Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Kai
I strongly protest the idea of Swamp possessing maps with different genre 
elements. Leave such things to another developer to make, as they could then 
make it a proper new game. Leave Swamp a pure zombie survivor game, not an 
amalgamation of every desire that we have for games.


Kai
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a second 
map/world for swamp where it's taking place in medieval setting. So for 
range you'd get crossbows, longbows, shortbows, maybe even throwing spears 
and daggers, and for melee, you'd still get the axe, and maybe the swords 
I hear so many asking for. Then it's a simple matter to change the armor 
types to leather armors, wooden armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and can 
throw in a few abandoned castles/keeps to replace the modern buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
But that's it... it would still be a zombie survivor game. Just with a 
different setting and weapons. Mainstreams do this all the time.
- Original Message - 
From: Kai wraith...@comcast.net
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, January 26, 2012 12:00 AM
Subject: Re: [Audyssey] swamp idea-howlers


I strongly protest the idea of Swamp possessing maps with different genre 
elements. Leave such things to another developer to make, as they could 
then make it a proper new game. Leave Swamp a pure zombie survivor game, 
not an amalgamation of every desire that we have for games.


Kai
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a second 
map/world for swamp where it's taking place in medieval setting. So for 
range you'd get crossbows, longbows, shortbows, maybe even throwing 
spears and daggers, and for melee, you'd still get the axe, and maybe the 
swords I hear so many asking for. Then it's a simple matter to change the 
armor types to leather armors, wooden armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and can 
throw in a few abandoned castles/keeps to replace the modern buildings.



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Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Dallas O'Brien
what could be kinda cool, is an area where you have far less zombies, 
but each one is way faster, and way better at detecting you. so you 
would go in to the area, perhaps as a mission, and you have to take down 
perhaps 10 targets. but you will have to be very quiet, slow, and 
careful, otherwise they will detect you, and unless your very very 
quick, they will be on you before you can do anything. this would be a 
good mission for those of us who enjoy the art of sneaking around, and 
assassinating zombies ... ahaha
but, it would be an area  that only those who have gotten good at being 
quiet can take on, as the zombies would be to good at catching you 
otherwise. not sure if you can change zombie based on a per map basis, 
but thats one idea i have had.

dallas


On 1/26/2012 18:00, Kai wrote:
I strongly protest the idea of Swamp possessing maps with different 
genre elements. Leave such things to another developer to make, as 
they could then make it a proper new game. Leave Swamp a pure zombie 
survivor game, not an amalgamation of every desire that we have for 
games.


Kai
- Original Message - From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a 
second map/world for swamp where it's taking place in medieval 
setting. So for range you'd get crossbows, longbows, shortbows, maybe 
even throwing spears and daggers, and for melee, you'd still get the 
axe, and maybe the swords I hear so many asking for. Then it's a 
simple matter to change the armor types to leather armors, wooden 
armors, and metal plates/chains.
And maybe instead of gas station, it'd be a large destroyed farm, and 
can throw in a few abandoned castles/keeps to replace the modern 
buildings.



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Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Just deleted the message by accident. But if an axe fits the game... then why 
not a bow? I fully respect the shooter genre, but in these games, the more 
weapons the better... and a lot of shooters mix weapons from different areas. 
Assassin's Creed, one of the most popular action adventure games, features 
swords, grenades, guns, and all the rest... while being a renaissance-based 
game. If swamp were to stick purely to the classic survival shooter formula, 
the only close range weapon would be a knife, not an axe. I think if an axe is 
allowed, there should be room for others. Especially for sniping... after all, 
some crossbows have been called the pioneer of sniper rifles.
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Re: [Audyssey] swamp mission and character upgrade

2012-01-26 Thread Jeremy Kaldobsky
Steady, the difference between those missions is the number of zombies that 
attack the warehouse.

I like the suggestion for the higher guns and also the chainsaw.  I will give 
it some thought and adjust the skills a bit.

 Hi Jeremy, the mission that lvl 15
 can lead and the 1 above lvl 20 both require the players to
 load 12 items to the truck. What is the actual difference
 between the two besides one require more rep to join and
 higher reward?
 
 Comments on character upgrade.
 I don't have enough points to try out but I guess we can't
 feel much difference with the upgrade for heavy weapons like
 m60, sniper rifle and mini gun because they are already very
 powerful without the upgrade and mostly take one or at most
 2 shots to kill a zombie. Maybe you can consider replacing
 the critical strike and more damage power with less chance
 of being broken and faster reload. I think it might be more
 helpful. Same for the chainsaw. Since it already has little
 chance of broken, how about longer range upgrade and higher
 chance of blocking zombie hits? I did try using it after you
 did the modification. It does help a bit but I still end up
 donating. It is very expensive to use. I have to use up lots
 of fuel doing blank shots and med kits. Although axe is less
 powerful and i use it without defencive mode, the pay off
 for killing zombies is the same and doesn't need any ammo so
 is very much more worth it.
 
 锦发/Steady Goh


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Re: [Audyssey] swamp idea-howlers

2012-01-26 Thread Clement Chou
I like that idea, actually... and it wouldn't need to be a per map basis, 
either. There could just be different types of zombies period, and have some 
in certain areas of a certain type.
- Original Message - 
From: Dallas O'Brien dallas-obr...@bigpond.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:09 AM
Subject: Re: [Audyssey] swamp idea-howlers


what could be kinda cool, is an area where you have far less zombies, but 
each one is way faster, and way better at detecting you. so you would go 
in to the area, perhaps as a mission, and you have to take down perhaps 10 
targets. but you will have to be very quiet, slow, and careful, otherwise 
they will detect you, and unless your very very quick, they will be on you 
before you can do anything. this would be a good mission for those of us 
who enjoy the art of sneaking around, and assassinating zombies ... ahaha
but, it would be an area  that only those who have gotten good at being 
quiet can take on, as the zombies would be to good at catching you 
otherwise. not sure if you can change zombie based on a per map basis, but 
thats one idea i have had.

dallas





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Re: [Audyssey] howlers

2012-01-26 Thread Shadow Dragon
There are plenty of axes in the modern world. Hatchets, camp axes, fire 
axes, wood-splitting mauls and axes, etc. They aren't just a medieval 
weapon. Having said that I think the axe sound needs to be updated, right 
now it sounds like you're swinging around a giant battleaxe, when in truth I 
think it needs to be cut down to a hatchet or camp axe to make things more 
realistic. Either that or, make it a military issue knife of some kind, 
there are plenty to choose from.


While I don't agree with the cross genre thing, especially not in a game 
like this, unless it was done as a joke, I do want to suggest a weapon. The 
wasp knife. It's a large knife, similar to a bowey knife, but when you stab 
your target, you press a button on the handle and it injects the wound with 
a huge amount of
gas which quickly expands, causing massive internal damage by freezing and 
displacement. This could fit right along with the proposed assassination 
idea, sneaking up on a zombie, getting in extremely close, stabbing it for 
massive damage, then retreating into the shadows to reload your knife. It'd 
also be the first melee weapon that required ammo in probably any game.


And yes, this is a real knife. You can buy one for personal use for about 
600 dollars.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Thursday, January 26, 2012 01:12 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] howlers

Just deleted the message by accident. But if an axe fits the game... then 
why not a bow? I fully respect the shooter genre, but in these games, the 
more weapons the better... and a lot of shooters mix weapons from 
different areas. Assassin's Creed, one of the most popular action 
adventure games, features swords, grenades, guns, and all the rest... 
while being a renaissance-based game. If swamp were to stick purely to the 
classic survival shooter formula, the only close range weapon would be a 
knife, not an axe. I think if an axe is allowed, there should be room for 
others. Especially for sniping... after all, some crossbows have been 
called the pioneer of sniper rifles.

