Re: [Audyssey] Haypi Monster

2013-04-18 Thread Shadow Dragon
Yeah, this part is incredibly odd. If you turn VoiceOver off and just tap around, it eventually works. For some reason VoiceOver won't focus on any other button than the one the tutorial puts you on. This is the only time you ever have to do this though, after you get through the tutorial, all

Re: [Audyssey] Cyber assault query

2013-04-18 Thread Shadow Dragon
I just hope the bionics system gets fixed, right now it's way too weird and buggy. There are implants that have requirements of other implants that use the same slots, like chassis and spine, ones that require implants that are supposed to be borg only but that you can still get without meeting

Re: [Audyssey] Haypi Monster

2013-04-18 Thread Shadow Dragon
They have emails for each product on: www.haypi.com -- From: "Fred Olver" Sent: Wednesday, April 17, 2013 08:29 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Haypi Monster If you give me an email for the developer, or a link, I will co

Re: [Audyssey] Haypi Monster

2013-04-17 Thread Shadow Dragon
ave you played any of the other two games from this company. When I set up my account i'll tell it you referred me. Hopefully we can have some fun on here. Ian McNamara On 17 Apr 2013, at 14:26, "Shadow Dragon" wrote: Hi, Just wanted to let yall know that I changed account

[Audyssey] Haypi Monster

2013-04-17 Thread Shadow Dragon
Hi, Just wanted to let yall know that I changed accounts, my username is now Gordan. So if anyone wants to add me as a friend, or feels like being nice and using me as a referal, that's my account now. By the way, if you're going to start playing, now is the time. Server 35 just opened, and t

Re: [Audyssey] nyanchan game query

2013-04-14 Thread Shadow Dragon
of war gave and unlocked a movie i have no idea of what the movie says since i don't know japanese. would you have an idea s to the contense of the movies in that game? i'd love to know what it translates to ----- Original Message - From: "Shadow Dragon" To: "Gam

Re: [Audyssey] nyanchan game query

2013-04-14 Thread Shadow Dragon
Bokurano daiboukenn 2 has been partially translated, as in the menues and most important things needed for gameplay. The storyline is still in japanese though, but if you just want to play through the game without reading the storyline, you can do that.

Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Shadow Dragon
This is an iOS game. There is a windows version, but I don't think it's being sold anymore, hasn't been updated since 1999 and I don't think it works with screen readers. So unless you own an iPhone, I doubt you can play. If you have an iDevice, you can find it in the app store. --

Re: [Audyssey] Haypi Monster for iOS

2013-04-11 Thread Shadow Dragon
No idea. You could check out the website at: www.haypi.com Once there click on Haypi Monster under the products thing at the bottom. There is a download button, but I think it's pretty much just mobile. And there's no garuntee you'd be able to use the thing even if there is a non-mobile windo

[Audyssey] Haypi Monster for iOS

2013-04-11 Thread Shadow Dragon
So I recently posted about Monster Kingdom, and that game is still cool. But I just found another one that's even better. Haypi Monster is even more advanced than the pokemon games, and it's free for iOS, android and windows8 mobile phones. If any of you are familiar with the pokemon games, it'

Re: [Audyssey] MUSHclient

2013-04-05 Thread Shadow Dragon
I'm not sure if you can download them separately from the Alter Aeon pack, but the MushReader plugin is incredibly useful. The output window plugin is also very useful if you use a screen reader other than jaws, or don't like to use the jaws cursor. This link should work for getting MushReader:

Re: [Audyssey] looking for a mud client

2013-04-04 Thread Shadow Dragon
I'm not really sure what the problem is here. As long as you have the output window plugin added to the mud you're trying to play, Control Alt O should indeed work. It sounds like your version of MushZ got corrupted somehow. Just so you're aware. MushZ is not actually a client in it's own right

Re: [Audyssey] Help with game related matter.

