Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Danielle Antoine
Hmmm. Neat. FunnyFAQ too.


On 10/10/14, Lisa Hayes  wrote:
> Cara These sound wonderful rides by heavens they do wow.
> Lisa Hayes
>
>
>
>
> www.nutrimetics.com.au/lisahayes
>
> - Original Message -
> From: "Cara Quinn" 
> To: "Gamers Discussion list" 
> Sent: Saturday, October 11, 2014 11:09 AM
> Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestionfor
>
> park boss
>
>
>> There is a ride I just went on last month on Pikes Peak, called The
>> Terror-dactyl.
>>
>> It is at the top of a 700 foot deep canyon with a river at the bottom.
>>
>> You and another person sit in a pair of connected seats side by side,
>> which are at the top of one edge of the canyon.
>>
>> You are only held in by a very thin harness. They then remove the floor
>> from beneath you both and slowly tilt your seats down so you are now
>> facing straight down the canyon wall, and you are only held in at this
>> point, by your harness.
>>
>> I love these sorts of rides and trust me, it is pretty scary at this
>> point, even if you cannot see. ;)
>>
>> Finally they count down from three to 1 and release you. You fall straight
>>
>> down the canyon wall and swing out to the center of the canyon and onward
>>
>> toward the other side. You then begin to drift into a spin and swing
>> backward toward the canyon wall where you started and so on.
>>
>> The seats swing on a single cable, so you continue to spin as you swing.
>>
>> The zero G is like nothing I've experienced so far and I have gone on
>> every zero G ride I can find. :)
>>
>> Once the ride calms down, it is actually amazingly graceful and beautiful.
>>
>> It's like you are flying and gently twirling in a dream. You are basically
>>
>> out in close to complete nothingness. It's also really cool as you can
>> hear the river a long way off below you. It is about 2 or 3 hundred feet
>> below you and you can hear it flowing as you swing above it. It is
>> awesome! :)
>>
>> There is also a ride in Vegas which I plan on trying which has you jump
>> off of a platform 850 feet above the ground. You are in a harness and jump
>>
>> straight down the side of the stratosphere. So it's like BASE jumping or
>> bungee jumping on steroids. :)
>>
>> You go all the way to the ground so it is quite a lot of zero G.
>>
>> I'm looking forward to it!
>>
>> Smiles,
>>
>> Cara :)
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>> On Oct 10, 2014, at 6:31 AM, Thomas Ward 
>> wrote:
>>
>> Hi Charles,
>>
>> Better you than me. The vomit comet gets the name for a reason because
>> almost everyone who goes through that part of training upchucks. Since
>> I don't like getting sick I'd prefer to stay far away from anything
>> with that kind of rep.
>>
>>
>>
>> On 10/10/14, Charles Rivard  wrote:
>>> Although I like bumper cars, I would like them even better if I could
>>> see
>>> where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.
>>>
>>> During astronaut training, they ride what they refer to as the "vomit
>>> comet".  I'd like to experience that bit of weightlessness.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished,
>>>
>>> you! really! are! finished!
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>
>
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Re: [Audyssey] montezuma's revenge

2014-10-10 Thread Thomas Ward
Hi Josh,

Not really. The thing here is that they would end up being two
completely different games, and the only thing that the text adventure
would have in common with its audio game counterpart is the basic
storyline. Other than that they would end up being vastly different
games.

To explain the thing about Montezuma's Revenge, like most arcade
games, is that it relies heavily on fast action, decision making, and
relies on avoiding things such as jumping over rolling skulls, snakes,
spiders, and various traps. If you lose that element of jumping over
things the game loses a lot of replay value as well as the primary
mechanic of the game. Something that would have to be replaced with
something else in a turn-based text adventure mode which wouldn't be
the same at all.

Plus Montezuma's Revenge wasn't ever about combat to begin with. While
you could obtain swords by finding them in various places they would
vanish after you used them. Meaning you had to mostly rely on your
skill and your wits to avoid enemies rather than rely on a sword to
kill them. That would never work in a turn-based text adventure where
there is little to no way to avoid enemies by jumping over or ducking
under them rather than fighting them outright. So that aspect would
have to change to suit the turn-based play which would ruin the game.

Cheers!


On 10/11/14, Josh Kennedy  wrote:
> hey thomas could you create a text adventure of montezuma's revenge? or
> montezuma's return that audiogame you were making? Do you think it would
> make a good text adventure game? maybe with a combat system like
> kerkerkruip?
>
>
>
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Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Lisa Hayes

Cara These sound wonderful rides by heavens they do wow.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2014 11:09 AM
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestionfor 
park boss



There is a ride I just went on last month on Pikes Peak, called The 
Terror-dactyl.


It is at the top of a 700 foot deep canyon with a river at the bottom.

You and another person sit in a pair of connected seats side by side, 
which are at the top of one edge of the canyon.


You are only held in by a very thin harness. They then remove the floor 
from beneath you both and slowly tilt your seats down so you are now 
facing straight down the canyon wall, and you are only held in at this 
point, by your harness.


I love these sorts of rides and trust me, it is pretty scary at this 
point, even if you cannot see. ;)


Finally they count down from three to 1 and release you. You fall straight 
down the canyon wall and swing out to the center of the canyon and onward 
toward the other side. You then begin to drift into a spin and swing 
backward toward the canyon wall where you started and so on.


The seats swing on a single cable, so you continue to spin as you swing.

The zero G is like nothing I've experienced so far and I have gone on 
every zero G ride I can find. :)


Once the ride calms down, it is actually amazingly graceful and beautiful. 
It's like you are flying and gently twirling in a dream. You are basically 
out in close to complete nothingness. It's also really cool as you can 
hear the river a long way off below you. It is about 2 or 3 hundred feet 
below you and you can hear it flowing as you swing above it. It is 
awesome! :)


There is also a ride in Vegas which I plan on trying which has you jump 
off of a platform 850 feet above the ground. You are in a harness and jump 
straight down the side of the stratosphere. So it's like BASE jumping or 
bungee jumping on steroids. :)


You go all the way to the ground so it is quite a lot of zero G.

I'm looking forward to it!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Oct 10, 2014, at 6:31 AM, Thomas Ward  wrote:

Hi Charles,

Better you than me. The vomit comet gets the name for a reason because
almost everyone who goes through that part of training upchucks. Since
I don't like getting sick I'd prefer to stay far away from anything
with that kind of rep.



On 10/10/14, Charles Rivard  wrote:

Although I like bumper cars, I would like them even better if I could see
where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.

During astronaut training, they ride what they refer to as the "vomit
comet".  I'd like to experience that bit of weightlessness.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


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[Audyssey] montezuma's revenge

2014-10-10 Thread Josh Kennedy
hey thomas could you create a text adventure of montezuma's revenge? or 
montezuma's return that audiogame you were making? Do you think it would 
make a good text adventure game? maybe with a combat system like 
kerkerkruip?




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Okay, I get where you are coming from, and I need to clarify a few
things here. By Inform I mean the Inform 7 language itself not Glulx.
Yes, I know basically Glulx is an updated and extended version of
Inform, but when I say Inform I mean Inform not Glulx. So with that in
mind Inform 7 itself isn't the best option for an RPG, because it has
a limited number of types, (objects,) for handling massive numbers of
stats. Glulx is indeed better for this sort of thing because Glulx was
written and expanded to handle all kinds of things that Inform on its
own couldn't do.

However, I will also admit I am coming from a slightly biased opinion.
I am a college educated programmer who has worked with everything from
script kiddy languages like Inform to assembly code. As a result it is
sort of beneath me to go back to using a language like Inform or
Glulx, which I consider script kiddy languages,  because I can see
their limitations firsthand. I feel boxed in by lack of features, lack
of ability to do what I want to do with it, and regard them as
languages for rank amateurs. An attitude I am sure most interactive
fiction writers would probably not appreciate.

The problem has to do with object oriented programming and philosophy.
In OOP languages like C++ I can create an unlimited number of classes
to build anything and everything my heart desires just by writing the
class and then creating an object of that type in my program. In a
language like Inform you have 16 basic types such as Doors, Man,
Woman, Animal, Thing, etc with very little ability to expand those
types or modify how they function. They are just there, and you have
to make do with them. So as a more advanced programmer I want to be
able to go into the underlying classes and modify how the doors work,
define what a Man or Woman is, and if I want to create a special
creature or monster of some kind I don't want to use a generic Animal
type. I want to be able to define more specific monster classes etc. I
hope I'm making sense here.

I guess what I am saying is if I am going to write a full fledge
Dungeons and Dragons RPG I'd start out with a language like Python
instead of Inform, because I can create specific classes for orcs,
goblins, elves, demons, warriors, you name it without having to rely
on generic types like Man, woman, or Animal. Why should I, a skilled
programmer, settle for generic classes and simplistic game mechanics
when I can write something better?

Cheers!


On 10/10/14, dark  wrote:
> Hi Tom.
>
> I disagree about Inform not being good for rpgs, or at least not Inform as
> it exists as Glulks. Given what has been done by Victor with Kerkerkruip,
> and his previous efforts such as the unfinished idols of war.
>
> The Inform 7 modules he created are still freely available and some other
> people have made games with them, indeed he created those modules
> specifically so that rpg mechanics could! be handled in a standard if
> language.
>
> yes, while it's true Inform 6 and the standard Zcode format never got the
> wherewithall to make rpgs, mostly because as we've said before the if
> community don't like rpgs, that doesn't mean glulks isn't  an option, indeed
>
> I'd be rather pleased if more rpg games were made in Glulks.
>
> Dark.Take them to the refirbished chamber that was once bad!
>
>
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Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Charles Rivard
I'll bet people have gotten some good videos of that ride, and I'd love to 
hear the audio!  I'd like to try it, too.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 7:09 PM
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestionfor 
park boss



There is a ride I just went on last month on Pikes Peak, called The 
Terror-dactyl.


It is at the top of a 700 foot deep canyon with a river at the bottom.

You and another person sit in a pair of connected seats side by side, 
which are at the top of one edge of the canyon.


You are only held in by a very thin harness. They then remove the floor 
from beneath you both and slowly tilt your seats down so you are now 
facing straight down the canyon wall, and you are only held in at this 
point, by your harness.


I love these sorts of rides and trust me, it is pretty scary at this 
point, even if you cannot see. ;)


Finally they count down from three to 1 and release you. You fall straight 
down the canyon wall and swing out to the center of the canyon and onward 
toward the other side. You then begin to drift into a spin and swing 
backward toward the canyon wall where you started and so on.