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Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Huh. I like that idea. That knife would definitely be an interesting 
addition... and you're right, probably the first time ammo was used for a 
close-ranged weapon in a game. and I'm not saying that axes don't exist in 
the modern world, just that it isn't common to find them in fps games, 
knives and the occasional sword tend to be more common in my 15 or so years 
of mainstream gaming. But the cross-genre thing is only another map idea. 
It's like a mod for a shooter... I remember when I used to watch my cousins 
play counterstrike, which was a multiplayer fps similar to swamp, actually, 
just with a different theme not zombies, but military. There were plenty of 
extra maps and mods available, one of my favorites being one that harkened 
back to an Ancient chinese setting, where you had to defend a Shaolin temple 
with various weapons like swords, staffs, and even the occasional whip chain 
and some unarmed martial arts combat. I guess I'm just trying to say that a 
shooter doesn't have to remain a shooter necessarily, but it can have 
optional maps and whatnot to give a different feel for whoever wants to 
download it. Especially since pc games have fan mods and things like what 
we're suggesting all the time, and most audio games tend to stay stagnant 
because of the lack of change like updates, expansions, whatever. Swamp is a 
great shooter and one I enjoy immensely, but can't play right now due to 
terrible panning issues... but an optional mod like that would be awesome, 
so when I do get back to playing it, I can have the option of playing with a 
map with different weapon sets depending on my mood.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:19 AM
Subject: Re: [Audyssey] howlers


There are plenty of axes in the modern world. Hatchets, camp axes, fire 
axes, wood-splitting mauls and axes, etc. They aren't just a medieval 
weapon. Having said that I think the axe sound needs to be updated, right 
now it sounds like you're swinging around a giant battleaxe, when in truth 
I think it needs to be cut down to a hatchet or camp axe to make things 
more realistic. Either that or, make it a military issue knife of some 
kind, there are plenty to choose from.


While I don't agree with the cross genre thing, especially not in a game 
like this, unless it was done as a joke, I do want to suggest a weapon. 
The wasp knife. It's a large knife, similar to a bowey knife, but when you 
stab your target, you press a button on the handle and it injects the 
wound with a huge amount of
gas which quickly expands, causing massive internal damage by freezing and 
displacement. This could fit right along with the proposed assassination 
idea, sneaking up on a zombie, getting in extremely close, stabbing it for 
massive damage, then retreating into the shadows to reload your knife. 
It'd also be the first melee weapon that required ammo in probably any 
game.


And yes, this is a real knife. You can buy one for personal use for about 
600 dollars.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Thursday, January 26, 2012 01:12 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] howlers

Just deleted the message by accident. But if an axe fits the game... then 
why not a bow? I fully respect the shooter genre, but in these games, the 
more weapons the better... and a lot of shooters mix weapons from 
different areas. Assassin's Creed, one of the most popular action 
adventure games, features swords, grenades, guns, and all the rest... 
while being a renaissance-based game. If swamp were to stick purely to 
the classic survival shooter formula, the only close range weapon would 
be a knife, not an axe. I think if an axe is allowed, there should be 
room for others. Especially for sniping... after all, some crossbows have 
been called the pioneer of sniper rifles.

---
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Re: [Audyssey] howlers

2012-01-26 Thread Kai
Players are free to mod the game as they wish, particularly since future 
releases will come with the language file that will allow them to modify 
game text. I would still protest such overt departures from the zombie theme 
in the original releases of Swamp, however.


And yes, we could have 20 weapons in Swamp, but would there be much of a 
reason after a certain point? We already have more weapons than most games, 
especially audio, and they cover a wide array of specs and styles while 
sticking to the modern, militaristic, shooter theme. I just can't see how a 
bow, a crossbow, a samurai sword, a catapult, halberd, or any multitude of 
other weapons would fit in... heck, we might as well have magic wands and 
shout inanely strange phrases whilst waving said wands. One could also argue 
that if grenades are eventually going to be allowed, why not an rpg? A 
missile launcher? Cruise missiles? ICBM's? Nukes?... Justification for one 
thing based on the existence of another could mean that Swamp would end up 
being the daddy of jack of all trades, where Swamp would be 2 gb just 
because of the sounds, and even then people would be wanting something else. 
It's a matter of drawing the line.


Originally, the axe was intended to be a knife, but... Do you really see a 
knife being much of a threat against a zombie? Axes can hack zombies to 
bits, while a knife would at best inflict a deep stab or slash wound. Even 
if you sever their throat and such, zombies probably don't need air, so 
they'd still come ahead.



Kai

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:25 AM
Subject: Re: [Audyssey] howlers


Huh. I like that idea. That knife would definitely be an interesting 
addition... and you're right, probably the first time ammo was used for a 
close-ranged weapon in a game. and I'm not saying that axes don't exist in 
the modern world, just that it isn't common to find them in fps games, 
knives and the occasional sword tend to be more common in my 15 or so 
years of mainstream gaming. But the cross-genre thing is only another map 
idea. It's like a mod for a shooter... I remember when I used to watch my 
cousins play counterstrike, which was a multiplayer fps similar to swamp, 
actually, just with a different theme not zombies, but military. There 
were plenty of extra maps and mods available, one of my favorites being 
one that harkened back to an Ancient chinese setting, where you had to 
defend a Shaolin temple with various weapons like swords, staffs, and even 
the occasional whip chain and some unarmed martial arts combat. I guess 
I'm just trying to say that a shooter doesn't have to remain a shooter 
necessarily, but it can have optional maps and whatnot to give a different 
feel for whoever wants to download it. Especially since pc games have fan 
mods and things like what we're suggesting all the time, and most audio 
games tend to stay stagnant because of the lack of change like updates, 
expansions, whatever. Swamp is a great shooter and one I enjoy immensely, 
but can't play right now due to terrible panning issues... but an optional 
mod like that would be awesome, so when I do get back to playing it, I can 
have the option of playing with a map with different weapon sets depending 
on my mood.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:19 AM
Subject: Re: [Audyssey] howlers


There are plenty of axes in the modern world. Hatchets, camp axes, fire 
axes, wood-splitting mauls and axes, etc. They aren't just a medieval 
weapon. Having said that I think the axe sound needs to be updated, right 
now it sounds like you're swinging around a giant battleaxe, when in 
truth I think it needs to be cut down to a hatchet or camp axe to make 
things more realistic. Either that or, make it a military issue knife of 
some kind, there are plenty to choose from.


While I don't agree with the cross genre thing, especially not in a game 
like this, unless it was done as a joke, I do want to suggest a weapon. 
The wasp knife. It's a large knife, similar to a bowey knife, but when 
you stab your target, you press a button on the handle and it injects the 
wound with a huge amount of
gas which quickly expands, causing massive internal damage by freezing 
and displacement. This could fit right along with the proposed 
assassination idea, sneaking up on a zombie, getting in extremely close, 
stabbing it for massive damage, then retreating into the shadows to 
reload your knife. It'd also be the first melee weapon that required ammo 
in probably any game.


And yes, this is a real knife. You can buy one for personal use for about 
600 dollars.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Thursday, January 26, 2012 01:12 AM
To: 

Re: [Audyssey] game speech

2012-01-26 Thread dark

Hi Jim.

I agree that sapi does have the advantage of being very vercetile for 
creating and manipulating different sets of text, which is why games like 
Entombed would be near impossible to do with all human speech.


Though even then, I'd stil view this as a necessity of the game architecture 
myself, rather than as something which is absolutely desireable.


What I mean is, my brother has recently with his friends been playing one of 
the wrestle mania games which has a create a wrestler mode.


Apparently, as well as being able to choose from a libary of many thousands 
of physical features to make up your created wrestler, the ring announcer 
has a huge range of comments in human speech, so that you can give them, if 
not the name you actually want, at least something aproximate.


For instance, apparently someone created an evil version of Ryu, the martial 
artist from the street fighter game series as a wrestler.


No, the ring announcer didn't have the name Ryu, but did have Dragon, thus 
he was called evil Dragon.


My brother for instance, who's name is mat, created himself as a wrestler 
under the name Mr. mat.


obviously, to have this amount of speech in a game would be an insane amount 
of work from a voice actor just to create enough to announce wrestler names 
let alone anything else, and the only reason it's in the wrestlemania game 
is that the company who make it is a massive coorperation with enough money 
to throw around on the project.


However, if an audio game were made with the same amount of money behind it, 
I'd personally be willing to bet someone would have the idea to do exactly 
the same thing with speech, assuming that a voice actor could be paid to do 
all that recording.


As for sound files enspiring games, well that seems to make a lot of sense 
to me, --- whatever gives you inspiration for something seems fine.


Beware the gRue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Thursday, January 26, 2012 10:52 AM
Subject: Re: [Audyssey] game speech



Hi Dark,

When Phil first came up with the idea of using the plany program to add 
wave sound files to our dos games I had the Homer Simpson sound files Doh 
and whoo hoo.  So those were in just about all of my dos and now Windows 
games.  So for me often it is a sound file that inspires me to create a 
game.  You know such as the You big dumb balding ape that inspired me to 
create Awesome Homer.  I guess that seems backward, but I am often like 
that.


