[Audyssey] Best controller for fighting games on Xbox

2013-04-27 Thread Karl Belanger
Hi all,
For those of you who play fighting games, what controller do you use? I've been 
using the stock Xbox 360 controller for a few days, and am rather unimpressed. 
I'm currently leaning toward the Versus pad from PDP, because it has great 
reviews, and is on clearance for cheap. I've also been looking at the Microsoft 
controller with transforming D-pad, but that one's a bit on the pricey side 
right now, plus I don't really need the charge and play kit it comes with.
I'm at a bit of a double disadvantage because I'm used to playing street 
fighter with a keyboard, so any controller feels clunky to a degree.
Any controller recommendations or other tips in this area would be greatly 
appreciated.
Karl

Sent from my iPhone
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Re: [Audyssey] Configuring mud clientsq

2013-04-27 Thread wayne17a
Hello I too would like to play these type of games but have not a
clue on how to start so any hints and tips would also be great thanks in
advance 


--wayne c---Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kim Friedman
Sent: Saturday, April 27, 2013 7:34 PM
To: gamers@audyssey.org
Subject: [Audyssey] Configuring mud clientsq

Hi, I have the VIP Mud client and would like to know how to configure it
better for playing RPGs. Right now it's set to "default path". It also has a
sound path and a logs path. What precisely do those paths mean?
For me, since I'm really geographically challenged, I'm wondering if a
combination of sound and speech would work for me. I also find it hard
because I've never scripted anything in my life (and don't particularly want
to). I also wish I could find a way so my screen reader would tell me how
names are spelled. I say this because I can't seem to use the typical
reading commands. I'm wondering also if my view is wrong. I'll probably have
to check it. I would really like to do role-playing, but find it exceedingly
frustrating because I'm the newbie player. The help files tend not to be as
helpful as I'd like and also, it seems I'm asked to do acts which are
nonsensical (depending on the game). I come from a reading, movie-observing,
TV-observing, and play-listening background.
What galls me is the difference between what the game could be for me and my
frustration in not getting there, i.e.,  advancing . I also understand that
VIP MUD isn't the only mud client out there, but which ones are easy to use
if you're a non-techno-savvy blind person. I truly wish there were manuals
and tutorials for people like me who need stuff in excruciating detail where
I can understand the sense of commands, etc. I also suppose the speed is
such that I'm not getting the information I want at the time and how can I
get rid of those percentage signs? Okay, I know this might be considered a
rant, but it's based on my feeling of going round in circles when I attempt
to do some mudding. Right now, the only satisfactory thing I'm doing
approaching the RPG experience is being a member of a blind gamers group
using the D&D setting meeting on Sunday evenings. I'm also wondering if it
wouldn't be helpful to have rpg buddies. So question 1: which paths are most
useful to you who role play? Question 2: Do you find it helpful to role play
at the same time as other people in the beginning? 3. When you talk to
people, do you find their answers helpful? 4. Is there an RPG where it is
satisfactory on every level and isn't simply the hack-and-slash sort? I'd
love to be better at role-playing the Iron Realms games because their
backgrounds and mythoses are great and they seem sensible to me, but are
they all completely free to play or are there things one has to pay for? So
there you have it. If anyone would like to write me off list, I'd really
like serious conversations on this topic because the learning curve for
mudding is high and I could really use the help surmounting the curve, so to
speak. Regards, Kim Friedman.


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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Shaun,

Yeah, well all the rules are different when you get into virtual
machines. 512 is fine for a native XP machine, but isn't crap when
running it in a virtual environment. You should double that to a gig
at least for decent performance. Especially, if you plan to run games
and things like that which constantly take input and audio output and
some virtual machines can lag if there isn't enough CPU power or ram
to run the guest OS along side the host operating system.

Cheers!


On 4/27/13, Clement Chou  wrote:
> Well, I would assume under that circumstance that you'd have a beast of a
> machine. A good xp computer had 512 mb of ram back in the day and could work
>
> well... with 4 gb you'd have plenty of room left over to have enough to
> process games, one would think. I'm not exactly an expert with hardware
> though... I just know more than my average joe friends who don't look into
> computers that much. lol

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Shaun,

The best VM software for a Windows user is VMWare Player. I believe
the latest is version 5. As far as creating a virtual machine you need
to install XP onto the virtual machine from your CD media. While there
are existing virtual machines floating around downloading them isn't
strictly legal so won't be discussed here on list.

Cheers!


On 4/27/13, shaun everiss  wrote:
> where would I pull a vm of xp,  and what is the best vm software.
> I will be getting a new i5 with 4gb ram and whilst I will  have
> access to a native xp  unit with win7 who knows what I will do.
> being 4gb ram I will probably go 32 bit first and then decide when I
> upgrade the ram not sure though.

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Chris,

This is not presumption. I have read on the Audiogames.net forum that
a couple of people experienced issues getting some of the BSC games to
run on Windows 8. As to what the problem is we have not determined the
cause, but just because the Draconis games run fine doesn't
necessarily follow that the BSC games should as well. Yes, both were
written in VB 6, but there could be other issues involved than just
that. Anyway, all we know at this point is some people are having
problems.

Cheers!