The seats swing on a single cable, so you continue to spin as you swing.

The zero G is like nothing I've experienced so far and I have gone on 
every zero G ride I can find. :)


Once the ride calms down, it is actually amazingly graceful and beautiful. 
It's like you are flying and gently twirling in a dream. You are basically 
out in close to complete nothingness. It's also really cool as you can 
hear the river a long way off below you. It is about 2 or 3 hundred feet 
below you and you can hear it flowing as you swing above it. It is 
awesome! :)


There is also a ride in Vegas which I plan on trying which has you jump 
off of a platform 850 feet above the ground. You are in a harness and jump 
straight down the side of the stratosphere. So it's like BASE jumping or 
bungee jumping on steroids. :)


You go all the way to the ground so it is quite a lot of zero G.

I'm looking forward to it!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Oct 10, 2014, at 6:31 AM, Thomas Ward  wrote:

Hi Charles,

Better you than me. The vomit comet gets the name for a reason because
almost everyone who goes through that part of training upchucks. Since
I don't like getting sick I'd prefer to stay far away from anything
with that kind of rep.



On 10/10/14, Charles Rivard  wrote:

Although I like bumper cars, I would like them even better if I could see
where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.

During astronaut training, they ride what they refer to as the "vomit
comet".  I'd like to experience that bit of weightlessness.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Charles Rivard
If your research is going to be personal experience, let me know your 
findings.  Recordings of such experiences would really be awesome.  And, 
yes, that is a hint of suggestion.  (grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 8:38 PM
Subject: Re: [Audyssey] amusement park rides we remember



Charles,

You had mentioned about the Vomit Comet.

There is now a version of this for the general public.

http://www.gozerog.com

They also subject you to Mars gravity and Moon gravity as well. Like the 
NASA program, you will have several 20 to 30 second drops during the 
experience.


Guess what I will be researching this weekend?! :)

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Oct 10, 2014, at 11:24 AM, Charles Rivard  wrote:

There is an amusement park right across the street from MetroCenter in 
north Phoenix.  Their best coaster is a double looping coaster that has a 
unique feature.  As you're at the top of a hill, the coaster leans to one 
side or the other.  Then, at a slant, it takes off down the hill, through 
the curves, and through a loop.  Then the process repeats, but the second 
loop is higher.  A good ride, but too short.  Their other coaster is more 
of a family coaster that goes through sort of a figure 8 track that has 
hills and turns, and it runs the track twice before stopping at the 
loading station.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "Jim Kitchen" 
To: "Lisa Hayes" 
Sent: Friday, October 10, 2014 5:57 AM
Subject: Re: [Audyssey] amusement park rides we remember



Hi Lisa,

No, but a mall north of Phoenix also has an amusement park in the center 
lower level.  Or did.


BFN

- Original Message -
and has anyone been to the shopping mall in edmonton canada where their 
is an amusement park in the shopping centre.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

   Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Me too. I don't think it is possible to write a text game these days
that would challenge today's RAM, hard drive space, or CPU too much.
Text games are the most simple to write, and don't have any of the
hardware requirements of video games, or even audio games for that
matter.

In any case I am becoming a huge fan of text games simply because
anything is possible. One doesn't have to spend hours finding the
right sound for this or that or spending any time drawing and creating
graphics. All one needs is a good imagination and a text description
of whatever the world and characters looks like. That makes anything
possible, and it ends up being accessible to everyone blind, sighted,
deaf, you name it. The best possible medium for the most number of
people from an accessibility standpoint.

As far as Glulx and sounds I'm not quite sure. I know Glulx was
basically designed to have limited sounds and music, but can't say to
what extent. Then again, I've been looking into my own text adventure
system so have had little interest in working with any of the
off-the-shelf solutions like Glulx personally.


On 10/10/14, dark  wrote:
> If you wrote an rpg in text that challenged my computer's ram or storage I'd
>
> be worried, sinse that game would be huuge! :D.
>
> I agree though, one nice thing about text is the possibilities to go
> anywhere and do anything.
>
> I'm not sure how good the glulks format is at having different sounds or
> background music play for events, but certainly the mechanics are there.
>
> Dark.
> Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] scare for adrift?

2014-10-10 Thread Thomas Ward
Hi Dark,

Well, there are a few Adrift games that aren't too bad such as the PK
Girl and a couple of others I could name, but again a lot of it
depends on personal interests here. However, like you I am coming to
the conclusion that a limited parser system is better than a very
complex one. A complicated parser system allows for too many instances
of guess the verb puzzles which is annoying to say the least.



On 10/10/14, dark  wrote:
> I've never bothered looking into Adrift as a format sinse I've never run
> across anything Adrift I wanted to play specifically. Then again as i've
> said before the standard puzzle type if sort of wained as an interest to me
>
> due to running into too many unwinnable puzzles and bad designs.
>
> While I would love to see more text rpgs as I said with tactical combat and
>
> exploration, these days I'm coming to the conclusion that games with limited
>
> parza or alternative control are much better for those object manipulation
> style puzzles.
>
> Dark.
>
> Take them to the refirbished chamber that was once bad!
>
>
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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Bryan Peterson
If anyone lives in the area but hasn't been there, head over to the Lagoon 
amusement park in Utah. There's a particular rollercoaster there called the 
Wicked, a name which I can assure you is quite appropriate. Go on it at 
least once just for the experience. I can almost guarantee your legs will be 
jelly for a considerable little while after you get off and you'll probably 
need to find a place to sit and pull yourself together. I went there with my 
ex girlfriend Sandra once very early in our relationship. It was a fun 
experience but I don't know that I'd care to repeat it. Imagine putting a 
ride like that in Park Boss. LOL.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Danielle Antoine

Sent: Friday, October 10, 2014 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestion 
for park boss


Wow Cara. Sounds like fun and I would def do those. One day I'm gonna
make it to Dollywood and hopefully I'll have my kids with me they are
my riding buddies.


On 10/10/14, Cara Quinn  wrote:

There is a ride I just went on last month on Pikes Peak, called The
Terror-dactyl.

It is at the top of a 700 foot deep canyon with a river at the bottom.

You and another person sit in a pair of connected seats side by side, 
which

are at the top of one edge of the canyon.

You are only held in by a very thin harness. They then remove the floor 
from

beneath you both and slowly tilt your seats down so you are now facing
straight down the canyon wall, and you are only held in at this point, by
your harness.

I love these sorts of rides and trust me, it is pretty scary at this 
point,

even if you cannot see. ;)

Finally they count down from three to 1 and release you. You fall straight
down the canyon wall and swing out to the center of the canyon and onward
toward the other side. You then begin to drift into a spin and swing
backward toward the canyon wall where you started and so on.

The seats swing on a single cable, so you continue to spin as you swing.

The zero G is like nothing I've experienced so far and I have gone on 
every

zero G ride I can find. :)

Once the ride calms down, it is actually amazingly graceful and beautiful.
It's like you are flying and gently twirling in a dream. You are basically
out in close to complete nothingness. It's also really cool as you can 
hear

the river a long way off below you. It is about 2 or 3 hundred feet below
you and you can hear it flowing as you swing above it. It is awesome! :)

There is also a ride in Vegas which I plan on trying which has you jump 
off

of a platform 850 feet above the ground. You are in a harness and jump
straight down the side of the stratosphere. So it's like BASE jumping or
bungee jumping on steroids. :)

You go all the way to the ground so it is quite a lot of zero G.

I'm looking forward to it!

Smiles,

Cara :)
---
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---
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On Oct 10, 2014, at 6:31 AM, Thomas Ward  wrote:

Hi Charles,

Better you than me. The vomit comet gets the name for a reason because
almost everyone who goes through that part of training upchucks. Since
I don't like getting sick I'd prefer to stay far away from anything
with that kind of rep.



On 10/10/14, Charles Rivard  wrote:

Although I like bumper cars, I would like them even better if I could see
where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.

During astronaut training, they ride what they refer to as the "vomit
comet".  I'd like to experience that bit of weightlessness.

---
Be positive!  When it comes to being defeated, if you think you're
finished,

you! really! are! finished!


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Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Cara Quinn
Charles,

You had mentioned about the Vomit Comet.

There is now a version of this for the general public.

http://www.gozerog.com

They also subject you to Mars gravity and Moon gravity as well. Like the NASA 
program, you will have several 20 to 30 second drops during the experience.

Guess what I will be researching this weekend?! :)

Cheers!

Cara
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---
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On Oct 10, 2014, at 11:24 AM, Charles Rivard  wrote:

There is an amusement park right across the street from MetroCenter in north 
Phoenix.  Their best coaster is a double looping coaster that has a unique 
feature.  As you're at the top of a hill, the coaster leans to one side or the 
other.  Then, at a slant, it takes off down the hill, through the curves, and 
through a loop.  Then the process repeats, but the second loop is higher.  A 
good ride, but too short.  Their other coaster is more of a family coaster that 
goes through sort of a figure 8 track that has hills and turns, and it runs the 
track twice before stopping at the loading station.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - From: "Jim Kitchen" 
To: "Lisa Hayes" 
Sent: Friday, October 10, 2014 5:57 AM
Subject: Re: [Audyssey] amusement park rides we remember


> Hi Lisa,
> 
> No, but a mall north of Phoenix also has an amusement park in the center 
> lower level.  Or did.
> 
> BFN
> 
> - Original Message -
> and has anyone been to the shopping mall in edmonton canada where their is an 
> amusement park in the shopping centre.
> Lisa Hayes
> 
> 
> 
> 
> www.nutrimetics.com.au/lisahayes
> 
>Jim
> 
> Once you've seen one shopping center, you've seen a mall.
> 
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] kerkerkruip

2014-10-10 Thread wayne17a
Thanks dark I downloaded filfre so where can I get games or is that books
and I am using system access for my screen reader and again thanks and sorry
for sounding stupid but this is all new to me

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, October 10, 2014 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] kerkerkruip

Hi Wayne.
There are no specific guides to interactive fiction for blind/vi users,
however there are several general if guides, and sinse If is inherently
accessible anyway as all your doing is reading on screen text and
responding, that shouldn't be a problem.

In terms of software, all you need is an interpreter and the game files. 
Interactive fiction games are like music files and you play them in an
interpreter program just like you'd use Winamp, Windows media player,
itunes, Vlc player or whatever to play your music files.

