Re: [Audyssey] chess or mahjong?

2015-06-11 Thread dark
d want the hole board in front of me, but I am rather fond of their whist and cribbage games. Their hearts is good too though I can usually wipe the floor with the computer on that one :D. Beware the grue! Dark. - Original Message - From: "Josh K" To: "Gamers Discuss

Re: [Audyssey] chess or mahjong

2015-06-11 Thread dark
ws where it has gone, I believe it was on the noew defunked blindcooltech. All the best, Dark. - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Thursday, June 11, 2015 6:23 PM Subject: [Audyssey] chess or mahjong I actually went and researched Mahjon

Re: [Audyssey] info AudioGames Game Engine

2015-06-13 Thread dark
don't tend to be good at solutions or looking around for what "could" be done rather than complaining about what is lacking. ? All the best, ? Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o

Re: [Audyssey] info AudioGames Game Engine

2015-06-13 Thread dark
y that even if you raised ten thousand dollars for the project that would still be a drop in the ocean. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your sub

Re: [Audyssey] info AudioGames Game Engine

2015-06-13 Thread dark
n collaboration with different developers, I do think there would be milage in developers handing at least some aspects of the production process over to other people. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread dark
ust to remove some of the more clunky phrasing, make the characters appear less childish and all in all give a better experience, however I don't think it occurred to Aaron that having a professional, or at least volunteer script writer with some degree of writing cudos was something they

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread dark
aps having more than one person on the project also means managing stuff like volunteer contributions can be done in a structured way and the person doing the coding can be left to, well coding. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is

Re: [Audyssey] info AudioGames Game Engine

2015-06-15 Thread dark
sound designers, essentially extra people to join their team and take over some of the none programming related matters, that is the sort of thing I've not seen as much of. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer

Re: [Audyssey] info AudioGames Game Engine

2015-06-15 Thread dark
as well as electronically, and then sending copies of that! to various organizations, conventions etc, for people to pick up, find on a desk etc. such a thing could even be translated into different languages as well. All the best, Dark. There is always more to know, more to see, more to

Re: [Audyssey] info AudioGames Game Engine

2015-06-15 Thread dark
Hi Knick. that is an idea, though reselling is also quite a pain to setup as well, particularly sinse in the past when it's been tried with audiogames it hasn't worked out well. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast an

Re: [Audyssey] tips for playing bg chess

2015-06-15 Thread dark
obviously lots of people can, though I suspect their spacial awareness is better than mine. Beware the Grue! DArk. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters

Re: [Audyssey] info AudioGames Game Engine

2015-06-15 Thread dark
es a while ago), or possibly even Guide dogs, although their entertainment side has fallen off recently. That's why I'd suggest having some sort of braille brochure though, sinse obviously if it's not out there people won't know. All the best, dark. --- Gamers mailin

Re: [Audyssey] info AudioGames Game Engine

2015-06-15 Thread dark
7;s quite apart from satnavs or the tech question. beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message

Re: [Audyssey] two bugs in bg chess challenge

2015-06-16 Thread dark
Hi Josh. Ian Humphries who makes the spoonbill games isn't on this list, so I'd suggest mailing him directly as regards bugs as he would like to know, indeed he's been pretty good about picking bugs when I've contacted him regarding such things previously. All the b

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
here blindness organizations might be behind the times. Still all the more reason to think of having some sort of word out there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make c

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
ely a puzzle game and involves little by way of shooting or violence and none against living creatures, neither does it have any horror elements the way shades, swamp, or pappasangre do. ? Beware the grue! ? Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Funny, I thought "jaws" was called such after the old dos screen reader flipper, which also gave it's name to the company dolphin who make Hal and Orca on Linux, though I could be entirely wrong. I now want to see a screen reader called giant squid! :D. Dark. There is alwa

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
ar or something but there you go :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/ga

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
istributed around. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All me

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
know. It's a shame Nvda wasn't called octipus, or better still the cracken! (which is also one of my favourite types of rum), unless the Nvda maintainers have been lying to us and it really stands for neptunes very damp arse! :D. Bewar ethe #grue! Dark. There is always more to k

Re: [Audyssey] tips for playing bg chess

2015-06-17 Thread dark
f checking each player had the same position on their board, and if there was an issue it'd be a matter of going back through the game logs to find out where things went off. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai

Re: [Audyssey] tips for playing bg chess

2015-06-17 Thread dark
which of course was frustrating as hell! Beware the Grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: &q

