Re: [Audyssey] I! am the doctor!
Hey Congradulations on your accomplishment. I have a friend who went through the same greuling process. Tim Kilgore - Original Message - From: "dark" To: Sent: Friday, September 28, 2012 10:51 AM Subject: [Audyssey] I! am the doctor! This is just to say that this morning I submitted the final draught of my phd thesis, the one I've been working on for the past five years! (it was supposed to be three, but ended up as five due to illness). The title, if anyone was wondering is Disability, desire and society: the establishment of a new individualistic definition of disability and its practical uses in everyday life. Hopefully, assuming that my viva, aka, my spoken examination goes okay and the external examiner doesn't tell me to rewrite the hole thing, this means that it will be completed and I should offically graduate next June, where upon I can legitimately say, as many great timelords have said before me "I! am! the doctor!" Now, my general plan is to do bugger all, play games and catch up on work for audiogames.net for a bit, while taking a qualification in voice. I'll then be applying to do a post graduate deploma in voice and trying to start a career as a professional tenor, but for right now, I'm watching original starwars and eating pizza! hurrah! Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks at me for ot messages on list. There are however a very few occasions when the tencile strength of rules needs a little straining though, and methinks this be one of them. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of MOTA
I think you should have a magic element in the 2 d game as yoy have spirits in it as well. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 08, 2012 11:34 AM Subject: Re: [Audyssey] The Future of MOTA Hi Phil, Yes and no. While I could use Angela Carter in this game there are good reasons not to use her. For one this will not be a part of the Tomb Hunter series. It is intended to be a stand alone game adventure much the same way Montezuma's Revenge was. Plus I intend the game to be a throwback to the classic side-scrollers from the 80's where you get so many points for gathering gold coins, jewels, magic potions, and slaying monsters. That kind of game is completely different in design from something like Tomb Raider that is heavily based on puzzle solving and navigating a 3d environment more than scoring points etc. In short, while I want this game to be fun, enjoyable, and hopefully have good replay value its not going to have the same degree of features as something like Tomb Raider would. I probably won't have a lot of cutscenes and things like that as I'm going to try and emulate the retro feel as best as I can. The retro feel I'm aiming for in MOTA and the totally modern feel of Temple of Life are so different as to be quite different games in the end. So I felt it made sense to have a male character in MOTA. Of course, it could be possible to create a team of characters with different abilities to add more replay value. Cheers! On 2/8/12, Phil Vlasak wrote: Hi Thomas, I applaud you for the decision to split up the 2d and 3d games. However I see no reason to remove Angela Carter, from the 2d game, unless you have a male voice actor that has already recorded all the things she says in the game. One suggestion is to change the pitch on the 2d voice so it is a little higher and a little younger than the current voice. For example I increased the pitch of Sarah's voice in my Hogwarts game by ten percent so she sounds younger, and also to take ten percent off the size of my game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Your Thoughts Regarding my Wrestling Game
I've never played any wrestling games before so I'll just be greatful to actually play. Tim Kilgore - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Wednesday, February 01, 2012 3:44 AM Subject: Re: [Audyssey] Your Thoughts Regarding my Wrestling Game Hi, I would say make it cross platform that way restling fans get to learn about wrestlers from other fedorations. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hey tom. I've bought the sidescrooler but have absolutely no problem with getting the 3d version. Is there a way to trade? It doesn't matter to me what I get. Tim -Original Message- From: Thomas Ward Sent: Friday, December 30, 2011 11:07 AM To: Gamers Discussion list Subject: [Audyssey] Mysteries of the Ancients News Some of you have no doubt been wondering what is happening with Mysteries of the Ancients. As we thought a public update is in order we decided to write a general news letter on the status of Mysteries of the Ancients at this time. To begin with development has been slowed by a combination of factors. The issue is to-fold in that the delays have been caused by both personal and professional demands elsewhere. On the personal side there have been three major holidays in a row: Halloween, Thanksgiving, and Christmas. Plus New Years is coming up in a couple of days. As a result we have spent a lot of personal time visiting family, spending time with each other watching holiday specials on TV, going out Christmas shopping, etc. As a result of these other personal commitments we haven't been as active as usual in regards to the USA Games projects we have in the works. That's not to say we've been totally inactive though. One of the things we are working on now is going back to where we should have started in the first place and are writing an outline of the game. We are working on the game's back story and creating an in depth list of every item and enemy creature that will appear in the game. The reason this step is necessary now is that when we originally conceived of the game we never really took the time to write out an outline, to plan what the game should or would be like, and spent most of our time and attention on the technical details of the game engine. Now, the technical part is pretty much out of the way we hit the proverbial blank wall For example, one of the questions frequently asked by our customers is, "what is the point of the ancient scrolls? What is the purpose in collecting them?" The truth is we hadn't thought that far ahead. We just put together some sounds, some game code, music, etc and created a game to