On 4/27/13, Chris H  wrote:
> Hey is it true that the games will actually not work well under Windows
> 8 or is this presumption? I saw references to Draconis games working
> under Windows 8 on their support pages, which is to be expected as they
> say Windows 98 or newer in the System Requirements. So the same should
> apply to Bsc Games.
>
>
> Christopher Hallsworth
> E-mail and Facebook:
> challswor...@sky.com
> Skype:
> chrishallsworth7266
> Twitter:
> http://www.twitter.com/@christopherh40
> Find my blog at
> challsworth2.wordpress.com
>

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[Audyssey] Configuring mud clientsq

2013-04-27 Thread Kim Friedman
Hi, I have the VIP Mud client and would like to know how to configure it
better for playing RPGs. Right now it's set to "default path". It also
has a sound path and a logs path. What precisely do those paths mean?
For me, since I'm really geographically challenged, I'm wondering if a
combination of sound and speech would work for me. I also find it hard
because I've never scripted anything in my life (and don't particularly
want to). I also wish I could find a way so my screen reader would tell
me how names are spelled. I say this because I can't seem to use the
typical reading commands. I'm wondering also if my view is wrong. I'll
probably have to check it. I would really like to do role-playing, but
find it exceedingly frustrating because I'm the newbie player. The help
files tend not to be as helpful as I'd like and also, it seems I'm asked
to do acts which are nonsensical (depending on the game). I come from a
reading, movie-observing, TV-observing, and play-listening background.
What galls me is the difference between what the game could be for me
and my frustration in not getting there, i.e.,
 advancing . I also understand that VIP MUD isn't the only mud client
out there, but which ones are easy to use if you're a non-techno-savvy
blind person. I truly wish there were manuals and tutorials for people
like me who need stuff in excruciating detail where I can understand the
sense of commands, etc. I also suppose the speed is such that I'm not
getting the information I want at the time and how can I get rid of
those percentage signs? Okay, I know this might be considered a rant,
but it's based on my feeling of going round in circles when I attempt to
do some mudding. Right now, the only satisfactory thing I'm doing
approaching the RPG experience is being a member of a blind gamers group
using the D&D setting meeting on Sunday evenings. I'm also wondering if
it wouldn't be helpful to have rpg buddies. So question 1: which paths
are most useful to you who role play? Question 2: Do you find it helpful
to role play at the same time as other people in the beginning? 3. When
you talk to people, do you find their answers helpful? 4. Is there an
RPG where it is satisfactory on every level and isn't simply the
hack-and-slash sort? I'd love to be better at role-playing the Iron
Realms games because their backgrounds and mythoses are great and they
seem sensible to me, but are they all completely free to play or are
there things one has to pay for? So there you have it. If anyone would
like to write me off list, I'd really like serious conversations on this
topic because the learning curve for mudding is high and I could really
use the help surmounting the curve, so to speak. Regards, Kim Friedman.


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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread shaun everiss

where would I pull a vm of xp,  and what is the best vm software.
I will be getting a new i5 with 4gb ram and whilst I will  have 
access to a native xp  unit with win7 who knows what I will do.
being 4gb ram I will probably go 32 bit first and then decide when I 
upgrade the ram not sure though.


At 08:39 AM 4/28/2013, you wrote:

Hi Chris,

I suspect that is what a number of us will end up doing. I plan to
update at least one of my systems to
Windows 8 over the next year so I'll probably setup a virtual machine
with Windows XP for various audio games that don't run well on Win 8
like the BSC games.

Cheers!

On 4/27/13, Chris H  wrote:
> And how about putting these games in a virtual environment? They should
> run quite well as they are all audio based.
>
>
> Christopher Hallsworth
> E-mail and Facebook:
> challswor...@sky.com
> Skype:
> chrishallsworth7266
> Twitter:
> http://www.twitter.com/@christopherh40
> Find my blog at
> challsworth2.wordpress.com

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
Well, I would assume under that circumstance that you'd have a beast of a 
machine. A good xp computer had 512 mb of ram back in the day and could work 
well... with 4 gb you'd have plenty of room left over to have enough to 
process games, one would think. I'm not exactly an expert with hardware 
though... I just know more than my average joe friends who don't look into 
computers that much. lol
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 27, 2013 1:43 PM
Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests



Hi Clement,

True. Although, a lot of the reason for the input and audio lag is not
enough memory on the virtual machine. The more ram you throw at it and
have to throw at it the better it will run. I often wondered if I
updated this laptop to say 8 GB and then gave an XP virtual machine
say 4 GB how well games and applications would run on it.

Cheers!



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Re: [Audyssey] Problem registering Ten Pin Alley, can anyone duplicate?

2013-04-27 Thread Draconis
Hi Lee,

Actually, you recently wrote to us because you lost your key. We do not replace 
registration keys anymore. We ask users in their registration email to please 
backup their registration information to a safe place. We were getting 
absolutely swamped with replacement key requests, and had to adopt that policy, 
since our older titles were never hardware locked.

Sorry for the inconvenience.


On Apr 27, 2013, at 5:46 PM, blindle...@aol.com wrote:

> chris i ordered the game but i did not get  the registration info  .
> 
> your friend  lee  
> 
> 
> In a message dated 4/27/2013 4:31:18 P.M. Eastern Daylight Time,  
> christopher...@gmail.com writes:
> 
> Good  evening all.
> I am not asking for help, since I am on to it with Draconis,  but can 
> anyone duplicate the following.
> 1. Order yourself the  registration information for Ten Pin Alley.
> 2. Once you have received the  registration information, copy exactly 
> what is given, then paste it into  the appropriate fields in the program.
> 3. At my end, it just will not  work.
> I have heard of problems running this game under Windows Xp, but I am  
> using Windows 7 64 bit so that shouldn't matter.
> Any responses will be  greatly appreciated. Thanks!
> Chris.
> -- 
> 
> Christopher  Hallsworth
> E-mail and  Facebook:
> challswor...@sky.com
> Skype:
> chrishallsworth7266
> Twitter:
> http://www.twitter.com/@christopherh40
> Find  my blog at
> challsworth2.wordpress.com
> 
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Re: [Audyssey] Introduction

2013-04-27 Thread Alfredo's Laptop computer

Hi Chris,
I fancy I met you on the NVDA mailing list, so you and I are pretty much 
well-acquainted. Anyhow, welcome to the Audyssey Gaming list.