Re: [Audyssey] tips for playing bg chess

2015-06-17 Thread dark
rt. It's something I could probably practice but found too much of a bit of a pest in comparison to other games. My brother was always the genious with chess, with me it was a more casual thing and there are generally games I enjoy more. All the best, Dark. There is always more to know, more

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-18 Thread dark
mputer games exist! let alone advertising anything specific. Beware the Grue! Dark. learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Jeremy Brown" To:

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread dark
o leaflet was just to let more people know who normally might not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http:/

Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread dark
ith a few examples, then three pages of "further places to look" which could indeed cover a paragraph for specific developers. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the s

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread dark
er how many people have bought that actual book on Ios accessible games which phil mentioned? A book is far more information than I was thinkng, but hay if people are interested in buying it then maybe a paid leaflet on audiogames in general wouldn't be such a bad thing. All the best,

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-19 Thread dark
refer to do so with a more social humour based game like cards against humanity. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can

Re: [Audyssey] Survive the wild.

2015-06-19 Thread dark
audiogames.net. Beware the Grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Darren Harris&

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread dark
uot;hay this is for work" and that is all. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.

Re: [Audyssey] Survive the wild.

2015-06-19 Thread dark
check the documentation. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Charles R

Re: [Audyssey] large print/braille/other media (was audio games, game engine)

2015-06-19 Thread dark
something up and am fairly sure I could come up with something that would give a good overview but not too over whelming, provided we could sort where to distribute. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and t

Re: [Audyssey] large print/braille/other media

2015-06-19 Thread dark
ed that it will take careful writing. All the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: &quo

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-20 Thread dark
there are no hard an fast rules with levels of sight. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message -

Re: [Audyssey] braille/large print/other media for audio games (was, info games game engines)

2015-06-20 Thread dark
regards things paragraphs and spacing not to mention typos. I will hopefully have it done in the next week. All the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters

Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-20 Thread dark
be an issue, it's getting one done in braille and possibly large print and then the physical distribution of such that will be the problem. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things beni

Re: [Audyssey] braille/large print/other media

2015-06-20 Thread dark
cost zippo, while producing a hard print copy will be comparatively inexpensive too as compared to braille, and it's better for the information to be out there in as many forms as possible. all the best, Dark. There is always more to know, more to see, more to learn. The world is vas

Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-20 Thread dark
why different distribution methods appeal to different groups people. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. -

Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-21 Thread dark
on is not a computer user, starting with the general and working to the specific. I'm not entirely happy with the word order yet but as I said that is why I am trying to be as careful as I can about draughting this thing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey

Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-21 Thread dark
Hi Jim. That is a very good suggestion Jim, and shouldn't be too hard to arrange either, though distributing the cds could be interesting. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more t

Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread dark
ither with telnet or directly with a browser. I've not tried it yet, indeed I only vaguely recall references to it, but it sounds interesting nonetheless, assuming this is the game you mean. All the best, dark. There is always more to know, more to see, more to learn. The world is vast an

Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread dark
can say I think the interface is cool, I love the combination of text based links but also having a text box for entering commands. Can you give any information or personal insites on the game? All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and w

Re: [Audyssey] starship traders

2015-06-22 Thread dark
still I need to run through the tutorial for myself and see. All the best, Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Monday, June 22, 2015 5:48 PM Subject: [Audyssey] starship traders Hi all, So anybody on this game? If yo

Re: [Audyssey] New discussion forum

2015-06-23 Thread dark
s to visit or trying to create yet another games forum. As I said, I'm not trying to be deliberately negative here, just pointing out that saying "here is a forum" really doesn't offer much. All the best, Dark. - Original Message - From: "Katie Epperson&quo

Re: [Audyssey] New discussion forum

2015-06-24 Thread dark
Well good luck with that one. I'm not sure "tips and tricks about nearly anything" is specific enough to interest too many visitors, but we'll see, in particularly I don't know how many forums already exist for Vi mac users sinse I don't have one myself. All t

Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-24 Thread dark
What about people who read large print or use a lense or magnifyer? what about people who are newly blind, have not learnt braille but have a reader? really charlse, I don't see why your objecting to having information out there in multiple formats so strongly. Beware the grue! Dark.

Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-24 Thread dark
and all possible formats, rather than a reitteration of the braille debate might be helpful here. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 24, 2015 1:38 PM Subject: Re: [Audyssey] braille/lar

Re: [Audyssey] moon type - Re: braille/large print/other media foraudiogames(wasinfo games game engines)

2015-06-24 Thread dark
out to as many people as possible than about braille, yes, there should be a braille version, but as many others as possible as well. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, June 24, 2015 4:

Re: [Audyssey] New discussion forum

2015-06-24 Thread dark
lists (their games to play online one is a very useful thing). All the best, Dark. - Original Message - From: "Katie Epperson" To: "Gamers Discussion list" Sent: Wednesday, June 24, 2015 10:26 PM Subject: Re: [Audyssey] New discussion forum I'll tell you h

Re: [Audyssey] Space traders

2015-06-26 Thread dark
Hi Travis. Did I miss something? I don't recall a program mentioned called space traders or space tirant, but I'd be interested in the name alone. Is it a dos game? All the best, Dark. - Original Message - From: "Travis Siegel" To: "Gamers Discussion lis

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-26 Thread dark
king on is the one which is used, there will certainly be an electronic copy at least sinse I will be glad to desceminate the document wherever, and I will certainly be looking for as many other distribution methods as humanly possible. All the best, DArk. --- Gamers mailing list __ Gamers

Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-26 Thread dark
few kicking around that could be copied or listened to at conventions would have the same help in distribution methods as anything else. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread dark
Hi Danielle. Actually, I am writing the leaflet right now, and hope to have it completed next week, after that we can go from there. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the

Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-26 Thread dark
at a thousand words it'd probably be about a ten minute read, so a very quick burn. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread dark
f the thing myself, after all as I said my mum's local society for the blind produce a cd like this and distribute a good few hundred copies of same each month with events and flyers and what not. All the best, Dark. There is always more to know, more to see, more to learn. The world is v

Re: [Audyssey] audio files (was large print/braille/other media etc)

2015-06-26 Thread dark
s you said, but I still am in favour for a "the more the merrier" type of approach where formats are concerned if at all possible. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread dark
and how much people may or may not have to contribute to the project. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread dark
tiple formats, If I could write the thing in everything from babylonic cuniform to sky writing with a plane to morse code I'd be happy to do that to get the information out there. Beware the grue! Dark. - Original Message - From: "Danielle Ledet" To: "Gamers Discu

Re: [Audyssey] audio files (was large print/braille/other media etc)

2015-06-27 Thread dark
Hi Eleanor. I agree with Ron's comment, that is great, hopefully this can all be sorted to get more information out there. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars

Re: [Audyssey] braille/large print/other media foraudiogames(wasinfo games game engines)

2015-06-28 Thread dark
his leaflet sinse you already know about audiogames. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message

[Audyssey] forum wars browser game

2015-06-28 Thread dark
ow anyway sinse my objections were more with the writing style, and also because I do wonder how many people had a few access shenanigans with the game being as I did notice it's not the usual sort of interface you'd seen in a browser game. Beware the grue! Dark. There is always

[Audyssey] size of muds?

2015-06-29 Thread dark
I've tried actually feels a little smaller in scale, though that is possibly due to unfinished rooms kicking around the place rather than the actual number of rooms, though on the plus side space is a nice place to explore and find stuff. Anyone else have more input? Beware the grue!

Re: [Audyssey] sizes of muds

2015-06-29 Thread dark
areas to explore but need to work or think to get around them and see new stuff, I also obviously appreciate games that reward exploration as well. All the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth

[Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread dark
this idea, fare enough, however it is something that has always occurred to me in long running online games, that sometimes it'd be nice to go back but I don't necessarily want to let my old characters go. All the best, Dark. There is always more to know, more to see, more to learn. Th

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark
is a level 5 clerric and a level 1 warrior. It's actually one of the cooler things about the game, particularly sinse you can always change your classes around by levelling one and not the others. All the best, Dark. There is always more to know, more to see, more to learn. The world is

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark
Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The wor

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark
hZ I'm sure they'll let us know. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread dark
ion, the space based, procedurally generated stellar aeon, which is currently in development, and the more I hear about it the awesomer it sounds. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more thin

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread dark
ed highly successful titles, (I actually do wish Sander and Richard would develop extant some more it's a rather unique system), and whether this is because developing audio in unity is more of a pain than it would be without I'm not sure. Beware the grue! Dark. There is always more to kn

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-02 Thread dark
other fun. I'll post more when the update arrives (i might even try a casting of the pod), but that should definitely be something good for Ios, even if it is lacking in story. Al the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strang

[Audyssey] Does anyone play Avalon mud?

