Re: [Audyssey] Game Center for iOS, What Is It?

2012-05-08 Thread Gabriele Battaglia (Kriyaban)

Hi Kelly.
The Game center, GC, could be supported or not by games developed for IOS. It gathers charts for each games, subdivided for levels, 
scores, achievements and other parameters like times, dates and so forth and it allows players to compare their results with others 
creating a sort of world chart.
Moreover, like in a social network, which GC actually is, you can add friends to your account and know what game they play, what is 
the last game they've played, what are they absolute scores or, what are their scores compared to yours scores. GC allows you also 
to invite them playing together in a game you both have installed.


HTH.
GB. 



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Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-08 Thread Jeremy Kaldobsky
It's definitely user preference because it is the exact opposite for me.  Using 
a mouse is fast and smooth and I feel awkward and clunky when I use my laptop's 
track pad.

 I plaed with a mouse on my son's
 computer a few times and honestly, it's much clunkier than
 the track pad.  I really want to buy a trak pad for my
 big computer--wish they sold them.


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Re: [Audyssey] all Kelly's fault

2012-05-08 Thread Ben
Hi, charles.  That cue to turn voice over on and off must only be in the
american version: it doesn't do it for me.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 07 May 2012 22:10
To: audyssey gamers list
Subject: [Audyssey] all Kelly's fault

With the questions about Papa Sangre, I went ahead and got the game onto my
iPhone.  It does cue me when to turn Voice-Over on or off.  My question is
this: After playing part of the game, how can I save it and continue at a
later time?  I don't want to have to replay previous levels.  Thanks.  Oh,
and the part about it all being Kelly's fault?  That was a different way of
thanking him for bringing the game back into the foreground.  Ah, one more
quick question:  Does anyone know of podcasts about the game?  Thanks.

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Version: 2012.0.2171 / Virus Database: 2425/4983 - Release Date: 05/07/12

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Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-08 Thread Ben
I'm with you on this one, aprone.  I just hate track pads generally because
they get in the way and are temperamental as hell.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 08 May 2012 08:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Keyboard Alternative to swamp.

It's definitely user preference because it is the exact opposite for me.
Using a mouse is fast and smooth and I feel awkward and clunky when I use my
laptop's track pad.

 I plaed with a mouse on my son's
 computer a few times and honestly, it's much clunkier than
 the track pad.  I really want to buy a trak pad for my
 big computer--wish they sold them.


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No virus found in this message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Bug in Swamp

2012-05-08 Thread shaun everiss

You didn't get it that bad.
I found a winchester and a brouning, was able due to finding a couple 
cans of desel to get fully armoured and have most of my fieldpack 
full about 3 kits.

I decided to track down a few zombies.
zombies were right there while turning but when I turned to face them 
or in fact items there was nothing they were far away.

While trying to handle a tyrent I ran out of ammo.
I tried to reload, but either the game was being a beeper or  the 
keyboard was locking.

I managed to axe the tyrent to death but used all health  kits.
I had 10 points on my board.
Run, run, run.
Damn, a standard zombie appears.
Hmmm he is close.
How he is real close, time to kill and get more rep.
Ofcause one chomp and I was lunch.
I lost everything, had enough rep left to get more ammo for my glock 
19 but it was all gone.
I have never played quests either because I have never managed to 
power the bridge right or handle buildings at all.


At 04:57 p.m. 6/05/2012 +0100, you wrote:
Hi everyone, yesterday I found a silencer and Winchester when I was 
playing Swamp.  I saved my game then went on playing.  I got killed 
today and when I started out again both my silencer and Winchester 
were gone.  I've now lost my lovely gun after it's served me so 
well, and am not sure how to get it back.  From Lori.

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Re: [Audyssey] trouble trying to get to the church in swamp

2012-05-08 Thread shaun everiss

Hi.
I guess I am just a chasual player, due to life I can only really put 
in about 30 mins a day or less.
Maybe eventually I may get a time where I can put 6 or so hours in 
and actually handle things.


At 10:16 a.m. 6/05/2012 -0600, you wrote:

HI,

shaun, I have put my answers below each of your concerns and questions.

begin quote.

hmmm I didn't think you could cross the creak at all without the bridge.
Its why I haven't tried to cross at all!

end quote.

To practice getting to the church, go to the custom maps and choose multi1.
Set the number of zombies to 0 and practice going across the creek at the
shallow part and using the bridge. Need help with the bridge, use your
beacon for it.

Begin quote.

I tried a couple times but to be honest I've never done well in swamp.
I have got rep, found a few guns, but never kept them.
I died a bit to.

end quote.

Practice makes better. If you really enjoy the game, practice on the custom
maps for a bit before venturing to the online version. Any loot you find you
should really consider keeping, except the chain saw. It has it's purposes,
but not for me. Donate only if you really need the rep. Nice to have a back
up just in case they break your weapon you are currently holding. If you
donate an item, be sure to unload it first for extra rep. As for dying, it
just happens to be the nature of the beast. It happens to all of us
eventually.

Begin quote.

I have tried quests but always got stuck in buildings, and after
quitting in frustration almost gave up because I was stuck in the kai mart.

End quote.

There again, practice the buildings off line on the custom maps with no
zombies. That way you can get used to the buildings, and using your radar in
them. The aisles in k mart run north south. There is a back door at 97x. I
personally use it all the time. The beacon for k mart is for the front door.
I too at first never liked it in there. But after many visits it now no
longer bothers me. In fact, I can get in and out quite quickly.

begin quote.

I think the next version should have more character control.
I would like to do a few things.
1.  reset my char exp and rep if I was not doing so well and just restart or
delete my char.

end quote.

Why would you want to put a lot of work into the game just to erase what you
have done? Why not just build on that and go on? But if you absolutely want
to start over, create a new character. Your old one will remain intact so if
you want to ever go back to it then it will be there for you.

begin quote.

2.  control where I am in the game no matter where I start.
Unrealistic  I know but I'd like to place myself in the safe zone.
Mainly because if I get frustrated I'd get stuck and restart still stuck in
the game somewhere.

End quote.

That could lead to cheating. Can you imagine how many people would just give
up, either by getting stuck or in a sticky situation and just press some
kind of key to magically appear back at the safe zone. Where is the risk to
reward feature in this? Let's say you go inside k mart to grab a fly, then
you press some kind of key to magically appear at the safe zone so you don't
have to find your way out or fight your way back to the safe zone? Oh yeah,
that sounds fair.

Plus, many games have a safe spot to save your game. So if you are not
there, you cannot save. Exit outside the safe zone if you wish. But you risk
not having your stuff saved and come back right in the middle of a swarm.

Begin quote.

3.  I'd like to have some sort of locker to store items that I would want.
Ie gas and other ammo and equipment like scopes and the like when I find
stuff for a weapon I don't have yet or if I find something I'd like to store
it somewhere.

end quote.

This has been discussed before and shot down every time. There is enough
loot out there that if you die with a scope but never found a Winchester,
if you die you just find it again. A locker is so totally unnecessary. You
can usually find enough supplies that you will have more than enough without
having to horde it in a locker. If you have something you don't want or
need, donate it. keep what you want. Got a scope, go find or buy a
Winchester.

begin quote.

I'd like a command to save my char status, ie with what I have, etc, etc.
And I would like to restore in the safe zone, Ok I'd probably lose a little
rep for probably doing that but it would be better at least for new players
or if I could control everything for my char.

end quote.

The key to save is the esc key. Of course this only saves if you are in the
safe zone. And of course if you exit in the safe zone, then you will return
in that exact spot in the safe zone. Easy enough.

Hopefully this is coming across as helpful, not condescending. I really like
the game as it is. If anyone is having trouble, write me off list or look me
up in the game and ask me questions there. Always glad to help.

Shermanator
At 11:43 p.m. 4/05/2012 -0600, you wrote:
HI,

There is 2 ways to get to the 

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-08 Thread shaun everiss

Thanks sherminator, yeah this tells you I am as green as they come.
Gees I hope a senario like swamp doesn't happen in real life I'd be 
frecking useless.


At 10:39 a.m. 6/05/2012 -0600, you wrote:

Hi Shaun,

Put my remarks below your comments and concerns.
 begin quote.

Yeah I have noted that zombies slip past the guards some time.
  which is the point.
I think aprone should feed the guards to the fricking zombie but they
haven't fired at any zombie well they did once while I was online.
But obviously something is broken.

end quote.

The guard on map 1 works just like it is supposed to. However, the guard on
map 2 seems to disappear occasionally. Usually right after coming back from
a mission. Then all of a sudden it will start working and speaking.

begin quote.

I have also seen zombies at the entrance  or close to in safe zones
kept at bay by the players online.

end quote.

The reason there are usually a few zombies by the entrance to the safe zone
is that so many make a lot of noise there. Zombies are attracted to the
noise, so it only makes sense. Many times I have popped my head out of the
safe zone, shot those close enough I could hear then, and then back into the
safe zone to save my stats.

begin quote.

I think even in custom mode there should be a guard clearing zombies
from the doors of safe zones as a piston doesn't cut it.
and even if you can get out and arm your vulcan its just a pain to
even clear it all before starting besides everyone in the place knows
you are existing.
I didn't want to mention the bug but since someone has I'll just blow
my trumpet at it.

end quote.

If you are having trouble with zombies right outside the safe zone on map 1
in multi-player mode, then of course let Aprone know about it. If it is in
the custom maps, then as it has been said there is no guard there. Just load
your mp5 , put on the silencer, and walk out immediately and clear it out
before they can walk in. Don't like the mp5, then load your m60. It loads
faster plus you can move with it. Unlike the mini which takes longer to load
and you barely can move while using it.

