Re: [Audyssey] SPECIAL NEWS BULLETIN

2012-12-15 Thread dark
I'm afraid I agree with Liam, Dennis and Kay. This isn't the place for such 
news.


Of course, on audiogames.net this is exactly why we have an offtopic section 
of the forum, so that these sorts of things can be discussed in their 
appropriate area, but for a one subject only mailing list that does not seem 
the case.


Plus of course, sinse people on this list are from all different countries 
all over the world, if we started making allowances for tragic announcements 
we'd get a fair few of them. For example, a couple of weeks ago a house in 
manchester was set on fire by an arsonist and a family of five including 
three children died, yet I didn't announce on this list, and I'm pretty sure 
the same could be said rom members from many other parts of the world as 
well.


So, while I'm really sorry to hear about this, audeasy just isn't the place. 
After all such an incident is likely to get a mention on the British news 
too,.


Beware the grue!

Dark. 



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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread dark
I'm afraid not tom, you are absolutely dead wrong about that,  because while 
the experience of  lack of experience of light entering the eye is similar, 
a blind  person is not likely to be eaten by a grue, where as someone locked 
in a closet where it is pitch dark certainly is!


Beware the grue!

Dark. 



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Re: [Audyssey] blindness - Re: Announcement from Draconis Entertainment

2012-12-15 Thread dark

Hi charles.

that lack of anything is! for a sighted person like seeing black, ust the 
same for a deaf person (assuming they don't have any buz or other tones in 
their ears), that they hear nothing and so hear silence.


Just as however the silence in a series of sounds is only emphasized by the 
sounds around it however, the absense of light that is black only takes on 
meaning when it's seen in respect to other objects. That is why in one sense 
it is true tha t a totally blind person sees nothing but black, but in 
another sense it is utterly false because black, even though it is an 
absense only exists by a cntrast to the existant colours around it.


Hope this makes sense.

Beware the grue!

Dark.
-  



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Re: [Audyssey] super egghunt was: Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread dark
Actually I am quite aware that arcade games covers everything from 
mechanical air hocky, to test your strength machines, to light gun operated 
shooting galleries.


that was why I explicitely stated that such was my  own deffinition of 
arcade games.


From a technical standpoint you could create an arcade game in any genre. 
For example, there used to be a very expensive virtual reality arcade rp 
game called legend quest, and I've certainly seen a huge, mechanical real 
mech simulator also using vr.


thus even something like lone wolf could conceiveably be considdered an 
arcade game sinse I have seen similar games in custom cabinets in arcades.


Such a deffinition however, is far too broard in game genre terms to really 
be any use. Remember, that when writing the genre descriptions for 
audiogames.net I was attempting to come up with catagorizations that would 
help people find different sorts of games they liked.


For example, I have certainly seen several sports style arcade games from 
golf, to ffootball to baseball, yet if somebody goes to audiogames.net and 
looks for sports games it won't help them if jjim kitchin's baseball is in 
the same catagory as super egghunt.


Thus, it seemd reasonable to me to use the name arcade games as a 
catagorization termm specifically for games that resemble the classics of 
the 80's, even though I am quite aware that in reality there are far more 
types of games in arcades than just those.


I suppose I could make up some sort of weerd term, point games, casual 
action games, score games or the like, but that seems a little silly when to 
many people arcade style means exactly that. It is  a term which reviewers 
and crytics of games have used for years, which is why I thought it made 
sense as a catagory even though technically none! of the games we have is an 
arcade game because they are not housed in an arcade cabinet which accepts 
coins.


Hope this makes sense.

Beware the grue!

Dark. 



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Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment

2012-12-15 Thread dark

Hi charles.

A person looking into outer space would see blackness intersperced with a 
lot of very small lights, that is stars,  accept that for me owing to 
the badness of my remaining vision I've only ever seen stars a couple of 
times because it has to be very clear, (indeed once was up in the alps), 
though that did make it quite a profound experience.


Portraying the emptiness of space in audio is a good question.

What occurs to me is that playing a game like smugglers 5 or core exiless, 
if your playing with sound you don't really see the background of the game, 
just the various places in your star system which you can travel to, thus 
you don't particularly get an idea of how empty space is.


the best way that occurs to me would be a full scanning system ala something 
like lone wolf which emphasizes the fact that there is literally nothing in 
your immediate area, indeed you could have it scan for distant stars and be 
told the precise distance in game terms.


So imagine a space game similar to lone wolf where you had a mission to fly 
from earth to alpha centori, a comparatvely short distance in steller terms 
only 5 light years, but one which would take considderable time, and then 
other stars even further distant.


imagine for instance that your ship flue at a real time speed, a quarter of 
a light year a minute. Well it'd be 20 minutes to alpha centori, but if you 
selected other distant targits with your scanners you would be told a 
really! long journey time, for instance trying to travel to andromeda would 
take close to 20 hours!



this could be further expanded by having jump gates around the system which 
would obviously cut your journey times, and also introducing some objects 
and stars so distant that you would take literally years to get there.


Of course, even this isn't perfect sinse any sort of real simulation of even 
light speed travel would make the game ridiculous in it's travel time, but 
given the massive distances of space that is what occurs to me.


another method, and one which is a little more viseral, might be to include 
some very, very very! faint blips on an audio scanner, perhaps just at the 
edge of hearing to represent stars, though whether you could get a scanning 
blip faint enough to still be audible and yet be so background I'm not sure.


Beware the grue!

Dark. 



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Re: [Audyssey] blindness - Re: Announcement from Draconis Entertainment

2012-12-15 Thread Shadow Dragon
No black here either. There is no color, there is nothing. It would be like 
if you were born without eyes. Someone who has seen even black can not 
relate in any way. They might think they can, but they can't. It would be 
like you were born without the sense of sight. You wouldn't see black, black 
would not exist.


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, December 14, 2012 10:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] blindness - Re: Announcement from Draconis Entertainment

I have been blind since birth.  I do not see black or sense it.  There is 
no sense of anything.  It's sort of hard to describe.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 9:35 PM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



Hi Shaun,

Well, there is a good reason to associate the color black with
blindness. Someone who is totally blind doesn't see any colors, and if
you have to associate a color with that sensation it would be black
which is the absence of all light. Being blind is the same as locking
a sighted person in a closet with no light which would be pitch dark.

On 12/14/12, shaun everiss sm.ever...@gmail.com wrote:

True, but I can't see colour.
People assume that we can just see black because I would imagine that
this is what they associate with darkness.
I know a lot of people don't even see light.
I see light and shaddows of objects, ie cars, walls, etc depending on
reflection of light and how bright it is.
True colour via word associations do work but to see those well I
don't or rather assume I don't.
I probably do see black or at least white but can't recognise it.
In an interesting note during some research  I was doing for local
uni I could see uv light but that was that.
So whatever uv is I can assume I am able to see it even if I don't
what I know what this is.
same for darkness, I assume I can see black but don't associate
darkness with anything.



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Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-15 Thread Shadow Dragon
You are wrong. Since we have no sensory perception of sight at all, black as 
a color does not even exist to us. I have one glass eye and one dead eye. 
That means I have no working lenses in my head at this moment. That means 
that I am physically incapable of seeing the color black. And yes, black is 
a color. If you have no light perception at all, if you have no sensory 
perception of anything involving sight, that means you can not, for all 
intents and purposes, see black. You do not see. You do not see black, you 
do not see nothing. you may as well have been born without the sense of 
sight, which is what I was. I was born with 4 senses, that means I do not 
know what sight is. That means I have never seen a color, and I think 
Charles is the same way.


--
From: dark d...@xgam.org
Sent: Saturday, December 15, 2012 01:57 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] blindness - Re: Announcement from 
DraconisEntertainment



Hi charles.

that lack of anything is! for a sighted person like seeing black, ust the 
same for a deaf person (assuming they don't have any buz or other tones in 
their ears), that they hear nothing and so hear silence.


Just as however the silence in a series of sounds is only emphasized by 
the sounds around it however, the absense of light that is black only 
takes on meaning when it's seen in respect to other objects. That is why 
in one sense it is true tha t a totally blind person sees nothing but 
black, but in another sense it is utterly false because black, even though 
it is an absense only exists by a cntrast to the existant colours around 
it.


Hope this makes sense.

Beware the grue!

Dark.
- 


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Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-15 Thread Scott Chesworth
Hmmm. Wonder if this will help clarify or just confuse the situation
even more? I usually describe what I get from my eyes as being the
same as a sighted person would get if they tried to see with their
elbow. That's not black, it's just nothing, because their elbow
doesn't function that way.

Help any?

Scott

On 12/15/12, Shadow Dragon elementalult...@hotmail.com wrote:
 You are wrong. Since we have no sensory perception of sight at all, black as

 a color does not even exist to us. I have one glass eye and one dead eye.
 That means I have no working lenses in my head at this moment. That means
 that I am physically incapable of seeing the color black. And yes, black is

 a color. If you have no light perception at all, if you have no sensory
 perception of anything involving sight, that means you can not, for all
 intents and purposes, see black. You do not see. You do not see black, you
 do not see nothing. you may as well have been born without the sense of
 sight, which is what I was. I was born with 4 senses, that means I do not
 know what sight is. That means I have never seen a color, and I think
 Charles is the same way.

 --
 From: dark d...@xgam.org
 Sent: Saturday, December 15, 2012 01:57 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] blindness - Re: Announcement from
 DraconisEntertainment

 Hi charles.

 that lack of anything is! for a sighted person like seeing black, ust the

 same for a deaf person (assuming they don't have any buz or other tones in

 their ears), that they hear nothing and so hear silence.

 Just as however the silence in a series of sounds is only emphasized by
 the sounds around it however, the absense of light that is black only
 takes on meaning when it's seen in respect to other objects. That is why
 in one sense it is true tha t a totally blind person sees nothing but
 black, but in another sense it is utterly false because black, even though

 it is an absense only exists by a cntrast to the existant colours around
 it.

 Hope this makes sense.

 Beware the grue!

 Dark.
 -

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[Audyssey] Zombie games

2012-12-15 Thread matteo hapta

Helo everyonwe,
Are there any Zombie browsergames that we can play?
The only one i know is urban dead.
Can someone help?
Ciao, Matteo.

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Re: [Audyssey] Change Reaction Payday score

2012-12-15 Thread Will
How does blindest game for the Apple Macintosh work?
Does one need registration key? I look forward to trying it in the future just 
watching for people's comments at the moment
 And the mode in question as per the subject of this email, does sound a very 
unique twist on gameplay
Sent from my iPhone

On Dec 14, 2012, at 5:42 PM, Draconis Entertainment 
gene...@draconisentertainment.com wrote:

 
 During development, my best score on PayDay, easy difficulty,  was $487 and 
 change. I suspect there will be those who are able to rack up even higher 
 scores than that. What do you think of LooseChange?
 
