Re: [Audyssey] SPECIAL NEWS BULLETIN
I'm afraid I agree with Liam, Dennis and Kay. This isn't the place for such news. Of course, on audiogames.net this is exactly why we have an offtopic section of the forum, so that these sorts of things can be discussed in their appropriate area, but for a one subject only mailing list that does not seem the case. Plus of course, sinse people on this list are from all different countries all over the world, if we started making allowances for tragic announcements we'd get a fair few of them. For example, a couple of weeks ago a house in manchester was set on fire by an arsonist and a family of five including three children died, yet I didn't announce on this list, and I'm pretty sure the same could be said rom members from many other parts of the world as well. So, while I'm really sorry to hear about this, audeasy just isn't the place. After all such an incident is likely to get a mention on the British news too,. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
I'm afraid not tom, you are absolutely dead wrong about that, because while the experience of lack of experience of light entering the eye is similar, a blind person is not likely to be eaten by a grue, where as someone locked in a closet where it is pitch dark certainly is! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement from Draconis Entertainment
Hi charles. that lack of anything is! for a sighted person like seeing black, ust the same for a deaf person (assuming they don't have any buz or other tones in their ears), that they hear nothing and so hear silence. Just as however the silence in a series of sounds is only emphasized by the sounds around it however, the absense of light that is black only takes on meaning when it's seen in respect to other objects. That is why in one sense it is true tha t a totally blind person sees nothing but black, but in another sense it is utterly false because black, even though it is an absense only exists by a cntrast to the existant colours around it. Hope this makes sense. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super egghunt was: Re: AnnouncementfromDraconisEntertainment
Actually I am quite aware that arcade games covers everything from mechanical air hocky, to test your strength machines, to light gun operated shooting galleries. that was why I explicitely stated that such was my own deffinition of arcade games. From a technical standpoint you could create an arcade game in any genre. For example, there used to be a very expensive virtual reality arcade rp game called legend quest, and I've certainly seen a huge, mechanical real mech simulator also using vr. thus even something like lone wolf could conceiveably be considdered an arcade game sinse I have seen similar games in custom cabinets in arcades. Such a deffinition however, is far too broard in game genre terms to really be any use. Remember, that when writing the genre descriptions for audiogames.net I was attempting to come up with catagorizations that would help people find different sorts of games they liked. For example, I have certainly seen several sports style arcade games from golf, to ffootball to baseball, yet if somebody goes to audiogames.net and looks for sports games it won't help them if jjim kitchin's baseball is in the same catagory as super egghunt. Thus, it seemd reasonable to me to use the name arcade games as a catagorization termm specifically for games that resemble the classics of the 80's, even though I am quite aware that in reality there are far more types of games in arcades than just those. I suppose I could make up some sort of weerd term, point games, casual action games, score games or the like, but that seems a little silly when to many people arcade style means exactly that. It is a term which reviewers and crytics of games have used for years, which is why I thought it made sense as a catagory even though technically none! of the games we have is an arcade game because they are not housed in an arcade cabinet which accepts coins. Hope this makes sense. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment
Hi charles. A person looking into outer space would see blackness intersperced with a lot of very small lights, that is stars, accept that for me owing to the badness of my remaining vision I've only ever seen stars a couple of times because it has to be very clear, (indeed once was up in the alps), though that did make it quite a profound experience. Portraying the emptiness of space in audio is a good question. What occurs to me is that playing a game like smugglers 5 or core exiless, if your playing with sound you don't really see the background of the game, just the various places in your star system which you can travel to, thus you don't particularly get an idea of how empty space is. the best way that occurs to me would be a full scanning system ala something like lone wolf which emphasizes the fact that there is literally nothing in your immediate area, indeed you could have it scan for distant stars and be told the precise distance in game terms. So imagine a space game similar to lone wolf where you had a mission to fly from earth to alpha centori, a comparatvely short distance in steller terms only 5 light years, but one which would take considderable time, and then other stars even further distant. imagine for instance that your ship flue at a real time speed, a quarter of a light year a minute. Well it'd be 20 minutes to alpha centori, but if you selected other distant targits with your scanners you would be told a really! long journey time, for instance trying to travel to andromeda would take close to 20 hours! this could be further expanded by having jump gates around the system which would obviously cut your journey times, and also introducing some objects and stars so distant that you would take literally years to get there. Of course, even this isn't perfect sinse any sort of real simulation of even light speed travel would make the game ridiculous in it's travel time, but given the massive distances of space that is what occurs to me. another method, and one which is a little more viseral, might be to include some very, very very! faint blips on an audio scanner, perhaps just at the edge of hearing to represent stars, though whether you could get a scanning blip faint enough to still be audible and yet be so background I'm not sure. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement from Draconis Entertainment
No black here either. There is no color, there is nothing. It would be like if you were born without eyes. Someone who has seen even black can not relate in any way. They might think they can, but they can't. It would be like you were born without the sense of sight. You wouldn't see black, black would not exist. -- From: Charles Rivard wee1s...@fidnet.com Sent: Friday, December 14, 2012 10:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] blindness - Re: Announcement from Draconis Entertainment I have been blind since birth. I do not see black or sense it. There is no sense of anything. It's sort of hard to describe. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 14, 2012 9:35 PM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Shaun, Well, there is a good reason to associate the color black with blindness. Someone who is totally blind doesn't see any colors, and if you have to associate a color with that sensation it would be black which is the absence of all light. Being blind is the same as locking a sighted person in a closet with no light which would be pitch dark. On 12/14/12, shaun everiss sm.ever...@gmail.com wrote: True, but I can't see colour. People assume that we can just see black because I would imagine that this is what they associate with darkness. I know a lot of people don't even see light. I see light and shaddows of objects, ie cars, walls, etc depending on reflection of light and how bright it is. True colour via word associations do work but to see those well I don't or rather assume I don't. I probably do see black or at least white but can't recognise it. In an interesting note during some research I was doing for local uni I could see uv light but that was that. So whatever uv is I can assume I am able to see it even if I don't what I know what this is. same for darkness, I assume I can see black but don't associate darkness with anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment
You are wrong. Since we have no sensory perception of sight at all, black as a color does not even exist to us. I have one glass eye and one dead eye. That means I have no working lenses in my head at this moment. That means that I am physically incapable of seeing the color black. And yes, black is a color. If you have no light perception at all, if you have no sensory perception of anything involving sight, that means you can not, for all intents and purposes, see black. You do not see. You do not see black, you do not see nothing. you may as well have been born without the sense of sight, which is what I was. I was born with 4 senses, that means I do not know what sight is. That means I have never seen a color, and I think Charles is the same way. -- From: dark d...@xgam.org Sent: Saturday, December 15, 2012 01:57 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment Hi charles. that lack of anything is! for a sighted person like seeing black, ust the same for a deaf person (assuming they don't have any buz or other tones in their ears), that they hear nothing and so hear silence. Just as however the silence in a series of sounds is only emphasized by the sounds around it however, the absense of light that is black only takes on meaning when it's seen in respect to other objects. That is why in one sense it is true tha t a totally blind person sees nothing but black, but in another sense it is utterly false because black, even though it is an absense only exists by a cntrast to the existant colours around it. Hope this makes sense. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment
Hmmm. Wonder if this will help clarify or just confuse the situation even more? I usually describe what I get from my eyes as being the same as a sighted person would get if they tried to see with their elbow. That's not black, it's just nothing, because their elbow doesn't function that way. Help any? Scott On 12/15/12, Shadow Dragon elementalult...@hotmail.com wrote: You are wrong. Since we have no sensory perception of sight at all, black as a color does not even exist to us. I have one glass eye and one dead eye. That means I have no working lenses in my head at this moment. That means that I am physically incapable of seeing the color black. And yes, black is a color. If you have no light perception at all, if you have no sensory perception of anything involving sight, that means you can not, for all intents and purposes, see black. You do not see. You do not see black, you do not see nothing. you may as well have been born without the sense of sight, which is what I was. I was born with 4 senses, that means I do not know what sight is. That means I have never seen a color, and I think Charles is the same way. -- From: dark d...@xgam.org Sent: Saturday, December 15, 2012 01:57 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment Hi charles. that lack of anything is! for a sighted person like seeing black, ust the same for a deaf person (assuming they don't have any buz or other tones in their ears), that they hear nothing and so hear silence. Just as however the silence in a series of sounds is only emphasized by the sounds around it however, the absense of light that is black only takes on meaning when it's seen in respect to other objects. That is why in one sense it is true tha t a totally blind person sees nothing but black, but in another sense it is utterly false because black, even though it is an absense only exists by a cntrast to the existant colours around it. Hope this makes sense. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Zombie games