2013-03-28 Thread Shadow Dragon
: Subject: [Audyssey] Help with game related matter. Hello. Early on Wensday morning, Shadow Dragon had mention a couple games for the iPhone. I had asked a question, but I wasn't sure if it got to the list. So I will ask again to be sure. Are there any Pokemon games that a blind person can pl

[Audyssey] Awesome Game Found for the iPhone

2013-03-26 Thread Shadow Dragon
So I've been on somewhat of an iOS game spree lately, and I just happened to stumble across a completely awesome one totally by accident. But first, a slightly less awesome game. I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect spirits called guards to battle other spir

Re: [Audyssey] Castaway

2013-03-26 Thread Shadow Dragon
Hmm, sadly that doesn't seem to be it. And also, I've done enough googling trying to find this game that I got discouraged. I played it once at a summer camp and have been looking for it ever since. Haven't actually tried to find it in a while, but the mension of Wizard's Castle made me think of

[Audyssey] Castaway

2013-03-26 Thread Shadow Dragon
Along this same line, there's a game I've been looking for called Castaway. It was an old text adventure for dos, and I don't think it's been ported to any other systems. From what I remember of it, you wash up on an island after your ship crashes, being the only survivor, and you have to find y

Re: [Audyssey] acive muds you all play

2013-03-22 Thread Shadow Dragon
No, you only need either the DNS info or the IP address. They both go in the same field and you don't use both at once, just one or the other. Usually the DNS, in this case, Moo.squidsoft.net, is sufficient, and the IP address is only there as a fallback if that doesn't work. By the way, I've

Re: [Audyssey] Uken Games

2013-03-22 Thread Shadow Dragon
- From: "Keith" Sent: Friday, March 22, 2013 12:49 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Uken Games sorry I am late to this thread. Is this an IOS game? Keith - Original Message - From: "Shadow Dragon" To: Sent: Thursday, March 21, 2013

Re: [Audyssey] translating japanese games [was]Re: Looking ForSomething New to Play

2013-03-22 Thread Shadow Dragon
No, that's not what I think I can understand, that's what I understand. It's actually not as hard as you're making it out to be, and with InstantTranslate, there is no pasting anymore, it's just a matter of hitting one extra keystroke in between lines of dialogue, menu choices, etc. The stories

[Audyssey] Uken Games

2013-03-21 Thread Shadow Dragon
Hi, Was just wondering how many people play or know about these? I know Villains is up on AppleVis, but they have 6 or 7 other games that are playable as well. For those that don't know, these are similar to the Storm8 games in a lot of ways, but minus the sound effects and with some more advan

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Shadow Dragon
If I had to make an estimate, I'd say I understand at least 50% of the story. The story is definitely not utterly unreadable, not if you pay close attention and pick what you can out of the translated sentences. They are fairly jumbled, but most of the time I can figure out at least the jist of

[Audyssey] Storm8 ID

2013-03-20 Thread Shadow Dragon
Well, I think I've answered my own question on Storm8 ID's. It looks like if you set it up in one game, it automatically links your ID in all the other games, I found 2 others where I can access the settings tab with VoiceOver and they already showed my created ID, so I assume this applies to th

Re: [Audyssey] Storm8 games information

2013-03-19 Thread Shadow Dragon
That was actually pretty well written. Nice job. Personally I actually don't mind just the little bit of backstory the games give you in the tutorials, but I would definitely prefer the missions to have more text to them, and the story you just came up with would be much cooler. It would also

Re: [Audyssey] Storm8 games information

2013-03-19 Thread Shadow Dragon
For anyone playing these, do you know how to access the settings in any game other than Kingdoms, if it's possible at all? I looked up how to set a storm8 ID and it says to click the tiny cog icon, but I don't see a link anywhere that takes me to a settings tab. There's one up near my character

Re: [Audyssey] Storm8 games information

2013-03-17 Thread Shadow Dragon
The ones I played were fairly boring, they're all basically clones of each other with different missions based on the settings. You click the same button over and over to do a mission to build up experience, money and such, you buy items and units to unlock new missions, there's no text describi

Re: [Audyssey] Mud Question

2013-03-15 Thread Shadow Dragon
cted to be maintained or even grow if the supply of goods is based on knowing where the trading centres are? to me that's somewhat silly. Sent from my iPad On 14 Mar 2013, at 00:48, "Shadow Dragon" wrote: Depends on what kind of ships you mean. If you're talking spaces

Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Shadow Dragon
It's fairly rare since sound packs have to be manually configured for each mud. Every mud will have it's own unique pieces of text and you'd have to set up triggers to play a sound for each one. Mush-Z is the only pack of it's kind that I know of, but there are some much less advanced and lower

Re: [Audyssey] Mud Question

2013-03-13 Thread Shadow Dragon
Depends on what kind of ships you mean. If you're talking spaceships, there are some starwars muds that offer fighting similar to alter with ship combat at higher levels. If you mean sailing ships, there are several, but they're usually in the endgame, like Medievia at hero levels. ---

Re: [Audyssey] Update on Inquisitor on the computer.