 
 On Dec 13, 2012, at 8:05 PM, Karl Belanger karl.belan...@comcast.net wrote:
 
 Hi all,
 I just got a score of $322.20 on Easy Payday in Change reaction, including 
 completing the executive compensation round. Has anyone managed to get 
 higher than that? The more I play the Payday mode, the more I like it.
 Karl
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Re: [Audyssey] Change Reaction Payday score

2012-12-15 Thread Draconis Entertainment

It is available in the Mac App Store. Just like any app in the App Store, no 
registration key is required. It is tied to your Apple ID.

On Dec 15, 2012, at 10:33 AM, Will will.d.lo...@gmail.com wrote:

 How does blindest game for the Apple Macintosh work?
 Does one need registration key? I look forward to trying it in the future 
 just watching for people's comments at the moment
 And the mode in question as per the subject of this email, does sound a very 
 unique twist on gameplay
 Sent from my iPhone
 
 On Dec 14, 2012, at 5:42 PM, Draconis Entertainment 
 gene...@draconisentertainment.com wrote:
 
 
 During development, my best score on PayDay, easy difficulty,  was $487 and 
 change. I suspect there will be those who are able to rack up even higher 
 scores than that. What do you think of LooseChange?
 
 
 On Dec 13, 2012, at 8:05 PM, Karl Belanger karl.belan...@comcast.net wrote:
 
 Hi all,
 I just got a score of $322.20 on Easy Payday in Change reaction, including 
 completing the executive compensation round. Has anyone managed to get 
 higher than that? The more I play the Payday mode, the more I like it.
 Karl
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Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment

2012-12-15 Thread Clement Chou
I think blind people are going to remain divided on this one. I personally 
disagree with this... because you are only taking into account someone who 
was born with no sight. What about someone who formerly had sight? Again, I 
don't think we see black... though whether we do is unknown to me, not 
knowing what black looks like. But again, that is the closest description 
that allows sighted people physically to imagine what we must see. It isn't 
exactly on the spot, but you're not going to get any other explanation that 
is imaginable.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:10 AM
Subject: Re: [Audyssey] blindness - Re: Announcement 
fromDraconisEntertainment



You are wrong. Since we have no sensory perception of sight at all, black 
as a color does not even exist to us. I have one glass eye and one dead 
eye. That means I have no working lenses in my head at this moment. That 
means that I am physically incapable of seeing the color black. And yes, 
black is a color. If you have no light perception at all, if you have no 
sensory perception of anything involving sight, that means you can not, 
for all intents and purposes, see black. You do not see. You do not see 
black, you do not see nothing. you may as well have been born without the 
sense of sight, which is what I was. I was born with 4 senses, that means 
I do not know what sight is. That means I have never seen a color, and I 
think Charles is the same way.





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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread dark
Well I agree on the conceptual angle being difficult for a person who has 
been blind all their life, sinse even though black is an absense of colour, 
that absense is only made noticeable by the presence of something to be! 
absent in the first place from a tehcnical standpoint.


However, one interesting representational point to bare in mind is that 
black also carries with it a certain atmosphere and tone. For example, a 
pitch dark closet (wherein you might find a grue), is frightening to a 
sighted person not merely on the logical level that it might! contain 
something, but on a rather more instinctive level as well.


that! sort of atmosphere and mood may indeed be represented quite accurately 
in ambient or atmospheric sound. For example, in shades of doom there are 
those small boxes which are only about two by two. In one of those boxes, 
you don't hear any echo, everything is flat, and there is no background 
sound at all. lets say a developer then introduced a character breathing 
sound effect, muffled by the small inclosed space and lack of echoes. I've 
heard this sort of tactic used very effectively in a number of more horror 
style doctor who audio dramas, and it works exeptionally well, because it is 
based on conjuring the same mood that a pitch dark closet would, that of 
claustrophobia and the sense that something might be waiting to spring.


Likewise, my audio scanner suggestion. if a player had an audio scanner 
picking up large amounts of emptiness where in other sections it picked up 
many objects, well that gives an effective feeling of black, and if used in 
an atmospheric sense could well provoke the same reaction.


take that scene for instance in the aliens films when the marines walk into 
the reactor silo main hall, and are in the center of a huge black room, with 
their motion trackers pointing out alien movement but not seeing anything in 
their actual area because the aliens on the cieling above.


I could imagine a similar thing done in audio. Imagine a scene in shades of 
doom where you walked into a very huge hallway, then suddenly got a 
proximity alert, of something getting closer and closer but could hear no 
actual noise, then suddenly bam! mutants everywhere!


This is of course leaving aside descriptions of synaesthesia or of music 
representing certain colours, though that would be another avinue to 
explore.


Beware the grue!

dark. 



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[Audyssey] arcade games - Re: super egghunt was: Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
I always thought the term arcade games referred to the coin operated game 
machines found in a game arcade, which is a room containing a collection of 
such game machines, usually found at fairs, in malls, in bars, and such.  An 
arcade style game is a game for your PC that plays as the arcade games do, 
but you don't have to put in coins.  This is my personal opinion.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:08 AM
Subject: Re: [Audyssey] super egghunt was: Re: 
AnnouncementfromDraconisEntertainment




Hi Trouble,

While I agree with you that Dark's definition of arcade is pretty
simplistic and is not accurate I might point out that Dark said it was
his own opinion. He personally thinks of arcade games as games with
infinite levels and scoring as arcade which is partly true. For those
of us who know better his definition may seem a bit simplistic, but it
is his right to categorize games any way he wants to, and I don't
think he deserves to be insulted because of it..

Plus I think there is a big difference from an average gamer like Dark
and a developer such as myself. As a game developer I know arcade
games is a huge collection of games from mechanical games like pinball
machines to a large variety of video games including shooters,
fighting games, beat-m-ups, racing games, etc. The term arcade game
actually comes from the stand-up coin operated machines that were
located in arcades, bars, and department stores rather than any
specific genre of game. As a developer you would expect me to know
that, but end users don't really have to get that specific or
technical about terminology as they just play the games and don't
develop them. So I think we should give Dark a bit of a break.

Cheers!


On 12/14/12, Trouble troub...@columbus.rr.com wrote:

For some one with a PHD and knows how to do research. You sure no
nothing about arcade games or what they even are.
http://en.wikipedia.org/wiki/Arcade_game



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Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment

2012-12-15 Thread Charles Rivard
I know that the stars, planets, and other celestial bodies can be seen, and 
I sure would like to see them using a good telescope.


As for the sound portrayal of space, I heard a cut from al album entitled 
The Worst of the Jefferson Airplane that gave me the impression of outer 
space.  It was a very short selection that I cannot remember the name of. 
It's one of those that, if you hear it, you will immediately know what I am 
referring to.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:32 AM
Subject: Re: [Audyssey] blindness - Re: Announcement 
fromDraconisEntertainment




Hi Charles,

Well, not really While it is true the majority of space is inky black
its not totally dark or totally black. There are billions of stars out
there that range in color from white, to blue, to yellow, to red and
the planets very differently in color too. Mars, for example, is a
rust color of red while the Earth is a pretty mix of blue, white, and
green. So while the majority of space itself is black all of the
lights from the stars and planets stand out and can be seen for
millions of miles with the naked eye because of the contrast.

As for portraying the blackness of space in an audio game that would
be difficult to do. When a sighted person looks into space it is an
indescribable black void that goes on for infinity. No beginning and
no end. At the same time that void is full of bright lights that shine
from all directions, up, down, left, right, ahead, and behind so its
not totally black. I don't think a visual concept  like that can be
accurately described let alone converted into audio per say.

About the only thing I could do is if I were writing an audio space
game I could use the sound of fire to mark the locations of stars
since all they are is huge balls of burning gas. I could have a low
deep fire for red giants and high pitched fireballs for white dwarfs.
I might use the sound of grinding rocks for the planets as they orbit
the stars and spin on their axis. Everything in between would be dead
silence since there is no color or sound in the deep void of outer
space itself.

On 12/15/12, Charles Rivard wee1s...@fidnet.com wrote:
If a sighted person were to look into outer space, would they see 
blackness?


Would it be like what I imagine?  That would be a thick cloudy mass of
darkness.  I find this interesting.  Another interesting thought:  How 
would


you portray the blackness of outer space in an audio game?

---
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finished,


you! are! finished!


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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
Spelunking is awesome, even if you are blind.  Hmm.  Any good audio games 
that give a good feel for it?  I do remember Colossal Cave, which was a text 
adventure game.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:45 AM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Would have to agree with Thomas on this one. Even as someone who was born 
basically blind I do have somewhat of a concept of what black is. And like 
Thomas said, that's probably the closest you would come to describing 
total blindness. I actually had a fun experience going caving with a camp 
I was volunteering at. The children were all blind as were some of the 
volunteers, and one of the activities we did once we reached the far back 
of the cave was for all the sighted people to turn their lights off and 
just stand there and try and look around. Complete pitch darkness is what 
they saw... which would be the closest thing you could ever come to 
experiencing blindness since caves are said to be one of the darkest 
places on Earth. If you were in a cave for a few weeks with no light and 
when you finally did come back out of it, you would remain blind because 
of the fact that your eyes no longer had use for light and would be used 
to blackness. At least, that was what the guide said... :P.
As to portraying Space, I don't know how it could be done accurately in 
pure audio. I think Tom had a good idea, but in reality... you wouldn't be 
able to hear stars burning, or planets moving, since there is no air in 
space to move sound through. However, that would probably be the closest 
to portraying that vast void in audio. All those warblings and odd sounds 
so many space-related soundscapes provide is illogical and doesn't make 
sense. lol


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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Nothing compared to what I actually did... no audio game I've played, 
anyway. But spelunking was definitely the most fun I had last summer. And it 
was nice to see the parents actually have the best experience they could 
have and come the closest to how their kids felt. The kids who were total, 
anyway.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 11:20 AM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Spelunking is awesome, even if you are blind.  Hmm.  Any good audio games 
that give a good feel for it?  I do remember Colossal Cave, which was a 
text adventure game.


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Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] Change Reaction Payday score

2012-12-15 Thread Charles Rivard

I don't understand your term, blindest game.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Will will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 9:33 AM
Subject: Re: [Audyssey] Change Reaction Payday score



How does blindest game for the Apple Macintosh work?
Does one need registration key? I look forward to trying it in the future 
just watching for people's comments at the moment
And the mode in question as per the subject of this email, does sound a 
very unique twist on gameplay

Sent from my iPhone

On Dec 14, 2012, at 5:42 PM, Draconis Entertainment 
gene...@draconisentertainment.com wrote:




During development, my best score on PayDay, easy difficulty,  was $487 
and change. I suspect there will be those who are able to rack up even 
higher scores than that. What do you think of LooseChange?



