[Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark
Just for people on this list, as of yesterday Star traders rpg from trees 
brothers games is now accessible  on Ios and can be found on the ap store. It's 
got a nav helper accessed through the menue which gives you a list of planets 
to travel to, which works well. 

I'm still figuring out the game and how everything  works, but I like what I've 
seen thus far, certainly worth  the three dolars for the elite version, 
although there is a free version as well (I bought the elite straight off since 
this is just my sort of game). 

The game is sort of similar to smugglers or core exiles in that you fly around 
with a spaceship, there are a number of factions who have wars, you have a crew 
and engage in space combat. The difference is  that the universe is rather like 
the  dune books by Frank herbert, galactic houses and politics along with  
sindicates,  there are lots of different things to do, exploring planets,  lots 
of ship combat, boarding and  capturing ships and a lot more, indeed I'm only 
just starting on the game myself. 

one thing that I do like the look of is that rather  than you just grinding 
away at the same resource trading, you actually need to research where things 
are needed for yourself, which makes the game quite unique, as does the fact 
that while there ar elots of ships and upgrades to buy and awards to earn, the 
game is pretty open  ended. 

It looks highly interesting and I'd advise any rpg fans to give it a try. 

Beware the grue!

Dark.
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread darren_g_harris
Hi dark, 

It really is good isn't it. I haven't explored that much. I've mainly been 
trying to get my rank up. How big do you think the map is? So far i have gone 
out as far as 20 18. Its about time that there was a space game on ios that we 
can play.

-original message-
Subject: [Audyssey] star traders rpg now  accessible on Ios
From: dark d...@xgam.org
Date: 29:01:2014 3.35 pm

Just for people on this list, as of yesterday Star traders rpg from trees 
brothers games is now accessible  on Ios and can be found on the ap store. It's 
got a nav helper accessed through the menue which gives you a list of planets 
to travel to, which works well. 

I'm still figuring out the game and how everything  works, but I like what I've 
seen thus far, certainly worth  the three dolars for the elite version, 
although there is a free version as well (I bought the elite straight off since 
this is just my sort of game). 

The game is sort of similar to smugglers or core exiles in that you fly around 
with a spaceship, there are a number of factions who have wars, you have a crew 
and engage in space combat. The difference is  that the universe is rather like 
the  dune books by Frank herbert, galactic houses and politics along with  
sindicates,  there are lots of different things to do, exploring planets,  lots 
of ship combat, boarding and  capturing ships and a lot more, indeed I'm only 
just starting on the game myself. 

one thing that I do like the look of is that rather  than you just grinding 
away at the same resource trading, you actually need to research where things 
are needed for yourself, which makes the game quite unique, as does the fact 
that while there ar elots of ships and upgrades to buy and awards to earn, the 
game is pretty open  ended. 

It looks highly interesting and I'd advise any rpg fans to give it a try. 

Beware the grue!

Dark.
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread Richard Claridge
Hi dark.
I attempted this game a while ago as people may remember, and have just started 
again now with the new update.
Can you tell me how to find this nav helper that has a list of  planets? I 
don't know where to look.
Thanks
Richard

Sent from my iPhone

 On 29 Jan 2014, at 15:35, dark d...@xgam.org wrote:
 
 Just for people on this list, as of yesterday Star traders rpg from trees 
 brothers games is now accessible  on Ios and can be found on the ap store. 
 It's got a nav helper accessed through the menue which gives you a list of 
 planets to travel to, which works well. 
 
 I'm still figuring out the game and how everything  works, but I like what 
 I've seen thus far, certainly worth  the three dolars for the elite version, 
 although there is a free version as well (I bought the elite straight off 
 since this is just my sort of game). 
 
 The game is sort of similar to smugglers or core exiles in that you fly 
 around with a spaceship, there are a number of factions who have wars, you 
 have a crew and engage in space combat. The difference is  that the universe 
 is rather like the  dune books by Frank herbert, galactic houses and politics 
 along with  sindicates,  there are lots of different things to do, exploring 
 planets,  lots of ship combat, boarding and  capturing ships and a lot more, 
 indeed I'm only just starting on the game myself. 
 
 one thing that I do like the look of is that rather  than you just grinding 
 away at the same resource trading, you actually need to research where things 
 are needed for yourself, which makes the game quite unique, as does the fact 
 that while there ar elots of ships and upgrades to buy and awards to earn, 
 the game is pretty open  ended. 
 
 It looks highly interesting and I'd advise any rpg fans to give it a try. 
 
 Beware the grue!
 
 Dark.
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark

Hi Darren.

I agree, particularly because I've not been able to get Ce to play properly 
with  safari on my Iphone.


I think there are supposed to be something like 200 planets in the elite 
version, which means lots of places to go. The only problem I'm having at 
the moment with the map is  that it only shows the names of planets, not how 
far   away they are or who they belong to, meaning I fly off to do some 
exploring, then suddenly  realize I'm crossing half the galaxy!  that is a 
little frustrating   and I've not found a way around it, indeed at the 
moment my  crew are getting very cross since I'm stuck in the middle of deep 
space and am out of everything.


Other than that issue though things are great, I like the universe and the 
events, although again it is a little irritating to be told something like 
dark age technology was found on Ironhill  and then have absolutely no 
idea where the iron hell that planet is! :d.


On the other hand I do like the way the game is focused more on open ended 
wandering around and doing different things strategically than grinding, 
even the ship upgrades are fairly open to  interpreatation.


I'm hoping Trees brothers will also considder adding access changes to some 
of their other games too, since they make various rpg type things from 
cyberpunk warriors to  high seas piracy.


Beware the grue!

Dark.
- Original Message - 
From: darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 4:09 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi dark,

It really is good isn't it. I haven't explored that much. I've mainly been 
trying to get my rank up. How big do you think the map is? So far i have 
gone out as far as 20 18. Its about time that there was a space game on 
ios that we can play.


-original message-
Subject: [Audyssey] star traders rpg now  accessible on Ios
From: dark d...@xgam.org
Date: 29:01:2014 3.35 pm

Just for people on this list, as of yesterday Star traders rpg from trees 
brothers games is now accessible  on Ios and can be found on the ap store. 
It's got a nav helper accessed through the menue which gives you a list of 
planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like what 
I've seen thus far, certainly worth  the three dolars for the elite 
version, although there is a free version as well (I bought the elite 
straight off since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you fly 
around with a spaceship, there are a number of factions who have wars, you 
have a crew and engage in space combat. The difference is  that the 
universe is rather like the  dune books by Frank herbert, galactic houses 
and politics along with  sindicates,  there are lots of different things 
to do, exploring planets,  lots of ship combat, boarding and  capturing 
ships and a lot more, indeed I'm only just starting on the game myself.


one thing that I do like the look of is that rather  than you just 
grinding away at the same resource trading, you actually need to research 
where things are needed for yourself, which makes the game quite unique, 
as does the fact that while there ar elots of ships and upgrades to buy 
and awards to earn, the game is pretty open  ended.


It looks highly interesting and I'd advise any rpg fans to give it a try.

Beware the grue!

Dark.
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[Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
Hi guys.  

I have bene playing a dark room.  I have a few questions however:
1. is the only way to get cured meat to go to the house and battle with the old 
man?
2. If you use up food to get somewhere then how do you battle with whatever 
creature you encounter if you have not got many hit points?
3. when I go back in to the room it tells me I should gather more wood. Why do 
I need more wood?
I think that will do for now.

thanks.
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com




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[Audyssey] children's game?

2014-01-29 Thread Maria and Joe Chapman
HI.  reading through the list I saw some discussion about a children’s game, 
where they have to find things etc.  Does someone have a link for this game?

thanks 
Maria and Joe Chapman
bubbygirl1...@gmail.com




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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread Maria and Joe Chapman
HI. am playing with the alternative ending. So how do I craft a torch?

thanks 
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:

 Hi.
 
 Basically the game is a mix between resource management and an old fashioned 
 dungeon style rpg (it rather reminded me of a dos game like fallthru or 
 drone).
 
 You have a village of slaves who work to get you resources like wood, fir, 
 scales, teeth and such. You can build different  buildings such as huts to 
 increase your population size, or buildings like a tanary, smoke house or 
 hunters lodge to give you access to other jobs to get more materials. That 
 end of things is sort of similar to castaways.
 
 The difference however is that you use these  resources to  not only expand 
 your  village but also build  your rpg adventuring items, for example  to 
 enter dungeons and such you need torches which must be crafted from wood and 
 cloth, while the backpack needs making from leather.
 
 The rpg end of things  reminds me of fallthru, since you are limited in the 
 amount of  things you can carry by your equipment, so even when you   defeat 
 a monster you might not be able to pick up all the loot, and you also need to 
 make sure you have enough water, food etc to travel around and have 
 encounters.
 
 The game has some random events and  encounters, and various locations to 
 explore, though I've not got far in the exploring yet so I can't say how 
 things like dungeons work exactly, still it's an interesting one.
 