Or, you can reduce the number of zombies. The online game has 150 at any
time, So practice with that many then.

A guard on custom maps is totally unnecessary. The custom maps are for
practice, so practice there. You die, so what. You lose absolutely nothing.
Just reload the map and do it again.

HTH.

Shermanator


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Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-08 Thread shaun everiss

Well I'd be interested in an installer that would install all the old runtimes.
I'd even use it on systems I was maintaining.
I have right now as part of my various jobs a rather large upgrade of 
a home server for my uncle.

This old box hasn't got backed up in ages, but will eventually be done.
however I'd like in all honesty to make things as easy as I can.
Most stuff from 2005 up of say visual c and the other stuff has 
actual functionality for installers and works well.

The fact you don't need anything bar the dotnet4 package does help.
But any older stuff may or may not work.
though I have not done this for all the systems this box will have 
some older games run on them.
I plan to use the  swamp folder on my drive to do the transfer of 
what is needed however I'd like to have an installer that  would load 
all old files into the right place with possibly autodetection of 
architecture or have seperate installs for each.


At 11:37 a.m. 6/05/2012 -0600, you wrote:

HI Thomas,

If it is not too much trouble, an installer like the one you describe would
be greatly apreciated. Pleas make it happen #1. LOL.

Shermanator
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, May 06, 2012 10:42 AM


Hi Dark,

It wouldn't hurt. A lot of people run out and buy new Windows 7 machines
assuming their older games will work out of the box as they did on XP
only to find that several older libraries such as those for Visual Basic
6 etc were deprecated and removed.  Then, those libraries have to be
installed using a third-party installer such as Winkit to restore
functionality to said older games. So the more we can do to document
this fact the more often people can get up and running without a huge
hassle.

Speaking of installing libraries I'm wondering if perhaps I shouldn't
just create a compatibility pack containing the VB 6 libraries, missing
DirectX 8 components, etc so we wouldn't have to install Winkit.
Installing Winkit is fine, but if someone doesn't want the Kitchens Inc
game menu, Life, and other stuff in that package mine could just be a
barebones package for Windows 7 users who need this stuff for the GMA
Games, Kitchens Inc games, Draconis games, whatever.

Cheers!


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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread Raul A. Gallegos
I think that perhaps Justin added the ability to go back a level if you 
die on scrollers as a way to get more points if you have enough time. 
But at the same time, if your time is short, it can be the dealbreaker 
on you having enough time to win the game. Same with the stairs. They 
can be a blessing in that if the prior level wasn't too bad, you can go 
back to it, yet there may be times you don't want to repeat a level.


I remember once I was like on level 11 and I got stairs. I took them and 
got bumped to level 10 which was a scroll er. I died there and got 
bumped to level 9 and then got stairs there and took them and went down 
yet another level. That time my score on normal was over 3 million.



--
Raul A. Gallegos
I told my psychiatrist that everyone hates me. He said I was being 
ridiculous - everyone hasn't met me yet. - Rodney Dangerfield.

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/8/2012 1:44 AM, dark wrote:

that's true, but spamming suicide to replay levels always seems a bit of
a weerd way around to me.

Beware the grue!

Dark.


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Re: [Audyssey] Problem with buildings in swamp

2012-05-08 Thread shaun everiss

what about ticks.
or what about steps.
or echoed or not clicks or something.
beeps in a high freq would probably be a problem but low ones may not.

At 05:05 p.m. 6/05/2012 -0700, you wrote:

Greetings Scott.

It's a struggle between a subtle sound that relays the information 
and a distinct sound which might be distracting or sound unnatural.


The heart beats have always worked for me, and this is possibly 
because of my familiarity with them, but if I were to switch to 
something else, they'd also have to be just as subtle so as to not 
distract the player from his surroundings. I'm not sure what a 
suitable replacement would consist of, as breaths would be too long, 
and beeps would be too distracting.


Kai

- Original Message - From: Scott Chesworth 
scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 2:57 PM
Subject: Re: [Audyssey] Problem with buildings in swamp



Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly familiar with yet on map 2, and with the current sounds
being so subtle, I'm not surprised that she's not picking up on them.

Kai, any mileage in the idea of updating In.wav and Out.wav to
something less subtle? I've done no research at all to support this,
but would guess that most of the people using the building helper are
going to be new players, so something easier to distinguish from
background ambience and zombie footsteps in the distance would
probably be a big help to them.

Scott

On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:

Hey Lori,

Dunno if you've seen them yet, but Shermanator and I both wrote
replies for you earlier on today. If you work your way through both of
our posts, practicing one tip at a time, I'm pretty sure you'll get
it. Try setting the custom map to have no zombies to start with, then
have a potter about in a couple of the buildings. If you can find your
way round in something like Shades of Doom, you can definitely get
this down.

Scott

On 5/6/12, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi everyone, whenever I accept a quest and go to a building, I find
navigating very hard, as a lot of times I'm told to go in a direction but
when I try I run into walls.  I've lost a lot of reputation over failled
quests and a lot of it is to do with the way buildings are I think.  Is
there a possibility they be made easier in an update?  I'm not sure what
the
building helper is supposed to do, but I haven't been able to get it to
work.  I only know that once in a building I find it very hard to get
back
out again, even with the radars, I'm also struggling to find entrences
into
other buildings, again because of being told to go a certain direction
and
hitting walls instead.  It seems a waste of time trying to navigate in
that
way, especially when you're on the listen for zombies and quest items.
Would a better idea not be to have quiet ambience for each section, ie a
soft beeping for checkout section and a russel for bread or something?
Maybe someone could suggest a way to make buildings easier to get around,
it
just seems impossible at the moment, trying to navigate fauls directions
and
deal with attacks at the same time.  Thanks from Lori.
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Re: [Audyssey] Swamp Pistols

2012-05-08 Thread shaun everiss
well I don't know why we used the old silenced sounds for the 
standard glock 19 and reloading sounds from 1.9x.

we have the sfx so why not.

At 11:03 p.m. 6/05/2012 -0400, you wrote:

Hi all. I understand that we're going for similarity in the
categories, and a Glock 17 and a Glock 19 aren't really that
different. I do ask, however, why the sounds are so similar in all
things. The firing sounds are different, but all the other ones are
the same. I ask that the draw and reload sounds be somewhat different,
not only for making gameplay easier but for telling people what's
going on around them in the environment. I would also ask, in the same
vain, if it would be possible to make a slight difference between the
Uzi and MP5 draw sounds, and the two bow's draw sounds? Everything
else is awesome.

Yeah, I know I could mod it, but I don't really like to do that, as I
like to have relatively the same game as everyone else.

Hope this finds you all well.

Signed:
Dakotah Rickard

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Re: [Audyssey] Swamp Pistols

2012-05-08 Thread Ben
I'm using the locutus weapons pack with a couple of additions, thus making
the sounds very different, apart from the bows. I might do those after my
exams. :d


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 08 May 2012 11:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp Pistols

well I don't know why we used the old silenced sounds for the 
standard glock 19 and reloading sounds from 1.9x.
we have the sfx so why not.

At 11:03 p.m. 6/05/2012 -0400, you wrote:
Hi all. I understand that we're going for similarity in the
categories, and a Glock 17 and a Glock 19 aren't really that
different. I do ask, however, why the sounds are so similar in all
things. The firing sounds are different, but all the other ones are
the same. I ask that the draw and reload sounds be somewhat different,
not only for making gameplay easier but for telling people what's
going on around them in the environment. I would also ask, in the same
vain, if it would be possible to make a slight difference between the
Uzi and MP5 draw sounds, and the two bow's draw sounds? Everything
else is awesome.

Yeah, I know I could mod it, but I don't really like to do that, as I
like to have relatively the same game as everyone else.

Hope this finds you all well.

Signed:
Dakotah Rickard

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Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-08 Thread shaun everiss
I must say though aprone I had to get a gaming mouse in order to get 
the feel my cheap 20 buck genius mouse did not move that fast.


At 12:23 a.m. 8/05/2012 -0700, you wrote:
It's definitely user preference because it is the exact opposite for 
me.  Using a mouse is fast and smooth and I feel awkward and clunky 
when I use my laptop's track pad.


 I plaed with a mouse on my son's
 computer a few times and honestly, it's much clunkier than
 the track pad.  I really want to buy a trak pad for my
 big computer--wish they sold them.


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Re: [Audyssey] Swamp Pistols

2012-05-08 Thread shaun everiss

what?
did locutus do a mod, can I have a link?
I havn't actually touched the mod attack thread for ages.
I still play the sod mod version2 that still rocks.

At 11:32 a.m. 8/05/2012 +0100, you wrote:

I'm using the locutus weapons pack with a couple of additions, thus making
the sounds very different, apart from the bows. I might do those after my
exams. :d


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 08 May 2012 11:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp Pistols

well I don't know why we used the old silenced sounds for the
standard glock 19 and reloading sounds from 1.9x.
we have the sfx so why not.

At 11:03 p.m. 6/05/2012 -0400, you wrote:
Hi all. I understand that we're going for similarity in the
categories, and a Glock 17 and a Glock 19 aren't really that
different. I do ask, however, why the sounds are so similar in all
things. The firing sounds are different, but all the other ones are
the same. I ask that the draw and reload sounds be somewhat different,
not only for making gameplay easier but for telling people what's
going on around them in the environment. I would also ask, in the same
vain, if it would be possible to make a slight difference between the
Uzi and MP5 draw sounds, and the two bow's draw sounds? Everything
else is awesome.