test the engine and give our players an idea of the kind of game project we were working on. However, as we hadn't really worked on the specific details what items there would be in the final project, worked out the game's story,and other relevant information we have a game engine with some sample code, but no actual game to speak of. So what we are doing is stepping back, going to write an outline, come up with a newer modified storyline, and then begin coding the game based on that outline. Mysteries of the Ancients RC1, (release candidate 1,) will be a drastic change and deparcher from the prior betas you've seen thus far. Which we're sure will raise a lot of questions that we'll attempt to answer below. Q: How long will the new changes take before Mysteries of the Ancients is released? A: We're not absolutely certain on the amount of time it will take here, but we can say it won't take nearly as long as it took us to write the game engine .We've got a number of advantages on our side including the fact we now have a fully operational and stable game engine which we didn't have three years ago. Plus after all the year end celebrations die down our personal schedules will return to normal and we'll have a lot of free time to focus on game development. Q: Why can't you just build on what you have and make these changes later? A: While we could certainly do that we do not feel its in your or our best interests to do that. There are a couple of reasons why we are doing what we are doing. First, is we truly want to deliver the best product possible, and we're not really doing our best when we just slap together some code, draw x number of maps, and release it for $35. If we do that the game will be cheaply done, and that could and probably would reflect poorly on our future sales .Second, is that developing games is nothing less than a work of art. Like writing a good book, making a movie, or sitting down and painting a master piece its all about personal satisfaction. If the artist isn't happy with his or her work its doubtful they'll continue producing that type of art. So personal satisfaction here counts as much as making a good impression as this will be our first major production title. Q: Are you still planning to release a side-scroller and FPS version of the game? A: Not quite sure yet. One thing we'd personally like to do is develop the FPS version and forgo the side-scroller version altogether. However, as people have preordered this title when it was originally going to be a side-scroller we realize that its not fair to those customers to sell them one type of game and give them another. So we don't feel we can opt out of our prior commitments regarding the side-scroller version. So we'll just have to see. Q: So what is going to be
Re: [Audyssey] More BGT news
In the Jawe script manager, there is a feature that puts all the functions in a listbox. So what you do is find the function you want and press enter. This puts the function in the editor. I'm guessing that that's and ide feature. Could such and emplementation be put in the BGT engine? Maybe not since it's not an acual ide. Tim - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, November 19, 2011 7:40 PM Subject: [Audyssey] More BGT news Hi all, First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This kind of stuff is what makes my work interesting, and worthwhile. Now, I just wanted to write and tell you that revision 2 of the engine is available. The reason I'm mentioning it on list is because it contains a feature that many of you have been wanting for a long time, namely the ability to read and write in the registry. I have made a settings class which wraps this up quite nicely, and prevents script kids from tampering with keys and values that do not concern them. And as usual, the revision also contains a number of bugfixes reported by users. The next major feature that will see the light of day is joystick support. I have started working on this and am making good progress. So stay tuned for that! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
I wonder if there's a way to desing a "game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, November 18, 2011 3:12 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Decota. I'm afraid your description about a microcosm of the games differences isn't correct. saying fighting games are the same because characters punch eash other in the face is like saying all card games are the same because they use 52 playing cards, so generic as to not matter. while I fully agree with you that ambience, plot, cutscenes etc make a huge difference, these aren't everything. look at a game like chillingham as an example. relatively good acting, semi decent music, fully self voicing, but no replay value at all! The games system also has to matter. Look at super marrio brothers. A very simple game with a rather illogical plot and characters which are more convenient and fun than actually serious, yet it has some of the best mechanical play ever seen in a platformer, and there are people playing it even now 25 years after it was made! As regards space, I'm less convinced it's just the dvd media that makes the difference at all. Graphics afterall take up far more space than audio for a start. As we've said before give an audio game dev the same amount of money and resources as a mainstream game, and you'd have something similarly amazing on your hands. Comparing audio games to indi graphical games with a similar budgit and resources is far more fair. Here there is stil a disparity, but not quite as huge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing swamp with a touch pad
You just move left turn turn left on the pad and move right on the pad to turn your character right. Tim - Original Message - From: "Mich" To: "gamers @audyssey.org" Sent: Wednesday, November 16, 2011 12:20 PM Subject: [Audyssey] playing swamp with a touch pad Hi all. I have a hp laptop and it does have a touch pad. I am just wondering how would I go about playing swamp with the touch pad? I do have the external mouse as well but I am not quite that good with it yet so I would like to know how to play with the touch pad? many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Version 1.1 Released!
