Re: [Audyssey] Haypi Monster

2013-04-18 Thread Shadow Dragon

They have emails for each product on:

www.haypi.com

--
From: Fred Olver goodfo...@charter.net
Sent: Wednesday, April 17, 2013 08:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Haypi Monster

If you give me an email for the developer, or a link, I will contact the 
developer as well.


Fred Olver



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Re: [Audyssey] Cyber assault query

2013-04-18 Thread Shadow Dragon
I just hope the bionics system gets fixed, right now it's way too weird and 
buggy. There are implants that have requirements of other implants that use 
the same slots, like chassis and spine, ones that require implants that are 
supposed to be borg only but that you can still get without meeting the 
requirements, like neck assembly and cybernetic skull, you don't actually 
need the neck assembly to get the skull but it says it's a requirement. it's 
just messy. Really cool in concept and makes your character very powerful if 
you use them, but I hope it gets cleaned up. I reported a couple of things 
in game, so we'll see.


--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Thursday, April 18, 2013 11:29 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Cyber assault query


There is a cyberassault wiki made by players at:
http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki

Other than that, log in and ask questions on gossip is your best bet.


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Re: [Audyssey] Haypi Monster

2013-04-18 Thread Shadow Dragon
Yeah, this part is incredibly odd. If you turn VoiceOver off and just tap 
around, it eventually works. For some reason VoiceOver won't focus on any 
other button than the one the tutorial puts you on. This is the only time 
you ever have to do this though, after you get through the tutorial, all 
other buttons are accessible. If you need to, you can get someone sighted to 
hit the button for you.


--
From: Ian McNamara ianmcnamar...@gmail.com
Sent: Wednesday, April 17, 2013 07:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Haypi Monster

Hi where do I get the injustice game from? Also in hayki monsters I am 
stuck. It has told me to add a monster to my combat list, I have pressed 
the button and it just keeps saying button when I double tap it does not 
do anything. I tried with voice over off and it still won't do anything. I 
am trying to add the twiggy monster to my combat list to move on. Loving 
the game so far.


Ian McNamara
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[Audyssey] Haypi Monster

2013-04-17 Thread Shadow Dragon
Hi,

Just wanted to let yall know that I changed accounts, my username is now 
Gordan. So if anyone wants to add me as a friend, or feels like being nice and 
using me as  a referal, that's my account now.

By the way, if you're going to start playing, now is the time. Server 35 just 
opened, and they have huge rewards if you reach certain levels on the new 
server within the next week. You get 2000 coins if you reach level 20, that's 
more than 100 dollars worth of the donation currency. Even if you don't make it 
to level 20, you still get a ton of coins just for hitting level 10 or 15. So 
it's definitely worth it if you've been wanting to try this game out.

If you're not sure what the game is, you can find my review on AppleVis, and 
read other info at:

www.haypi.com

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Re: [Audyssey] Haypi Monster

2013-04-17 Thread Shadow Dragon
Haypi Kingdom sort of is, Dragon isn't at all. From what I understand, 
Dragon involves moving a dragon around a level, shooting bombs at enemy 
dragons. There's no way to tell where the enemy dragons are and just like in 
Haypi Monster, turns are limited to 15 seconds or so, and it seems some 
buttons don't interact with VoiceOver very well.


Kingdom has a lot of unlabelled buttons and is hard to get used to, but I 
was able to do at least some of it. I haven't been back to it for a while, 
been busy playing Haypi Monster and Injustice.


--
From: Fred Olver goodfo...@charter.net
Sent: Wednesday, April 17, 2013 02:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Haypi Monster

In checking out this game, I found two others, Haypi Kingdom and Haypi 
Dragon, I have downloaded them to my phone but wondered if either of you 
could tell me if they are accessible out-of-the box?


Fred Olver
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 17, 2013 12:34 PM
Subject: Re: [Audyssey] Haypi Monster


Hi just getting this game now, have you played any of the other two games 
from this company. When I set up my account i'll tell it you referred me. 
Hopefully we can have some fun on here.


Ian McNamara
On 17 Apr 2013, at 14:26, Shadow Dragon elementalult...@hotmail.com 
wrote:



Hi,

Just wanted to let yall know that I changed accounts, my username is now 
Gordan. So if anyone wants to add me as a friend, or feels like being 
nice and using me as  a referal, that's my account now.


By the way, if you're going to start playing, now is the time. Server 35 
just opened, and they have huge rewards if you reach certain levels on 
the new server within the next week. You get 2000 coins if you reach 
level 20, that's more than 100 dollars worth of the donation currency. 
Even if you don't make it to level 20, you still get a ton of coins just 
for hitting level 10 or 15. So it's definitely worth it if you've been 
wanting to try this game out.


If you're not sure what the game is, you can find my review on AppleVis, 
and read other info at:


www.haypi.com

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2904 / Virus Database: 3162/6242 - Release Date: 04/13/13




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Re: [Audyssey] nyanchan game query

2013-04-14 Thread Shadow Dragon
Bokurano daiboukenn 2 has been partially translated, as in the menues and 
most important things needed for gameplay. The storyline is still in 
japanese though, but if you just want to play through the game without 
reading the storyline, you can do that.


--
From: joseph weakland josephweakl...@att.net
Sent: Sunday, April 14, 2013 09:29 AM
To: audyssey games list Gamers@audyssey.org
Subject: [Audyssey] nyanchan game query

hello besides screaming strike and world of war what other games did he do 
that was translated to english? if anyone has the other games done in 
english donwload links appreciated thanks lots

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Re: [Audyssey] nyanchan game query

2013-04-14 Thread Shadow Dragon

Unfortunately not. I don't know very much japanese.

--
From: joseph weakland josephweakl...@att.net
Sent: Sunday, April 14, 2013 10:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] nyanchan game query

since i have played the world of war gave and unlocked a movie i have no 
idea of what the movie says since i don't know japanese. would you have an 
idea s to the contense of the movies in that game?

i'd love to know what it translates to

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 14, 2013 10:46 AM
Subject: Re: [Audyssey] nyanchan game query


Bokurano daiboukenn 2 has been partially translated, as in the menues and 
most important things needed for gameplay. The storyline is still in 
japanese though, but if you just want to play through the game without 
reading the storyline, you can do that.


--
From: joseph weakland josephweakl...@att.net
Sent: Sunday, April 14, 2013 09:29 AM
To: audyssey games list Gamers@audyssey.org
Subject: [Audyssey] nyanchan game query

hello besides screaming strike and world of war what other games did he 
do that was translated to english? if anyone has the other games done in 
english donwload links appreciated thanks lots

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[Audyssey] Haypi Monster for iOS

2013-04-11 Thread Shadow Dragon
So I recently posted about Monster Kingdom, and that game is still cool. But I 
just found another one that's even better.

Haypi Monster is even more advanced than the pokemon games, and it's free for 
iOS, android and windows8 mobile phones. If any of you are familiar with the 
pokemon games, it's along the same lines. You battle monsters, and capture them 
in seal cards. You can evolve, breed, and even synthesize monsters, which is 
basically fusing two monsters together to make a new one using a synthesis 
scroll. Monsters can be equipped with items, and unlike the pokemon games, many 
of the items give permanent bonuses instead of just being one-time-use 
automatic healing items or boosters. Monsters level up and earn new abilities, 
and there's also skill books you can use to teach them other techniques, like 
the TM's in pokemon. Monsters can have mystery talents, which are passive 
bonuses that do various things to help you in battle, like healing your monster 
under certain weather conditions, or boosting their skill effectiveness if the 
enemy has an elemental advantage. Like in Pokemon, elements can be strong 
against others, for example, water does severe damage to fire types. There are 
also status effects and boosting skills that make battling even more strategic.

There's a lot to do in terms of activities. The main storyline involves you 
advancing through different scenes, each with a certain amount of levels. You 
advance through each level to save the scene, and eventually the world, from 
evil monsters. There are different modes, like normal mode, team mode, which 
lets you co-op scenes with other players to fight powerful boss monsters for 
prizes, and veteran mode, which I'm not sure about. Levels consist of a 
board-game like interface, where you roll a 6-sided die and advance a number of 
spaces. You can get treasure, fight battles and other things. You finish the 
level when you beat the boss monster at the end.

You can train your monster in training nests, which give them a substancial 
experience boost at the cost of money or coins, the game's donation currency, 
but then require a cooldown before they can be used again. You can compete in 
tournaments or regular PVP to test your skills against other players at no 
penalty for losing, in fact I think you even get XP if you lose. There are tons 
of tasks to do, which are like achievements or trophies with good in-game 
rewards. There are trainer levels you can earn, which unlock new features of 
the game. And that's just some of what you can do.

I recommend checking out my entry o AppleVis for some accessibility comments, 
the game is a little tricky to use, but unlike Monster Kingdom there isn't 
really anywhere that needs VoiceOver turned off. One part of the tutorial and 
the battle system in particular are somewhat difficult, but I describe how to 
manage them on AppleVis.

If you decide to play, you can add Talerous as a friend if you want, it's 
beneficial to both players. I hope you all enjoy, I'm having a lot of fun with 
the game so far.
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Re: [Audyssey] Haypi Monster for iOS

2013-04-11 Thread Shadow Dragon

No idea. You could check out the website at:

www.haypi.com

Once there click on Haypi Monster under the products thing at the bottom. 
There is a download button, but I think it's pretty much just mobile. And 
there's no garuntee you'd be able to use the thing even if there is a 
non-mobile windows version, I have no idea what it'd be built with or how 
it'd work with the current windows screen readers.


--
From: john jpcarnemo...@comcast.net
Sent: Thursday, April 11, 2013 02:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Haypi Monster for iOS

You said this runs on windows eight phones. Is there any way to run it on 
a win7 pc?





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Re: [Audyssey] Revisiting dragon pass

2013-04-11 Thread Shadow Dragon
This is an iOS game. There is a windows version, but I don't think it's 
being sold anymore, hasn't been updated since 1999 and I don't think it 
works with screen readers. So unless you own an iPhone, I doubt you can 
play. If you have an iDevice, you can find it in the app store.


--
From: James Bartlett jab8...@gmail.com
Sent: Thursday, April 11, 2013 03:26 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Revisiting dragon pass


Hello Dark and Zack

This game sounds like a lot of fun. Where can I find it and do u
know where I can find more games like this?

Thank u
James


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Re: [Audyssey] MUSHclient

2013-04-05 Thread Shadow Dragon
I'm not sure if you can download them separately from the Alter Aeon pack, 
but the MushReader plugin is incredibly useful. The output window plugin is 
also very useful if you use a screen reader other than jaws, or don't like 
to use the jaws cursor. This link should work for getting MushReader:


http://www.allinaccess.com/mc/

I'm not sure where you can get the output window plugin without downloading 
the Alter Aeon soundpack at:


www.mush-z.com

It's quite large, as in 500 megs or more, so it may not be worth doing 
unless you plan to actually play Alter Aeon.


--
From: Lora lorav...@comcast.net
Sent: Friday, April 05, 2013 05:13 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: [Audyssey] MUSHclient


Hi,

I just installed this under Windows 7.,  All the dialog boxes read well, 
but
when I sign onto the MUSH and do a look, it only reads the room name and 
not
the room description.  I haven't tried doing a scene on the MUSH for fear 
it

wouldn't work.  I'm using the latest JAWS release.  Any help?

Thanks.

Nancy



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Re: [Audyssey] looking for a mud client

2013-04-04 Thread Shadow Dragon
I'm not really sure what the problem is here. As long as you have the output 
window plugin added to the mud you're trying to play, Control Alt O should 
indeed work. It sounds like your version of MushZ got corrupted somehow.


Just so you're aware. MushZ is not actually a client in it's own right. The 
Sound pack used for Alter Aeon is called MushZ, but the client itself is 
actually called MushClient and was not built spacifically for alter, isn't 
even by the same developer. I think the developer of the MushZ pack has done 
some slight modification to the Mush Client, some of them very unfortunate 
like disabling the ability to preload worlds from files when creating new 
muds, but yeah, the actual client itself was not made just for alter. You 
could try getting the original MushClient installer, installing it elsewhere 
so as not to mess with any of your alter stuff, and then adding the plugins 
like output window and MushReader, they will all still work. MushClient is 
very easy to find just by googling.


--
From: Keith ks.steinbac...@gmail.com
Sent: Thursday, April 04, 2013 01:57 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] looking for a mud client

Hi, have been playing AlterAeon for a while, want to try my hand at some 
of the other genres out there.  Mush z was apparrently made for use with 
alteraeon, and to that extend, it kicks butt.  But, when I try to get the 
outpout window to open in a way to allow me to cut and past info from it, 
or to save it altogether, it throws an error message saying something like 
missing shortcut or something like that.


I'm talking about the control tab combo on this one.  In the alteraeon 
game, on the Mush z channel, I was told that toggling the outpout command 
(control alt O) would allow this to  occur, but the error persists.  So, 
I'm in the market for another mud client  that will allow me to do this, 
along with simple in game things like mush z allows, like repeating a 
command with a simple push of the enter key.  Apparrently, VIP mud does 
not allow you to do this.  I'm probably wrong, but I hav'nt found a way of 
doing this as of now.


Thanks for any help or suggestions

Keith

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Re: [Audyssey] Help with game related matter.

2013-03-28 Thread Shadow Dragon
The games I posted about are very similar to pokemon. Also, most of the 
pokemon games for the gameboy are playable with a good walkthrough and some 
memorization.


--
From: michael barnes c...@samobile.net
Sent: Wednesday, March 27, 2013 11:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] Help with game related matter.


Hello.
Early on Wensday morning, Shadow Dragon had mention a couple games for the 
iPhone.

I had asked a question, but I wasn't sure if it got to the list.
So I will ask again to be sure.
Are there any Pokemon games that a blind person can play?
Or is there any games that are very similar to Pokemon that a blind person 
can play?

Thanks, and sorry if I had posted twice!

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[Audyssey] Castaway

2013-03-26 Thread Shadow Dragon
Along this same line, there's a game I've been looking for called Castaway. 
It was an old text adventure for dos, and I don't think it's been ported to 
any other systems. From what I remember of it, you wash up on an island 
after your ship crashes, being the only survivor, and you have to find your 
way off the island. It had different races you could pick, some strategy in 
the beginning of the game as you had to buy a few items for initial survival 
based on the meager supply of gold you washed up with, and RPG-like 
mechanics, it was quite similar to The Orb of Zott but a little more 
advanced. If anyone knows where I can find it, I'd appreciate the 
information.


--
From: dark d...@xgam.org
Sent: Tuesday, March 26, 2013 04:18 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The orb of zot


Hi lisa.

A zcode version of the game exists, which will run in winfrotz or any 
similar if interpreter. You can find it at http://www.wurb.com/if/game/678 
I've actually been toying with giving it a page on the audiogames.net db, 
since it is an rpg, and while it does use some ascii graphics to show your 
environment when you use a flaire, or read the map, they aren't really 
complicated as they just show the environment around the room your in in 8 
directions.


the only thing I will say is note that you might need a virtual curser as 
well with this one, since you can't just go by what is shown on the turn 
display.


Hth.

all the best,

Dark.




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Re: [Audyssey] Castaway

2013-03-26 Thread Shadow Dragon
Hmm, sadly that doesn't seem to be it. And also, I've done enough googling 
trying to find this game that I got discouraged. I played it once at a 
summer camp and have been looking for it ever since. Haven't actually tried 
to find it in a while, but the mension of Wizard's Castle made me think of 
it so figured I'd ask on here. I'm starting to wonder if the game wasn't 
actually called something different, I was pretty sure the lady that showed 
me it at camp said it was Castaway, but looking at the solution for this 
game it seems to have no RPG mechanics and to be very simple, so I don't 
think it's what I'm looking for. Thanks for the Baf's reminder though, maybe 
I'll look through their Dos section and see if I can find it.


--
From: dark d...@xgam.org
Sent: Tuesday, March 26, 2013 06:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Castaway

Baf's lists an old dos text game called castaway, see 
http://www.wurb.com/if/game/39 but though it has the plot you mention 
regarding being washed up on a tropical island, there's nothing about rpg 
mechanics or choosing races, it just seems to be an early if style game.


You could of course also try google, that was where I found a copy of 
brammena.


Beware the Grue!

Dark.
  



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[Audyssey] Awesome Game Found for the iPhone

2013-03-26 Thread Shadow Dragon
So I've been on somewhat of an iOS game spree lately, and I just happened to 
stumble across a completely awesome one totally by accident. But first, a 
slightly less awesome game.

I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect 
spirits called guards to battle other spirits and players, and complete quests. 
Unlike the typical Kingdoms styles games, this one actually has some dialogue. 
The missions themselves don't have descriptions, but ocasionally there's some 
dialogue that at least fills in gaps and gives some background. There are tons 
of guardians to collect, transform and gain abilities with. I think the game is 
second language hence the oddness in dialogue in some places, but it's still 
pretty cool. Battle is sadly automatic so the game still has a pretty casual 
feel, but it's still worth a play. Be warned that there are some unlabelled 
buttons, but they're pretty easy to figure out. For example, on the guards 
screen, the first button after a guard's name changes that guard to your active 
guard for questing, and the second brings up the guard's info and training 
screen. If anyone signs up, I'd appreciate it if you used my friend code. It 
gives us both 5 gold coins, which you can cash in for various rewards and 
recharges. My code is:

7506723699

And now, for the truly awesome find.