Helo everyonwe, Are there any Zombie browsergames that we can play? The only one i know is urban dead. Can someone help? Ciao, Matteo. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Change Reaction Payday score
How does blindest game for the Apple Macintosh work? Does one need registration key? I look forward to trying it in the future just watching for people's comments at the moment And the mode in question as per the subject of this email, does sound a very unique twist on gameplay Sent from my iPhone On Dec 14, 2012, at 5:42 PM, Draconis Entertainment gene...@draconisentertainment.com wrote: During development, my best score on PayDay, easy difficulty, was $487 and change. I suspect there will be those who are able to rack up even higher scores than that. What do you think of LooseChange? On Dec 13, 2012, at 8:05 PM, Karl Belanger karl.belan...@comcast.net wrote: Hi all, I just got a score of $322.20 on Easy Payday in Change reaction, including completing the executive compensation round. Has anyone managed to get higher than that? The more I play the Payday mode, the more I like it. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Change Reaction Payday score
It is available in the Mac App Store. Just like any app in the App Store, no registration key is required. It is tied to your Apple ID. On Dec 15, 2012, at 10:33 AM, Will will.d.lo...@gmail.com wrote: How does blindest game for the Apple Macintosh work? Does one need registration key? I look forward to trying it in the future just watching for people's comments at the moment And the mode in question as per the subject of this email, does sound a very unique twist on gameplay Sent from my iPhone On Dec 14, 2012, at 5:42 PM, Draconis Entertainment gene...@draconisentertainment.com wrote: During development, my best score on PayDay, easy difficulty, was $487 and change. I suspect there will be those who are able to rack up even higher scores than that. What do you think of LooseChange? On Dec 13, 2012, at 8:05 PM, Karl Belanger karl.belan...@comcast.net wrote: Hi all, I just got a score of $322.20 on Easy Payday in Change reaction, including completing the executive compensation round. Has anyone managed to get higher than that? The more I play the Payday mode, the more I like it. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment
I think blind people are going to remain divided on this one. I personally disagree with this... because you are only taking into account someone who was born with no sight. What about someone who formerly had sight? Again, I don't think we see black... though whether we do is unknown to me, not knowing what black looks like. But again, that is the closest description that allows sighted people physically to imagine what we must see. It isn't exactly on the spot, but you're not going to get any other explanation that is imaginable. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 2:10 AM Subject: Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment You are wrong. Since we have no sensory perception of sight at all, black as a color does not even exist to us. I have one glass eye and one dead eye. That means I have no working lenses in my head at this moment. That means that I am physically incapable of seeing the color black. And yes, black is a color. If you have no light perception at all, if you have no sensory perception of anything involving sight, that means you can not, for all intents and purposes, see black. You do not see. You do not see black, you do not see nothing. you may as well have been born without the sense of sight, which is what I was. I was born with 4 senses, that means I do not know what sight is. That means I have never seen a color, and I think Charles is the same way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Well I agree on the conceptual angle being difficult for a person who has been blind all their life, sinse even though black is an absense of colour, that absense is only made noticeable by the presence of something to be! absent in the first place from a tehcnical standpoint. However, one interesting representational point to bare in mind is that black also carries with it a certain atmosphere and tone. For example, a pitch dark closet (wherein you might find a grue), is frightening to a sighted person not merely on the logical level that it might! contain something, but on a rather more instinctive level as well. that! sort of atmosphere and mood may indeed be represented quite accurately in ambient or atmospheric sound. For example, in shades of doom there are those small boxes which are only about two by two. In one of those boxes, you don't hear any echo, everything is flat, and there is no background sound at all. lets say a developer then introduced a character breathing sound effect, muffled by the small inclosed space and lack of echoes. I've heard this sort of tactic used very effectively in a number of more horror style doctor who audio dramas, and it works exeptionally well, because it is based on conjuring the same mood that a pitch dark closet would, that of claustrophobia and the sense that something might be waiting to spring. Likewise, my audio scanner suggestion. if a player had an audio scanner picking up large amounts of emptiness where in other sections it picked up many objects, well that gives an effective feeling of black, and if used in an atmospheric sense could well provoke the same reaction. take that scene for instance in the aliens films when the marines walk into the reactor silo main hall, and are in the center of a huge black room, with their motion trackers pointing out alien movement but not seeing anything in their actual area because the aliens on the cieling above. I could imagine a similar thing done in audio. Imagine a scene in shades of doom where you walked into a very huge hallway, then suddenly got a proximity alert, of something getting closer and closer but could hear no actual noise, then suddenly bam! mutants everywhere! This is of course leaving aside descriptions of synaesthesia or of music representing certain colours, though that would be another avinue to explore. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] arcade games - Re: super egghunt was: Re: AnnouncementfromDraconisEntertainment
I always thought the term arcade games referred to the coin operated game machines found in a game arcade, which is a room containing a collection of such game machines, usually found at fairs, in malls, in bars, and such. An arcade style game is a game for your PC that plays as the arcade games do, but you don't have to put in coins. This is my personal opinion. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:08 AM Subject: Re: [Audyssey] super egghunt was: Re: AnnouncementfromDraconisEntertainment Hi Trouble, While I agree with you that Dark's definition of arcade is pretty simplistic and is not accurate I might point out that Dark said it was his own opinion. He personally thinks of arcade games as games with infinite levels and scoring as arcade which is partly true. For those of us who know better his definition may seem a bit simplistic, but it is his right to categorize games any way he wants to, and I don't think he deserves to be insulted because of it.. Plus I think there is a big difference from an average gamer like Dark and a developer such as myself. As a game developer I know arcade games is a huge collection of games from mechanical games like pinball machines to a large variety of video games including shooters, fighting games, beat-m-ups, racing games, etc. The term arcade game actually comes from the stand-up coin operated machines that were located in arcades, bars, and department stores rather than any specific genre of game. As a developer you would expect me to know that, but end users don't really have to get that specific or technical about terminology as they just play the games and don't develop them. So I think we should give Dark a bit of a break. Cheers! On 12/14/12, Trouble troub...@columbus.rr.com wrote: For some one with a PHD and knows how to do research. You sure no nothing about arcade games or what they even are. http://en.wikipedia.org/wiki/Arcade_game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment
I know that the stars, planets, and other celestial bodies can be seen, and I sure would like to see them using a good telescope. As for the sound portrayal of space, I heard a cut from al album entitled The Worst of the Jefferson Airplane that gave me the impression of outer space. It was a very short selection that I cannot remember the name of. It's one of those that, if you hear it, you will immediately know what I am referring to. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:32 AM Subject: Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment Hi Charles, Well, not really While it is true the majority of space is inky black its not totally dark or totally black. There are billions of stars out there that range in color from white, to blue, to yellow, to red and the planets very differently in color too. Mars, for example, is a rust color of red while the Earth is a pretty mix of blue, white, and green. So while the majority of space itself is black all of the lights from the stars and planets stand out and can be seen for millions of miles with the naked eye because of the contrast. As for portraying the blackness of space in an audio game that would be difficult to do. When a sighted person looks into space it is an indescribable black void that goes on for infinity. No beginning and no end. At the same time that void is full of bright lights that shine from all directions, up, down, left, right, ahead, and behind so its not totally black. I don't think a visual concept like that can be accurately described let alone converted into audio per say. About the only thing I could do is if I were writing an audio space game I could use the sound of fire to mark the locations of stars since all they are is huge balls of burning gas. I could have a low deep fire for red giants and high pitched fireballs for white dwarfs. I might use the sound of grinding rocks for the planets as they orbit the stars and spin on their axis. Everything in between would be dead silence since there is no color or sound in the deep void of outer space itself. On 12/15/12, Charles Rivard wee1s...@fidnet.com wrote: If a sighted person were to look into outer space, would they see blackness? Would it be like what I imagine? That would be a thick cloudy mass of darkness. I find this interesting. Another interesting thought: How would you portray the blackness of outer space in an audio game? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Spelunking is awesome, even if you are blind. Hmm. Any good audio games that give a good feel for it? I do remember Colossal Cave, which was a text adventure game. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:45 AM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Would have to agree with Thomas on this one. Even as someone who was born basically blind I do have somewhat of a concept of what black is. And like Thomas said, that's probably the closest you would come to describing total blindness. I actually had a fun experience going caving with a camp I was volunteering at. The children were all blind as were some of the volunteers, and one of the activities we did once we reached the far back of the cave was for all the sighted people to turn their lights off and just stand there and try and look around. Complete pitch darkness is what they saw... which would be the closest thing you could ever come to experiencing blindness since caves are said to be one of the darkest places on Earth. If you were in a cave for a few weeks with no light and when you finally did come back out of it, you would remain blind because of the fact that your eyes no longer had use for light and would be used to blackness. At least, that was what the guide said... :P. As to portraying Space, I don't know how it could be done accurately in pure audio. I think Tom had a good idea, but in reality... you wouldn't be able to hear stars burning, or planets moving, since there is no air in space to move sound through. However, that would probably be the closest to portraying that vast void in audio. All those warblings and odd sounds so many space-related soundscapes provide is illogical and doesn't make sense. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Nothing compared to what I actually did... no audio game I've played, anyway. But spelunking was definitely the most fun I had last summer. And it was nice to see the parents actually have the best experience they could have and come the closest to how their kids felt. The kids who were total, anyway. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 11:20 AM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Spelunking is awesome, even if you are blind. Hmm. Any good audio games that give a good feel for it? I do remember Colossal Cave, which was a text adventure game. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Change Reaction Payday score
I don't understand your term, blindest game. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Will will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 9:33 AM Subject: Re: [Audyssey] Change Reaction Payday score How does blindest game for the Apple Macintosh work? Does one need registration key? I look forward to trying it in the future just watching for people's comments at the moment And the mode in question as per the subject of this email, does sound a very unique twist on gameplay Sent from my iPhone On Dec 14, 2012, at 5:42 PM, Draconis Entertainment gene...@draconisentertainment.com wrote: During development, my best score on PayDay, easy difficulty, was $487 and change. I suspect there will be those who are able to rack up even higher scores than that. What do you think of LooseChange? On Dec 13, 2012, at 8:05 PM, Karl Belanger karl.belan...@comcast.net wrote: Hi all, I just got a score of $322.20 on Easy Payday in Change reaction, including completing the executive compensation round. Has anyone managed to get higher than that? The more I play the Payday mode, the more I like it. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Yeah, I guess I was leaving out someone who formerly had sight and went blind. I know someone who's been blind since birth, yet can somehow picture colors in her head. I was just talking about myself in particular and what it sounded like Charles and Scott were talking about. Now that I've read a couple more messages it sounds more like Scott is closer to my type of blindness. But there definitely is a type of blindness where you can not see anything, not even black. And I would think that would be pretty much impossible to imagine for someone who can see colors and possibly even imagine pictures, which I can't do either. The best I can do is come up with a sort of tactal perception in my head if I've felt the object before, and a ... well, basically a description if I haven't. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, December 15, 2012 10:21 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment I think blind people are going to remain divided on this one. I personally disagree with this... because you are only taking into account someone who was born with no sight. What about someone who formerly had sight? Again, I don't think we see black... though whether we do is unknown to me, not knowing what black looks like. But again, that is the closest description that allows sighted people physically to imagine what we must see. It isn't exactly on the spot, but you're not going to get any other explanation that is imaginable. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 2:10 AM Subject: Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment You are wrong. Since we have no sensory perception of sight at all, black as a color does not even exist to us. I have one glass eye and one dead eye. That means I have no working lenses in my head at this moment. That means that I am physically incapable of seeing the color black. And yes, black is a color. If you have no light perception at all, if you have no sensory perception of anything involving sight, that means you can not, for all intents and purposes, see black. You do not see. You do not see black, you do not see nothing. you may as well have been born without the sense of sight, which is what I was. I was born with 4 senses, that means I do not know what sight is. That means I have never seen a color, and I think Charles is the same way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Well, if we're talking about personal experiences, I can picture colors as well. And objects if I feel them have a vague visual outline of what I think it would look like. Even with objects I didn't know well if I had it described I usually come up with some sort of tactile picture. and yes, it would be pretty much impossible for a sighted person to see what you're describing as nothing, which is what we see. But again, the closest thing would be pure blackness. Like at the back of a cave. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 11:55 AM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Yeah, I guess I was leaving out someone who formerly had sight and went blind. I know someone who's been blind since birth, yet can somehow picture colors in her head. I was just talking about myself in particular and what it sounded like Charles and Scott were talking about. Now that I've read a couple more messages it sounds more like Scott is closer to my type of blindness. But there definitely is a type of blindness where you can not see anything, not even black. And I would think that would be pretty much impossible to imagine for someone who can see colors and possibly even imagine pictures, which I can't do either. The best I can do is come up with a sort of tactal perception in my head if I've felt the object before, and a ... well, basically a description if I haven't. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Its not just the colour association with real life you have to factor in, sean. It's the matter of colours are also words - so technically in another way you could think of it as word matching. Since I've never seen colour, a lot of people think I don't know what colours are, but everyone is taught from an early age to map colours in their head (through primary/elementary school and prior to). So blind peoples minds work differently but apply similar mental processing. If you wish to discuss this with me in a more convenient manner then that would be fine. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 15 December 2012 03:31 To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Raul, Very true. As someone who lost his sight later in life I obviously know what red, blue, green, yellow, etc look like. A game involving colors wouldn't be meaningless to me personally. On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi Guys. What does the blindness ability to see and interpret colour have to do with accessible gaming? I joined a list to discuss accessibility in different games and audio games etc., not to see reams and reams of messages about whether a blind person can understand different colours in context. For someone who has never seen, colours are just words to me. They have no meaning, they might as well be numbers or letters. If we could bring this discussion to a close then I for one would be grateful. All the best, Ibrahim. -Original Message- From: Ben Sent: Saturday, December 15, 2012 8:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Announcement from Draconis Entertainment Its not just the colour association with real life you have to factor in, sean. It's the matter of colours are also words - so technically in another way you could think of it as word matching. Since I've never seen colour, a lot of people think I don't know what colours are, but everyone is taught from an early age to map colours in their head (through primary/elementary school and prior to). So blind peoples minds work differently but apply similar mental processing. If you wish to discuss this with me in a more convenient manner then that would be fine. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 15 December 2012 03:31 To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Raul, Very true. As someone who lost his sight later in life I obviously know what red, blue, green, yellow, etc look like. A game involving colors wouldn't be meaningless to me personally. On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote: Hi, colors are not meaningless to all blind people. Just saying. -- Raul A. Gallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/5962 - Release Date: 12/15/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