Hey Phollip,when I open BGT it automatically asks me to open a script file but I haven't created one yet. Do I just try to create a script file in notepad or something? Thanks Tim - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 16, 2011 11:13 AM Subject: Re: [Audyssey] BGT Version 1.1 Released! Hi Christina, BGT is a development tool for those wanting to make an audio game. I use it to create Perilous Hearts, for instance. Kind regards, Philip Bennefall - Original Message - From: "Christina" To: ; "Gamers Discussion list" Sent: Wednesday, November 16, 2011 6:11 PM Subject: Re: [Audyssey] BGT Version 1.1 Released! Hi. Is this a game or developer's tools? Christina - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 16, 2011 11:51 AM Subject: [Audyssey] BGT Version 1.1 Released! Hi all! After nearly a year in development, version 1.1 of the BGT engine is now available for download! It features the largest set of changes yet in its release history, most of which are features requested by end users. It includes mouse support, screen reader support, a pathfinder to make it easier when adding artificial intelligence to your game, improved Sapi support where you are now able to enumerate and change voices, and tons more. The change log is a bit too long to paste in an email to the list, so I invite those who are curious to go grab the new installer and have a look! Thanks to all of those who provided suggestions and ideas, bug reports and other general feedback over these two years. Without all of this, the BGT engine would not be what it is today. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp doesn't work with jaws 9
Hey. I'm trying to run swamp on a newbook with winxp and jaws 9.0 but swamp seems to crach. Any suggestins? Tim Kilgore - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, November 14, 2011 6:50 PM Subject: Re: [Audyssey] question about input methods for swamp Yes, definitely keep graphics turned off if you can't see them anyway. I threw those together and never went back to clean up the code. You will take a performance hit unless you're running a very nice machine. It's very low on my to-do list, but eventually I'll probably rework the graphics code so that it's not such a resource hog. Do you have graphics turned on? I noticed a substantial performance hit with graphics. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rail racer, was: Re: question about input methods for swamp
I too have had similar issues with RR. Love the game but need a new id. Tim - Original Message - From: "shaun everiss" To: ; "Gamers Discussion list" Sent: Monday, November 14, 2011 5:54 PM Subject: Re: [Audyssey] rail racer, was: Re: question about input methods for swamp That sounds rather cool che If there is anything I can do if you need something tested I can do that. On that note, I don't mean to complain but due to crashes etc, over the last few months, resulting in os reinstalls, my product id has changed. I am not sure how many people are effected but the licence activation servers have been down for a long time, not that I could use my old licence for my system anyway. I have not been abled to play my purchaced game for a year or so now due to this. I can't wait for the new interfaces though. At 03:18 p.m. 14/11/2011 -0600, you wrote: Hey christopher, Hold off on getting the demo of RR. i've got a couple glitches to work out of rail racer that will allow a new demo that works properly with modern 64 bit win7 systems, as well as allows you to make and race your own tracks with a brand new track editor. also, it won't require updating your framework, or installing direct x etc. which was a major pain with the original version. i had hoped to have it out earlier this year, but I added new games to the card room, and we've had a lot of people join, which means time taken up with tech support, and time is at a premium when your a one band operation. anyhow, i'll update the list when the new RR full version and demo are ready to check out. later che On 11/14/2011 3:09 PM, Christopher Bartlett wrote: For me, the track pad wasn't a good method as I kept accidentally firing. I prefer my trusty $20 usb wireless mouse, and would never go back to keyboard controls. In fact, I find I miss the fluidity and speed of the mouse in Sod and GMA Tank Commander. Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my mouse cherry. Where do I find it? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Monday, November 14, 2011 3:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about input methods for swamp I play on my netbook, using my touchpad. Honestly, I haven't tried it with a normal mouse yet. Still, I love it, and I'm glad to have tried the new method. Thanks for being a jerk, man. As for accuracy, it depends on your playing style. I'm trying not to go crazy with characters, but currently I have three, with 65%, 45%, and 40% respectively. The 65% is me actually playing as me, meaning I never, ever shoot without thinking I'd hit, because it attracts zombies and makes me unsure of what's going on for a second. I'm weird, in that I'm already enjoying the roleplay. Signed: Dakotah Rickard On 11/14/11, john wrote: Straifing rules!!! Only problem with it is that you: 1. attract every zombie nearby (get everybody to one location and tell them there's going to be a big flashy party) 2: waist all your rifle/pistol ammo, I go through three clips in twenty seconds with the assault rifle. Oh and 3: devastate your accuracy percentage (who cares, I've got 1200 kills with 36%, and you've got 400 with 65% haha). - Original Message - From: "Johnny Tai"http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Possible MOTA Features