On Dec 13, 2012, at 8:05 PM, Karl Belanger karl.belan...@comcast.net 
wrote:



Hi all,
I just got a score of $322.20 on Easy Payday in Change reaction, 
including completing the executive compensation round. Has anyone 
managed to get higher than that? The more I play the Payday mode, the 
more I like it.

Karl
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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Shadow Dragon
Yeah, I guess I was leaving out someone who formerly had sight and went 
blind. I know someone who's been blind since birth, yet can somehow picture 
colors in her head. I was just talking about myself in particular and what 
it sounded like Charles and Scott were talking about. Now that I've read a 
couple more messages it sounds more like Scott is closer to my type of 
blindness. But there definitely is a type of blindness where you can not see 
anything, not even black. And I would think that would be pretty much 
impossible to imagine for someone who can see colors and possibly even 
imagine pictures, which I can't do either. The best I can do is come up with 
a sort of tactal perception in my head if I've felt the object before, and a 
... well, basically a description if I haven't.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, December 15, 2012 10:21 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment


I think blind people are going to remain divided on this one. I personally 
disagree with this... because you are only taking into account someone who 
was born with no sight. What about someone who formerly had sight? Again, 
I don't think we see black... though whether we do is unknown to me, not 
knowing what black looks like. But again, that is the closest description 
that allows sighted people physically to imagine what we must see. It 
isn't exactly on the spot, but you're not going to get any other 
explanation that is imaginable.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:10 AM
Subject: Re: [Audyssey] blindness - Re: Announcement 
fromDraconisEntertainment



You are wrong. Since we have no sensory perception of sight at all, black 
as a color does not even exist to us. I have one glass eye and one dead 
eye. That means I have no working lenses in my head at this moment. That 
means that I am physically incapable of seeing the color black. And yes, 
black is a color. If you have no light perception at all, if you have no 
sensory perception of anything involving sight, that means you can not, 
for all intents and purposes, see black. You do not see. You do not see 
black, you do not see nothing. you may as well have been born without the 
sense of sight, which is what I was. I was born with 4 senses, that means 
I do not know what sight is. That means I have never seen a color, and I 
think Charles is the same way.





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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Well, if we're talking about personal experiences, I can picture colors as 
well. And objects if I feel them have  a vague visual outline of what I 
think it would look like. Even with objects I didn't know well if I had it 
described I usually come up with some sort of tactile picture. and yes, it 
would be pretty much impossible for a sighted person to see what you're 
describing as nothing, which is what we see. But again, the closest thing 
would be pure blackness. Like at the back of a cave.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 11:55 AM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Yeah, I guess I was leaving out someone who formerly had sight and went 
blind. I know someone who's been blind since birth, yet can somehow 
picture colors in her head. I was just talking about myself in particular 
and what it sounded like Charles and Scott were talking about. Now that 
I've read a couple more messages it sounds more like Scott is closer to my 
type of blindness. But there definitely is a type of blindness where you 
can not see anything, not even black. And I would think that would be 
pretty much impossible to imagine for someone who can see colors and 
possibly even imagine pictures, which I can't do either. The best I can do 
is come up with a sort of tactal perception in my head if I've felt the 
object before, and a ... well, basically a description if I haven't.


--



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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Ben
Its not just the colour association with real life you have to factor in,
sean.  It's the matter of colours are also words - so technically in another
way you could think of it as word matching.  Since I've never seen colour, a
lot of people think I don't know what colours are, but everyone is taught
from an early age to map colours in their head (through primary/elementary
school and prior to).  So blind peoples minds work differently but apply
similar mental processing.  If you wish to discuss this with me in a more
convenient manner then that would be fine.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 15 December 2012 03:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Raul,

Very true. As someone who lost his sight later in life I obviously
know what red, blue, green, yellow, etc look like. A game involving
colors wouldn't be meaningless to me personally.

On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote:
 Hi, colors are not meaningless to all blind people. Just saying.

 --
 Raul A. Gallegos

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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Ibrahim Gucukoglu

Hi Guys.

What does the blindness ability to see and interpret colour have to do with 
accessible gaming?  I joined a list to discuss accessibility in different 
games and audio games etc., not to see reams and reams of messages about 
whether a blind person can understand different colours in context.  For 
someone who has never seen, colours are just words to me.  They have no 
meaning, they might as well be numbers or letters.  If we could bring this 
discussion to a close then I for one would be grateful.


All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Saturday, December 15, 2012 8:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Its not just the colour association with real life you have to factor in,
sean.  It's the matter of colours are also words - so technically in another
way you could think of it as word matching.  Since I've never seen colour, a
lot of people think I don't know what colours are, but everyone is taught
from an early age to map colours in their head (through primary/elementary
school and prior to).  So blind peoples minds work differently but apply
similar mental processing.  If you wish to discuss this with me in a more
convenient manner then that would be fine.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 15 December 2012 03:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Raul,

Very true. As someone who lost his sight later in life I obviously
know what red, blue, green, yellow, etc look like. A game involving
colors wouldn't be meaningless to me personally.

On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote:

Hi, colors are not meaningless to all blind people. Just saying.

--
Raul A. Gallegos


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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
I would think that if you used to be able to see, and you now get no signals 
from your eyes, your brain would say, You are seeing blackness.  If you 
have never seen, your brain does not know blackness and so you don't 
identify it.  If your eyes could see something that you don't recognize as 
blackness, you would still see that something is there, but not know what it 
is.  Position your hand above a hot stove?  Fell heat.  Position a hand that 
has no sensory nerves above that same stove?  You do not feel a lack of heat 
due to not having nerves.  Instead, there is absolutely no sense of heat, 
cold, or in between.  There is nothing whatsoever.  The same with my eyes 
that have never seen.  They don't see nothingness, they see nothing.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:55 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Yeah, I guess I was leaving out someone who formerly had sight and went 
blind. I know someone who's been blind since birth, yet can somehow 
picture colors in her head. I was just talking about myself in particular 
and what it sounded like Charles and Scott were talking about. Now that 
I've read a couple more messages it sounds more like Scott is closer to my 
type of blindness. But there definitely is a type of blindness where you 
can not see anything, not even black. And I would think that would be 
pretty much impossible to imagine for someone who can see colors and 
possibly even imagine pictures, which I can't do either. The best I can do 
is come up with a sort of tactal perception in my head if I've felt the 
object before, and a ... well, basically a description if I haven't.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, December 15, 2012 10:21 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment


I think blind people are going to remain divided on this one. I 
personally disagree with this... because you are only taking into account 
someone who was born with no sight. What about someone who formerly had 
sight? Again, I don't think we see black... though whether we do is 
unknown to me, not knowing what black looks like. But again, that is the 
closest description that allows sighted people physically to imagine what 
we must see. It isn't exactly on the spot, but you're not going to get 
any other explanation that is imaginable.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:10 AM
Subject: Re: [Audyssey] blindness - Re: Announcement 
fromDraconisEntertainment



You are wrong. Since we have no sensory perception of sight at all, 
black as a color does not even exist to us. I have one glass eye and one 
dead eye. That means I have no working lenses in my head at this moment. 
That means that I am physically incapable of seeing the color black. And 
yes, black is a color. If you have no light perception at all, if you 
have no sensory perception of anything involving sight, that means you 
can not, for all intents and purposes, see black. You do not see. You do 
not see black, you do not see nothing. you may as well have been born 
without the sense of sight, which is what I was. I was born with 4 
senses, that means I do not know what sight is. That means I have never 
seen a color, and I think Charles is the same way.





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All messages are 

Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
Colors also baffle me.  A pool table's top is green, and so is grass.  They 
are both green, but don't feel anything alike.  I have had German Shepherds 
that were black with tan markings and masks, yet the whole guide felt the 
same.  I knew someone who could tell your hair color by touch, yet he could 
not describe how he did it.  He could not explain the difference.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:57 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Well, if we're talking about personal experiences, I can picture colors as 
well. And objects if I feel them have  a vague visual outline of what I 
think it would look like. Even with objects I didn't know well if I had it 
described I usually come up with some sort of tactile picture. and yes, it 
would be pretty much impossible for a sighted person to see what you're 
describing as nothing, which is what we see. But again, the closest thing 
would be pure blackness. Like at the back of a cave.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 11:55 AM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Yeah, I guess I was leaving out someone who formerly had sight and went 
blind. I know someone who's been blind since birth, yet can somehow 
picture colors in her head. I was just talking about myself in particular 
and what it sounded like Charles and Scott were talking about. Now that 
I've read a couple more messages it sounds more like Scott is closer to 
my type of blindness. But there definitely is a type of blindness where 
you can not see anything, not even black. And I would think that would be 
pretty much impossible to imagine for someone who can see colors and 
possibly even imagine pictures, which I can't do either. The best I can 
do is come up with a sort of tactal perception in my head if I've felt 
the object before, and a ... well, basically a description if I haven't.


--



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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Good analogy Charles... I like the heat one a lot. But whether you hand can 
sense heat or not, the heat is still there, right? In our case, sure your 
brain wouldn't recognize it as blackness, but it could very well be that's 
what you're seeing, though you don't know it. Not saying that it is what it 
is, saying it possibly could be. Takin the heat analogy a bit further, if 
you were to touch the stove, you'd probably burn your hand. Your hand 
wouldn't recognize it as a feeling, no, but the burn still hapened... and 
probably would leave a mark which would hurt on any other person's hand. But 
because your hand has no sensory nerves on it, you wouldn't be able to tell 
that it was supposed to hurt. In the same way, how do we know that the fact 
that we see nothing isn't us seeing black, but not knowing what it is?
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:28 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



I would think that if you used to be able to see, and you now get no 
signals from your eyes, your brain would say, You are seeing blackness. 
If you have never seen, your brain does not know blackness and so you don't 
identify it.  If your eyes could see something that you don't recognize as 
blackness, you would still see that something is there, but not know what 
it is.  Position your hand above a hot stove?  Fell heat.  Position a hand 
that has no sensory nerves above that same stove?  You do not feel a lack 
of heat due to not having nerves.  Instead, there is absolutely no sense of 
heat, cold, or in between.  There is nothing whatsoever.  The same with my 
eyes that have never seen.  They don't see nothingness, they see nothing.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Guess it just varies from person to person. I can't tell colors by feel. but 
I know people who can, too.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:32 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Colors also baffle me.  A pool table's top is green, and so is grass. 
They are both green, but don't feel anything alike.  I have had German 
Shepherds that were black with tan markings and masks, yet the whole guide 
felt the same.  I knew someone who could tell your hair color by touch, 
yet he could not describe how he did it.  He could not explain the 
difference.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:57 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Well, if we're talking about personal experiences, I can picture colors 
as well. And objects if I feel them have  a vague visual outline of what 
I think it would look like. Even with objects I didn't know well if I had 
it described I usually come up with some sort of tactile picture. and 
yes, it would be pretty much impossible for a sighted person to see what 
you're describing as nothing, which is what we see. But again, the 
closest thing would be pure blackness. Like at the back of a cave.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 11:55 AM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Yeah, I guess I was leaving out someone who formerly had sight and went 
blind. I know someone who's been blind since birth, yet can somehow 
picture colors in her head. I was just talking about myself in 
particular and what it sounded like Charles and Scott were talking 
about. Now that I've read a couple more messages it sounds more like 
Scott is closer to my type of blindness. But there definitely is a type 
of blindness where you can not see anything, not even black. And I would 
think that would be pretty much impossible to imagine for someone who 
can see colors and possibly even imagine pictures, which I can't do 
either. The best I can do is come up with a sort of tactal perception in 
my head if I've felt the object before, and a ... well, basically a 
description if I haven't.