For what interpreter you need, that depends firstly on what format of game
your looking at playing, and secondly what screen reader you have. some
people find the Filfre interpreter helpful, (I don't have the address on me
but there is a page for it on audiogmaes.net), which can run Zcode or Glulks
format games, I personally prefer win frotz and win glulks as I said, again,
all of these have audiogames.net database entries so go and check there for
more information.

Once you have the file and the interpreter, it's just a question of reading
the text and responding with what you type into the interpreter. interactive
fiction are basically interactive stories that repsond to commands in
truncated sentences, so the commands are realtively easy, stuff like get
sword, light lantern, directions such as north and south etc.

For a general guide see
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6&c=0 for instance.

The site is a little dated but it explains all about what interactive
fiction is, and how to play it, though as I said for interpreters you
probably will want to investigate some alternatives.

Sorry if this is a little scatty, I am not in a very awake state at the
moment due to sleeping badly last night, if you have any other questions
please ask.

Hth.

Dark.

Take them to the refirbished chamber that was once bad! 


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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
For anyone whom might be interested, the ride in Vegas I mentioned, is called 
the Sky Jump. I've pasted below, the FAQ (which is pretty funny) :) and here is 
the linkie to the official site.

http://www.skyjumplasvegas.com

And now the FAQ! :)

Cheers!

Cara

What weather conditions will shut down the ride?
Ride will close due to inclement weather. SkyJump cannot operate during winds 
over 44 miles per hour, or other extreme conditions like heavy rain and 
lightning. Fortunately, this is Las Vegas & it's usually hot and sunny.
Where's the best place for my friends/family to watch me from?
That entirely depends whether your friends prefer the bottom or the top. There 
is a more-than-adequate viewing area in the SkyJump landing area, located off 
the SkyJump store. Viewers will watch skyjumpers from below in the open air as 
they tumble towards the earth. There is also a big screen television located in 
the SkyJump store, broadcasting the big jump live. Those who prefer to get a 
bird's eye view and aren't afraid of heights may enjoy watching the jump from 
the 108th floor, inside the Tower glass.
Is there a secure place to put my personal items while I jump?
Yes, skyjumpers will have access to their own personal locker, with a key.
Is there a bar nearby?
Of course. We wouldn't expect you to contemplate a 108-story jump without the 
aid of some liquid courage. Air Bar on Level 108 is the highest bar in Las 
Vegas, and the perfect spot to enjoy a cocktail or beer while you check out 
spectacular views of Sin City day or night.
What is the entourage ticket?
If a member of your group purchases a jump, you will be given an entourage 
ticket which you can take to the Ticketing Center. You will be able to purchase 
Tower tickets at $7 each, for up to 4 people. Tower admission is normally $20 
for adults, $10 for children, and $12 for seniors or Nevada residents. Group 
discounts may be available.
Do you have a special "locals" price?
Yes, locals can jump for $99.99. There is also a "locals" price for Tower 
Admission.
What exactly is SkyJump?
It's the only sky jump in North America and the highest in the world. SkyJump 
is a controlled descent, similar to a vertical zip line. The launching pad is 
located on the 108th floor of Stratosphere Casino, Hotel & Tower in Las Vegas, 
855 feet above the Las Vegas Strip. Jumpers are harnessed in and attached to a 
cable that is connected to a descender machine. Guide wires keep the skyjumper 
on course and on target. Just before reaching the rapidly approaching ground, 
the skyjumper is slowed down for a controlled and safe landing.
How safe is it?
Very safe. But not soo safe that it isn't still a thrill. Where's the 
fun in that? New Zealand has been operating SkyJump for more than 10 years 
without injury. Before jumping, the skyjumper will receive a short safety 
lesson from an extensively trained Jump Master.
How many riders?
SkyJump Las Vegas is a solo affair. It's limited to one skyjumper at a time.
What do my friends do while I'm getting ready to jump?
Point and laugh. Whisper behind your back. Say their final goodbyes. Kidding! 
Your friends will be plenty entertained as they peruse the SkyJump store and 
purchase your fresh pair of underwear and other SkyJump trinkets. They can also 
pass the time enjoying the multiple other attractions in the Stratosphere Tower 
or by uploading embarrassing photos of you in your SkyJump jump suit to 
Facebook.
What if I want to do it again?
You will want to do it again. And you can, for $59.99, if you stay suited up 
and jump the same day or purchase the re-jump while purchasing the first jump. 
Or you can invest in a SkyJump package including a video of the jump, so you 
can relive the experience again and again.
How much time should I budget?
Between being suited up, taking the sweat-inducing ride to the 108th floor, 
undergoing multiple safety checks, standing on the ledge of the Tower and 
taking the 855-foot plunge, the experience totals about 35 to 45 minutes.
Is it scary?
You're about to jump off the 108th floor of a building and fall 855 feet at a 
scream-inducing speed! What do you think?
What else is there to do in the tower other than SkyJump?
The Stratosphere Tower is the tallest observation tower in the U.S. and one of 
the most exciting attractions among Vegas Strip hotels with thrills you can't 
find anywhere else, including international shops and one-of-a-kind rides, like 
Big Shot, X-Scream and Insanity, the Ride. There are plenty of places to grab a 
drink, including Air Bar on Level 108 and Level 107 Lounge. There's an 
award-winning restaurant, Top Of The World, and an international marketplace, 
the Tower Shops. The Observation Deck was voted year after year as "The Best 
Place To View Las Vegas" by the Review Journal.
What if I chicken out after I've already paid?
Well, apart from embarking on a humiliating walk of shame past multiple leering 
tourists and all of your friends who are shouting chic

Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
Danielle,

Sounds like fun! Have never been to Dollywood but will get there one of these 
days too. :)

All this talk of amusement park rides on the list lately has me all excited and 
ready to travel some more! :)

Have a wonderful weekend!

Smiles,

Cara :)
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---
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On Oct 10, 2014, at 6:42 PM, Danielle Antoine  wrote:

Wow Cara. Sounds like fun and I would def do those. One day I'm gonna
make it to Dollywood and hopefully I'll have my kids with me they are
my riding buddies.


On 10/10/14, Cara Quinn  wrote:
> There is a ride I just went on last month on Pikes Peak, called The
> Terror-dactyl.
> 
> It is at the top of a 700 foot deep canyon with a river at the bottom.
> 
> You and another person sit in a pair of connected seats side by side, which
> are at the top of one edge of the canyon.
> 
> You are only held in by a very thin harness. They then remove the floor from
> beneath you both and slowly tilt your seats down so you are now facing
> straight down the canyon wall, and you are only held in at this point, by
> your harness.
> 
> I love these sorts of rides and trust me, it is pretty scary at this point,
> even if you cannot see. ;)
> 
> Finally they count down from three to 1 and release you. You fall straight
> down the canyon wall and swing out to the center of the canyon and onward
> toward the other side. You then begin to drift into a spin and swing
> backward toward the canyon wall where you started and so on.
> 
> The seats swing on a single cable, so you continue to spin as you swing.
> 
> The zero G is like nothing I've experienced so far and I have gone on every
> zero G ride I can find. :)
> 
> Once the ride calms down, it is actually amazingly graceful and beautiful.
> It's like you are flying and gently twirling in a dream. You are basically
> out in close to complete nothingness. It's also really cool as you can hear
> the river a long way off below you. It is about 2 or 3 hundred feet below
> you and you can hear it flowing as you swing above it. It is awesome! :)
> 
> There is also a ride in Vegas which I plan on trying which has you jump off
> of a platform 850 feet above the ground. You are in a harness and jump
> straight down the side of the stratosphere. So it's like BASE jumping or
> bungee jumping on steroids. :)
> 
> You go all the way to the ground so it is quite a lot of zero G.
> 
> I'm looking forward to it!
> 
> Smiles,
> 
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Oct 10, 2014, at 6:31 AM, Thomas Ward  wrote:
> 
> Hi Charles,
> 
> Better you than me. The vomit comet gets the name for a reason because
> almost everyone who goes through that part of training upchucks. Since
> I don't like getting sick I'd prefer to stay far away from anything
> with that kind of rep.
> 
> 
> 
> On 10/10/14, Charles Rivard  wrote:
>> Although I like bumper cars, I would like them even better if I could see
>> where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.
>> 
>> During astronaut training, they ride what they refer to as the "vomit
>> comet".  I'd like to experience that bit of weightlessness.
>> 
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished,
>> 
>> you! really! are! finished!
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Danielle Antoine
Wow Cara. Sounds like fun and I would def do those. One day I'm gonna
make it to Dollywood and hopefully I'll have my kids with me they are
my riding buddies.


On 10/10/14, Cara Quinn  wrote:
> There is a ride I just went on last month on Pikes Peak, called The
> Terror-dactyl.
>
> It is at the top of a 700 foot deep canyon with a river at the bottom.
>
> You and another person sit in a pair of connected seats side by side, which
> are at the top of one edge of the canyon.
>
> You are only held in by a very thin harness. They then remove the floor from
> beneath you both and slowly tilt your seats down so you are now facing
> straight down the canyon wall, and you are only held in at this point, by
> your harness.
>
> I love these sorts of rides and trust me, it is pretty scary at this point,
> even if you cannot see. ;)
>
> Finally they count down from three to 1 and release you. You fall straight
> down the canyon wall and swing out to the center of the canyon and onward
> toward the other side. You then begin to drift into a spin and swing
> backward toward the canyon wall where you started and so on.
>
> The seats swing on a single cable, so you continue to spin as you swing.
>
> The zero G is like nothing I've experienced so far and I have gone on every
> zero G ride I can find. :)
>
> Once the ride calms down, it is actually amazingly graceful and beautiful.
> It's like you are flying and gently twirling in a dream. You are basically
> out in close to complete nothingness. It's also really cool as you can hear
> the river a long way off below you. It is about 2 or 3 hundred feet below
> you and you can hear it flowing as you swing above it. It is awesome! :)
>
> There is also a ride in Vegas which I plan on trying which has you jump off
> of a platform 850 feet above the ground. You are in a harness and jump
> straight down the side of the stratosphere. So it's like BASE jumping or
> bungee jumping on steroids. :)
>
> You go all the way to the ground so it is quite a lot of zero G.
>
> I'm looking forward to it!
>
> Smiles,
>
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Oct 10, 2014, at 6:31 AM, Thomas Ward  wrote:
>
> Hi Charles,
>
> Better you than me. The vomit comet gets the name for a reason because
> almost everyone who goes through that part of training upchucks. Since
> I don't like getting sick I'd prefer to stay far away from anything
> with that kind of rep.
>
>
>
> On 10/10/14, Charles Rivard  wrote:
>> Although I like bumper cars, I would like them even better if I could see
>> where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.
>>
>> During astronaut training, they ride what they refer to as the "vomit
>> comet".  I'd like to experience that bit of weightlessness.
>>
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished,
>>
>> you! really! are! finished!
>
> ---
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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
There is a ride I just went on last month on Pikes Peak, called The 
Terror-dactyl.