My vote is the same please. Thanks Tim - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Thursday, November 10, 2011 12:54 PM Subject: Re: [Audyssey] Possible MOTA Features My vote is for screen reader support. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 10, 2011 1:53 PM To: Gamers Discussion list Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Three-d works for me. I appreciate the work you do. Thanks for the good stuff. Tim - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Wednesday, September 28, 2011 8:58 AM Subject: Re: [Audyssey] USA Games Halloween Project what was the original on this project, and are we talking this halowene? On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote: Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question on switching liscensing
Hey, I've sent you a couple of messages regarding how to switch my railracer liscense. Is that a possibilityy? If so, could you send me my liscense key? Also, is there a limit as to how many keys you'll send. My old email address was: tim8275@sbcglobalnet. Any help you could gie would be appriciated. Thanks Tim Kilgore --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Development setbacks
Hey man. Do what you gotta do. I'm behind you. tim Kilgore - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 12:31 PM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21 on the website, but there is no download available. Well, here is the reason why. Anyone who has been programming for any length of time knows that 25% of the time is actually spent on writing/designing the software and the other 75% is spent on debugging or trying to fix it. I must confess that I am no exception to the rule. In particular Mysteries of the Ancients is no exception either, and I’ve got a hard lesson in if it isn’t broke don’t try to fix it. Reason being after a month of trying to fix Mysteries of the Ancients beta 20 I’ve come to realize what I have on my hands is a big problem. Oh, it can be fixed but how I plan to resolve the problem is likely to set us back somewhat in the process. Basically, what happened is when I started work on beta 19 I modified Mysteries of the Ancients so it would compile and run on the cross-platform engine. Along the way I fixed a number of bugs present in beta 18, but of course people weren’t too happy about FMOD Ex for audio. So I thought, "no big deal. I’ll just change everything back, recompile, and it will work just fine." Wrong! Sometime after I edited the MOTA beta 19 source code, recompiled it with the Windows G3D engine the game has never worked quite right ever since. The game crashes when you alt+tab away from the window, torches burn out after 25 seconds or so, levers reset before they are suppose to, Angela sometimes instantly dies after getting attacked by a Harpy, and all sorts of unusual bugs like that. I’ve fixed or addressed some of the bugs, but not all of them. After a month of trying to correct them one by one I’ve given up trying on the current version. I’ve concluded while the bugs might be fixable there might be a simpler but slightly less desirable alternative to the problem which I will explain below. As many of you know I use a Linux computer for much of my day to day work. One of the programming tools I have installed is called subversion. What subversion does for a developer like myself is I can checkin or backup changes to an ongoing project and it will catalog and store every single version of the source code being worked on. So if I want to return to an older release it is easy as logging into subversion and telling it I want to checkout the 0.18 source code and it will download the 0.18 source code to my project directory. This makes it a simple matter for a developer to roll back to a prior release if necessary. In this case I think it is more than necessary. So what I plan to do is delete the beta 20/21 source code and checkout 0.18, beta 18, from subversion since I know that version wasn’t nearly as buggy as beta 20. Once I checkout the beta 18 source code from subversion I can attempt to patch it with some of the changes, but as I’ve forgotten what exactly I fixed in beta 19 and beta 20 some old bugs may return in beta 21. Plus some features such as speech interrupt were added later and won’t be available to you until I go back in and add that support to Mysteries of the Ancients. Basically, as I said earlier this will set us back on our development schedule, but I think this is a necessary measure as it is the only way I can think of to correct some of these bugs that simply were not present in beta 18 and earlier. So here is the plan. I’m going to checkout beta 18 this afternoon, work on a patch to bring beta 18 more or less up to current, and release that as beta 21. Once we test that, find any bugs that need fixed, features that need to be put back in, etc I’ll release an update, beta 22, to resolve any left over issues in trying to upgrade beta 18 to current. It could take a couple of weeks to really get everything back up to speed so to speak, but I think the problem is fixable. It will just take a little time and patients on everyone’s part. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived a
[Audyssey] problem with homer level 7