Now one thing that I would never ever do is create a game using my voice. 
I just do not wish to hear myself talking all day.


Probably again backward but I really do prefer the sapi voices to human 
speech in games.  I even turn off the male comments in my casino games.  I 
have just finished a bit of a new game where it totally randomly creates 
and describes the players that you will play against.  So since every 
sentence is built randomly, I would need thousands and thousands of 
individual words recorded, and then putting them back together into 
sentences just does not work because of the different inflections in human 
speech.  And then there is the adjusting the rate of the speech.  That 
also does not work with recorded human speech.  I will though try to find 
some appropriate human sound clips sort of like the ones in my casino 
games etc.


BFN

Jim

In a country of free speech, why are there phone bills?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] game speech

2012-01-26 Thread Thomas Ward
Hi Dark,

Oh, yeah. I often feel its the lack of funding that keeps audio game
developers behind the mainstream. I've got the skills to write
something like WWE 12, which came out for the XBox recently, but
skills don't mean Jack if I don't have the human voice actors to do
the commentary, ring announcements, and prematch cutscenes. Often
times it is the real performers themselves so you know they've got to
be paying top dollar to get the wrestlers to come in and record all
the sounds and so on.

I've seen the same thing in the Star Trek games. Star Trek: Elite
Force is a good example. While there were plenty of non-cannon
characters written into the game all the top stars from Voyager
reprized their rolls for the game's cutscenes. I'm sure hiring the
actors from Star Trek: Voyager for a game wouldn't exactly come cheap.

That is essentially our problem as independent game developers. We
don't have the funding to hire big name stars to do voice overs, nor
can we hire the top graphics artests to do 3d graphics and full motion
video. That doesn't mean we can not make do with hiring someone from
voices.com or getting help from fellow list members, but by and large
we don't have the money to do nearly half the things a commercial
company can do.



On 1/26/12, dark d...@xgam.org wrote:
 Hi Jim.

 I agree that sapi does have the advantage of being very vercetile for
 creating and manipulating different sets of text, which is why games like
 Entombed would be near impossible to do with all human speech.

 Though even then, I'd stil view this as a necessity of the game architecture
 myself, rather than as something which is absolutely desireable.

 What I mean is, my brother has recently with his friends been playing one of
 the wrestle mania games which has a create a wrestler mode.

 Apparently, as well as being able to choose from a libary of many thousands
 of physical features to make up your created wrestler, the ring announcer
 has a huge range of comments in human speech, so that you can give them, if
 not the name you actually want, at least something aproximate.

 For instance, apparently someone created an evil version of Ryu, the martial
 artist from the street fighter game series as a wrestler.

 No, the ring announcer didn't have the name Ryu, but did have Dragon, thus
 he was called evil Dragon.

 My brother for instance, who's name is mat, created himself as a wrestler
 under the name Mr. mat.

 obviously, to have this amount of speech in a game would be an insane amount
 of work from a voice actor just to create enough to announce wrestler names
 let alone anything else, and the only reason it's in the wrestlemania game
 is that the company who make it is a massive coorperation with enough money
 to throw around on the project.

 However, if an audio game were made with the same amount of money behind it,
 I'd personally be willing to bet someone would have the idea to do exactly
 the same thing with speech, assuming that a voice actor could be paid to do
 all that recording.

 As for sound files enspiring games, well that seems to make a lot of sense
 to me, --- whatever gives you inspiration for something seems fine.

 Beware the gRue!

 Dark.

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Re: [Audyssey] game speech

2012-01-26 Thread Phil Vlasak

Hi Dark,
I think my Ten Pin Alley game is the only one that allows you to pick your 
name from a list of about 120 recorded names.

Of course Josh had to record them.
It also had the ability for you to record your own name and add it to the 
game.

It sounded strange but was workable.
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 6:22 AM
Subject: Re: [Audyssey] game speech



Hi Jim.

I agree that sapi does have the advantage of being very vercetile for 
creating and manipulating different sets of text, which is why games like 
Entombed would be near impossible to do with all human speech.


Though even then, I'd stil view this as a necessity of the game 
architecture myself, rather than as something which is absolutely 
desireable.


What I mean is, my brother has recently with his friends been playing one 
of the wrestle mania games which has a create a wrestler mode.


Apparently, as well as being able to choose from a libary of many 
thousands of physical features to make up your created wrestler, the ring 
announcer has a huge range of comments in human speech, so that you can 
give them, if not the name you actually want, at least something 
aproximate.


For instance, apparently someone created an evil version of Ryu, the 
martial artist from the street fighter game series as a wrestler.


No, the ring announcer didn't have the name Ryu, but did have Dragon, thus 
he was called evil Dragon.


My brother for instance, who's name is mat, created himself as a wrestler 
under the name Mr. mat.


obviously, to have this amount of speech in a game would be an insane 
amount of work from a voice actor just to create enough to announce 
wrestler names let alone anything else, and the only reason it's in the 
wrestlemania game is that the company who make it is a massive 
coorperation with enough money to throw around on the project.


However, if an audio game were made with the same amount of money behind 
it, I'd personally be willing to bet someone would have the idea to do 
exactly the same thing with speech, assuming that a voice actor could be 
paid to do all that recording.


As for sound files enspiring games, well that seems to make a lot of sense 
to me, --- whatever gives you inspiration for something seems fine.


Beware the gRue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Thursday, January 26, 2012 10:52 AM
Subject: Re: [Audyssey] game speech



Hi Dark,

When Phil first came up with the idea of using the plany program to add 
wave sound files to our dos games I had the Homer Simpson sound files Doh 
and whoo hoo.  So those were in just about all of my dos and now Windows 
games.  So for me often it is a sound file that inspires me to create a 
game.  You know such as the You big dumb balding ape that inspired me 
to create Awesome Homer.  I guess that seems backward, but I am often 
like that.


Now one thing that I would never ever do is create a game using my voice. 
I just do not wish to hear myself talking all day.


Probably again backward but I really do prefer the sapi voices to human 
speech in games.  I even turn off the male comments in my casino games. 
I have just finished a bit of a new game where it totally randomly 
creates and describes the players that you will play against.  So since 
every sentence is built randomly, I would need thousands and thousands of 
individual words recorded, and then putting them back together into 
sentences just does not work because of the different inflections in 
human speech.  And then there is the adjusting the rate of the speech. 
That also does not work with recorded human speech.  I will though try to 
find some appropriate human sound clips sort of like the ones in my 
casino games etc.


BFN

Jim

In a country of free speech, why are there phone bills?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] game speech

2012-01-26 Thread dark

Hi Tom.

that is all absolutely true, however sometimes I do wonder if there are more 
creative solutions to those sorts of problems such as those followed by 
graphical indi developers.


As you know, I am a huge fan of the Turrican games, a set of 2D exploration 
platform shooters originally for the comador Amigar.


With the creator's friendly permission, turrican has now very much been 
taken over by fans and new levels or even games are being produced every few 
months.


turrican has always been famous for it's exceptional soundtrakc, so of 
course to be propper Turrican games, the fan projects had to have decent 
music. The designers of the various fan projects therefore located 
composers, either fellow fans or musicians who work in their spare time to 
create some exceptional music for the projects.


Indeed, here is a collection that I wripped from the games and have zipped 
up for other Turrican fans to download:


http://www.sendspace.com/file/s4kp18

it often seems however that some people working on audio games aren't 
willing to go outside the community or ask around on sites like 
www.songplanet.com to see what is available,  and a state of affairs 
where a graphical game has better music than an audio game, and a graphical 
game produced with just the same low level of resources and in a person's 
spare time what's more.


to take another example and actually make a practical suggestion. Obviously 
you don't have either the cash or resources to have a ful scale audio 
commentary in the wrestling game, however that doesn't mean you can't have a 
small number,  say ten or twenty, especially dramatic ring announcer 
quotes recorded to play at significant moments during the match and add to 
the atmosphere.


So to take your slam example, even if you can't record goodness knows how 
many ways of saying person x scoop slams person y, you could get a Oooh! 
and he's down! or she's down! to play at that point, just to bring home 
to the player that significant damage had been done, with the sapi 
description filling in the details.