2013-03-11 Thread Shadow Dragon
Do you actually get permission from the mods to post all of these off topic spelling messages? They're getting rather annoying. -- From: "Charles Rivard" Sent: Monday, March 11, 2013 01:42 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] U

Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members

2013-03-07 Thread Shadow Dragon
I think both sides are at fault here. It would be nice if spelling and grammar were taking more under consideration, but I don't understand the complaints about messages being hard to read and understand. I have no problem at all understanding even the most horribly typed messages, I even use t

Re: [Audyssey] Muds that are blind friendly using MUSH Z?

2013-03-05 Thread Shadow Dragon
You need to make sure Mush-Reader is being used as a global Plugin. I think control g brings up global preferences, then you go to the global plugins tab and you should be able to add it there. -- From: "Keith" Sent: Tuesday, March 05, 2013 12:55

Re: [Audyssey] Muds that are blind friendly using MUSH Z?

2013-03-05 Thread Shadow Dragon
Almost every mud I have played is blind friendly, even if you have to do a little work on the mud side of things to make it so. Some are more accessible than others, but pretty much any mud can be made very playable if you know the correct settings and toggles on the mud itself. One thing I alw

Re: [Audyssey] MUD question

2013-03-05 Thread Shadow Dragon
lto:gamers-boun...@audyssey.org] On Behalf Of Keith Sent: Tuesday, March 05, 2013 1:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] MUD question sounds like a plan. One problem. Where do I find the address (okay, I know where that is on the page) but whoat about the port number? kei

Re: [Audyssey] MUD question

2013-03-05 Thread Shadow Dragon
lem. Where do I find the address (okay, I know where that is on the page) but whoat about the port number? keith - Original Message ----- From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, March 05, 2013 12:13 AM Subject: Re: [Audyssey] MUD question

Re: [Audyssey] MUD question

2013-03-04 Thread Shadow Dragon
Why not just start new worlds in MushClient, which you already have if you use Mush-Z. Just hit control n from inside the mush client window and you can put in the address and port under the mud listing. The java/flash client is probably inaccessible anyway, I haven't tried it though.

Re: [Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Shadow Dragon
Unless this game is mostly playable by the blind without sighted assistance, you'd probably have better luck finding a walkthrough on gamefaqs.com or a similar site. -- From: "Hunter Jozwiak" Sent: Monday, March 04, 2013 03:17 PM To: Subject: [A

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
now I should be on for a little (5:15 eastern time) I can also try and help you fix some of the code in the new version, though that would take a while, and you need to know a little about programming/finding files etc. - Original Message - From: "Shadow Dragon" http://mail

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
Yeah, have definitely gotten these. I think that code needs to be more thoroughly tested before being released to the public, especially with glaringly obvious bugs like these slipping into updates. There's also a bug that keeps turning off the Castfail config setting.

Re: [Audyssey] Accessible D&D material.

2013-02-11 Thread Shadow Dragon
Here's an archive of all of my material. I think some of the documents may be incomplete as I seem to remember them cutting off in odd places, but I'm not sure. Either way there's quite a bit here, the zip file is just under 4 megs in size. Hope it helps. https://dl.dropbox.com/u/3223819/D%26D

Re: [Audyssey] Accessible D&D material.

2013-02-11 Thread Shadow Dragon
I have a lot of material that I believe I got from PCS Games website somewhere, for their campaigns. I'm not sure if the material is still available for download, if the campaigns are still being run or how much of the material would be of any use since I don't know what version of D&D it's bas

Re: [Audyssey] Mush z client question

2013-02-01 Thread Shadow Dragon
Actually as I recall, soulsteal works when the mob has something like 1% HP left. So it can work before the mob is mortally wounded, it's just that when it's morted you're most likely to get a soulsteal. -- From: "john" Sent: Friday, February 01,

Re: [Audyssey] Brave of Cloudia questions

2013-01-28 Thread Shadow Dragon
breaker and momoka's blaze spell, worked wonders wait, late in the game? doesn't that stage just unlock after the invasion? On 1/28/13, Shadow Dragon wrote: According to Yukio, you want to change jobs at around level 45, he says lich is the only one that gets a skill at job level 50, the