It is at the top of a 700 foot deep canyon with a river at the bottom.

You and another person sit in a pair of connected seats side by side, which are 
at the top of one edge of the canyon.

You are only held in by a very thin harness. They then remove the floor from 
beneath you both and slowly tilt your seats down so you are now facing straight 
down the canyon wall, and you are only held in at this point, by your harness.

I love these sorts of rides and trust me, it is pretty scary at this point, 
even if you cannot see. ;)

Finally they count down from three to 1 and release you. You fall straight down 
the canyon wall and swing out to the center of the canyon and onward toward the 
other side. You then begin to drift into a spin and swing backward toward the 
canyon wall where you started and so on.

The seats swing on a single cable, so you continue to spin as you swing.

The zero G is like nothing I've experienced so far and I have gone on every 
zero G ride I can find. :)

Once the ride calms down, it is actually amazingly graceful and beautiful. It's 
like you are flying and gently twirling in a dream. You are basically out in 
close to complete nothingness. It's also really cool as you can hear the river 
a long way off below you. It is about 2 or 3 hundred feet below you and you can 
hear it flowing as you swing above it. It is awesome! :)

There is also a ride in Vegas which I plan on trying which has you jump off of 
a platform 850 feet above the ground. You are in a harness and jump straight 
down the side of the stratosphere. So it's like BASE jumping or bungee jumping 
on steroids. :)

You go all the way to the ground so it is quite a lot of zero G.

I'm looking forward to it!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Oct 10, 2014, at 6:31 AM, Thomas Ward  wrote:

Hi Charles,

Better you than me. The vomit comet gets the name for a reason because
almost everyone who goes through that part of training upchucks. Since
I don't like getting sick I'd prefer to stay far away from anything
with that kind of rep.



On 10/10/14, Charles Rivard  wrote:
> Although I like bumper cars, I would like them even better if I could see
> where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.
> 
> During astronaut training, they ride what they refer to as the "vomit
> comet".  I'd like to experience that bit of weightlessness.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
> 
> you! really! are! finished!

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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Cara Quinn
Thomas, so sorry to hear that that plagues you.

Here's hoping that there will be a better motion sickness treatment sometime 
soon.

Cheers!

Cara
---
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---
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Follow me on Twitter!

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On Oct 10, 2014, at 6:26 AM, Thomas Ward  wrote:

Hi Lisa,

Well, I can take some pills for motion sickness, but often times they
make me sleepy or they don't always work. So I try not to depend on
pills for motion sickness unless I really have to.



On 10/10/14, Lisa Hayes  wrote:
> Oh Thomas what a ruining thing to have, can pills not help/ that's a
> bugger.
> Lisa Hayes

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[Audyssey] Facebook games

2014-10-10 Thread Danielle Antoine
Hello All,

I have gotten several requests over the years to play games on
facebook. Do any of you play them? If so, which ones are accessible?
Right now candy Crush Saga is all the rage.

Danielle

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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread Bryan Peterson

Doesn't surprise me. It is Greedom after all.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: valiant8086

Sent: Friday, October 10, 2014 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] JAWS 16 not working with the Playroom?

Hi.
They haven't expressed any intent to fix it. They explained to me what
to do to solve the problem on our end and didn't mention anything about
this being changed on the part of fs.

Cheers, Sent with Thunderbird 24.6.0 portable
On 10/10/2014 12:01 PM, Dennis Towne wrote:

The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086  
wrote:

Hi.
This is a known issue. Quenton the developer of the playroom knows about 
it.
We're supposed to be working together to fix it, since mush z and 
monkeyTerm

and my speakDropbox application are all broken by the problem. MonkeyTerm
and speakDropbox at least use the same code to speak as the playroom, and
was also developed by quenton. Fs has explained to us how to fix it and 
I've
gotten a couple of test builds from Quenton, none of which have solved 
the

problem as of yet. Let's hope we get it done before jaws is actually
released. It is the professional vs. home license change that broke it. 
The
fact that the jaws window says jaws professional etc now is what is 
causing
it to not recognize jaws. I temporarily solved the problem in 
speakDropbox
by allowing to force speech to be sent to jaws regardless of whether it 
is

recognized as running.



Cheers, Sent with Thunderbird 24.6.0 portable
On 10/5/2014 10:09 AM, hayden presley wrote:

Hi All,

I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so 
if

they have discovered a workaround that precludes the need to use JAWS 15
or
earlier.


Best Regards,

Hayden


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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Lisa Hayes

Thomas that's a real bummeris it not.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 11:26 PM
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestion 
for park boss




Hi Lisa,

Well, I can take some pills for motion sickness, but often times they
make me sleepy or they don't always work. So I try not to depend on
pills for motion sickness unless I really have to.



On 10/10/14, Lisa Hayes  wrote:

Oh thomas what a ruining thing to have, can pills not help/ that's a
bugger.
Lisa Hayes


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Re: [Audyssey] Audyssey babble report for September 2014

2014-10-10 Thread Lisa Hayes

Thanks JIm i'm going to be in the next one too i hope.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Jim Kitchen" 

To: "Lisa Hayes" 
Sent: Friday, October 10, 2014 9:57 PM
Subject: Re: [Audyssey] Audyssey babble report for September 2014



Hi Lisa,

Ok, but I think that they are better when your name is in them.

Have a good one.

BFN

- Original Message -
All of your reports are good Jim.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

Jim

A good friend will come and bail you out of jail...but, a true friend will 
be sitting next to you saying, "Wow...that was fun!"

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread valiant8086

Hi.
They haven't expressed any intent to fix it. They explained to me what 
to do to solve the problem on our end and didn't mention anything about 
this being changed on the part of fs.


Cheers, Sent with Thunderbird 24.6.0 portable
On 10/10/2014 12:01 PM, Dennis Towne wrote:

The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086  wrote:

Hi.
This is a known issue. Quenton the developer of the playroom knows about it.
We're supposed to be working together to fix it, since mush z and monkeyTerm
and my speakDropbox application are all broken by the problem. MonkeyTerm
and speakDropbox at least use the same code to speak as the playroom, and
was also developed by quenton. Fs has explained to us how to fix it and I've
gotten a couple of test builds from Quenton, none of which have solved the
problem as of yet. Let's hope we get it done before jaws is actually
released. It is the professional vs. home license change that broke it. The
fact that the jaws window says jaws professional etc now is what is causing
it to not recognize jaws. I temporarily solved the problem in speakDropbox
by allowing to force speech to be sent to jaws regardless of whether it is
recognized as running.



Cheers, Sent with Thunderbird 24.6.0 portable
On 10/5/2014 10:09 AM, hayden presley wrote:

Hi All,

I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so if
they have discovered a workaround that precludes the need to use JAWS 15
or
earlier.


Best Regards,

Hayden


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Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Charles Rivard
There is an amusement park right across the street from MetroCenter in north 
Phoenix.  Their best coaster is a double looping coaster that has a unique 
feature.  As you're at the top of a hill, the coaster leans to one side or 
the other.  Then, at a slant, it takes off down the hill, through the 
curves, and through a loop.  Then the process repeats, but the second loop 
is higher.  A good ride, but too short.  Their other coaster is more of a 
family coaster that goes through sort of a figure 8 track that has hills and 
turns, and it runs the track twice before stopping at the loading station.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Jim Kitchen" 

To: "Lisa Hayes" 
Sent: Friday, October 10, 2014 5:57 AM
Subject: Re: [Audyssey] amusement park rides we remember



Hi Lisa,

No, but a mall north of Phoenix also has an amusement park in the center 
lower level.  Or did.


BFN

- Original Message -
and has anyone been to the shopping mall in edmonton canada where their is 
an amusement park in the shopping centre.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] old dos game called island

2014-10-10 Thread Josh Kennedy
hey does anyone remember an old dos text adventure game called island? 
it had a timer and you had to get off the island before a storm came and 
you had to avoid head-hunters and stuff. does anyone have it? or did 
they ever make it or remake it in frotz or glulx?



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Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-10 Thread Jim Kitchen


Hi Charles,

I agree, coasters are the best, even though some other rides are fun.

I believe that one of the newer coasters at Cedar Point goes out over Lake 
Erie.  Since it is newer I have not experienced it visually and thus don't know 
if it looks like you are going to end up in the lake or not.  Things like that 
are fun though.

BFN

- Original Message -
While other rides are fun, my favorites are the roller coasters.  The best 
old wooden coaster used to be at The Pike in Long Beach, California.  On one 
of the curves at the bottom of a really big hill, you went out over the 
ocean, and it looked like you were going to go right into it!  You can find 
info about this coaster on YouTube, but I remember riding it when I was 
young.  The only way we could get Dad to go on it was to get him a drink 
first, and he usually wasn't a chicken.  Mom was, though.  She said we were 
nuts to ride that thing.


Jim

I am in the tower that is terminal on the lake that is Erie.

j...@kitchensinc.net
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Re: [Audyssey] amusement park rides we remember - Re: suggestionforpark boss

2014-10-10 Thread Jim Kitchen


Hi Tim,

Thanks.  And I think that it has been concidered that for years.

BFN

- Original Message -
Yep, its the mine ride and its considered the roller coster capital 
of the world.

https://www.cedarpoint.com/

Jim

Warning: Do not reuse tagline. Discard safely after use.

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Re: [Audyssey] amusement park rides we remember

2014-10-10 Thread Jim Kitchen

Hi Lisa,

No, but a mall north of Phoenix also has an amusement park in the center lower 
level.  Or did.

BFN

- Original Message -
and has anyone been to the shopping mall in edmonton canada where their is 
an amusement park in the shopping centre.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

Jim

Once you've seen one shopping center, you've seen a mall.

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Re: [Audyssey] Audyssey babble report for September 2014

2014-10-10 Thread Jim Kitchen

Hi Lisa,

Ok, but I think that they are better when your name is in them.

Have a good one.

BFN

- Original Message -
All of your reports are good Jim.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

Jim

A good friend will come and bail you out of jail...but, a true friend will be sitting next to you saying, "Wow...that was fun!" 