I would think that if you used to be able to see, and you now get no signals from your eyes, your brain would say, You are seeing blackness. If you have never seen, your brain does not know blackness and so you don't identify it. If your eyes could see something that you don't recognize as blackness, you would still see that something is there, but not know what it is. Position your hand above a hot stove? Fell heat. Position a hand that has no sensory nerves above that same stove? You do not feel a lack of heat due to not having nerves. Instead, there is absolutely no sense of heat, cold, or in between. There is nothing whatsoever. The same with my eyes that have never seen. They don't see nothingness, they see nothing. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:55 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Yeah, I guess I was leaving out someone who formerly had sight and went blind. I know someone who's been blind since birth, yet can somehow picture colors in her head. I was just talking about myself in particular and what it sounded like Charles and Scott were talking about. Now that I've read a couple more messages it sounds more like Scott is closer to my type of blindness. But there definitely is a type of blindness where you can not see anything, not even black. And I would think that would be pretty much impossible to imagine for someone who can see colors and possibly even imagine pictures, which I can't do either. The best I can do is come up with a sort of tactal perception in my head if I've felt the object before, and a ... well, basically a description if I haven't. -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, December 15, 2012 10:21 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment I think blind people are going to remain divided on this one. I personally disagree with this... because you are only taking into account someone who was born with no sight. What about someone who formerly had sight? Again, I don't think we see black... though whether we do is unknown to me, not knowing what black looks like. But again, that is the closest description that allows sighted people physically to imagine what we must see. It isn't exactly on the spot, but you're not going to get any other explanation that is imaginable. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 2:10 AM Subject: Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment You are wrong. Since we have no sensory perception of sight at all, black as a color does not even exist to us. I have one glass eye and one dead eye. That means I have no working lenses in my head at this moment. That means that I am physically incapable of seeing the color black. And yes, black is a color. If you have no light perception at all, if you have no sensory perception of anything involving sight, that means you can not, for all intents and purposes, see black. You do not see. You do not see black, you do not see nothing. you may as well have been born without the sense of sight, which is what I was. I was born with 4 senses, that means I do not know what sight is. That means I have never seen a color, and I think Charles is the same way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Colors also baffle me. A pool table's top is green, and so is grass. They are both green, but don't feel anything alike. I have had German Shepherds that were black with tan markings and masks, yet the whole guide felt the same. I knew someone who could tell your hair color by touch, yet he could not describe how he did it. He could not explain the difference. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:57 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Well, if we're talking about personal experiences, I can picture colors as well. And objects if I feel them have a vague visual outline of what I think it would look like. Even with objects I didn't know well if I had it described I usually come up with some sort of tactile picture. and yes, it would be pretty much impossible for a sighted person to see what you're describing as nothing, which is what we see. But again, the closest thing would be pure blackness. Like at the back of a cave. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 11:55 AM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Yeah, I guess I was leaving out someone who formerly had sight and went blind. I know someone who's been blind since birth, yet can somehow picture colors in her head. I was just talking about myself in particular and what it sounded like Charles and Scott were talking about. Now that I've read a couple more messages it sounds more like Scott is closer to my type of blindness. But there definitely is a type of blindness where you can not see anything, not even black. And I would think that would be pretty much impossible to imagine for someone who can see colors and possibly even imagine pictures, which I can't do either. The best I can do is come up with a sort of tactal perception in my head if I've felt the object before, and a ... well, basically a description if I haven't. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Good analogy Charles... I like the heat one a lot. But whether you hand can sense heat or not, the heat is still there, right? In our case, sure your brain wouldn't recognize it as blackness, but it could very well be that's what you're seeing, though you don't know it. Not saying that it is what it is, saying it possibly could be. Takin the heat analogy a bit further, if you were to touch the stove, you'd probably burn your hand. Your hand wouldn't recognize it as a feeling, no, but the burn still hapened... and probably would leave a mark which would hurt on any other person's hand. But because your hand has no sensory nerves on it, you wouldn't be able to tell that it was supposed to hurt. In the same way, how do we know that the fact that we see nothing isn't us seeing black, but not knowing what it is? - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 12:28 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment I would think that if you used to be able to see, and you now get no signals from your eyes, your brain would say, You are seeing blackness. If you have never seen, your brain does not know blackness and so you don't identify it. If your eyes could see something that you don't recognize as blackness, you would still see that something is there, but not know what it is. Position your hand above a hot stove? Fell heat. Position a hand that has no sensory nerves above that same stove? You do not feel a lack of heat due to not having nerves. Instead, there is absolutely no sense of heat, cold, or in between. There is nothing whatsoever. The same with my eyes that have never seen. They don't see nothingness, they see nothing. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Guess it just varies from person to person. I can't tell colors by feel. but I know people who can, too. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 12:32 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Colors also baffle me. A pool table's top is green, and so is grass. They are both green, but don't feel anything alike. I have had German Shepherds that were black with tan markings and masks, yet the whole guide felt the same. I knew someone who could tell your hair color by touch, yet he could not describe how he did it. He could not explain the difference. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:57 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Well, if we're talking about personal experiences, I can picture colors as well. And objects if I feel them have a vague visual outline of what I think it would look like. Even with objects I didn't know well if I had it described I usually come up with some sort of tactile picture. and yes, it would be pretty much impossible for a sighted person to see what you're describing as nothing, which is what we see. But again, the closest thing would be pure blackness. Like at the back of a cave. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 11:55 AM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Yeah, I guess I was leaving out someone who formerly had sight and went blind. I know someone who's been blind since birth, yet can somehow picture colors in her head. I was just talking about myself in particular and what it sounded like Charles and Scott were talking about. Now that I've read a couple more messages it sounds more like Scott is closer to my type of blindness. But there definitely is a type of blindness where you can not see anything, not even black. And I would think that would be pretty much impossible to imagine for someone who can see colors and possibly even imagine pictures, which I can't do either. The best I can do is come up with a sort of tactal perception in my head if I've felt the object before, and a ... well, basically a description if I haven't. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Minor note on ChangeReaction for Windows
Greetings gamers, Just a brief note to let you know that the price of ChangeReaction has been change don our website to reflect the new pricing of the game. Anyone buying the old version on or after 12/December/2012, will be entitled to the upgrade to 2.0 for no additional cost. Those who owned ChangeReaction prior to 12/December/2012 can upgrade for the new price of the game at $9.99. We also hope that reducing the cost of our titles will reduce the rate at which they are pirated. If you know anyone playing our games illegally, please encourage them to support us by purchasing a license. Thank you all for the tremendous support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Hi, Personally I would say that even if you knew what blackness was, you'd still be seeing nothingness if you were total. For example I can see a bit out of my left eye, and know the color black, along with other colors. My right eye, however, has no perception at all. It's like I don't even have an eye there. If I close my left eye I see blackness, but no matter what happens my right eye sees nothing at all. Hth, -Michael. -Original Message- From: Clement Chou Sent: Saturday, December 15, 2012 2:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Good analogy Charles... I like the heat one a lot. But whether you hand can sense heat or not, the heat is still there, right? In our case, sure your brain wouldn't recognize it as blackness, but it could very well be that's what you're seeing, though you don't know it. Not saying that it is what it is, saying it possibly could be. Takin the heat analogy a bit further, if you were to touch the stove, you'd probably burn your hand. Your hand wouldn't recognize it as a feeling, no, but the burn still hapened... and probably would leave a mark which would hurt on any other person's hand. But because your hand has no sensory nerves on it, you wouldn't be able to tell that it was supposed to hurt. In the same way, how do we know that the fact that we see nothing isn't us seeing black, but not knowing what it is? - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 12:28 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment I would think that if you used to be able to see, and you now get no signals from your eyes, your brain would say, You are seeing blackness. If you have never seen, your brain does not know blackness and so you don't identify it. If your eyes could see something that you don't recognize as blackness, you would still see that something is there, but not know what it is. Position your hand above a hot stove? Fell heat. Position a hand that has no sensory nerves above that same stove? You do not feel a lack of heat due to not having nerves. Instead, there is absolutely no sense of heat, cold, or in between. There is nothing whatsoever. The same with my eyes that have never seen. They don't see nothingness, they see nothing. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Makes sense. But I think there's a difference between nothingness and nothing. Nothingness to me sounds like yu can see a vast expanse of empty space with nothing in it. But you can know that's an empty space with nothing because you have something to relate it to. Where you're standing. but nothing... is just that. I don't see a void. I don't see black. I see nothing. Or rather, I don't know if I see black or not... because my brain has no way of telling me if it's black or not. - Original Message - From: Michael Taboada mich...@speedofsoundgaming.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:03 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Hi, Personally I would say that even if you knew what blackness was, you'd still be seeing nothingness if you were total. For example I can see a bit out of my left eye, and know the color black, along with other colors. My right eye, however, has no perception at all. It's like I don't even have an eye there. If I close my left eye I see blackness, but no matter what happens my right eye sees nothing at all. Hth, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