--



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[Audyssey] Minor note on ChangeReaction for Windows

2012-12-15 Thread Draconis Entertainment
Greetings gamers,

Just a brief note to let you know that the price of ChangeReaction has been 
change don our website to reflect the new pricing of the game. Anyone buying 
the old version on or after 12/December/2012, will be entitled to the upgrade 
to 2.0 for no additional cost.

Those who owned ChangeReaction prior to 12/December/2012 can upgrade for the 
new price of the game at $9.99.

We also hope that reducing the cost of our titles will reduce the rate at which 
they are pirated. If you know anyone playing our games illegally, please 
encourage them to support us by purchasing a license.

Thank you all for the tremendous support.


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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Michael Taboada

Hi,
Personally I would say that even if you knew what blackness was, you'd still 
be seeing nothingness if you were total. For example I can see a bit out of 
my left eye, and know the color black, along with other colors. My right 
eye, however, has no perception at all. It's like I don't even have an eye 
there. If I close my left eye I see blackness, but no matter what happens my 
right eye sees nothing at all.

Hth,
-Michael.


-Original Message- 
From: Clement Chou

Sent: Saturday, December 15, 2012 2:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment


Good analogy Charles... I like the heat one a lot. But whether you hand can
sense heat or not, the heat is still there, right? In our case, sure your
brain wouldn't recognize it as blackness, but it could very well be that's
what you're seeing, though you don't know it. Not saying that it is what it
is, saying it possibly could be. Takin the heat analogy a bit further, if
you were to touch the stove, you'd probably burn your hand. Your hand
wouldn't recognize it as a feeling, no, but the burn still hapened... and
probably would leave a mark which would hurt on any other person's hand. But
because your hand has no sensory nerves on it, you wouldn't be able to tell
that it was supposed to hurt. In the same way, how do we know that the fact
that we see nothing isn't us seeing black, but not knowing what it is?
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:28 PM
Subject: Re: [Audyssey] blindness - Re:
AnnouncementfromDraconisEntertainment


I would think that if you used to be able to see, and you now get no 
signals from your eyes, your brain would say, You are seeing blackness. 
If you have never seen, your brain does not know blackness and so you don't 
identify it.  If your eyes could see something that you don't recognize as 
blackness, you would still see that something is there, but not know what 
it is.  Position your hand above a hot stove?  Fell heat.  Position a hand 
that has no sensory nerves above that same stove?  You do not feel a lack 
of heat due to not having nerves.  Instead, there is absolutely no sense of 
heat, cold, or in between.  There is nothing whatsoever.  The same with my 
eyes that have never seen.  They don't see nothingness, they see nothing.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou
Makes sense. But I think there's a difference between nothingness and 
nothing. Nothingness to me sounds like yu can see a vast expanse of empty 
space with nothing in it. But you can know that's an empty space with 
nothing because you have something to relate it to. Where you're standing. 
but nothing... is just that. I don't see a void. I don't see black. I see 
nothing. Or rather, I don't know if I see black or not... because my brain 
has no way of telling me if it's black or not.
- Original Message - 
From: Michael Taboada mich...@speedofsoundgaming.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:03 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment




Hi,
Personally I would say that even if you knew what blackness was, you'd 
still be seeing nothingness if you were total. For example I can see a bit 
out of my left eye, and know the color black, along with other colors. My 
right eye, however, has no perception at all. It's like I don't even have 
an eye there. If I close my left eye I see blackness, but no matter what 
happens my right eye sees nothing at all.

Hth,
-Michael.





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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
My brain does not tell me that anything is there.  Therefore, I don't see 
blackness.  It's like trying to play a computer game without turning your 
computer on.  What do I hear?  Nothing.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 3:02 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Makes sense. But I think there's a difference between nothingness and 
nothing. Nothingness to me sounds like yu can see a vast expanse of empty 
space with nothing in it. But you can know that's an empty space with 
nothing because you have something to relate it to. Where you're standing. 
but nothing... is just that. I don't see a void. I don't see black. I see 
nothing. Or rather, I don't know if I see black or not... because my brain 
has no way of telling me if it's black or not.
- Original Message - 
From: Michael Taboada mich...@speedofsoundgaming.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:03 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment




Hi,
Personally I would say that even if you knew what blackness was, you'd 
still be seeing nothingness if you were total. For example I can see a 
bit out of my left eye, and know the color black, along with other 
colors. My right eye, however, has no perception at all. It's like I 
don't even have an eye there. If I close my left eye I see blackness, but 
no matter what happens my right eye sees nothing at all.

Hth,
-Michael.





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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
To me, there is a difference between nothingness and nothing.  Nothingness 
is a space that contains nothing.  Nothing is not even a space or anything.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Michael Taboada mich...@speedofsoundgaming.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 3:03 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment




Hi,
Personally I would say that even if you knew what blackness was, you'd 
still be seeing nothingness if you were total. For example I can see a bit 
out of my left eye, and know the color black, along with other colors. My 
right eye, however, has no perception at all. It's like I don't even have 
an eye there. If I close my left eye I see blackness, but no matter what 
happens my right eye sees nothing at all.

Hth,
-Michael.


-Original Message- 
From: Clement Chou

Sent: Saturday, December 15, 2012 2:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment


Good analogy Charles... I like the heat one a lot. But whether you hand 
can

sense heat or not, the heat is still there, right? In our case, sure your
brain wouldn't recognize it as blackness, but it could very well be that's
what you're seeing, though you don't know it. Not saying that it is what 
it

is, saying it possibly could be. Takin the heat analogy a bit further, if
you were to touch the stove, you'd probably burn your hand. Your hand
wouldn't recognize it as a feeling, no, but the burn still hapened... and
probably would leave a mark which would hurt on any other person's hand. 
But
because your hand has no sensory nerves on it, you wouldn't be able to 
tell
that it was supposed to hurt. In the same way, how do we know that the 
fact

that we see nothing isn't us seeing black, but not knowing what it is?
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:28 PM
Subject: Re: [Audyssey] blindness - Re:
AnnouncementfromDraconisEntertainment


I would think that if you used to be able to see, and you now get no 
signals from your eyes, your brain would say, You are seeing blackness. 
If you have never seen, your brain does not know blackness and so you 
don't identify it.  If your eyes could see something that you don't 
recognize as blackness, you would still see that something is there, but 
not know what it is.  Position your hand above a hot stove?  Fell heat. 
Position a hand that has no sensory nerves above that same stove?  You do 
not feel a lack of heat due to not having nerves.  Instead, there is 
absolutely no sense of heat, cold, or in between.  There is nothing 
whatsoever.  The same with my eyes that have never seen.  They don't see 
nothingness, they see nothing.


---
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finished, you! are! finished!



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Re: [Audyssey] Minor note on ChangeReaction for Windows

2012-12-15 Thread Charles Rivard
$9.99 for Change Reaction is a good price, or, should I say that I will soon 
be robbing Draconis?  And I will let people know about this for a fee of 
$9.99.  (ornery grin in kidding)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:49 PM
Subject: [Audyssey] Minor note on ChangeReaction for Windows



Greetings gamers,

Just a brief note to let you know that the price of ChangeReaction has 
been change don our website to reflect the new pricing of the game. Anyone 
buying the old version on or after 12/December/2012, will be entitled to 
the upgrade to 2.0 for no additional cost.


Those who owned ChangeReaction prior to 12/December/2012 can upgrade for 
the new price of the game at $9.99.


We also hope that reducing the cost of our titles will reduce the rate at 
which they are pirated. If you know anyone playing our games illegally, 
please encourage them to support us by purchasing a license.


Thank you all for the tremendous support.


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[Audyssey] color in audio gaming - Re: Announcement from Draconis Entertainment

2012-12-15 Thread Charles Rivard
Do you play Shades of Doom?  To me, the fact that the wafers are of 
different colors means nothing other than the fact that you might have to 
use a green one, followed by a blue one, and so forth.  If the wafers were, 
let's say, rough, smooth, thick, and thin, there would be more of a meaning 
to me as far as getting an image of the chips.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:22 PM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



Hi Guys.

What does the blindness ability to see and interpret colour have to do 
with accessible gaming?  I joined a list to discuss accessibility in 
different games and audio games etc., not to see reams and reams of 
messages about whether a blind person can understand different colours in 
context.  For someone who has never seen, colours are just words to me. 
They have no meaning, they might as well be numbers or letters.  If we 
could bring this discussion to a close then I for one would be grateful.


All the best, Ibrahim.



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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Charles Rivard
Because, even if you did not know what it is, you would still see it.  We 
don't see it at all.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:31 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Good analogy Charles... I like the heat one a lot. But whether you hand 
can sense heat or not, the heat is still there, right? In our case, sure 
your brain wouldn't recognize it as blackness, but it could very well be 
that's what you're seeing, though you don't know it. Not saying that it is 
what it is, saying it possibly could be. Takin the heat analogy a bit 
further, if you were to touch the stove, you'd probably burn your hand. 
Your hand wouldn't recognize it as a feeling, no, but the burn still 
hapened... and probably would leave a mark which would hurt on any other 
person's hand. But because your hand has no sensory nerves on it, you 
wouldn't be able to tell that it was supposed to hurt. In the same way, 
how do we know that the fact that we see nothing isn't us seeing black, 
but not knowing what it is?
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 12:28 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



I would think that if you used to be able to see, and you now get no 
signals from your eyes, your brain would say, You are seeing blackness. 
If you have never seen, your brain does not know blackness and so you 
don't identify it.  If your eyes could see something that you don't 
recognize as blackness, you would still see that something is there, but 
not know what it is.  Position your hand above a hot stove?  Fell heat. 
Position a hand that has no sensory nerves above that same stove?  You do 
not feel a lack of heat due to not having nerves.  Instead, there is 
absolutely no sense of heat, cold, or in between.  There is nothing 
whatsoever.  The same with my eyes that have never seen.  They don't see 
nothingness, they see nothing.