Ouch! that's gotta hurt, right off the top!, One in the kisser!, 
right in the bread baskit etc.


The game smash Tv for the Snes did a very similar thing. Even though Snes 
hardware couldn't cope with many sound clips, sinse the game was themeed 
around a deadly game show and they wanted an annoying host to give comments, 
they just recorded a few phrases such as I'd buy that for a dollar or big 
money! big prizes! I love it! which really did a lot for the atmosphere of 
the game and introduced the host as a completely irritating person without 
requiring massive amounts of sound clips.


I'd offer to do the short announcer comments myself, accept that you'd 
really want an American for that sort of thing, and though I could possibly 
fake an accent it wouldn't obviously be as authentic as if you got a real Us 
actor from the correct region of the states.


That's of course assuming that you can't find actual samples of that sort of 
thing kicking around on wrestling fan sights somewhere.


Beware the grue!

Dark. 



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Re: [Audyssey] howlers

2012-01-26 Thread Christopher Bartlett
I will make a specific argument for a bow of some sort, a quiet weapon with
a longer range than a pistol.  I agree that we shouldn't go adding weapons
just because; a weapon should add something to the game.  I argue that a bow
would add another set of choices for sniping.

As for the alternate settings, I think I side with Kai on this one.  For one
thing, adding in other settings would require a more complex game engine,
since a different mix of weapon types would be needed, and you'd need more
differentiation between melee types.  This is needlessly complicated and
thematically unconvincing; I find it highly unlikely that you would have
survivors of a modern zombie invasion.

Christopher Bartlett



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Re: [Audyssey] howlers

2012-01-26 Thread Johnny Tai
Also, as far as reality goes- I know I know, how real can this be eh? but 
finding a bow/crossbow is about as likely as finding a shotgun- they sell 
them all in sporting good stores.
And even today there are many who are much better at archery than shooting- 
myself included even factoring in the blindness thing heh.
And don't forget, bows and crossbows have the part about re-useable 
arrows/bolts by chance. 



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[Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Charles Rivard
Good morning folks!


New Events!

Thanks to all of you who responded to our request for feedback the other day!  
We had many, many people respond, and even several people have offered to host 
some new events.  We thank you very much for taking the time to host these new 
events!  These new general chats are for people to just come on in and spend 
some time getting to know each other during the day.  Here are the newest 
offerings:

General chats:

Wednesdays at 4:00 PM, hosted by Kristi

Thursdays at 1:00 PM, hosted by Alan

Saturdays at noon, hosted by Paul



New Programs and Games:

Chess Chat every Wednesday, hosted by Alan and Charles

Zilch:  Every Friday beginning January 27th at 1:00 PM, hosted by Diane

Bible Study:  Every Friday beginning February 3rd, hosted by Diane



Please make an effort to join these folks while they are in the rooms. More 
events and programs will be forthcoming.  If you would also like to host either 
a general chat, game, or program, please write to:

debiblac...@gmail.com

Also, remember that anyone is welcome to open up a room at any time of the day. 
 In most cases, it is not long until someone happens in for a chat. While you 
are surfing the web or checking email, why not open up a room and make new 
friends?  





Happy Birthday Out-Of-Sight!

4th Annual Birthday Celebration!

Join us this Saturday for our 4th Annual Birthday Celebration!  We will have a 
movie, several games, On Stage, and Zilch!  We will also have 5 door prizes 
given out during the festivities!  Don't miss the fun!  Below is the schedule!

 

2:00 PM:

Outburst hosted by Suzy

 

2:30 PM:

Word Burst hosted by Kathy

 

3:00 PM:

Connect 3 hosted by Suzy

 

3:30 PM:

Jeopardy hosted by Kathy

 

4:30 PM:

The Zoo Keeper movie hosted by Willy

 

7:00 PM:

Musical Mirrors hosted by Lee and Willy

 

8:00 PM:

On Stage hosted by Lisa

 

11:00 PM:

Zilch hosted by Roger

 



Here are the events scheduled for Thursday, January 26th:


Logos

8:00 PM eastern

Hosted by Julie and Sherry

Location:  Game Zone

Join Julie and Sherry at 8:00 PM in the Game Zone for a new game called Logo's. 
Test your knowledge against t.v commercials and brand names. This game takes 
t.v trivia to a whole new level. Hope to see you all there so we can put you on 
a team. 

 


Musical Bingo
9:15 PM eastern
Hosted by Julie, Rick, and John 
Location: Game Zone
Join Julie P, Rick, and John in the Game Zone, at 9:15 PM eastern for an 
entertaining hour of Musical Bingo.

Do you remember your hits of the 80's? Still bopping along to the sounds of the 
swinging 60's? Do you remember old and new movie theme's? Can you identify 
cartoon characters or t.v theme's? Then this is the place for you.

Yes it's here the all new Musical Bingo. The first team to call a bingo wins.



Have a fantastic day!


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Re: [Audyssey] howlers

2012-01-26 Thread Johnny Tai
A good point about knife verses zombie actually- while I'm a hardcore knife 
person, even I have to admit, if there is a zombie breakout, I'd really 
think twice before trying to knife one- since you'd have to get up super 
close, and then have to stab it in the head/face to even get a kill lol.
So I'd probably select axe over knife if there was a choice heh 



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[Audyssey] Word Burst on Out of Sight

2012-01-26 Thread Charles Rivard
Hi, word game players,

Join me this Saturday, January 28, for a 30-minute version of Word Burst 
during the Out-of-Sight birthday celebration. That game will be at 2:30 PM 
Eastern, but the festivities begin at 2 P.M.. Then on Sunday is my regular 
full-length Word Burst, lasting about an hour. The theme will be names of 
puzzles. Then we will close the evening with about 15 minutes of word 
puzzles.

Speaking of puzzles, here is the brain teaser that Charles gave you last 
Sunday. Find the name of a nut, edible, of course, not me. Move each letter 
of the word down the alphabet four spaces, and you will have the name of an 
animal.

Looking forward to seeing you on both Saturday and Sunday,

Kathy Mertz 





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Re: [Audyssey] howlers

2012-01-26 Thread john
If it's dead, that wouldn't really affect the thing. What I 
envision happening is that you literally have to blow the things 
apart. Otherwise, they just come at you with a bunch of holes.


- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 26 Jan 2012 06:43:40 -0800
Subject: Re: [Audyssey] howlers

A good point about knife verses zombie actually- while I'm a 
hardcore knife
person, even I have to admit, if there is a zombie breakout, I'd 
really
think twice before trying to knife one- since you'd have to get 
up super
close, and then have to stab it in the head/face to even get a 
kill lol.

So I'd probably select axe over knife if there was a choice heh


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[Audyssey] cyberassault on youtube!

2012-01-26 Thread Johnny Tai
Not sure if you guys seen this, but here's our promo vid on youtube:
http://www.youtube.com/watch?v=xNifTIgCqxE

No one ever kicked ass by saying I can't.
 
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book your 
appointment today!
*Also Offering Private Self Defense Training!*
 
johnnyti...@shaw.ca
 
1-604-275-2795
 
http://hubpages.com/profile/Johnny+ST.+Tai
 
Listen to, or buy our music at:
 
http://www.musicsubmit.com/thecat
 
http://www.cdbaby.com/thecat
 
http://www.mynoisyplanet.com/TheCAT.
 
http://www.cdbaby.com/thecat2
 
http://www.rhythmqwest.com/thecat
 
Watch our videos at:
 
http://www.youtube.com/watch?v=tcer-Qboz24
 
http://www.youtube.com/watch?v=ycuQZ7OT2yA
 
Check out my writings at:
 
http://www.alteraeon.com/fanfic/
 
http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366
 
http://www.fictionpress.com/u/330245/JSTiger
 
Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
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Re: [Audyssey] cyberassault on youtube!

2012-01-26 Thread Phil Vlasak

Hi Johnny,
Are those two synthesized voices trying to sound like humans or two humans 
trying to sound like synthesizers?

It would be good to hear some cyberassault game sounds too!
Phil

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 11:52 AM
Subject: [Audyssey] cyberassault on youtube!



Not sure if you guys seen this, but here's our promo vid on youtube:
http://www.youtube.com/watch?v=xNifTIgCqxE

No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book 
your appointment today!