 One very odd mechanic is that the game is actually real time like a mud, but 
 the developers have put a lot of work into making the game accessible. All 
 new events get instantly spoken, whether random occurrences or standard 
 things in your history, and even though everything in the game (including 
 hits in battle), works on cool down timers with percentages this presents no 
 access issues at all.
 
 The only thing I haven't really got thus far is exactly how this fire thing 
 is supposed to work, since while I keep stoking the fire in the main dark 
 room hub of the game I'm not exactly sure what it does, though I'm guessing 
 bad things happen if you ignore it for too long.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread Christina
Hi.
Is this PVP?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer
Sent: Wednesday, January 29, 2014 10:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Thank you so much for letting us know about this. It sounds like just the
sort of thing I would love. I shall grab it now.

Shannon
On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

 Just for people on this list, as of yesterday Star traders rpg from trees
brothers games is now accessible  on Ios and can be found on the ap store.
It's got a nav helper accessed through the menue which gives you a list of
planets to travel to, which works well. 
 
 I'm still figuring out the game and how everything  works, but I like what
I've seen thus far, certainly worth  the three dolars for the elite version,
although there is a free version as well (I bought the elite straight off
since this is just my sort of game). 
 
 The game is sort of similar to smugglers or core exiles in that you fly
around with a spaceship, there are a number of factions who have wars, you
have a crew and engage in space combat. The difference is  that the universe
is rather like the  dune books by Frank herbert, galactic houses and
politics along with  sindicates,  there are lots of different things to do,
exploring planets,  lots of ship combat, boarding and  capturing ships and a
lot more, indeed I'm only just starting on the game myself. 
 
 one thing that I do like the look of is that rather  than you just
grinding away at the same resource trading, you actually need to research
where things are needed for yourself, which makes the game quite unique, as
does the fact that while there ar elots of ships and upgrades to buy and
awards to earn, the game is pretty open  ended. 
 
 It looks highly interesting and I'd advise any rpg fans to give it a try. 
 
 Beware the grue!
 
 Dark.
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Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your followers, 
buildings like the tannery to  where your followers work, traps that can 
trap animals  to provide other useful resources and also weapons and other 
handy things.


There are several ways to get cured meet, the old man is just one of them. 
firstly, once you've cleared a location on the map it will turn into an 
outpost. going to an outpost refills your water, and also outposts have 
huge lots of cured meet for you to pickup so that you can journey further 
into the wild. You can also buy cured meet from the merchant at 30 meet 
each, or if you have built huts and have some followers, you can recruit 
some  hunters to get meet for you, then build a smokehouse ande   recruit a 
charkiteer to  turn the meet into cured meet. this is much cheaper than 
buying from the merchant but you need to build the correct structures  and 
have followers.


As to combat, well your fists don't do much damage, but the builder  should 
give you the chance to build more weapons, and once you find some other 
resources you can take those, just remember that the more weapons you carry 
with you the more chances you get to attack. Armor can be helpful too, as 
can bolas if you   run across them.


hth.

Beware the grue!


Dark. 



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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark

Hi Richard.

Once your docked at a planet, there  on the screen with the bridge button 
and contracts button there will be a menue  button with a hint that says 
zoom out.  this cycles between showing the two buttons to get to the urban 
center and wilds and the play button for traveling in your ship, (they're 
labeled st hud urban, st hud wilds ad st hud play with correct hints), and a 
button to show the list of planets.


it's labeled st hud legend but the hint will tell you what it is.

So, the process is hit the menue button, then hit the st hud legend button.

Unfortunately telling where those planets are is another matter, as I've 
said, but at least finding the helper is  easy enough.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Richard Claridge richard.claridg...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:00 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi dark.
I attempted this game a while ago as people may remember, and have just 
started again now with the new update.
Can you tell me how to find this nav helper that has a list of  planets? I 
don't know where to look.

Thanks
Richard

Sent from my iPhone


On 29 Jan 2014, at 15:35, dark d...@xgam.org wrote:

Just for people on this list, as of yesterday Star traders rpg from trees 
brothers games is now accessible  on Ios and can be found on the ap 
store. It's got a nav helper accessed through the menue which gives you a 
list of planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like 
what I've seen thus far, certainly worth  the three dolars for the elite 
version, although there is a free version as well (I bought the elite 
straight off since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you fly 
around with a spaceship, there are a number of factions who have wars, 
you have a crew and engage in space combat. The difference is  that the 
universe is rather like the  dune books by Frank herbert, galactic houses 
and politics along with  sindicates,  there are lots of different things 
to do, exploring planets,  lots of ship combat, boarding and  capturing 
ships and a lot more, indeed I'm only just starting on the game myself.


one thing that I do like the look of is that rather  than you just 
grinding away at the same resource trading, you actually need to research 
where things are needed for yourself, which makes the game quite unique, 
as does the fact that while there ar elots of ships and upgrades to buy 
and awards to earn, the game is pretty open  ended.


It looks highly interesting and I'd advise any rpg fans to give it a try.

Beware the grue!

Dark.
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Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
HI.  I read somewhere that to get the alternative ending we shouldn’t build a 
hut? is this correct?  Ok, what do you mean by clearing a location?  If I go to 
the old house the old man is always there even after I have killed him. lol
help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:

 Hi Maria.
 
 Several things.
 
 Firstly, you need more wood to build things such as huts for your followers, 
 buildings like the tannery to  where your followers work, traps that can trap 
 animals  to provide other useful resources and also weapons and other handy 
 things.
 
 There are several ways to get cured meet, the old man is just one of them. 
 firstly, once you've cleared a location on the map it will turn into an 
 outpost. going to an outpost refills your water, and also outposts have huge 
 lots of cured meet for you to pickup so that you can journey further into the 
 wild. You can also buy cured meet from the merchant at 30 meet each, or if 
 you have built huts and have some followers, you can recruit some  
 hunters to get meet for you, then build a smokehouse ande   recruit a 
 charkiteer to  turn the meet into cured meet. this is much cheaper than 
 buying from the merchant but you need to build the correct structures  and 
 have followers.
 
 As to combat, well your fists don't do much damage, but the builder  should 
 give you the chance to build more weapons, and once you find some other 
 resources you can take those, just remember that the more weapons you carry 
 with you the more chances you get to attack. Armor can be helpful too, as can 
 bolas if you   run across them.
 
 hth.
 
 Beware the grue!
 
 
 Dark. 
 
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark

Your welcome Shannon.

If you like Smugglers and  core exiles as I do, you'll enjoy the game, 
though the setting is rather different from either since it's set in a 
universe rather like the Dune series by frank herbert.


Even if you  haven't played either of those two games,  if you like rpgs and 
sf stratogy type games you should give this a try.


Beware the grue!

Dark.
- Original Message - 
From: Shannon Dyer solsticesin...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 3:55 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


Thank you so much for letting us know about this. It sounds like just the 
sort of thing I would love. I shall grab it now.


Shannon
On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

Just for people on this list, as of yesterday Star traders rpg from trees 
brothers games is now accessible  on Ios and can be found on the ap 
store. It's got a nav helper accessed through the menue which gives you a 
list of planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like 
what I've seen thus far, certainly worth  the three dolars for the elite 
version, although there is a free version as well (I bought the elite 
straight off since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you fly 
around with a spaceship, there are a number of factions who have wars, 
you have a crew and engage in space combat. The difference is  that the 
universe is rather like the  dune books by Frank herbert, galactic houses 
and politics along with  sindicates,  there are lots of different things 
to do, exploring planets,  lots of ship combat, boarding and  capturing 
ships and a lot more, indeed I'm only just starting on the game myself.


one thing that I do like the look of is that rather  than you just 
grinding away at the same resource trading, you actually need to research 
where things are needed for yourself, which makes the game quite unique, 
as does the fact that while there ar elots of ships and upgrades to buy 
and awards to earn, the game is pretty open  ended.


It looks highly interesting and I'd advise any rpg fans to give it a try.

Beware the grue!

Dark.
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark

Hi Maria.

What you need to do is carry on building traps, eventually, the builder will 
open  up the  options to build more items, though annoyingly you'll need to 
do a lot of back and  forth to get the items, but nobody says the alternate 
ending is easy. I've done it, but it was a struggle I'll say that.


Just remember outposts are your best friend for cured meed, and avoid going 
to caves until you've build the wagon and can carry all the leather since 
when playing for the alternate ending leather becomes like gold dust, indeed 
I'd recommend heading straight  to the iron mine and mining until you can 
build the wagon, and not touching any of the caves until you've got it 
otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark

Certainly and absolutely not!

Like lots of Ios games it has game center achievements, but there's no 
combat of other people at all,  nothing half that boring :D.


Beware the Grue!

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:11 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi.
Is this PVP?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
Dyer

Sent: Wednesday, January 29, 2014 10:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Thank you so much for letting us know about this. It sounds like just the
sort of thing I would love. I shall grab it now.