Hey guys. I'm having aproblem with awesome homer level 7. I pull beside the car, get a ehimp sound, and it's like the car disappears. When I keep driving I aultimately run out of fuel. Help! Thanks Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the Chainsaw in Awesome Homer
You duck to get the chainsaw and its use is automatic. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, July 24, 2011 9:18 AM Subject: [Audyssey] Getting the Chainsaw in Awesome Homer Hi everyone, I was wondering how you are suppose to pickup and use the chainsaw in Awesome Homer. I tried a few games last night, and a couple this morning and when Homer gets near the chainsaw he just runs past it without picking it up etc. So I'm wondering what to do here. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer
Hey jim. This is your best game yet! I really lovew it but haven't even beaten level 1. Awesome! Tim - Original Message - From: "Jim Kitchen" To: "djc" Sent: Sunday, July 24, 2011 5:41 AM Subject: Re: [Audyssey] Awesome Homer Hi DJC, Cool! I'm glad to hear that Awesome Homer is now behaving on your computer. BTW I have made the cut scene on level 1 interruptible, I now have it read only the level of the log file that you were just playing and I will look for a different sound for duck. I also am making the right shift and control keys work just as the left do now. BFN Jim Just waiting for a new version.. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Startrek tng trivia error
Yes! Please develop that one! I'd love and buy it. Tim - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Tuesday, July 19, 2011 8:24 AM Subject: Re: [Audyssey] Startrek tng trivia error Yes, you could do that, and make the mission creater a whole lot easier than that parser thing (sorry for the spelling) that g m a use -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 July 2011 04:44 To: Gamers Discussion list Subject: Re: [Audyssey] Startrek tng trivia error Hi Dark, Yeah, I agree. Like I said earlier I was actually in the processs of developing such a Star Trek game when I got side tracked with Montezuma's Revenge, Mysteries of the Ancients, and raceway, etc. Basically, the game I was creating was similar to Lone Wolf, where you commanded a single starship, and were sent out on dozens of missions. It was written in C# .Net, but could certainly be ported to C++. You know, if you guys would rather see this Lone Wolf Star Trek game I could develope that instead of Final Conflict II. STFC II is a nice idea, but I think a game with potentially hundreds of missions etc would have far more replay value over all. Not only that, it would be a real time space simulator which we don't really have yet.. On 7/10/11, dark wrote: Hi Tom. Well personally I like the idea of your own ship much more. You certainly have enough startrek sounds to create convincing cutscenes, all that you need then are some decent voices for the crew and captain, which certainly myself and maybe some other people on list who have sufficiently good recording equipment could help with. Having your own ship also lets you do whatever you want within the various battles or other things going on. for instance, you could have some starting missions patrolling the romulan neutral zone, encountering romulan and Klingon ships, then have the borg show up. That angle was actually hinted at in tng, but never fully explored. Suppose the borg had a tracking base somewhere in the neutral zone gathering information? You could even then have the ship trapped by transwarp conduit while investigating the borg, and end up in the gamma quadrent as well, thus being able to encounter races like the Kaison. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1516/3756 - Release Date: 07/10/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio tutorial please
I think just a picture of the choices and how to make them. I just do better with audio tutorials. Thanks for any help you can give. A general overview of how to write a gamebook would help. Thanks Tim - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 10:20 PM Subject: Re: [Audyssey] audio tutorial please An audio tutorial? What features have you stumped? Let me know and I'll work on one. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Tim Kilgore" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 6:48 PM Subject: [Audyssey] audio tutorial please Hey can some one please make an audio tutorial of the dauk gru program? I can't seem to get a handle on it. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audio tutorial please
Hey can some one please make an audio tutorial of the dauk gru program? I can't seem to get a handle on it. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
those keys work for me. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 6:28 AM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Levers and the first ledge
Yeah! Level one is deffinitely harder this betta. Tim - Original Message - From: "william lomas" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:16 PM Subject: Re: [Audyssey] Mota Levers and the first ledge that's what makes it fun On 5 Apr 2011, at 19:14, Lori Duncan wrote: Hi Tom that sounds quite tricky, for one thing when you're slowly walking you can hear the ground crumble before the pit, where as if you run you're less likely to hear that sound. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:59 PM Subject: Re: [Audyssey] Mota Levers and the first ledge Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only way to open that particular statue is to find and open it before the lock resets and seals. Everytime it resets the timer randomly gets reset making the length of time to open the statue completely unknown. So in answer to your question once Angela pulls a lever run as fast as you can to the statue and open it right away. Don't doddle or you won't make it in time. As far as jumping pits, ledges, and other traps that depends on the size of the trap. If it is a large jump such as the one in room 8 on level 1 you have to give Angela a run up to the ledge before jumping or she won't make it. HTH On 4/5/11, Greg Steel wrote: Hi Tom I'm having a little trouble understanding the timed levers how do I unlock them and how to I jump the first ledge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News 3/31/2011