*Also Offering Private Self Defense Training!*

johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
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Re: [Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Gary Whittington

Hey Charles
What happen to The Blind Spot Talking community.
I see plenty of rooms on the channel, for Out of Sight, but no rooms 
showing for In the Blind spot.

Even clicking on Private rooms no rooms Zero.

I do plan on using out of sight for demonstrating Jaws scripts for the 
Strat baseball game and other Sims.

But I am interested in seeing if In the Blind Spot is available.
Looking also dong PODcast or CrashCourse casts or I like to say CrashCasts.

Smiles and a possible web site as a hub to the different channels for the 
blind and also a link  to the mother hen's web site FTP.
Don't want to give the possible name up as of yet, don't want it to get 
away.
But see, where the site can also be a place for other links, that b lind web 
masters can submit links or create their own pages.
Where by the site can have POD casts of others as well, from gaming to 
whatever.
If you or anybody else know the status of The Blinde Spot, please let me 
know with a email at


gary...@cableone.net

And what is happening on the Strat side of things.

The Forbes Field edition of the Jaws scripts for the strat baseball sim is 
nearly completed.
In the game company fiscal cycle, the latest version of the game is coming 
out and testing on my old Vista computer and new Windows 7 computer.

Then there is the baseball game lite version, which I plan on getting too.
This lite version, will be able to get the lite version of the Jaws, which I 
plan to have as free scripts.

But for the full version of the Jaws scripts will end up costing a donation.
Smiles, that will help in the cost of PODcasting the new site.
Huh, and here I thought RaceWay would come out before my powerfull Jaws 
scripts to the game.
Smiles,  I put a lot of time and testing, with some inovated script writing 
for the Strat games, which I am very proud of.
The Forbe's field addition, even amazing me with I use them in the game, on 
what I have built.

And I would pay a small donation for the scripts.

The league I am in will be dong our HRFL 1954 draft in most likely in Feb.
By where I plan on putting the final touches on the master scripts.

The playball.ws will go under new constructions.
I have been getting into Pier to Pier and this will me to do more with audio 
on this site and on other web pages of mine and the also the new site in 
plans.


For gamers I do have a URL not being used and with the Pier to Pier system, 
this may be the hub for gaming POD cast as well in the future.

Also with free text chat and voice forum.
To check thes items out go to Shadowbeam.com.
Where I am working on a new play list for 2012, which will use the Pier to 
Pier system.
This will help me in learning more about Pier to Pier, before striking out 
in doing say gaming PODcasting.


God Bless
Gary Whittington, hoping email gets through
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Thursday, January 26, 2012 7:39 AM
Subject: [Audyssey] Thursday's Out of Sight events



Good morning folks!


New Events!

Thanks to all of you who responded to our request for feedback the other 
day!  We had many, many people respond, and even several people have 
offered to host some new events.  We thank you very much for taking the 
time to host these new events!  These new general chats are for people to 
just come on in and spend some time getting to know each other during the 
day.  Here are the newest offerings:


General chats:

Wednesdays at 4:00 PM, hosted by Kristi

Thursdays at 1:00 PM, hosted by Alan

Saturdays at noon, hosted by Paul



New Programs and Games:

Chess Chat every Wednesday, hosted by Alan and Charles

Zilch:  Every Friday beginning January 27th at 1:00 PM, hosted by Diane

Bible Study:  Every Friday beginning February 3rd, hosted by Diane



Please make an effort to join these folks while they are in the rooms. 
More events and programs will be forthcoming.  If you would also like to 
host either a general chat, game, or program, please write to:


debiblac...@gmail.com

Also, remember that anyone is welcome to open up a room at any time of the 
day.  In most cases, it is not long until someone happens in for a chat. 
While you are surfing the web or checking email, why not open up a room 
and make new friends?






Happy Birthday Out-Of-Sight!

4th Annual Birthday Celebration!

Join us this Saturday for our 4th Annual Birthday Celebration!  We will 
have a movie, several games, On Stage, and Zilch!  We will also have 5 
door prizes given out during the festivities!  Don't miss the fun!  Below 
is the schedule!




2:00 PM:

Outburst hosted by Suzy



2:30 PM:

Word Burst hosted by Kathy



3:00 PM:

Connect 3 hosted by Suzy



3:30 PM:

Jeopardy hosted by Kathy



4:30 PM:

The Zoo Keeper movie hosted by Willy



7:00 PM:

Musical Mirrors hosted by Lee and Willy



8:00 PM:

On Stage hosted by Lisa



11:00 PM:

Zilch hosted by Roger





Here are the events scheduled for Thursday, 

Re: [Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Charles Rivard

In the blind spot is gone.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:01 PM
Subject: Re: [Audyssey] Thursday's Out of Sight events



Hey Charles
What happen to The Blind Spot Talking community.
I see plenty of rooms on the channel, for Out of Sight, but no rooms 
showing for In the Blind spot.

Even clicking on Private rooms no rooms Zero.

I do plan on using out of sight for demonstrating Jaws scripts for the 
Strat baseball game and other Sims.

But I am interested in seeing if In the Blind Spot is available.
Looking also dong PODcast or CrashCourse casts or I like to say 
CrashCasts.


Smiles and a possible web site as a hub to the different channels for the 
blind and also a link  to the mother hen's web site FTP.
Don't want to give the possible name up as of yet, don't want it to get 
away.
But see, where the site can also be a place for other links, that b lind 
web masters can submit links or create their own pages.
Where by the site can have POD casts of others as well, from gaming to 
whatever.
If you or anybody else know the status of The Blinde Spot, please let me 
know with a email at


gary...@cableone.net

And what is happening on the Strat side of things.

The Forbes Field edition of the Jaws scripts for the strat baseball sim is 
nearly completed.
In the game company fiscal cycle, the latest version of the game is coming 
out and testing on my old Vista computer and new Windows 7 computer.

Then there is the baseball game lite version, which I plan on getting too.
This lite version, will be able to get the lite version of the Jaws, which 
I plan to have as free scripts.
But for the full version of the Jaws scripts will end up costing a 
donation.

Smiles, that will help in the cost of PODcasting the new site.
Huh, and here I thought RaceWay would come out before my powerfull Jaws 
scripts to the game.
Smiles,  I put a lot of time and testing, with some inovated script 
writing for the Strat games, which I am very proud of.
The Forbe's field addition, even amazing me with I use them in the game, 
on what I have built.

And I would pay a small donation for the scripts.

The league I am in will be dong our HRFL 1954 draft in most likely in Feb.
By where I plan on putting the final touches on the master scripts.

The playball.ws will go under new constructions.
I have been getting into Pier to Pier and this will me to do more with 
audio on this site and on other web pages of mine and the also the new 
site in plans.


For gamers I do have a URL not being used and with the Pier to Pier 
system, this may be the hub for gaming POD cast as well in the future.

Also with free text chat and voice forum.
To check thes items out go to Shadowbeam.com.
Where I am working on a new play list for 2012, which will use the Pier to 
Pier system.
This will help me in learning more about Pier to Pier, before striking out 
in doing say gaming PODcasting.


God Bless
Gary Whittington, hoping email gets through
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Thursday, January 26, 2012 7:39 AM
Subject: [Audyssey] Thursday's Out of Sight events



Good morning folks!


New Events!

Thanks to all of you who responded to our request for feedback the other 
day!  We had many, many people respond, and even several people have 
offered to host some new events.  We thank you very much for taking the 
time to host these new events!  These new general chats are for people to 
just come on in and spend some time getting to know each other during the 
day.  Here are the newest offerings:


General chats:

Wednesdays at 4:00 PM, hosted by Kristi

Thursdays at 1:00 PM, hosted by Alan

Saturdays at noon, hosted by Paul



New Programs and Games:

Chess Chat every Wednesday, hosted by Alan and Charles

Zilch:  Every Friday beginning January 27th at 1:00 PM, hosted by Diane

Bible Study:  Every Friday beginning February 3rd, hosted by Diane



Please make an effort to join these folks while they are in the rooms. 
More events and programs will be forthcoming.  If you would also like to 
host either a general chat, game, or program, please write to:


debiblac...@gmail.com

Also, remember that anyone is welcome to open up a room at any time of 
the day.  In most cases, it is not long until someone happens in for a 
chat. While you are surfing the web or checking email, why not open up a 
room and make new friends?






Happy Birthday Out-Of-Sight!