Re: [Audyssey] Brave of Cloudia questions

2013-01-28 Thread Shadow Dragon
According to Yukio, you want to change jobs at around level 45, he says lich is the only one that gets a skill at job level 50, the max job level. I think there may be some that gain skills after 45, like between 46 and 49 just given the skill progression with some of my jobs before level 45, th

Re: [Audyssey] Brave of Cloudia questions

2013-01-27 Thread Shadow Dragon
Oh right, I totally forgot about this. Good call. You may need to enable hidden files and folders in order to see App Data. Once you do, it should be in the users folder under your username on your system drive. Haha yeah I'm pretty far in the game, I'm on the ... I don't know, 7th or 8th area

Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread Shadow Dragon
Just keep one thing in mind here man, a lot of people that end up playing these games don't actually know any japanese. Even having played the game, I only know of one skill you mensioned below, and that's just from reference. But on the other hand you may not translate the skill names for all I

Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread Shadow Dragon
They can be targetted, but they don't show up on the grid from what I've seen. The idea is just to target a tile within range of the skill and it will hit enemies either on that tile or surrounding tiles depending on the skill being used. Not only that but not all skills target enemies and not

Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread Shadow Dragon
This is very dependant on the skill being used. You have to read the skill description carefully, it gives you the MP cost, a brief description of what the skill does, and if you have the most recent version, 0.38, there's a description of how the skill is targetted. For example, say you're cast

Re: [Audyssey] Brave of Cloudia questions

2013-01-27 Thread Shadow Dragon
----- Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, January 25, 2013 4:04 PM Subject: Re: [Audyssey] Brave of Cloudia questions You have to edit the __init__ file in App Data\roaming\NVDA\Addons\InstantTranslate\Global Plugins\Instan

Re: [Audyssey] Hatsuuri combat

2013-01-27 Thread Shadow Dragon
This is MM's new one, yes? I found it sort of boring. The sounds are good, but since there's no clipboard output and the readme made it sound very simplistic, I'm already pretty much done with it, especially since unless you know japanese you have no idea what loot you're even collecting or what

Re: [Audyssey] Brave of Cloudia questions

2013-01-25 Thread Shadow Dragon
You have to edit the __init__ file in App Data\roaming\NVDA\Addons\InstantTranslate\Global Plugins\InstantTranslate. Make sure you edit the python file, not the compiled one. The keys are at the very bottom of the file and you can change them to whatever you want. --- Gamers mailing list __

Re: [Audyssey] Brave of Cloudia questions

2013-01-24 Thread Shadow Dragon
It turns out you can get the terrain to display in browse mode. There's a setting in the options menu where you can turn off the coordinate display. Then as you arrow over tiles, it either displays nothing, or a terrain type. It even tells you about event tiles like entrances and exits to maps a

Re: [Audyssey] Brave of Cloudia questions

2013-01-24 Thread Shadow Dragon
Strange. When I use browse mode and go over all the different tiles, all I get are coordinates on the map. I wonder if I messed with a setting somewhere that stopped that from working? I'll have to see what I can figure out. I have seen the option you were talking about where the game plays sou

Re: [Audyssey] Brave of Cloudia questions

2013-01-24 Thread Shadow Dragon
That's good that you don't find the game too difficult. It's a lot easier with the translation addon, it makes things like equipment management much less overwhelming. As for navigation, basically you can jump over anything as long as you have two steps left and there's space to land on the ot

Re: [Audyssey] Brave of Cloudia questions

2013-01-23 Thread Shadow Dragon
You can complete the tutorial if you want, but you don't actually get anything for it. I did with at least one of my saved games, but it isn't really necessary. There is no way to exit a map, at least not officially. If you hit alt f4 while you're in the alt menu it does exit the game, but it

Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Shadow Dragon
Hmm, it shouldn't need the windows CD to install new keyboards, that's odd. What version of windows are you running? -- From: "Sarah Haake" Sent: Tuesday, January 22, 2013 05:03 AM To: "Gamers Discussion list" Subject: [Audyssey] Brave of Cloud

Re: [Audyssey] Japanese audiogames

2013-01-22 Thread Shadow Dragon
All of Morokuma's games output text to the clipboard. That's the developer that is making brave of cloudia. Shadow Line by MM does as long as you select the correct option at startup. Those are all very good games, especially Morokuma's RPG's. Bokurano Daiboukenn 1 also outputs to the clipboard