Yeah some voices actually work well for singing pronounciations. Tim - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, April 02, 2011 4:43 AM Subject: Re: [Audyssey] USA Games News 3/31/2011 ironically tom i feel the same way in the other direction, one reason I use orphius Alan for my Hal voice (which has great reaction speed), and scansoft daniel for my gaming sapi voice. Hereing something with Zee just doesn't sound right to me either, as far as I, and my synths are concerned, Inform games are written in zed code, Zero from the mega man x series uses a zed saber as his weapon etc. While I wouldn't kick up a real stink about it, I learnt at the age of four when watching sessimy street that zee and zed were the same thing, I know which I prefer when generically reading text. When a character is American or I'm hereing an audio book set in America that is different, (I can't imagine for instance books by a writer like Steven King read in Uk english), but for something fairly passive like menue reading I'd always go for the Uk voice, which rather makes sense given that is the way I speak myself and what I'm used to hereing. For menues in your games, I personally would be happy with an American voice, --- though actually i've been happy with the australian one too ;D. Btw, one rather amusing use I've found for Hal's ability to speak other languages recently is with singing. Last summer I was set something to learn in German, I found the words but obviously, reading them with the Orphius Alan uk voice didn't work sinse it pronounced german spellings in a Uk accent which didn't tell me how to pronounce stuff when singing. So, I switched orphius to German and Vuala! Instant Pronunciation guide! I have done the same thing for Italian as well, which is actually a rather good use for a screen reader. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News 3/31/2011
Ivona is a really good speech engine but I think it may have a larger footprint. Not sure though. Tim - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, March 31, 2011 9:38 PM Subject: Re: [Audyssey] USA Games News 3/31/2011 Ah. OK. That's a good sign of recovery after all. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, March 31, 2011 9:20 PM Subject: Re: [Audyssey] USA Games News 3/31/2011 Hi Charles, Actually, I thought I was a pod person. Grin. P.S. For those who don't get the joke watch Invasion of the Body Snatchers. I.E. that 1950's sci-fi B Movie. Cheers! On 3/31/11, Charles Rivard wrote: Almost human? Oh my God! And here I was, thinking you're getting better? You're a game developer! You're supposed to be inhumanely evil, ornery, dastardly, all that fun stuff. Not human! (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News 3/31/2011
What's the price of the 3d version. Thanks Tim - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Thursday, March 31, 2011 4:05 PM Subject: Re: [Audyssey] USA Games News 3/31/2011 Hi Charles, Yeah, tell me about it. For a couple of days there I thought I was going to die. You know how when you get a serious case of the flu all you do is sleep, throw up, sleep, throw up, break out in chills, throw up, sweat to death, throw up, etc.There were a couple of nasty days were I couldn't keep anything down. I tried hot tea and chicken noodle soop and that came right back up. I tried taking some medicine and that came right back up too so had to rough it. Let's just say work of any kind wasn't on my mind for a good two or three entire days. It was all I could do to get out of the bed, use the bathroom, and get back into bed. I was so physically drained that I think I was probably sleeping 12 to 16 hours at a stretch. So game programming definitely wasn't too important. Cheers! On 3/31/11, Charles Rivard wrote: A great update, and, as far as the health of the family, I'm sure glad to hear that things are getting back to whatever normal?? is. It only goes to show that there is more to life than your job or your secondary job, namely, life on the home front. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict thoughts and questions