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Re: [Audyssey] Introduction

2013-04-27 Thread Ron Kolesar
Hello to you Chris, from Blast Chamber beta tester Ron Kolesar and Leader 
Dog Boz.

Here's hoping that you'll enjoy Blast Chamber.
It was a blast to throughly stress test it out.
If you have any problems, please ask and I or someone else will do our best 
to answer it and help you out.

So enjoy the games.
Ron who will sadly miss blind softwar.




Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- 
From: Chris H

Sent: Friday, April 26, 2013 3:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Introduction

Good morning all.
I think I joined before, but it was a while ago. So for any new members,
my name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the
closing down sale at
www.blindsoftware.com
I have all the games and software, both free and paid, that he has ever
done, as well as the free games from Dan Z Games, because I just like
them, especially Super Deekout which I absolutely love because of its
randomness and the arcade style which I like in general. This is why I
also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is
discussed here, so, as one of the thugs would say, "stop right there!"
Anyway I thought I would re-join to see what's going on in the gaming
community.
Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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[Audyssey] super egg hunt plus trofy query

2013-04-27 Thread joseph weakland
hello i found 76 trofies in super egg hunt plus but can't find any more. I know 
there's 91 total can anyone give any hints?
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Re: [Audyssey] Problem registering Ten Pin Alley, can anyone duplicate?

2013-04-27 Thread BlindLee55
chris i ordered the game but i did not get  the registration info  .
 
your friend  lee  

 
In a message dated 4/27/2013 4:31:18 P.M. Eastern Daylight Time,  
christopher...@gmail.com writes:

Good  evening all.
I am not asking for help, since I am on to it with Draconis,  but can 
anyone duplicate the following.
1. Order yourself the  registration information for Ten Pin Alley.
2. Once you have received the  registration information, copy exactly 
what is given, then paste it into  the appropriate fields in the program.
3. At my end, it just will not  work.
I have heard of problems running this game under Windows Xp, but I am  
using Windows 7 64 bit so that shouldn't matter.
Any responses will be  greatly appreciated. Thanks!
Chris.
-- 

Christopher  Hallsworth
E-mail and  Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find  my blog at
challsworth2.wordpress.com

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Re: [Audyssey] Introduction

2013-04-27 Thread Christina
Welcome to the list.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Chris H
Sent: Friday, April 26, 2013 3:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Introduction

Good morning all.
I think I joined before, but it was a while ago. So for any new members, 
my name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the 
closing down sale at
www.blindsoftware.com
I have all the games and software, both free and paid, that he has ever 
done, as well as the free games from Dan Z Games, because I just like 
them, especially Super Deekout which I absolutely love because of its 
randomness and the arcade style which I like in general. This is why I 
also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is 
discussed here, so, as one of the thugs would say, "stop right there!"
Anyway I thought I would re-join to see what's going on in the gaming 
community.
Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Chris H
Hey is it true that the games will actually not work well under Windows 
8 or is this presumption? I saw references to Draconis games working 
under Windows 8 on their support pages, which is to be expected as they 
say Windows 98 or newer in the System Requirements. So the same should 
apply to Bsc Games.



Christopher Hallsworth
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On 27/04/2013 21:39, Thomas Ward wrote:

Hi Chris,

I suspect that is what a number of us will end up doing. I plan to
update at least one of my systems to
Windows 8 over the next year so I'll probably setup a virtual machine
with Windows XP for various audio games that don't run well on Win 8
like the BSC games.

Cheers!

On 4/27/13, Chris H  wrote:

And how about putting these games in a virtual environment? They should
run quite well as they are all audio based.


Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
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Re: [Audyssey] Introduction

2013-04-27 Thread Chris H
That's allright then. I did join before, but this was before games for 
iOS was even heard of, never mind existed. Cheers!



Christopher Hallsworth
E-mail and Facebook:
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On 27/04/2013 21:47, Thomas Ward wrote:

Hi Chris,

Welcome to the list. Accessible iPhone games are frequently discussed
on here so no worrries. Audyssey is about games accessibl through
accident or design and that means it isn't limited to PC games. Games
for Mac, Linux, and iOS are equally welcome as well as accessible
board games like Monopoly, Chess, Drafts, etc.

Cheers!

On 4/26/13, Chris H  wrote:

Good morning all.
I think I joined before, but it was a while ago. So for any new members,
my name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the
closing down sale at
www.blindsoftware.com
I have all the games and software, both free and paid, that he has ever
done, as well as the free games from Dan Z Games, because I just like
them, especially Super Deekout which I absolutely love because of its
randomness and the arcade style which I like in general. This is why I
also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is
discussed here, so, as one of the thugs would say, "stop right there!"
Anyway I thought I would re-join to see what's going on in the gaming
community.
Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] Problem registering Ten Pin Alley, can anyone duplicate?

2013-04-27 Thread Chris H
Yes, it has been resolved and I would like to thank the team at Draconis 
as always and to keep up the good work.



Christopher Hallsworth
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On 27/04/2013 21:55, Draconis wrote:


Just to be clear, we already resolved this issue with Chris last night. It was 
just a glitch in the system that auto-generates the keys.

On Apr 26, 2013, at 7:00 PM, Chris H  wrote:


Good evening all.
I am not asking for help, since I am on to it with Draconis, but can anyone 
duplicate the following.
1. Order yourself the registration information for Ten Pin Alley.
2. Once you have received the registration information, copy exactly what is 
given, then paste it into the appropriate fields in the program.
3. At my end, it just will not work.
I have heard of problems running this game under Windows Xp, but I am using 
Windows 7 64 bit so that shouldn't matter.
Any responses will be greatly appreciated. Thanks!
Chris.
--

Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
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http://www.twitter.com/@christopherh40
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Re: [Audyssey] Problem registering Ten Pin Alley, can anyone duplicate?