Shannon
On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:


Just for people on this list, as of yesterday Star traders rpg from trees

brothers games is now accessible  on Ios and can be found on the ap store.
It's got a nav helper accessed through the menue which gives you a list of
planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like 
what
I've seen thus far, certainly worth  the three dolars for the elite 
version,

although there is a free version as well (I bought the elite straight off
since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you fly

around with a spaceship, there are a number of factions who have wars, you
have a crew and engage in space combat. The difference is  that the 
universe

is rather like the  dune books by Frank herbert, galactic houses and
politics along with  sindicates,  there are lots of different things to 
do,
exploring planets,  lots of ship combat, boarding and  capturing ships and 
a

lot more, indeed I'm only just starting on the game myself.


one thing that I do like the look of is that rather  than you just

grinding away at the same resource trading, you actually need to research
where things are needed for yourself, which makes the game quite unique, 
as

does the fact that while there ar elots of ships and upgrades to buy and
awards to earn, the game is pretty open  ended.


It looks highly interesting and I'd advise any rpg fans to give it a try.

Beware the grue!

Dark.
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All messages are archived and can be searched and read at
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list,

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Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi Maria.

No, you don't build any huts at all, but you must still build traps to get 
things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought the 
old man and grabbed the   kash of loot there will be an outpost 2 west and 2 
north on the map instead, or at least there should be.  This is really! 
cruical for the alternate ending since outposts are your main source of 
cured meet.


Beware the Grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t build 
a hut? is this correct?  Ok, what do you mean by clearing a location?  If I 
go to the old house the old man is always there even after I have killed 
him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, traps 
that can trap animals  to provide other useful resources and also weapons 
and other handy things.


There are several ways to get cured meet, the old man is just one of them. 
firstly, once you've cleared a location on the map it will turn into an 
outpost. going to an outpost refills your water, and also outposts have 
huge lots of cured meet for you to pickup so that you can journey further 
into the wild. You can also buy cured meet from the merchant at 30 meet 
each, or if you have built huts and have some followers, you can 
recruit some  hunters to get meet for you, then build a smokehouse ande 
recruit a charkiteer to  turn the meet into cured meet. this is much 
cheaper than buying from the merchant but you need to build the correct 
structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find some 
other resources you can take those, just remember that the more weapons 
you carry with you the more chances you get to attack. Armor can be 
helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

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Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
hmmm ok, so I went to the house and fought the old man.  When I went there 
again I had to fight him again.  hmmm have I done something wrong?

thanks
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:

 Hi Maria.
 
 No, you don't build any huts at all, but you must still build traps to get 
 things to trade to the merchant.
 
 When i say cleared a location I mean fought the monsters and looted the 
 items. it will change on the map to an outpost, ie, if there was an old house 
 2 west and 2 north of the village, once you've gone there, fought the old man 
 and grabbed the   kash of loot there will be an outpost 2 west and 2 north on 
 the map instead, or at least there should be.  This is really! cruical for 
 the alternate ending since outposts are your main source of cured meet.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:18 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 HI.  I read somewhere that to get the alternative ending we shouldn’t build a 
 hut? is this correct?  Ok, what do you mean by clearing a location?  If I go 
 to the old house the old man is always there even after I have killed him. lol
 help?
 regards
 Maria and crew from australia
 email:
 bubbygirl1...@gmail.com
 check out
 www.95-the-mix.com
 where   lots of great music is played
 
 
 
 
 
 On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 Several things.
 
 Firstly, you need more wood to build things such as huts for your followers, 
 buildings like the tannery to  where your followers work, traps that can 
 trap animals  to provide other useful resources and also weapons and other 
 handy things.
 
 There are several ways to get cured meet, the old man is just one of them. 
 firstly, once you've cleared a location on the map it will turn into an 
 outpost. going to an outpost refills your water, and also outposts have huge 
 lots of cured meet for you to pickup so that you can journey further into 
 the wild. You can also buy cured meet from the merchant at 30 meet each, or 
 if you have built huts and have some followers, you can recruit some  
 hunters to get meet for you, then build a smokehouse ande recruit a 
 charkiteer to  turn the meet into cured meet. this is much cheaper than 
 buying from the merchant but you need to build the correct structures  and 
 have followers.
 
 As to combat, well your fists don't do much damage, but the builder should 
 give you the chance to build more weapons, and once you find some other 
 resources you can take those, just remember that the more weapons you carry 
 with you the more chances you get to attack. Armor can be helpful too, as 
 can bolas if you   run across them.
 
 hth.
 
 Beware the grue!
 
 
 Dark.
 
 ---
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 gamers-unsubscr...@audyssey.org.
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[Audyssey] Children's Game

2014-01-29 Thread Eleanor

Hi, The game FindIt can be located by going to:

http://www.7128.com/getgames.html#pizzaGames

That will put you in the  Pizza Games list.  Paddle down the list until 
you reach the FindIt game.


Eleanor Robinson
7-128 Software



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Re: [Audyssey] Children's Game

2014-01-29 Thread Maria and Joe Chapman
Hi.
so there are other games that can be played by children?  Are these also 
accessible to a blind player?  I have a friend who would like to play them with 
her granddaughter.

thanks. also accessible to 
Blessings!
maria and Joe chapman
Email, iMessage  fb: bubbygirl1...@gmail.com
twitter: bubbygirl



On 30 Jan 2014, at 6:48 am, Eleanor elea...@7128.com wrote:

 Hi, The game FindIt can be located by going to:
 
 http://www.7128.com/getgames.html#pizzaGames
 
 That will put you in the  Pizza Games list.  Paddle down the list until you 
 reach the FindIt game.
 
 Eleanor Robinson
 7-128 Software
 
 
 
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Re: [Audyssey] Children's Game

2014-01-29 Thread Maria and Joe Chapman
HI.

thanks much for the info.  I have sent the link to my friend.  she is always 
looking for things she can do with her granddaughter.  
Cheers 
Maria  

sent from mac mini 
email,  fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers. 





On 30 Jan 2014, at 6:53 am, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Maria:
 
 Yes. Go to the 7128 game's website, and checkout their pizza games for 
 children.
 
 Cheers!
 
 
 On 1/29/14, Maria and Joe Chapman bubbygirl1...@gmail.com wrote:
 Hi.
 so there are other games that can be played by children?  Are these also
 accessible to a blind player?  I have a friend who would like to play them
 with her granddaughter.
 
 thanks. also accessible to
 Blessings!
 maria and Joe chapman
 Email, iMessage  fb: bubbygirl1...@gmail.com
 twitter: bubbygirl
 
 ---
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 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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Re: [Audyssey] Children's Game

2014-01-29 Thread Thomas Ward
Hi Maria:

Yes. Go to the 7128 game's website, and checkout their pizza games for children.

Cheers!


On 1/29/14, Maria and Joe Chapman bubbygirl1...@gmail.com wrote:
 Hi.
 so there are other games that can be played by children?  Are these also
 accessible to a blind player?  I have a friend who would like to play them
 with her granddaughter.

 thanks. also accessible to
 Blessings!
 maria and Joe chapman
 Email, iMessage  fb: bubbygirl1...@gmail.com
 twitter: bubbygirl

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a dark room?

2014-01-29 Thread dark

I think I realize what is happening.

After you kill the old man did you hit the retreat button or the continue 
button. Even if you won the fight, hitting  retreat basically takes you out 
of the hole thing. You need to carry on hitting continue even if you  are 
full with resources to clear the location.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went there 
again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to get 
things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 west 
and 2 north on the map instead, or at least there should be.  This is 
really! cruical for the alternate ending since outposts are your main 
source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even after 
I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and also 
weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you can 
journey further into the wild. You can also buy cured meet from the 
merchant at 30 meet each, or if you have built huts and have some 
followers, you can recruit some  hunters to get meet for you, then build 
a smokehouse ande recruit a charkiteer to  turn the meet into cured meet. 
this is much cheaper than buying from the merchant but you need to build 
the correct structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find some 
other resources you can take those, just remember that the more weapons 
you carry with you the more chances you get to attack. Armor can be 
helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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All messages are archived and can be searched and read at
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list,

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Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? I 
pick up as much as I can carry when I loot.  Help?

lol 
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark d...@xgam.org wrote:

 I think I realize what is happening.
 
 After you kill the old man did you hit the retreat button or the continue 
 button. Even if you won the fight, hitting  retreat basically takes you out 
 of the hole thing. You need to carry on hitting continue even if you  are 
 full with resources to clear the location.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:50 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 hmmm ok, so I went to the house and fought the old man.  When I went there 
 again I had to fight him again.  hmmm have I done something wrong?
 
 thanks
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 No, you don't build any huts at all, but you must still build traps to get 
 things to trade to the merchant.
 