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-21 Thread Shadow Dragon
Yes I have been in contact with all 3 of the major japanese audiogame developers. The only one that knows english to any usable degree is Yukio, the other two responded using google translate. -- From: "Clement Chou" Sent: Sunday, January 20, 201

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
Especially since the developer knows very little english and as far as I know, has no idea that his games are even being played in the states. The only one who seemed to show any interest in his english players is MM, the developer of Shadow Line. So yeah, good luck getting translations for thes

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
It is a Japanese tactical RPG, and probably one of the most complex, if not the most complex audiogame I've ever played. There is no english equivalent so you either need to know japanese or use translation to play it. Unfortunately the site where it can be downloaded is down for maintenance at

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
It took me literally 7 hours, and my characters gained 6 or 7 levels, but I finally beat it. lol. I was out of MP with everyone by the time I sent this, so I ended up just surrounding it with my characters as much as possible and pounding on it till it died. Annoying, but at least it worked. -

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-19 Thread Shadow Dragon
did about a hundred damage on it too if I remember correctly pitty I can't replay the boss fight, I could help more if I could replay it well hope that helps somehow On 1/19/13, Shadow Dragon wrote: Does anyone know how to beat this thing? I did it once, but I decided to restart now that I can p

[Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-19 Thread Shadow Dragon
Does anyone know how to beat this thing? I did it once, but I decided to restart now that I can play properly, and for some reason I can not figure out how to beat it. I can kill all the monsters easily enough, but the lost soul just regenerates any damage I do to it. I have the best equipment f

Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
lation actually for boc what you can do is press E in a menu, it'll create a text document with everything in it, paste that whole thing in to google and bingo, now just remember the order just wondering where did you find this plugin? I've never seen it before On 1/18/13, Shadow Dragon

Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
What I find amusing about this message is that the PlugIn uses google translate for it's translation, lol. Maybe where you ran into problems was using the detect language option on google translate and having it try to detect japanese as chinese. As for translating menues, just be glad you hav

Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
; Sent: Friday, January 18, 2013 11:16 AM To: Subject: Re: [Audyssey] Much easier Japanese Game Translation Hello, Shadow Dragon. Is there one for System Access or Jaws? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audysse

[Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
Hello, This is for those of you that have wanted to try out the japanese games, but don't want to go through the hastle of pasting everything into google translate. It's also a lot easier to set up. Note that you will still need to install the japanese keyboard and IME for this to work properl

Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-17 Thread Shadow Dragon
I actually never found it of any use until I saw someone tanking in it so I decided to give it a try. I never bothered with it before because you can't take it off and identify it, but it turned out to be pretty awesome so I'm glad I got it in the long run. Bone shield and even bone blade can be

Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-16 Thread Shadow Dragon
That's the same combination my necro character uses, and it's a pretty powerful one. it also mixes very well with warrior, it's my third class on Gordan and it makes him an awesome tank with bone armor. Just a recommendation, but you might want to forego the demon familiar in place of a ghoul

Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-16 Thread Shadow Dragon
Ah, I saw you in the last event last night. There were actually quite a few areas we went to that you probably would have survived in, even at a low level with all of the casters we had around. The last area was dangerous for everyone, backstabbing mobs everywhere. But it was fun. If either of

Re: [Audyssey] Very sad today: not playing Alter Aeon any more was Re: alteraeon newbie connection problem

2013-01-06 Thread Shadow Dragon
Hi, I can understand where you're coming from, sometimes people on MUDs aren't exactly the most patient or kind. I've seen both types on alter. If you ever decide to start playing again, I would be more than willing to help you out if you're into grouping at all. My primary character is Gorda

Re: [Audyssey] altar Aeon area.