2013-04-27 Thread Draconis

Just to be clear, we already resolved this issue with Chris last night. It was 
just a glitch in the system that auto-generates the keys.

On Apr 26, 2013, at 7:00 PM, Chris H  wrote:

> Good evening all.
> I am not asking for help, since I am on to it with Draconis, but can anyone 
> duplicate the following.
> 1. Order yourself the registration information for Ten Pin Alley.
> 2. Once you have received the registration information, copy exactly what is 
> given, then paste it into the appropriate fields in the program.
> 3. At my end, it just will not work.
> I have heard of problems running this game under Windows Xp, but I am using 
> Windows 7 64 bit so that shouldn't matter.
> Any responses will be greatly appreciated. Thanks!
> Chris.
> -- 
> 
> Christopher Hallsworth
> E-mail and Facebook:
> challswor...@sky.com
> Skype:
> chrishallsworth7266
> Twitter:
> http://www.twitter.com/@christopherh40
> Find my blog at
> challsworth2.wordpress.com
> 
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Re: [Audyssey] Introduction

2013-04-27 Thread Thomas Ward
Hi Chris,

Welcome to the list. Accessible iPhone games are frequently discussed
on here so no worrries. Audyssey is about games accessibl through
accident or design and that means it isn't limited to PC games. Games
for Mac, Linux, and iOS are equally welcome as well as accessible
board games like Monopoly, Chess, Drafts, etc.

Cheers!

On 4/26/13, Chris H  wrote:
> Good morning all.
> I think I joined before, but it was a while ago. So for any new members,
> my name is Chris (Christopher( Hallsworth and I am 29 years old.
> I am an on off gamer, and have recently got on to gaming thanks to the
> closing down sale at
> www.blindsoftware.com
> I have all the games and software, both free and paid, that he has ever
> done, as well as the free games from Dan Z Games, because I just like
> them, especially Super Deekout which I absolutely love because of its
> randomness and the arcade style which I like in general. This is why I
> also love Pipe 2 Blast Chamber.
> I also have a few games on my iPhone 4, but not sure whether this is
> discussed here, so, as one of the thugs would say, "stop right there!"
> Anyway I thought I would re-join to see what's going on in the gaming
> community.
> Chris.
> Christopher Hallsworth
> E-mail and Facebook:
> challswor...@sky.com
> Skype:
> chrishallsworth7266
> Twitter:
> http://www.twitter.com/@christopherh40
> Find my blog at
> challsworth2.wordpress.com
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Clement,

True. Although, a lot of the reason for the input and audio lag is not
enough memory on the virtual machine. The more ram you throw at it and
have to throw at it the better it will run. I often wondered if I
updated this laptop to say 8 GB and then gave an XP virtual machine
say 4 GB how well games and applications would run on it.

Cheers!

On 4/27/13, Clement Chou  wrote:
> Part of the problem with a virtual environment is that many people have
> experienced either input lag, audio lag or both. That can prove problematic
>
> even for audio games.

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Chris,

I suspect that is what a number of us will end up doing. I plan to
update at least one of my systems to
Windows 8 over the next year so I'll probably setup a virtual machine
with Windows XP for various audio games that don't run well on Win 8
like the BSC games.

Cheers!

On 4/27/13, Chris H  wrote:
> And how about putting these games in a virtual environment? They should
> run quite well as they are all audio based.
>
>
> Christopher Hallsworth
> E-mail and Facebook:
> challswor...@sky.com
> Skype:
> chrishallsworth7266
> Twitter:
> http://www.twitter.com/@christopherh40
> Find my blog at
> challsworth2.wordpress.com

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
Part of the problem with a virtual environment is that many people have 
experienced either input lag, audio lag or both. That can prove problematic 
even for audio games.
- Original Message - 
From: "Chris H" 

To: "Gamers Discussion list" 
Sent: Saturday, April 27, 2013 12:45 AM
Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests


And how about putting these games in a virtual environment? They should 
run quite well as they are all audio based.



Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com




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Re: [Audyssey] Duckblaster, it doesn't work on Windows 7 32 bits

2013-04-27 Thread Thomas Ward
Hello Angela,

Are you getting any sort of errors or indications why it isn'tt
working? The reason I am asking is there should be some sort of
indication as to why it isn't running. Although, I am pretty certain
the reason it isn't running has to do with the new security in
Internet Explorer. What version of Internet Explorer are you running?

Cheers!


On 4/27/13, Angela Delicata  wrote:
> Thanks for telling me.. Actually, it doesn't work on my machine.
> I'll try again - smile.
> Angela from Italy
>

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Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread Ken The PionEar

Here comes version alpha 3--or whatever you wanna call it.
New in this version: multiple keydown events. Thanks Tom.
The marching band is on the move, and so are the birds. Beat up the band and 
knock the birds out before they go off the soundscreen. Space punches.
Make sure to turn off Jaws, as it really messes things up with the arrow 
keys now. KeyDown fires KeyUp with Jaws, and KeyUp doesn't do anything, so 
you'll find that every key moves you in every direction of every arrow key 
you pressed. Alternatively, use i to move up, k to move down, j to move 
left, and l to move right, d to ascend, e to descend, and space to punch. 
You'll notice on the map two new lines. One is for stereo if the wave you 
want to play is in stereo. The other is the direction of movement. So far, 
only the four compass directions are supported.
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip 



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[Audyssey] Problem registering Ten Pin Alley, can anyone duplicate?