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Re: [Audyssey] amusement park rides we remember - Re: suggestionforpark boss

2014-10-10 Thread Jim Kitchen


Hi Danielle,

Thanks, how could I have forgotten the Blue Streak.  Great old wooden coaster.  
Another great old coaster even though it is not wooden is the Gemini coaster or 
coasters.  They are cool, fast and just fun.  Of course I don't think that I 
ever did not like any coaster ride.

BFN

- Original Message -
And they have Blue Streak and Mean Streak too. Both wooden ones.

Jim

Two silk worms had a race.  They ended up in a tie.

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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread Dennis Towne
The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086  wrote:
> Hi.
> This is a known issue. Quenton the developer of the playroom knows about it.
> We're supposed to be working together to fix it, since mush z and monkeyTerm
> and my speakDropbox application are all broken by the problem. MonkeyTerm
> and speakDropbox at least use the same code to speak as the playroom, and
> was also developed by quenton. Fs has explained to us how to fix it and I've
> gotten a couple of test builds from Quenton, none of which have solved the
> problem as of yet. Let's hope we get it done before jaws is actually
> released. It is the professional vs. home license change that broke it. The
> fact that the jaws window says jaws professional etc now is what is causing
> it to not recognize jaws. I temporarily solved the problem in speakDropbox
> by allowing to force speech to be sent to jaws regardless of whether it is
> recognized as running.
>
>
>
> Cheers, Sent with Thunderbird 24.6.0 portable
> On 10/5/2014 10:09 AM, hayden presley wrote:
>>
>> Hi All,
>>
>> I finally downloaded the new beta of JAWS the other day, and found to my
>> great irritation that upon logging into the playroom, I got no spoken
>> feedback. I was wonder if anyone else has had the same issue, and if so if
>> they have discovered a workaround that precludes the need to use JAWS 15
>> or
>> earlier.
>>
>>
>> Best Regards,
>>
>> Hayden
>>
>>
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Re: [Audyssey] scare for adrift?

2014-10-10 Thread dark
I've never bothered looking into Adrift as a format sinse I've never run 
across anything Adrift I wanted to play specifically. Then again as i've 
said before the standard puzzle type if sort of wained as an interest to me 
due to running into too many unwinnable puzzles and bad designs.


While I would love to see more text rpgs as I said with tactical combat and 
exploration, these days I'm coming to the conclusion that games with limited 
parza or alternative control are much better for those object manipulation 
style puzzles.


Dark.

Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
If you wrote an rpg in text that challenged my computer's ram or storage I'd 
be worried, sinse that game would be huuge! :D.


I agree though, one nice thing about text is the possibilities to go 
anywhere and do anything.


I'm not sure how good the glulks format is at having different sounds or 
background music play for events, but certainly the mechanics are there.


Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 4:37 PM
Subject: Re: [Audyssey] interactive fiction games question


or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform 
as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, 
indeed I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] configuring windows glulx

2014-10-10 Thread dark

Hi Josh.

You can bring up the options menue in winglulks with alt g, then scroll down 
to options. I'd recommend turning off as many elements as you wish in the 
general page, for example gaps between windows, status bar and option menus 
to clear the screen for text. You can also set sapi to speak incoming text 
if you wish as well.


I know Jaws is apparently better with filfre, I'm not sure about other 
screen readers. I like Winglulks with supernova because it is possible to 
turn off all the stuff on screen and just have the text which is easier to 
read with the dolphin curser, but there is no rule on this.


Note however, with kerkerkruip specifically there are other factors whatever 
interpreter your using. You can turn off the informational pannels in the 
game which can get in the way, and also you can turn off the hyperlink 
menues (I didn't find them a problem personally but apparently some people 
did).


Hth.

Dark.

Take them to the refirbished chamber that was once bad!
- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 4:34 PM
Subject: [Audyssey] configuring windows glulx


hi is there a way to configure windows glulx to make it more screen reader 
friendly? I read on the audiogames.net forum about people removing certain 
panels and things but I can't find where to do that and for now filfre 
seems to work better. but if windows glulx can work better than filfre?



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Re: [Audyssey] scare for adrift?

2014-10-10 Thread Josh Kennedy
there's lots of games though for frotz and glulx to keep me occupied for 
a good while though.


On 10/10/2014 9:30 AM, Thomas Ward wrote:

Hi Josh,

Unfortunately, scare will not run on 64-bit versions of Windows at
this time. At least not as of the version I have which only runs on
32-bit versions of Windows. So that might be a problem if you have
64-bit Windows 7 or Windows 8.

Scare is also quite incomplete in some areas and it can not play
music, sounds, or support games with combat in them. So as an
interpreter it really isn't the best choice for playing Adrift games.
the only reason I put up with it because there is a version for Linux
which is reasonably accessible.

Scare will work with NVDA. In fact, it is more accessible le than the
standard Adrift Runner. Unfortunately, it won't run certain games
making it
a less than perfect choice in certain cases.





On 10/9/14, Josh Kennedy  wrote:

hi
does the scare adrift interpreter run on windows7 or windows8? and does
it support sounds and music? does it work with nvda? and if so what are
the advantages of adrift over other adventure formats?


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[Audyssey] configuring windows glulx

2014-10-10 Thread Josh Kennedy
hi is there a way to configure windows glulx to make it more screen 
reader friendly? I read on the audiogames.net forum about people 
removing certain panels and things but I can't find where to do that and 
for now filfre seems to work better. but if windows glulx can work 
better than filfre?



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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds 
and maybe some music. maybe make oo oo yes! an rpg text version of dota2!


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-10 Thread valiant8086

Hi.
This is a known issue. Quenton the developer of the playroom knows about 
it. We're supposed to be working together to fix it, since mush z and 
monkeyTerm and my speakDropbox application are all broken by the 
problem. MonkeyTerm and speakDropbox at least use the same code to speak 
as the playroom, and  was also developed by quenton. Fs has explained to 
us how to fix it and I've gotten a couple of test builds from Quenton, 
none of which have solved the problem as of yet. Let's hope we get it 
done before jaws is actually released. It is the professional vs. home 
license change that broke it. The fact that the jaws window says jaws 
professional etc now is what is causing it to not recognize jaws. I 
temporarily solved the problem in speakDropbox by allowing to force 
speech to be sent to jaws regardless of whether it is recognized as running.




Cheers, Sent with Thunderbird 24.6.0 portable
On 10/5/2014 10:09 AM, hayden presley wrote:

Hi All,

I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so if
they have discovered a workaround that precludes the need to use JAWS 15 or
earlier.

  


Best Regards,

Hayden

  


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Re: [Audyssey] kerkerkruip

2014-10-10 Thread dark

Hi Wayne.
There are no specific guides to interactive fiction for blind/vi users, 
however there are several general if guides, and sinse If is inherently 
accessible anyway as all your doing is reading on screen text and 
responding, that shouldn't be a problem.


In terms of software, all you need is an interpreter and the game files. 
Interactive fiction games are like music files and you play them in an 
interpreter program just like you'd use Winamp, Windows media player, 
itunes, Vlc player or whatever to play your music files.


For what interpreter you need, that depends firstly on what format of game 
your looking at playing, and secondly what screen reader you have. some 
people find the Filfre interpreter helpful, (I don't have the address on me 
but there is a page for it on audiogmaes.net), which can run Zcode or Glulks 
format games, I personally prefer win frotz and win glulks as I said, again, 
all of these have audiogames.net database entries so go and check there for 
more information.


Once you have the file and the interpreter, it's just a question of reading 
the text and responding with what you type into the interpreter. interactive 
fiction are basically interactive stories that repsond to commands in 
truncated sentences, so the commands are realtively easy, stuff like get 
sword, light lantern, directions such as north and south etc.


For a general guide see 
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6&c=0 for instance.


The site is a little dated but it explains all about what interactive 
fiction is, and how to play it, though as I said for interpreters you 
probably will want to investigate some alternatives.


Sorry if this is a little scatty, I am not in a very awake state at the 
moment due to sleeping badly last night, if you have any other questions 
please ask.


Hth.

Dark.

Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] kerkerkruip

2014-10-10 Thread wayne17a
Hi dark as a new blind user and I have had no experience with if games is
there a easy guide to know what to do and step by step instructions on what
and where to get all thanks in advance

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, October 10, 2014 2:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] kerkerkruip

Probably depends upon your screen reader.

I find I prefer winglulx with supernova for the same reason I prefer Win
Frotz, sinse the screen is far less cluttered than filfre, and it has the
sapi option for auto reading of incoming text, but I know Filfre has been
popular with jaws users, so it probably depends upon what screen reader your
using.

Still, nice there are alternatives.

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: "Josh Kennedy" 
To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 2:17 AM
Subject: [Audyssey] kerkerkruip


> hey kerkerkruip is a lot of fun! I killed that Miranda person in the 
> library, gained dungeon assistant level and increased my body strength. oh

> I also found that harry potter interactive fiction game I was looking for 
> also. I think I like filfre it seems to be the most accessible. or do you 
> guys like win glulx better?
>
>
>
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Re: [Audyssey] scare for adrift?

2014-10-10 Thread Thomas Ward
Hi Josh,

Unfortunately, scare will not run on 64-bit versions of Windows at
this time. At least not as of the version I have which only runs on
32-bit versions of Windows. So that might be a problem if you have
64-bit Windows 7 or Windows 8.

Scare is also quite incomplete in some areas and it can not play
music, sounds, or support games with combat in them. So as an
interpreter it really isn't the best choice for playing Adrift games.
the only reason I put up with it because there is a version for Linux
which is reasonably accessible.

Scare will work with NVDA. In fact, it is more accessible le than the
standard Adrift Runner. Unfortunately, it won't run certain games
making it
a less than perfect choice in certain cases.





On 10/9/14, Josh Kennedy  wrote:
> hi
> does the scare adrift interpreter run on windows7 or windows8? and does
> it support sounds and music? does it work with nvda? and if so what are
> the advantages of adrift over other adventure formats?
>
>
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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform as 
it exists as Glulks. Given what has been done by Victor with Kerkerkruip, 
and his previous efforts such as the unfinished idols of war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, indeed 
I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] Site Errors was 404 not found.

2014-10-10 Thread Thomas Ward
Hi Shaun,

You most certainly did. That is why I pointed it out to you. You had a
*.us extention rather than a *.com extention. Either it was an
accidental typo or whatever, but you wrote us instead of com. In any
case that is why I can't stress proofreading your messages enough!

Cheers!