This one's not on AppleVis, but when I was getting Pocket Summoner, I also 
discovered a game called Monster Kingdom. It's similar to Pocket Summoner in 
that you collect monsters and train them up, but it's not nearly as casual. For 
one, it has a complete, in-depth story with dialogue scattered all over the 
place. It's got a complete soundtrack, and sound effects for every ability and 
attack, pretty good ones at that. Battle is most definitely not automatic and 
the abilities do more than just damage, most of the ones I've seen have very 
useful effects, like damage over time, crippling your opponent or buffs that 
are incredibly useful, like Mana Shield, which lets your mana supply take some 
of the damage that would have normally gone to your HP. There are a lot of 
monsters to collect, evolutions, upgradable abilities, crafting, battling with 
other trainers and more. And the best part, it's about 90% accessible. There's 
only a couple parts I've had trouble with so far. Selecting your initial 
monster, and monsters in battle, is a bit tricky. You have to turn VoiceOver 
off and tap on the screen for both. In the first case, it brings up info about 
the monster you picked and I'm not sure if you can go back and pick another 
one, I picked the water turtle thing. In battle, the monsters seem to be lined 
up in the center of the screen from left to right, and when you tap on one, 
after a couple seconds you'll hear a chime signifying that your turn has 
started, so that's not too hard. Crafting is also a little tricky since most of 
the components aren't labelled and the screen is kind of awkward, but I think 
it can be done as long as you just keep trying after collecting some 
components. Everything else works with VoiceOver and for the most part, is 
clearly labelled.

One thing I should explain is the battle system. As the tutorial says, touch an 
ability to see info on it, swipe up to cast it. What this translates into is, 
double tap an ability to bring up info, and to use it, you'll need to double 
tap and hold while on the abilities name till you hear the triple tone from 
VoiceOver, then swipe up and the ability will activate. Your abilities in 
battle are lined up along the extreme bottom edge of the screen. The life and 
mana of your current monster are on the top left corner of the screen, slightly 
away from the edge, and your opponents is on the right. The swap button is in 
the very top left corner, and the battle menu is in the top center. In the menu 
you can flee, or look in detail at your or your opponents monsters' stats. If 
you bring up the battle menu, you have to click the battle menu again to close 
it before you can continue with the battle. I hope this all makes sense.

The only problem I have with the game is that it uses an energy system, so you 
can't play as much as you want. And you can't even raise the energy stat 
manually like in some games, instead you gain 5 extra energy whenever you 
complete a zone and unlock a new one. So it's a little limited for my liking, 
but still awesome.

I plan to hunt down some contact info for the devs of this game and ask them if 
they could fix the issues that VoiceOver has, I'm pretty sure they'd be simple 
fixes, especially given how well the game already works with it. If anyone else 
decides to play, I'd appreciate help giving feedback, especially if you find 
any other problems I haven't encountered yet. The more, the marrier, as they 
say. I personally think this game has tons of potential and even though I'm 
already able to play and have advanced to the third zone, I'd love to have more 
fine control 

Re: [Audyssey] translating japanese games [was]Re: Looking ForSomething New to Play

2013-03-22 Thread Shadow Dragon
No, that's not what I think I can understand, that's what I understand. It's 
actually not as hard as you're making it out to be, and with 
InstantTranslate, there is no pasting anymore, it's just a matter of hitting 
one extra keystroke in between lines of dialogue, menu choices, etc. The 
stories make sense to me, and I can usually tell when a line of dialogue has 
gotten seriously messed up by the translator. I have used translation to 
beat Shadow Line, a game that many people, including you, had trouble with 
for supposed lack of direction. In truth, there's plenty of direction in 
that it tells you exactly where to go or has you follow straight paths, like 
getting to the first dungeon. I've also confirmed a lot of things with 
Yukio, for example, I just went through and translated the entirety of BK2 
using instant translate, then asked Yukio about some of the storyline. Turns 
out I was able to make sense of about 80% of it and the only parts I missed 
were some of the goofy humor parts that seem to be common in the japanese 
audiogames. I also have a little trouble translating some scenes where the 
characters are just sitting around talking about things that aren't story 
related for some reason, but that's it. So please, don't tell me what I 
think I understand when A, I know how japanese grammar structure works so I 
know what to watch out for, and B, I can tell you what every game I've 
beaten was about, with confirmation from someone native to the language, and 
exactly how the game mechanics work.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, March 22, 2013 12:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] translating japanese games [was]Re: Looking ForSomething 
New to Play


The difference is, a lot of people don't want to have to try so hard to 
understand 50% of a game's story. I'll be honest... I'm one of them. I 
want to be able to leap right into a game and not have to worry about 
setting up clipboard monitoring, translation software, etc etc. Yes, yu 
may understand 505 of the story... but that's how much you think you can 
understand. For all you know the words could be completely different, but 
because of different Kanji used it's hard to tell. To be frank... if I 
didn't have the knowledge of Japanese I do, I would probably be in the 
same boat as Tom and Dark on this matter. Heck I find it irritating to 
have to pause the game just to look up a couple words. I can't imagine 
stopping at every line of dialog to translate it and try and decode the 
mess that I usually get.
At Dark... while Japanese itself isn't that hard to translate, that isn't 
the problem... the problem is the grammar and syntax difference. At its 
most basic form, the basic word order for Japanese is subject, object and 
verb whereas in English it's subject verb object.  That can mess up 
translator sometimes, and also because words in Japanese have different 
meaning depending on the sentence and context. Toriaezu, for example can 
mean at first, right away and a couple of others. How do you translate 
that? A translator can't figure that out.. that's where you need someone 
with a working knowledge of the language to figure out what context that 
is. That's why the BK 2 translation project has been halted for so long.. 
because noone has time to pick through the translated sentences to pick 
out what little meaning can be found in them. I admire their patience in 
being able to handle that much pasting, but I couldn't do it. Sure I could 
slog through it... but then the game just straight becomes more about the 
action, not the story and action together, and especially in an rpg, 
that's important. At least, to me.




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Re: [Audyssey] Uken Games

2013-03-22 Thread Shadow Dragon
They're for iOS, Facebook, google play and apparently even blackberry. I 
have no idea if the facebook version is accessible or not. I believe Storm8 
is cross-platform using facebook and Android as well, but don't quote me on 
that.


--
From: Keith ks.steinbac...@gmail.com
Sent: Friday, March 22, 2013 12:49 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Uken Games


sorry I am late to this thread.  Is this an IOS game?

Keith
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers@audyssey.org
Sent: Thursday, March 21, 2013 11:08 PM
Subject: [Audyssey] Uken Games



Hi,

Was just wondering how many people play or know about these? I know 
Villains is up on AppleVis, but they have 6 or 7 other games that are 
playable as well.


For those that don't know, these are similar to the Storm8 games in a lot 
of ways, but minus the sound effects and with some more advanced 
features. Battles and missions are still lacking in details, but a lot of 
the games have a crafting system in place to make powerful items, 
companions or vehicles. There are one time use power-up items in some 
games that give you a boost for one battle so there's a little extra 
strategy involved in battles. There are also abilities to raise aside 
from the normal attributes that give you extra benefits. It's a lot 
easier to earn some of the donation currency for extra benefits, in fact 
sometimes you can buy a powerful donation item right out of the gate 
because you start with a fair amount of points for each game. Also, 
allies help you more in these games than in Storm8, instead of just 
letting you use more equipment, they actually help you unlock more 
abilities, missions and items.


There are a few other things the Storm8 games don't have, like clans, 
tournaments etc, but other than that they're pretty much the same. The 
games work well with VoiceOver, Storm8's games tend to run a little more 
smoothely but these are definitely playable. The only problem right now 
is that you can't select a character type at the beginning of most of the 
games, but I'm not sure how much that actually affects gameplay and I've 
alerted the developers to this, so we'll see.


If there's any interest, I'll post my codes for each game, I created 
characters in all of them. And if anyone else has characters, feel free 
to post your codes and I'll add you. Same goes for the Storm8 games, post 
your codes or ID's, I could always use more members for the various 
games.


One final thing to keep in mind, all games are playable accept for Mighty 
Monsters and Bingo Pop. Mighty Monsters sounds cool, but unfortunately I 
think it's map-based.

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Re: [Audyssey] acive muds you all play

2013-03-22 Thread Shadow Dragon
No, you only need either the DNS info or the IP address. They both go in the 
same field and you don't use both at once, just one or the other. Usually 
the DNS, in this case, Moo.squidsoft.net, is sufficient, and the IP address 
is only there as a fallback if that doesn't work.


By the way, I've never seen an entry on mudconnector that was missing a port 
number, and I've been through hundreds if not thousands of entries.


--
From: Keith ks.steinbac...@gmail.com
Sent: Friday, March 22, 2013 05:24 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] acive muds you all play

question.  This game info you gave has no TCIP address.  Don't I need 3 
pieces of info to connect to a MUD?  Domain address (the squid part )  the 
4 or 5 digit port number, and the TCIP address with all the periods in it 
(usually seen on the game pages between brackets?)


Thanks

Keith
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 22, 2013 5:42 AM
Subject: Re: [Audyssey] acive muds you all play



hi,

try star conquest.

moo.squidsoft.net port .

Sent from my iPad

On 22 Mar 2013, at 10:33, Keith ks.steinbac...@gmail.com wrote:


Hi, me again,

  Been pluggin away at entering the log on info into mush z and I have 
found only 4 muds that work:


Alter Aeon
Cyber assault (but I don't understand the info that comes up on the 
output screen every time you hit enter.  Explaination is rough)
Marvel City of Lights (cannot create a character to start the game but I 
can connect)

and X-Men Flame of Darkness (same as with marvel city of lights above)

Anyone have any suggestions of muds that you all can actually connect 
to?


I have been playing Alter Aeon for about 5 months now (give or take a 
few weeks) and I love the game, but I need a change of pace. Kind of ike 
reading a book series and wanting to look into a new genre for a while.
The Battletech: FrontierLands game under the futuristic category on the 
mud connect website says that is an active game but I get the error 
indicating that the server is offline.  I try to connect every hour on 
the hour for 10 hours and it is never up and running, so apprently it's 
offline.  Wish Mud connector could get updated info.


Many of the games listed on the site have IP  addresses but no port 
numbers of domain name addresses to connect with.


I've taken your advice Dennis T, but my fingers are getting a bit 
bruised from repeatedly typing bad connection info into mush z.  That, 
and my ahir is thinning quite a bit from me pulling it all out.


Any suggestions would be appreciated.

Keith

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Shadow Dragon
If I had to make an estimate, I'd say I understand at least 50% of the 
story. The story is definitely not utterly unreadable, not if you pay close 
attention and pick what you can out of the translated sentences. They are 
fairly jumbled, but most of the time I can figure out at least the jist of 
what was being said. It's especially easy now that there's the 
InstantTranslate Addon for NVDA.


As for the games speaking Japanese, first of all, that sounded more like 
chinese, haha. And secondly, that only happens with the self-voicing games, 
which don't work with translators anyway. The only way the games that use 
clipboard output speak japanese is if you set them up with a clipboard 
monitor and a japanese Sapi voice.


These games are very, extremely playable, the storyline can be read with 
some patience and careful listening, the game mechanics of every game I've 
played so far are easy to understand and I personally think anyone who 
doesn't at least give the games a try is missing out on some serious 
awesomeness since there is nothing even remotely equivalent in english, and 
won't be for a while if the games that are in development now are any 
indication.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Thursday, March 21, 2013 05:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Looking For Something New to Play


Hi Dark.
Like I said earlier, I get it.. these games aren't for everyone. I'm just 
curious as to how much story the people using the translator tools are 
getting since for me, a good rpg or action adventure title would 
definitely need to have a good story. It's almost ironic... that I 
understand more without the translators than with them. While my Japanese 
isn't completely fluent, it's good enough that I understand about 30-40% 
of what's usually said. If I try to use the translation methods most of 
the audiogamers use, I get so confused. lol




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[Audyssey] Uken Games

2013-03-21 Thread Shadow Dragon
Hi,

Was just wondering how many people play or know about these? I know Villains is 
up on AppleVis, but they have 6 or 7 other games that are playable as well.

For those that don't know, these are similar to the Storm8 games in a lot of 
ways, but minus the sound effects and with some more advanced features. Battles 
and missions are still lacking in details, but a lot of the games have a 
crafting system in place to make powerful items, companions or vehicles. There 
are one time use power-up items in some games that give you a boost for one 
battle so there's a little extra strategy involved in battles. There are also 
abilities to raise aside from the normal attributes that give you extra 
benefits. It's a lot easier to earn some of the donation currency for extra 
benefits, in fact sometimes you can buy a powerful donation item right out of 
the gate because you start with a fair amount of points for each game. Also, 
allies help you more in these games than in Storm8, instead of just letting you 
use more equipment, they actually help you unlock more abilities, missions and 
items.

There are a few other things the Storm8 games don't have, like clans, 
tournaments etc, but other than that they're pretty much the same. The games 
work well with VoiceOver, Storm8's games tend to run a little more smoothely 
but these are definitely playable. The only problem right now is that you can't 
select a character type at the beginning of most of the games, but I'm not sure 
how much that actually affects gameplay and I've alerted the developers to 
this, so we'll see.

If there's any interest, I'll post my codes for each game, I created characters 
in all of them. And if anyone else has characters, feel free to post your codes 
and I'll add you. Same goes for the Storm8 games, post your codes or ID's, I 
could always use more members for the various games.

One final thing to keep in mind, all games are playable accept for Mighty 
Monsters and Bingo Pop. Mighty Monsters sounds cool, but unfortunately I think 
it's map-based.
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[Audyssey] Storm8 ID

2013-03-20 Thread Shadow Dragon
Well, I think I've answered my own question on Storm8 ID's. It looks like if 
you set it up in one game, it automatically links your ID in all the other 
games, I found 2 others where I can access the settings tab with VoiceOver and 
they already showed my created ID, so I assume this applies to the games where 
you can't get into settings as well, like Racing or Pets.

Anyway, for anyone who plays, if you'd like to add me, my ID is bladestorm360. 
Not sure how long I'll be interested in these games, but it'd definitely be 
nice to have a bigger army while it lasts. Thanks.
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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Shadow Dragon
For anyone playing these, do you know how to access the settings in any game 
other than Kingdoms, if it's possible at all? I looked up how to set a 
storm8 ID and it says to click the tiny cog icon, but I don't see a link 
anywhere that takes me to a settings tab. There's one up near my character 
name on the homepage, but voiceover won't focus on it long enough for it to 
be clicked on.


I got my ID set up in Kingdoms, if anyone wants to add me it's 
bladestorm360. I'm hoping I can get into the settings on the other games and 
link them up as well so I don't have to spread my codes around everywhere, 
would make life a lot simpler. 



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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Shadow Dragon

That was actually pretty well written. Nice job.

Personally I actually don't mind just the little bit of backstory the games 
give you in the tutorials, but I would definitely prefer the missions to 
have more text to them, and the story you just came up with would be much 
cooler. It would also be cool if the missions were completable in some way 
rather than repeatable, or at least some mixture of the two. Some of the 
missions don't make sense, like the quest in Kingdoms where you have to Save 
the Prince from the Goblins. And you can do that quest as many times as you 
want. That is one unfortunate prince, or your character is one terrible 
hero. haha.


I don't mind stat heavy game sos much because I have a bit of an overactive 
imagination, so I can conceptualize a lot of things in terms of my 
characters, hence why I still play Dragon Tavern for it's unique classes. 
But they tend not to last for too long as in any game, I prefer an 
overarching storyline that can be completed and a game that has an ending, 
or multiple endings.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, March 19, 2013 09:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Storm8 games information


Hi Dark,

That may be. I know a lot of sighted gamers, and even some V.I.
gamers, view text based games as boring or less appealing than having
some graphical representation of the events such as a quick cutscene
that conveys the salient points.

However, like you I enjoy games with a good solid back story, is full
of exploration, and am not so much a fan of stat heavy games. I think
the Storm8 games lack the back story and exploration, and is geared
more for people who like dealing with various stats and who like
figuring out how to earn the most income while maintaining the best
weapons etc. So they are appealing in principle, but fall short of
what I would consider personally addictive.




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Re: [Audyssey] Storm8 games information

2013-03-17 Thread Shadow Dragon
The ones I played were fairly boring, they're all basically clones of each 
other with different missions based on the settings. You click the same 
button over and over to do a mission to build up experience, money and such, 
you buy items and units to unlock new missions, there's no text describing 
the mission or what you actually did, it just says your mission was 
successful, and there's a pretty large PVP element. I can't remember if 
there's penalties for being attacked but I do know it's a large part of the 
game. They also tend to be fairly donation heavy. Basically, think of it as 
Dragon Tavern without the unique classes and with a couple more options 
aside from exploring.


--
From: dark d...@xgam.org
Sent: Sunday, March 17, 2013 07:57 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Storm8 games information


hello.

As anyone will know who has been around me, I've been a major player of 
brouser mmorpgs for about 10 years now. i've heard about these games from 
storm8, but thus far the only one I've read extensively about is I 
mobsters on the audiogames.net forum. The hole mob mean streets crime 
genre isn't my thing, but I've checked applevis and several other games 
sound quite to my taste, especially kingdoms live and Pets live, (I might 
check out vampire or zombi as well).


Plus of course, the games do need db pages if they are accessible, whether 
I choose personally to play them or not, indeed this will give me an 
excuse to at least look in on all of them.


so firstly, what are all the storm8 games and what are they roughly about?