2015-07-05 Thread dark
st do), or pay a monthly fee of 7.50 usd a month. So, what is the game like? All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can

Re: [Audyssey] Does anyone play Avalon mud?

2015-07-05 Thread dark
a mud). Unfortunatelyk, if there are no screen reader adaptations I can't countenance giving the thing a place on audiogames.net, but that doesn't mean it might not be fun either way, the writeups on the world and guidls and quests and things to do certainly got my attention. All the best, dark.

Re: [Audyssey] unlocking arena after maya ruin in audio defence

2015-07-05 Thread dark
27;d fixed the link to the mayan arena (maybe they didn't even know it was playable before). I do hope we see more arenas in the future, especially the chance to compete in the zombie gladiator show itself and take on Dr. bastard. Beware the Grue! Dark. There is always more to know,

[Audyssey] Cyber assault mud

2015-07-06 Thread dark
e. Firstly, screen reader settings, especially as regards battles sinse it seems the text goes by pretty quick, also some mapping commands would be nice. I've got the toggle blind on which is supposed to be low spam, but I was wondering what other adaptations there were if any. All t

Re: [Audyssey] Cyber assault mud

2015-07-06 Thread dark
der page on the cyber assault wiki or similar. All the best, Dark. - Original Message - From: "Greg Wocher" To: "Gamers Discussion list" Sent: Monday, July 06, 2015 2:55 PM Subject: Re: [Audyssey] Cyber assault mud Hello, You can set your prompt to %n which will m

Re: [Audyssey] Does anyone play Avalon mud?

2015-07-06 Thread dark
ith most muds a question of the speed of text reading. Sometimes I actually wish muds could stop with the real time combat, or at least slow the rounds downto give people time to read the text, which I know is sort of against the point of muds but you know what i mean :D. Beware the grue! Dark.

Re: [Audyssey] Cyber assault mud

2015-07-06 Thread dark
just that audiogames.net isn't the mud connector, :D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m

Re: [Audyssey] off topic sendspace.

2015-07-06 Thread dark
could go on using the wizard. It's a pain in the arse really, stupid senspace! but at least there is a solution. Al the best, Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Monday, July 06, 2015 7:33 PM Subject:

Re: [Audyssey] Does anyone play Avalon mud?

2015-07-06 Thread dark
eware the grue! Dark. - Original Message - From: "Greg Wocher" To: "Gamers Discussion list" Sent: Monday, July 06, 2015 9:06 PM Subject: Re: [Audyssey] Does anyone play Avalon mud? Hello, I have just started playing this mud myself. The number one combata

Re: [Audyssey] Cyber assault mud

2015-07-07 Thread dark
es to make them easier to play, hence why I was investigating cyber assault, along with several others. Audiogames.net already lists some muds with access fixes, but obviously there are more out there. All the best, Dark. - Original Message - From: "Danielle Ledet" To

[Audyssey] lost souls was: Re: Does anyone play Avalon mud?

2015-07-07 Thread dark
difficulty and the fact that as I remember looking at the new player guide it seemed ridiculously complicated, plus I have heard dying is quite a major thing in the game, but I probably ought to stop being a weed and a wimp and a wuss and just grit my teeth and give it a go :D. All the b

Re: [Audyssey] starship traders back online

2015-07-08 Thread dark
Hi Darren. I was giving the game a go, trying to get enough cash monies to go somewhere and find stuff but I did notice a tendency for it to drop off for some reason. I'll log back in and see if I can make it out of the dreaded hotel :D. All the best, Dark. - Original Me

Re: [Audyssey] Question about Trivia Crack

2015-07-09 Thread dark
27;m darkempathy on there. All the best, Dark. - Original Message - From: "christopher hallsworth" To: Sent: Thursday, July 09, 2015 8:54 PM Subject: [Audyssey] Question about Trivia Crack Hi all In Trivia Crack, how do we approve or reject players? As in, say I want to play a

Re: [Audyssey] voices for games

2015-07-10 Thread dark
oiced for atmosphere. Hth. All the best, Dark. - Original Message - From: "Marvin Hunkin" To: Sent: Friday, July 10, 2015 1:26 AM Subject: [Audyssey] voices for games Hi.we ll. as do not want to have cros screen reader api nightmares, with my mobile web game, just going wi