On 10/10/14, shaun everiss  wrote:
> I never said usagamesinteractive.us or don't think I did.
> the site seems to work now.
>

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Re: [Audyssey] 404 not found.

2014-10-10 Thread Thomas Ward
Hi Ishan,

Comedy is a skill. It doesn't matter how old someone is, but it does
require the person have insight into what makes people laugh and what
many people will find funny. Its a skill, and if a person has it
people will laugh at their jokes.

I suspect joking around comes naturally to Phil, and he has a lot of
practice at it. He has frequently posted jokes to the list over the
years, and some were funnier than others. Either way it is something
he has practiced at, and has gotten a feel for what people here like
and don't like in terms of humor.

As to why your joke failed I can think of several reasons, but one of
them is a communication issue. English isn't your native language, you
don't speak it very well, so if you don't have a good grasp of the
language you won't necessarily know how to use irony, puns, and other
lingual nuances to make your message sound funny.

Another reason it failed is certain aspects of the joke came off silly
rather than funny. For instance, a 404 is an error for a page not
found which has absolutely nothing in the world to do with computer
games. So by making a 404 error into some sort of boss or enemy it was
just lame rather than funny.

There are other things that were equally lame, but the point is nobody
laughed because it wasn't funny. Maybe you thought it was funny, but
nobody else did. Sorry, but you might want to learn more about western
humor before trying another joke

Plus I might point out when it comes to comedy a lot of jokes are only
funny for certain cultures. Someone might be considered to be
extremely funny in his own country, go to another country, and the
people there will find his jokes boring because they do not connect
with it. Either that or the joke might be offensive to some people if
it is about them or can be taken in an offensive way. The quickest way
to kill a joke is to say something offensive which you did in your 404
joke about me, and apparently I am not the only person who felt that
way.



On 10/9/14, ishan dhami  wrote:
> a person who is forty or fifty
> tried a joke and a young man also. but people appreciate and laugh at
> the older one
> Why?
> Thanks
> Ishan

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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Thomas Ward
Hi Lisa,

Well, I can take some pills for motion sickness, but often times they
make me sleepy or they don't always work. So I try not to depend on
pills for motion sickness unless I really have to.



On 10/10/14, Lisa Hayes  wrote:
> Oh thomas what a ruining thing to have, can pills not help/ that's a
> bugger.
> Lisa Hayes

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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Thomas Ward
Hi Charles,

Better you than me. The vomit comet gets the name for a reason because
almost everyone who goes through that part of training upchucks. Since
I don't like getting sick I'd prefer to stay far away from anything
with that kind of rep.



On 10/10/14, Charles Rivard  wrote:
> Although I like bumper cars, I would like them even better if I could see
> where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.
>
> During astronaut training, they ride what they refer to as the "vomit
> comet".  I'd like to experience that bit of weightlessness.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy

filfre seems to be one of the best interpreters I found.

On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh,

Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and easy to learn and use, and combined with Pygame or
Pyglet means you can have audio etc too.

Cheers!




On 10/9/14, Josh Kennedy  wrote:
> what is better for writing an interactive fiction rpg then?

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across 
so far.


On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun,

Well, there are some good adult interactive fiction games, but I'll be
the first to admit they are few and far between. I think the problem
with AIF, as with most porn, is the developer is interested in getting
straight to the down and dirty while skipping over developing a
background story, exploration, or even having challenges. However,
they aren't all that way.

For example, in Camp Windy Lake you are a male camp counselor at Camp
Windy Lake. Your basic goal is to go around having sex with the female
counselors, but doing the down and dirty with them isn't exactly easy.
Like a lot of interactive fiction games there are certain conditions
that need met, you need to perform certain actions, and do certain
things before any of the female counselors will have sex with you.

That's only one such game, and there are certainly more. They aren't
all f this and lick that as you suggest. Its just a matter of
knowing where to look and of course reading AIF game reviews will help
you sort out those with an actual story and action from those that are
basically sexual free for alls.

Cheers!


On 10/9/14, shaun everiss  wrote:
> there were some, but to be honest while I did play some, I really
> couldn't have the game and solution open, I have brothers and other
> family some of them religious, and while I am sure they will not look
> and tamper with my affairs, they easily could, and since I want to
> keep my adult stuff private running that stuff actively on a house
> where there is people becides me in it on a public home network
> accessable by all is just not a good idea.
> Suppose they walked in.
> I think the site is aifcommunity.org I think.
> To be honest I never found many of them that good.
> I got bored quickly.
> example f**k this that and the other.
> lick this, feel that, walk round or simply sex and no exploration.
> there are some semi adult games like aquila in tads 3 on the internet
> archive which at least have some semi plot, but I have gotten out of
> sex sex sex win type of games.
> Sadly due to the  fact running a lot of the interpreters needs sapi
> or something unless its glulx which seems to work with nvda with an
> addon sort of, i have not played a good if game in a while.
> Then again, I hardly have the time with all things going on in my life.
> Tonight, once I am done with mail, and if I forego my coffee for the
> evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.
> I can probably do one of about a million things in that time.
> so I need to choose, if games are low on the scale aif lower still.
>

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Re: [Audyssey] kerkerkruip

2014-10-10 Thread Josh Kennedy

I use NVDA for mostly everything. filfre seems to work best on windows8.1.


On 10/10/2014 2:20 AM, dark wrote:

Probably depends upon your screen reader.

I find I prefer winglulx with supernova for the same reason I prefer 
Win Frotz, sinse the screen is far less cluttered than filfre, and it 
has the sapi option for auto reading of incoming text, but I know 
Filfre has been popular with jaws users, so it probably depends upon 
what screen reader your using.


Still, nice there are alternatives.

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: "Josh Kennedy" 


To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 2:17 AM
Subject: [Audyssey] kerkerkruip


hey kerkerkruip is a lot of fun! I killed that Miranda person in the 
library, gained dungeon assistant level and increased my body 
strength. oh I also found that harry potter interactive fiction game 
I was looking for also. I think I like filfre it seems to be the most 
accessible. or do you guys like win glulx better?




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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Charles Rivard
Although I like bumper cars, I would like them even better if I could see 
where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.


During astronaut training, they ride what they refer to as the "vomit 
comet".  I'd like to experience that bit of weightlessness.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 09, 2014 10:55 PM
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestion 
for park boss




Hi Charles,

LOL. That bad, eh ?

My issue with roller-coasters is I am very sensitive to motion
sickness. I've been that way for the last twenty years so if I am on
any ride that goes to fast, takes too many curves, goes up and down,
sure enough I'm going to get horribly and miserably sick for the rest
of the day. Which means while I love roller-coasters, get a thrill out
of riding them, the effect of getting majorly sick isn't worth the
ride.

As a result I end up going on kid rides like bumper cars, boat rides,
train rides, or something that is gentle enough to not make me sick
but give me something of an enjoyable experience. It is truly
something of a bummer.



On 10/9/14, Charles Rivard  wrote:
While other rides are fun, my favorites are the roller coasters.  The 
best
old wooden coaster used to be at The Pike in Long Beach, California.  On 
one


of the curves at the bottom of a really big hill, you went out over the
ocean, and it looked like you were going to go right into it!  You can 
find


info about this coaster on YouTube, but I remember riding it when I was
young.  The only way we could get Dad to go on it was to get him a drink
first, and he usually wasn't a chicken.  Mom was, though.  She said we 
were


nuts to ride that thing.

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Re: [Audyssey] 404 not found.

2014-10-10 Thread dark
I'm not sure what you mean Ishen. Comedy is a skill like any other, it 
doesn't matter what age or gender you are. It is something that takes 
practice and understanding. Obviously some older people have had more 
practice, but that's not to say all have or all young people are bad at 
comedy iether.


To get an idea, look at how little kids tell jokes with just toilet humour 
and crass stuff and expect it to just be funny because they've said poo or 
whatever.


There is of course also an element of culture and understanding, for example 
if you made me a joke about some famous person in south Africa who I did not 
know, I obviously wouldn't get it, so the subject of the joke has to be 
understandable to the person your telling it to.


If you want to learn more about comedy, go and look at stuff that makes you! 
laugh, and considder why they make you laugh, that's probably the best way 
to get experience and improve what your doing.


Beware the Grue!

Dark. 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
That is true Tom, however that is why i suggested they go to audiogames.net 
or here and dam well ask, rather than relying on tick box answers.


It's been a quite common thing, someone will turn up on the forum and say 
"what platforms do people prefer for audiogames?" or "what kind of games are 
popular" and obviously everyone then fills them in, that is part of what 
communities are for, and will be a far better way to get information, and 
indeed to drumb up some interest in their project than just having a lot of 
tick lists.


Dark.
Take them to the refirbished chamber that was once bad!


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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Ishan,

Well, asking how many audio games a person has played isn't really a
stupid question. That's basic marketing research, and as someone who
has filled out several marketing surveys its a typical type of
question to find out how many of their potential customers have used
similar products. By doing so they will rank those with lots of
experience at the top and those with little to no experience at the
bottom in terms of taking their input seriously. They are more likely
to listen to someone who has played 100 games than someone who has
only played 10 games.

As for the style or genre of game I agree. I do think they should have
had an option for arcade, side-scroller, first-person shooter, text
adventure, etc but it is possible that those doing the research aren't
even aware those types of games are accessible, or they didn't care
about determining that kind of info at this time.


On 10/10/14, ishan dhami  wrote:
> Hi Thomas sir!
> I wonder that they don't ask about what kind of games do you like such
> as side scroller FPS or RPG.
> I think they are new and don't know about some common things.
> another stupid question is that how many audiogames have we play?
> Thanks
> Ishan

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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark
Hi Tom. My answer was quite humourous to that question sinse there are few 
audio games I have not! played :D.


I think I said over 300, and gave a link to audiogames.net :D.

Dark.Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread dark

It's not a matter of "terms" ishen, it's a matter of information.

suppose the developers put out this form, and everyone said their favourite 
game was Swamp, heck even if as you suggest they had a "which genre do you 
like" type of question, and you filled it in and everyone put fps. Well they 
might then go off and create an fps game where you shoot zombies.


The problem is without knowing why! people might like swamp, they are more 
likely to mess up. for example if they just created an fps arcade action 
game with zombie shooting with no multiplayer and very simple sounds, or had 
an fps with no mouse control, or had the game take place in a wide open 
arena with no walls or maps sinse they assume blind people are bad at 
exploring.