Secondly, about podcasts and other materials? i have the demo podcast in 
two parts by Raul gillegos which I'm downloading now, but has Raul done 
anymore (I checked his site but couldn't find anything).


thirdly, how extensive is the player attacking, do you tend to lose lots 
of money from other player attacks? as someone who prefers solo progress 
to being constantly interfered with by other players and isn't a massive 
fan of grouping or attacking, how much interference from other attacks is 
there?


More info would be appreciated (though iam going to go and listen to 
Raul's demo now).


All the best,

dark.
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Re: [Audyssey] Mud Question

2013-03-15 Thread Shadow Dragon
I think Federation II is what you want here. I could be wrong because I 
never played it much and it seemed to be a bit donation heavy, but I know 
that most of the game is based around trading, economy and some building.


--
From: Darren Harris darren_g_har...@btinternet.com
Sent: Thursday, March 14, 2013 10:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mud Question

would love to see a mud styled on elite that sort of thing. with trading 
factory building and economy related stuff.


don't get me wrong i love star conquest but they've got the trading 
element of it far from right i think. for example, they expect you to find 
the trading centres all yourself. i don't actually agree with that, a 
trader should find the best routes yes but all the trading centres should 
be known or how can any given economy be expected to be maintained or even 
grow if the supply of goods is based on knowing where the trading centres 
are? to me that's somewhat silly.


Sent from my iPad

On 14 Mar 2013, at 00:48, Shadow Dragon elementalult...@hotmail.com 
wrote:


Depends on what kind of ships you mean. If you're talking spaceships, 
there are some starwars muds that offer fighting similar to alter with 
ship combat at higher levels. If you mean sailing ships, there are 
several, but they're usually in the endgame, like Medievia at hero 
levels.


--
From: Keith ks.steinbac...@gmail.com
Sent: Wednesday, March 13, 2013 08:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Mud Question

Hi, was wondering if there were any muds out there that combined the 
role playing fighting style of alter aeon, with a chance for ship to 
ship combat like that one mud that people were talking about regarding 
choosing to be a pirate, a trader, smuggler, etc.



Thanks

Keith

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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Shadow Dragon
It's fairly rare since sound packs have to be manually configured for each 
mud. Every mud will have it's own unique pieces of text and you'd have to 
set up triggers to play a sound for each one. Mush-Z is the only pack of 
it's kind that I know of, but there are some much less advanced and lower 
quality ones out there such as Materia Magica and 6 dragons. There are 
decent packs for Miriani out there, and possibly Star Conquest as well. 
That's all I can think of off the top of my head though. As far as I know 
there isn't a list of all muds with soundpacks, but as I said it's rare 
enough that there probably doesn't need to be.


--
From: Keith ks.steinbac...@gmail.com
Sent: Thursday, March 14, 2013 02:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] mud sound packs, how do I know?

Hi, is there any way to find out if there are sound packs for various muds 
out there, and for what mud client they are used on?  I am using Mush z 
and have been told that mush z was pretty much made for the alter aeon 
mud, so I'm trying to find out if there are any other mud clients that 
have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] Mud Question

2013-03-13 Thread Shadow Dragon
Depends on what kind of ships you mean. If you're talking spaceships, there 
are some starwars muds that offer fighting similar to alter with ship combat 
at higher levels. If you mean sailing ships, there are several, but they're 
usually in the endgame, like Medievia at hero levels.


--
From: Keith ks.steinbac...@gmail.com
Sent: Wednesday, March 13, 2013 08:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Mud Question

Hi, was wondering if there were any muds out there that combined the role 
playing fighting style of alter aeon, with a chance for ship to ship 
combat like that one mud that people were talking about regarding choosing 
to be a pirate, a trader, smuggler, etc.



Thanks

Keith

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Re: [Audyssey] Update on Inquisitor on the computer.

2013-03-11 Thread Shadow Dragon
Do you actually get permission from the mods to post all of these off topic 
spelling messages? They're getting rather annoying.


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Monday, March 11, 2013 01:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Update on Inquisitor on the computer.


iPhone!  Note the punctuation.

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- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 11, 2013 1:46 PM
Subject: Re: [Audyssey] Update on Inquisitor on the computer.


Hi what about for those of us who have the game for the iphone? will 
there be a update to the game for that as well? from Mich.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 11, 2013 1:04 PM
Subject: [Audyssey] Update on Inquisitor on the computer.



Hello.
To all who have the Inquisitor for PC, Mac the developer will be sending 
an update to the game to fix a couple of bugs.
One of them is the issue where you get to the town and can't go no 
further.


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Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members

2013-03-07 Thread Shadow Dragon
I think both sides are at fault here. It would be nice if spelling and 
grammar were taking more under consideration, but I don't understand the 
complaints about messages being hard to read and understand. I have no 
problem at all understanding even the most horribly typed messages, I even 
use translation services to do some things that make some messages on here 
look like professional grade documents. It seems to me that if you can't 
understand something even if it's badly written, you have no right to 
complain because it isn't like it takes any extra skill or adjustment to 
figure things out. If anything I just find it arrogant. Not everything will 
ever be perfectly clear and easy to read, but complaining about not being 
able to understand it, in my opinion, makes people look just as bad.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, March 07, 2013 10:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey 
magazine - Re: Important Notice For All List Members



Hi Charles,

I am in full agreement with you on this point. I understand in cases
where English isn't a person's native language where they make
grammatical and spelling errors in their posts. However, the irony is
that I know of many people on this list and several other lists that
are not native English speakers and there spelling and grammar are
almost textbook perfect where native English speakers who should
certainly know better have the most spelling and grammar errors of
all. I don't know if it is the fault of the education system, weather
or not the people in question don't care, or there is some type of
mental disability involved but I can't help but notice the fact I
often delete a lot of posts simply because little to know attempt was
made at clarity. If some people have difficulty making there day to
day posts clear it is doubtful they will be able to construct an
article or review of a better quality unless they seriously proofread
and spell check their work Its not like I expect the post to be
textbook perfect, but I do expect a reasonable attempt at spelling and
proper punctuation if nothing else..




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Re: [Audyssey] MUD question

2013-03-05 Thread Shadow Dragon

It's on the same line as the address, right before the IP address..

--
From: Keith ks.steinbac...@gmail.com
Sent: Tuesday, March 05, 2013 12:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MUD question

sounds like a plan.  One problem.  Where do I find the address (okay, I 
know where that is on the page) but whoat about the port number?


keith
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 05, 2013 12:13 AM
Subject: Re: [Audyssey] MUD question


Why not just start new worlds in MushClient, which you already have if 
you use Mush-Z. Just hit control n from inside the mush client window and 
you can put in the address and port under the mud listing. The java/flash 
client is probably inaccessible anyway, I haven't tried it though.


--
From: Keith ks.steinbac...@gmail.com
Sent: Monday, March 04, 2013 10:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MUD question

Hi, I have been trying to connect and play some of the muds on the mud 
connector site and when I click the connect and play link, it takes me 
to a page about something called TMC and needing java enabled and having 
adobe flash player installed.  I currently do not have flashplayer 
installed due to some issues with a website I visit every day that 
automatically plays video that cannot be muted or turned off (as in an 
onscreen player).  So, is there some way I can install Adobe flash 
player, yet be able to disable it or turn it off when I need to?


Windows xp sp 3
window eyes 7.5.4.1
IE 8

Thanks

Keith

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Re: [Audyssey] MUD question

2013-03-05 Thread Shadow Dragon
Actually I've seen a couple of 5 didget port numbers, but it's incredibly 
rare.


--
From: Ryan Strunk ryan.str...@gmail.com
Sent: Tuesday, March 05, 2013 04:00 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] MUD question


You'll see something like this:
site: discworld.imaginary.com 23 [216.254.34.56]
First is the host name. Right after that, that number, which will be 
between

2 and 4 digits, is the port. Then you have the IP address.
Hope this helps,
Ryan


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
Sent: Tuesday, March 05, 2013 1:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MUD question

sounds like a plan.  One problem.  Where do I find the address (okay, I 
know

where that is on the page) but whoat about the port number?

keith
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 05, 2013 12:13 AM
Subject: Re: [Audyssey] MUD question


Why not just start new worlds in MushClient, which you already have if 
you



use Mush-Z. Just hit control n from inside the mush client window and you
can put in the address and port under the mud listing. The java/flash
client is probably inaccessible anyway, I haven't tried it though.

--
From: Keith ks.steinbac...@gmail.com
Sent: Monday, March 04, 2013 10:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MUD question


Hi, I have been trying to connect and play some of the muds on the mud
connector site and when I click the connect and play link, it takes me 
to



a page about something called TMC and needing java enabled and having
adobe flash player installed.  I currently do not have flashplayer
installed due to some issues with a website I visit every day that
automatically plays video that cannot be muted or turned off (as in an
onscreen player).  So, is there some way I can install Adobe flash
player, yet be able to disable it or turn it off when I need to?

Windows xp sp 3
window eyes 7.5.4.1
IE 8

Thanks

Keith

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Re: [Audyssey] Muds that are blind friendly using MUSH Z?

2013-03-05 Thread Shadow Dragon
Almost every mud I have played is blind friendly, even if you have to do a 
little work on the mud side of things to make it so. Some are more 
accessible than others, but pretty much any mud can be made very playable if 
you know the correct settings and toggles on the mud itself. One thing I 
always do is either disable my prompt, or change it to a greater than sign 
and put the greater than sign in the jaws dictionary manager with it's 
pronunciation set to a space, so it just shows up as a blank line at the 
bottom. I then find other ways to check my HP and other important stats. 
I've found that about 99% of the muds I've played are accessible. The other 
1% either use ascii maps as their primary method of navigation, or there is 
no way to turn off the prompt.


By the way, that marvel game you were looking at, just so you know, that 
won't be anything like playing alter. It's developed using the MUSH 
codebase, which means there are usually no hard-coded mechanics, everything 
your character does has to be roleplayed in text and there's usually no 
experience to earn, stats to raise, etc. If that's your thing, cool, but I 
just figured I'd let you know in case the description didn't make it very 
clear.


Muds I have found that are mostly blind friendly and fun to play are 
Unofficial Squaresoft Mud, Eternal Fantasy, Storm Hunters, New Moon, Asylum, 
Godwars2, Hell Moo or any of it's varients, Tsunami, 3 kingdoms, Aardwolf, 
Blood Dusk, Cleft of Dimension, Conquest, Dark Wizardry, DustMare, Haelrahv, 
and Project Bob.


Note that these games varry in newbie friendliness and difficulty, they're 
just some of my favorites and some of the most playable.


--
From: Keith ks.steinbac...@gmail.com
Sent: Tuesday, March 05, 2013 12:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Muds that are blind friendly using MUSH Z?

Hi, I'm new to Mudding, so please excuse my ignorance in the questions I 
am about to ask.


I first started playing alter aeon, and really like the way that when 
things happen in the game, the client will voice what is going on in the 
output screen.  Even if I step away from my key board, I can still hear 
others moving around and what not.  I figure that is due to the soundpack 
that mush has installed for AlterAeon.  When I manually typed in the 
address and port numbers needed for another mud called Marvel city of 
lights, there was not auto reading by mush per sae.  I had to arrow up 
the screen to have my screen reader (window eyes) to read the output. 
plus, there wasn't really any way to interact with the game when it 
started.  I tried typing help and nothing showed up on the screen or in 
the input or output buffer, or whatever you call it.


First off, is this normal?  Is the way AlterAeon acting due to the 
soudpack, thus other games will be silent unless I play search with the 
cursor?
If I were to want the games other than alteraeon to act in analteraeon 
way, do I have to buld sound packs and what not like oriel gomez has?


Second, are all games on the mud connector site blind friendly?

I know that the programmers for alteraeon have gone, in my opinion, 200% 
out of the way to accomodate the blind in the game.


I wish all product producers were to be so accomodating.

Thanks

Keith

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Re: [Audyssey] Muds that are blind friendly using MUSH Z?

2013-03-05 Thread Shadow Dragon
You need to make sure Mush-Reader is being used as a global Plugin. I think 
control g brings up global preferences, then you go to the global plugins 
tab and you should be able to add it there.


--
From: Keith ks.steinbac...@gmail.com
Sent: Tuesday, March 05, 2013 12:55 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Muds that are blind friendly using MUSH Z?

I know I have both those add ons installed with my copy of mush, but 
when I type the address, port number and IP address in manually, the mush 
client does not self voice.  I have to use the mouse cursor to arrow up 
and down the screen.  I wonder what is going on.


Keith
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 05, 2013 11:15 AM
Subject: Re: [Audyssey] Muds that are blind friendly using MUSH Z?



All muds will work with mushclient if yyou install both the
mushreader and output_functions plugins. If you want sounds you must 
build triggers for them on your own.

- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 5 Mar 2013 01:32:36 -0600
Subject: [Audyssey] Muds that are blind friendly using MUSH Z?

Hi, I'm new to Mudding, so please excuse my ignorance in the questions I 
am

about to ask.

I first started playing alter aeon, and really like the way that when 
things

happen in the game, the client will voice what is going on in the output
screen.  Even if I step away from my key board, I can still hear others
moving around and what not.  I figure that is due to the soundpack that 
mush
has installed for AlterAeon.  When I manually typed in the address and 
port
numbers needed for another mud called Marvel city of lights, there was 
not

auto reading by mush per sae.  I had to arrow up the screen to have my
screen reader (window eyes) to read the output.  plus, there wasn't 
really
any way to interact with the game when it started.  I tried typing help 
and

nothing showed up on the screen or in the input or output buffer, or
whatever you call it.

First off, is this normal?  Is the way AlterAeon acting due to the 
soudpack,

thus other games will be silent unless I play search with the cursor?
If I were to want the games other than alteraeon to act in analteraeon 
way,

do I have to buld sound packs and what not like oriel gomez has?

Second, are all games on the mud connector site blind friendly?

I know that the programmers for alteraeon have gone, in my opinion, 200% 
out

of the way to accomodate the blind in the game.

I wish all product producers were to be so accomodating.

Thanks

Keith


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Re: [Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Shadow Dragon
Unless this game is mostly playable by the blind without sighted assistance, 
you'd probably have better luck finding a walkthrough on gamefaqs.com or a 
similar site.


--
From: Hunter Jozwiak potbelliedj...@aol.com
Sent: Monday, March 04, 2013 03:17 PM
To: gamers@audyssey.org
Subject: [Audyssey] Star Wars: Revenge of the Sith Question

Hi to you all.  It has been a while, has it not? I have been playing a 
game with my little brother entitled Star Wars: Revenge of the Sith, on 
the PlayStation.  However, we are stuck on the mission where Obi-Wan 
Kenobi is going solo to take on Grevis.  We keep getting hung up on the 
part where a turret must be destroyed, and we always die because we don't 
know how.  So, how do we do this?


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Re: [Audyssey] MUD question

2013-03-04 Thread Shadow Dragon
Why not just start new worlds in MushClient, which you already have if you 
use Mush-Z. Just hit control n from inside the mush client window and you 
can put in the address and port under the mud listing. The java/flash client 
is probably inaccessible anyway, I haven't tried it though.


--
From: Keith ks.steinbac...@gmail.com
Sent: Monday, March 04, 2013 10:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MUD question

Hi, I have been trying to connect and play some of the muds on the mud 
connector site and when I click the connect and play link, it takes me to 
a page about something called TMC and needing java enabled and having 
adobe flash player installed.  I currently do not have flashplayer 
installed due to some issues with a website I visit every day that 
automatically plays video that cannot be muted or turned off (as in an 
onscreen player).  So, is there some way I can install Adobe flash player, 
yet be able to disable it or turn it off when I need to?


Windows xp sp 3
window eyes 7.5.4.1
IE 8

Thanks

Keith

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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
Yeah, have definitely gotten these. I think that code needs to be more 
thoroughly tested before being released to the public, especially with 
glaringly obvious bugs like these slipping into updates.


There's also a bug that keeps turning off the Castfail config setting.

--
From: Sarah Haake ti...@gmx.net
Sent: Thursday, February 14, 2013 02:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Errors in new MushZ version


Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version 
too? I get them when using the riposte skill in battle, when identifying 
equipment, when playing the new gambling merchant game and in other places 
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting 
random chatter from NVDA about these errors and miss important things in 
battle, and besides I get no stats on items because on some error which 
happens when identifying.


I sent this to the list to see if others have these problems too, and 
since I know that Oriol is here too, he might as well get this report this 
way.


Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
Thanks for the offer. I think I'll just wait for the new update though, I'm 
not very comfortable with coding. I can't program my way out of a wet paper 
bag. Just out of curiosity though, if you don't mind me asking, what have 
you changed in your version?


--
From: john jpcarnemo...@comcast.net
Sent: Thursday, February 14, 2013 03:16 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Errors in new MushZ version

Again, if you'd like me to try and help you stabilize the version I have, 
contact xorg ongame. As of now I should be on for a little (5:15 eastern 
time) I can also try and help you fix some of the code in the new version, 
though that would take a while, and you need to know a little about 
programming/finding files etc.


- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 14 Feb 2013 14:56:43 -0700
Subject: Re: [Audyssey] Errors in new MushZ version

Yeah, have definitely gotten these. I think that code needs to be more
thoroughly tested before being released to the public, especially with
glaringly obvious bugs like these slipping into updates.

There's also a bug that keeps turning off the Castfail config setting.