2013-01-06 Thread Shadow Dragon
mobs have been removed. You can access it by going into the abandoned mineshaft area of the Kentwig and Grumditch copper mine. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, Jan 5, 2013 at 11:45 AM, Shadow Dragon wrote: I just checked and it's definitely still there. Looks lik

Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Shadow Dragon
I just checked and it's definitely still there. Looks like the area is closed for some reason though. Before an abandoned mine entrance The path ends at a rectangular opening in the cliff side, quite clearly a mine shaft. It is currently boarded up, and the rotting timbers lead you to believe th

Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Shadow Dragon
As far as I know it's still on the second newbie island. It's an east exit off the haunted highway. -- From: "Rick" Sent: Saturday, January 05, 2013 09:03 AM To: "Gamers Discussion list" Subject: [Audyssey] altar Aeon area. Hi list. I'm looking

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Shadow Dragon
As I've said before, I have beaten nearly every japanese game that uses clipboard output. It definitely works, it just takes some time, patience and paraphrasing. -- From: "Clement Chou" Sent: Friday, January 04, 2013 12:26 AM To: "Gamers Discuss

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-03 Thread Shadow Dragon
The game needs to be able to output text to the clipboard. Most Japanese games can. In some cases it needs to be toggled, but not many, and it's usually not hard to find, like in Shadow Line you just pick the top option when the game starts. Then for any text, which includes menues, dialogue, d

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-02 Thread Shadow Dragon
There were initially plans to translate both BK1 and 2, story and all, into english. As far as I know, they've been scrapped because the developer doesn't have a good enough grasp of english to translate the storyline of either game. There was a project I was involved in for BK2 where we attemp

Re: [Audyssey] 25-3, Almost Done!

2012-12-26 Thread Shadow Dragon
You need to use a weapon that can move objects around, like the press hammer or wave attack. What you have to do is knock the objects into the laser so that the lower beep turns into a high beep. Once all of the objects are set to the higher beep, the door will unlock.

Re: [Audyssey] Bokurano Daiboukenn, The Story Continues

2012-12-24 Thread Shadow Dragon
The enemies the copter spawns are little demons. They can be killed normally, though they tend to take a lot of hits, or they can fall or be pushed into the pits. As for the missiles, they can be jumped just like every other projectile in the game. You'll hear 3 beeps, and then a sequence of tw

Re: [Audyssey] Alter Aeon quest info request, possible spoiler, beware

2012-12-20 Thread Shadow Dragon
This doesn't make sense, since everything is written to the output window. It's basically an ongoing text log of everything that happens on the mud. All you'd have to do is turn on the questinfo channel and any activity on the channel would be in your output window. ---

Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Shadow Dragon
imagine what we must see. It isn't exactly on the spot, but you're not going to get any other explanation that is imaginable. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, December 15, 2012 2:10 AM Subject: Re: [Au

Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-15 Thread Shadow Dragon
You are wrong. Since we have no sensory perception of sight at all, black as a color does not even exist to us. I have one glass eye and one dead eye. That means I have no working lenses in my head at this moment. That means that I am physically incapable of seeing the color black. And yes, blac

Re: [Audyssey] blindness - Re: Announcement from Draconis Entertainment

2012-12-15 Thread Shadow Dragon
No black here either. There is no color, there is nothing. It would be like if you were born without eyes. Someone who has seen even black can not relate in any way. They might think they can, but they can't. It would be like you were born without the sense of sight. You wouldn't see black, blac

Re: [Audyssey] donations, credits and alter aeon

2012-12-11 Thread Shadow Dragon
I believe this information is listed on the website. 1 dollar is worth 100 credits, so one practice is worth 2 dollars and 50 cents. You purchase credits by sending a paypal donation to s...@xirr.com, which is shown in help credits I think. -- Fr

Re: [Audyssey] best class combo for alter aeon?

2012-11-28 Thread Shadow Dragon
Just curious as to why people always ask what the "Best" anything is in a mud? The idea behind an online game is to have everything balanced so that no one playstyle is better than the rest. Not every mud can accomplish this, it really depends on the coders and developers, but still, was just an

Re: [Audyssey] brave of cloudia

2012-11-27 Thread Shadow Dragon
l 3 but still only has the first fighter skill, not sure what the job level is actually do you happen to know what that even does? can't tell On 11/25/12, Shadow Dragon wrote: It's just like any other level, it starts out fast and slows down as you go along. Every time you use a command

Re: [Audyssey] brave of cloudia

2012-11-25 Thread Shadow Dragon
; Subject: Re: [Audyssey] brave of cloudia yeah, its still fun at the moment though just wondering is there a way to level up my job faster? sometimes it seems to level insanely fast, other times ridiculously slow also, do you happen to know what the merchant and tief jobs actually do in terms of ga