Without knowing what things people like in games, the form really won't help 
much, and I don't think saying "I like swamp because of the good 
multiplayer" or "I like swamp because I enjoy exploring the maps and finding 
random loot" requires such "heavy game mechanics terms" as you put it.


Beware the grue!

Dark. 



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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
Hi dark sir!
I like the form and filled it.
The thing is that we should be easy and simple in question air. there
are few people who knows the heavy terms of game mechanics.
so Don't think from your point of view.
Thanks
Ishan

On 10/9/14, dark  wrote:
> Hi Anouke.
>
> I've filled in their form,but to be honest I'm not convinced of the way
> they're going about things "which game did you like the best?" how the hell
>
> do I answer tht? There are characteristics! I liked in various games.
>
> Likewise, "would you like orcs, zombies, elves etc and what setting?" Really
>
> I don't care so long as the game and mechanics are interesting.
>
> it strikes me this is a very attempting to be corporate way around things,
> trying to do "markit research"  as opposed to just having a game idea and
> running with it, or discussing game ideas with the community.
>
> Sorry if this sounds too negative, I do appreciate anyone willing to have a
>
> stab at developing a game and I hope something comes of this, but really
> treating blind people like some sort of mice in a zoo seeing which food they
>
> like is not nice, the people say they're gamers themselves,  they might as
> well ask all other gamers across the world what sorts of games they like!
>
> Then again, I disagree with the corporate data gathering methods for
> creating things anyway, myself I'd much rather see any old thing done well
> so long as the developer/writer/director puts their all into it than
> something which is just created to tick as many boxes and appeal to as many
>
> demographics as possible!
>
> This is part of what is wrong with current Doctor who, though that is
> another topic entirely.
>
> Myself, if I were going to send out a survey, I'd probably make it a very
> broad one with questions like "what sort of game mechanics interest you" and
>
> "Would would prefer more action or careful choice" , send to a few people,
> and then read the answers and see if it gave me ideas than a rather cold "do
>
> people want pirates, ninjas etc, and what individual title is most people's
>
> favourite so lets make a game similar to that"
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Dark,

Obviously, I don't know  much more than you at this point about their
objectives, goals, or programming skills, but I did have some of the
same concerns. I know firsthand that supporting more than one platform
and device is pretty complicated, down right painful, for even a
skilled developer so in that sense they cast their net too wide. There
is no realistic way for them to support every PC, smartphone, tablet,
and other devices on the market, and they probably should have stuck
to the most popular ones and left Blackberry and a couple of others
go. There isn't much of a market there for blind users, and the
accessibility isn't all that great for the platform to bother with it.
I would say even smaller than the blind Linux community.

However, that is drifting away from the point. The basic point here is
they have not made it known what languages, toolkits, etc they plan to
use so even if they wanted to they might not be able to support
certain platforms or multiple platforms anyway. No matter what
language, toolkits, etc they do decide upon there is pros and cons
with all of them, and there is no one-size fits all solution. I get
the feeling they are casting their net pretty wide because they know
very little to nothing about the audio game community, and what
devices, operating systems,
and technologies we use.



On 10/10/14, dark  wrote:
> Hi Tom.
>
> Good point about the operating systems, though in their defense sinse they
> were listing operating systems for phones such as blackberry which I don't
> believe are the least accessible, I suspect they don't know much about vi
> access to operating systems and that linux would even be an option. This
> does however raise a more worrying question, sinse as you've said yourself
> writing games for different os frequently means different code, different
> libraries and components and what not, so given that they've listed all
> these different operating systems some of which might or might not be
> accessible, what are their coding skills actually in?
>
>
> I suppose they could be doing something like writing the game in something
> very cross platform like Python, but even then it would need adapting for
> different opterating systems.
>
> Again, I'd be much happier if these people either came and asked the
> community directly, or at least just made a general enough form to let
> people express actual opinions rather than tick boxes and give one word
> answers.
>
> aZagreus sits inside your head,
> Zagreus lives among the dead,
> Zagreus sees you in your bed,
> And eats you when you're sleeping.
>
> Zagreus at the end of days,
> Zagreus lies all other ways,
> Zagreus comes when time's a maze,
> And all of history's weeping.
>
> Zagreus taking time apart.,
> Zagreus fears the hero heart,
> Zagreus seeks the final part,
> The reward that he is reaping.
>
> Zagreus sings when all is lost,
> Zagreus takes all those he's crossed,
> Zagreus wins and all is cost,
> The hero's hearts he's keeping.
>
> Zagreus seeks the hero's ship,
> Zagreus needs the web to rip,
> Zagreus sups time at a drip,
> And life aside, he's sweeping.
> ll the best,
>
> dark.
>
>
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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi 
or something unless its glulx which seems to work with nvda with an 
addon sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
thanks anouk sir for forwarding it.

On 10/9/14, ishan dhami  wrote:
> Hi dark sir!
> I like the form and filled it.
> The thing is that we should be easy and simple in question air. there
> are few people who knows the heavy terms of game mechanics.
> so Don't think from your point of view.
> Thanks
> Ishan
>
> On 10/9/14, dark  wrote:
>> Hi Anouke.
>>
>> I've filled in their form,but to be honest I'm not convinced of the way
>> they're going about things "which game did you like the best?" how the
>> hell
>>
>> do I answer tht? There are characteristics! I liked in various games.
>>
>> Likewise, "would you like orcs, zombies, elves etc and what setting?"
>> Really
>>
>> I don't care so long as the game and mechanics are interesting.
>>
>> it strikes me this is a very attempting to be corporate way around
>> things,
>> trying to do "markit research"  as opposed to just having a game idea and
>> running with it, or discussing game ideas with the community.
>>
>> Sorry if this sounds too negative, I do appreciate anyone willing to have
>> a
>>
>> stab at developing a game and I hope something comes of this, but really
>> treating blind people like some sort of mice in a zoo seeing which food
>> they
>>
>> like is not nice, the people say they're gamers themselves,  they might
>> as
>> well ask all other gamers across the world what sorts of games they like!
>>
>> Then again, I disagree with the corporate data gathering methods for
>> creating things anyway, myself I'd much rather see any old thing done
>> well
>> so long as the developer/writer/director puts their all into it than
>> something which is just created to tick as many boxes and appeal to as
>> many
>>
>> demographics as possible!
>>
>> This is part of what is wrong with current Doctor who, though that is
>> another topic entirely.
>>
>> Myself, if I were going to send out a survey, I'd probably make it a very
>> broad one with questions like "what sort of game mechanics interest you"
>> and
>>
>> "Would would prefer more action or careful choice" , send to a few
>> people,
>> and then read the answers and see if it gave me ideas than a rather cold
>> "do
>>
>> people want pirates, ninjas etc, and what individual title is most
>> people's
>>
>> favourite so lets make a game similar to that"
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>

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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread ishan dhami
Hi Thomas sir!
I wonder that they don't ask about what kind of games do you like such
as side scroller FPS or RPG.
I think they are new and don't know about some common things.
another stupid question is that how many audiogames have we play?
Thanks
Ishan

On 10/9/14, dark  wrote:
> Hi Tom.
>
> Good point about the operating systems, though in their defense sinse they
> were listing operating systems for phones such as blackberry which I don't
> believe are the least accessible, I suspect they don't know much about vi
> access to operating systems and that linux would even be an option. This
> does however raise a more worrying question, sinse as you've said yourself
> writing games for different os frequently means different code, different
> libraries and components and what not, so given that they've listed all
> these different operating systems some of which might or might not be
> accessible, what are their coding skills actually in?
>
>
> I suppose they could be doing something like writing the game in something
> very cross platform like Python, but even then it would need adapting for
> different opterating systems.
>
> Again, I'd be much happier if these people either came and asked the
> community directly, or at least just made a general enough form to let
> people express actual opinions rather than tick boxes and give one word
> answers.
>
> aZagreus sits inside your head,
> Zagreus lives among the dead,
> Zagreus sees you in your bed,
> And eats you when you're sleeping.
>
> Zagreus at the end of days,
> Zagreus lies all other ways,
> Zagreus comes when time's a maze,
> And all of history's weeping.
>
> Zagreus taking time apart.,
> Zagreus fears the hero heart,
> Zagreus seeks the final part,
> The reward that he is reaping.
>
> Zagreus sings when all is lost,
> Zagreus takes all those he's crossed,
> Zagreus wins and all is cost,
> The hero's hearts he's keeping.
>
> Zagreus seeks the hero's ship,
> Zagreus needs the web to rip,
> Zagreus sups time at a drip,
> And life aside, he's sweeping.
> ll the best,
>
> dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread shaun everiss
Well when I answered the question I didn't put an actual game, I just 
said a percentage, since most stuff out is good and vary little not I 
put a round about number.
I suspect this is a round about shove for someone that may have the 
power but has not entered the market yet.
Don't judge to fast, a lot of my testing projects I do, heart of 
winter is one, but more importantly my university research projects 
and other web projects are like this.
The first email is just enough to get you in, in a lot of cases the 
companies don't want to expose their secrets so they just put a small 
teaser and maybe a website telling you what they are about.
After you show interest the first thing they usually do is put out a 
slightly longer blurb about things.
After which closer to the time a lot of preamble documentation comes 
out about everything, forms and the like.
When the work starts all documentation is reviewed to make sure you 
read it, once the form is signed you get most of what they want.
However at least with the research I do or have done they don't want 
you to know till its done.
Usually there is a full report which is released before a release on 
whatever it is.
that release won't have whats in the report necessarily, but the 
report has everything in it you need to understand.
Now any future research works the same, ofcause if you have been 
employed for 2-3 years or so depending on trust you may recieve a lot 
of stuff before and maybe even talking to the guy in charge and 
making suggestions.

For me this is aboutt average on what I'd get for a first time pre brief.
And its not that bad.
Sometimes the message I get is like this.
x company is doing research on y product which is z thing, and is 
about that and this.

which will be sorted out later, you in or not.
Most of the time I read the message and I can almost miss it.
Because I think, what is this, aah its not enough info maybe as well 
as good as spam.
in most cases I get an email every time I get one, I have to read the 
background info sometimes like this form I get a question form, which 
tells me enough by what is not being said then if it was said to my face.

in the case of heart of winter there was a sample product.
However a lot of my work at university is concept based, I ring my 
boss and he tells me.

However, its not always the case.
Sometimes I look at the info 10 times, really think  hard.
The worst thing I can do is not answer, however I have been doing 
this for about 3 years, true its not a full time job but I know the 
procedures enough to know that the only way to know is just send info and wait.
nothing may happen or I may not get chosen but if I don't try then it 
doesn't happen.