--
From: Sarah Haake ti...@gmx.net
Sent: Thursday, February 14, 2013 02:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version
too? I get them when using the riposte skill in battle, when identifying
equipment, when playing the new gambling merchant game and in other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting
random chatter from NVDA about these errors and miss important things in
battle, and besides I get no stats on items because on some error which
happens when identifying.

I sent this to the list to see if others have these problems too, and
since I know that Oriol is here too, he might as well get this report this
way.

Best regards
Sarah


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Re: [Audyssey] Accessible DD material.

2013-02-11 Thread Shadow Dragon
I have a lot of material that I believe I got from PCS Games website 
somewhere, for their campaigns. I'm not sure if the material is still 
available for download, if the campaigns are still being run or how much of 
the material would be of any use since I don't know what version of DD it's 
based off of, but if it isn't still up on PCS games I would be willing to 
send it to you somehow if you want it. It's all in RTF files and very 
readable.


--
From: MissWings misswi...@lorettotel.net
Sent: Monday, February 11, 2013 08:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Accessible DD material.


Hi Christina,

I've seen lots of ads come up for games using the 3.5 system too, so I'd 
be curious to look through what you have, if you don't mind sharing.  I 
don't know anything about Pathfinder, but it's always fun learning about 
new games and worlds, and I always am running across ads for Pathfinder 
games, so it must be fairly popular.  I don't have a lot of RP-related 
books, and not a lot of money to buy them, especially not knowing if 
anything I did buy would be accessible, but if anyone else knows of good 
sources to check, I'd be curious to know.


At 08:12 PM 2/11/2013, you wrote:

Hi.
I've got links for the 3.5 SRD for DD and for Pathfinder.  Nothing from 
4th

ed though.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings
Sent: Monday, February 11, 2013 9:09 PM
To: gamers@audyssey.org
Subject: [Audyssey] Accessible DD material.

Hi all,

I've recently started following a podcast of a fourth edition DD
game campaign, and was curious to know whether any of the rule books
are available in an accessible format.  I generally prefer free form
RP, but after listening to a few episodes, I'm thinking about trying
to find a game to join eventually, if I can find copies of the books
in a format I can use.  Does anyone know of a site that might have
them for download somewhere?

Jess


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-
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Re: [Audyssey] Accessible DD material.

2013-02-11 Thread Shadow Dragon
Here's an archive of all of my material. I think some of the documents may 
be incomplete as I seem to remember them cutting off in odd places, but I'm 
not sure. Either way there's quite a bit here, the zip file is just under 4 
megs in size. Hope it helps.


https://dl.dropbox.com/u/3223819/D%26D.zip

--
From: MissWings misswi...@lorettotel.net
Sent: Monday, February 11, 2013 10:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Accessible DD material.

I'd be glad to get whatever you've got, even if it isn't the most current 
edition.  Like I said, I don't have a lot of RP game books, so getting a 
chance to own more would be a good thing!


At 11:29 PM 2/11/2013, you wrote:
I have a lot of material that I believe I got from PCS Games website 
somewhere, for their campaigns. I'm not sure if the material is still 
available for download, if the campaigns are still being run or how much 
of the material would be of any use since I don't know what version of DD 
it's based off of, but if it isn't still up on PCS games I would be 
willing to send it to you somehow if you want it. It's all in RTF files 
and very readable.


--
From: MissWings misswi...@lorettotel.net
Sent: Monday, February 11, 2013 08:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Accessible DD material.


Hi Christina,

I've seen lots of ads come up for games using the 3.5 system too, so I'd 
be curious to look through what you have, if you don't mind sharing.  I 
don't know anything about Pathfinder, but it's always fun learning about 
new games and worlds, and I always am running across ads for Pathfinder 
games, so it must be fairly popular.  I don't have a lot of RP-related 
books, and not a lot of money to buy them, especially not knowing if 
anything I did buy would be accessible, but if anyone else knows of good 
sources to check, I'd be curious to know.


At 08:12 PM 2/11/2013, you wrote:

Hi.
I've got links for the 3.5 SRD for DD and for Pathfinder.  Nothing from 
4th

ed though.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings
Sent: Monday, February 11, 2013 9:09 PM
To: gamers@audyssey.org
Subject: [Audyssey] Accessible DD material.

Hi all,

I've recently started following a podcast of a fourth edition DD
game campaign, and was curious to know whether any of the rule books
are available in an accessible format.  I generally prefer free form
RP, but after listening to a few episodes, I'm thinking about trying
to find a game to join eventually, if I can find copies of the books
in a format I can use.  Does anyone know of a site that might have
them for download somewhere?

Jess


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Re: [Audyssey] Mush z client question

2013-02-01 Thread Shadow Dragon
Actually as I recall, soulsteal works when the mob has something like 1% HP 
left. So it can work before the mob is mortally wounded, it's just that when 
it's morted you're most likely to get a soulsteal.


--
From: john jpcarnemo...@comcast.net
Sent: Friday, February 01, 2013 08:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mush z client question

Soulsteal only works if you're targetting the mob, and you get the 
mortally wounded string. This is made this way to avoid killstealing.


- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 31 Jan 2013 19:11:23 +0100
Subject: Re: [Audyssey] Mush z client question

Hi Keith,

for speaking the text, check in the plugins if mushreader is installed. It
is needed to speak incoming text.

And now that you mention it, the automatic soulsteal doesn't work for me 
at

all, I already wondered if I did something wrong there. I know that I have
to have dread portent cast for it to work, but I have cast it all the time
and it doesn't work nonetheless.

I can't say anything about potion brewing, since I don't have the skill 
yet.


Best regards
Sarah


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Re: [Audyssey] Brave of Cloudia questions

2013-01-28 Thread Shadow Dragon
According to Yukio, you want to change jobs at around level 45, he says lich 
is the only one that gets a skill at job level 50, the max job level. I 
think there may be some that gain skills after 45, like between 46 and 49 
just given the skill progression with some of my jobs before level 45, the 
only one that actually gained a skill on level 45 was my fighter, but I 
decided to change jobs anyway and come back to them. Apparently when you 
gain a character level, you automatically gain a class level as well so you 
don't want to waste those since you can only go up to character level 100. 
So I'd wait quite a while before changing jobs.


And I actually cheated to beat the castle dungeon, hahaha. I didn't even 
unlock it until pretty late in the game, and by that point I had items that 
just allowed me to float over the water so getting the chests was 
ridiculously easy. Honestly unless you've gotten other things though I don't 
see them as being useful, all I got was magic stones, which are just more 
powerful rocks it looks like. I haven't actually tried them out though so 
maybe they're better than they seem.


Knowing my luck you'll get to the battle I'm on and completely destroy it, 
haha. I had no trouble with the axe beaks either time I fought them, but 
that seems to be the battle everyone gets stuck on.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, January 27, 2013 10:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia questions


shadow, just wondering did you ever beat that stage in the castle with
the kick ass boss music and the 8 treasure chests in the water? I'm
trying to get them all but so far no luck
its not the bosses themselves that are the problem, its the water
surrounding the chests that's the problem




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Re: [Audyssey] Brave of Cloudia questions

2013-01-28 Thread Shadow Dragon
It probably does and I just didn't notice, being caught up in the story. I 
didn't find out about it until I got back to town after a fairly long story 
arc on another map, and only then because I did some information gathering.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Monday, January 28, 2013 08:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia questions


nah, my slime is transformed in to one of those beetle things, I
hypnotized them one at a time, tetsuo's kick, yasutaka's bone breaker
and momoka's blaze spell, worked wonders
wait, late in the game? doesn't that stage just unlock after the invasion?

On 1/28/13, Shadow Dragon elementalult...@hotmail.com wrote:
According to Yukio, you want to change jobs at around level 45, he says 
lich


is the only one that gets a skill at job level 50, the max job level. I
think there may be some that gain skills after 45, like between 46 and 49
just given the skill progression with some of my jobs before level 45, 
the

only one that actually gained a skill on level 45 was my fighter, but I
decided to change jobs anyway and come back to them. Apparently when you
gain a character level, you automatically gain a class level as well so 
you


don't want to waste those since you can only go up to character level 
100.

So I'd wait quite a while before changing jobs.

And I actually cheated to beat the castle dungeon, hahaha. I didn't even
unlock it until pretty late in the game, and by that point I had items 
that


just allowed me to float over the water so getting the chests was
ridiculously easy. Honestly unless you've gotten other things though I 
don't


see them as being useful, all I got was magic stones, which are just more
powerful rocks it looks like. I haven't actually tried them out though so
maybe they're better than they seem.

Knowing my luck you'll get to the battle I'm on and completely destroy 
it,

haha. I had no trouble with the axe beaks either time I fought them, but
that seems to be the battle everyone gets stuck on.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, January 27, 2013 10:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia questions


shadow, just wondering did you ever beat that stage in the castle with
the kick ass boss music and the 8 treasure chests in the water? I'm
trying to get them all but so far no luck
its not the bosses themselves that are the problem, its the water
surrounding the chests that's the problem




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Re: [Audyssey] Hatsuuri combat

2013-01-27 Thread Shadow Dragon
This is MM's new one, yes? I found it sort of boring. The sounds are good, 
but since there's no clipboard output and the readme made it sound very 
simplistic, I'm already pretty much done with it, especially since unless 
you know japanese you have no idea what loot you're even collecting or what 
your stats look like so you're basically just running around punching 
enemies and dodging weird little obstacle things till you complete levels. 
But then again, Beat 'em Ups have never really been my thing anyway, no 
matter how simple or complex. I prefer less button mashing and more 
strategy.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 27, 2013 12:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Hatsuuri combat

Hey folks. Here's another game that's quite interesting, another Japanese 
one... I will post the download link later. But for now, here's a quick 
demo of the game. Very addicting arcade fun, and a bit of a new twist on 
the beat em up where audio games are concerned.

https://dl.dropbox.com/u/3394499/hatsuuri%20combat%20demo.mp3
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Re: [Audyssey] Brave of Cloudia questions

2013-01-27 Thread Shadow Dragon
Did you end up using windows XP or 7? I forgot to clarify that these 
instructions work for 7 only, I barely remember how xp is set up at all, 
much less know how and where NVDA installs it's information. What you need 
to find is where NVDA installs your Add-ons and you should be able to find 
the file I told you about. This should be very easy if you install them 
manually, but if you just ran the Add-on package I have no idea where to 
tell you to look if you're using XP.


As for the in app thing, that was actually meant to be part of the path, in 
AppData/roaming/NVDA etc, I just put a space in there by accident. Sorry 
about that.


--
From: Sarah Haake ti...@gmx.net
Sent: Sunday, January 27, 2013 10:06 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia questions


Hi,

well, I wanted to change my keys for translating, but I can't find the 
path you talked about here anywhere. And what did you mean with in App? As 
far as I know, there is no way to get somewhere from within the NVDA menu 
itself. So, what is this all about?

Thanks for clarification and best regards
Sarah

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 25, 2013 4:04 PM
Subject: Re: [Audyssey] Brave of Cloudia questions


You have to edit the __init__ file in App 
Data\roaming\NVDA\Addons\InstantTranslate\Global 
Plugins\InstantTranslate. Make sure you edit the python file, not the 
compiled one. The keys are at the very bottom of the file and you can 
change them to whatever you want.


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Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread Shadow Dragon
This is very dependant on the skill being used. You have to read the skill 
description carefully, it gives you the MP cost, a brief description of what 
the skill does, and if you have the most recent version, 0.38, there's a 
description of how the skill is targetted. For example, say you're casting 
fire with your witch character. It says 4 squares after the description, 
which means you can target an enemy 4 squares away. So what you need to do 
is find an enemy in relation to your character using browse mode, and then 
just target the skill at that enemy. Even though you won't hear the enemy 
beep sound, if you just remember where it is in relation to your character, 
the skill will hit. There are all different kinds of skills with different 
ranges from melee to 6 squares away, some that affect the surroundings all 
around you, some that affect characters adgacent to you, you just have to 
read carefully and figure out what it does. Usually it's not too hard even 
with translation oddness, but if you need any help figuring out a given 
skill feel free to ask. I'm extremely far in the game so I doubt you'll 
encounter much I haven't seen yet, and if you do I may be able to figure it 
out.


--
From: Sarah Haake ti...@gmx.net
Sent: Sunday, January 27, 2013 01:24 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Brave of Cloudia skills questions


Hi,

so, I got a good bit further today, only have one map left in the plains 
now. My characters started getting skills now, but I don't really get how 
they work. When I chose a skill, I get a grid like in browse mode, but 
there is nothing on it. No enemies and not my chars either. What is the 
point of that? I thought that this grid would be there to target an enemy 
or one of my chars, but it makes it a bit difficult when the grid is 
empty. Any explanations would be helpful.


Thanks and best regards
Sarah


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Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread Shadow Dragon
They can be targetted, but they don't show up on the grid from what I've 
seen. The idea is just to target a tile within range of the skill and it 
will hit enemies either on that tile or surrounding tiles depending on the 
skill being used. Not only that but not all skills target enemies and not 
all of them can even be targetted, some of them just affect the character's 
surroundings or allies, etc. there are tons of different types and affects.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, January 27, 2013 01:47 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia skills questions

each skill has its range, so that's probably why you're seeing an empty 
grid

if there are enemies they'll show up on that grid
hth

On 1/27/13, Sarah Haake ti...@gmx.net wrote:

Hi,

so, I got a good bit further today, only have one map left in the plains
now. My characters started getting skills now, but I don't really get how
they work. When I chose a skill, I get a grid like in browse mode, but 
there


is nothing on it. No enemies and not my chars either. What is the point 
of
that? I thought that this grid would be there to target an enemy or one 
of

my chars, but it makes it a bit difficult when the grid is empty. Any
explanations would be helpful.

Thanks and best regards
Sarah


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Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread Shadow Dragon
Just keep one thing in mind here man, a lot of people that end up playing 
these games don't actually know any japanese. Even having played the game, I 
only know of one skill you mensioned below, and that's just from reference. 
But on the other hand you may not translate the skill names for all I know, 
so I guess it works both ways.


Anyway yeah, shot hits all enemies around you, there aren't too many skills 
in the game like that. Most are either spacifically targetted or if they 
affect tiles around you, it's your allies. But you can generally assume that 
if you can't move the target for a skill, it only affects a range around the 
character and doesn't need to be targetted. Exaction is a support spell that 
increases hit rate of characters within 4 tiles of where you target the 
spell.


I would definitely recommend updating to 0.38 when you have the time, he's 
added descriptions of the skills' affects in terms of targetting and what 
they affect.




--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, January 27, 2013 06:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia skills questions


the shot skill you're talking about, is it midareuchi? if yes then
think of your generic attack everything in range at once skill that
you have in some of these types of games
eguzakushon increases hitting accuracy of all characters within one
tile of where you target not counting diagonals, so you can actually
use this for groups of up to 5 people if you target the right place
most skills you'll get later for jeido are used the same way
if you need anymore info just ask, if I don't know then I'm sure
shadow does, lol I'm only on the 4th stage myself, after the megabirds
ahem sorry, bokurano daibouken 2 reference! haha
anyways hth XD




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Re: [Audyssey] Brave of Cloudia questions

2013-01-27 Thread Shadow Dragon
Oh right, I totally forgot about this. Good call. You may need to enable 
hidden files and folders in order to see App Data. Once you do, it should be 
in the users folder under your username on your system drive.


Haha yeah I'm pretty far in the game, I'm on the ... I don't know, 7th or 
8th area I think, maybe further. I'm at an extremely hard pivotal battle 
that's taking a ton of grinding to even prepare for. It's one of the hardest 
fights I've seen in any RPG, and makes the fight with the Axe Beaks look 
ridiculously easy.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, January 27, 2013 06:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia questions


did you install a portable copy of NVDA? if you did then the path will
be in the NVDA folder, user config
if you installed normally, app data is a hidden folder so that may be
why you can't find it
I had that problem myself a few times :P




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Re: [Audyssey] Brave of Cloudia questions

2013-01-25 Thread Shadow Dragon
You have to edit the __init__ file in App 
Data\roaming\NVDA\Addons\InstantTranslate\Global Plugins\InstantTranslate. 
Make sure you edit the python file, not the compiled one. The keys are at 
the very bottom of the file and you can change them to whatever you want. 



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Re: [Audyssey] Brave of Cloudia questions

2013-01-24 Thread Shadow Dragon
That's good that you don't find the game too difficult. It's a lot easier 
with the translation addon, it makes things like equipment management much 
less overwhelming.


As for navigation, basically you can jump over anything as long as you have 
two steps left and there's space to land on the other side. You can jump 
over other characters if they're in the way or you want someone else in 
front of them, and you can use the browse mode to see if what you're trying 
to jump over is actually a path, if you hear the click sound like your 
character has hit an obstacle in the browse mode, it means you generally 
can't move in that direction. As of right now I can't find a way to tell 
what terrain type you're on or what a given tile will do, for example, end 
the map. I stumbled across a bonus cave in one of the maps completely by 
accident a couple days ago and would really like to be able to tell what 
tile it was on so I can try it again. I'm going to talk to someone who knows 
the developer and find out if either I'm missing something, or if a feature 
can be added that tells you what type of tile you're on, but as of right now 
it's pretty much guess work. Tiles that end the map are usually on one side 
or the other, and the victory conditions do generally give you a hint as to 
wear to look, for example, if the map says aim to the east and all of your 
characters start on the left, you can assume that the exit will be somewhere 
on the far right, I usually just line my characters up on that side of the 
map and move them in a straight line till one of them finds the exit, or I 
just defeat all the enemies and that ends the map as well.