David, I'm trying to run the battle of Britin and the game stops shortly after I load the map. Do you know what the problem might be? Thanks Tim - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 8:39 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Johnny, Have you looked at fighters recently? They now can be set to moving randomly or roaming. These modes allow them to fuel automatically and continue their flight with no intervention or chance of running out of fuel. They are very important against enemy ships, especially subs and battleships. Try the battle of Britain map and I am sure you will change your mind. I admit that they are only marginally useful in land-only battles, but if you want to quickly focus defense or offense on distant locations, fighters are the only way to fly. Also, by setting flight paths from city to city or carrier, you don't need to baby sit them at all. In your current mission with 25 fighters, the next time you land a major attack against an enemy stronghold, bring in all of your fighters. You will have probably cleaned out the enemy's defenses with that kind of power. Come to think of it, I have more fun with fighters than any other unit. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 7:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking, but could bombard things most successfully (especially enemy fighters and ships), and bombers (alt V), heavier and slower planes which could bombard the enemy, but had a very limited movement capacity, perhaps only able to move 3 spaces a turn, and have a fuel capacity of 12 or even 10, thus making it necessary to have an air craft carrier as base. Other units such as transport p
Re: [Audyssey] Time of Conflict
Do you know what the pricepoint will be yet? It's a great game. Tim - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Saturday, March 20, 2010 2:11 PM Subject: [Audyssey] Time of Conflict Hi all, Someone told me to join this list since there were a few questions people were having that I might be able to answer. First, the second tutorial link has been fixed. Next. Hopefully, the download for Time of Conflict is fine now. It was a last minute change I made that caused the problem. There is a FAQ on the Time of Conflict page that may answer some of the other questions that were passed on to me from the list. Check these out, and if they are not answered there, I'll try to answer them here. Oh yes, I heard that someone tried to make a map and it had an error when run. If you could send the map my way, I'll take a look at it and fix the map or the program ASAP. Here is a status on the multi-user version. Development is going well and we are hoping that in a couple months or so we will go into beta testing. As a single-user game, we are pretty happy with it right now. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Time of Conflict
I've had the same exact problem. Tim - Original Message - From: "Karl Belanger" To: "Gamers Discussion list" Sent: Friday, March 19, 2010 7:31 PM Subject: [Audyssey] Problem with Time of Conflict Hi, Just downloaded Time of Conflict. Running the game launches the setup again. Has anyone else had this problem after upgrading? I also uninstalled and reinstalled with the same result. Can someone please send me a working conflict.exe file? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Retro Gaming
Hey if some one bought your engine from you, would they have to know porgramming to make a game? Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, March 11, 2010 2:19 PM Subject: Re: [Audyssey] Retro Gaming Hi Dark, Well, if I could find the sounds, music, etc to do it I might be tempted to try a Turrican clone. I'd have to get m hands on an original too to get a feel for the game play, but if I could fulfill those requirements I'd give it a try with the Genesis Engine.As you know from MOTA I think all of the necessary code is or will be in place for a game like that. As for enemies above or below you in MOTA pressing the v key will announce where items and enemies are in relationship to you. If you have a better way of doing this I'd like to hear it. On 3/9/10, dark wrote: Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because it's gameplay is both symple and complex. It has the large level size and exploration of Metroid, but tends to just work by blasting through many enemies, rather than a lot of complex collection of items. Also, the famous thing about the series was it's music, and it'd be great to introduce that into the Vi gaming community, sinse I'd say that's what really got me into both games and weerd miner chords in one fell swoop. Pluss, the fact that the creator has given his permission for freeware remakes to use music, and indeed graffic tyles from the original games is actually pretty useful too. The only really serious problem I can see with this, is truly representing the y access in a 2D game, knowing that there is an enemy or ledge above you on the right or left side. I've got some ideas about this but I'll probably write up an artical for audeasy about them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] contacting the leftbehind games devs
Hey guys. This is a letter i'm sending to the Left Behind games developers. I'd like to get them in touch with our community. Any objections? Below is the letter. Hello. I have been a reader of the left Behind books since the first one came out in the abridged audio format as I am blind and, for a while, couldn't read the actual books. I've been an advid gamer since the Old eman games on the apple. To date, there are over 350 games on which a blind person can play -- everything from a doom-like game, to a tank commander simulation in a full 3-d sound environment. I'm just curious to know if any of your developers would be interested in connecting with a community of blind gamers to see if your games could possibly be made accessible to us. We haven't had much success with mainstream gamers. I'm hoping your company would at least talk to us. If you or any of your developers would be interested in a dialog please contact me and I will put you in touch with developers of these games.. Sincerely, Tim Kilgore Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Braille games on the Apple Tablet?