---
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finished, you! are! finished!



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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Dennis Towne
Guys,

This thread has devolved into a discussion on the semantics and
meaning of words.  Nobody here is arguing about what's actually in
space, or what space is actually like - instead, you're arguing of
which word is the best to use to describe it.  Space is what it is,
and everyone pretty much knows what 'space' means in this context.  We
don't need a better word for it.

Similarly, what people see or don't see is determined simply and
absolutely by which neurons in the brain are firing in response to
which stimuli.  This is an absolute; neurons fire or they don't, and
we could argue over whether this is black, or blackness, or nothing,
or nothingness until the cows come home, but none of those words
describe what is actually happening in someone's head.

If you wish to continue the topic, I politely request that you move it
to a grammar or english semantics/etymology list where it might be
more appropriate.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Dec 15, 2012 at 1:50 PM, Charles Rivard wee1s...@fidnet.com wrote:
 Because, even if you did not know what it is, you would still see it.  We
 don't see it at all.

[cut rest of thread]

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[Audyssey] online gaming

2012-12-15 Thread shaun everiss

Hi all
an interesting article
stream link
http://www.radionz.co.nz/national/programmes/insight/audio/2541608/insight-for-16-december-2012-online-video-gaming.asx
vorbis link
http://podcast.radionz.co.nz/inst/inst-20121216-0812-insight_for_16_december_2012_-_online_video_gaming-00.ogg
mp3 link
http://podcast.radionz.co.nz/inst/inst-20121216-0812-insight_for_16_december_2012_-_online_video_gaming-048.mp3

This talks on how adicting gaming is getting.
This is from arcade right through to online gambling gaming.
My view is its all preasure.
Its why I don't start facebook or twitter, I know I'd get addicted.
And to be honest over 150% of my entire life right now is devoted to 
the computer as an audio/ communication platform.

Am I addicted?
One of the things that has saved me mostly has been the fact during 
most weeks most people are away at various jobs and such and I need 
for my own personal safety leave the headphones off.
I have never played all night, though my brother had for a stint and 
had it quite bad during his teen years.

He eventually got rsi and that effectively ended it.
I am not sure that controling how you game by taking equipment away 
or whatever is going to help.
There is all this gaming sports on youtube and other social things, 
still its interesting.
Saying all that I have never been able to wear headsets all day 
especially in the summer, sertainly not all the time.

The only possible danger is smuglers.
My real life is boring as heck, though now I have advanced to as 
powerfull ship as I can for my class its tailed off some.

And at any rate summer is coming.
thoughts people?


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[Audyssey] Mud Address.

2012-12-15 Thread lindsay_cowell
Hi all.

I fancy trying something different. If anyone plays any good muds, can they 
send me the address and port so that I can try something new?

Lindsay Cowell.


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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Sky Mundell
Hello, you menshened a couple of years ago that you would be developing a 
game called silver dollar. is that game still coming? looking forward to 
that one for sure!


-Original Message- 
From: Draconis Entertainment

Sent: Wednesday, December 12, 2012 5:06 AM
To: gamers@audyssey.org
Subject: [Audyssey] Announcement from Draconis Entertainment


The following is an expanded version of the announcement we have posted to 
our website with additional details. We will try to answer questions posted 
here to the best of our ability, but please keep in mind that we will not be 
going into great depth about unannounced future titles, as has always been 
our policy.


It has been a long time coming, but the dragon has awakened at last. Pull up 
a chair, and we'll fill you in on what we've been doing.


Draconis Entertainment has spent the last few years working on a 
next-generation game engine for audio gaming. We had several key goals in 
mind as we began working on this project.


* We wanted to future-proof our games. A game engine that could easily be 
maintained and kept current in-line with modern operating systems, 
eliminating the problems of incompatible or out-of-date dependencies was 
essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, and 
only supporting Windows was no longer satisfactory. Our new game engine will 
work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of 
game-style we chose to throw at it, and to build all future releases on top 
of the same core.
* We wanted to bring our prices down. If the game engine really was as 
capable as we designed it to be, this would mean more rapid development once 
the core of the engine was complete.


The enormity of this undertaking cannot be understated. The game engine will 
be continually enhanced and expanded as we release more and more titles. You 
will see our games grow in size and complexity with each release as we push 
the limits of what the engine is capable of.


To put this into perspective, the game engine itself, not counting any game 
specific code, currently spans over 130,000 lines of code.


The game engine has been under active testing by an incredible group of beta 
testers for the last two years, to whom we are enormously grateful. We could 
not have done this without them. Thank you all!


Looking ahead..

Our plan going forward is to begin releasing both new titles as well as 
expanded versions of old ones that have been rewritten from the ground up 
for the next-generation Draconis game engine.. As our focus has been on 
perfecting the engine, the first couple of titles will be new versions of 
some of our classic games with tons of new features, new audio, new modes of 
play, and so on. All-new titles will be coming very soon thereafter, with 
more classic titles staggered between new releases.


In general, we expect desktop titles to be released first for Mac OS X, 
followed soon after by Windows versions. Mobile games for iOS are also in 
development, as well as special mobile versions of games that have been 
traditionally meant for desktops.


Our desktop game development has been broken into two distinct fazes. 
Initial game design and development is now being done on Mac OS X with the 
primary coders and a team of beta testers, while a separate coder and set of 
Windows testers will work on the Windows release as the game's initial 
design and development wraps up.


It is with great excitement, that we are pleased to announce the immediate 
availability of our first Mac OS X title, which is expected to be available 
for Windows in the first quarter of 2013 as well.


ChangeReaction, Draconis Entertainment's classic audio puzzle game for the 
blind and visually impaired comes to OS X with new audio, three entirely 
different modes of game play, a host of new features, and a cheaper price 
tag!


Primarily intended for blind and visually impaired gamers, ChangeReaction is 
played via the keyboard and your ears. Navigate the game board with the 
arrow keys, dropping coins on the stacks to create chains of explosions and 
rack up higher and higher scores! Match three coins of the same denomination 
vertically or horizontally to trigger a chain reaction that blows up all 
adjacent coins of the same value! This game has no visual element. Use your 
fingers, ears, and wits to rack up the highest scores possible!


* Choose from three distinctly different variations of game play.
* All modes support three difficulty levels.
* In ChangeReaction Classic, clear the board of all coins before time runs 
out!
* In LooseChange, clearing the board just got a whole lot more difficult! 
Bombs explode on coin stacks and scatter their contents across the board for 
added challenge!
* In PayDay, try to keep the board from being cleared against all odds, and 
rack up overtime by clearing positions on the board which represent the 
hours of 

Re: [Audyssey] color in audio gaming - Re: Announcement from Draconis Entertainment

2012-12-15 Thread Thomas Ward
Hi Charles,

Interesting. I play Shades of Doom, but I think the fact they are
different colors has more meaning to me than their texture. When it
says blue wafer I automatically imagine a blue disc. If it says
green wafer I see a green disc in my head. This is where having been
sighted before adds a bit to the game play because I know exactly what
something like that looks like from a visual perspective. :D

After all back in the 90's when you picked up a pack of 3.5 inch
floppies you could get them all in straight black or you could get a
pack of multicolored discs such as blue, red, green, yellow, and
white. Its that pack of multicolor floppy discs I think of when I find
one in Shades of Doom as it sounds exactly like what David Greenwood
is describing.

Cheers!

On 12/15/12, Charles Rivard wee1s...@fidnet.com wrote:
 Do you play Shades of Doom?  To me, the fact that the wafers are of
 different colors means nothing other than the fact that you might have to
 use a green one, followed by a blue one, and so forth.  If the wafers were,

 let's say, rough, smooth, thick, and thin, there would be more of a meaning

 to me as far as getting an image of the chips.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! are! finished!

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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Clement Chou

Yeah, good point that... putting it that way it makes a lot of sense.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 1:50 PM
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment



Because, even if you did not know what it is, you would still see it.  We 
don't see it at all.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment

2012-12-15 Thread Clement Chou
Well put Tom... that's probably how I would put it if I was asked to analyse 
it. If you had sight I could very well imagine you still seeing black...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 9:04 PM
Subject: Re: [Audyssey] blindness - Re: Announcement 
fromDraconisEntertainment




Hi,

Shrugs. Apparently we will just have to agree to disagree on this
topic. I don't doubt that you do not see anything, but as for myself
after having had sight for a large part of my early life and then
losing my sight I perceive darkness or pitch black from my eyes.

It could be simply because my brain is use to having input from my
eyes, and as soon as that input was cut off my brain still attempts to
process that visual input as something useful. Someone who never saw
anything before simply doesn't mentally process anything from their
visual senses because that functionality was never turned on to begin
with. :D



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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Desiree Oudinot
Silver Dollar? That's the first I've heard of it. What was it supposed
to be about?

On 12/15/12, Sky Mundell s...@shaw.ca wrote:
 Hello, you menshened a couple of years ago that you would be developing a
 game called silver dollar. is that game still coming? looking forward to
 that one for sure!

 -Original Message-
 From: Draconis Entertainment
 Sent: Wednesday, December 12, 2012 5:06 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Announcement from Draconis Entertainment


 The following is an expanded version of the announcement we have posted to
 our website with additional details. We will try to answer questions posted

 here to the best of our ability, but please keep in mind that we will not be

 going into great depth about unannounced future titles, as has always been
 our policy.

 It has been a long time coming, but the dragon has awakened at last. Pull up

 a chair, and we'll fill you in on what we've been doing.

 Draconis Entertainment has spent the last few years working on a
 next-generation game engine for audio gaming. We had several key goals in
 mind as we began working on this project.

 * We wanted to future-proof our games. A game engine that could easily be
 maintained and kept current in-line with modern operating systems,
 eliminating the problems of incompatible or out-of-date dependencies was
 essential.
 * We wanted cross-platform compatibility. We are Mac users ourselves, and
 only supporting Windows was no longer satisfactory. Our new game engine will

 work on Mac OS X, Windows, and iOS devices.
 * We wanted a game engine so flexible that it would support any kind of
 game-style we chose to throw at it, and to build all future releases on top

 of the same core.
 * We wanted to bring our prices down. If the game engine really was as
 capable as we designed it to be, this would mean more rapid development once

 the core of the engine was complete.

 The enormity of this undertaking cannot be understated. The game engine will

 be continually enhanced and expanded as we release more and more titles. You

 will see our games grow in size and complexity with each release as we push

 the limits of what the engine is capable of.