Yeah, I know I could mod it, but I don't really like to do that, as I
like to have relatively the same game as everyone else.

Hope this finds you all well.

Signed:
Dakotah Rickard

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Checked by AVG - www.avg.com
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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread dark
True enough, I suppose I'm too used to point scoring in old mainstream 
arcade games where there is a multiplyer bonus on your score for each level 
you finish without losing a life, which you then lose when you die, or even 
in some really extreme games, when you get hit.


I actually wish bsc had designed this into pipe and troopanum sometimes, 
sinse then it'd mean you got more points by doing well than strategically 
dying.


Beware the grue!

Dark. 



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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread Lori Duncan


Hi Raul, if you have time, how about some more game recordings?  Thanks 
fromLori.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Tuesday, May 08, 2012 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

I think that perhaps Justin added the ability to go back a level if you 
die on scrollers as a way to get more points if you have enough time. But 
at the same time, if your time is short, it can be the dealbreaker on you 
having enough time to win the game. Same with the stairs. They can be a 
blessing in that if the prior level wasn't too bad, you can go back to it, 
yet there may be times you don't want to repeat a level.


I remember once I was like on level 11 and I got stairs. I took them and 
got bumped to level 10 which was a scroll er. I died there and got bumped 
to level 9 and then got stairs there and took them and went down yet 
another level. That time my score on normal was over 3 million.



--
Raul A. Gallegos
I told my psychiatrist that everyone hates me. He said I was being 
ridiculous - everyone hasn't met me yet. - Rodney Dangerfield.

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/8/2012 1:44 AM, dark wrote:

that's true, but spamming suicide to replay levels always seems a bit of
a weerd way around to me.

Beware the grue!

Dark.


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Re: [Audyssey] Swamp Pistols

2012-05-08 Thread Ben
You can, there are a couple of little additions of my own as well.  But here
it is:
http://dl.dropbox.com/u/1891978/sounds.7z
I think the mod should just work fine if you install it (just copy and
replace your sounds folder) any problems just contact me

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 08 May 2012 11:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp Pistols

what?
did locutus do a mod, can I have a link?
I havn't actually touched the mod attack thread for ages.
I still play the sod mod version2 that still rocks.

At 11:32 a.m. 8/05/2012 +0100, you wrote:
I'm using the locutus weapons pack with a couple of additions, thus making
the sounds very different, apart from the bows. I might do those after my
exams. :d


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 08 May 2012 11:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp Pistols

well I don't know why we used the old silenced sounds for the
standard glock 19 and reloading sounds from 1.9x.
we have the sfx so why not.

At 11:03 p.m. 6/05/2012 -0400, you wrote:
 Hi all. I understand that we're going for similarity in the
 categories, and a Glock 17 and a Glock 19 aren't really that
 different. I do ask, however, why the sounds are so similar in all
 things. The firing sounds are different, but all the other ones are
 the same. I ask that the draw and reload sounds be somewhat different,
 not only for making gameplay easier but for telling people what's
 going on around them in the environment. I would also ask, in the same
 vain, if it would be possible to make a slight difference between the
 Uzi and MP5 draw sounds, and the two bow's draw sounds? Everything
 else is awesome.
 
 Yeah, I know I could mod it, but I don't really like to do that, as I
 like to have relatively the same game as everyone else.
 
 Hope this finds you all well.
 
 Signed:
 Dakotah Rickard
 
 ---
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[Audyssey] Whispering in Swamp

2012-05-08 Thread Lori Duncan
Hi I can't seem to get the whisper command to work in Swamp.  I do slash key 
then a space then a w and another space then person's name, but it still goes 
public.  I hope someone could help me.  Thanks from Lori.
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Re: [Audyssey] Keyboard Alternative to swamp.

2012-05-08 Thread Scott Chesworth
Maybe Shaun's onto something. My comparrison was probably unfair,
seeing as A) I'm judging a Macbook trackpad with plenty of surface
area and a really nice finish to the touch against the cheapest of
cheapo mice and B) I'm a sucker for not having extra devices whenever
possible. I'd love to give a good gaming mouse a go though.

Scott

On 5/8/12, shaun everiss sm.ever...@gmail.com wrote:
 I must say though aprone I had to get a gaming mouse in order to get
 the feel my cheap 20 buck genius mouse did not move that fast.

 At 12:23 a.m. 8/05/2012 -0700, you wrote:
It's definitely user preference because it is the exact opposite for
me.  Using a mouse is fast and smooth and I feel awkward and clunky
when I use my laptop's track pad.

  I plaed with a mouse on my son's
  computer a few times and honestly, it's much clunkier than
  the track pad.  I really want to buy a trak pad for my
  big computer--wish they sold them.


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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
Hey Lori,

You've almost got it. There doesn't need to be a space between the
slash and the w.

As an example, if I were going to whisper to Aprone, I'd write this:
/w aprone who's at the controls currently, our lord and master Jeremy
or his kitty of doom?

Try it out, shout if you're still stuck.

Scott

On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I can't seem to get the whisper command to work in Swamp.  I do slash key
 then a space then a w and another space then person's name, but it still
 goes public.  I hope someone could help me.  Thanks from Lori.
 ---
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Re: [Audyssey] [Swamp] Crate Searching Guide

2012-05-08 Thread john
Hmmm, thought I may as well post my large warehouse experience 
and how I get crates: The following seems to work ratherr well 
(though *not* always)


Starting from the truck, go west to near the stairs, and turn 
north to quality control. Check in there by moving to the crates
due west of the entrance. Turn around and head back out the door, 
and turn north or northeast. Once you reach the north wall of the
warehouse turn east to check by the window (it may be safer to 
stay near the crates rather than the window during the later 
portions of missions, and you won't miss any crates through 
this). At the electrical sound turn south (or slightly southeast) 
to check past the truck and broken doors. Don't go to close to 
the metal surface unless your going to drop off crates, as it can 
get ugly over there. Continue south to the catwalk and turn west 
until you hear main floor announced. From here, turn southeast, 
and go until you can hear the fire sound to your right. Turn 
south here and check the south dock area. It may help to head 
east to the loading dock, but you don't need to unless it's clear 
of zombies. Once you've checked south dock, head over to the fire 
soun, and turn north until your on the concrete again. From here, 
turn west and head along to the wall. What your doing here is 
checking in those shelves south of the repackaging entrance, you 
may want to face south and use a scoped winchester for this. Note 
that if you can here zombies ahead when you make that west turn, 
your too far north. You should hit the wall south of the 
repackaging entrance when your done with the shelves. Once you've
checked in there, turn northeast so you can get over to the 
stairway near repackaging. Turn west up that, and then turn north 
once you hit the metal second floor. Run along the crates (or the 
window if it's not broken) and then turn east down the other 
flight of stairs. This will put you back at the truck if you go 
in a straight line from the stairs.
	Note that I've entirely skipped the repackaging center. This 
is because it's the main place where zombies like to hang out, 
and I only go in there if I absolutely have to. In those cases, 
I'll head over to the crates directly west of the doorway. This 
gives me a chance to back out if it's loaded with zombies in 
there, and does let you cover a fair bit of the room. 
Unfortunately, there are a few loading spots it doesn't cover, 
and for those you'll just have to clear the zombies. Note that 
they really like that first window on the south side of the room. 
While it certainly doesn't take all of them, you may want to use 
the northern side as a staging point for your attack unless that 
window is also broken. Also, I find that many of the crates like 
to load in the south dock area, or near quality control.


Original Message -
From: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 7 May 2012 00:27:03 -0700
Subject: [Audyssey] [Swamp] Crate Searching Guide

Greetings Gamers.

Below is reposted a topic on the Audio Games forums. Hope you 
find it useful and informative.


***

The only viable method of crate hunting in the big warehouse is 
to check everywhere. If you have a team of at least 2 players, 
divide up your team, with some of your team searching the 
northern section while others search the southern portion, with a 
couple freelance roamers that check the areas in between 
(assuming you've 3 or more team members).


If you're running the small warehouse, there is a distinct 
pattern you can check.


S
P
O
I
L
E
R

S
P
A
C
E

Head south from the truck to 87, 74. From here, you're at a 4-way 
intersection, with two search patterns to choose from.


Pattern 1:
A. turn right (West) and run to 44, 47 (Storage). You'll hear 
equipment right next to you.
B. Turn south and run to 44, 74 (Parts Inspection). You'll need 
to be quick and snappy here, since this room can get quite busy 
once the window breaks.
C. Turn left (East) and run to 104, 74. Depending on which doors 
have broken, this area can become very dangerous.
D. Turn left (North) and run to 104, 47. You'll hear equipment 
right next to you.
E. Turn left (West) and run to 44, 47, closing the rectangular 
pattern.


Pattern 2:
A. turn left (East) and run to 104, 47. You'll hear equipment 
right next to you.
B. Turn south and run to 104, 74. Depending on which doors have 
broken, this area can become very dangerous.
C. Turn right (West) and run to 44, 74. You'll need to be quick 
and snappy here, since this room can get quite busy once the 
window breaks.
D. Turn right (North) and run to 44, 47. You'll hear equipment 
right next to you.
E. Turn right (East) and run to 104, 47, closing the rectangular 
pattern.