 When i say cleared a location I mean fought the monsters and looted the 
 items. it will change on the map to an outpost, ie, if there was an old 
 house 2 west and 2 north of the village, once you've gone there, fought the 
 old man and grabbed the   kash of loot there will be an outpost 2 west and 2 
 north on the map instead, or at least there should be.  This is really! 
 cruical for the alternate ending since outposts are your main source of 
 cured meet.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:18 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 HI.  I read somewhere that to get the alternative ending we shouldn’t build 
 a hut? is this correct?  Ok, what do you mean by clearing a location?  If I 
 go to the old house the old man is always there even after I have killed 
 him. lol
 help?
 regards
 Maria and crew from australia
 email:
 bubbygirl1...@gmail.com
 check out
 www.95-the-mix.com
 where   lots of great music is played
 
 
 
 
 
 On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 Several things.
 
 Firstly, you need more wood to build things such as huts for your 
 followers, buildings like the tannery to  where your followers work, traps 
 that can trap animals  to provide other useful resources and also weapons 
 and other handy things.
 
 There are several ways to get cured meet, the old man is just one of them. 
 firstly, once you've cleared a location on the map it will turn into an 
 outpost. going to an outpost refills your water, and also outposts have 
 huge lots of cured meet for you to pickup so that you can journey further 
 into the wild. You can also buy cured meet from the merchant at 30 meet 
 each, or if you have built huts and have some followers, you can recruit 
 some  hunters to get meet for you, then build a smokehouse ande recruit a 
 charkiteer to  turn the meet into cured meet. this is much cheaper than 
 buying from the merchant but you need to build the correct structures  and 
 have followers.
 
 As to combat, well your fists don't do much damage, but the builder should 
 give you the chance to build more weapons, and once you find some other 
 resources you can take those, just remember that the more weapons you carry 
 with you the more chances you get to attack. Armor can be helpful too, as 
 can bolas if you   run across them.
 
 hth.
 
 Beware the grue!
 
 
 Dark.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All 

Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi MAria.

I'm just not understanding this at all. you should hit continue, then go to 
a small loot screen where you can pick up items. then the house should turn 
into an outpost at the same location on the map.


Are you sure your not going to different houses?

Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?


Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? 
I pick up as much as I can carry when I loot.  Help?


lol
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark d...@xgam.org wrote:


I think I realize what is happening.

After you kill the old man did you hit the retreat button or the continue 
button. Even if you won the fight, hitting  retreat basically takes you 
out of the hole thing. You need to carry on hitting continue even if you 
are full with resources to clear the location.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went there 
again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to 
get things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 
west and 2 north on the map instead, or at least there should be.  This 
is really! cruical for the alternate ending since outposts are your main 
source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even 
after I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and also 
weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you can 
journey further into the wild. You can also buy cured meet from the 
merchant at 30 meet each, or if you have built huts and have some 
followers, you can recruit some  hunters to get meet for you, then build 
a smokehouse ande recruit a charkiteer to  turn the meet into cured 
meet. this is much cheaper than buying from the merchant but you need to 
build the correct structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find some 
other resources you can take those, just remember that the more weapons 
you carry with you the more chances you get to attack. Armor can be 
helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.

Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
HI.

are there other old men in other houses?


Cheers 
Maria  

sent from mac mini 
email,  fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers. 





On 30 Jan 2014, at 7:12 am, dark d...@xgam.org wrote:

 Hi MAria.
 
 I'm just not understanding this at all. you should hit continue, then go to a 
 small loot screen where you can pick up items. then the house should turn 
 into an outpost at the same location on the map.
 
 Are you sure your not going to different houses?
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 8:10 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? 
 I pick up as much as I can carry when I loot.  Help?
 
 lol
 Maria and Joe Chapman
 bubbygirl1...@gmail.com
 
 
 
 On 30 Jan 2014, at 7:05 am, dark d...@xgam.org wrote:
 
 I think I realize what is happening.
 
 After you kill the old man did you hit the retreat button or the continue 
 button. Even if you won the fight, hitting  retreat basically takes you out 
 of the hole thing. You need to carry on hitting continue even if you are 
 full with resources to clear the location.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:50 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 hmmm ok, so I went to the house and fought the old man.  When I went there 
 again I had to fight him again.  hmmm have I done something wrong?
 
 thanks
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 No, you don't build any huts at all, but you must still build traps to get 
 things to trade to the merchant.
 
 When i say cleared a location I mean fought the monsters and looted the 
 items. it will change on the map to an outpost, ie, if there was an old 
 house 2 west and 2 north of the village, once you've gone there, fought the 
 old man and grabbed the   kash of loot there will be an outpost 2 west and 
 2 north on the map instead, or at least there should be.  This is really! 
 cruical for the alternate ending since outposts are your main source of 
 cured meet.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:18 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 HI.  I read somewhere that to get the alternative ending we shouldn’t build 
 a hut? is this correct?  Ok, what do you mean by clearing a location?  If I 
 go to the old house the old man is always there even after I have killed 
 him. lol
 help?
 regards
 Maria and crew from australia
 email:
 bubbygirl1...@gmail.com
 check out
 www.95-the-mix.com
 where   lots of great music is played
 
 
 
 
 
 On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 Several things.
 
 Firstly, you need more wood to build things such as huts for your 
 followers, buildings like the tannery to  where your followers work, traps 
 that can trap animals  to provide other useful resources and also weapons 
 and other handy things.
 
 There are several ways to get cured meet, the old man is just one of them. 
 firstly, once you've cleared a location on the map it will turn into an 
 outpost. going to an outpost refills your water, and also outposts have 
 huge lots of cured meet for you to pickup so that you can journey further 
 into the wild. You can also buy cured meet from the merchant at 30 meet 
 each, or if you have built huts and have some followers, you can recruit 
 some  hunters to get meet for you, then build a smokehouse ande recruit a 
 charkiteer to  turn the meet into cured meet. this is much cheaper than 
 buying from the merchant but you need to build the correct structures  and 
 have followers.
 
 As to combat, well your fists don't do much damage, but the builder should 
 give you the chance to build more weapons, and once you find some other 
 resources you can take those, just remember that the more weapons you 
 carry with you the more chances you get to attack. Armor can be helpful 
 too, as can bolas if you   run across them.
 
 hth.
 
 Beware the grue!
 
 
 Dark.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to 

Re: [Audyssey] a dark room?

2014-01-29 Thread dark
Yes, while there are various different enemies in the game and each location 
has two or three separate ones, odds are you'll see the same one crop up a 
few times.


Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:14 PM
Subject: Re: [Audyssey] a dark room?


HI.

are there other old men in other houses?


Cheers
Maria

sent from mac mini
email,  fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers.





On 30 Jan 2014, at 7:12 am, dark d...@xgam.org wrote:


Hi MAria.

I'm just not understanding this at all. you should hit continue, then go 
to a small loot screen where you can pick up items. then the house should 
turn into an outpost at the same location on the map.


Are you sure your not going to different houses?

Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?


Hi.  I hit continue.  Hmmm do you think I should go fight the old man 
again? I pick up as much as I can carry when I loot.  Help?


lol
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark d...@xgam.org wrote:


I think I realize what is happening.

After you kill the old man did you hit the retreat button or the continue 
button. Even if you won the fight, hitting  retreat basically takes you 
out of the hole thing. You need to carry on hitting continue even if you 
are full with resources to clear the location.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went 
there again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to 
get things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 
west and 2 north on the map instead, or at least there should be.  This 
is really! cruical for the alternate ending since outposts are your main 
source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even 
after I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and also 
weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you to pickup so that you can 
journey further into the wild. You can also buy cured meet from the 
merchant at 30 meet each, or if you have built huts and have some 
followers, you can recruit some  hunters to get meet for you, then 
build a smokehouse ande recruit a charkiteer to  turn the meet into 
cured meet. this is much cheaper than buying from the merchant but you 
need to build the correct structures  and have followers.


As to combat, well your fists don't do much damage, but the builder 
should give you the chance to build more weapons, and once you find 
some other resources you can take those, just remember that the more 
weapons you carry with you the more chances you get to attack. Armor 
can be helpful too, as can bolas if you   run across them.


hth.

Beware the grue!


Dark.

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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread Christina
Wahooo!
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, January 29, 2014 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Certainly and absolutely not!

Like lots of Ios games it has game center achievements, but there's no 
combat of other people at all,  nothing half that boring :D.

Beware the Grue!

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:11 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 Hi.
 Is this PVP?


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
 Dyer
 Sent: Wednesday, January 29, 2014 10:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Thank you so much for letting us know about this. It sounds like just the
 sort of thing I would love. I shall grab it now.

 Shannon
 On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

 Just for people on this list, as of yesterday Star traders rpg from trees
 brothers games is now accessible  on Ios and can be found on the ap store.
 It's got a nav helper accessed through the menue which gives you a list of
 planets to travel to, which works well.

 I'm still figuring out the game and how everything  works, but I like 
 what
 I've seen thus far, certainly worth  the three dolars for the elite 
 version,
 although there is a free version as well (I bought the elite straight off
 since this is just my sort of game).