 To put this into perspective, the game engine itself, not counting any game

 specific code, currently spans over 130,000 lines of code.

 The game engine has been under active testing by an incredible group of beta

 testers for the last two years, to whom we are enormously grateful. We could

 not have done this without them. Thank you all!

 Looking ahead..

 Our plan going forward is to begin releasing both new titles as well as
 expanded versions of old ones that have been rewritten from the ground up
 for the next-generation Draconis game engine.. As our focus has been on
 perfecting the engine, the first couple of titles will be new versions of
 some of our classic games with tons of new features, new audio, new modes of

 play, and so on. All-new titles will be coming very soon thereafter, with
 more classic titles staggered between new releases.

 In general, we expect desktop titles to be released first for Mac OS X,
 followed soon after by Windows versions. Mobile games for iOS are also in
 development, as well as special mobile versions of games that have been
 traditionally meant for desktops.

 Our desktop game development has been broken into two distinct fazes.
 Initial game design and development is now being done on Mac OS X with the
 primary coders and a team of beta testers, while a separate coder and set of

 Windows testers will work on the Windows release as the game's initial
 design and development wraps up.

 It is with great excitement, that we are pleased to announce the immediate
 availability of our first Mac OS X title, which is expected to be available

 for Windows in the first quarter of 2013 as well.

 ChangeReaction, Draconis Entertainment's classic audio puzzle game for the
 blind and visually impaired comes to OS X with new audio, three entirely
 different modes of game play, a host of new features, and a cheaper price
 tag!

 Primarily intended for blind and visually impaired gamers, ChangeReaction is

 played via the keyboard and your ears. Navigate the game board with the
 arrow keys, dropping coins on the stacks to create chains of explosions and

 rack up higher and higher scores! Match three coins of the same denomination

 vertically or horizontally to trigger a chain reaction that blows up all
 adjacent coins of the same value! This game has no visual element. Use your

 fingers, ears, and wits to rack up the highest scores possible!

 * Choose from three distinctly different variations of game play.
 * All modes support three difficulty levels.
 * In ChangeReaction Classic, clear the board of all coins before time runs
 out!
 * In LooseChange, clearing the board just got a whole lot more difficult!
 Bombs explode on coin stacks and scatter their contents across the board for

 added challenge!

Re: [Audyssey] Mud Address.

2012-12-15 Thread Darren Harris
hi,

try star conquest.

moo.squidsoft.net port .

Sent from my iPad

On 16 Dec 2012, at 00:15, lindsay_cow...@btinternet.com wrote:

 Hi all.
 
 I fancy trying something different. If anyone plays any good muds, can they 
 send me the address and port so that I can try something new?
 
 Lindsay Cowell.
 
 
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Ibrahim Gucukoglu

Hi.

The only silver dollar I've heard of is the Silver Dollar Saloon featured in 
the pinball classic, party pack and Monkey Business games.  Its the saloon 
featured in the western scenarios, oh and of course the intro seen for Alien 
Outback and the sound scheme in the Ultimate Soundoku LOLOL.


All the best, Ibrahim.

-Original Message- 
From: Sky Mundell

Sent: Sunday, December 16, 2012 4:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hello, you menshened a couple of years ago that you would be developing a
game called silver dollar. is that game still coming? looking forward to
that one for sure!

-Original Message- 
From: Draconis Entertainment

Sent: Wednesday, December 12, 2012 5:06 AM
To: gamers@audyssey.org
Subject: [Audyssey] Announcement from Draconis Entertainment


The following is an expanded version of the announcement we have posted to
our website with additional details. We will try to answer questions posted
here to the best of our ability, but please keep in mind that we will not be
going into great depth about unannounced future titles, as has always been
our policy.

It has been a long time coming, but the dragon has awakened at last. Pull up
a chair, and we'll fill you in on what we've been doing.

Draconis Entertainment has spent the last few years working on a
next-generation game engine for audio gaming. We had several key goals in
mind as we began working on this project.

* We wanted to future-proof our games. A game engine that could easily be
maintained and kept current in-line with modern operating systems,
eliminating the problems of incompatible or out-of-date dependencies was
essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, and
only supporting Windows was no longer satisfactory. Our new game engine will
work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of
game-style we chose to throw at it, and to build all future releases on top
of the same core.
* We wanted to bring our prices down. If the game engine really was as
capable as we designed it to be, this would mean more rapid development once
the core of the engine was complete.

The enormity of this undertaking cannot be understated. The game engine will
be continually enhanced and expanded as we release more and more titles. You
will see our games grow in size and complexity with each release as we push
the limits of what the engine is capable of.

To put this into perspective, the game engine itself, not counting any game
specific code, currently spans over 130,000 lines of code.

The game engine has been under active testing by an incredible group of beta
testers for the last two years, to whom we are enormously grateful. We could
not have done this without them. Thank you all!

Looking ahead..

Our plan going forward is to begin releasing both new titles as well as
expanded versions of old ones that have been rewritten from the ground up
for the next-generation Draconis game engine.. As our focus has been on
perfecting the engine, the first couple of titles will be new versions of
some of our classic games with tons of new features, new audio, new modes of
play, and so on. All-new titles will be coming very soon thereafter, with
more classic titles staggered between new releases.

In general, we expect desktop titles to be released first for Mac OS X,
followed soon after by Windows versions. Mobile games for iOS are also in
development, as well as special mobile versions of games that have been
traditionally meant for desktops.

Our desktop game development has been broken into two distinct fazes.
Initial game design and development is now being done on Mac OS X with the
primary coders and a team of beta testers, while a separate coder and set of
Windows testers will work on the Windows release as the game's initial
design and development wraps up.

It is with great excitement, that we are pleased to announce the immediate
availability of our first Mac OS X title, which is expected to be available
for Windows in the first quarter of 2013 as well.

ChangeReaction, Draconis Entertainment's classic audio puzzle game for the
blind and visually impaired comes to OS X with new audio, three entirely
different modes of game play, a host of new features, and a cheaper price
tag!

Primarily intended for blind and visually impaired gamers, ChangeReaction is
played via the keyboard and your ears. Navigate the game board with the
arrow keys, dropping coins on the stacks to create chains of explosions and
rack up higher and higher scores! Match three coins of the same denomination
vertically or horizontally to trigger a chain reaction that blows up all
adjacent coins of the same value! This game has no visual element. Use your
fingers, ears, and wits to rack up the highest scores possible!

* Choose from three distinctly different variations of game play.
* All modes 

[Audyssey] alter aeon slot machines?

2012-12-15 Thread Jess Varnell
hi list. I saw on twitter someone talked about winning gold in alter aeon slot 
machines. Where are the slot machines in the game? Any help with this would be 
greatly appreciated. Thanks much.

jess
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[Audyssey] help with soundoku.

2012-12-15 Thread Ian McNamara
Hello all has anyone managed to get the sound oku game running on windows 
seven. I am asking this on behalf of a friend.

thanks very much.

Ian McNamara
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Dallas O'Brien
an interesting question to pose here, is with this new engine, are we
going to be heading towards online play, as the rest of the mainstream
gaming world has been for many years now? i mean, sure, playing  a
game on my own is fun sometimes, but online playability just brings
something a computer player can't.
dallas


On 13/12/2012, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi,
 Sure you can have demos. Just look at all the games that are called xxx free

 with a version called xxx pro. What would you consider the free version but

 a demo.
 Hth,
 -Michael.


 -Original Message-
 From: Bryan Peterson
 Sent: Wednesday, December 12, 2012 1:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Announcement from Draconis Entertainment

 I think in order for that to work in the App store there would have to
 be two separate versions the way there are with Super Liam. The one
 would be the demo ad then the full version. But from what I've seen the
 App Store doesn't really allow for demos. Someone feel free to correct
 me though if I'm wrong.
 On 12/12/2012 12:09 PM, Brandon Misch wrote:
 any plans on providing users with a playable demo so users can try before

 they buy like in the windows versions?

 On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com
 wrote:

 This is great news. Change Reaction was always one of my favorite
 Draconus titles, so it's as good a place as any to start with. I'm
 slightly disappointed that the Mac version was the first to come out,
 since I'm a Windows user, but I'll definitely be looking forward to
 the Windows version, and I'm sure it will be worth the wait.
 I, too, am hoping that the pinball games are the next to be updated,
 because they are awesome, and I can't play them anymore. they crash
 with Windows 7.

 On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com
 wrote:
 The following is an expanded version of the announcement we have posted

 to
 our website with additional details. We will try to answer questions
 posted
 here to the best of our ability, but please keep in mind that we will
 not be
 going into great depth about unannounced future titles, as has always
 been
 our policy.

 It has been a long time coming, but the dragon has awakened at last.
 Pull up
 a chair, and we'll fill you in on what we've been doing.

 Draconis Entertainment has spent the last few years working on a
 next-generation game engine for audio gaming. We had several key goals
 in
 mind as we began working on this project.

 * We wanted to future-proof our games. A game engine that could easily
 be
 maintained and kept current in-line with modern operating systems,
 eliminating the problems of incompatible or out-of-date dependencies
 was
 essential.
 * We wanted cross-platform compatibility. We are Mac users ourselves,
 and
 only supporting Windows was no longer satisfactory. Our new game engine

 will
 work on Mac OS X, Windows, and iOS devices.
 * We wanted a game engine so flexible that it would support any kind of
 game-style we chose to throw at it, and to build all future releases on

 top
 of the same core.
 * We wanted to bring our prices down. If the game engine really was as
 capable as we designed it to be, this would mean more rapid development

 once
 the core of the engine was complete.

 The enormity of this undertaking cannot be understated. The game engine

 will
 be continually enhanced and expanded as we release more and more titles.

 You
 will see our games grow in size and complexity with each release as we
 push
 the limits of what the engine is capable of.

 To put this into perspective, the game engine itself, not counting any
 game
 specific code, currently spans over 130,000 lines of code.

 The game engine has been under active testing by an incredible group of

 beta
 testers for the last two years, to whom we are enormously grateful. We
 could
 not have done this without them. Thank you all!

 Looking ahead..

 Our plan going forward is to begin releasing both new titles as well as
 expanded versions of old ones that have been rewritten from the ground
 up
 for the next-generation Draconis game engine.. As our focus has been on
 perfecting the engine, the first couple of titles will be new versions
 of
 some of our classic games with tons of new features, new audio, new
 modes of
 play, and so on. All-new titles will be coming very soon thereafter,
 with
 more classic titles staggered between new releases.

 In general, we expect desktop titles to be released first for Mac OS X,
 followed soon after by Windows versions. Mobile games for iOS are also
 in
 development, as well as special mobile versions of games that have been
 traditionally meant for desktops.