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Re: [Audyssey] Brave of Cloudia questions

2013-01-24 Thread Shadow Dragon
Strange. When I use browse mode and go over all the different tiles, all I 
get are coordinates on the map. I wonder if I messed with a setting 
somewhere that stopped that from working? I'll have to see what I can figure 
out. I have seen the option you were talking about where the game plays 
sounds to show you the different terrain parts on the map, but I haven't 
found it all that useful. And I'm still wondering if there's some method to 
find out if the tile you're on has a spacific purpose, like escaping or 
ending the map or activating a bonus map, I'll have to experiment with the 
options in the game and see what's there.


As for skills, you should start getting them very soon. You gain skills both 
at character and job levels, and they're very much class spacific. You'll 
definitely have at least one skill on each character before you clear the 
first area. 



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Re: [Audyssey] Brave of Cloudia questions

2013-01-24 Thread Shadow Dragon
It turns out you can get the terrain to display in browse mode. There's a 
setting in the options menu where you can turn off the coordinate display. 
Then as you arrow over tiles, it either displays nothing, or a terrain type. 
It even tells you about event tiles like entrances and exits to maps and 
bonus caves. Definitely something I'm going to have to play with more. You 
have to alt tab out to get it to translate the terrain tiles correctly, 
because pressing shift copies your coordinates to the clipboard in the game. 
Or you could change your translation key, but I just alt tab out if I need 
to know what terrain I'm going over, since I don't need that info often. 
Combine this with control and the arrow keys, which causes the cursor in 
browse mode to move until it encounters an obstacle of note, and you can 
examine maps for special tiles and terrain fairly easily. I'm going to go 
back through the maps I've played already and see if I've missed anything 
special. That's going to be a lot of maps though, lol. 



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Re: [Audyssey] Brave of Cloudia questions

2013-01-23 Thread Shadow Dragon
You can complete the tutorial if you want, but you don't actually get 
anything for it. I did with at least one of my saved games, but it isn't 
really necessary.


There is no way to exit a map, at least not officially. If you hit alt f4 
while you're in the alt menu it does exit the game, but it won't save your 
progress. You can save by going out of town onto the world map and choosing 
the save option close to the bottom of the list of options.


Just so you know, this is easily the most complex audiogame ever made. There 
are tons of things to keep track of, from the 8 characters you play, to the 
maps of varrying size, to item, equipment and skill management. As fun as 
this game is, you might consider trying an easier japanese game first until 
you get used to how things translate and how non-tactical RPG's play. It's 
up to you and I'm really not trying to sound condescending or anything, but 
this is definitely not one of the easiest games to start with.


--
From: Sarah Haake ti...@gmx.net
Sent: Tuesday, January 22, 2013 06:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Brave of Cloudia questions


Hi,

so, I finally got this game to work under Windows 7, yay. *smiles*

But I'm stuck already.

First question is, how can I save my game? I just spent hours trying to 
complete the tutorial and finally gave up. There was no way to exit the 
current level though, I had to close the game with alt+F4 and nothing was 
saved, which means I have to start over again, grrr. So, how can I save 
and is there actually a way to exit a level if I have to stop playing? I 
already realized that some levels can take quite some time and therefore 
it's possible that I have to stop in the middle of it.


My second question is about the tutorial. How on earth can I complete the 
last level of it? It's the one where the different terrains are explained, 
and I can't find the exit. I have the strong suspition that I run in 
circles. Lol. So, any help would be appreciated, I don't even know where 
to look for the exit or how to navigate this thing somewhat 
systematically.


So, thanks for any help and best regards
Sarah


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Re: [Audyssey] Japanese audiogames

2013-01-22 Thread Shadow Dragon
All of Morokuma's games output text to the clipboard. That's the developer 
that is making brave of cloudia. Shadow Line by MM does as long as you 
select the correct option at startup. Those are all very good games, 
especially Morokuma's RPG's. Bokurano Daiboukenn 1 also outputs to the 
clipboard and I actually like it better than bk2. There's also Bloody School 
and ArkWar, but I can't remember the developer's name at the moment. All of 
these games can be found under the links sections of the various japanese 
developers websites.


--
From: Sarah Haake ti...@gmx.net
Sent: Tuesday, January 22, 2013 03:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Japanese audiogames


Hi list,

now that I got this translation plugin for NVDA to work, I wanted to find 
out which other Japanese audiogames I could play now. I currently play 
Bokurano Daibuken 2 and know about Brave of Cloudia. Are there other 
Japanese games which output the text to the clipboard so I can play them 
now using the plugin?


Thanks for your recommendations. *smiles*

Best regards
Sarah


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Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Shadow Dragon
Hmm, it shouldn't need the windows CD to install new keyboards, that's odd. 
What version of windows are you running?




--
From: Sarah Haake ti...@gmx.net
Sent: Tuesday, January 22, 2013 05:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Brave of Cloudia translation difficulties


Hi,

ok, I downloaded Brave of Cloudia and I'm using NVDA with the translation 
plugin. When I now start the game and try to get the translated text from 
the clipboard it only reads the jumbled letters and ssymbols which you get 
when reading japanese text in windows. I tried to install the japanese 
keyboard from the windows control panel, but it wants the windows CD which 
I can't find right now. The strange thing is, the translation plugin just 
works with Bokurano Daibuken 2, without Japanese settings in windows or 
anything, but it won't work with brave of cloudia. What can I do now to 
get the translated text from the plugin?


Thanks for your help and best regards
Sarah


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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-21 Thread Shadow Dragon
Yes I have been in contact with all 3 of the major japanese audiogame 
developers. The only one that knows english to any usable degree is Yukio, 
the other two responded using google translate.


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From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 20, 2013 06:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight

When has Morokuma actually expressed anything of interest? or am I just 
missing something... have people emailed him? Curious. haha




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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
It took me literally 7 hours, and my characters gained 6 or 7 levels, but I 
finally beat it. lol. I was out of MP with everyone by the time I sent this, 
so I ended up just surrounding it with my characters as much as possible and 
pounding on it till it died. Annoying, but at least it worked.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, January 19, 2013 02:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I never even heard of that bug
what level are your characters? when I beat that boss I think everyone
was at least at level 10
because that is very strange, it shouldn't do that little damage




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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
It is a Japanese tactical RPG, and probably one of the most complex, if not 
the most complex audiogame I've ever played. There is no english equivalent 
so you either need to know japanese or use translation to play it. 
Unfortunately the site where it can be downloaded is down for maintenance at 
the moment.


--
From: Tobias Vinteus tob...@algonet.se
Sent: Sunday, January 20, 2013 07:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


Hi,
Can 't seem to recal this game having been mentioned before. Where can I 
find more info on it?


Thanks,
Tobias



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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
Especially since the developer knows very little english and as far as I 
know, has no idea that his games are even being played in the states. The 
only one who seemed to show any interest in his english players is MM, the 
developer of Shadow Line. So yeah, good luck getting translations for these 
unless someone with a working knowledge of japanese decompiles and mods them 
somehow.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 20, 2013 05:25 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight

Gotta say.. you'll be waiting a while for that. lol The likelyhood of it 
being translated is very, very slim... especially given that it has way 
way more text than bokurano daibouken, and even that translation is going 
terribly slowly.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 11:26 AM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.



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[Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-19 Thread Shadow Dragon
Does anyone know how to beat this thing? I did it once, but I decided to 
restart now that I can play properly, and for some reason I can not figure out 
how to beat it. I can kill all the monsters easily enough, but the lost soul 
just regenerates any damage I do to it. I have the best equipment from the 
shop, and my characters are pretty high level. I had it down to 27% hp once, 
but it just regenerated when it got a chance to move. Any ideas? I've been 
fighting it for almost 3 hours now and though I'm loving the experience, I'm 
running out of healing items.
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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-19 Thread Shadow Dragon
Blaze did about 1% damage to it. Yasutaka did a bit of damage, but not much. 
And no matter what I do it regens, and teleports somewhere else on the 
level. The only reason I beat it last time is because there's a bug that 
made your monster pet thing level 99, which is probably how you beat it as 
well unless you just recently started playing after he took that bug out. 
Now I'm wondering if there isn't a bug that causes the lost soul to 
regenerate all damage when it's turn starts, heh.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, January 19, 2013 11:30 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


the best thing I can tell you is, hit it hard and hit it fast
momoka's blaze spell works pretty well if I remember right
yatsutaka's skills did about a hundred damage on it too if I remember 
correctly
pitty I can't replay the boss fight, I could help more if I could replay 
it

well hope that helps somehow

On 1/19/13, Shadow Dragon elementalult...@hotmail.com wrote:

Does anyone know how to beat this thing? I did it once, but I decided to
restart now that I can play properly, and for some reason I can not 
figure
out how to beat it. I can kill all the monsters easily enough, but the 
lost
soul just regenerates any damage I do to it. I have the best equipment 
from
the shop, and my characters are pretty high level. I had it down to 27% 
hp
once, but it just regenerated when it got a chance to move. Any ideas? 
I've

been fighting it for almost 3 hours now and though I'm loving the
experience, I'm running out of healing items.
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[Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
Hello,

This is for those of you that have wanted to try out the japanese games, but 
don't want to go through the hastle of pasting everything into google 
translate. It's also a lot easier to set up.

Note that you will still need to install the japanese keyboard and IME for this 
to work properly.

https://dl.dropbox.com/u/2658966/Instant-Translate-2.1.nvda-addon

Download this Addon and run it to install it into NVDA. If it tries to download 
as a zip folder for whatever reason, set your filetype to all files, and add 
the .NVDA-addon extension to the end of the filename. Credit goes to Sadavoi 
Alexi for this awesome Plugin.

Now once you have your computer set up to display japanese correctly, including 
changing the system locale, all you need to do is go to instant translate 
settings in NVDA Preferences and set your input language to japanese. Do not 
use auto detect, as sometimes it tries to translate as chinese, which really 
does not work very well. Then you just select your japanese game of choice that 
has the auto-copy to clipboard function and you'll be able to play fine. NVDA 
shift T translates selected text, NVDA shift Y translates text from the 
clipboard. 

I don't think there could be a simpler way to play these games. I hope this 
introduces some new people to the awesomeness that is the japanese audiogames, 
and I hope you all enjoy. If anyone needs help with anything, either plug-in or 
game related, let me know and I'll see what I can do.
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Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
Just NVDA. However, since NVDA is both free and fairly easy to learn, and if 
you're at all interested in some amazing games that have no english 
equivalents, you might consider giving it a go anyway.


--
From: michael barnes c...@samobile.net
Sent: Friday, January 18, 2013 11:16 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Much easier Japanese Game Translation


Hello, Shadow Dragon.
Is there one for System Access or Jaws?
Thanks!

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Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
What I find amusing about this message is that the PlugIn uses google 
translate for it's translation, lol. Maybe where you ran into problems was 
using the detect language option on google translate and having it try to 
detect japanese as chinese.


As for translating menues, just be glad you have the PlugIn now and didn't 
do it the way I did when I was beating all of morokuma's games. I had to 
paste each menu option into google translate, and it got especially bad for 
item and equipment management. This PlugIn makes it much easier, easy enough 
that I've decided to give Brave of Cloudia another whirl and am doing a lot 
better with it since I can actually realistically equip my characters 
without it taking 4 hours, haha.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, January 18, 2013 12:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Much easier Japanese Game Translation

Just gave it a wirl... and I have to say so far, for all the things I've 
tried, the translation is superb. Not entirely accurate for sure... but 
definitely better than google! The only downside is having to ask for 
translation in menus. lol But this is definitely a good tool for the folks 
who don't speak Japanese. Actually... even those of us who do who aren't 
fluent might be able to learn from this.




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Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Shadow Dragon
I doubt that would work very well with equipment and item lists, you'd still 
have to do a lot of counting and good luck memorizing all that.


And I found it by luck, someone mensioned it on twitter so I googled it and 
found this. But like I said it just came out, or at least was posted 
publically, about 4 days ago. So that could be why you've never heard of it.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Friday, January 18, 2013 05:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Much easier Japanese Game Translation


actually for boc what you can do is press E in a menu, it'll create a
text document with everything in it, paste that whole thing in to
google and bingo, now just remember the order
just wondering where did you find this plugin? I've never seen it before

On 1/18/13, Shadow Dragon elementalult...@hotmail.com wrote:

What I find amusing about this message is that the PlugIn uses google
translate for it's translation, lol. Maybe where you ran into problems 
was

using the detect language option on google translate and having it try to
detect japanese as chinese.

As for translating menues, just be glad you have the PlugIn now and 
didn't

do it the way I did when I was beating all of morokuma's games. I had to
paste each menu option into google translate, and it got especially bad 
for


item and equipment management. This PlugIn makes it much easier, easy 
enough


that I've decided to give Brave of Cloudia another whirl and am doing a 
lot


better with it since I can actually realistically equip my characters
without it taking 4 hours, haha.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, January 18, 2013 12:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Much easier Japanese Game Translation


Just gave it a wirl... and I have to say so far, for all the things I've
tried, the translation is superb. Not entirely accurate for sure... but
definitely better than google! The only downside is having to ask for
translation in menus. lol But this is definitely a good tool for the 
folks


who don't speak Japanese. Actually... even those of us who do who aren't
fluent might be able to learn from this.




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Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-17 Thread Shadow Dragon
I actually never found it of any use until I saw someone tanking in it so I 
decided to give it a try. I never bothered with it before because you can't 
take it off and identify it, but it turned out to be pretty awesome so I'm 
glad I got it in the long run. Bone shield and even bone blade can be useful 
too, if for nothing more than the breath save, and especially once you get 
soul bind, or whatever it's called. I have a full necroclev set for my 
warrior, and when fully enchanted I can get my tank set well past 470 AC. I 
need to work on that a little since I saw someone with a 594 ac set a couple 
days ago. That would just be amazing.


Who is your character on alter, by the way, if you don't mind me asking?

--
From: john jpcarnemo...@comcast.net
Sent: Thursday, January 17, 2013 04:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Anniversary Schedule


Bone armor... that thing rules, even if necro's your fifth class.
I built my warrior a 10 clevel set, bone armor's basically one of the best 
tank pieces I can find.




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Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-16 Thread Shadow Dragon
Ah, I saw you in the last event last night. There were actually quite a few 
areas we went to that you probably would have survived in, even at a low 
level with all of the casters we had around. The last area was dangerous for 
everyone, backstabbing mobs everywhere. But it was fun.


If either of you guys ever wants to hang out or need help with something, I 
primarily play Gordan, but I also have two lower level characters I use 
ocasionally, and I like to help people out where I can. I just recently got 
back into playing, so I'm still trying to remember everything, but it's the 
only game that keeps me coming back and I rather enjoy it, especially after 
a large content update.


--
From: Kimberly Qualls kimberly021...@gmail.com
Sent: Wednesday, January 16, 2013 06:37 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Anniversary Schedule


My name is Terulian (it means of the Earth)...That would be fab...I
keep restarting the same char because I barely can play with one, much
less anymore...I am a computer antiwizz...lol...I actually started all
of this to learn more about  the computer and such, but now I'm and AA
adict...That'll never sound no matter how many times I say
it...lol...I'm just at the kobold camp, waiting for the sun to come
up...I really neeed to be able to see here since I've never been here
before...I haven't completed many quests...I think this is only my
third or fourth, but hey, I'm surprised I got it downloaded and up and
working...Catch you around the world...Oh, BTW who are you and what do
you do...Level and such...Thanks for the help, BUNCHES...(Grin)

On 1/16/13, Keith ks.steinbac...@gmail.com wrote:

what is your current character's name?  I maight have time  (who am I
kidding) help you complete some quests and get your xp up.  I did the 
same
thing.  I had about 12 characters in total, working with different 
character


combos until I donated some money and bought a weightless container and 
then


steadied myself on my current character, Hellborn

Keith
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Re: [Audyssey] Alter Aeon Anniversary Schedule

2013-01-16 Thread Shadow Dragon
That's the same combination my necro character uses, and it's a pretty 
powerful one. it also mixes very well with warrior, it's my third class on 
Gordan and it makes him an awesome tank with bone armor.


Just a recommendation, but you might want to forego the demon familiar in 
place of a ghoul or more skeletons. The ghouls are primarily damage minions 
with a lot of specials. Mummies supposedly make good tanks, but I've never 
had any luck with them, and zombies are just placeholders till you get ghoul 
basically. Demon familiars can be useful, but I've never found them very 
helpful in soloing accept for maybe the green demon, which helps with regen 
rates a little. But personally, I prefer more damage. I go with ghouls, but 
I've also seen people do either more skeletal warriors or more mages if they 
need extra elemental damage.


--
From: Keith ks.steinbac...@gmail.com
Sent: Wednesday, January 16, 2013 06:46 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Anniversary Schedule


My hame in the game is Hellborn

I'm a 29th level necro, a 24 level cleric, a 20 level mage, a 14 level 
thief and a 7 level warrior


I usually load up on minons ( I can have 2 skeletal warriors, 2 skeletal 
mages, a wood woad, and some typeof demon familiar, but I can also riase 
an undead ghoul, zombie, or mummy, but I have yet to try the mummy).


So, my character is basically a blaster and a support character, 
(Summoning creatures to help do the hitting and drawing attacks so I can 
hit them with spells.


What is your character's  levels so far?

Keith




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Re: [Audyssey] altar Aeon area.