4th Annual Birthday Celebration!

Join us this Saturday for our 4th Annual Birthday Celebration!  We will 
have a movie, several games, On Stage, and Zilch!  We will also have 5 
door prizes given out during the festivities!  Don't miss the fun!  Below 
is the schedule!




2:00 PM:

Outburst hosted by Suzy



2:30 PM:

Word Burst 

Re: [Audyssey] cyberassault on youtube!

2012-01-26 Thread Jeremy Kaldobsky
They are 2 humans dressed pathetically as robots. lol!

 Hi Johnny,
 Are those two synthesized voices trying to sound like humans
 or two humans 
 trying to sound like synthesizers?
 It would be good to hear some cyberassault game sounds too!
 Phil


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thursday's Out of Sight events

2012-01-26 Thread Gary Whittington

Ok, thanks.

I have emailed sales at TC and awaiting to see if the channel is available.

Hoping on then the Blind Spot will be more themed, where POD casts in the 
Archive can be put and so on.


Again thank you sir.
Gary
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 11:09 AM
Subject: Re: [Audyssey] Thursday's Out of Sight events



In the blind spot is gone.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:01 PM
Subject: Re: [Audyssey] Thursday's Out of Sight events



Hey Charles
What happen to The Blind Spot Talking community.
I see plenty of rooms on the channel, for Out of Sight, but no rooms 
showing for In the Blind spot.

Even clicking on Private rooms no rooms Zero.

I do plan on using out of sight for demonstrating Jaws scripts for the 
Strat baseball game and other Sims.

But I am interested in seeing if In the Blind Spot is available.
Looking also dong PODcast or CrashCourse casts or I like to say 
CrashCasts.


Smiles and a possible web site as a hub to the different channels for the 
blind and also a link  to the mother hen's web site FTP.
Don't want to give the possible name up as of yet, don't want it to get 
away.
But see, where the site can also be a place for other links, that b lind 
web masters can submit links or create their own pages.
Where by the site can have POD casts of others as well, from gaming to 
whatever.
If you or anybody else know the status of The Blinde Spot, please let 
me know with a email at


gary...@cableone.net

And what is happening on the Strat side of things.

The Forbes Field edition of the Jaws scripts for the strat baseball sim 
is nearly completed.
In the game company fiscal cycle, the latest version of the game is 
coming out and testing on my old Vista computer and new Windows 7 
computer.
Then there is the baseball game lite version, which I plan on getting 
too.
This lite version, will be able to get the lite version of the Jaws, 
which I plan to have as free scripts.
But for the full version of the Jaws scripts will end up costing a 
donation.

Smiles, that will help in the cost of PODcasting the new site.
Huh, and here I thought RaceWay would come out before my powerfull Jaws 
scripts to the game.
Smiles,  I put a lot of time and testing, with some inovated script 
writing for the Strat games, which I am very proud of.
The Forbe's field addition, even amazing me with I use them in the game, 
on what I have built.

And I would pay a small donation for the scripts.

The league I am in will be dong our HRFL 1954 draft in most likely in 
Feb.

By where I plan on putting the final touches on the master scripts.

The playball.ws will go under new constructions.
I have been getting into Pier to Pier and this will me to do more with 
audio on this site and on other web pages of mine and the also the new 
site in plans.


For gamers I do have a URL not being used and with the Pier to Pier 
system, this may be the hub for gaming POD cast as well in the future.

Also with free text chat and voice forum.
To check thes items out go to Shadowbeam.com.
Where I am working on a new play list for 2012, which will use the Pier 
to Pier system.
This will help me in learning more about Pier to Pier, before striking 
out in doing say gaming PODcasting.


God Bless
Gary Whittington, hoping email gets through
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Thursday, January 26, 2012 7:39 AM
Subject: [Audyssey] Thursday's Out of Sight events



Good morning folks!


New Events!

Thanks to all of you who responded to our request for feedback the other 
day!  We had many, many people respond, and even several people have 
offered to host some new events.  We thank you very much for taking the 
time to host these new events!  These new general chats are for people 
to just come on in and spend some time getting to know each other during 
the day.  Here are the newest offerings:


General chats:

Wednesdays at 4:00 PM, hosted by Kristi

Thursdays at 1:00 PM, hosted by Alan

Saturdays at noon, hosted by Paul



New Programs and Games:

Chess Chat every Wednesday, hosted by Alan and Charles

Zilch:  Every Friday beginning January 27th at 1:00 PM, hosted by Diane

Bible Study:  Every Friday beginning February 3rd, hosted by Diane



Please make an effort to join these folks while they are in the rooms. 
More events and programs will be forthcoming.  If you would also like to 
host either a general chat, game, or program, please write to:


debiblac...@gmail.com

Also, remember that anyone is welcome to open up a room at any time of 
the day.  In most cases, it is not long until someone happens in for a 
chat. While you are surfing 

Re: [Audyssey] howlers

2012-01-26 Thread Shadow Dragon
Shrug, a big enough knife can have about as much affect as a hatchet. Some 
knifes, like bowey knives and k-bar knives, the ones with foot long or 
longer, broad and heavy blades, are made for hacking and chopping rather 
than stabbing anyway. It just depends on what types you look at. And really, 
a smaller axe isn't going to do much more than a knife anyway, it'd just 
create a differently shaped wound, but the blade wouldn't really sink deep 
enough to do major damage like removing limbs etc, especially not on the 
larger zombies. Even if you used something like a wood-splitting maul it's 
just a matter of leverage, you could probably crush the skulls of some of 
the smaller zombies, but it's probably just going to bounce off a tyrant. 
The only thing that might have any effect at all would be something like a 
gigantic medieval style battle axe, something with the huge crescent blades 
that are meant for chopping off limbs and cleaving people in half, but that 
just leads us right back to the whole cross-genre thing. Even fire axes 
aren't really that big, they'd be good for crushing skulls and that's about 
it. So if it comes down to a matter of realism, no modern melee weapon save 
maybe the wasp knife is going to do crap against a zombie, and the only way 
a wasp knife would is if you managed to stab a zombie through the eye and 
blow it's skull apart, provided the zombies in swamp work the same way as 
most zombies and are reliant on their skull staying in tact.


--
From: Kai wraith...@comcast.net
Sent: Thursday, January 26, 2012 02:34 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] howlers

Players are free to mod the game as they wish, particularly since future 
releases will come with the language file that will allow them to modify 
game text. I would still protest such overt departures from the zombie 
theme in the original releases of Swamp, however.


And yes, we could have 20 weapons in Swamp, but would there be much of 
a reason after a certain point? We already have more weapons than most 
games, especially audio, and they cover a wide array of specs and styles 
while sticking to the modern, militaristic, shooter theme. I just can't 
see how a bow, a crossbow, a samurai sword, a catapult, halberd, or any 
multitude of other weapons would fit in... heck, we might as well have 
magic wands and shout inanely strange phrases whilst waving said wands. 
One could also argue that if grenades are eventually going to be allowed, 
why not an rpg? A missile launcher? Cruise missiles? ICBM's? Nukes?... 
Justification for one thing based on the existence of another could mean 
that Swamp would end up being the daddy of jack of all trades, where 
Swamp would be 2 gb just because of the sounds, and even then people would 
be wanting something else. It's a matter of drawing the line.


Originally, the axe was intended to be a knife, but... Do you really see a 
knife being much of a threat against a zombie? Axes can hack zombies to 
bits, while a knife would at best inflict a deep stab or slash wound. Even 
if you sever their throat and such, zombies probably don't need air, so 
they'd still come ahead.