These patterns won't guarantee you'll hear every crate, but it 
does give you the maximum spatial exposure, which means you'll 
hear a good majority of them. You'll still need to check 
offshoots, and you'll definitely run into 

Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-08 Thread Thomas Ward


Hi Ben,

Sure. I was thinking of doing that anyway since it would save me and 
everyone else the trouble of installing dx7vb.dll manually.


On 5/6/2012 1:56 PM, Ben wrote:

Good idea.  But actually, thom, could you include the dx 7 stuff for swamp
in there as well?



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Re: [Audyssey] Game recordings - Was Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread Lori Duncan
Making a fool of yourself?  Compaired to hunter and pipe 2 other games seem 
easier to get a handle on :)  What about one of Time of Conflict from GMA? 
I still like the loanwolf ones and the Pipe 2 one with your other self 
throwing in crazy comments, always has me in fits.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Tuesday, May 08, 2012 4:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Game recordings - Was Pipe 2 Blast Chamber for 5/7/12

Hi. I'd love to. The problem is that I really haven't taken the time to 
learn some of the new games out now. And so I'd need to do that before 
making a fool out of myself.



--
Raul A. Gallegos
An optimist sees melting snow. A pessimist sees grass that will have to be 
mowed.

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/8/2012 7:49 AM, Lori Duncan wrote:


Hi Raul, if you have time, how about some more game recordings? Thanks
fromLori.

--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Tuesday, May 08, 2012 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12


I think that perhaps Justin added the ability to go back a level if
you die on scrollers as a way to get more points if you have enough
time. But at the same time, if your time is short, it can be the
dealbreaker on you having enough time to win the game. Same with the
stairs. They can be a blessing in that if the prior level wasn't too
bad, you can go back to it, yet there may be times you don't want to
repeat a level.

I remember once I was like on level 11 and I got stairs. I took them
and got bumped to level 10 which was a scroll er. I died there and got
bumped to level 9 and then got stairs there and took them and went
down yet another level. That time my score on normal was over 3 million.


--
Raul A. Gallegos
I told my psychiatrist that everyone hates me. He said I was being
ridiculous - everyone hasn't met me yet. - Rodney Dangerfield.
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/8/2012 1:44 AM, dark wrote:
that's true, but spamming suicide to replay levels always seems a bit 
of

a weerd way around to me.

Beware the grue!

Dark.


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Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-08 Thread Pitermach
that does sound like a good idea, providing you can properly identify 
x86 and x64 and register the dll's. Which, I'm guessing, isn't hard with 
inosetup or what ever you're using


On 5/8/2012 6:05 PM, Thomas Ward wrote:


Hi Ben,

Sure. I was thinking of doing that anyway since it would save me and 
everyone else the trouble of installing dx7vb.dll manually.




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Re: [Audyssey] Is there something out there better than the stupid Logitech f510?

2012-05-08 Thread Thomas Ward


Hi Ron,

Well, I certainly have no idea why you have problems with that right 
stick, but the best place to start looking for joysticks, gamepads, etc 
is Amazon. Not only can you purchase them from there you'll be able to 
read helpful reviews from satisfied and dissatisfied customers that may 
help you decide what to buy and try.


Although, I think your biggest problem is finding 64-bit compatible 
drivers and software. I've done some googling and apparently good 64-bit 
compatible drivers are still difficult to find for older joysticks and 
gamepads which is obviously going to limit your search to the latest and 
greatest models. While Windows 7 includes an extensive generic driver 
database for joysticks, gamepads, racing wheels, and alike they don't 
include support for extra features like force feedback and perhaps some 
special buttons etc. For some people that might be fine, but again it 
depends on what features etc you are looking for here.


Cheers!

On 5/7/2012 8:59 AM, Ron Kolesar wrote:

Thanks Tom.
I wil do my homework and go surffing out on the internet for a new 
controller.

Any advice on where to start looking?
I sure would love it if anyone from the list has such a controller to 
ship me their reviews of it so that I could have actual experience 
using it with the hand to ear products.

Tom, still having that weird problem with the right hand stick.
If I could figure that out I'd probalby keep one and give the other to 
a up coming TDV blind pilot.

Thanks for the help.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.



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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread Thomas Ward


Hi Raul,

Holy cow, dude! That's awesome. That's all I can say about those stats. :D
On 5/7/2012 1:36 PM, Raul A. Gallegos wrote:
Hey Tom and all, thanks for the replies. I just played again before 
eating my lunch and here are my stats. Oh and Charles, this time I 
gambled on some stairs and won. Also, I got 100% accuracy. Other than 
the spider death, the others were on purpose.


***Statistics for Game Started on 5/7/2012 1:09:52 PM

Final Score: 2763384; you got in position 1 in your local top ten
You beat the game! Congratulations!
Difficulty: Normal
Game Duration: 23 minutes 35 seconds
Minutes remaining on game clock: 59
Total hammer swings: 1027
Hammer hitting accuracy: 100.0%
You killed 10 thugs on the first bonus level, received 119500 points, 
and ten extra minutes
You killed 10 thugs on the second bonus level, received 119500 points, 
and ten extra minutes

Number of lives lost: 3
You lost your first life on level 6, which was a sidescrolling steam 
level.(Killed by electricity)
You lost your second life on level 7, which was an electricity pipe 
level.(Killed by a spider)
You lost your third life on level 7, which was an electricity pipe 
level.(Killed by electricity)

You killed 14 Spiders
You killed 7 Rats
You killed 7 Thugs
You avoided 9 steams on sidescroller levels
You avoided 11 electricities on sidescroller levels
You avoided 8 sewer lids on sidescroller levels
You avoided 12 barrels on sidescroller levels
You unlocked a toolbox and received a pack of ammo on level 1
You encountered stairs on level 2 but they dropped you down to level 1
You unlocked a toolbox and received a pack of ammo on level 3
You searched a trashcan and found a welding kit on level 4
You unlocked a toolbox and received a wrench on level 5
You searched a trashcan and found a welding kit on level 6
You searched a trashcan and found a time bonus on level 6
You encountered stairs on level 8 but they dropped you down to level 7
You searched a trashcan and found a time bonus on level 10
You searched a trashcan and found a time bonus on level 10
You unlocked a toolbox and received a wrench on level 11
You searched a trashcan and found a bag of potato chips on level 12
You searched a trashcan and found a can of soda pop on level 12
You encountered stairs on level 13 but you did not use them
You searched a trashcan and found a bag of potato chips on level 14
You searched a trashcan and found a 5 point bonus on level 14





--
Raul A. Gallegos
There's a fine line between fishing and standing on the shore looking 
like an idiot. - Steven Wright

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74



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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread Thomas Ward


Hi Raul,

Holy cow, dude! That's awesome. That's all I can say about those stats. :D
On 5/7/2012 1:36 PM, Raul A. Gallegos wrote:
Hey Tom and all, thanks for the replies. I just played again before 
eating my lunch and here are my stats. Oh and Charles, this time I 
gambled on some stairs and won. Also, I got 100% accuracy. Other than 
the spider death, the others were on purpose.


***Statistics for Game Started on 5/7/2012 1:09:52 PM

Final Score: 2763384; you got in position 1 in your local top ten
You beat the game! Congratulations!
Difficulty: Normal
Game Duration: 23 minutes 35 seconds
Minutes remaining on game clock: 59
Total hammer swings: 1027
Hammer hitting accuracy: 100.0%
You killed 10 thugs on the first bonus level, received 119500 points, 
and ten extra minutes
You killed 10 thugs on the second bonus level, received 119500 points, 
and ten extra minutes

Number of lives lost: 3
You lost your first life on level 6, which was a sidescrolling steam 
level.(Killed by electricity)
You lost your second life on level 7, which was an electricity pipe 
level.(Killed by a spider)
You lost your third life on level 7, which was an electricity pipe 
level.(Killed by electricity)

You killed 14 Spiders
You killed 7 Rats
You killed 7 Thugs
You avoided 9 steams on sidescroller levels
You avoided 11 electricities on sidescroller levels
You avoided 8 sewer lids on sidescroller levels
You avoided 12 barrels on sidescroller levels
You unlocked a toolbox and received a pack of ammo on level 1
You encountered stairs on level 2 but they dropped you down to level 1
You unlocked a toolbox and received a pack of ammo on level 3
You searched a trashcan and found a welding kit on level 4
You unlocked a toolbox and received a wrench on level 5
You searched a trashcan and found a welding kit on level 6
You searched a trashcan and found a time bonus on level 6
You encountered stairs on level 8 but they dropped you down to level 7
You searched a trashcan and found a time bonus on level 10
You searched a trashcan and found a time bonus on level 10
You unlocked a toolbox and received a wrench on level 11
You searched a trashcan and found a bag of potato chips on level 12
You searched a trashcan and found a can of soda pop on level 12
You encountered stairs on level 13 but you did not use them
You searched a trashcan and found a bag of potato chips on level 14
You searched a trashcan and found a 5 point bonus on level 14





--
Raul A. Gallegos
There's a fine line between fishing and standing on the shore looking 
like an idiot. - Steven Wright

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74



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Re: [Audyssey] Can I use games for the I-pad on my computer?

2012-05-08 Thread Thomas Ward


Hi Keith,

No you can't. Games for iOS devices are written in Object C which is 
specific to Mac OS and iOS, and obviously was designed for a completely 
different platform. There are no emulators out there for iOS or Mac OS 
software, and running either one of those in a virtual machine on a PC 
is in violation of the end user license agreement. So PC users aren't 
able to get access to software developed for Apple devices and so on.


Cheers!


On 5/7/2012 7:39 PM, Keith S. wrote:

Hi, is there any way to use some of the games for I-pads or the like on my PC?