Re: [Audyssey] brave of cloudia

2012-11-24 Thread Shadow Dragon
Discussion list" Subject: Re: [Audyssey] brave of cloudia yeah, kinda reminds me of LOTR tactics on the PSP actually On 11/24/12, Shadow Dragon wrote: It's ok, but I'm more a fan of regular turn-based RPG's and Action RPG's over Tactical. It also has a few flaws late

Re: [Audyssey] brave of cloudia

2012-11-24 Thread Shadow Dragon
RPG audiogame though. -- From: "ryan chou" Sent: Saturday, November 24, 2012 11:25 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] brave of cloudia it is a fun one though On 11/24/12, Shadow Dragon wrote: Google transl

Re: [Audyssey] brave of cloudia

2012-11-24 Thread Shadow Dragon
Google translate works to translate this. You need to have the japanese keyboard and IME installed from the control panel, then press alt shift in the window to switch to japanese. I don't know how to install keyboards or language sets in XP, so if you aren't using windows 7 I can't help you any

Re: [Audyssey] virus alert! on list

2012-11-16 Thread Shadow Dragon
Looks like yours got hacked as well, but it was actually Oriol's account that sent the message. I translated the message from spanish using google translate. Not exactly certain what it was, but it had ogomez92 in one of the links, which is the name he goes by on twitter and some other places. S

[Audyssey] Francis Wolf

2012-10-19 Thread Shadow Dragon
Was just wondering if anyone has any of Francis Wolf's games aside from Night of Parasite? Translating japanese games got me thinking about the chinese games and I want to see if the same method or something similar would work to translate those games as well. I'm especially interested in the RP

[Audyssey] Shadow Line

2012-10-19 Thread Shadow Dragon
For those that play Shadow Line, if any, has anyone figured out how to unlock the extra dungeon south of the temple? I have beaten the game 3 times, once on normal, once on hard and once on impossible, and I'm on my fourth normal playthrough. I've gotten every bonus item I can find on the map in

Re: [Audyssey] Shadow Line Demo

2012-10-02 Thread Shadow Dragon
You set the output to clipboard instead of PC Talker. Then you either use J Talk, get a Sapi voice for NVDA or some other synth and use insert c to read the clipboard, or you get a clipboard monitoring tool that can be set to use a Sapi voice to have it done automatically. I use clipboard output

Re: [Audyssey] Shadow Line Demo

2012-10-02 Thread Shadow Dragon
The other option is to monitor the clipboard. Which means any text output to the game is immediately copied to the clipboard. That's how I play. I doubt the game will be translated into english, that would be assuming the guy even knows english. He has no games in english and his entire site is

[Audyssey] Shadow Line Demo

2012-10-02 Thread Shadow Dragon
I recorded a demo of the newest action RPG released by MM, called Shadow Line. The quality isn't the best because I had to do it on a desk mic so you can hear the keyboard in a lot of places, but hopefully it isn't too bad. It's also kind of big, just over 42mb in size. I demonstrate a few featu

Re: [Audyssey] Dead or Alive first impressions

2012-10-01 Thread Shadow Dragon
it weren't for that, we'd have no playstation plus, or any of the other awesome things we have. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, September 29, 2012 11:42 AM Subject: Re: [Audyssey] Dead or A

Re: [Audyssey] Dead or Alive first impressions

2012-09-30 Thread Shadow Dragon
it away. This is why I only buy games that I can play for a long, long time... don't have money to throw away like that, and I never saw sense in only buying a fighting game for the story modes. But to each their own, I guess... - Original Message - From: "Shadow Dragon"

Re: [Audyssey] Dead or Alive first impressions

2012-09-29 Thread Shadow Dragon
help myself. I don't see a game as complete and I sorta get impatient. haha - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, September 29, 2012 10:40 AM Subject: Re: [Audyssey] Dead or Alive first impressions Some do, som

Re: [Audyssey] Dead or Alive first impressions

2012-09-29 Thread Shadow Dragon
----- Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, September 28, 2012 10:06 PM Subject: Re: [Audyssey] Dead or Alive first impressions Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter

Re: [Audyssey] Dead or Alive first impressions

2012-09-28 Thread Shadow Dragon
Two questions. Do you know how to switch the voices to english? Is it as easy as street fighter x tekken? And second, is there a difficulty on the AI? This does sound fun, especially the destructible environments. Shame there aren't any giant flashy super moves dependant on a gauge or anythi

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