 The game is sort of similar to smugglers or core exiles in that you fly
 around with a spaceship, there are a number of factions who have wars, you
 have a crew and engage in space combat. The difference is  that the 
 universe
 is rather like the  dune books by Frank herbert, galactic houses and
 politics along with  sindicates,  there are lots of different things to 
 do,
 exploring planets,  lots of ship combat, boarding and  capturing ships and

 a
 lot more, indeed I'm only just starting on the game myself.

 one thing that I do like the look of is that rather  than you just
 grinding away at the same resource trading, you actually need to research
 where things are needed for yourself, which makes the game quite unique, 
 as
 does the fact that while there ar elots of ships and upgrades to buy and
 awards to earn, the game is pretty open  ended.

 It looks highly interesting and I'd advise any rpg fans to give it a try.

 Beware the grue!

 Dark.
 ---
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread Darren Harris
Game centre? Do you have to link it to game centre or something? I haven't
seen anything that will show me achievements.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: 29 January 2014 21:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Wahooo!
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, January 29, 2014 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Certainly and absolutely not!

Like lots of Ios games it has game center achievements, but there's no
combat of other people at all,  nothing half that boring :D.

Beware the Grue!

Dark.
- Original Message -
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:11 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 Hi.
 Is this PVP?


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
 Dyer
 Sent: Wednesday, January 29, 2014 10:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Thank you so much for letting us know about this. It sounds like just the
 sort of thing I would love. I shall grab it now.

 Shannon
 On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

 Just for people on this list, as of yesterday Star traders rpg from trees
 brothers games is now accessible  on Ios and can be found on the ap store.
 It's got a nav helper accessed through the menue which gives you a list of
 planets to travel to, which works well.

 I'm still figuring out the game and how everything  works, but I like 
 what
 I've seen thus far, certainly worth  the three dolars for the elite 
 version,
 although there is a free version as well (I bought the elite straight off
 since this is just my sort of game).

 The game is sort of similar to smugglers or core exiles in that you fly
 around with a spaceship, there are a number of factions who have wars, you
 have a crew and engage in space combat. The difference is  that the 
 universe
 is rather like the  dune books by Frank herbert, galactic houses and
 politics along with  sindicates,  there are lots of different things to 
 do,
 exploring planets,  lots of ship combat, boarding and  capturing ships and

 a
 lot more, indeed I'm only just starting on the game myself.

 one thing that I do like the look of is that rather  than you just
 grinding away at the same resource trading, you actually need to research
 where things are needed for yourself, which makes the game quite unique, 
 as
 does the fact that while there ar elots of ships and upgrades to buy and
 awards to earn, the game is pretty open  ended.

 It looks highly interesting and I'd advise any rpg fans to give it a try.

 Beware the grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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If 

Re: [Audyssey] a dark room?

2014-01-29 Thread Maria and Joe Chapman
a maybe i’m going to different houses then.  will keep plugging away and 
build more traps.  I do really like this game.  Maybe I should have played it 
normally the first time round but oh well at least I’ll have something to do if 
I complete this one.


Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:34 am, dark d...@xgam.org wrote:

 Yes, while there are various different enemies in the game and each location 
 has two or three separate ones, odds are you'll see the same one crop up a 
 few times.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 8:14 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 HI.
 
 are there other old men in other houses?
 
 
 Cheers
 Maria
 
 sent from mac mini
 email,  fb bubbygirl1...@gmail.com
 skype bubbygirl1972  twitter same as skype without the numbers.
 
 
 
 
 
 On 30 Jan 2014, at 7:12 am, dark d...@xgam.org wrote:
 
 Hi MAria.
 
 I'm just not understanding this at all. you should hit continue, then go to 
 a small loot screen where you can pick up items. then the house should turn 
 into an outpost at the same location on the map.
 
 Are you sure your not going to different houses?
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 8:10 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 Hi.  I hit continue.  Hmmm do you think I should go fight the old man again? 
 I pick up as much as I can carry when I loot.  Help?
 
 lol
 Maria and Joe Chapman
 bubbygirl1...@gmail.com
 
 
 
 On 30 Jan 2014, at 7:05 am, dark d...@xgam.org wrote:
 
 I think I realize what is happening.
 
 After you kill the old man did you hit the retreat button or the continue 
 button. Even if you won the fight, hitting  retreat basically takes you out 
 of the hole thing. You need to carry on hitting continue even if you are 
 full with resources to clear the location.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:50 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 hmmm ok, so I went to the house and fought the old man.  When I went there 
 again I had to fight him again.  hmmm have I done something wrong?
 
 thanks
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 No, you don't build any huts at all, but you must still build traps to get 
 things to trade to the merchant.
 
 When i say cleared a location I mean fought the monsters and looted the 
 items. it will change on the map to an outpost, ie, if there was an old 
 house 2 west and 2 north of the village, once you've gone there, fought 
 the old man and grabbed the   kash of loot there will be an outpost 2 west 
 and 2 north on the map instead, or at least there should be.  This is 
 really! cruical for the alternate ending since outposts are your main 
 source of cured meet.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:18 PM
 Subject: Re: [Audyssey] a dark room?
 
 
 HI.  I read somewhere that to get the alternative ending we shouldn’t 
 build a hut? is this correct?  Ok, what do you mean by clearing a 
 location?  If I go to the old house the old man is always there even after 
 I have killed him. lol
 help?
 regards
 Maria and crew from australia
 email:
 bubbygirl1...@gmail.com
 check out
 www.95-the-mix.com
 where   lots of great music is played
 
 
 
 
 
 On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:
 
 Hi Maria.
 
 Several things.
 
 Firstly, you need more wood to build things such as huts for your 
 followers, buildings like the tannery to  where your followers work, 
 traps that can trap animals  to provide other useful resources and also 
 weapons and other handy things.
 
 There are several ways to get cured meet, the old man is just one of 
 them. firstly, once you've cleared a location on the map it will turn 
 into an outpost. going to an outpost refills your water, and also 
 outposts have huge lots of cured meet for you to pickup so that you can 
 journey further into the wild. You can also buy cured meet from the 
 merchant at 30 meet each, or if you have built huts and have some 
 followers, you can recruit some  hunters to get meet for you, then build 
 a smokehouse ande recruit a charkiteer to  turn the meet into cured meet. 
 this is much cheaper than buying from the merchant but you need to build 
 the correct structures  and have followers.
 
 As to combat, well your fists don't do much damage, but the builder 
 should 

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread Maria and Joe Chapman
HI.

thanks. I’m still not sure how to make a location an out post? 

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:

 Hi Maria.
 
 What you need to do is carry on building traps, eventually, the builder will 
 open  up the  options to build more items, though annoyingly you'll need to 
 do a lot of back and  forth to get the items, but nobody says the alternate 
 ending is easy. I've done it, but it was a struggle I'll say that.
 
 Just remember outposts are your best friend for cured meed, and avoid going 
 to caves until you've build the wagon and can carry all the leather since 
 when playing for the alternate ending leather becomes like gold dust, indeed 
 I'd recommend heading straight  to the iron mine and mining until you can 
 build the wagon, and not touching any of the caves until you've got it 
 otherwise you'll have a long  haul ahead of you.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 5:54 PM
 Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
 
 
 HI. am playing with the alternative ending. So how do I craft a torch?
 
 thanks
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:
 
 Hi.
 
 Basically the game is a mix between resource management and an old 
 fashioned dungeon style rpg (it rather reminded me of a dos game like 
 fallthru or drone).
 
 You have a village of slaves who work to get you resources like wood, fir, 
 scales, teeth and such. You can build different  buildings such as huts to 
 increase your population size, or buildings like a tanary, smoke house or 
 hunters lodge to give you access to other jobs to get more materials. That 
 end of things is sort of similar to castaways.
 
 The difference however is that you use these  resources to  not only expand 
 your  village but also build  your rpg adventuring items, for example  to 
 enter dungeons and such you need torches which must be crafted from wood 
 and cloth, while the backpack needs making from leather.
 
 The rpg end of things  reminds me of fallthru, since you are limited in the 
 amount of  things you can carry by your equipment, so even when you defeat 
 a monster you might not be able to pick up all the loot, and you also need 
 to make sure you have enough water, food etc to travel around and have 
 encounters.
 
 The game has some random events and  encounters, and various locations to 
 explore, though I've not got far in the exploring yet so I can't say how 
 things like dungeons work exactly, still it's an interesting one.
 
 One very odd mechanic is that the game is actually real time like a mud, 
 but the developers have put a lot of work into making the game accessible. 
 All new events get instantly spoken, whether random occurrences or standard 
 things in your history, and even though everything in the game (including 
 hits in battle), works on cool down timers with percentages this presents 
 no access issues at all.
 
 The only thing I haven't really got thus far is exactly how this fire thing 
 is supposed to work, since while I keep stoking the fire in the main dark 
 room hub of the game I'm not exactly sure what it does, though I'm guessing 
 bad things happen if you ignore it for too long.
 
 Beware the grue!
 
 Dark.
 
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 If you have any 

Re: [Audyssey] MindCraft details.