Are their any emulators or such?

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Lori Duncan


Hi Scott, thanks for the help, I tried it and was told I was whispering, but 
then I tried again and it didn't work, I think mine is buggy.  I just did /w 
aprone hi.  Not sure why it won't work sometimes.


--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp


Hey Lori,

You've almost got it. There doesn't need to be a space between the
slash and the w.

As an example, if I were going to whisper to Aprone, I'd write this:
/w aprone who's at the controls currently, our lord and master Jeremy
or his kitty of doom?

Try it out, shout if you're still stuck.

Scott

On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi I can't seem to get the whisper command to work in Swamp.  I do slash 
key

then a space then a w and another space then person's name, but it still
goes public.  I hope someone could help me.  Thanks from Lori.
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[Audyssey] Game recordings - Was Pipe 2 Blast Chamber for 5/7/12

2012-05-08 Thread Raul A. Gallegos
Hi. I'd love to. The problem is that I really haven't taken the time to 
learn some of the new games out now. And so I'd need to do that before 
making a fool out of myself.



--
Raul A. Gallegos
An optimist sees melting snow. A pessimist sees grass that will have to 
be mowed.

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/8/2012 7:49 AM, Lori Duncan wrote:


Hi Raul, if you have time, how about some more game recordings? Thanks
fromLori.

--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Tuesday, May 08, 2012 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12


I think that perhaps Justin added the ability to go back a level if
you die on scrollers as a way to get more points if you have enough
time. But at the same time, if your time is short, it can be the
dealbreaker on you having enough time to win the game. Same with the
stairs. They can be a blessing in that if the prior level wasn't too
bad, you can go back to it, yet there may be times you don't want to
repeat a level.

I remember once I was like on level 11 and I got stairs. I took them
and got bumped to level 10 which was a scroll er. I died there and got
bumped to level 9 and then got stairs there and took them and went
down yet another level. That time my score on normal was over 3 million.


--
Raul A. Gallegos
I told my psychiatrist that everyone hates me. He said I was being
ridiculous - everyone hasn't met me yet. - Rodney Dangerfield.
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/8/2012 1:44 AM, dark wrote:

that's true, but spamming suicide to replay levels always seems a bit of
a weerd way around to me.

Beware the grue!

Dark.


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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Ben
Might be because the person isn't online...?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 08 May 2012 17:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Whispering in Swamp


Hi Scott, thanks for the help, I tried it and was told I was whispering, but
then I tried again and it didn't work, I think mine is buggy.  I just did /w
aprone hi.  Not sure why it won't work sometimes.

--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp

 Hey Lori,

 You've almost got it. There doesn't need to be a space between the 
 slash and the w.

 As an example, if I were going to whisper to Aprone, I'd write this:
 /w aprone who's at the controls currently, our lord and master Jeremy 
 or his kitty of doom?

 Try it out, shout if you're still stuck.

 Scott

 On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I can't seem to get the whisper command to work in Swamp.  I do 
 slash key then a space then a w and another space then person's name, 
 but it still goes public.  I hope someone could help me.  Thanks from 
 Lori.
 ---
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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Lori Duncan


But normally you're told if they are online or not, my messages are just 
being spoken outloud.


--
From: Ben gamehead...@aol.co.uk
Sent: Tuesday, May 08, 2012 5:59 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp


Might be because the person isn't online...?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 08 May 2012 17:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Whispering in Swamp


Hi Scott, thanks for the help, I tried it and was told I was whispering, 
but
then I tried again and it didn't work, I think mine is buggy.  I just did 
/w

aprone hi.  Not sure why it won't work sometimes.

--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp


Hey Lori,

You've almost got it. There doesn't need to be a space between the
slash and the w.

As an example, if I were going to whisper to Aprone, I'd write this:
/w aprone who's at the controls currently, our lord and master Jeremy
or his kitty of doom?

Try it out, shout if you're still stuck.

Scott

On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi I can't seem to get the whisper command to work in Swamp.  I do
slash key then a space then a w and another space then person's name,
but it still goes public.  I hope someone could help me.  Thanks from
Lori.
---
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If you have any questions or concerns regarding the management of the
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Version: 2012.0.2171 / Virus Database: 2425/4984 - Release Date: 05/07/12


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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread john
You can't whisper to Aprone in particular. Everybody else will 
work fine.


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 8 May 2012 17:43:34 +0100
Subject: Re: [Audyssey] Whispering in Swamp


Hi Scott, thanks for the help, I tried it and was told I was 
whispering, but
then I tried again and it didn't work, I think mine is buggy.  I 
just did /w

aprone hi.  Not sure why it won't work sometimes.

--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp

Hey Lori,

You've almost got it. There doesn't need to be a space between 
the

slash and the w.

As an example, if I were going to whisper to Aprone, I'd write 
this:
/w aprone who's at the controls currently, our lord and master 
Jeremy

or his kitty of doom?

Try it out, shout if you're still stuck.

Scott

On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi I can't seem to get the whisper command to work in Swamp.  I 
do slash

key
then a space then a w and another space then person's name, but 
it still

goes public.  I hope someone could help me.  Thanks from Lori.
---
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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Ben
If the player you're trying to whisper to has an space in their name, use an
_ (shift and dash) as a substitute. Then it shouldn't give you trouble.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 08 May 2012 18:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Whispering in Swamp


But normally you're told if they are online or not, my messages are just
being spoken outloud.

--
From: Ben gamehead...@aol.co.uk
Sent: Tuesday, May 08, 2012 5:59 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp

 Might be because the person isn't online...?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Lori Duncan
 Sent: 08 May 2012 17:44
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Whispering in Swamp


 Hi Scott, thanks for the help, I tried it and was told I was 
 whispering, but then I tried again and it didn't work, I think mine is 
 buggy.  I just did /w aprone hi.  Not sure why it won't work 
 sometimes.

 --
 From: Scott Chesworth scottcheswo...@gmail.com
 Sent: Tuesday, May 08, 2012 1:37 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Whispering in Swamp

 Hey Lori,

 You've almost got it. There doesn't need to be a space between the 
 slash and the w.

 As an example, if I were going to whisper to Aprone, I'd write this:
 /w aprone who's at the controls currently, our lord and master Jeremy 
 or his kitty of doom?

 Try it out, shout if you're still stuck.

 Scott

 On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I can't seem to get the whisper command to work in Swamp.  I do 
 slash key then a space then a w and another space then person's 
 name, but it still goes public.  I hope someone could help me.  
 Thanks from Lori.
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
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 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2171 / Virus Database: 2425/4984 - Release Date: 
 05/07/12


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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
Is it giving you trouble with anyone else except Aprone Lori? Tbh,
I've never seen it act up and go public, so I reckon John is probably
right in saying it's just because you can't whisper to Aprone himself.
Probably a daft choice of mine to use him as the example really, oops.

Scott


On 5/8/12, john jpcarnemo...@comcast.net wrote:
 You can't whisper to Aprone in particular. Everybody else will
 work fine.

  - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Tue, 8 May 2012 17:43:34 +0100
 Subject: Re: [Audyssey] Whispering in Swamp


 Hi Scott, thanks for the help, I tried it and was told I was
 whispering, but
 then I tried again and it didn't work, I think mine is buggy.  I
 just did /w
 aprone hi.  Not sure why it won't work sometimes.

 --
 From: Scott Chesworth scottcheswo...@gmail.com
 Sent: Tuesday, May 08, 2012 1:37 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Whispering in Swamp

  Hey Lori,

  You've almost got it. There doesn't need to be a space between
 the
  slash and the w.

  As an example, if I were going to whisper to Aprone, I'd write
 this:
  /w aprone who's at the controls currently, our lord and master
 Jeremy
  or his kitty of doom?

  Try it out, shout if you're still stuck.

  Scott

  On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
  Hi I can't seem to get the whisper command to work in Swamp.  I
 do slash
  key
  then a space then a w and another space then person's name, but
 it still
  goes public.  I hope someone could help me.  Thanks from Lori.
  ---
  Gamers mailing list __ Gamers@audyssey.org
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  gamers-unsubscr...@audyssey.org.
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  If you have any questions or concerns regarding the management
 of the
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Re: [Audyssey] all Kelly's fault

2012-05-08 Thread Kelly Sapergia

Hi Ben,

Did you have Voiceover running when you first started the game? I found out 
that if it's running, you'll get the voice letting you know to turn it on or 
off. If it's not running, the voice doesn't play.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Lori Duncan


Lol I thought if he wasn't around it'd just not send the whisper.  Maybe it 
should still read it as a whisper so you know the command is right.


--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 6:16 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp


Is it giving you trouble with anyone else except Aprone Lori? Tbh,
I've never seen it act up and go public, so I reckon John is probably
right in saying it's just because you can't whisper to Aprone himself.
Probably a daft choice of mine to use him as the example really, oops.

Scott


On 5/8/12, john jpcarnemo...@comcast.net wrote:

You can't whisper to Aprone in particular. Everybody else will
work fine.

 - Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 8 May 2012 17:43:34 +0100
Subject: Re: [Audyssey] Whispering in Swamp


Hi Scott, thanks for the help, I tried it and was told I was
whispering, but
then I tried again and it didn't work, I think mine is buggy.  I
just did /w
aprone hi.  Not sure why it won't work sometimes.

--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp

 Hey Lori,

 You've almost got it. There doesn't need to be a space between
the
 slash and the w.

 As an example, if I were going to whisper to Aprone, I'd write
this:
 /w aprone who's at the controls currently, our lord and master
Jeremy
 or his kitty of doom?