2013-04-27 Thread Chris H

Good evening all.
I am not asking for help, since I am on to it with Draconis, but can 
anyone duplicate the following.

1. Order yourself the registration information for Ten Pin Alley.
2. Once you have received the registration information, copy exactly 
what is given, then paste it into the appropriate fields in the program.

3. At my end, it just will not work.
I have heard of problems running this game under Windows Xp, but I am 
using Windows 7 64 bit so that shouldn't matter.

Any responses will be greatly appreciated. Thanks!
Chris.
--

Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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[Audyssey] Introduction

2013-04-27 Thread Chris H

Good morning all.
I think I joined before, but it was a while ago. So for any new members, 
my name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the 
closing down sale at

www.blindsoftware.com
I have all the games and software, both free and paid, that he has ever 
done, as well as the free games from Dan Z Games, because I just like 
them, especially Super Deekout which I absolutely love because of its 
randomness and the arcade style which I like in general. This is why I 
also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is 
discussed here, so, as one of the thugs would say, "stop right there!"
Anyway I thought I would re-join to see what's going on in the gaming 
community.

Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Chris H
And how about putting these games in a virtual environment? They should 
run quite well as they are all audio based.



Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

On 27/04/2013 02:15, Charles Rivard wrote:

The reason people worry about the key generator is that they want to be
able to generate keys for products that will run on the machines that
they will still work on.  Not everyone will be moving to Windows 8 until
they absolutely must.  They might even keep these games on a computer
that does work while getting a Windows 8 machine for other tasks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Wil James" 
To: "Gamers Discussion list" 
Sent: Friday, April 26, 2013 6:04 PM
Subject: Re: [Audyssey] Please No More Contact Requests



My question is why worry about the key generator at all? These games
are not going to be updated, and technological advances will be made
where these games will not run. Period Windows 8 anyone?


Sent from Wil's iPhone 4S
--
E-mail or iMessage: w...@wilanddenise.com
Twitter: wiljames
zellow: wilcjames


On Apr 26, 2013, at 6:37 PM, Thomas Ward 
wrote:


Hi Charles,

Yeah, I generally hold that policy under normal circumstances anyway,
but these circumstances are hardly normal to begin with. Justin has
made a controversial decision to sell his key gen, as is his right,
and I don't feel I should pass around his personal email address so
people can wine, complain, and beg to him because they don't agree
with this decision. I've experienced that sort of thing firsthand and
it is quite unpleasant. I won't enable that sort of behavior because I
respect Justin's right to some privacy.

Cheers!


On 4/26/13, Charles Rivard  wrote:

Your policy of not giving out such info is a good one.  I follow it
also
when it comes to physical addresses, phone numbers, Email addresses
and all

such info.  I go one step farther.  I ask the person if, for
example, it is

OK for Thomas Ward to have the info.  Unless I get permission to
give it to

whoever would want it, I would not give it to Jim Kitchen.  I only
use these

names as an example.

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[Audyssey] Fwd: BlindSoftware.com support email not working

2013-04-27 Thread shaun everiss

Hi.
this just in from bsc, their email system is having issues.


Delivered-To: sm.ever...@gmail.com
X-Received: by 10.68.253.196 with SMTP id ac4mr63075768pbd.57.1367064623056;
Sat, 27 Apr 2013 05:10:23 -0700 (PDT)
Authentication-Results: mx.google.com;
   spf=neutral (google.com: 64.79.170.150 
is neither permitted nor denied by best guess 
record for domain of i...@blindsoftware.com) smtp.mail=i...@blindsoftware.com

From: "Justin Daubenmire from BlindSoftware.com" 
To: sm.ever...@gmail.com
Date: 27 Apr 2013 05:09:12 -0700
Subject: BlindSoftware.com support email not working

BlindSoftware.com 
- your place on the net for software for the blind and visually impaired.


supp...@blindsoftware.com

Saturday, April 27, 2013

Hi Shaun,

Over the past few days, at BlindSoftware.com we 
have received several phone calls from customers 
saying that they are emailing our 
supp...@blindsoftware.com and 
sa...@blindsoftware.com email accounts and are 
not getting a response. There is something the 
matter with our hosting company's email server 
and I have contacted them over this problem. In 
the mean time though, if you have not recieved 
your download link yet for my final offer of the 
$75 for all products, please contact me using my 
personal email address of baldandbl...@gmail.com 
and I will get you the download link. Please 
allow me 1 to 2 days to get you the link.

Thanks so much!,
Justin

You may absolutely share this newsletter with 
people you think may enjoy it. When doing so, 
please forward it in its entirety, including our 
contact and copyright information. Thanks and enjoy!


Share this on facebook
Tweet this
Become a fan on Facebook: 
Facebook.BlindSoftware.com


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© 2013 BlindSoftware.com LLC. All Rights Reserved.




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Re: [Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-27 Thread shaun everiss

hi ken.
hmmm I just had another look at the net.
ms being ms since they don't support things, will not allow conversion anymore.
right now for small projects you can get 2008 vb 
express and after you have that you can convert 
to dotnet 2008 then to dotnet 2010.

vb express though for 2008 will probably not last to long now 2010 is out.
there are bulky converters that cost upwards of 6k to convert anything.
there is an online converter through a toolbar 
which aparently loads  other addware but I have no idea on the access.