My brain does not tell me that anything is there. Therefore, I don't see blackness. It's like trying to play a computer game without turning your computer on. What do I hear? Nothing. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 3:02 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Makes sense. But I think there's a difference between nothingness and nothing. Nothingness to me sounds like yu can see a vast expanse of empty space with nothing in it. But you can know that's an empty space with nothing because you have something to relate it to. Where you're standing. but nothing... is just that. I don't see a void. I don't see black. I see nothing. Or rather, I don't know if I see black or not... because my brain has no way of telling me if it's black or not. - Original Message - From: Michael Taboada mich...@speedofsoundgaming.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:03 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Hi, Personally I would say that even if you knew what blackness was, you'd still be seeing nothingness if you were total. For example I can see a bit out of my left eye, and know the color black, along with other colors. My right eye, however, has no perception at all. It's like I don't even have an eye there. If I close my left eye I see blackness, but no matter what happens my right eye sees nothing at all. Hth, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
To me, there is a difference between nothingness and nothing. Nothingness is a space that contains nothing. Nothing is not even a space or anything. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Michael Taboada mich...@speedofsoundgaming.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 3:03 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Hi, Personally I would say that even if you knew what blackness was, you'd still be seeing nothingness if you were total. For example I can see a bit out of my left eye, and know the color black, along with other colors. My right eye, however, has no perception at all. It's like I don't even have an eye there. If I close my left eye I see blackness, but no matter what happens my right eye sees nothing at all. Hth, -Michael. -Original Message- From: Clement Chou Sent: Saturday, December 15, 2012 2:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Good analogy Charles... I like the heat one a lot. But whether you hand can sense heat or not, the heat is still there, right? In our case, sure your brain wouldn't recognize it as blackness, but it could very well be that's what you're seeing, though you don't know it. Not saying that it is what it is, saying it possibly could be. Takin the heat analogy a bit further, if you were to touch the stove, you'd probably burn your hand. Your hand wouldn't recognize it as a feeling, no, but the burn still hapened... and probably would leave a mark which would hurt on any other person's hand. But because your hand has no sensory nerves on it, you wouldn't be able to tell that it was supposed to hurt. In the same way, how do we know that the fact that we see nothing isn't us seeing black, but not knowing what it is? - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 12:28 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment I would think that if you used to be able to see, and you now get no signals from your eyes, your brain would say, You are seeing blackness. If you have never seen, your brain does not know blackness and so you don't identify it. If your eyes could see something that you don't recognize as blackness, you would still see that something is there, but not know what it is. Position your hand above a hot stove? Fell heat. Position a hand that has no sensory nerves above that same stove? You do not feel a lack of heat due to not having nerves. Instead, there is absolutely no sense of heat, cold, or in between. There is nothing whatsoever. The same with my eyes that have never seen. They don't see nothingness, they see nothing. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Minor note on ChangeReaction for Windows
$9.99 for Change Reaction is a good price, or, should I say that I will soon be robbing Draconis? And I will let people know about this for a fee of $9.99. (ornery grin in kidding) --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 2:49 PM Subject: [Audyssey] Minor note on ChangeReaction for Windows Greetings gamers, Just a brief note to let you know that the price of ChangeReaction has been change don our website to reflect the new pricing of the game. Anyone buying the old version on or after 12/December/2012, will be entitled to the upgrade to 2.0 for no additional cost. Those who owned ChangeReaction prior to 12/December/2012 can upgrade for the new price of the game at $9.99. We also hope that reducing the cost of our titles will reduce the rate at which they are pirated. If you know anyone playing our games illegally, please encourage them to support us by purchasing a license. Thank you all for the tremendous support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] color in audio gaming - Re: Announcement from Draconis Entertainment
Do you play Shades of Doom? To me, the fact that the wafers are of different colors means nothing other than the fact that you might have to use a green one, followed by a blue one, and so forth. If the wafers were, let's say, rough, smooth, thick, and thin, there would be more of a meaning to me as far as getting an image of the chips. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 2:22 PM Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi Guys. What does the blindness ability to see and interpret colour have to do with accessible gaming? I joined a list to discuss accessibility in different games and audio games etc., not to see reams and reams of messages about whether a blind person can understand different colours in context. For someone who has never seen, colours are just words to me. They have no meaning, they might as well be numbers or letters. If we could bring this discussion to a close then I for one would be grateful. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Because, even if you did not know what it is, you would still see it. We don't see it at all. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 2:31 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Good analogy Charles... I like the heat one a lot. But whether you hand can sense heat or not, the heat is still there, right? In our case, sure your brain wouldn't recognize it as blackness, but it could very well be that's what you're seeing, though you don't know it. Not saying that it is what it is, saying it possibly could be. Takin the heat analogy a bit further, if you were to touch the stove, you'd probably burn your hand. Your hand wouldn't recognize it as a feeling, no, but the burn still hapened... and probably would leave a mark which would hurt on any other person's hand. But because your hand has no sensory nerves on it, you wouldn't be able to tell that it was supposed to hurt. In the same way, how do we know that the fact that we see nothing isn't us seeing black, but not knowing what it is? - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 12:28 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment I would think that if you used to be able to see, and you now get no signals from your eyes, your brain would say, You are seeing blackness. If you have never seen, your brain does not know blackness and so you don't identify it. If your eyes could see something that you don't recognize as blackness, you would still see that something is there, but not know what it is. Position your hand above a hot stove? Fell heat. Position a hand that has no sensory nerves above that same stove? You do not feel a lack of heat due to not having nerves. Instead, there is absolutely no sense of heat, cold, or in between. There is nothing whatsoever. The same with my eyes that have never seen. They don't see nothingness, they see nothing. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Guys, This thread has devolved into a discussion on the semantics and meaning of words. Nobody here is arguing about what's actually in space, or what space is actually like - instead, you're arguing of which word is the best to use to describe it. Space is what it is, and everyone pretty much knows what 'space' means in this context. We don't need a better word for it. Similarly, what people see or don't see is determined simply and absolutely by which neurons in the brain are firing in response to which stimuli. This is an absolute; neurons fire or they don't, and we could argue over whether this is black, or blackness, or nothing, or nothingness until the cows come home, but none of those words describe what is actually happening in someone's head. If you wish to continue the topic, I politely request that you move it to a grammar or english semantics/etymology list where it might be more appropriate. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, Dec 15, 2012 at 1:50 PM, Charles Rivard wee1s...@fidnet.com wrote: Because, even if you did not know what it is, you would still see it. We don't see it at all. [cut rest of thread] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] online gaming
Hi all an interesting article stream link http://www.radionz.co.nz/national/programmes/insight/audio/2541608/insight-for-16-december-2012-online-video-gaming.asx vorbis link http://podcast.radionz.co.nz/inst/inst-20121216-0812-insight_for_16_december_2012_-_online_video_gaming-00.ogg mp3 link http://podcast.radionz.co.nz/inst/inst-20121216-0812-insight_for_16_december_2012_-_online_video_gaming-048.mp3 This talks on how adicting gaming is getting. This is from arcade right through to online gambling gaming. My view is its all preasure. Its why I don't start facebook or twitter, I know I'd get addicted. And to be honest over 150% of my entire life right now is devoted to the computer as an audio/ communication platform. Am I addicted? One of the things that has saved me mostly has been the fact during most weeks most people are away at various jobs and such and I need for my own personal safety leave the headphones off. I have never played all night, though my brother had for a stint and had it quite bad during his teen years. He eventually got rsi and that effectively ended it. I am not sure that controling how you game by taking equipment away or whatever is going to help. There is all this gaming sports on youtube and other social things, still its interesting. Saying all that I have never been able to wear headsets all day especially in the summer, sertainly not all the time. The only possible danger is smuglers. My real life is boring as heck, though now I have advanced to as powerfull ship as I can for my class its tailed off some. And at any rate summer is coming. thoughts people? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mud Address.