 Try it out, shout if you're still stuck.

 Scott

 On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I can't seem to get the whisper command to work in Swamp.  I
do slash
 key
 then a space then a w and another space then person's name, but
it still
 goes public.  I hope someone could help me.  Thanks from Lori.
 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Is there something out there better than the stupid Logitech f510?

2012-05-08 Thread Ron Kolesar

Tom.
I was advise to recalabrate the unit.
How do I do that.
I'll try anything at this point.
Thanks.




Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Tuesday, May 08, 2012 12:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Is there something out there better than the stupid 
Logitech f510?



Hi Ron,

Well, I certainly have no idea why you have problems with that right
stick, but the best place to start looking for joysticks, gamepads, etc
is Amazon. Not only can you purchase them from there you'll be able to
read helpful reviews from satisfied and dissatisfied customers that may
help you decide what to buy and try.

Although, I think your biggest problem is finding 64-bit compatible
drivers and software. I've done some googling and apparently good 64-bit
compatible drivers are still difficult to find for older joysticks and
gamepads which is obviously going to limit your search to the latest and
greatest models. While Windows 7 includes an extensive generic driver
database for joysticks, gamepads, racing wheels, and alike they don't
include support for extra features like force feedback and perhaps some
special buttons etc. For some people that might be fine, but again it
depends on what features etc you are looking for here.

Cheers!

On 5/7/2012 8:59 AM, Ron Kolesar wrote:

Thanks Tom.
I wil do my homework and go surffing out on the internet for a new 
controller.

Any advice on where to start looking?
I sure would love it if anyone from the list has such a controller to ship 
me their reviews of it so that I could have actual experience using it 
with the hand to ear products.

Tom, still having that weird problem with the right hand stick.
If I could figure that out I'd probalby keep one and give the other to a 
up coming TDV blind pilot.

Thanks for the help.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.



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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
Well usually, if the person you're trying to whisper at isn't online
or you spell the username wrong, you'll get a message saying that they
can't be found. Really strange, I've never seen something that started
with /w ending up going public.

Scott

On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:

 Lol I thought if he wasn't around it'd just not send the whisper.  Maybe it

 should still read it as a whisper so you know the command is right.

 --
 From: Scott Chesworth scottcheswo...@gmail.com
 Sent: Tuesday, May 08, 2012 6:16 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Whispering in Swamp

 Is it giving you trouble with anyone else except Aprone Lori? Tbh,
 I've never seen it act up and go public, so I reckon John is probably
 right in saying it's just because you can't whisper to Aprone himself.
 Probably a daft choice of mine to use him as the example really, oops.

 Scott


 On 5/8/12, john jpcarnemo...@comcast.net wrote:
 You can't whisper to Aprone in particular. Everybody else will
 work fine.

  - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Tue, 8 May 2012 17:43:34 +0100
 Subject: Re: [Audyssey] Whispering in Swamp


 Hi Scott, thanks for the help, I tried it and was told I was
 whispering, but
 then I tried again and it didn't work, I think mine is buggy.  I
 just did /w
 aprone hi.  Not sure why it won't work sometimes.

 --
 From: Scott Chesworth scottcheswo...@gmail.com
 Sent: Tuesday, May 08, 2012 1:37 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Whispering in Swamp

  Hey Lori,

  You've almost got it. There doesn't need to be a space between
 the
  slash and the w.

  As an example, if I were going to whisper to Aprone, I'd write
 this:
  /w aprone who's at the controls currently, our lord and master
 Jeremy
  or his kitty of doom?

  Try it out, shout if you're still stuck.

  Scott

  On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
  Hi I can't seem to get the whisper command to work in Swamp.  I
 do slash
  key
  then a space then a w and another space then person's name, but
 it still
  goes public.  I hope someone could help me.  Thanks from Lori.
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Re: [Audyssey] Ambience in Swamp

2012-05-08 Thread Christopher Bartlett
There are areas that would make sense to have a swamp ambience, northern and
western ends of map 1 and south side east of broadway, and the northeastern
part of map 2.  I'm not sure how much help this would be as the ambient
noise should be the sort of non-specific insect/bird/wind noise that
wouldn't act as much of a navigation aid.  I'm not against the idea, I think
it would add some atmosphere and not really negatively impact combat except
perhaps at long range.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, May 07, 2012 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ambience in Swamp

It makes sense being as Swamp is an audio game to have different sounds, and
for people who wouldn't want background ambience, it could always be muted
like the music.  I don't want to cause Aprone or Kai any trouble or extra
work load, I was just suggesting it as an easier way to navigate for us
people who use sound orrintation.

--
From: lenron brown lenro...@gmail.com
Sent: Monday, May 07, 2012 7:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp

 agreed i could find the elavator easier if i could here it only got to 
 it once


 On 5/7/12, Lori Duncan lori_dunca...@hotmail.com wrote:

 I'd rather navigate by sound in a game than by always looking at 
 numbers, you can respond quicker to sound rather than numbers.

 --
 From: Tomasz Tworek seal11...@gmail.com
 Sent: Monday, May 07, 2012 5:48 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Ambience in Swamp

 Or for sure not, for me navigaing on the maps using only coordinates 
 is the most stupid  idea, but really popular in audio games sadly. I 
 listed this one on AG.net's thread but ofcurse as always, evryone 
 drop it down, good to see someone si thinking in the same way, cause 
 audio game without

 great sound surrounding is really, really not exact audio game for me.


 Cheers

 ---
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Re: [Audyssey] Problem with buildings in swamp

2012-05-08 Thread Christopher Bartlett
I would like to suggest an alternate radar sound.  I find the current one a
bit intrusive.  I liked the general sound in Austen's mod, but the sound for
half walls was very loud and got in the way of using them.  His clear and
barrier sounds were less obtrusive, though it also sounded like you only got
three chirps per pass some of the time.

I'd like beeps that are quiet and only change in pitch to indicate clear vs.
barrier vs. half wall.

Chris Bartlett



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Re: [Audyssey] Ambience in Swamp

2012-05-08 Thread Lori Duncan


What about some soft rain sounds, like in gtc but softer.

--
From: Christopher Bartlett themusicalbre...@gmail.com
Sent: Tuesday, May 08, 2012 8:45 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp

There are areas that would make sense to have a swamp ambience, northern 
and
western ends of map 1 and south side east of broadway, and the 
northeastern

part of map 2.  I'm not sure how much help this would be as the ambient
noise should be the sort of non-specific insect/bird/wind noise that
wouldn't act as much of a navigation aid.  I'm not against the idea, I 
think
it would add some atmosphere and not really negatively impact combat 
except

perhaps at long range.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, May 07, 2012 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ambience in Swamp

It makes sense being as Swamp is an audio game to have different sounds, 
and

for people who wouldn't want background ambience, it could always be muted
like the music.  I don't want to cause Aprone or Kai any trouble or extra
work load, I was just suggesting it as an easier way to navigate for us
people who use sound orrintation.

--
From: lenron brown lenro...@gmail.com
Sent: Monday, May 07, 2012 7:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp


agreed i could find the elavator easier if i could here it only got to
it once


On 5/7/12, Lori Duncan lori_dunca...@hotmail.com wrote:


I'd rather navigate by sound in a game than by always looking at
numbers, you can respond quicker to sound rather than numbers.

--
From: Tomasz Tworek seal11...@gmail.com
Sent: Monday, May 07, 2012 5:48 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Ambience in Swamp


Or for sure not, for me navigaing on the maps using only coordinates
is the most stupid  idea, but really popular in audio games sadly. I
listed this one on AG.net's thread but ofcurse as always, evryone
drop it down, good to see someone si thinking in the same way, cause
audio game without

great sound surrounding is really, really not exact audio game for me.


Cheers

---
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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Lori Duncan


I think what's confusing too is jaws reads out your line as you saying it, 
then adds in the whisper afterwards, rather than just saying you whisper. 
I'm not sure what my computer thinks it's doing, I just tried to change the 
chat key in the config file to l, I did everything correctly and though the 
key works fine, my right mouse button now moves my radio channels up and the 
rest of the radio bottons do nothing.  My gratitude goes to anyone who could 
figure out that one and turn it into English :)


--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 8:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp


Well usually, if the person you're trying to whisper at isn't online
or you spell the username wrong, you'll get a message saying that they
can't be found. Really strange, I've never seen something that started
with /w ending up going public.

Scott

On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:


Lol I thought if he wasn't around it'd just not send the whisper.  Maybe 
it


should still read it as a whisper so you know the command is right.

--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 6:16 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp


Is it giving you trouble with anyone else except Aprone Lori? Tbh,
I've never seen it act up and go public, so I reckon John is probably
right in saying it's just because you can't whisper to Aprone himself.
Probably a daft choice of mine to use him as the example really, oops.

Scott


On 5/8/12, john jpcarnemo...@comcast.net wrote:

You can't whisper to Aprone in particular. Everybody else will
work fine.

 - Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 8 May 2012 17:43:34 +0100
Subject: Re: [Audyssey] Whispering in Swamp


Hi Scott, thanks for the help, I tried it and was told I was
whispering, but
then I tried again and it didn't work, I think mine is buggy.  I
just did /w
aprone hi.  Not sure why it won't work sometimes.

--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Whispering in Swamp

 Hey Lori,

 You've almost got it. There doesn't need to be a space between
the
 slash and the w.

 As an example, if I were going to whisper to Aprone, I'd write
this:
 /w aprone who's at the controls currently, our lord and master
Jeremy
 or his kitty of doom?