 Our desktop game development has been broken into two distinct fazes.
 Initial game design and development is now being done on Mac OS X with
 the
 primary coders and a team of beta testers, while a separate coder and
 set of
 Windows testers 

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-15 Thread dark

Hi dakotah.

this game does sound pretty awsome actually. Just a couple of questions.

Firstly, how do you know where the various asteroids, enemmy ships etc are? 
or where you are flying? You mention the game as being 2D, but is it 2D 
vertically, are their read coordionates? What about planets, starbases, suns 
and other steller objects in the game to interact with?


I'd love an exploration space flight game with ship mechanics etc, even if 
it did have pvp elements, (sinse from your description it doesn't sound like 
pvp can ruin your game), but I'm still a little unsure sure on how the 
actual flying works from what you've said.


Also, you mention these urncoins which you use to buy stuff, other than 
those is the game itself free to try? or is there an initial fee for the ap.


All the best,

Dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 12:55 AM
Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game



Imagine, you guide your thumbs over the controls, the cool glass
heating up as you try to make it through the deadly crossfire of four
fighters. Wheeling your ship around suddenly, you take out the two on
your right. You launch a mine which takes out the one on your left,
but then everything goes up in smoke as the one behind you fires,
obliterating your fighter. You're not dead, not yet, but you're out of
the game for a few moments as your ship respawns elsewhere.

ErnCon is a multi-player space simulation fought in two dimensions.
There are currently a grand total of eighteen ships at present,
standard, premium color, and elite versions of three fighters and
three mechs.
The fighters and mechs both have the same stearing controls, a virtual
stick in the bottom left corner about two inches square, but the
fighters and mechs fire in a slightly different way from one another.
The firing area is a control about two inches square in the right
corner. On a fighter, pressing anywhere in this area fires your
primary weapon, which has infinite ammunition, out of the ship in the
direction it's currently facing. The weapons actually fire a real,
traceable burst of energy, meaning that it takes a little time to hit
the target. The mechs fire similarly, but their firing area is
actually another control stick, meaning that if you press in the
bottom right corner, you fire southeast, no matter whether your mech
is facing that direction, another direction, or making a sweeping turn
to line up that perfect shot on the enemy destroyer you just found.
Additional weapons are fired independently with controls just above
your main firing area, one just above and the second above that. The
Quit button is barely above the top weapons firing button, but it
beeps when pressed, and canceling it means pressing along the bottom
edge on the left part of the main weapons' firing area. This elicits
another tone, by which you know you successfully didn't quit. There is
also a button that essentially fires your afterburners. This button is
at the top left corner of your primary weapon's firing controls and
makes a kind of prolonged blat sound. The boost in speed doesn't last
much longer than the sound, so it's a pretty good indicator.

The gameplay requires voiceover to be turned off, but it wouldn't
provide much in the way of useful information anyway. Also, the
developer is tremendously good about accepting and integrating
feedback and genuinely believes that his app should be accessible to
us.
There are two forms of currency, Coins and ErnCoins. Coins are
standard in-game money, earned by completing missions, whereas
ErnCoins are used to purchase premium items or more Coins. ErnCoins
are also occasionally available through his new Daily Challenge
feature.

Most of the sounds in the app are self-explanatory. When ships or
asteroids explode, they free gems and power-ups. If a gem is
collected, it makes a litle pinging sound. If a power-up is collected,
it makes a tiny sort of alarm sound.
As of right now, hitting some asteroids and all enemies makes a
similar sound, which you also hear if you are hit, but with positional
sound (stereo positioning) you can usually tell the difference between
hitting something and being hit.
If you hit an asteroid, you might hear that sound I mentioned, or you
might hear a single explosion sound. Enemies exploding makes a
fast-paced series of explosions, unless they are larger ships, like
capital ships or freighters, in which case the explosion sequence is
longer, and the sounds are farther apart. Your ship exploding has a
short series of sounds associated with it, and your controls go dead.
You'll regenerate after a few seconds, so no need to worry. There
isn't a sound, right now, to tell you you've regenerated, but since
you can shoot again, there's no real need.

When the time limit on a mission runs out, or when you are destroyed
during Survival mode, your controls 

[Audyssey] Xmas season on Cyberassault and various updates

2012-12-15 Thread Johnny Tai
Hi gamers; Here's what's up on Cyberassault mud:
cyberassault.org
port 1
--
Xmas gifting has been turned on!
From now till Jan 1st, mobs will randomly drop gifts when defeated. These
gifts can be opened by the 'unwrap gift' command, and you may receive bonus
xp, superb items, units, practice sessions, or even extra hp and other
stats!
The more you kill, the more you'll get, so get cracking today!
 
Also new: Vehicles are now fully functional, with working gps units and fuel
calculation- some vehicles will even take you into space!
 
Global events: This from our help page:
Events are global quests that happen randomly or on a set hour.
The mud currently has four global events happening, ranging from hourly to
daily.
The rewards for taking part in an event is usually great.
For the first two events, see help rainbow and help lightsaber.
The third event is the tyranid invasion of Earth which takes place every
hour or so-
listen to radio 99 for the announcement when the event starts.
The last and biggest event is the brand new Rift Event:
Every so often, some outsider forces will try to invade this universe
through time/space rifts.
Players must find these rifts, close them using the close rift command,
and defeat the invading enemies.
When this event is on, typing eventinfo will display the status of the event
such as where rifts and enemies are.
Collect shards from this event to exchange for goodies/qps/xp later!
Note: The Rift Event can range from level10 to insanely tough enemies, so
make sure to check eventinfo before charging into battle!
Rifts cannot be closed until the room is clear of mobs

 
Newbie area changes: Newly created characters now have two exclusive areas
to play in with unique quests and recall point!
 
Area updates:
Terminator area now has a resistance HQ and alot more additional fames, mobs
and gear.
 
Tyranid Hiveship is now complete and is a very high level and challenging
zone to play in.
 
Coming Soon: Vehicle Combat!
 
Come See us, at cyberassault.org port 1.
 
 
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to

book your appointment today!

*Also Offering Private Self Defense Training!*

 

johnnyti...@shaw.ca

 

1-604-275-2795

 

 http://hubpages.com/profile/Johnny+ST.+Tai
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Listen to, or buy our music at:

 

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http://www.youtube.com/watch?
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v=XFgXYTL6MiQfeature=relmfu

 

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 http://www.alteraeon.com/fanfic/ http://www.alteraeon.com/fanfic/

 

 http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366
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http://www.fictionpress.com/u/330245/JSTiger

 

Not perfect, but honorable.

Not wealthy, but very happy.

Not successful, but confident.

Not famous, but popular.

 
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Re: [Audyssey] Shades of doom audio review.

2012-12-15 Thread Lori Duncan
Hi Dark,I think that's terrible they arn't either, hows about you starting 
up your own site  audiogames.net presents. dark tech!!!  As for my 
voice being let losse on the net, it's a strange feeling,especially as I 
just had to explain the word Podcast to my Dad :)


--
From: dark d...@xgam.org
Sent: Sunday, December 09, 2012 10:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Lori.
Okay, I've added the link, people will be  able to  hear your review on 
the db page now. Actually it'll be good to have a new one sinse blind cool 
tech seems to be no longer hosting stuff which isn't good.


All the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2012 2:20 PM
Subject: Re: [Audyssey] Shades of doom audio review.




Hi Dark, here is the link: 
https://dl.dropbox.com/u/11041398/Shades%20of%20doom%20audio%20review.mp3


Enjoy.

--
From: dark d...@xgam.org
Sent: Sunday, December 09, 2012 7:58 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi lori.

I'd be glad too. would you mind please resending the link, sinse like a 
fool I've deleted it by mistake from my inbox.


All the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2012 6:45 AM
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Dark, lol I probably did get carried away in the descriptions of 
sound placement, there's 1 lady I know from Sense, she's a member and 
though she's blind her ears are super sensitive, even more so than 
mine, and I'm so used to explaining sounds to her through audio that 
the habbit of explaining has sort of stuck, but I will remember to 
bemore first person in the future :)


Feel free to add my review to the Shades of Doom webpage, I'd feel 
really honoured.  :)


--
From: dark d...@xgam.org
Sent: Sunday, December 09, 2012 5:48 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.

Well I don't know whether your safe lori, we might have to  install 
some security cameras just to keep track of you :d.


Seriously, what I meant  by the first person perspective is the way 
that you here everything in the game from the point of view of the 
agent himself, can turn a full 360 degrees and aime, and walk 
whichever way you want. Setting out the movement and the  limits of 
that view where for instance you need to sidestep to hit targits or 
spin around to hit things behind you culd be a good idea I think, 
sinse a person who's not played such games before might not get the 
full overview without some more explanation.


Just a miner point though, and it's stil a pretty good review.

all the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 08, 2012 11:00 PM
Subject: Re: [Audyssey] Shades of doom audio review.




Hi Dark, yes the link is going to stay there for all time if I can 
lol. Could you explain what you mean by more of first person 
perspective? Do you mean I should describe more function keys and 
such like, or is it to do with gameplay?  Also, ask yourself this 
question, am I safe on audiogames.net :)


--
From: dark d...@xgam.org
Sent: Saturday, December 08, 2012 10:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Lori.

Nice recording, personally I didn't find the buz a problem, it was 
noticeable, but no worse than on some other reviews I've heard.


For future reference My only real cryticism is that you might 
considder giving a little more  explanation of the first person 
perspective, if this review is intended for novices at gaming, 
particularly considdering that shades is usually one of the best 
games to get into first person games with, indeed when I've recorded 
reviews myself in the past I've often found having a vague plan of 
what I will do and what to say before hand to be useful because I do 
tend to ramble on! :D.


Other than that however, what you've done is fine.

Is this dropbox link you've provided intended for perminant hosting? 
if so, i'll be glad to add a link to your review to the shades of 
doom page on audiogames.net.


All the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, December 08, 2012 5:22 PM
Subject: [Audyssey] Shades of doom audio review.


Hello gamers, today I was feeling bored, so thought I'd record a 
review of Shades of Doom 1.2 from 

Re: [Audyssey] Shades of doom audio review.

2012-12-15 Thread Lori Duncan

Hi, why were you surprised?

--
From: Jewel jewelbla...@kinect.co.nz
Sent: Monday, December 10, 2012 12:14 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.



I was very surprised to find that Lori Duncan was a woman.
What does the WHOOP--WHOOP   sound
mean?

  Jewel
--
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Monday, December 10, 2012 3:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Dark, here is the link:
https://dl.dropbox.com/u/11041398/Shades%20of%20doom%20audio%20review.mp3

Enjoy.

--
From: dark d...@xgam.org
Sent: Sunday, December 09, 2012 7:58 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi lori.