2013-01-06 Thread Shadow Dragon
Ah, sorry for the false information. That seems like a really strange place 
to put that zone. I guess it makes some sense though since the mines are 
full of demons.


--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 04:56 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.

Thanks, I've been looking for that area for quite some time, I hope the 
quests are still there.

On 1/5/2013 2:55 PM, Dennis Towne wrote:

The actual imp mines area was turned into a treasure room/easter egg
zone; all the objects are still there, but the mobs have been removed.
  You can access it by going into the abandoned mineshaft area of the
Kentwig and Grumditch copper mine.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Jan 5, 2013 at 11:45 AM, Shadow Dragon
elementalult...@hotmail.com  wrote:

I just checked and it's definitely still there. Looks like the area is
closed for some reason though.

Before an abandoned mine entrance
The path ends at a rectangular opening in the cliff side, quite clearly
a mine shaft. It is currently boarded up, and the rotting timbers lead
you to believe that going inside would be less than safe.  To the west,
the path leads through a rough patch of hilly country back towards a
dark, brooding forest.
west

Guess you'll have to wait till it re-opens.

--
From: Ricktwelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:59 AM

To: Gamers Discussion listgamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.


Not there anymore.




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Re: [Audyssey] Very sad today: not playing Alter Aeon any more was Re: alteraeon newbie connection problem

2013-01-06 Thread Shadow Dragon

Hi,

I can understand where you're coming from, sometimes people on MUDs aren't 
exactly the most patient or kind. I've seen both types on alter.


If you ever decide to start playing again, I would be more than willing to 
help you out if you're into grouping at all. My primary character is Gordan 
but I have a couple of lower level characters that I often use to assist 
people new to the game. I haven't been on much lately, but I've been 
considering getting back into the game given all the new changes.


I hope you feel like playing again soon, Alter is one of the few muds out 
there that is actually fun and worth connecting to.


--
From: lindsay_cow...@btinternet.com
Sent: Sunday, January 06, 2013 10:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Very sad today: not playing Alter Aeon any more was Re: 
alteraeon newbie connection problem


I have decided not to play alter aeon any more. I always run into the same 
problems of finding areas and I feel I am causing the people on gossip and 
other channels to lose patience with me. It saddens me though.


Lindsay Cowell.




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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Shadow Dragon
As far as I know it's still on the second newbie island. It's an east exit 
off the haunted highway.


--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] altar Aeon area.


Hi list.
I'm looking for the imp mines in Altar Aeon.
When I first started playing it was on the mainland, then it was moved to 
Kordan, then it was moved again and I never found it again.
I'm not asking for the exact location, just the Island or what ever area 
it was moved to.

thanks in advance for any help.

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Re: [Audyssey] altar Aeon area.

2013-01-05 Thread Shadow Dragon
I just checked and it's definitely still there. Looks like the area is 
closed for some reason though.


Before an abandoned mine entrance
The path ends at a rectangular opening in the cliff side, quite clearly
a mine shaft. It is currently boarded up, and the rotting timbers lead
you to believe that going inside would be less than safe.  To the west,
the path leads through a rough patch of hilly country back towards a
dark, brooding forest.
west

Guess you'll have to wait till it re-opens.

--
From: Rick twelvestring...@verizon.net
Sent: Saturday, January 05, 2013 09:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] altar Aeon area.


Not there anymore.




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Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Shadow Dragon
As I've said before, I have beaten nearly every japanese game that uses 
clipboard output. It definitely works, it just takes some time, patience and 
paraphrasing.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, January 04, 2013 12:26 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The first Bokurano Daiboukenn game.

Dan, it might not do you much good using Google translate. I don't know, 
I've never used it constantly... but the few times I tried it, I barely 
understood anything. lol


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Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-03 Thread Shadow Dragon
The game needs to be able to output text to the clipboard. Most Japanese 
games can. In some cases it needs to be toggled, but not many, and it's 
usually not hard to find, like in Shadow Line you just pick the top option 
when the game starts. Then for any text, which includes menues, dialogue, 
descriptions of items, etc, the text will be output to the clipboard as it's 
displayed in the game. All you need to do then is paste the text into google 
translate set up to translate japanese, and it works fine. You will need to 
install the Japanese Keyboard and IME, in windows 7 this can be done under 
control panel, region and languages, keyboards and languages tab, and click 
the add button. Then just check the japanese keyboard and IME and they 
should install. Then in the game window, hit alt shift to switch to japanese 
and it will translate properly. You may need to set your system locale to 
japanese also. Note that this has no actual affect on your keyboard under 
most conditions.


--
From: dan cook dan.sc...@gmail.com
Sent: Wednesday, January 02, 2013 04:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The first Bokurano Daiboukenn game.


hi,
this might sound like a stupid question, but how would you go about
using google translate for game text?  I'd love to give some of the
japanese rpgs a try at some point




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Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-02 Thread Shadow Dragon
There were initially plans to translate both BK1 and 2, story and all, into 
english. As far as I know, they've been scrapped because the developer 
doesn't have a good enough grasp of english to translate the storyline of 
either game. There was a project I was involved in for BK2 where we 
attempted to use google translate to finish up the storyline, but it proved 
to be to difficult without a working knowledge of japanese, so all we ended 
up doing was the menues, items and weapons and most of the monsters. I 
believe most of the shop texts are translated as well, but can't remember. 
This is probably as far as it will ever get unless someone who actually 
knows japanese very well gets involved in the project and is willing to put 
in the time and effort to translate the entire storyline. And I don't know 
that BK1 will ever be translated at all, probably not.


Google translate does work to play any of the japanese games though, as long 
as you're willing to put in the time and patience, the game outputs text to 
the clipboard and you can make sense of a lot of poorly translated phrases. 
I've beaten all of the japanese RPG's that have been released so far using 
this method, including all 10 of Morokuma's RPG's, BK 1 and 2, MM's Shadow 
Line, fighting cores, Geki Ransen and a game called ArkWar. I've also made 
it pretty far in Brave of Cloudia, and though the plots don't always 
translate well, the game mechanics are understandable and you can generally 
get at least a basic idea of what's going on in the storyline. So I 
recommend that if anyone wants to play japanese games, use google translate 
and put in the effort, don't wait for translations that will probably never 
come or you'll just miss out.


--
From: michael barnes c...@samobile.net
Sent: Wednesday, January 02, 2013 07:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] The first Bokurano Daiboukenn game.


Hello.
If the Bokurano Daiboukenn is a sequel, then does anyone know when the 
developer will release the first game or any game in the series in the 
U.S.?

It would be cool to play the other games in the series!

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Re: [Audyssey] 25-3, Almost Done!

2012-12-26 Thread Shadow Dragon
You need to use a weapon that can move objects around, like the press hammer 
or wave attack. What you have to do is knock the objects into the laser so 
that the lower beep turns into a high beep. Once all of the objects are set 
to the higher beep, the door will unlock.


--
From: Hunter Jozwiak potbelliedj...@aol.com
Sent: Wednesday, December 26, 2012 01:40 PM
To: gamers@audyssey.org
Subject: [Audyssey] 25-3, Almost Done!


Hi Guys,
How do you finish off 25-3 in BK 2? I've gotten through the coded door, 
and I've gotten myself into a place with a laser thingy and a bunch of 
blurping objects which seem to have no function whatsoever.  Please help.


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Re: [Audyssey] Bokurano Daiboukenn, The Story Continues

2012-12-24 Thread Shadow Dragon
The enemies the copter spawns are little demons. They can be killed 
normally, though they tend to take a lot of hits, or they can fall or be 
pushed into the pits. As for the missiles, they can be jumped just like 
every other projectile in the game. You'll hear 3 beeps, and then a sequence 
of two short beeps just before he fires. If you're in close you can jump 
after the short beeps, if you're farther away you can jump when you hear the 
missile coming at you.


As for the item finder, press control I when you're in a stage to turn it 
on. You have to toggle it every time you load up a new stage.


--
From: Hunter Jozwiak potbelliedj...@aol.com
Sent: Saturday, December 22, 2012 04:14 PM
To: gamers@audyssey.org
Subject: [Audyssey] Bokurano Daiboukenn, The Story Continues


I've posted this on the forum, but I figure I'll ask it here, too.
In 15-4, how do you get rid of the copter, and stop him from dropping off 
his passengers (aren't they children, they sound a lot like them) and his 
bombs, plus the holes in the ground.  The kids will fall in the holes, but 
the bombs get me every time.
Another question was how on earth do you operate the item detector.  I 
bought it, but it won't pick things up for me.


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Re: [Audyssey] Alter Aeon quest info request, possible spoiler, beware

2012-12-20 Thread Shadow Dragon
This doesn't make sense, since everything is written to the output window. 
It's basically an ongoing text log of everything that happens on the mud. 
All you'd have to do is turn on the questinfo channel and any activity on 
the channel would be in your output window.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Thursday, December 20, 2012 04:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon quest info request, possible 
spoiler,beware



if whoever is incharge of mushZ reads this, could questinfo be added
to the output? would save a lot of searching

On 12/20/12, Dennis Towne s...@xirr.com wrote:

The questinfo channel is usually pretty good, but there's not always
someone listening to it that knows the answer.

Anyway, both the leviathan and the grumpy dwarf are anchored at one of
the docks in Seaside.  The leviathan is anchored on the north side of
the dock, and the grumpy dwarf is anchored to the west.

The viking ship is in the north part of the archipelago, near the shore.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Dec 19, 2012 at 9:18 AM, Keith ks.steinbac...@gmail.com wrote:
yep, tried the questinfo channel, as I sated below, and  no one 
answered.


Keith

- Original Message - From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 19, 2012 9:37 AM

Subject: Re: [Audyssey] Alter Aeon quest info request, possible
spoiler,beware



spoilers
can't remember where the first one is, but the viking ship is called
thor's hammer and its near the northeast edge of the zone I think
hth
also, there's a questinfo channel?

On 12/19/12, Keith ks.steinbac...@gmail.com wrote:


Possible Alter Aeon Spoiler, beware



Okay, I've been playing Alter Aeon and I am not stuck on 2 quests.

The first is that I hav eto find a boat named the Grumpy Dwarf, and 
get

a
basilisk egg. Not sure where this ship is. I've been wandering around
the
ocean and can't find it.

The second quest is also ship related. Ihave to find a cargo ship that
is
supplying the vkings and destory the supplies onboard with a globe of
liquid
fire. Can't find that boat either.

Yes, I have asked on the questinfo, chat, and gossip channels and no
one
has
helped me, so I'm asking here on list.

If you feel that this info may be a spoiler, you can email me directly
at

ks.steinbac...@gmail.com

Thanks

Keith


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Re: [Audyssey] blindness - Re: Announcement from Draconis Entertainment

2012-12-15 Thread Shadow Dragon
No black here either. There is no color, there is nothing. It would be like 
if you were born without eyes. Someone who has seen even black can not 
relate in any way. They might think they can, but they can't. It would be 
like you were born without the sense of sight. You wouldn't see black, black 
would not exist.


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, December 14, 2012 10:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] blindness - Re: Announcement from Draconis Entertainment

I have been blind since birth.  I do not see black or sense it.  There is 
no sense of anything.  It's sort of hard to describe.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2012 9:35 PM
Subject: Re: [Audyssey] Announcement from Draconis Entertainment



Hi Shaun,

Well, there is a good reason to associate the color black with
blindness. Someone who is totally blind doesn't see any colors, and if
you have to associate a color with that sensation it would be black
which is the absence of all light. Being blind is the same as locking
a sighted person in a closet with no light which would be pitch dark.

On 12/14/12, shaun everiss sm.ever...@gmail.com wrote:

True, but I can't see colour.
People assume that we can just see black because I would imagine that
this is what they associate with darkness.
I know a lot of people don't even see light.
I see light and shaddows of objects, ie cars, walls, etc depending on
reflection of light and how bright it is.
True colour via word associations do work but to see those well I
don't or rather assume I don't.
I probably do see black or at least white but can't recognise it.
In an interesting note during some research  I was doing for local
uni I could see uv light but that was that.
So whatever uv is I can assume I am able to see it even if I don't
what I know what this is.
same for darkness, I assume I can see black but don't associate
darkness with anything.



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Re: [Audyssey] blindness - Re: Announcement from DraconisEntertainment

2012-12-15 Thread Shadow Dragon
You are wrong. Since we have no sensory perception of sight at all, black as 
a color does not even exist to us. I have one glass eye and one dead eye. 
That means I have no working lenses in my head at this moment. That means 
that I am physically incapable of seeing the color black. And yes, black is 
a color. If you have no light perception at all, if you have no sensory 
perception of anything involving sight, that means you can not, for all 
intents and purposes, see black. You do not see. You do not see black, you 
do not see nothing. you may as well have been born without the sense of 
sight, which is what I was. I was born with 4 senses, that means I do not 
know what sight is. That means I have never seen a color, and I think 
Charles is the same way.


--
From: dark d...@xgam.org
Sent: Saturday, December 15, 2012 01:57 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] blindness - Re: Announcement from 
DraconisEntertainment



Hi charles.

that lack of anything is! for a sighted person like seeing black, ust the 
same for a deaf person (assuming they don't have any buz or other tones in 
their ears), that they hear nothing and so hear silence.


Just as however the silence in a series of sounds is only emphasized by 
the sounds around it however, the absense of light that is black only 
takes on meaning when it's seen in respect to other objects. That is why 
in one sense it is true tha t a totally blind person sees nothing but 
black, but in another sense it is utterly false because black, even though 
it is an absense only exists by a cntrast to the existant colours around 
it.


Hope this makes sense.

Beware the grue!

Dark.
- 


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Re: [Audyssey] blindness - Re: AnnouncementfromDraconisEntertainment

2012-12-15 Thread Shadow Dragon
Yeah, I guess I was leaving out someone who formerly had sight and went 
blind. I know someone who's been blind since birth, yet can somehow picture 
colors in her head. I was just talking about myself in particular and what 
it sounded like Charles and Scott were talking about. Now that I've read a 
couple more messages it sounds more like Scott is closer to my type of 
blindness. But there definitely is a type of blindness where you can not see 
anything, not even black. And I would think that would be pretty much 
impossible to imagine for someone who can see colors and possibly even 
imagine pictures, which I can't do either. The best I can do is come up with 
a sort of tactal perception in my head if I've felt the object before, and a 
... well, basically a description if I haven't.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, December 15, 2012 10:21 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] blindness - Re: 
AnnouncementfromDraconisEntertainment


I think blind people are going to remain divided on this one. I personally 
disagree with this... because you are only taking into account someone who 
was born with no sight. What about someone who formerly had sight? Again, 
I don't think we see black... though whether we do is unknown to me, not 
knowing what black looks like. But again, that is the closest description 
that allows sighted people physically to imagine what we must see. It 
isn't exactly on the spot, but you're not going to get any other 
explanation that is imaginable.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2012 2:10 AM
Subject: Re: [Audyssey] blindness - Re: Announcement 
fromDraconisEntertainment



You are wrong. Since we have no sensory perception of sight at all, black 
as a color does not even exist to us. I have one glass eye and one dead 
eye. That means I have no working lenses in my head at this moment. That 
means that I am physically incapable of seeing the color black. And yes, 
black is a color. If you have no light perception at all, if you have no 
sensory perception of anything involving sight, that means you can not, 
for all intents and purposes, see black. You do not see. You do not see 
black, you do not see nothing. you may as well have been born without the 
sense of sight, which is what I was. I was born with 4 senses, that means 
I do not know what sight is. That means I have never seen a color, and I 
think Charles is the same way.





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Re: [Audyssey] donations, credits and alter aeon

2012-12-11 Thread Shadow Dragon
I believe this information is listed on the website. 1 dollar is worth 100 
credits, so one practice is worth 2 dollars and 50 cents. You purchase 
credits by sending a paypal donation to s...@xirr.com, which is shown in 
help credits I think.


--
From: Keith ks.steinbac...@gmail.com
Sent: Tuesday, December 11, 2012 07:17 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] donations, credits and alter aeon

When it comes to purcahing credits in alter aeon, how much do they cost, 
and how many actual credits do you get for lets say each dollar you pay? 
I'd like to actually pump up my number of practices so that is what I'm 
actually interested in in particular.


Also, how do  I go about actually purchasing credits?

Thanks

Keith

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Re: [Audyssey] best class combo for alter aeon?

2012-11-28 Thread Shadow Dragon
Just curious as to why people always ask what the Best anything is in a 
mud? The idea behind an online game is to have everything balanced so that 
no one playstyle is better than the rest. Not every mud can accomplish this, 
it really depends on the coders and developers, but still, was just an 
interesting thought I had. I think best is relative to the playstyle of the 
player, but even then I wouldn't say there's one class combo that's over all 
the rest, I myself have two that I play very well.


Having said all that the class order you've chosen is pretty good, 
especially for a beginner. Warrior thieves are always needed in groups as 
hitters, and you can also wear some of the best tank gear in the game, aka 
take a lot of damage for a group but not really deal any of your own. It's 
possible to solo with that class order, especially with cleric as your third 
class if you learn the healing spells, but it is tricky. If you're looking 
to solo easily, you want necro as either first or second. I have a necro 
cleric mage, which is amazing, though it does have low hitpoints so it may 
not be the ideal for anyone new to the game. A warrior necro or necro 
warrior might be better before you dig into the other magic classes for more 
hitpoints. Some people also like mage as primary or secondary for soloing, 
however I haven't tried this playstyle as it takes a long time to really get 
going with. Have also seen people have a fair amount of luck with cleric 
warrior or warrior cleric. It really just depends on what you want to play 
as and how good you are at mudding and figuring things out.