 Try it out, shout if you're still stuck.

 Scott

 On 5/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I can't seem to get the whisper command to work in Swamp.  I
do slash
 key
 then a space then a w and another space then person's name, but
it still
 goes public.  I hope someone could help me.  Thanks from Lori.
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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Richard Sherman
Hi,

the reasons why your whisper might not work:

1. The person is not online at that specific time. The game should say 
person not found.
2. You misspell the person's name. Punctuation and capitals are important. 
The game should say person not found.
3. the person's name has a space in it. Put a underline, that is shift dash, 
in place of the space. Otherwise the game should say person not found.
4. There must be a space before and after the person's name. You cannot 
follow the name with any punctuation. Otherwise the game should say person 
not found or you may end up posting a public message. Depends on where the 
error is.

Just practice with it. If you need correct spelling for a person, check your 
chat log for it. Copy and paste if necessary.

Good luck. HTH.
Need help, look me up in the game.
Shermanator
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Tuesday, May 08, 2012 10:43 AM


Hi Scott, thanks for the help, I tried it and was told I was whispering, but
then I tried again and it didn't work, I think mine is buggy.  I just did /w
aprone hi.  Not sure why it won't work sometimes.



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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread john
If the person is aprone, the game will say Aprone not found. I 
just want to add this in, as it seems to have been missed 
earlier.


- Original Message -
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 8 May 2012 16:14:51 -0600
Subject: Re: [Audyssey] Whispering in Swamp

Hi,

the reasons why your whisper might not work:

1. The person is not online at that specific time. The game 
should say

person not found.
2. You misspell the person's name. Punctuation and capitals are 
important.

The game should say person not found.
3. the person's name has a space in it. Put a underline, that is 
shift dash,
in place of the space. Otherwise the game should say person not 
found.
4. There must be a space before and after the person's name. You 
cannot
follow the name with any punctuation. Otherwise the game should 
say person
not found or you may end up posting a public message. Depends on 
where the

error is.

Just practice with it. If you need correct spelling for a person, 
check your

chat log for it. Copy and paste if necessary.

Good luck. HTH.
Need help, look me up in the game.
Shermanator
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Tuesday, May 08, 2012 10:43 AM


Hi Scott, thanks for the help, I tried it and was told I was 
whispering, but
then I tried again and it didn't work, I think mine is buggy.  I 
just did /w

aprone hi.  Not sure why it won't work sometimes.



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Re: [Audyssey] Problem with buildings in swamp

2012-05-08 Thread Scott Chesworth
Out of interest Chris, would the standard sounds serve you any better
if they were a little quieter? Something about the radar was bugging
me, so I tried lowering the volume of it a touch and it got a lot less
intrusive.

Just throwing it out there... might not be the solution for you.

Scott

On 5/8/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I would like to suggest an alternate radar sound.  I find the current one a
 bit intrusive.  I liked the general sound in Austen's mod, but the sound
 for
 half walls was very loud and got in the way of using them.  His clear and
 barrier sounds were less obtrusive, though it also sounded like you only
 got
 three chirps per pass some of the time.

 I'd like beeps that are quiet and only change in pitch to indicate clear
 vs.
 barrier vs. half wall.

   Chris Bartlett



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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Scott Chesworth
All good advice chaps, but honestly, there's something weird happening
for Lori that's beyond user error. I was online at the same time as
her earlier so we tried a few things out, and I'm no closer to
understanding.

The client seems to be missing out random characters at the start of
her messages. In the time we experimented earlier, I saw it drop a
mixtures of slashes, w's and spaces when the messages were delivered
at my end, even though the line looked fine before she sent it. It
always seems to be happening within the first 3 characters, and
doesn't happen consistently. Sometimes it'd work, sometimes it
wouldn't. We tried copy and paste too, just to remove the possibility
of typos... same result... sometimes worked, other times dropped
characters.

Aprone, is that even possible? Any idea why it might be happening?

Scott

On 5/8/12, john jpcarnemo...@comcast.net wrote:
 If the person is aprone, the game will say Aprone not found. I
 just want to add this in, as it seems to have been missed
 earlier.

  - Original Message -
 From: Richard Sherman squir...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Tue, 8 May 2012 16:14:51 -0600
 Subject: Re: [Audyssey] Whispering in Swamp

 Hi,

 the reasons why your whisper might not work:

 1. The person is not online at that specific time. The game
 should say
 person not found.
 2. You misspell the person's name. Punctuation and capitals are
 important.
 The game should say person not found.
 3. the person's name has a space in it. Put a underline, that is
 shift dash,
 in place of the space. Otherwise the game should say person not
 found.
 4. There must be a space before and after the person's name. You
 cannot
 follow the name with any punctuation. Otherwise the game should
 say person
 not found or you may end up posting a public message. Depends on
 where the
 error is.

 Just practice with it. If you need correct spelling for a person,
 check your
 chat log for it. Copy and paste if necessary.

 Good luck. HTH.
 Need help, look me up in the game.
 Shermanator
 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 Sent: Tuesday, May 08, 2012 10:43 AM


 Hi Scott, thanks for the help, I tried it and was told I was
 whispering, but
 then I tried again and it didn't work, I think mine is buggy.  I
 just did /w
 aprone hi.  Not sure why it won't work sometimes.



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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Richard Sherman
HI,

Pretty sure that if aprone is there, you can whisper to him. Even if he is 
not in the list of people, if he is logged into the server on his side you 
can.  IF not, then no.

Seems to me that one time I had a whispering chat with him and he was not in 
the list of people that you could see.

Shermanator
- Original Message - 
From: john jpcarnemo...@comcast.net
Sent: Tuesday, May 08, 2012 4:32 PM


If the person is aprone, the game will say Aprone not found. I
just want to add this in, as it seems to have been missed
earlier.


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Re: [Audyssey] Whispering in Swamp

2012-05-08 Thread Richard Sherman
Hi Scott and Lori,

Some things to ask to help track down the problem.

Lori, What screen reader are you using?

Lori, If you are using another screen reader than SAPI, have you tried 
changing to that and see if it makes a difference?

Lori, do you receive whispers ok? Or are they also not working properly?

Also, from what are you copying from? Notepad? the chat log?

And since the first 3 characters are a slash, a w, and a space, it is quite 
puzzling.

A very strange one indeed.

Shermanator
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 08, 2012 4:52 PM

All good advice chaps, but honestly, there's something weird happening
for Lori that's beyond user error. I was online at the same time as
her earlier so we tried a few things out, and I'm no closer to
understanding.

The client seems to be missing out random characters at the start of
her messages. In the time we experimented earlier, I saw it drop a
mixtures of slashes, w's and spaces when the messages were delivered
at my end, even though the line looked fine before she sent it. It
always seems to be happening within the first 3 characters, and
doesn't happen consistently. Sometimes it'd work, sometimes it
wouldn't. We tried copy and paste too, just to remove the possibility
of typos... same result... sometimes worked, other times dropped
characters.

Aprone, is that even possible? Any idea why it might be happening?

Scott 


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[Audyssey] Fwd: using a bluetooth keyboard to play stem stumper

2012-05-08 Thread Raul A. Gallegos
Hi all. I thought I'd pass this along in case others play this game. 
Note that I don't have more information as I am just forwarding the message.



 Original Message 
Subject: using a bluetooth keyboard to play stem stumper
Date: Sun, 06 May 2012 20:01:39 +0100
From: alex wallis alexwallis...@googlemail.com
Reply-To: viph...@googlegroups.com
To: viph...@googlegroups.com

Hi list,
I just bought stem stumper for a bit of light entertainment, and just
found something interesting I thought I would share.
I found that you can play it with a bluetooth keyboard, using the right
and left arrow keys, and a combination of up and down arrows pressed
together to select objects.
I have found this is a much better way of playing for me than using the
touch screen, it actually helps me navigate around much better, and is
particularly useful for targeting with the slingshots.
The nice thing I also found, is that you seem to be able to adjust your
aim when lining the shots up, so lets say you go a stump two far and
realize that you don't have to destroy one then you can press the left
arrow to go back a space.
I hope someone finds the above useful, just thought I would share.
Alex.

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[Audyssey] Pipe Blast Chamger Easy for 5/8/12

2012-05-08 Thread Raul A. Gallegos
Hey all. So, I was bored and decided to play in the easy difficulty. Of 
course I can't post my nice score on the servers because of the glitches 
who have unrealistic scores, but that's ok. My stats follow.