At 12:19 a.m. 10/10/2014, you wrote:

Hi Anouke.

I've filled in their form,but to be honest I'm not convinced of the 
way they're going about things "which game did you like the best?" 
how the hell do I answer tht? There are characteristics! I liked in 
various games.


Likewise, "would you like orcs, zombies, elves etc and what 
setting?" Really I don't care so long as the game and mechanics are 
interesting.


it strikes me this is a very attempting to be corporate way around 
things, trying to do "markit research"  as opposed to just having a 
game idea and running with it, or discussing game ideas with the community.


Sorry if this sounds too negative, I do appreciate anyone willing to 
have a stab at developing a game and I hope something comes of this, 
but really treating blind people like some sort of mice in a zoo 
seeing which food they like is not nice, the people say they're 
gamers themselves,  they might as well ask all other gamers across 
the world what sorts of games they like!


Then again, I disagree with the corporate data gathering methods for 
creating things anyway, myself I'd much rather see any old thing 
done well so long as the developer/writer/director puts their all 
into it than something which is just created to tick as many boxes 
and appeal to as many demographics as possible!


This is part of what is wrong with current Doctor who, though that 
is another topic entirely.


Myself, if I were going to send out a survey, I'd probably make it a 
very broad one with questions like "what sort of game mechanics 
interest you" and "Would would prefer more action or careful choice" 
, send to a few people, and then read the answers and see if it gave 
me ideas than a rather cold "do people want pirates, ninjas etc, and 
what individual title is most people's favourite so lets make a game 
similar to that"


Beware the grue!

Dark.

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Re: [Audyssey] Site Errors was 404 not found.

2014-10-10 Thread shaun everiss

I never said usagamesinteractive.us or don't think I did.
the site seems to work now.

At 10:03 p.m. 9/10/2014, you wrote:

Hello Sean,

Well, to start with there is no usagamesinteractive.us to begin with.
The site is usagamesinteractive.com. so if you are trying
usagamesinteractive.us then that is obvious why the site doesn't work.
Its an invalid URL.

As for why Audyssey.org is giving you errors we'll have to discuss
that off list. It shouldn't be giving you any errors, and the only way
to get to the bottom of it is to get the exact error message and run
some tests on your end to find out what might be wrong.

Cheers!


On 10/8/14, shaun everiss  wrote:
> Well this brings myself into something I meant to ask,
> usagamesinteractive.us and audyssey.org are issuing error 500 errors
> and have been doing that for ages.

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Re: [Audyssey] 404 not found.

2014-10-10 Thread ishan dhami
a person who is forty or fifty
tried a joke and a young man also. but people appreciate and laugh at
the older one
Why?
Thanks
Ishan

On 10/8/14, shaun everiss  wrote:
> well he could be trying to coppy phill but concidering that phill is
> one of the best, I think the only one that has the ability to at
> least match his wit or at least beat him is dark, sertainly not
> someone I will want to battle, no dark can beat phil but only going
> super evel at least he is that way on all news items.
>
> At 01:54 a.m. 8/10/2014, you wrote:
>>yes I agree he has to talk to someone in the professional doctor
>>world lets abbreviate that to someone with a medical degree. or
>>maybe its just a case of kids being kids?
>>
>>On 10/7/2014 8:38 AM, tim wrote:
>>>For a 12 year old I think you seriously need to talk to some one in
>>>the professional doctor world about fixing your head or at least
>>>organizing whats in there some.
>>>
>>>At 12:51 AM 10/6/2014, you wrote:
Hi 404 not found is a game
it is same side scroller of mountainzuma's return.
But the story is change.
Thomas Ward the president of USAGames killed by an insane human wirus
 named
404 not found while retreaving is game mysteries of the ancient.
after that his son who is henning Thomas ward
converted himself into a half-human programme and go the website.
your objective is that to kill Mr 404 not found and retreav the game
of your father.
You will find various corrupt secters and wirus.
Go for it!
henning

please visit www.404notfound.com/404notfound/404notfound/404notfound.htm
Thanks
Ishan

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Re: [Audyssey] amusement park rides we remember - Re: suggestion for park boss

2014-10-10 Thread Dean Masters
Dollywood in East Tennessee built a wooden coaster in the last ten years. I 
think it is called Thunder Alley.


Dollywood is up in some hollows in the mountains of East Tennessee and they 
expanded into a new hollow to build Thunder Alley. the next year they built 
Timber Tower which is similar to one of those swing rides but when the 
swings got up to the top of the post the post started pivoting. So the 
swings started swinging vertical and one would feel like they might hit the 
ground. When I heard of this I thought there would be too much that could go 
wrong with this ride with all the forces being put on the different parts of 
this ride. they had all kinds of trouble keeping it going and did shut it 
down and dismantled it after that year.


Oh, I almost forgot they built an in the dark coaster which was to be a ride 
through coal mines.


A couple of years ago in their water park they built a water coaster. Groups 
sit front to back in foam rafts and are shot up hill by the force of water 
then fall downhill into ponds.


An old ride they have in the regular park is similar to this called the 
Slidewinder. they weigh a group to put into a foam raft and sit front to 
back. There are no seatbelts but ropes to hold on to. You start at the top 
of the hill and ride down a chute that zig zags down the mountain. You then 
go through a tunnel then down a steep hill into water to end the ride. then 
you have to hike back up the mountain to ride again.


Dean


-Original Message- 
From: Erik Heil

Sent: Wednesday, October 08, 2014 6:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestion 
for park boss


Hi everyone,
Speaking of rides that we remember, (and this may be one of the best ones),
is the Scream Machine that was at Six Flags Great Adventure Park in Jackson
Township, NJ. Let's see. Another groups of rides were on Coney Island. In
the late 90's, they did have a functioning wooden coaster. You gotta love
'em. I do think that their are a handful of operating wooden coasters still
left in the country, though. One of you guys mentioned Seder Park in
Ohio--Possibly their?

Erik

On Sat, Oct 4, 2014 at 9:16 PM, Charles Rivard  wrote:


When I was a kid, there was a ride I loved!  It was a circular track with
a single ramp.  When the coaster hit the ramp, it would sail through the
air until it landed back on the track.  It started slow, but the faster it
went, the farther it flew before landing and continuing around the track 
to

the ramp again.  It was called the flying coaster.

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- Original Message - From: "Dean Masters" 
To: "Gamers Discussion list" 
Sent: Saturday, October 04, 2014 6:50 AM
Subject: Re: [Audyssey] suggestion for park boss


 At Dollywood in East Tennessee they have one I think it is called the
Screaming Eagle. You sit out kind of on a wing so that there is no 
platform
under your feet. And you do the loops, etc. so it feels like you are 
flying

like an eagle.

This year they added one with a fire engine theme which is suitalble for
all ages. You rush forward and up an incline then run down that same 
track

backward.

Dean


-Original Message- From: Danielle Antoine
Sent: Saturday, October 04, 2014 3:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] suggestion for park boss

I absolutely love hearing about these roller coasters and where they
are located. I like to go up and look at the stats and watch vids on
YouTube.


On 10/4/14, Thomas Ward  wrote:


Hi Lisa,

Lol. Oh, that would be priceless. Although, I don't think anyone would
be likely to name rides from the Bill and Monica scandal. Not unless
they were intentionally trying to bring attention to various scandals
which wouldn't exactly be a good idea commercially. Especially, trying
to explain it to kids.

Cheers!


On 10/4/14, Lisa Hayes  wrote:


as long as their's no ride called bill and monica you should be fine.
Lol.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Saturday, October 04, 2014 1:10 PM
Subject: Re: [Audyssey] suggestion for park boss


 The Beast is either an excellent coaster or my guide dog, or both.


In an amusement park in Phoenix, Arizona, they have a family roller
coaster named The Patriot, and a double looping coaster named Desert
Storm.  From the titles, you can pretty much figure when they were
build?

---
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finished, you! really! are! finished!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, October 03, 2014 3:27 PM
Subject: Re: [Audyssey] suggestion for park boss


 Hi Emily,


Yes, it would help to name certain rides to make a distinction 
between
say two roller-coasters. Plus it would allow someone to actually 

Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread shaun everiss
Thanks anouc, this is a good thing, now someone needs to add this to 
the forums, I have answered it.


At 08:31 p.m. 9/10/2014, you wrote:



Begin forwarded message:

> From: marco.donat...@gmail.com
> Subject: Audiogame in developing
> Date: 6 Oct 2014 17:08:21 GMT+2
> To: viph...@googlegroups.com
> Reply-To: viph...@googlegroups.com
>
> Hello everyone,
> some friends and I are planning to develop an audiogame for 
visually impaired people.
> We are gamers since we were kids, and we have the passion and the 
skills needed to create a high quality game.
> The game is in an early stage of design, and we would like to 
know our audience better :)
> We have created a little form - there are thirteen question, it 
will take less than five minutes.

> You can find it here: http://goo.gl/forms/GuAp18bkVi
> We'd greatly appreciate any help :)
> Have a great day,
>
> Marco
>
>
> --
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-10 Thread Thomas Ward
Hi Dark,

Yeah, please don't. A comprehensive discussion of Dr. Who cannon, all
be it interesting, would definitely be way off topic for this list.
Same goes for Star Trek or any other long lived science fiction
series. :D

As for the form I filled out what I could, and I figure if they want
more information they can contact me via e-mail where I can give them
more definitive ideas about their project in development or audio
games in general.

Cheers!


On 10/10/14, dark  wrote:
> Hmmm, Anouk, I could write you a long mmessive on Doctor who canon, and why
>
> steven Mophat (the current producer), should be exterminated for spitting
> all over it, but that probably would be very ot for this list.
>
> I'll just say with Doctor who remember it's essentially a story about time
> travel, it really can go anywhere and do anything and tell many different
> types of stories from horror to historical drama which is just why I enjoy
> it myself.
>
> With classic who, sinse your dealing with 26 years of television, Your best
>
> off finding some stories you like and going with them, then expanding your
> knolidge from there rather than trying to be coherent, (particualrly sinse
> thanks to the Bbc's bad planning decisions quite a bit of the original stuff
>
> is missing), or checking out the big finish audios which are quality wise
> very often awsome and introduce you to many doctors and assistants in some
> great stories.
>
> Getting back to games, I did put my comments in the box on the web form, so
>
> hopefully the developers will take the point.
>
> All the best,
>
> Dark.
>
>
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