At 06:20 PM 4/27/2013, you wrote:

Wow. It sounds like we need a vb6 to vb.net translator program lol.
I have since learned that I don't have to use 
the ascii characters at all. I can just write

if VbKeyEscape then ShutDown
I wish I'd known that a while back. I even found 
a website listing all the VbKey constants, which 
was cool. I'm amazed at how many sites still 
host vb6 tutorials. If you guys are interested, 
Jack Hoxley makes the best tutorials for using 
directX with vb6 that I've seen so far.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 
419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, April 26, 2013 4:41 PM
Subject: Re: [Audyssey] One more vb6 question: 
native form key handling versus direct input



Hi Ken,

Well, keep in mind KEY_SHIFT was simply an integer variable which
referenced the value of 1 so like all variables it doesn't matter if
you use the value 1 or the reference the array will treat KEY—_SHIFT
as the value 1 as that is the value stored in that variable.

For example, I noticed when looking at yourSoundscape game you were
referencing keys by their ASCII key codes. Instead of DIK_ESCAPE you
would just use the value 27 which works but it is easier to either use
the assigned virtual keys or create your own like
KEY_ESCAPE As Integer = 27
and then use KEY_ESCAPE to make your code more readable.

As far as VB .NET being different yes it is. In many ways it is a
totally different language from VB 6. They share a common basic syntax
but is all they have in common. One mistake VB programmers make is
they think VB .NET is the same old thing with updates and that simply
is not the case.

For one thing in VB 6 most of the code is largely procedural in nature
and  you don't deal with a lot of classes and objects. VB .NET on the
other hand is a pure object oriented programming language and
everything uses OOP design techniques, and everything is basically an
object of some kind. Even your common data types like integer, float,
single, short, long are actually references to classes in the .NET
Framework. As a result they have built in methods to convert to
strings and other helpful methods like that. Here is an example.

number As Integer = 1
Console.WriteLine("the number is " + number.ToString() + ".")

See how that works. Since there is an Integer class that makes my
variable number an object of type Integer. One of the methods of
Integer is ToString() which is suitable for printing to the console,
speaking via Sapi, whatever.

Cheers!

On 4/26/13, Ken The PionEar  wrote:

Wow. This is absolutely awesome! I also see how very different vb6 and
vb.net codes are, but the principal definitely works. So now I know how to
do multiple keys at once, which I didn't know, and I also know that i can
put names inside arrays instead of just numbers, like keys(shift). Very
cool! It just goes to show you... I'm still a rooky.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken


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Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread shaun everiss

aah ok.

At 03:10 PM 4/27/2013, you wrote:

Hi Shaun,

If  you redownnload it you will find an executible in the package.
There wasn't one in the initial release, but there is one in the
latest release. :D

On 4/26/13, shaun everiss  wrote:
> ken for those of us that don't program as such is there a binary of the
> game?
> I couldn't find one in the initial package.
>

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Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread Darren Duff
Where can one get a copy of this to try out? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The
PionEar
Sent: Saturday, April 27, 2013 3:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New Version of Soundscape Explorer

I suppose I get that, but there's something to be said about walking into a
sound and having it surround you. Take the band for instance. It's true that
from far away you can't hear the stereo uality of it, but you definitely
hear it as you walk up to the band. I wouldn't put most sounds in stereo,
but there are some that, I think anyway, sound better that way. As you said
though, it definitely makes sense to keep most files as mono files.
So I've added a built-in function to the game that allows you to play stereo
files in 3d. I simply created a LeftSound and RightSound, and start playback
simultaneously. This is different than the last version, which simply had
two bands.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, April 27, 2013 2:42 AM
Subject: Re: [Audyssey] New Version of Soundscape Explorer


> Hi Ken,
>
> Actually, this has nothing to do with Microsoft specifically. All the 
> 3d libraries out there  be it OpenAL, FMOD Ex, Bass, etc use mono 
> sound samples for virtual 3d audio. There are technical reasons why 
> they use mono instead of stereo  for virtual 3d audio, but I don't 
> recall off hand what they were specifically. However, what it comes 
> down to is it takes up less memory and CPU power to position mono 
> sounds than stereo sounds, and you don't need a stereo sound if you 
> are not going to play it back in stereo anyway.
>
> For instance, when you play a stereo sound you have two channels left 
> and right. This is fine if you intend to play both channels at the 
> same time. However, if you are positioning a sound in 3d only the left 
> or right channel can be heard at a time negating the need for both 
> channels. You are just wasting CPU power and ram on an extra channel 
> and a much larger file that isn't being used to begin with. Make 
> sense?
>
> Cheers!
>
> On 4/27/13, Ken The PionEar  wrote:
>> I find myself wondering what wise guy at Microsoft thought that you 
>> shouldn't be able to play stereo files in a 3d buffer. While it's 
>> true that
>>
>> if the sound is off to the left or right, the stereo effect isn't 
>> noticeable, when you're in front of the object it certainly is. 
>> That's why there are two bands in my soundscape explorer. OK, back to 
>> coding...
>>
>>
>> ---
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>
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Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread lenron brown
dropping these on my win 7 not about to try these in win 8

On 4/26/13, Charles Rivard  wrote:
> The reason people worry about the key generator is that they want to be able
>
> to generate keys for products that will run on the machines that they will
> still work on.  Not everyone will be moving to Windows 8 until they
> absolutely must.  They might even keep these games on a computer that does
> work while getting a Windows 8 machine for other tasks.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Wil James" 
> To: "Gamers Discussion list" 
> Sent: Friday, April 26, 2013 6:04 PM
> Subject: Re: [Audyssey] Please No More Contact Requests
>
>
>> My question is why worry about the key generator at all? These games are
>> not going to be updated, and technological advances will be made where
>> these games will not run. Period Windows 8 anyone?
>>
>>
>> Sent from Wil's iPhone 4S
>> --
>> E-mail or iMessage: w...@wilanddenise.com
>> Twitter: wiljames
>> zellow: wilcjames
>>
>>
>> On Apr 26, 2013, at 6:37 PM, Thomas Ward 
>> wrote:
>>
>>> Hi Charles,
>>>
>>> Yeah, I generally hold that policy under normal circumstances anyway,
>>> but these circumstances are hardly normal to begin with. Justin has
>>> made a controversial decision to sell his key gen, as is his right,
>>> and I don't feel I should pass around his personal email address so
>>> people can wine, complain, and beg to him because they don't agree
>>> with this decision. I've experienced that sort of thing firsthand and
>>> it is quite unpleasant. I won't enable that sort of behavior because I
>>> respect Justin's right to some privacy.
>>>
>>> Cheers!
>>>
>>>
>>> On 4/26/13, Charles Rivard  wrote:
 Your policy of not giving out such info is a good one.  I follow it
 also
 when it comes to physical addresses, phone numbers, Email addresses and