***Statistics for Game Started on 5/8/2012 8:14:10 PM

Final Score: 2027959; you got in position 1 in your local top ten
You beat the game! Congratulations!
Difficulty: Easy
Game Duration: 22 minutes 36 seconds
Minutes remaining on game clock: 28
Total hammer swings: 728
Hammer hitting accuracy: 99.9%
You killed 10 thugs on the first bonus level, received 119500 points, 
and ten extra minutes
You killed 10 thugs on the second bonus level, received 119500 points, 
and ten extra minutes

Number of lives lost: 4
You lost your first life on level 4, which was a sidescrolling steam 
level.(Killed by electricity)
You lost your second life on level 7, which was a sidescrolling steam 
level.(Killed by a barrel)
You lost your third life on level 10, which was a sidescrolling steam 
level.(Killed by a barrel)
You lost your fourth life on level 16, which was the boss level.(Killed 
by the boss)

You killed 10 Spiders
You killed 2 Rats
You killed 7 Thugs
You avoided 8 steams on sidescroller levels
You avoided 16 electricities on sidescroller levels
You avoided 11 sewer lids on sidescroller levels
You avoided 8 barrels on sidescroller levels
You encountered stairs on level 2 but they dropped you down to level 1
You encountered stairs on level 3 and they brought you up to level 4
You searched a trashcan and found a 4 point bonus on level 4
You searched a trashcan and found a can of soda pop on level 4
You unlocked a toolbox and received a bug spray on level 6
You searched a trashcan and found a 2 point bonus on level 7
You searched a trashcan and found a time bonus on level 7
You unlocked a toolbox and received a pack of ammo on level 8
You unlocked a toolbox and received a 5 point bonus on level 9
You searched a trashcan and found a 2 point bonus on level 10
You searched a trashcan and found a construction hat on level 10
You searched a trashcan and found a welding kit on level 12
You searched a trashcan and found a construction hat on level 12
You unlocked a toolbox and received a wrench on level 13
You unlocked a toolbox and received a bug spray on level 14



--
Raul A. Gallegos
My body isn't a temple, it's a maximum security prison for fat.
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

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Re: [Audyssey] Moderator Warning Another good book on Audible

2012-05-08 Thread Paulette Vickery
Hi Thomas,

Thanks for your thoughtful and detailed explanation.

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 01, 2012 3:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Warning Another good book on Audible


Hi Paulette,

According to our charter the purpose of the Audyssey list is the discussion
of games that are made accessible either through accident or design. This
may include but is not limited to braille board games, braille card games,
hand held games like BopIt, and of course any computer games that a blind
person can reasonably play independent of sighted help. More recently we've
allowed and added the development of accessible games to our charter as
there have been a number of tools like Audio Game Maker, BGT, etc created in
recent years for designing accessible games for the blind. Thus it falls
under our charter because its related to accessible games for the blind.

The reason why the books you are talking about are off topic is that they
are essentially just books about games, but aren't actually games
themselves. Nor are they related to existing accessible games. Therefore we,
the moderators, consider them to be outside of our purview to discuss
accessible gaming.

It would be different if the book, story, etc was a piece of fan fiction
related to an existing game. In a case like that it might be allowed, but
would have to be related to a specific  accessible game. It couldn't be just
any story about gaming in general.

For example, there is a book called Kilobite about a couple of disabled
people who end up getting trapped inside a virtual reality game. While you
could argue its about gaming, it deals with accessibility issues, etc in the
end its still mainly just a story. It has no connection to an existing
accessible game, or even an accessible game in development. We feel rather
than discussing it on Audyssey, which has very specific rules of what is on
and off topic, you would be better served talking about books on one of the
several book sharing lists for the blind.

As far as who sent the Dream Park books I wasn't paying attention and
deleted the posts in question. Your best bet would be to go to
http://www.audyssey.org and look at the list archives to see who sent what.

Cheers!

On 5/1/2012 2:41 PM, Paulette Vickery wrote:
 Hi Thomas,

 The book, Ready Player One, is all about computer games in the future. 
 The book, Heir Apparent, is about a teenaged girl who is playing a 
 computer game in the near future and something goes wrong with the 
 game. The book, The Manhattan Hunt Club, is about a man who is caught 
 in a hunting game under the city of New York. That one, I grant you, 
 is not about computer games, but the book is about how he has to get 
 out of the game in which he has been thrown.
 I was quite pleased to hear about the Dream Park books from someone on 
 the list. If I hadn't started the gaming novels thread I would never 
 have heard about them.

   Perhaps I don't understand what you mean by accessible games. Why 
 are novels having to do with playing computer games not appropriate 
 for the list? I did not know that people in England evidently do not 
 have access to many of the books that we can read. So, very 
 regretfully, I will not discuss books on this list again. I wonder how 
 many more computer game books I will miss due to a lack of the 
 discussion? Could you please let me know who sent the post about the 
 Dream Park books so I can thank them off list? I have deleted many posts,
including that one. Thanks.

 Paulette


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Re: [Audyssey] Moderator Warning Another good book on Audible

2012-05-08 Thread Paulette Vickery
Hi Dark,

That's a good idea. I will have to check out the off topic room over there.
Thanks.

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, May 01, 2012 5:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Warning Another good book on Audible

I'll also add that this is exactly why we have an offtopic room on the
audiogames.net forums, and indeed one of the advantages of forum discussion,
sinse if this were a forum I would've just moved the books topic to the
offtopic room where it belongs (indeed we have a good few book related
discussions over there).

This isn't intended as a cryticism of the list, sinse there are some things
lists can do that forums cannot, such as more easily handling multiple
replies to different people's comments on one topic, just a note on the
relative merits of each format.

Some people prefer one or the other, though myself I'm happy with both.

All the best,

Dark. 


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Re: [Audyssey] Smack Me and Similar Games

2012-05-08 Thread Paulette Vickery
Yeah? Don't leave us hanging, then what? How do you label using an iPhone?

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, May 02, 2012 11:45 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Smack Me and Similar Games

Well, with voice over you find the button you want to label and double tap
and hold the button down with two fingures.


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Re: [Audyssey] Inspector Cindy Detective games download page.

2012-05-08 Thread Paulette Vickery
Hi Michael,

Thanks for the Inspector Cindy link. However, when I put the link into my
browser and tried to go to it, I was told that there was an error in my form
data. Please help.

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, May 02, 2012 5:49 PM
To: gamers@audyssey.org
Subject: [Audyssey] Inspector Cindy Detective games download page.

https://www.7128.com/cgi-bin/sc/thankyou.cgi


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Re: [Audyssey] Audyssey babble report for April 2012

2012-05-08 Thread Paulette Vickery
Thanks. Now if I could just learn how to play a few of these darn games!
Smile.

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Thursday, May 03, 2012 8:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2012

You know you're really fitting into the community when you join, and hit
second place after less than a week. Nice work Paulette!


On 5/1/2012 11:09 AM, Jim Kitchen wrote:

 102 people posted 1142 messages.

 125 From, Thomas Ward. 96 From, Paulette Vickery. 62 From, Charles 
 Rivard. 60 From, dark. 50 From, Jeremy Kaldobsky. 40 From, shaun 
 everiss. 36 From, bpeterson2000. 35 From, john. 33 From, michael 
 barnes. 32 From, MamaPeach. 30 From, Damien Pendleton. 29 From, Ken. 
 26 From, Phil Vlasak. 23 From, william lomas. 21 From, Ben. 20 From, 
 Jim Kitchen. 19 From, Dakotah Rickard. 19 From, Johnny Tai. 19 From, 
 Nicole Valicia Thompson-Andrews. 15 From, Ian McNamara. 15 From, 
 Richard Sherman. 14 From, Lisa Hayes. 13 From, Trouble. 12 From, 
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 Archive file size 3715716 bytes
 Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Smack Me and Similar Games

2012-05-08 Thread michael barnes

Hey, Paul.
The same way you do the iPad and iPod.
Highlight a button and double tap and hold with two fingures and then 
the label feature will come up.

Note that you have to be runing iOS five or later.


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Re: [Audyssey] Inspector Cindy Detective games download page.

2012-05-08 Thread michael barnes

Well, Paul.
I'm not sure why you are getting that message.
Because it should have taken to you to the purchase page.


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Re: [Audyssey] Inquirie on Inspector Cindy mystery games.

2012-05-08 Thread Paulette Vickery
Hi Dark,

Thanks for the Inspector Cindy information. That is an odd address for a
website. What do you mean by, game book? Thanks.

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, May 03, 2012 8:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquirie on Inspector Cindy mystery games.

Hi paulette.

the inspector cindy games are mystery gamebook style games set in the
1890's, from 7-128.com, and are indeed fun, though they play with sapi, they
have lots of music and sounds as well plus video clips of inspector cindy
herself.

Feel free to check them out, though sadly i don't think 7-128  have the demo
versions to try out anymore, which is a little bit sad.

Beware the grue!

Dark.
- Original Message -
From: Paulette Vickery paule...@evickery.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 04, 2012 12:21 AM
Subject: Re: [Audyssey] Inquirie on Inspector Cindy mystery games.


 Hi Dark,

 What are the Inspector Cindy games? They sound like fun. Can you play them
 on a pc? Thanks.

 Paulette

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, May 01, 2012 12:40 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Inquirie on Inspector Cindy mystery games.

 Hi Micahel.

 You can get the games 
 http://www.7128.com/getgames.html#inspectorCyndiGames
 there did used to e mach versions, and indeed demos of the games, but 
 while
 I know 7-128 were revamping their demo system, I'm not sure what the heck
 has happened to the mach versions (you might want to contact them about
 that).

 other than that though, I have played the games and they work well, at 
 least
 they do using a decent sapi voice.

 the inspector cindy games are rather close to gamebooks in the mystery
 genre, but with full sounds for each location and fairly extensive audio
 dialogue. I also rater like the way you arrive at a solution by gathering
 information and then submitting it, rather than the books being forced to 
 a
 set end.

 Definitely fun, it's just a shame the demos and mach version aren't quite 
 as
 obvius as they used to be.

 all the best,

 dark.
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Tuesday, May 01, 2012 2:47 AM
 Subject: [Audyssey] Inquirie on Inspector Cindy mystery games.


 Hello, I was wondering if someone could please give me some information
 about the Inspector Cindy mystery games?
 I would like to know how many are in the series, and are they on the Mac?
 I was also trying find out how I could purchase them, because I didn't 
 see

 anything about or where I could buy the games from the company?
 Thanks for the information!


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No