Hi all. I fancy trying something different. If anyone plays any good muds, can they send me the address and port so that I can try something new? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter their contents across the board for added challenge! * In PayDay, try to keep the board from being cleared against all odds, and rack up overtime by clearing positions on the board which represent the hours of
Re: [Audyssey] color in audio gaming - Re: Announcement from Draconis Entertainment
Hi Charles, Interesting. I play Shades of Doom, but I think the fact they are different colors has more meaning to me than their texture. When it says blue wafer I automatically imagine a blue disc. If it says green wafer I see a green disc in my head. This is where having been sighted before adds a bit to the game play because I know exactly what something like that looks like from a visual perspective. :D After all back in the 90's when you picked up a pack of 3.5 inch floppies you could get them all in straight black or you could get a pack of multicolored discs such as blue, red, green, yellow, and white. Its that pack of multicolor floppy discs I think of when I find one in Shades of Doom as it sounds exactly like what David Greenwood is describing. Cheers! On 12/15/12, Charles Rivard wee1s...@fidnet.com wrote: Do you play Shades of Doom? To me, the fact that the wafers are of different colors means nothing other than the fact that you might have to use a green one, followed by a blue one, and so forth. If the wafers were, let's say, rough, smooth, thick, and thin, there would be more of a meaning to me as far as getting an image of the chips. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment
Yeah, good point that... putting it that way it makes a lot of sense. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 1:50 PM Subject: Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment Because, even if you did not know what it is, you would still see it. We don't see it at all. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment
Well put Tom... that's probably how I would put it if I was asked to analyse it. If you had sight I could very well imagine you still seeing black... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 15, 2012 9:04 PM Subject: Re: [Audyssey] blindness - Re: Announcement fromDraconisEntertainment Hi, Shrugs. Apparently we will just have to agree to disagree on this topic. I don't doubt that you do not see anything, but as for myself after having had sight for a large part of my early life and then losing my sight I perceive darkness or pitch black from my eyes. It could be simply because my brain is use to having input from my eyes, and as soon as that input was cut off my brain still attempts to process that visual input as something useful. Someone who never saw anything before simply doesn't mentally process anything from their visual senses because that functionality was never turned on to begin with. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Silver Dollar? That's the first I've heard of it. What was it supposed to be about? On 12/15/12, Sky Mundell s...@shaw.ca wrote: Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes support three difficulty levels. * In ChangeReaction Classic, clear the board of all coins before time runs out! * In LooseChange, clearing the board just got a whole lot more difficult! Bombs explode on coin stacks and scatter their contents across the board for added challenge!
Re: [Audyssey] Mud Address.
hi, try star conquest. moo.squidsoft.net port . Sent from my iPad On 16 Dec 2012, at 00:15, lindsay_cow...@btinternet.com wrote: Hi all. I fancy trying something different. If anyone plays any good muds, can they send me the address and port so that I can try something new? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hi. The only silver dollar I've heard of is the Silver Dollar Saloon featured in the pinball classic, party pack and Monkey Business games. Its the saloon featured in the western scenarios, oh and of course the intro seen for Alien Outback and the sound scheme in the Ultimate Soundoku LOLOL. All the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 4:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate availability of our first Mac OS X title, which is expected to be available for Windows in the first quarter of 2013 as well. ChangeReaction, Draconis Entertainment's classic audio puzzle game for the blind and visually impaired comes to OS X with new audio, three entirely different modes of game play, a host of new features, and a cheaper price tag! Primarily intended for blind and visually impaired gamers, ChangeReaction is played via the keyboard and your ears. Navigate the game board with the arrow keys, dropping coins on the stacks to create chains of explosions and rack up higher and higher scores! Match three coins of the same denomination vertically or horizontally to trigger a chain reaction that blows up all adjacent coins of the same value! This game has no visual element. Use your fingers, ears, and wits to rack up the highest scores possible! * Choose from three distinctly different variations of game play. * All modes
[Audyssey] alter aeon slot machines?
hi list. I saw on twitter someone talked about winning gold in alter aeon slot machines. Where are the slot machines in the game? Any help with this would be greatly appreciated. Thanks much. jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] help with soundoku.
Hello all has anyone managed to get the sound oku game running on windows seven. I am asking this on behalf of a friend. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
an interesting question to pose here, is with this new engine, are we going to be heading towards online play, as the rest of the mainstream gaming world has been for many years now? i mean, sure, playing a game on my own is fun sometimes, but online playability just brings something a computer player can't. dallas On 13/12/2012, Michael Taboada mich...@speedofsoundgaming.com wrote: Hi, Sure you can have demos. Just look at all the games that are called xxx free with a version called xxx pro. What would you consider the free version but a demo. Hth, -Michael. -Original Message- From: Bryan Peterson Sent: Wednesday, December 12, 2012 1:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment I think in order for that to work in the App store there would have to be two separate versions the way there are with Super Liam. The one would be the demo ad then the full version. But from what I've seen the App Store doesn't really allow for demos. Someone feel free to correct me though if I'm wrong. On 12/12/2012 12:09 PM, Brandon Misch wrote: any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers
Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game
Hi dakotah. this game does sound pretty awsome actually. Just a couple of questions. Firstly, how do you know where the various asteroids, enemmy ships etc are? or where you are flying? You mention the game as being 2D, but is it 2D vertically, are their read coordionates? What about planets, starbases, suns and other steller objects in the game to interact with? I'd love an exploration space flight game with ship mechanics etc, even if it did have pvp elements, (sinse from your description it doesn't sound like pvp can ruin your game), but I'm still a little unsure sure on how the actual flying works from what you've said. Also, you mention these urncoins which you use to buy stuff, other than those is the game itself free to try? or is there an initial fee for the ap. All the best, Dark. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 14, 2012 12:55 AM Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game Imagine, you guide your thumbs over the controls, the cool glass heating up as you try to make it through the deadly crossfire of four fighters. Wheeling your ship around suddenly, you take out the two on your right. You launch a mine which takes out the one on your left, but then everything goes up in smoke as the one behind you fires, obliterating your fighter. You're not dead, not yet, but you're out of the game for a few moments as your ship respawns elsewhere. ErnCon is a multi-player space simulation fought in two dimensions. There are currently a grand total of eighteen ships at present, standard, premium color, and elite versions of three fighters and three mechs. The fighters and mechs both have the same stearing controls, a virtual stick in the bottom left corner about two inches square, but the fighters and mechs fire in a slightly different way from one another. The firing area is a control about two inches square in the right corner. On a fighter, pressing anywhere in this area fires your primary weapon, which has infinite ammunition, out of the ship in the direction it's currently facing. The weapons actually fire a real, traceable burst of energy, meaning that it takes a little time to hit the target. The mechs fire similarly, but their firing area is actually another control stick, meaning that if you press in the bottom right corner, you fire southeast, no matter whether your mech is facing that direction, another direction, or making a sweeping turn to line up that perfect