 all

 such info.  I go one step farther.  I ask the person if, for example, it

 is

 OK for Thomas Ward to have the info.  Unless I get permission to give it

 to

 whoever would want it, I would not give it to Jim Kitchen.  I only use
 these

 names as an example.

 ---
 Shepherds are the best beasts, but Labs are a close second.
>>>
>>> ---
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>>
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>>
>
>
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Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread lenron brown
could i please have a link to this would love to try it

On 4/27/13, Ken The PionEar  wrote:
> I suppose I get that, but there's something to be said about walking into a
>
> sound and having it surround you. Take the band for instance. It's true that
>
> from far away you can't hear the stereo uality of it, but you definitely
> hear it as you walk up to the band. I wouldn't put most sounds in stereo,
> but there are some that, I think anyway, sound better that way. As you said
>
> though, it definitely makes sense to keep most files as mono files.
> So I've added a built-in function to the game that allows you to play stereo
>
> files in 3d. I simply created a LeftSound and RightSound, and start playback
>
> simultaneously. This is different than the last version, which simply had
> two bands.
>
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,
> (KenWDowney,) or write me at kenwdow...@me.com .
> Crazy Ken
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Saturday, April 27, 2013 2:42 AM
> Subject: Re: [Audyssey] New Version of Soundscape Explorer
>
>
>> Hi Ken,
>>
>> Actually, this has nothing to do with Microsoft specifically. All the
>> 3d libraries out there  be it OpenAL, FMOD Ex, Bass, etc use mono
>> sound samples for virtual 3d audio. There are technical reasons why
>> they use mono instead of stereo  for virtual 3d audio, but I don't
>> recall off hand what they were specifically. However, what it comes
>> down to is it takes up less memory and CPU power to position mono
>> sounds than stereo sounds, and you don't need a stereo sound if you
>> are not going to play it back in stereo anyway.
>>
>> For instance, when you play a stereo sound you have two channels left
>> and right. This is fine if you intend to play both channels at the
>> same time. However, if you are positioning a sound in 3d only the left
>> or right channel can be heard at a time negating the need for both
>> channels. You are just wasting CPU power and ram on an extra channel
>> and a much larger file that isn't being used to begin with. Make
>> sense?
>>
>> Cheers!
>>
>> On 4/27/13, Ken The PionEar  wrote:
>>> I find myself wondering what wise guy at Microsoft thought that you
>>> shouldn't be able to play stereo files in a 3d buffer. While it's true
>>> that
>>>
>>> if the sound is off to the left or right, the stereo effect isn't
>>> noticeable, when you're in front of the object it certainly is. That's
>>> why
>>> there are two bands in my soundscape explorer. OK, back to coding...
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
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Re: [Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-27 Thread Ken The PionEar
All this change sounds frustrating, but no more frustrating than something 
like

dim keys(256) as boolean
Keys(right) = true
run the program
error: argument not optional
so I have to either set up an array of keys with numbers or define them 
separately. What a pain!


Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 27, 2013 3:16 AM
Subject: Re: [Audyssey] One more vb6 question: native form key handling 
versus direct input




Hi Ken,

Actually, older versions of VB .NET such as VB 2002 and VB 2003 had VB
6 to VB .NET translation programs, but they didn't work all that well.
I heard a lot of people still had to do a fair amount of recoding by
hand because the translation program would mangle the code in the
process of converting it from VB 6 to VB .NET. So such things did
exist once upon a time, but  as most people have moved on and
Microsoft officially dropped Visual Basic 6 support from all their
products so went their translator program into the trash.

That said, I think a VB .NET developer should really learn the
language from scratch anyway. My reason being that they have probably
picked up a lot of bad habits, learned to do things one way and VB
.NET does it different, and that might impede the learning process
because it takes a while to learn to do something totally different
than you are use to. New VB .NET developers coming from VB 6 may feel
frustrated because they are use to doing something one way for years
and years and now have to learn a new way of doing it.

Take generating numbers for example. The way you generate a random
number in VB .NET is totally different from the way you do it in VB 6.
If you didn't know that the .NET Framework has a class called Random
and know how to use it properly you would probably still be trying to
generate numbers using  the old Rnd() function which is of course now
deprecated. Instead you now have to create a random object, seed it
with the system time, and then use the System.Random.Next() function
to generate a number.

I think it is exactly things like that why Microsoft's translation
tools failed to work as they should. Just too many things changed to
make something like that practical without someone manually editing
the changes by hand. Not to mention the fact that many VB 6 programs
were written using a procedural type design and VB .NET now uses a
full blown object oriented design. We'd have to have a pretty
intelligent computer program to go through a program line by line and
bring all the code up to current spec.

Cheers!