2014-01-29 Thread Maria and Joe Chapman
I know this topic is away old, but yep, I’ve heard my step sons talking about 
mine craft and it can get very complex.  the game very much depends on what a 
player does. e.g. if you do certain things you get chickens that lay eggs. but 
then you can do all kinds of things with those.


Blessings!
maria and Joe chapman
Email, iMessage  fb: bubbygirl1...@gmail.com
twitter: bubbygirl



On 31 Dec 2013, at 11:36 am, Phil Vlasak phi...@bex.net wrote:

 For those interested in the Minecraft game here are details from the wiki. 
 This is not a blind accessible game as it stands.
 Minecraft,
 created by Markus Persson, the founder of Mojang AB.
 Minecraft development started around May 10, 2009,
 The game involves players placing and breaking various types of blocks in a 
 three-dimensional environment. The player takes on an avatar that can break 
 and place blocks, forming fantastic structures, creations, and artwork, on 
 multiplayer servers and singleplayer worlds across multiple game modes.
 Blocks  From Minecraft
 This article is about the various blocks found in Minecraft.
 
 All blocks are the basic units of structure in Minecraft, and are essential 
 to the gameplay. Together, they build up the in-game environment, and can be 
 mined and utilized in various fashions. There are one hundred and fifty three 
 different blocks.
 
 The face of a block is 16×16 pixels by default, but a player can make the 
 game more detailed, with faces becoming up to 1024x1024 pixels. Each block is 
 proportionately one cubic meter.[1] Most blocks are static, although water, 
 lava, portal, and fire blocks have a shifting pattern for each face.
 
 Naturally generated includes blocks that are created through the world seed.
 
 Id Block type
 00 Air
 01 Stone
 02 Grass Block
 03 Dirt
 07 Bedrock
 08 Water D
 10 Lava D
 12 Sand
 13 Gravel
 14 Gold Ore
 15 Iron Ore
 16 Coal Ore
 17 Wood D B
 18 Leaves D B
 21 Lapis Lazuli Ore
 24 Sandstone
 31 Grass D B
 32 Dead Bush
 37 Dandelion
 38 Poppy
 39 Brown Mushroom
 40 Red Mushroom
 56 Diamond Ore
 73 Redstone Ore
 78 Snow
 79 Ice
 81 Cactus D
 82 Clay Block
 83 Sugar Cane D I
 86 Pumpkin D
 99 Huge Brown Mushroom D
 100 Huge Red Mushroom D
 103 Melon
 106 Vines D
 110 Mycelium
 111 Lily Pad
 120 End Portal block
 127 Cocoa
 129 Emerald Ore
 
 Naturally created means a combination of events that caused a new block to 
 be placed by natural causes, not the player.
 
 Id Block type
 00 Air
 01 Stone
 02 Grass
 03 Dirt
 04 Cobblestone
 08 Water D
 39 Brown Mushroom
 40 Red Mushroom
 49 Obsidian
 51 Fire D
 78 Snow
 79 Ice
 81 Cactus D
 83 Sugar Cane D I
 106 Vines D
 110 Mycelium
 
 StructuresSame as naturally generated, but these blocks are created with 
 the generate structures option enabled.
 
 Id Block type
 00 Air
 04 Cobblestone
 05 Wooden Plank
 08 Water D
 10 Lava D
 13 Gravel
 17 Wood D B
 23 Dispenser D T
 24 Sandstone
 29 Sticky Piston D
 30 Cobweb
 35 Wool (Black, Blue, Orange) D B
 44 Slabs D B
 46 TNT
 47 Bookshelf
 48 Moss Stone
 50 Torch D
 52 Monster Spawner T
 53 Wooden Stairs D
 54 Chest D T
 55 Redstone Wire D I
 58 Crafting Table
 59 Wheat D
 60 Farmland D
 61 Furnace D T
 64 Wooden Door D I
 65 Ladders D
 66 Rails D
 67 Stone Stairs
 69 Lever D
 70 Stone Pressure Plate D
 71 Iron Door D I
 72 Wooden Pressure Plate D
 77 Button D
 85 Fence
 93 Redstone Repeater D I
 97 Monster Egg D
 98 Stone Bricks D B
 101 Iron Bars
 102 Glass Pane
 118 Cauldron D I
 120 End Portal block
 128 Sandstone Stairs D
 131 Tripwire Hook D
 132 Tripwire D I
 140 Flower Pot D I
 141 Carrots D
 142 Potatoes D
 
 The Nether Naturally generated
 Id Block type
 00 Air
 07 Bedrock
 10 Lava D
 13 Gravel
 39 Brown Mushroom
 40 Red Mushroom
 51 Fire D
 87 Netherrack
 88 Soul Sand
 89 Glowstone
 153 Nether Quartz Ore
 
 Naturally created
 Id Block type
 00 Air
 39 Brown Mushroom
 40 Red Mushroom
 49 Obsidian
 51 Fire D
 90 Portal
 
 StructuresThese blocks are generated as part of Nether fortresses. Even if 
 the Generate Structures option is turned off, Nether fortresses are still 
 created.
 
 Id Block type
 00 Air
 10 Lava D
 52 Monster Spawner T
 54 Chest
 88 Soul Sand
 112 Nether Brick
 113 Nether Brick Fence
 114 Nether Brick Stairs D
 115 Nether Wart D
 
 The EndNaturally generatedIcon Id Block type
 00 Air
 07 Bedrock
 49 Obsidian
 121 End Stone
 
 Naturally createdIcon Id Block type
 07 Bedrock
 50 Torch
 119 End Portal
 122 Dragon Egg
 
 SURVIVAL TEST
 The player began with 10 TNT blocks and could obtain dirt, cobblestone from 
 stone, wooden planks from wood, gold blocks from gold ore, iron blocks from 
 iron ore, stone slabs from coal ore, and white wool from sheep.
 The player could build with naturally occurring blocks (except for Redstone 
 and diamond), and can use bookshelf, sponge, colored wool, brick, obsidian 
 and moss stone. Operators of servers could also build Bedrock. Some custom 
 servers gave the ability to place grass and fluid blocks, too.
 
 `
 Mobs are living, moving 

Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread william lomas
wish the heroes of steel game was accessible this is more my kind of game i 
think 

On 29 Jan 2014, at 21:37, Christina greensleev...@wind-haven.net wrote:

 Wahooo!
 Thanks.
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, January 29, 2014 1:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Certainly and absolutely not!
 
 Like lots of Ios games it has game center achievements, but there's no 
 combat of other people at all,  nothing half that boring :D.
 
 Beware the Grue!
 
 Dark.
 - Original Message - 
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:11 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Hi.
 Is this PVP?
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
 Dyer
 Sent: Wednesday, January 29, 2014 10:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Thank you so much for letting us know about this. It sounds like just the
 sort of thing I would love. I shall grab it now.
 
 Shannon
 On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:
 
 Just for people on this list, as of yesterday Star traders rpg from trees
 brothers games is now accessible  on Ios and can be found on the ap store.
 It's got a nav helper accessed through the menue which gives you a list of
 planets to travel to, which works well.
 
 I'm still figuring out the game and how everything  works, but I like 
 what
 I've seen thus far, certainly worth  the three dolars for the elite 
 version,
 although there is a free version as well (I bought the elite straight off
 since this is just my sort of game).
 
 The game is sort of similar to smugglers or core exiles in that you fly
 around with a spaceship, there are a number of factions who have wars, you
 have a crew and engage in space combat. The difference is  that the 
 universe
 is rather like the  dune books by Frank herbert, galactic houses and
 politics along with  sindicates,  there are lots of different things to 
 do,
 exploring planets,  lots of ship combat, boarding and  capturing ships and
 
 a
 lot more, indeed I'm only just starting on the game myself.
 
 one thing that I do like the look of is that rather  than you just
 grinding away at the same resource trading, you actually need to research
 where things are needed for yourself, which makes the game quite unique, 
 as
 does the fact that while there ar elots of ships and upgrades to buy and
 awards to earn, the game is pretty open  ended.
 
 It looks highly interesting and I'd advise any rpg fans to give it a try.
 
 Beware the grue!
 
 Dark.
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark
You need to completely clear it= and go through the loot thing. I'm still 
not convinced your not hitting retreat or go back etc somewhere  along the 
line since that's the only thing I can think of that would make you walk 
into a location and it not turn into an outpost, indeed it's  nearly 
impossible to finish the game even  on standard mode without knowing this 
since there are some locations that are just too far away.


Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
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If you have any questions or concerns regarding the management of the 
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All messages are 

Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark
I did speak to the developers earlier and they stated they'd look at access 
for some of their other games, though which I'm not sure, and star traders 
still has a couple of rough edges.


Beware the grue!

Dark.
- Original Message - 
From: william lomas w.lo...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 9:40 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


wish the heroes of steel game was accessible this is more my kind of game 
i think


On 29 Jan 2014, at 21:37, Christina greensleev...@wind-haven.net wrote:


Wahooo!
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, January 29, 2014 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Certainly and absolutely not!