shot on the enemy destroyer you just found. Additional weapons are fired independently with controls just above your main firing area, one just above and the second above that. The Quit button is barely above the top weapons firing button, but it beeps when pressed, and canceling it means pressing along the bottom edge on the left part of the main weapons' firing area. This elicits another tone, by which you know you successfully didn't quit. There is also a button that essentially fires your afterburners. This button is at the top left corner of your primary weapon's firing controls and makes a kind of prolonged blat sound. The boost in speed doesn't last much longer than the sound, so it's a pretty good indicator. The gameplay requires voiceover to be turned off, but it wouldn't provide much in the way of useful information anyway. Also, the developer is tremendously good about accepting and integrating feedback and genuinely believes that his app should be accessible to us. There are two forms of currency, Coins and ErnCoins. Coins are standard in-game money, earned by completing missions, whereas ErnCoins are used to purchase premium items or more Coins. ErnCoins are also occasionally available through his new Daily Challenge feature. Most of the sounds in the app are self-explanatory. When ships or asteroids explode, they free gems and power-ups. If a gem is collected, it makes a litle pinging sound. If a power-up is collected, it makes a tiny sort of alarm sound. As of right now, hitting some asteroids and all enemies makes a similar sound, which you also hear if you are hit, but with positional sound (stereo positioning) you can usually tell the difference between hitting something and being hit. If you hit an asteroid, you might hear that sound I mentioned, or you might hear a single explosion sound. Enemies exploding makes a fast-paced series of explosions, unless they are larger ships, like capital ships or freighters, in which case the explosion sequence is longer, and the sounds are farther apart. Your ship exploding has a short series of sounds associated with it, and your controls go dead. You'll regenerate after a few seconds, so no need to worry. There isn't a sound, right now, to tell you you've regenerated, but since you can shoot again, there's no real need. When the time limit on a mission runs out, or when you are destroyed during Survival mode, your controls
[Audyssey] Xmas season on Cyberassault and various updates
Hi gamers; Here's what's up on Cyberassault mud: cyberassault.org port 1 -- Xmas gifting has been turned on! From now till Jan 1st, mobs will randomly drop gifts when defeated. These gifts can be opened by the 'unwrap gift' command, and you may receive bonus xp, superb items, units, practice sessions, or even extra hp and other stats! The more you kill, the more you'll get, so get cracking today! Also new: Vehicles are now fully functional, with working gps units and fuel calculation- some vehicles will even take you into space! Global events: This from our help page: Events are global quests that happen randomly or on a set hour. The mud currently has four global events happening, ranging from hourly to daily. The rewards for taking part in an event is usually great. For the first two events, see help rainbow and help lightsaber. The third event is the tyranid invasion of Earth which takes place every hour or so- listen to radio 99 for the announcement when the event starts. The last and biggest event is the brand new Rift Event: Every so often, some outsider forces will try to invade this universe through time/space rifts. Players must find these rifts, close them using the close rift command, and defeat the invading enemies. When this event is on, typing eventinfo will display the status of the event such as where rifts and enemies are. Collect shards from this event to exchange for goodies/qps/xp later! Note: The Rift Event can range from level10 to insanely tough enemies, so make sure to check eventinfo before charging into battle! Rifts cannot be closed until the room is clear of mobs Newbie area changes: Newly created characters now have two exclusive areas to play in with unique quests and recall point! Area updates: Terminator area now has a resistance HQ and alot more additional fames, mobs and gear. Tyranid Hiveship is now complete and is a very high level and challenging zone to play in. Coming Soon: Vehicle Combat! Come See us, at cyberassault.org port 1. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai http://hubpages.com/profile/Johnny+ST.+Tai http://www.facebook.com/johnny.tai.739 http://www.allexperts.com/ep/861-46136/Deal-Sex-Problems/Johnny-St-Tai.htm http://vancouver.en.craigslist.ca/rch/lss/3460382369.html blocked::http://vancouver.en.craigslist.ca/rch/lss/3460382369.html Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA http://www.youtube.com/watch?v=ycuQZ7OT2yA http://www.youtube.com/watch?v=ti2pRmB26Pc http://www.youtube.com/watch? http://www.youtube.com/watch?v=XFgXYTL6MiQfeature=relmfu v=XFgXYTL6MiQfeature=relmfu Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom audio review.
Hi Dark,I think that's terrible they arn't either, hows about you starting up your own site audiogames.net presents. dark tech!!! As for my voice being let losse on the net, it's a strange feeling,especially as I just had to explain the word Podcast to my Dad :) -- From: dark d...@xgam.org Sent: Sunday, December 09, 2012 10:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Hi Lori. Okay, I've added the link, people will be able to hear your review on the db page now. Actually it'll be good to have a new one sinse blind cool tech seems to be no longer hosting stuff which isn't good. All the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 09, 2012 2:20 PM Subject: Re: [Audyssey] Shades of doom audio review. Hi Dark, here is the link: https://dl.dropbox.com/u/11041398/Shades%20of%20doom%20audio%20review.mp3 Enjoy. -- From: dark d...@xgam.org Sent: Sunday, December 09, 2012 7:58 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Hi lori. I'd be glad too. would you mind please resending the link, sinse like a fool I've deleted it by mistake from my inbox. All the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 09, 2012 6:45 AM Subject: Re: [Audyssey] Shades of doom audio review. Hi Dark, lol I probably did get carried away in the descriptions of sound placement, there's 1 lady I know from Sense, she's a member and though she's blind her ears are super sensitive, even more so than mine, and I'm so used to explaining sounds to her through audio that the habbit of explaining has sort of stuck, but I will remember to bemore first person in the future :) Feel free to add my review to the Shades of Doom webpage, I'd feel really honoured. :) -- From: dark d...@xgam.org Sent: Sunday, December 09, 2012 5:48 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Well I don't know whether your safe lori, we might have to install some security cameras just to keep track of you :d. Seriously, what I meant by the first person perspective is the way that you here everything in the game from the point of view of the agent himself, can turn a full 360 degrees and aime, and walk whichever way you want. Setting out the movement and the limits of that view where for instance you need to sidestep to hit targits or spin around to hit things behind you culd be a good idea I think, sinse a person who's not played such games before might not get the full overview without some more explanation. Just a miner point though, and it's stil a pretty good review. all the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 08, 2012 11:00 PM Subject: Re: [Audyssey] Shades of doom audio review. Hi Dark, yes the link is going to stay there for all time if I can lol. Could you explain what you mean by more of first person perspective? Do you mean I should describe more function keys and such like, or is it to do with gameplay? Also, ask yourself this question, am I safe on audiogames.net :) -- From: dark d...@xgam.org Sent: Saturday, December 08, 2012 10:56 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Hi Lori. Nice recording, personally I didn't find the buz a problem, it was noticeable, but no worse than on some other reviews I've heard. For future reference My only real cryticism is that you might considder giving a little more explanation of the first person perspective, if this review is intended for novices at gaming, particularly considdering that shades is usually one of the best games to get into first person games with, indeed when I've recorded reviews myself in the past I've often found having a vague plan of what I will do and what to say before hand to be useful because I do tend to ramble on! :D. Other than that however, what you've done is fine. Is this dropbox link you've provided intended for perminant hosting? if so, i'll be glad to add a link to your review to the shades of doom page on audiogames.net. All the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Saturday, December 08, 2012 5:22 PM Subject: [Audyssey] Shades of doom audio review. Hello gamers, today I was feeling bored, so thought I'd record a review of Shades of Doom 1.2 from
Re: [Audyssey] Shades of doom audio review.