Kai

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 12:25 AM
Subject: Re: [Audyssey] howlers


Huh. I like that idea. That knife would definitely be an interesting 
addition... and you're right, probably the first time ammo was used for a 
close-ranged weapon in a game. and I'm not saying that axes don't exist 
in the modern world, just that it isn't common to find them in fps games, 
knives and the occasional sword tend to be more common in my 15 or so 
years of mainstream gaming. But the cross-genre thing is only another map 
idea. It's like a mod for a shooter... I remember when I used to watch my 
cousins play counterstrike, which was a multiplayer fps similar to swamp, 
actually, just with a different theme not zombies, but military. There 
were plenty of extra maps and mods available, one of my favorites being 
one that harkened back to an Ancient chinese setting, where you had to 
defend a Shaolin temple with various weapons like swords, staffs, and 
even the occasional whip chain and some unarmed martial arts combat. I 
guess I'm just trying to say that a shooter doesn't have to remain a 
shooter necessarily, but it can have optional maps and whatnot to give a 
different feel for whoever wants to download it. Especially since pc 
games have fan mods and things like what we're suggesting all the time, 
and most audio games tend to stay stagnant because of the lack of change 
like updates, expansions, whatever. Swamp is a great shooter and one I 
enjoy immensely, but can't play right now due to terrible panning 
issues... but an optional mod like that would be awesome, so when I do 
get back to playing it, I can 

Re: [Audyssey] howlers

2012-01-26 Thread Johnny Tai
Have to disagree on the part about modern melee weapon- being a collector 
and a swordfighter of sort, I know that getting your hands on a fully 
functional and high quality sword is not that difficult- provided you know 
what to look for and where to go.
Especially since zombies aren't likely to be clashing steel against you, all 
you have to worry about is the sharpness and grade of your steel- even a 
replica longsword, if it's full-tang and at least 440 stainless steel, can 
probably chop through rotting flesh/bones with ease- while keeping you far 
enough away from arms reach.
Agree about that part where you'd go against a tyrant though, in that case, 
definitely a gun's prefered.

If these tyrants are anything like the resident evil ones.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] howlers

2012-01-26 Thread Shadow Dragon
I am also a modern collector of weapons. But the thing is most people don't 
know where to go or what to look for. People always ask me where I get my 
stuff. Swords, axes, medieval-style knives, just aren't that common these 
days. Haha though I do have an axe that would be perfect for hacking even 
larger zombies apart. It's about 3 and a half feet long from the butt of the 
shaft to the tip of the blades, and the blades span almost 2 and a half feet 
across. I'd think that could even hack the arm off a tyrant. But really, as 
you've said, going up against a zombie with a melee weapon is just silly, as 
is shooting a zombie multiple times and expending a couple clips of 
amunition on some weapons just to bring down a few zombies when you should 
be going for strictly head shots. So realism really is not a factor here.


--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Thursday, January 26, 2012 11:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] howlers

Have to disagree on the part about modern melee weapon- being a collector 
and a swordfighter of sort, I know that getting your hands on a fully 
functional and high quality sword is not that difficult- provided you know 
what to look for and where to go.
Especially since zombies aren't likely to be clashing steel against you, 
all you have to worry about is the sharpness and grade of your steel- even 
a replica longsword, if it's full-tang and at least 440 stainless steel, 
can probably chop through rotting flesh/bones with ease- while keeping you 
far enough away from arms reach.
Agree about that part where you'd go against a tyrant though, in that 
case, definitely a gun's prefered.

If these tyrants are anything like the resident evil ones.


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list,

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All messages are archived and can be searched and read at
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[Audyssey] Can someone please help?

2012-01-26 Thread michael barnes

Hey.
Yesterday I downloaded Night Of Paracyte, and when I went to go run the 
game all I got on my screen was a bunch of letters and numbers and scripts.
Is this game able to run on seven thirty two bit machine?  Now the 
second thing is I downloaded Bokurano daiboukenn, but I was not able to 
get the english patch to download.

If someone could help me that would be good!  Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] howlers

2012-01-26 Thread Clement Chou
Reusable ammo is a good point. Kai, while I do agree that a line has to be 
drawn, how would we be straying from the zombie theme by adding more 
weapons? It's funny Johny mentioned sports stores, because in half the 
zombie survival shooters and even movies you watch, people are always 
raiding those things to find goods, whether it's a shotgun, a first-aid kit 
or a bow. You're not straying from the theme if the enemies stay intact as 
zombies, and you're trying to survive. This is just a use of all the 
resources you have.
As to knives. Well, I don't know much, but being a weapons-lover myself, I 
have to disagree about a knife being inaffectual... as some have already 
said, knives with long blades exist. Zombies are slow, so I could see it 
being easy in theory to circle around one and slam a blade into the back of 
its head. And while I wouldn't go so far as to include a broadsword or 
katana, a long-bladed knife would be perfect, especially since as Shadow 
Dragon said, any small axe would require you to get in close and wouldn't do 
much besides, whereas a knife, with a sharper blade menat for hacking and 
chopping meat and bone would probably net you more results. As to an rpg... 
that would actually be a perfect weapon for this game. And while I agree 
that this game may have more weapons than any other audio shooter, even a 
small, independent-developed mainstream shooter will typically have quite a 
few more weapons than what swamp has right now. Swamp is a great game 
especially when compared to audio games... but in the comparison to 
mainstream games, it's a small dot on the map which is growing nicely. And 
like I said earlier, those extras don't have to be mandatory... they're 
called expansion packs, or as mainstream consoles gamers call them, dlc 
which means downloadable content. 



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Re: [Audyssey] Can someone please help?

2012-01-26 Thread Shadow Dragon
I'm running night of parasite on win7 64bit, so it should work fine. Where 
are you downloading it from?


As to BK2, you need to download play_e.exe from the dropbox link, not 
play.exe. The english patch in the first forum post doesn't work, but 
there's links to the most recent patch later in the thread, or you can just 
add underline e before the .exe in the initial link.


--
From: michael barnes c...@samobile.net
Sent: Thursday, January 26, 2012 12:12 PM
To: gamers@audyssey.org
Subject: [Audyssey] Can someone please help?


Hey.
Yesterday I downloaded Night Of Paracyte, and when I went to go run the 
game all I got on my screen was a bunch of letters and numbers and 
scripts.
Is this game able to run on seven thirty two bit machine?  Now the second 
thing is I downloaded Bokurano daiboukenn, but I was not able to get the 
english patch to download.

If someone could help me that would be good!  Thanks!

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Re: [Audyssey] Can someone please help?

2012-01-26 Thread michael barnes

Hey, Shadow Dragon.
Would you send me the links to both games so I will have the correct 
links to download?  You can send the links to my email.

Thanks!

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Re: [Audyssey] Can someone please help?

2012-01-26 Thread dark
If you mean the installer, it's in chinese, but just keep hitting 
greaterthan, and you'll get to install the game.


About the game itself I don't know, other than a miner antivirus problem it 
runs fine on my xp machine.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, January 26, 2012 7:12 PM
Subject: [Audyssey] Can someone please help?



Hey.
Yesterday I downloaded Night Of Paracyte, and when I went to go run the 
game all I got on my screen was a bunch of letters and numbers and 
scripts.
Is this game able to run on seven thirty two bit machine?  Now the second 
thing is I downloaded Bokurano daiboukenn, but I was not able to get the 
english patch to download.

If someone could help me that would be good!  Thanks!

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[Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread Dallas O'Brien
hi, just wanting to confirm that the swamp testing server is offline, or 
is it something to do with my connection to it. haven't been able to get 
on for about 12 hours.
wanting to confirm it, just cause i haven't seen any messages about it 
on the list yet.

dallas



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Re: [Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread Jeremy Kaldobsky
The testing server is, in fact, down for now.  I'll put it back up after I do 
some work on it.

 hi, just wanting to confirm that the
 swamp testing server is offline, or is it something to do
 with my connection to it. haven't been able to get on for
 about 12 hours.
 wanting to confirm it, just cause i haven't seen any
 messages about it on the list yet.
 dallas


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Re: [Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread Dallas O'Brien
no worries, just wanted to make sure that it was in fact so, and not my 
internet doing wierd things. lol.

looking forward to seeing what you do to it.
dallas


On 1/27/2012 10:08, Jeremy Kaldobsky wrote:

The testing server is, in fact, down for now.  I'll put it back up after I do 
some work on it.


hi, just wanting to confirm that the
swamp testing server is offline, or is it something to do
with my connection to it. haven't been able to get on for
about 12 hours.
wanting to confirm it, just cause i haven't seen any
messages about it on the list yet.
dallas


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Re: [Audyssey] SWAMP TESTING SERVER

2012-01-26 Thread lenron brown
hope it is up soon i am going crazy with out my adiction lol

On 1/26/12, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 no worries, just wanted to make sure that it was in fact so, and not my
 internet doing wierd things. lol.
 looking forward to seeing what you do to it.
 dallas


 On 1/27/2012 10:08, Jeremy Kaldobsky wrote:
 The testing server is, in fact, down for now.  I'll put it back up after I
 do some work on it.

 hi, just wanting to confirm that the
 swamp testing server is offline, or is it something to do
 with my connection to it. haven't been able to get on for
 about 12 hours.
 wanting to confirm it, just cause i haven't seen any
 messages about it on the list yet.
 dallas

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[Audyssey] Jim Kitchen trivia games

2012-01-26 Thread Keith S
Hi, I have tried to install the trivia2.zip contents on my computer, a windows 
xp sp3 machine running IE 8 and Window Eyes 7.2, but when I try to run any of 
the .exe files in that file folder, I get an error stating that the parameter 
is invalid.