Note that I focus on mostly the primary two classes, I've found that these 
will be your most useful until you start getting into the higher total 
levels. I have a total 85 character and I still find myself using my necro 
and cleric skills far more than even my mage skills.


--
From: Keith ks.steinbac...@gmail.com
Sent: Wednesday, November 28, 2012 10:44 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] best class combo for alter aeon?


Hi wondering what the best class combo is for alter aeon...

I am running a character that is the folliwng classes, in order for 
highest to lowest classes


Warrior, theif, cleric, mage, necro

Working out okay, but wish I would have picked cleric before theif

Just cruous on other's findings

Keith

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Re: [Audyssey] brave of cloudia

2012-11-27 Thread Shadow Dragon
I don't remember. But all senshi skills are either damage or power ups. 
Also, my senshi class levelled up a lot faster than that, strange. Maybe 
only using skills and taking damage gets you job levels. Also, how'd you get 
to the merchant and thief jobs if you're only level 3? Those are pretty far 
into the game.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, November 25, 2012 03:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


ah, cool thanks for that, because yuko's at like level 3 but still
only has the first fighter skill, not sure what the job level is
actually do you happen to know what that even does? can't tell

On 11/25/12, Shadow Dragon elementalult...@hotmail.com wrote:
It's just like any other level, it starts out fast and slows down as you 
go


along. Every time you use a command, win a battle, etc, you earn 
experience


toward levelling up classes.
I'm pretty sure merchant gives you more money from defeated enemies and 
lets


you sell items at a higher price depending on merchant level, and thief 
has


skills that can steal items and money and probably others I haven't seen
yet.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, November 25, 2012 12:52 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


yeah, its still fun at the moment though
just wondering is there a way to level up my job faster? sometimes it
seems to level insanely fast, other times ridiculously slow
also, do you happen to know what the merchant and tief jobs actually
do in terms of gameplay?

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

Reminds me more of Final Fantasy Tactics. Even has the same sort of
class
system. I'll probably finish the game once it's actually completed.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 07:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


yeah, kinda reminds me of LOTR tactics on the PSP actually

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

It's ok, but I'm more a fan of regular turn-based RPG's and Action
RPG's
over Tactical. It also has a few flaws later on, like the AI getting
stuck
in certain places, both monster and player AI if you set the tactics.
I
will

give it props for being the first tactical RPG audiogame though.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 11:25 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


it is a fun one though

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

Google translate works to translate this. You need to have the
japanese
keyboard and IME installed from the control panel, then press alt
shift
in
the window to switch to japanese. I don't know how to install
keyboards
or
language sets in XP, so if you aren't using windows 7 I can't help
you
any
further than this. Note that this doesn't actually affect your
keyboard,

it

simply makes the japanese characters display correctly. Then just
make
sure

you select japanese to english in google translate, do not use
detect
language as sometimes it tries to translate from chinese. Also note
that
there are easier japanese games to start with, this one is 
difficult

to
translate because it has massive equipment, skill, spell and 
tactics

lists
so you spend a lot of your time just translating menues. It can 
also

be
hard

to figure out where you are on the battlefield and what you're
fighting
unless you want to translate every single square of coordinates.
It's
possible, but I'd recommend starting with another japanese game,
like
Bokurano Daiboukenn 2, which is already partially translated, or
Shadow
Line, which translates well and only has a few menues. Even 
Bokurano

Daiboukenn 1 is easier to translate than this game.

--
From: matteo hapta matteo.ha...@hotmail.com
Sent: Saturday, November 24, 2012 03:07 AM
To: gamers@audyssey.org
Subject: [Audyssey] brave of cloudia


Hello everyone,
Has anyone tried the game brave of cloudia?
if someone has tried it, can someone tell me how to play this game
or
how

to translate this game online.
You can copy the text of the game into the clipboard i think.
I tried it with google but no luck.
Can someone help?

---
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If you have any questions or concerns regarding

Re: [Audyssey] brave of cloudia

2012-11-25 Thread Shadow Dragon
It's just like any other level, it starts out fast and slows down as you go 
along. Every time you use a command, win a battle, etc, you earn experience 
toward levelling up classes.
I'm pretty sure merchant gives you more money from defeated enemies and lets 
you sell items at a higher price depending on merchant level, and thief has 
skills that can steal items and money and probably others I haven't seen 
yet.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Sunday, November 25, 2012 12:52 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


yeah, its still fun at the moment though
just wondering is there a way to level up my job faster? sometimes it
seems to level insanely fast, other times ridiculously slow
also, do you happen to know what the merchant and tief jobs actually
do in terms of gameplay?

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

Reminds me more of Final Fantasy Tactics. Even has the same sort of class
system. I'll probably finish the game once it's actually completed.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 07:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


yeah, kinda reminds me of LOTR tactics on the PSP actually

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
It's ok, but I'm more a fan of regular turn-based RPG's and Action 
RPG's

over Tactical. It also has a few flaws later on, like the AI getting
stuck
in certain places, both monster and player AI if you set the tactics. I
will

give it props for being the first tactical RPG audiogame though.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 11:25 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


it is a fun one though

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

Google translate works to translate this. You need to have the
japanese
keyboard and IME installed from the control panel, then press alt
shift
in
the window to switch to japanese. I don't know how to install
keyboards
or
language sets in XP, so if you aren't using windows 7 I can't help 
you

any
further than this. Note that this doesn't actually affect your
keyboard,

it

simply makes the japanese characters display correctly. Then just 
make

sure

you select japanese to english in google translate, do not use detect
language as sometimes it tries to translate from chinese. Also note
that
there are easier japanese games to start with, this one is difficult
to
translate because it has massive equipment, skill, spell and tactics
lists
so you spend a lot of your time just translating menues. It can also
be
hard

to figure out where you are on the battlefield and what you're
fighting
unless you want to translate every single square of coordinates. It's
possible, but I'd recommend starting with another japanese game, like
Bokurano Daiboukenn 2, which is already partially translated, or
Shadow
Line, which translates well and only has a few menues. Even Bokurano
Daiboukenn 1 is easier to translate than this game.

--
From: matteo hapta matteo.ha...@hotmail.com
Sent: Saturday, November 24, 2012 03:07 AM
To: gamers@audyssey.org
Subject: [Audyssey] brave of cloudia


Hello everyone,
Has anyone tried the game brave of cloudia?
if someone has tried it, can someone tell me how to play this game 
or

how

to translate this game online.
You can copy the text of the game into the clipboard i think.
I tried it with google but no luck.
Can someone help?

---
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Re: [Audyssey] brave of cloudia

2012-11-24 Thread Shadow Dragon
Google translate works to translate this. You need to have the japanese 
keyboard and IME installed from the control panel, then press alt shift in 
the window to switch to japanese. I don't know how to install keyboards or 
language sets in XP, so if you aren't using windows 7 I can't help you any 
further than this. Note that this doesn't actually affect your keyboard, it 
simply makes the japanese characters display correctly. Then just make sure 
you select japanese to english in google translate, do not use detect 
language as sometimes it tries to translate from chinese. Also note that 
there are easier japanese games to start with, this one is difficult to 
translate because it has massive equipment, skill, spell and tactics lists 
so you spend a lot of your time just translating menues. It can also be hard 
to figure out where you are on the battlefield and what you're fighting 
unless you want to translate every single square of coordinates. It's 
possible, but I'd recommend starting with another japanese game, like 
Bokurano Daiboukenn 2, which is already partially translated, or Shadow 
Line, which translates well and only has a few menues. Even Bokurano 
Daiboukenn 1 is easier to translate than this game.


--
From: matteo hapta matteo.ha...@hotmail.com
Sent: Saturday, November 24, 2012 03:07 AM
To: gamers@audyssey.org
Subject: [Audyssey] brave of cloudia


Hello everyone,
Has anyone tried the game brave of cloudia?
if someone has tried it, can someone tell me how to play this game or how 
to translate this game online.

You can copy the text of the game into the clipboard i think.
I tried it with google but no luck.
Can someone help?

---
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] brave of cloudia

2012-11-24 Thread Shadow Dragon
It's ok, but I'm more a fan of regular turn-based RPG's and Action RPG's 
over Tactical. It also has a few flaws later on, like the AI getting stuck 
in certain places, both monster and player AI if you set the tactics. I will 
give it props for being the first tactical RPG audiogame though.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 11:25 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


it is a fun one though

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

Google translate works to translate this. You need to have the japanese
keyboard and IME installed from the control panel, then press alt shift 
in
the window to switch to japanese. I don't know how to install keyboards 
or
language sets in XP, so if you aren't using windows 7 I can't help you 
any
further than this. Note that this doesn't actually affect your keyboard, 
it


simply makes the japanese characters display correctly. Then just make 
sure


you select japanese to english in google translate, do not use detect
language as sometimes it tries to translate from chinese. Also note that
there are easier japanese games to start with, this one is difficult to
translate because it has massive equipment, skill, spell and tactics 
lists
so you spend a lot of your time just translating menues. It can also be 
hard


to figure out where you are on the battlefield and what you're fighting
unless you want to translate every single square of coordinates. It's
possible, but I'd recommend starting with another japanese game, like
Bokurano Daiboukenn 2, which is already partially translated, or Shadow
Line, which translates well and only has a few menues. Even Bokurano
Daiboukenn 1 is easier to translate than this game.

--
From: matteo hapta matteo.ha...@hotmail.com
Sent: Saturday, November 24, 2012 03:07 AM
To: gamers@audyssey.org
Subject: [Audyssey] brave of cloudia


Hello everyone,
Has anyone tried the game brave of cloudia?
if someone has tried it, can someone tell me how to play this game or 
how


to translate this game online.
You can copy the text of the game into the clipboard i think.
I tried it with google but no luck.
Can someone help?

---
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Re: [Audyssey] brave of cloudia

2012-11-24 Thread Shadow Dragon
Reminds me more of Final Fantasy Tactics. Even has the same sort of class 
system. I'll probably finish the game once it's actually completed.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 07:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


yeah, kinda reminds me of LOTR tactics on the PSP actually

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

It's ok, but I'm more a fan of regular turn-based RPG's and Action RPG's
over Tactical. It also has a few flaws later on, like the AI getting 
stuck
in certain places, both monster and player AI if you set the tactics. I 
will


give it props for being the first tactical RPG audiogame though.

--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, November 24, 2012 11:25 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] brave of cloudia


it is a fun one though

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:

Google translate works to translate this. You need to have the japanese
keyboard and IME installed from the control panel, then press alt shift
in
the window to switch to japanese. I don't know how to install keyboards
or
language sets in XP, so if you aren't using windows 7 I can't help you
any
further than this. Note that this doesn't actually affect your 
keyboard,


it

simply makes the japanese characters display correctly. Then just make
sure

you select japanese to english in google translate, do not use detect
language as sometimes it tries to translate from chinese. Also note 
that

there are easier japanese games to start with, this one is difficult to
translate because it has massive equipment, skill, spell and tactics
lists
so you spend a lot of your time just translating menues. It can also be
hard

to figure out where you are on the battlefield and what you're fighting
unless you want to translate every single square of coordinates. It's
possible, but I'd recommend starting with another japanese game, like
Bokurano Daiboukenn 2, which is already partially translated, or Shadow
Line, which translates well and only has a few menues. Even Bokurano
Daiboukenn 1 is easier to translate than this game.

--
From: matteo hapta matteo.ha...@hotmail.com
Sent: Saturday, November 24, 2012 03:07 AM
To: gamers@audyssey.org
Subject: [Audyssey] brave of cloudia


Hello everyone,
Has anyone tried the game brave of cloudia?
if someone has tried it, can someone tell me how to play this game or
how

to translate this game online.
You can copy the text of the game into the clipboard i think.
I tried it with google but no luck.
Can someone help?

---
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Re: [Audyssey] virus alert! on list

2012-11-16 Thread Shadow Dragon
Looks like yours got hacked as well, but it was actually Oriol's account 
that sent the message. I translated the message from spanish using google 
translate. Not exactly certain what it was, but it had ogomez92 in one of 
the links, which is the name he goes by on twitter and some other places. So 
it may not have been spam but something that was unintentionally sent out, 
an invite of some kind maybe. It was from a company supposedly based out of 
england, so who knows.


--
From: Desiree Oudinot turtlepowe...@gmail.com
Sent: Friday, November 16, 2012 08:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] virus alert! on list


Oh no, I think it might have been me whose account was hacked...I'm so
sorry that this happened, I know it's not my fault, but I feel
terrible about it. But I just logged into my email account about 10
minutes ago and saw that my inbox was flooded with all these spam
messages that I had apparently sent out to all the lists I'm
subscribed to, along with everyone else. So I'm doing my best to clean
up the damage, I've changed my password, and I hope that takes care of
it. Again, I sincerely apologize.

On 11/16/12, dark d...@xgam.org wrote:

Ah, fair enough.

I was just concerned  sinse it looked like a rather dodgy link, though of
course anyone can have problems that way just as a consequence of using a
computer.

I hope it didn't do said member or anyone else any serious harm./

All the best,

DArk.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 16, 2012 8:17 PM
Subject: Re: [Audyssey] virus alert! on list


Hi Dark,

I see. Well, that happens not to be the case. Spambots can not just
sign up and send messages as we, the Audyssey moderators, have to
approve first time posts before they can be approved for unmoderated
posting. As it is the message that was sent apparently hijacked a
legit Audyssey member's address  rather than hijacking the list. We
are still investigating, but the source was a valid Audyssey member
who has been a member for a long time without this sort of thing
before. We don't blame the Audyssey member in question, but do believe
a spambot or similar hijacked his address.

Cheers!



On 11/16/12, dark d...@xgam.org wrote:

Hi Tom.

I don't think the E-mail itself  was a virus from the list, rather a
spambot

who registered and then sent the same mail to everyone's address it 
could

find.
the link in the mail may! however give a virus which is why I wrote the
alert.

Beware the grue!¬

Dark.


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[Audyssey] Shadow Line

2012-10-19 Thread Shadow Dragon
For those that play Shadow Line, if any, has anyone figured out how to unlock 
the extra dungeon south of the temple? I have beaten the game 3 times, once on 
normal, once on hard and once on impossible, and I'm on my fourth normal 
playthrough. I've gotten every bonus item I can find on the map including 
several obscure ones, and I've talked to every person I can find in the game in 
all the villages. I think it gives you a hint when you try to enter the cave, 
but the translation is terrible. It says something about two people being a 
starting point, but as I said I've talked to everyone I can find. Any help 
would be appreciated, this is the last thing I need to complete before I've 
done all the content in the game. Then I plan to do one final playthrough on 
the newly added easy mode to see if anything unlocks and put the game down for 
a while.
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[Audyssey] Francis Wolf

2012-10-19 Thread Shadow Dragon
Was just wondering if anyone has any of Francis Wolf's games aside from Night 
of Parasite? Translating japanese games got me thinking about the chinese games 
and I want to see if the same method or something similar would work to 
translate those games as well. I'm especially interested in the RPG's and 
anything with RPG elements.
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[Audyssey] Shadow Line Demo

2012-10-02 Thread Shadow Dragon
I recorded a demo of the newest action RPG released by MM, called Shadow Line. 
The quality isn't the best because I had to do it on a desk mic so you can hear 
the keyboard in a lot of places, but hopefully it isn't too bad. It's also kind 
of big, just over 42mb in size. I demonstrate a few features of the game and 
play through the first dungeon. This is definitely one of the coolest 
audiogames ever to be released, and has one of the best soundtracks out there. 
It is the first of it's kind, the first 2d scrolling action RPG I know of. It's 
got the screen transitions of the older zelda games, a battle system a lot like 
Kingdom Hearts and a unique mechanic  that gives it it's own originality. It's 
only drawback is that it's a bit too easy once you get used to it, some of the 
boss fights are especially disappointing other than that they sound awesome. 
But it's still fun and worth going through the plot if you know japanese or 
have the patience to translate it. Here's the link:

https://dl.dropbox.com/u/3223819/Shadow%20Line%20Demo.mp3
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Re: [Audyssey] Shadow Line Demo

2012-10-02 Thread Shadow Dragon
The other option is to monitor the clipboard. Which means any text output to 
the game is immediately copied to the clipboard. That's how I play.


I doubt the game will be translated into english, that would be assuming the 
guy even knows english. He has no games in english and his entire site is in 
japanese, so I tend to doubt that he does. I do however plan to get in 
contact with him and tell him how awesome his game is, so we'll see.


--
From: shaun everiss sm.ever...@gmail.com
Sent: Tuesday, October 02, 2012 05:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shadow Line Demo


Yeah shaddow I did play it.
Unfortunately since it only supported pc talker and another thing and 
since it was not in english I removed it.

The soundtrack and sfx are top notch.
what is the site for mm, not heard about that company.
I may ask them to put the game in english as well as the docs, and have it 
support, nvda,  and sapi. or just nvda.