Like lots of Ios games it has game center achievements, but there's no
combat of other people at all,  nothing half that boring :D.

Beware the Grue!

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:11 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi.
Is this PVP?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
Dyer
Sent: Wednesday, January 29, 2014 10:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Thank you so much for letting us know about this. It sounds like just 
the

sort of thing I would love. I shall grab it now.

Shannon
On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

Just for people on this list, as of yesterday Star traders rpg from 
trees
brothers games is now accessible  on Ios and can be found on the ap 
store.
It's got a nav helper accessed through the menue which gives you a list 
of

planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like
what

I've seen thus far, certainly worth  the three dolars for the elite
version,
although there is a free version as well (I bought the elite straight 
off

since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you fly
around with a spaceship, there are a number of factions who have wars, 
you

have a crew and engage in space combat. The difference is  that the
universe
is rather like the  dune books by Frank herbert, galactic houses and
politics along with  sindicates,  there are lots of different things to
do,
exploring planets,  lots of ship combat, boarding and  capturing ships 
and



a
lot more, indeed I'm only just starting on the game myself.


one thing that I do like the look of is that rather  than you just
grinding away at the same resource trading, you actually need to 
research

where things are needed for yourself, which makes the game quite unique,
as
does the fact that while there ar elots of ships and upgrades to buy and
awards to earn, the game is pretty open  ended.


It looks highly interesting and I'd advise any rpg fans to give it a 
try.


Beware the grue!

Dark.
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Japanese Games

2014-01-29 Thread Leonardo Argel
Hi guys, It has been a long time. Glad to be back! I just wanted to
know about using the NVDA Instant Translate Add-on. I just got BK2 and
BK3 but for some reason, the text is not going on the clipboard and I
can not translate it. Sorry if this sounded stupid to others that know
how to use it but I would like to beat BK2 and if possible, create a
recording of me playing the game. DBZfan!

---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread loriduncan
What is this game about? I thought a dark room was just a room with Dark in 
it lol.


-Original Message- 
From: dark

Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

You need to completely clear it= and go through the loot thing. I'm still
not convinced your not hitting retreat or go back etc somewhere  along the
line since that's the only thing I can think of that would make you walk
into a location and it not turn into an outpost, indeed it's  nearly
impossible to finish the game even  on standard mode without knowing this
since there are some locations that are just too far away.

Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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---
Gamers mailing 

Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread Darren Harris
Yup it does have a few rough edges I agree but it's come on a very long way
though. trese brothers have done a really good job in making it work so far
that's for sure. so a few real positive reviews on the app store I think is
way in order.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 29 January 2014 22:19
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

I did speak to the developers earlier and they stated they'd look at access 
for some of their other games, though which I'm not sure, and star traders 
still has a couple of rough edges.

Beware the grue!

Dark.
- Original Message - 
From: william lomas w.lo...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 9:40 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 wish the heroes of steel game was accessible this is more my kind of game 
 i think

 On 29 Jan 2014, at 21:37, Christina greensleev...@wind-haven.net wrote:

 Wahooo!
 Thanks.


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, January 29, 2014 1:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Certainly and absolutely not!

 Like lots of Ios games it has game center achievements, but there's no
 combat of other people at all,  nothing half that boring :D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:11 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios


 Hi.
 Is this PVP?


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
 Dyer
 Sent: Wednesday, January 29, 2014 10:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios

 Thank you so much for letting us know about this. It sounds like just 
 the
 sort of thing I would love. I shall grab it now.

 Shannon
 On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

 Just for people on this list, as of yesterday Star traders rpg from 
 trees
 brothers games is now accessible  on Ios and can be found on the ap 
 store.
 It's got a nav helper accessed through the menue which gives you a list 
 of
 planets to travel to, which works well.

 I'm still figuring out the game and how everything  works, but I like
 what
 I've seen thus far, certainly worth  the three dolars for the elite
 version,
 although there is a free version as well (I bought the elite straight 
 off
 since this is just my sort of game).

 The game is sort of similar to smugglers or core exiles in that you fly
 around with a spaceship, there are a number of factions who have wars, 
 you
 have a crew and engage in space combat. The difference is  that the
 universe
 is rather like the  dune books by Frank herbert, galactic houses and
 politics along with  sindicates,  there are lots of different things to
 do,
 exploring planets,  lots of ship combat, boarding and  capturing ships 
 and

 a
 lot more, indeed I'm only just starting on the game myself.

 one thing that I do like the look of is that rather  than you just
 grinding away at the same resource trading, you actually need to 
 research
 where things are needed for yourself, which makes the game quite unique,
 as
 does the fact that while there ar elots of ships and upgrades to buy and
 awards to earn, the game is pretty open  ended.

 It looks highly interesting and I'd advise any rpg fans to give it a 
 try.

 Beware the grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be 

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark

Hi Lori.

Well there are several dark rooms, there is my kitchin, my livving room 
(which does indeed have me in it at the moment), my bedroom, my bathroom and 
indeed my toilet (a very dark room indeed, since people don't usually like 
seeing what happens in there).


The game on the Iphone however is a really interesting rpg, in which you 
start out in a dark room,  which doesn't contain me, unless I'm playing 
(wow this is confusing). You start off by  lighting the fire, then you meet 
a mysterious stranger, then you can go out into the woods and start 
gathering wood to keep the fire going. The stranger  turns out to have an 
astonishing ability to build things, huts for your followers and various 
items that let you go out into the wilderness and explore.


The game  unfolds from there, sort of a mix of resource management and 
exploration, though i won't say anymore since it's one of those games you 
really need to explore for yourself.


Beware the grue!

DArk.
- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 10:27 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


What is this game about? I thought a dark room was just a room with Dark in
it lol.

-Original Message- 
From: dark

Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

You need to completely clear it= and go through the loot thing. I'm still
not convinced your not hitting retreat or go back etc somewhere  along the
line since that's the only thing I can think of that would make you walk
into a location and it not turn into an outpost, indeed it's  nearly
impossible to finish the game even  on standard mode without knowing this
since there are some locations that are just too far away.

Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One 

Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark
Okay, I made a miner mistake there. When the manual talked about awards and 
achievements I sort of assumed they were game center ones since they look 
very much like the style of achievements Kodp has, but no, they're just 
internal to the game.


All the best,

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 9:52 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Game centre? Do you have to link it to game centre or something? I haven't
seen anything that will show me achievements.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: 29 January 2014 21:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Wahooo!
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, January 29, 2014 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Certainly and absolutely not!

Like lots of Ios games it has game center achievements, but there's no
combat of other people at all,  nothing half that boring :D.

Beware the Grue!

Dark.
- Original Message -
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:11 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi.
Is this PVP?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
Dyer
Sent: Wednesday, January 29, 2014 10:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Thank you so much for letting us know about this. It sounds like just the
sort of thing I would love. I shall grab it now.

Shannon
On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

Just for people on this list, as of yesterday Star traders rpg from 
trees
brothers games is now accessible  on Ios and can be found on the ap 
store.
It's got a nav helper accessed through the menue which gives you a list 
of

planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like
what

I've seen thus far, certainly worth  the three dolars for the elite
version,
although there is a free version as well (I bought the elite straight off
since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you fly
around with a spaceship, there are a number of factions who have wars, 
you

have a crew and engage in space combat. The difference is  that the
universe
is rather like the  dune books by Frank herbert, galactic houses and
politics along with  sindicates,  there are lots of different things to
do,
exploring planets,  lots of ship combat, boarding and  capturing ships 
and



a
lot more, indeed I'm only just starting on the game myself.


one thing that I do like the look of is that rather  than you just

grinding away at the same resource trading, you actually need to research
where things are needed for yourself, which makes the game quite unique,
as
does the fact that while there ar elots of ships and upgrades to buy and
awards to earn, the game is pretty open  ended.


It looks highly interesting and I'd advise any rpg fans to give it a 
try.


Beware the grue!

Dark.
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread Shannon Dyer
Speaking of rough edges, I'm curious about how we're supposed to trade things 
in the exchange halls, or heal at the doctor. I see 0 percent adjustable, but I 
can't change it. When it's at 0 percent, the complete transaction button 
doesn't appear.

Also, when creating a new game, it shows a list of starting ships. However, if 
you don't choose the V-Victus, the new game isn't created.

If anyone can offer tips, I'd be grateful.

Shannon
On Jan 29, 2014, at 5:18 PM, dark d...@xgam.org wrote:

 I did speak to the developers earlier and they stated they'd look at access 
 for some of their other games, though which I'm not sure, and star traders 
 still has a couple of rough edges.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 9:40 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 wish the heroes of steel game was accessible this is more my kind of game i 
 think
 
 On 29 Jan 2014, at 21:37, Christina greensleev...@wind-haven.net wrote:
 
 Wahooo!
 Thanks.
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, January 29, 2014 1:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Certainly and absolutely not!
 