Hi, why were you surprised? -- From: Jewel jewelbla...@kinect.co.nz Sent: Monday, December 10, 2012 12:14 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. I was very surprised to find that Lori Duncan was a woman. What does the WHOOP--WHOOP sound mean? Jewel -- From: Lori Duncan lori_dunca...@hotmail.com Sent: Monday, December 10, 2012 3:20 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Hi Dark, here is the link: https://dl.dropbox.com/u/11041398/Shades%20of%20doom%20audio%20review.mp3 Enjoy. -- From: dark d...@xgam.org Sent: Sunday, December 09, 2012 7:58 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Hi lori. I'd be glad too. would you mind please resending the link, sinse like a fool I've deleted it by mistake from my inbox. All the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 09, 2012 6:45 AM Subject: Re: [Audyssey] Shades of doom audio review. Hi Dark, lol I probably did get carried away in the descriptions of sound placement, there's 1 lady I know from Sense, she's a member and though she's blind her ears are super sensitive, even more so than mine, and I'm so used to explaining sounds to her through audio that the habbit of explaining has sort of stuck, but I will remember to bemore first person in the future :) Feel free to add my review to the Shades of Doom webpage, I'd feel really honoured. :) -- From: dark d...@xgam.org Sent: Sunday, December 09, 2012 5:48 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Well I don't know whether your safe lori, we might have to install some security cameras just to keep track of you :d. Seriously, what I meant by the first person perspective is the way that you here everything in the game from the point of view of the agent himself, can turn a full 360 degrees and aime, and walk whichever way you want. Setting out the movement and the limits of that view where for instance you need to sidestep to hit targits or spin around to hit things behind you culd be a good idea I think, sinse a person who's not played such games before might not get the full overview without some more explanation. Just a miner point though, and it's stil a pretty good review. all the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 08, 2012 11:00 PM Subject: Re: [Audyssey] Shades of doom audio review. Hi Dark, yes the link is going to stay there for all time if I can lol. Could you explain what you mean by more of first person perspective? Do you mean I should describe more function keys and such like, or is it to do with gameplay? Also, ask yourself this question, am I safe on audiogames.net :) -- From: dark d...@xgam.org Sent: Saturday, December 08, 2012 10:56 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Shades of doom audio review. Hi Lori. Nice recording, personally I didn't find the buz a problem, it was noticeable, but no worse than on some other reviews I've heard. For future reference My only real cryticism is that you might considder giving a little more explanation of the first person perspective, if this review is intended for novices at gaming, particularly considdering that shades is usually one of the best games to get into first person games with, indeed when I've recorded reviews myself in the past I've often found having a vague plan of what I will do and what to say before hand to be useful because I do tend to ramble on! :D. Other than that however, what you've done is fine. Is this dropbox link you've provided intended for perminant hosting? if so, i'll be glad to add a link to your review to the shades of doom page on audiogames.net. All the best, Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Sent: Saturday, December 08, 2012 5:22 PM Subject: [Audyssey] Shades of doom audio review. Hello gamers, today I was feeling bored, so thought I'd record a review of Shades of Doom 1.2 from GMA games, which I'm also going to post on my blog for Sense Scotland, which is a charity I work for in the uk. I thought though I'd like some feedback from the gaming comunity first though, en case there's anything I could do better, or anything you'd like to see included. I realise Shades of Doom is quite a well known game now for some, but the people
Re: [Audyssey] Announcement from Draconis Entertainment
The app store does not allow for demos, but may allow for a free or lite version. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Taboada Sent: Wednesday, December 12, 2012 1:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi, Sure you can have demos. Just look at all the games that are called xxx free with a version called xxx pro. What would you consider the free version but a demo. Hth, -Michael. -Original Message- From: Bryan Peterson Sent: Wednesday, December 12, 2012 1:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment I think in order for that to work in the App store there would have to be two separate versions the way there are with Super Liam. The one would be the demo ad then the full version. But from what I've seen the App Store doesn't really allow for demos. Someone feel free to correct me though if I'm wrong. On 12/12/2012 12:09 PM, Brandon Misch wrote: any plans on providing users with a playable demo so users can try before they buy like in the windows versions? On Dec 12, 2012, at 1:43 PM, Desiree Oudinot turtlepowe...@gmail.com wrote: This is great news. Change Reaction was always one of my favorite Draconus titles, so it's as good a place as any to start with. I'm slightly disappointed that the Mac version was the first to come out, since I'm a Windows user, but I'll definitely be looking forward to the Windows version, and I'm sure it will be worth the wait. I, too, am hoping that the pinball games are the next to be updated, because they are awesome, and I can't play them anymore. they crash with Windows 7. On 12/12/12, Draconis Entertainment gene...@draconisentertainment.com wrote: The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial
[Audyssey] Help with baseball.
Hello, I need a little help please. I am playing BariBariBaseball, and I would like to know when batting manuelly do you have to have the num lock off? When I have it on it makes a ding sound like you can't use the keys. Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcement from Draconis Entertainment
Hello, I was just asking if the guys at draconess were going to be developing a wild west game simular to the Grizzly Gulch game. yes, that's true that the silver dollar salloon is in the pinball and monkey business games. the problem with these old west in the games unlike grizzly gulch is that they're limmitted in what you can do. in grizlly gulch, you could enter the bank, General Store, Marshals office, saloon, etc. You could also catch robbers and go on bounty missions. in the ESP pinball tables and in the monkey wildWest. You can only enter the saloon, blacksnith shop, horse stable. no bank, no opertunities to to go on bounty missions. as far as I am concerned, their has not been an update to grizzly gulch in a long long time. -Original Message- From: Ibrahim Gucukoglu Sent: Saturday, December 15, 2012 10:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hi. The only silver dollar I've heard of is the Silver Dollar Saloon featured in the pinball classic, party pack and Monkey Business games. Its the saloon featured in the western scenarios, oh and of course the intro seen for Alien Outback and the sound scheme in the Ultimate Soundoku LOLOL. All the best, Ibrahim. -Original Message- From: Sky Mundell Sent: Sunday, December 16, 2012 4:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Announcement from Draconis Entertainment Hello, you menshened a couple of years ago that you would be developing a game called silver dollar. is that game still coming? looking forward to that one for sure! -Original Message- From: Draconis Entertainment Sent: Wednesday, December 12, 2012 5:06 AM To: gamers@audyssey.org Subject: [Audyssey] Announcement from Draconis Entertainment The following is an expanded version of the announcement we have posted to our website with additional details. We will try to answer questions posted here to the best of our ability, but please keep in mind that we will not be going into great depth about unannounced future titles, as has always been our policy. It has been a long time coming, but the dragon has awakened at last. Pull up a chair, and we'll fill you in on what we've been doing. Draconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. We had several key goals in mind as we began working on this project. * We wanted to future-proof our games. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. * We wanted cross-platform compatibility. We are Mac users ourselves, and only supporting Windows was no longer satisfactory. Our new game engine will work on Mac OS X, Windows, and iOS devices. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. * We wanted to bring our prices down. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. The enormity of this undertaking cannot be understated. The game engine will be continually enhanced and expanded as we release more and more titles. You will see our games grow in size and complexity with each release as we push the limits of what the engine is capable of. To put this into perspective, the game engine itself, not counting any game specific code, currently spans over 130,000 lines of code. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. We could not have done this without them. Thank you all! Looking ahead.. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine.. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, new audio, new modes of play, and so on. All-new titles will be coming very soon thereafter, with more classic titles staggered between new releases. In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. Mobile games for iOS are also in development, as well as special mobile versions of games that have been traditionally meant for desktops. Our desktop game development has been broken into two distinct fazes. Initial game design and development is now being done on Mac OS X with the primary coders and a team of beta testers, while a separate coder and set of Windows testers will work on the Windows release as the game's initial design and development wraps up. It is with great excitement, that we are pleased to announce the immediate