At 09:57 a.m. 2/10/2012 -0600, you wrote:
I recorded a demo of the newest action RPG released by MM, called Shadow 
Line. The quality isn't the best because I had to do it on a desk mic so 
you can hear the keyboard in a lot of places, but hopefully it isn't too 
bad. It's also kind of big, just over 42mb in size. I demonstrate a few 
features of the game and play through the first dungeon. This is 
definitely one of the coolest audiogames ever to be released, and has one 
of the best soundtracks out there. It is the first of it's kind, the first 
2d scrolling action RPG I know of. It's got the screen transitions of the 
older zelda games, a battle system a lot like Kingdom Hearts and a unique 
mechanic  that gives it it's own originality. It's only drawback is that 
it's a bit too easy once you get used to it, some of the boss fights are 
especially disappointing other than that they sound awesome. But it's 
still fun and worth going through the plot if you know japanese or have 
the patience to translate it. Here's the link:


https://dl.dropbox.com/u/3223819/Shadow%20Line%20Demo.mp3
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Re: [Audyssey] Shadow Line Demo

2012-10-02 Thread Shadow Dragon
You set the output to clipboard instead of PC Talker. Then you either use J 
Talk, get a Sapi voice for NVDA or some other synth and use insert c to read 
the clipboard, or you get a clipboard monitoring tool that can be set to use 
a Sapi voice to have it done automatically. I use clipboard output and paste 
it into google translate, and in that way was able to beat the game. I'm on 
my second playthrough now.


--
From: shaun everiss sm.ever...@gmail.com
Sent: Tuesday, October 02, 2012 08:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shadow Line Demo


how do you moniter the clipboard with nvda?
I do have well can get the j talk synth addon, which means I can speak in 
japanese without switching my system to japanese but still.


At 07:26 p.m. 2/10/2012 -0600, you wrote:
The other option is to monitor the clipboard. Which means any text output 
to the game is immediately copied to the clipboard. That's how I play.


I doubt the game will be translated into english, that would be assuming 
the guy even knows english. He has no games in english and his entire site 
is in japanese, so I tend to doubt that he does. I do however plan to get 
in contact with him and tell him how awesome his game is, so we'll see.


--
From: shaun everiss sm.ever...@gmail.com
Sent: Tuesday, October 02, 2012 05:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shadow Line Demo


Yeah shaddow I did play it.
Unfortunately since it only supported pc talker and another thing and 
since it was not in english I removed it.

The soundtrack and sfx are top notch.
what is the site for mm, not heard about that company.
I may ask them to put the game in english as well as the docs, and have 
it support, nvda,  and sapi. or just nvda.


At 09:57 a.m. 2/10/2012 -0600, you wrote:
I recorded a demo of the newest action RPG released by MM, called Shadow 
Line. The quality isn't the best because I had to do it on a desk mic so 
you can hear the keyboard in a lot of places, but hopefully it isn't too 
bad. It's also kind of big, just over 42mb in size. I demonstrate a few 
features of the game and play through the first dungeon. This is 
definitely one of the coolest audiogames ever to be released, and has 
one of the best soundtracks out there. It is the first of it's kind, the 
first 2d scrolling action RPG I know of. It's got the screen transitions 
of the older zelda games, a battle system a lot like Kingdom Hearts and 
a unique mechanic  that gives it it's own originality. It's only 
drawback is that it's a bit too easy once you get used to it, some of 
the boss fights are especially disappointing other than that they sound 
awesome. But it's still fun and worth going through the plot if you know 
japanese or have the patience to translate it. Here's the link:


https://dl.dropbox.com/u/3223819/Shadow%20Line%20Demo.mp3
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Re: [Audyssey] Dead or Alive first impressions

2012-10-01 Thread Shadow Dragon
By that same token I am probably the absolute least competitive gamer that 
ever existed. I don't care about competing with my friends or bragging 
rights as long as there's a good story to play through and some interesting 
characters. I've played a game online a grand total of once and don't intend 
to do so again because I found the experience mostly boring accept that I 
met one cool person. And while I ocasionally have friends over to play, 
that's mostly just for the purposes of hanging out and screwing around, not 
for competition. Just saying, there are different playstyles out there, 
everyone has their own reasons for gaming. Myself, I'm a hobbiest gamer.


Now, I'm off to check out the latest japanese action RPG.

--
From: Yohandy yohand...@gmail.com
Sent: Saturday, September 29, 2012 09:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

you don't get anything for trophies, but recently Microsoft launched a 
program where you actually get something for your gamerscore. Bet Sony 
will do something similar. Oh I just love competition. If it weren't for 
that, we'd have no playstation plus, or any  of the other awesome things 
we have.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 29, 2012 11:42 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


I'm a completionist if the rewards mean something, like unlocking 
characters in games or if you actually get something for your trophies, 
etc. But unlocking things simply for bragging rights isn't my style. I 
also don't mind a challenge as long as it's not annoying, but I never 
took the time nor had the patience to get good at fighting games so I 
just turn it down to easy, play the content I want and toss it.


--
From: Yohandy yohand...@gmail.com
Sent: Saturday, September 29, 2012 09:40 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

lol wow. some people just don't like a challenge. haha. I can't do that. 
Im what people call a completionist. almost plat on MK, plat on MK VS 
DC and all street fighter games, plat in rock band etc. I just can't 
help myself. I don't see a game as complete and I sorta get impatient. 
haha




- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 29, 2012 10:40 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


Some do, some don't, just like the 2d ones, from my experience. Still 
those are neat, one of the things that keeps me playing so I can check 
out all the super moves for the characters. This one I'll probably just 
play the story mode on easy and shelve it.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, September 29, 2012 06:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

Ironically, the game has a bug that defaults it to English voices 
without saving your voice settings. And as I said in my first post, 
the AI is a nightmare... just listen to that first sample. And that 
was on the normal setting. As for the super moves... well, 3d fighters 
don't have super moves... the only exception I can think of is Soul 
Calibur 5. But this is definitely worth getting.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions



Two questions.

Do you know how to switch the voices to english? Is it as easy as 
street fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame 
there aren't any giant flashy super moves dependant on a gauge or 
anything like that, but I did like Dead or Alive 4 when I had it for 
the XBox360 and this sounds like a vast improvement. I'm willing to 
at least try playing anything with a fully accessible story mode.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, September 28, 2012 10:16 PM
To: Gamers Discussion list gamers@audyssey.org; 
brandonsl...@freelists.org

Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available 
for the ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as 
older games, but
good nonetheless. Sounds are great as well, and the voices in 
Japanese are good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks

Re: [Audyssey] Dead or Alive first impressions

2012-09-30 Thread Shadow Dragon
I haven't found a game yet of any type that I can play for a long time. And 
actually I don't really have money, I just haven't had a new game to play in 
a while and this one sounds decent since it has a story mode. Not really 
interested in challenging the AI, trophies, etc, just want to play the story 
and maybe do a playthrough of it.


As for 3d fighters, the godzilla games have the rage supers, SC5 as you've 
said, the dragonball z tenkaichi games definitely have supers, pretty sure 
the Naruto ones do as well. Urban Reign does also if you count that as a 
fighter, though I guess it's a little more of a cross with a beat 'em up. 
Can't think of any others.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, September 29, 2012 08:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

Which 3d fighters have super moves... like I said the only one I know of 
is Soul Calibur 5. And Dead or Alive 5 has power blows, which are the 
closest you'll get to a super... but I envy you if you have enough money 
to buy a game, give it one run then put it away. This is why I only buy 
games that I can play for a long, long time... don't have money to throw 
away like that, and I never saw sense in only buying a fighting game for 
the story modes. But to each their own, I guess...
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 29, 2012 7:40 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


Some do, some don't, just like the 2d ones, from my experience. Still 
those are neat, one of the things that keeps me playing so I can check 
out all the super moves for the characters. This one I'll probably just 
play the story mode on easy and shelve it.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, September 29, 2012 06:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

Ironically, the game has a bug that defaults it to English voices 
without saving your voice settings. And as I said in my first post, the 
AI is a nightmare... just listen to that first sample. And that was on 
the normal setting. As for the super moves... well, 3d fighters don't 
have super moves... the only exception I can think of is Soul Calibur 5. 
But this is definitely worth getting.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions



Two questions.

Do you know how to switch the voices to english? Is it as easy as 
street fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame 
there aren't any giant flashy super moves dependant on a gauge or 
anything like that, but I did like Dead or Alive 4 when I had it for 
the XBox360 and this sounds like a vast improvement. I'm willing to at 
least try playing anything with a fully accessible story mode.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, September 28, 2012 10:16 PM
To: Gamers Discussion list gamers@audyssey.org; 
brandonsl...@freelists.org

Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for 
the ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older 
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese 
are good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu 
movie, which is

great.
The biggest factor of course? The gameplay. Combos are easy to 
perform, and the timing
is the most lenient I have ever seen in a fighting game. As long as 
you press the
sequence reasonable close together, the combo will come out. There are 
no fireball
type special moves, but there are special throws and moves for 
caracters, but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any 
other 2d style
commands. There is a countering system, which is useful for getting 
out of combos.
However, as blind people, this requires some guesswork. Counters are 
done by pressing
certain directions and the block button. Up and back plus block for 
high attacks,
back puls guard for mid punches, forward plus block for mid kicks, and 
down-back
plus block for the low attacks. But the thing is... there are very few 
ways to tell
what the attacks are. However, countering can

Re: [Audyssey] Dead or Alive first impressions

2012-09-29 Thread Shadow Dragon
Some do, some don't, just like the 2d ones, from my experience. Still those 
are neat, one of the things that keeps me playing so I can check out all the 
super moves for the characters. This one I'll probably just play the story 
mode on easy and shelve it.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, September 29, 2012 06:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

Ironically, the game has a bug that defaults it to English voices without 
saving your voice settings. And as I said in my first post, the AI is a 
nightmare... just listen to that first sample. And that was on the normal 
setting. As for the super moves... well, 3d fighters don't have super 
moves... the only exception I can think of is Soul Calibur 5. But this is 
definitely worth getting.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions



Two questions.

Do you know how to switch the voices to english? Is it as easy as street 
fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame 
there aren't any giant flashy super moves dependant on a gauge or 
anything like that, but I did like Dead or Alive 4 when I had it for the 
XBox360 and this sounds like a vast improvement. I'm willing to at least 
try playing anything with a fully accessible story mode.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, September 28, 2012 10:16 PM
To: Gamers Discussion list gamers@audyssey.org; 
brandonsl...@freelists.org

Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for 
the ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older 
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese 
are good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu movie, 
which is

great.
The biggest factor of course? The gameplay. Combos are easy to perform, 
and the timing
is the most lenient I have ever seen in a fighting game. As long as you 
press the
sequence reasonable close together, the combo will come out. There are 
no fireball
type special moves, but there are special throws and moves for 
caracters, but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any other 
2d style
commands. There is a countering system, which is useful for getting out 
of combos.
However, as blind people, this requires some guesswork. Counters are 
done by pressing
certain directions and the block button. Up and back plus block for high 
attacks,
back puls guard for mid punches, forward plus block for mid kicks, and 
down-back
plus block for the low attacks. But the thing is... there are very few 
ways to tell
what the attacks are. However, countering can be done more effectively 
against an
opponent. The best way to do is to learn by memorization what moves hit 
hig mid and
low. You cna counter out of a block, so you can block an opponent's 
oncoming string
them counter an attack. But the fact that the countering system is hard 
is not a

downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. 
There are areas
called danger zones, which are interactive parts of the environment. For 
example,
in the scramble zone... there is a ledge you can knock your opponent off 
of. I explained
the cliffhanger earlier in the topic, so if you don't know what that is 
look back
please. In any case, if it's successful, your opponent will fall off a 
ledge and
will be ploughed into by an out of control car. However, cliffhangers 
only appear
in two stages. Another example, if you knock your opponent into a 
certain area in
the war zone stage, your opponent will be hit by an rpg grenade. All of 
these things
cause damage, some more than others. But stage interaction isn't 
limitted to just
these environmental hazards. you can knock your opponents off cliffs, 
over tables,
into columns and pillars and generators. It's amazing stuff! And 
everything breaks,

blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and 
fights. I'm
going to stop there because I haven't played the game that much yet, so 
those are
all the impressions I got. Here are two samples. One of gameplay just vs 
the cpu,
and another one of the first ten minutes or so of story mode. I

Re: [Audyssey] Dead or Alive first impressions

2012-09-29 Thread Shadow Dragon
I'm a completionist if the rewards mean something, like unlocking characters 
in games or if you actually get something for your trophies, etc. But 
unlocking things simply for bragging rights isn't my style. I also don't 
mind a challenge as long as it's not annoying, but I never took the time nor 
had the patience to get good at fighting games so I just turn it down to 
easy, play the content I want and toss it.


--
From: Yohandy yohand...@gmail.com
Sent: Saturday, September 29, 2012 09:40 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

lol wow. some people just don't like a challenge. haha. I can't do that. 
Im what people call a completionist. almost plat on MK, plat on MK VS DC 
and all street fighter games, plat in rock band etc. I just can't help 
myself. I don't see a game as complete and I sorta get impatient. haha




- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 29, 2012 10:40 AM
Subject: Re: [Audyssey] Dead or Alive first impressions


Some do, some don't, just like the 2d ones, from my experience. Still 
those are neat, one of the things that keeps me playing so I can check 
out all the super moves for the characters. This one I'll probably just 
play the story mode on easy and shelve it.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, September 29, 2012 06:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dead or Alive first impressions

Ironically, the game has a bug that defaults it to English voices 
without saving your voice settings. And as I said in my first post, the 
AI is a nightmare... just listen to that first sample. And that was on 
the normal setting. As for the super moves... well, 3d fighters don't 
have super moves... the only exception I can think of is Soul Calibur 5. 
But this is definitely worth getting.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions



Two questions.

Do you know how to switch the voices to english? Is it as easy as 
street fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame 
there aren't any giant flashy super moves dependant on a gauge or 
anything like that, but I did like Dead or Alive 4 when I had it for 
the XBox360 and this sounds like a vast improvement. I'm willing to at 
least try playing anything with a fully accessible story mode.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, September 28, 2012 10:16 PM
To: Gamers Discussion list gamers@audyssey.org; 
brandonsl...@freelists.org

Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for 
the ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older 
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese 
are good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu 
movie, which is

great.
The biggest factor of course? The gameplay. Combos are easy to 
perform, and the timing
is the most lenient I have ever seen in a fighting game. As long as 
you press the
sequence reasonable close together, the combo will come out. There are 
no fireball
type special moves, but there are special throws and moves for 
caracters, but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any 
other 2d style
commands. There is a countering system, which is useful for getting 
out of combos.
However, as blind people, this requires some guesswork. Counters are 
done by pressing
certain directions and the block button. Up and back plus block for 
high attacks,
back puls guard for mid punches, forward plus block for mid kicks, and 
down-back
plus block for the low attacks. But the thing is... there are very few 
ways to tell
what the attacks are. However, countering can be done more effectively 
against an
opponent. The best way to do is to learn by memorization what moves 
hit hig mid and
low. You cna counter out of a block, so you can block an opponent's 
oncoming string
them counter an attack. But the fact that the countering system is 
hard is not a

downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. 
There are areas
called danger

Re: [Audyssey] Dead or Alive first impressions

2012-09-28 Thread Shadow Dragon

Two questions.

Do you know how to switch the voices to english? Is it as easy as street 
fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame there 
aren't any giant flashy super moves dependant on a gauge or anything like 
that, but I did like Dead or Alive 4 when I had it for the XBox360 and this 
sounds like a vast improvement. I'm willing to at least try playing anything 
with a fully accessible story mode.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, September 28, 2012 10:16 PM
To: Gamers Discussion list gamers@audyssey.org; 
brandonsl...@freelists.org

Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for the 
ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older 
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese are 
good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu movie, 
which is

great.
The biggest factor of course? The gameplay. Combos are easy to perform, 
and the timing
is the most lenient I have ever seen in a fighting game. As long as you 
press the
sequence reasonable close together, the combo will come out. There are no 
fireball
type special moves, but there are special throws and moves for caracters, 
but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any other 
2d style
commands. There is a countering system, which is useful for getting out of 
combos.
However, as blind people, this requires some guesswork. Counters are done 
by pressing
certain directions and the block button. Up and back plus block for high 
attacks,
back puls guard for mid punches, forward plus block for mid kicks, and 
down-back
plus block for the low attacks. But the thing is... there are very few 
ways to tell
what the attacks are. However, countering can be done more effectively 
against an
opponent. The best way to do is to learn by memorization what moves hit 
hig mid and
low. You cna counter out of a block, so you can block an opponent's 
oncoming string
them counter an attack. But the fact that the countering system is hard is 
not a

downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. There 
are areas
called danger zones, which are interactive parts of the environment. For 
example,
in the scramble zone... there is a ledge you can knock your opponent off 
of. I explained
the cliffhanger earlier in the topic, so if you don't know what that is 
look back
please. In any case, if it's successful, your opponent will fall off a 
ledge and
will be ploughed into by an out of control car. However, cliffhangers only 
appear
in two stages. Another example, if you knock your opponent into a certain 
area in
the war zone stage, your opponent will be hit by an rpg grenade. All of 
these things
cause damage, some more than others. But stage interaction isn't limitted 
to just
these environmental hazards. you can knock your opponents off cliffs, over 
tables,
into columns and pillars and generators. It's amazing stuff! And 
everything breaks,

blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and 
fights. I'm
going to stop there because I haven't played the game that much yet, so 
those are
all the impressions I got. Here are two samples. One of gameplay just vs 
the cpu,
and another one of the first ten minutes or so of story mode. I will tell 
you...
the AI in this game is not nice! For those who don't play online, if 
you're looking

for a challenging game to beat.. this is it. Enjoy.
https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
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