On 4/27/13, Ken The PionEar  wrote:

Wow. It sounds like we need a vb6 to vb.net translator program lol.
I have since learned that I don't have to use the ascii characters at 
all. I


can just write
if VbKeyEscape then ShutDown
I wish I'd known that a while back. I even found a website listing all 
the
VbKey constants, which was cool. I'm amazed at how many sites still host 
vb6


tutorials. If you guys are interested, Jack Hoxley makes the best 
tutorials


for using directX with vb6 that I've seen so far.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook,

(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken


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Re: [Audyssey] New Version of Soundscape Explorer

2013-04-27 Thread Ken The PionEar
I suppose I get that, but there's something to be said about walking into a 
sound and having it surround you. Take the band for instance. It's true that 
from far away you can't hear the stereo uality of it, but you definitely 
hear it as you walk up to the band. I wouldn't put most sounds in stereo, 
but there are some that, I think anyway, sound better that way. As you said 
though, it definitely makes sense to keep most files as mono files.
So I've added a built-in function to the game that allows you to play stereo 
files in 3d. I simply created a LeftSound and RightSound, and start playback 
simultaneously. This is different than the last version, which simply had 
two bands.


Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 27, 2013 2:42 AM
Subject: Re: [Audyssey] New Version of Soundscape Explorer



Hi Ken,

Actually, this has nothing to do with Microsoft specifically. All the
3d libraries out there  be it OpenAL, FMOD Ex, Bass, etc use mono
sound samples for virtual 3d audio. There are technical reasons why
they use mono instead of stereo  for virtual 3d audio, but I don't
recall off hand what they were specifically. However, what it comes
down to is it takes up less memory and CPU power to position mono
sounds than stereo sounds, and you don't need a stereo sound if you
are not going to play it back in stereo anyway.

For instance, when you play a stereo sound you have two channels left
and right. This is fine if you intend to play both channels at the
same time. However, if you are positioning a sound in 3d only the left
or right channel can be heard at a time negating the need for both
channels. You are just wasting CPU power and ram on an extra channel
and a much larger file that isn't being used to begin with. Make
sense?

Cheers!

On 4/27/13, Ken The PionEar  wrote:

I find myself wondering what wise guy at Microsoft thought that you
shouldn't be able to play stereo files in a 3d buffer. While it's true 
that


if the sound is off to the left or right, the stereo effect isn't
noticeable, when you're in front of the object it certainly is. That's 
why

there are two bands in my soundscape explorer. OK, back to coding...


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Re: [Audyssey] Duckblaster, it doesn't work on Windows 7 32 bits

2013-04-27 Thread Angela Delicata
Thanks for telling me.. Actually, it doesn't work on my machine.
I'll try again - smile.
Angela from Italy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, April 26, 2013 11:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Duckblaster, it doesn't work on Windows 7 32 bits

Hi Angela,

When Philip Bennefall wrote that game he wrote it in Javascript. The problem
is that newer versions of Internet Explorer 9 and 10 have added security and
prevent the game from running. I don't recall off the top of my head what
setting or settings need to be changed, but the issue has to do with
Internet Explorer rather than Windows 7 or having a 32-bit or 64-bit OS.

Cheers!

On 4/26/13, Angela Delicata  wrote:
> Hi folks.
> I just downloaded duckBlaster setup.exe from:
> http://www.usagamesinteractive.com/duckblaster.php
> However, when I launch it it won't work on my system: what could cause  
> the problem?
> Sorry for the silly questions, but I'm approaching games for the first 
> time.
>
> Thanks in advance.
>
> Angela from Italy.
>
>
>
>
>  --
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Re: [Audyssey] One more vb6 question: native form key handling versus direct input

2013-04-27 Thread Thomas Ward
Hi Ken,

Actually, older versions of VB .NET such as VB 2002 and VB 2003 had VB
6 to VB .NET translation programs, but they didn't work all that well.
I heard a lot of people still had to do a fair amount of recoding by
hand because the translation program would mangle the code in the
process of converting it from VB 6 to VB .NET. So such things did
exist once upon a time, but  as most people have moved on and
Microsoft officially dropped Visual Basic 6 support from all their
products so went their translator program into the trash.

That said, I think a VB .NET developer should really learn the
language from scratch anyway. My reason being that they have probably
picked up a lot of bad habits, learned to do things one way and VB
.NET does it different, and that might impede the learning process
because it takes a while to learn to do something totally different
than you are use to. New VB .NET developers coming from VB 6 may feel
frustrated because they are use to doing something one way for years
and years and now have to learn a new way of doing it.

Take generating numbers for example. The way you generate a random
number in VB .NET is totally different from the way you do it in VB 6.
If you didn't know that the .NET Framework has a class called Random
and know how to use it properly you would probably still be trying to
generate numbers using  the old Rnd() function which is of course now
deprecated. Instead you now have to create a random object, seed it
with the system time, and then use the System.Random.Next() function
to generate a number.

I think it is exactly things like that why Microsoft's translation
tools failed to work as they should. Just too many things changed to
make something like that practical without someone manually editing
the changes by hand. Not to mention the fact that many VB 6 programs
were written using a procedural type design and VB .NET now uses a
full blown object oriented design. We'd have to have a pretty
intelligent computer program to go through a program line by line and
bring all the code up to current spec.

Cheers!


On 4/27/13, Ken The PionEar  wrote:
> Wow. It sounds like we need a vb6 to vb.net translator program lol.
> I have since learned that I don't have to use the ascii characters at all. I
>
> can just write
> if VbKeyEscape then ShutDown
> I wish I'd known that a while back. I even found a website listing all the
> VbKey constants, which was cool. I'm amazed at how many sites still host vb6
>
> tutorials. If you guys are interested, Jack Hoxley makes the best tutorials
>
> for using directX with vb6 that I've seen so far.
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,
> (KenWDowney,) or write me at kenwdow...@me.com .
> Crazy Ken

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