I'd be glad too. would you mind please resending the link, sinse like a
fool I've deleted it by mistake from my inbox.

All the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2012 6:45 AM
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Dark, lol I probably did get carried away in the descriptions of 
sound

placement, there's 1 lady I know from Sense, she's a member and though
she's blind her ears are super sensitive, even more so than mine, and 
I'm

so used to explaining sounds to her through audio that the habbit of
explaining has sort of stuck, but I will remember to bemore first person
in the future :)

Feel free to add my review to the Shades of Doom webpage, I'd feel 
really

honoured.  :)

--
From: dark d...@xgam.org
Sent: Sunday, December 09, 2012 5:48 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.

Well I don't know whether your safe lori, we might have to  install 
some

security cameras just to keep track of you :d.

Seriously, what I meant  by the first person perspective is the way 
that

you here everything in the game from the point of view of the agent
himself, can turn a full 360 degrees and aime, and walk whichever way
you want. Setting out the movement and the  limits of that view where
for instance you need to sidestep to hit targits or spin around to hit
things behind you culd be a good idea I think, sinse a person who's not
played such games before might not get the full overview  without some
more explanation.

Just a miner point though, and it's stil a pretty good review.

all the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 08, 2012 11:00 PM
Subject: Re: [Audyssey] Shades of doom audio review.




Hi Dark, yes the link is going to stay there for all time if I can 
lol.

Could you explain what you mean by more of first person perspective?
Do you mean I should describe more function keys and such like, or is
it to do with gameplay?  Also, ask yourself this question, am I safe 
on

audiogames.net :)

--
From: dark d...@xgam.org
Sent: Saturday, December 08, 2012 10:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Lori.

Nice recording, personally I didn't find the buz a problem, it was
noticeable, but no worse than on some other reviews I've heard.

For future reference My only real cryticism is that you might
considder giving a little more  explanation of the first person
perspective, if this review is intended for novices at gaming,
particularly considdering that shades is usually one of the best 
games
to get into first person games with, indeed when I've recorded 
reviews
myself in the past I've often found having a vague plan of what I 
will

do and what to say before hand to be useful because I do tend to
ramble on! :D.

Other than that however, what you've done is fine.

Is this dropbox link you've provided intended for perminant hosting?
if so, i'll be glad to add a link to your review to the shades of 
doom

page on audiogames.net.

All the best,

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, December 08, 2012 5:22 PM
Subject: [Audyssey] Shades of doom audio review.



Hello gamers, today I was feeling bored, so thought I'd record a
review of Shades of Doom 1.2 from GMA games, which I'm also going to
post on my blog for Sense Scotland, which is a charity I work for in
the uk.  I thought though I'd like some feedback from the gaming
comunity first though, en case there's anything I could do better, 
or

anything you'd like to see included.  I realise Shades of Doom is
quite a well known game now for some, but the people 

Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Liam Erven
The app store does not allow for demos, but may allow for a free or lite
version.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael
Taboada
Sent: Wednesday, December 12, 2012 1:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi,
Sure you can have demos. Just look at all the games that are called xxx free

with a version called xxx pro. What would you consider the free version but 
a demo.
Hth,
-Michael.


-Original Message- 
From: Bryan Peterson
Sent: Wednesday, December 12, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

I think in order for that to work in the App store there would have to
be two separate versions the way there are with Super Liam. The one
would be the demo ad then the full version. But from what I've seen the
App Store doesn't really allow for demos. Someone feel free to correct
me though if I'm wrong.
On 12/12/2012 12:09 PM, Brandon Misch wrote:
 any plans on providing users with a playable demo so users can try before 
 they buy like in the windows versions?

 On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com 
 wrote:

 This is great news. Change Reaction was always one of my favorite
 Draconus titles, so it's as good a place as any to start with. I'm
 slightly disappointed that the Mac version was the first to come out,
 since I'm a Windows user, but I'll definitely be looking forward to
 the Windows version, and I'm sure it will be worth the wait.
 I, too, am hoping that the pinball games are the next to be updated,
 because they are awesome, and I can't play them anymore. they crash
 with Windows 7.

 On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com 
 wrote:
 The following is an expanded version of the announcement we have posted 
 to
 our website with additional details. We will try to answer questions 
 posted
 here to the best of our ability, but please keep in mind that we will 
 not be
 going into great depth about unannounced future titles, as has always 
 been
 our policy.

 It has been a long time coming, but the dragon has awakened at last. 
 Pull up
 a chair, and we'll fill you in on what we've been doing.

 Draconis Entertainment has spent the last few years working on a
 next-generation game engine for audio gaming. We had several key goals 
 in
 mind as we began working on this project.

 * We wanted to future-proof our games. A game engine that could easily 
 be
 maintained and kept current in-line with modern operating systems,
 eliminating the problems of incompatible or out-of-date dependencies was
 essential.
 * We wanted cross-platform compatibility. We are Mac users ourselves, 
 and
 only supporting Windows was no longer satisfactory. Our new game engine 
 will
 work on Mac OS X, Windows, and iOS devices.
 * We wanted a game engine so flexible that it would support any kind of
 game-style we chose to throw at it, and to build all future releases on 
 top
 of the same core.
 * We wanted to bring our prices down. If the game engine really was as
 capable as we designed it to be, this would mean more rapid development 
 once
 the core of the engine was complete.

 The enormity of this undertaking cannot be understated. The game engine 
 will
 be continually enhanced and expanded as we release more and more titles.

 You
 will see our games grow in size and complexity with each release as we 
 push
 the limits of what the engine is capable of.

 To put this into perspective, the game engine itself, not counting any 
 game
 specific code, currently spans over 130,000 lines of code.

 The game engine has been under active testing by an incredible group of 
 beta
 testers for the last two years, to whom we are enormously grateful. We 
 could
 not have done this without them. Thank you all!

 Looking ahead..

 Our plan going forward is to begin releasing both new titles as well as
 expanded versions of old ones that have been rewritten from the ground 
 up
 for the next-generation Draconis game engine.. As our focus has been on
 perfecting the engine, the first couple of titles will be new versions 
 of
 some of our classic games with tons of new features, new audio, new 
 modes of
 play, and so on. All-new titles will be coming very soon thereafter, 
 with
 more classic titles staggered between new releases.

 In general, we expect desktop titles to be released first for Mac OS X,
 followed soon after by Windows versions. Mobile games for iOS are also 
 in
 development, as well as special mobile versions of games that have been
 traditionally meant for desktops.

 Our desktop game development has been broken into two distinct fazes.
 Initial game design and development is now being done on Mac OS X with 
 the
 primary coders and a team of beta testers, while a separate coder and 
 set of
 Windows testers will work on the Windows release as the game's initial
 

[Audyssey] Help with baseball.

2012-12-15 Thread michael barnes

Hello, I need a little help please.
I am playing BariBariBaseball, and I would like to know when batting 
manuelly do you have to have the num lock off?

When I have it on it makes a ding sound like you can't use the keys.
Thanks!

---
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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Sky Mundell
Hello, I was just asking if the guys at draconess were going to be 
developing a wild west game simular to the Grizzly Gulch game. yes, that's 
true that the silver dollar salloon is in the pinball and monkey business 
games. the problem with these old west in the games unlike grizzly gulch is 
that they're limmitted in what you can do. in grizlly gulch, you could enter 
the bank, General Store, Marshals office, saloon, etc. You could also catch 
robbers and go on bounty missions. in the ESP pinball tables and in the 
monkey wildWest. You can only enter the saloon,  blacksnith shop, horse 
stable. no bank, no opertunities to to go on bounty missions. as far as I am 
concerned, their has not been an update to grizzly gulch in a long long 
time.


-Original Message- 
From: Ibrahim Gucukoglu

Sent: Saturday, December 15, 2012 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi.

The only silver dollar I've heard of is the Silver Dollar Saloon featured in
the pinball classic, party pack and Monkey Business games.  Its the saloon
featured in the western scenarios, oh and of course the intro seen for Alien
Outback and the sound scheme in the Ultimate Soundoku LOLOL.

All the best, Ibrahim.

-Original Message- 
From: Sky Mundell

Sent: Sunday, December 16, 2012 4:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hello, you menshened a couple of years ago that you would be developing a
game called silver dollar. is that game still coming? looking forward to
that one for sure!

-Original Message- 
From: Draconis Entertainment

Sent: Wednesday, December 12, 2012 5:06 AM
To: gamers@audyssey.org
Subject: [Audyssey] Announcement from Draconis Entertainment


The following is an expanded version of the announcement we have posted to
our website with additional details. We will try to answer questions posted
here to the best of our ability, but please keep in mind that we will not be
going into great depth about unannounced future titles, as has always been
our policy.

It has been a long time coming, but the dragon has awakened at last. Pull up
a chair, and we'll fill you in on what we've been doing.

Draconis Entertainment has spent the last few years working on a
next-generation game engine for audio gaming. We had several key goals in
mind as we began working on this project.

* We wanted to future-proof our games. A game engine that could easily be
maintained and kept current in-line with modern operating systems,
eliminating the problems of incompatible or out-of-date dependencies was
essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, and
only supporting Windows was no longer satisfactory. Our new game engine will
work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of
game-style we chose to throw at it, and to build all future releases on top
of the same core.
* We wanted to bring our prices down. If the game engine really was as
capable as we designed it to be, this would mean more rapid development once
the core of the engine was complete.

The enormity of this undertaking cannot be understated. The game engine will
be continually enhanced and expanded as we release more and more titles. You
will see our games grow in size and complexity with each release as we push
the limits of what the engine is capable of.

To put this into perspective, the game engine itself, not counting any game
specific code, currently spans over 130,000 lines of code.

The game engine has been under active testing by an incredible group of beta
testers for the last two years, to whom we are enormously grateful. We could
not have done this without them. Thank you all!

Looking ahead..

Our plan going forward is to begin releasing both new titles as well as
expanded versions of old ones that have been rewritten from the ground up
for the next-generation Draconis game engine.. As our focus has been on
perfecting the engine, the first couple of titles will be new versions of
some of our classic games with tons of new features, new audio, new modes of
play, and so on. All-new titles will be coming very soon thereafter, with
more classic titles staggered between new releases.

In general, we expect desktop titles to be released first for Mac OS X,
followed soon after by Windows versions. Mobile games for iOS are also in
development, as well as special mobile versions of games that have been
traditionally meant for desktops.

Our desktop game development has been broken into two distinct fazes.
Initial game design and development is now being done on Mac OS X with the
primary coders and a team of beta testers, while a separate coder and set of
Windows testers will work on the Windows release as the game's initial
design and development wraps up.

It is with great excitement, that we are pleased to announce the immediate