 Like lots of Ios games it has game center achievements, but there's no
 combat of other people at all,  nothing half that boring :D.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Christina 
 greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:11 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Hi.
 Is this PVP?
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
 Dyer
 Sent: Wednesday, January 29, 2014 10:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Thank you so much for letting us know about this. It sounds like just the
 sort of thing I would love. I shall grab it now.
 
 Shannon
 On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:
 
 Just for people on this list, as of yesterday Star traders rpg from trees
 brothers games is now accessible  on Ios and can be found on the ap store.
 It's got a nav helper accessed through the menue which gives you a list of
 planets to travel to, which works well.
 
 I'm still figuring out the game and how everything  works, but I like
 what
 I've seen thus far, certainly worth  the three dolars for the elite
 version,
 although there is a free version as well (I bought the elite straight off
 since this is just my sort of game).
 
 The game is sort of similar to smugglers or core exiles in that you fly
 around with a spaceship, there are a number of factions who have wars, you
 have a crew and engage in space combat. The difference is  that the
 universe
 is rather like the  dune books by Frank herbert, galactic houses and
 politics along with  sindicates,  there are lots of different things to
 do,
 exploring planets,  lots of ship combat, boarding and  capturing ships and
 
 a
 lot more, indeed I'm only just starting on the game myself.
 
 one thing that I do like the look of is that rather  than you just
 grinding away at the same resource trading, you actually need to research
 where things are needed for yourself, which makes the game quite unique,
 as
 does the fact that while there ar elots of ships and upgrades to buy and
 awards to earn, the game is pretty open  ended.
 
 It looks highly interesting and I'd advise any rpg fans to give it a try.
 
 Beware the grue!
 
 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

[Audyssey] introduction and game question

2014-01-29 Thread John Sanders
Hi,
My name is John.
I’m 28 hears of age.
I like playing all different types of games  for the blind.
I’m a new member, and thought that I would introduce myself.
It’s been awhile since I’ve been back on the list.
I have a question: I’m currently playing Miriani.
I’m having a hard time telling miriani where the jaws scripts are located.
I’m not able to get access to the settings tool bar.
How should I go about setting the location where the scripts need to be?
I hope to hear from you soon.
Sincerely,
John Sanders
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread dark

Hi shanon.

The  reason your having issues with the doctor I suspect is due to  a miner 
point about  how the sliders in the game work that also threw me at first, 
but once you get it it's quite logical.


Basically the way you buy anything in the game is with the slider. %100 
means transer as much as possible to you, %0 means sell the lot.  So, if 
you've got 3  Metals in your hold and there are 3 standing  at the dock, the 
slider will begin at %%50, if you want to buy the three from the dock you 
put it up, if you want to sell your 3 you put it down.


When there are more than five items to sell, ie, the slider has more than 
five positions, you can just flick it, but as you've  probably found when 
there's only say one position you can't. For example if you've got one unit 
of health to recover from the doctor the slider can only be at %0 or %100.


In actual fact however, the slider is a long control that goes left to right 
horizontally right across the display, so all you need to do to select it is 
double tap and hold then swipe your finger right across the display, right 
if you want to go up, and left if you want to go down, (just bare in mind 
you have to swipe quite a long distance across the screen for it to work).


This probably sounds very clunky when I explain it like this, but once I got 
the knack myself I now find I use the  double tap and slide left or right 
method  instead of flicking even with larger sliders since it's much 
quicker.


Hope this makes sense.

As  regards the ships, some I believe are unlocks, and it's possible that 
some are  either faction or profession specific but I'm not %100 certain on 
that as i haven't messed about with the different ship types that much yet.


Beware the Grue!

Dark.

- Original Message - 
From: Shannon Dyer solsticesin...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 30, 2014 12:16 AM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


Speaking of rough edges, I'm curious about how we're supposed to trade 
things in the exchange halls, or heal at the doctor. I see 0 percent 
adjustable, but I can't change it. When it's at 0 percent, the complete 
transaction button doesn't appear.


Also, when creating a new game, it shows a list of starting ships. 
However, if you don't choose the V-Victus, the new game isn't created.


If anyone can offer tips, I'd be grateful.

Shannon
On Jan 29, 2014, at 5:18 PM, dark d...@xgam.org wrote:

I did speak to the developers earlier and they stated they'd look at 
access for some of their other games, though which I'm not sure, and star 
traders still has a couple of rough edges.


Beware the grue!

Dark.
- Original Message - From: william lomas w.lo...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 9:40 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


wish the heroes of steel game was accessible this is more my kind of 
game i think


On 29 Jan 2014, at 21:37, Christina greensleev...@wind-haven.net 
wrote:



Wahooo!
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, January 29, 2014 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Certainly and absolutely not!

Like lots of Ios games it has game center achievements, but there's no
combat of other people at all,  nothing half that boring :D.

Beware the Grue!

Dark.
- Original Message - From: Christina 
greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:11 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi.
Is this PVP?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
Dyer
Sent: Wednesday, January 29, 2014 10:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Thank you so much for letting us know about this. It sounds like just 
the

sort of thing I would love. I shall grab it now.

Shannon
On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:

Just for people on this list, as of yesterday Star traders rpg from 
trees
brothers games is now accessible  on Ios and can be found on the ap 
store.
It's got a nav helper accessed through the menue which gives you a 
list of

planets to travel to, which works well.


I'm still figuring out the game and how everything  works, but I like
what

I've seen thus far, certainly worth  the three dolars for the elite
version,
although there is a free version as well (I bought the elite straight 
off

since this is just my sort of game).


The game is sort of similar to smugglers or core exiles in that you 
fly
around with a spaceship, there are a number of factions who have wars, 
you

have a crew and engage in space combat. The difference is  that the
universe
is rather like the  

Re: [Audyssey] a dark room?

2014-01-29 Thread dark

Hi Maria.

It's possible your going to different houses, but you very much need to keep 
a track of where your going.


I would actually recommend you go for the normal ending first since it'll 
give you a much better idea of how the game works and what happens, plus the 
style of play is slightly different since you've got the resource building 
aspect as well as the  exploring to contend with.


Beware the #Grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:36 PM
Subject: Re: [Audyssey] a dark room?


a maybe i’m going to different houses then.  will keep plugging away and 
build more traps.  I do really like this game.  Maybe I should have played 
it normally the first time round but oh well at least I’ll have something to 
do if I complete this one.



Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:34 am, dark d...@xgam.org wrote:

Yes, while there are various different enemies in the game and each 
location has two or three separate ones, odds are you'll see the same one 
crop up a few times.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:14 PM
Subject: Re: [Audyssey] a dark room?


HI.

are there other old men in other houses?


Cheers
Maria

sent from mac mini
email,  fb bubbygirl1...@gmail.com
skype bubbygirl1972  twitter same as skype without the numbers.





On 30 Jan 2014, at 7:12 am, dark d...@xgam.org wrote:


Hi MAria.

I'm just not understanding this at all. you should hit continue, then go 
to a small loot screen where you can pick up items. then the house should 
turn into an outpost at the same location on the map.


Are you sure your not going to different houses?

Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 8:10 PM
Subject: Re: [Audyssey] a dark room?


Hi.  I hit continue.  Hmmm do you think I should go fight the old man 
again? I pick up as much as I can carry when I loot.  Help?


lol
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 30 Jan 2014, at 7:05 am, dark d...@xgam.org wrote:


I think I realize what is happening.

After you kill the old man did you hit the retreat button or the 
continue button. Even if you won the fight, hitting  retreat basically 
takes you out of the hole thing. You need to carry on hitting continue 
even if you are full with resources to clear the location.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:50 PM
Subject: Re: [Audyssey] a dark room?


hmmm ok, so I went to the house and fought the old man.  When I went 
there again I had to fight him again.  hmmm have I done something wrong?


thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 30 Jan 2014, at 5:23 am, dark d...@xgam.org wrote:


Hi Maria.

No, you don't build any huts at all, but you must still build traps to 
get things to trade to the merchant.


When i say cleared a location I mean fought the monsters and looted the 
items. it will change on the map to an outpost, ie, if there was an old 
house 2 west and 2 north of the village, once you've gone there, fought 
the old man and grabbed the   kash of loot there will be an outpost 2 
west and 2 north on the map instead, or at least there should be.  This 
is really! cruical for the alternate ending since outposts are your 
main source of cured meet.


Beware the Grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:18 PM
Subject: Re: [Audyssey] a dark room?


HI.  I read somewhere that to get the alternative ending we shouldn’t 
build a hut? is this correct?  Ok, what do you mean by clearing a 
location?  If I go to the old house the old man is always there even 
after I have killed him. lol

help?
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark d...@xgam.org wrote:


Hi Maria.

Several things.

Firstly, you need more wood to build things such as huts for your 
followers, buildings like the tannery to  where your followers work, 
traps that can trap animals  to provide other useful resources and 
also weapons and other handy things.


There are several ways to get cured meet, the old man is just one of 
them. firstly, once you've cleared a location on the map it will turn 
into an outpost. going to an outpost refills your water, and also 
outposts have huge lots of cured meet for you