I get the same error when trying to install the patch for grizzly gulch from  
Babisoft.

I tried to email Jim Kitchen using his email from his site, but the address was 
rejected permanently by my ISP server.

Keith
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[Audyssey] What has happen to audio games website?

2012-01-26 Thread michael barnes

Hey.
I just went to audiogames.net and the site didn't come up.

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Re: [Audyssey] What has happen to audio games website?

2012-01-26 Thread Reinhard Stebner
This is the error I received when attempting to access the site:

Warning: require() [
function.require]:
Unable to access
/storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/c
ommon.php in /public/sites/www.audiogames.net/files/pagetop.php
...
And a hole lote more code.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, January 26, 2012 9:37 PM
To: gamers@audyssey.org
Subject: [Audyssey] What has happen to audio games website?

Hey.
I just went to audiogames.net and the site didn't come up.

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Re: [Audyssey] game speech

2012-01-26 Thread shaun everiss

I like recorded speech.
While on win7 it sounds good and if you happen to legally or 
otherwise have something like realspeak its passable I guess.

but ms sam in a game just isn't a voice to get you into anything really.
And if sapi dies, well you can't play.
At 06:22 a.m. 26/01/2012 -0500, you wrote:

Hi Jim,

Sure, prerecorded speech isn't possible in certain situations as you
pointed out with the random descriptions. There comes a point where
there are to many combinations and random variations where human
speech isn't possible.

I'll use my wrestling game project as an example here.  The more
wrestlers I add to the games database the more names I'd have to
record. A database of any size could and probably would end up forcing
the developer to record a couple hundred names easy.

Then, there can be several variations on the same play by play
commentary that makes it difficult to record and play a large data
base of ring side commentary. Just describing a successful scoop slam
might have four or five variations like this.

John Cina quickly scoops Del Rio up, lifts him into the air, and
slams him to the mat.
John Cina reaches down low, scoops Del Rio into the air, and then
drops him like a bad habit.{
Jon Cina shows us his raw strength as he lifts Del Rio up into the
air, and then executes a powerful scoop slam to the mat.

Those are only three possible ways to describe the same thing. I'm
sure given enough time and desire I could probably write up several
variations to describe the same move, and I'd have to write up the
same descriptions for the female wrestlers using her instead of him
and so on.  With SAPI its easy to do that because all I have to do is
write it down and pass the string to the Speak() funcgtion. If I were
to do the same thing using human speech it would take a lot of time
recording, editing, and then coding it into the game. No thanks!

However, by and large I still feel the games that do have human voice
overs sound better. More professional I guess. Once you've played
something like WWE for the XBox with real human ringside commentary,
sound effects, music, etc that sounds just like WWE Raw having SAPI
doing the commentary just does not do it justice!


On 1/26/12, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Dark,

 When Phil first came up with the idea of using the plany program 
to add wave

 sound files to our dos games I had the Homer Simpson sound files Doh and
 whoo hoo.  So those were in just about all of my dos and now Windows games.
 So for me often it is a sound file that inspires me to create a game.  You
 know such as the You big dumb balding ape that inspired me to create
 Awesome Homer.  I guess that seems backward, but I am often like that.

 Now one thing that I would never ever do is create a game using 
my voice.  I

 just do not wish to hear myself talking all day.

 Probably again backward but I really do prefer the sapi voices to human
 speech in games.  I even turn off the male comments in my casino games.  I
 have just finished a bit of a new game where it totally randomly 
creates and

 describes the players that you will play against.  So since every sentence
 is built randomly, I would need thousands and thousands of individual words
 recorded, and then putting them back together into sentences just does not
 work because of the different inflections in human speech.  And then there
 is the adjusting the rate of the speech.  That also does not work with
 recorded human speech.  I will though try to find some appropriate human
 sound clips sort of like the ones in my casino games etc.

 BFN

  Jim

 In a country of free speech, why are there phone bills?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] howlers

2012-01-26 Thread shaun everiss
well we should in theory be able to be quite realistic, the 64 bit 
cpu, well help loads.

at most 4 cores with up to 64gb ram well 16 and you could rock.
For the lower grades most of us have duelcores mostly generation 2 cores.
32 bit, but still, its not like the old days.
If you have one of the first gen dulecores or singles though there 
may be a problem.

At 06:29 a.m. 26/01/2012 -0800, you wrote:
Also, as far as reality goes- I know I know, how real can this be 
eh? but finding a bow/crossbow is about as likely as finding a 
shotgun- they sell them all in sporting good stores.
And even today there are many who are much better at archery than 
shooting- myself included even factoring in the blindness thing heh.
And don't forget, bows and crossbows have the part about re-useable 
arrows/bolts by chance.


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Re: [Audyssey] Can someone please help?

2012-01-26 Thread shaun everiss

yeah the installer generates an antivirus warning.
I used to have an innosetup of mine sweeper and nop on my dropbox.
But as intrest went up and down its not up.
Francis the author has the files, and code generated, as well as how 
I cracked the game to make it work.
I told him about the problem and how I was able to hack the program 
and make it run.
Its up to him to actually use the innosetup and other things and hack 
his own installer though.
If someone really has trouble,  I can probably shove something up 
again, though who knows I may or may not have my own installer 
around, or rather others should, I never got comments on the 
installer so never kept it up.
However I can't reallly help much this month as I have managed to use 
a large ammount of bandwidth due to otr stuff.

At 08:05 p.m. 26/01/2012 +, you wrote:
If you mean the installer, it's in chinese, but just keep hitting 
greaterthan, and you'll get to install the game.


About the game itself I don't know, other than a miner antivirus 
problem it runs fine on my xp machine.


Beware the grue!

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Thursday, January 26, 2012 7:12 PM
Subject: [Audyssey] Can someone please help?



Hey.
Yesterday I downloaded Night Of Paracyte, and when I went to go run 
the game all I got on my screen was a bunch of letters and numbers and scripts.
Is this game able to run on seven thirty two bit machine?  Now the 
second thing is I downloaded Bokurano daiboukenn, but I was not 
able to get the english patch to download.

If someone could help me that would be good!  Thanks!

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Re: [Audyssey] game speech

2012-01-26 Thread Thomas Ward
Hi,

Oh, that is an under statement. Microsoft Sam is absolutely terrible.
I can't stand playing games or doing anything with that voice. I'm
glad Microsoft finally got rid of it and replaced it with Anna.
Windows 8 actually even has better voices than Anna available now.

However, as Dark has said a number of times on list purchasing a good
SAPI voice for games is like buying an accessory for a game console.
The ATT voices, Cepstral voices, etc aren't that expensive and a
person can get a pretty decent voice for as much as the average audio
game and can use it with any and all of his/her games. So its a useful
investment.

On 1/26/12, shaun everiss sm.ever...@gmail.com wrote:
 I like recorded speech.
 While on win7 it sounds good and if you happen to legally or
 otherwise have something like realspeak its passable I guess.
 but ms sam in a game just isn't a voice to get you into anything really.
 And if sapi dies, well you can't play.

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Re: [Audyssey] What has happen to audio games website?

2012-01-26 Thread dark

Hmmm, that is indeed strange.

Hopefully it'll sort itself out soon.

Beware the grue#!

Dark.
- Original Message - 
From: Reinhard Stebner raydar11...@yahoo.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 27, 2012 2:41 AM
Subject: Re: [Audyssey] What has happen to audio games website?



This is the error I received when attempting to access the site:

Warning: require() [
function.require]:
Unable to access
/storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/c
ommon.php in /public/sites/www.audiogames.net/files/pagetop.php
...
And a hole lote more code.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, January 26, 2012 9:37 PM
To: gamers@audyssey.org
Subject: [Audyssey] What has happen to audio games website?

Hey.
I just went to audiogames.net and the site didn't come up.

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