Re: [Audyssey] death match project alfa again

2015-07-11 Thread dark
nswers on passing various levels, fighting aliens etc. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message --

Re: [Audyssey] death match project alfa again

2015-07-11 Thread dark
mbat is rather tricky. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Ron Schamer

Re: [Audyssey] death match project alfa again

2015-07-12 Thread dark
Hmmm, very weerd Ron. i'll check the links later today but I did think they were working. However, in the mean time here is the reality software site where you can get deathmatch project alpha as well as their other games: http://realitysoftware.noip.us/ All the best, Dark. There is a

Re: [Audyssey] death match project alfa again

2015-07-12 Thread dark
Likewise, I know links work when posted in browser entries, but obviously not from e-mail. Sander and Richard know about this problem, so hopefully it will be fixed, sinse I do agree it is bloody annoying. All the best, Dark. There is always more to know, more to see, more to learn. The wo

Re: [Audyssey] death match project alfa again

2015-07-12 Thread dark
Hi Ron. if you go either to the articles room on audiogames.net or indeed use the gamelist function on the database to find the deathmatch project alpha page, you'll see several guides and walkthrus to the game that might be helpful. All the best, Dark. There is always more to know, mo

Re: [Audyssey] Attention dark

2015-07-16 Thread dark
Well I've sent a message, however bare in mind in future if anyone wants to get hold of me you can do so via the audiogames.net forum's pm system or on my e-mail dark at x g a m dot o r g. No need to clutter up the list. All the best, Dark. There is always more to know, more to se

Re: [Audyssey] Fwd: Dead But Alive - New game from the Smugglers 5developers

2015-07-17 Thread dark
, DArk. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Anouk Radix" To: Sent: Friday, July 17, 2015 5:16

[Audyssey] The wastes

2015-07-17 Thread dark
as mentioned moving to another file hosting system in the future if he can. Enjoy! the game is awesome, especially if you liked games like fallthru and drone, I've played for literally hours this week. All the best, Dark. There is always more to know, more to see, more to learn. The world is

Re: [Audyssey] the wastes

2015-07-18 Thread dark
developer is working on the inventory and lots of fun extra objects like weapons and armour carried by your enemies, trading resources, loot, food, plants books to read and lots of other good stuff. Beware the grue! Dark. - Original Message - From: "Jeremy Brown" To: &quo

Re: [Audyssey] smugglers 3 question

2015-07-19 Thread dark
or s3, indeed I once remember playing it for nearly 36 hours streight, but I do think the series has considerably improved. All the best, Dark. - Original Message - From: "john" To: Sent: Sunday, July 19, 2015 3:08 PM Subject: [Audyssey] smugglers 3 question I asked the fo

Re: [Audyssey] smugglers 3 question

2015-07-19 Thread dark
What you could always do if you have a big enough ship is find a planet where one is sold, no matter which faction, and then capture the planet, I did this several times in s3 to get stuff I wanted like boarding shuttles. All the best, Dark. - Original Message - From: "john&

Re: [Audyssey] smugglers 3 question

2015-07-19 Thread dark
Well John, if your really stuck, you could try capturing one. In s3 it's still possible I believe though I think crew combat is pretty random. All the best, Dark. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Sunday, July 19,

Re: [Audyssey] death match project alfa again

2015-07-23 Thread dark
display all the games in the audiogames.net database and find deathmatch project alpha, and that should work irrispective of anything else. Hth. Dark. - Original Message - From: "nicol" To: "'Gamers Discussion list'" Sent: Wednesday, July 22, 2015 7:

Re: [Audyssey] death match project alfa again

2015-07-23 Thread dark
f you check on audiogames.net you'll see there is a separate entry for death match a new beginning. Hope this makes sense. Dark. - Original Message - From: "mattias" To: "Gamers Discussion list" Sent: Thursday, July 23, 2015 9:28 AM Subject: Re: [Audyssey]

Re: [Audyssey] the wastes

2015-07-28 Thread dark
s anyone's guess, you can stop mining by hitting escape. As for scrolling the window with nvda, no idea, in supernoa I can emulate mouse wheel movement with s and w, you could try just moving the mouse wheel manually, sinse if you spin it down the window should scroll upwards. Hth. Dark.

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread dark
gitimate stand alone game into just an extra for their existing jaws specific software is not high. Hopefully, Philip will be able to convince them to give the game the respect and availability it deserves and see sense. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org

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