Can youy say "refreshable braille display?" Sounds possible. Tim Kilgore - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, January 05, 2010 9:34 PM Subject: [Audyssey] Braille games on the Apple Tablet? Hi Folks, I was excited to hear about the new Apple Tablet that might be called either the iBook, or iSlate. I ran across this report of a tactile screen. that sounds a lot like Braille. Now what would the game development possibilities be for a device that could give you a 9 inch field of tactile dots and that could also sense ten finger presses with stereo sound and have a human like speech synthesizer? Possible Apple tablet multi-touch tactile keyboard detailed Thursday, December 24, 2009 By Neil Hughes Published: 08:40 AM EST Apple's forthcoming tablet could employ a dynamic surface that gives users tactile feedback when typing in order to identify individual keys, according to a new patent application revealed this week. Using an "articulating frame," the surface of such a device would create physical bumps or dots for the user to feel when it is in keyboard mode. Those surface features would retract and disappear when the device is not being used to type. It is detailed in an application entitled "Keystroke Tactility Arrangement on a Smooth Touch Surface." It is similar to an application first filed back in 2007. "The articulating frame may provide key edge ridges that define the boundaries of the key regions or may provide tactile feedback mechanisms within the key regions," the application reads. "The articulating frame may also be configured to cause concave depressions similar to mechanical key caps in the surface." The tactile feedback keyboard is revealed as one anonymous source told The New York Times that users would be "surprised" how they interact with the tablet. Another example in the application describes a rigid, non-articulating frame beneath the surface. It would provide higher resistance when pressing away from the key centers, but softer resistance at the center of a virtual key, guiding hands to the proper location. The patent notes that pointing and typing require very different needs: Pointing is best on a smooth surface with little friction, while typing is preferred on keys with edges that fingertips can feel. Simply putting Braille-like dots on the 'F' and 'J' keys, as is on most physical keyboards, is not enough, because it does not address alignment issues with outside keys. Conversely, while placing dots on every single key on a surface would help a user find their location, it would take away the smooth surface necessary for touch controls that users are accustomed to on a glass screen like the iPhone. The patent aims to offer the best of both worlds with a new device that could dynamically change its surface. "Preferably, each key edge comprises one to four distinct bars or Braille-like dots," the application reads. "When constructed in conjunction with a capacitive multi-touch surface, the key edge ridges should separated to accommodate the routing of the drive electrodes, which may take the form of rows, columns, or other configurations." The system would also intelligently determine when the user wishes to type, and when they intend to use the screen as a pointing device. "Specifically, the recognition software commands lowering of the frame when lateral sliding gestures or mouse clicking activity chords are detected on the surface," the application states. Alternatively, when homing chords (i.e., placing the fingers on the home row) or asynchronous touches (typing activity) is detected on the surface, the recognition software commands raising of the frame." Apple filed the Application on Aug. 28, 2009. The invention is credited to Wayne Carl Westerman of San Francisco, Calif. Another Apple patent application revealed this week deals with a multi-touch controller that uses transparent touch sensors and does not require an opaque surface. The description is included in a patent application entitled "Multipoint Touch Surface Controller." "While virtually all commercially available touch screen based systems available today provide single point detection only and have limited resolution and speed, other products available today are able to detect multiple touch points," the application reads. "Unfortunately, these products only work on opaque surfaces because of the circuitry that must be placed behind the electrode structure." The described invention would include drive electronics that stimulate the multi-touch sensor and sensing circuits for reading the sensor in a single integrated package. This is said to be different from some previous multi-touch technology, which has been limited
[Audyssey] regerestering tarzan junior
Hey guys if Tarzan junior a free game and if so, how dos one regester it? Thanks Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Things like playing on a pool table
You can also use one of those levelers with a little watter on a paper towel. You put the "beeper" on the ball you want to hit then put it on the nearest hole. Just a thought. Tim - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Saturday, December 26, 2009 2:54 PM Subject: Re: [Audyssey] Things like playing on a pool table In that old simple pool game mentioned, you really just lined up the cue for a shot, and then adjusted it slightly for a bit of spin, and power levels, but you didn't even see the virtual environment or the players as such - just the flat, 2d version of the pool table and it's balls. I think some or other version of navigation/reference query would also be good so you could ask it things like what other balls you were aiming directly at, which side cushions/pockets etc., or maybe even implement a form of grid layout as well to allow you to explore relative positioning or something - not really like it, but maybe similar to exploration mode in the loadstone blind GPS software? Also makes me think of something like miniature golf/putt putt...? That last one would specifically be interesting if there were obstacles, like 'funny' versions like beavis and butthead miniature golf that my wife used to love playing - partly for the comments and sound effects. Anyway, maybe this upcoming new year I'll try get myself in gear with trying out things like pool with the vOICe and the KSonar, and other things like my pseudo planned offroad bike riding attempt - one day...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Saturday, December 26, 2009 8:29 PM Subject: Re: [Audyssey] Things like playing on a pool table Hi Jacob and all. This is a very interesting question, I do play pool quite a little bit in the real world with a couple of sighted friends. I am a total so what I have to do is to have somebody tell me where the cue ball (the white one) is and then either carefully check around for what I think is a decent shot or else have the person point out some good ones if I am feeling lazy. In order to do this successfully you need to have good spatial concepts, e.g. you have to know what angles are and to be able to at least somewhat predict what a ball will do when your cue ball strikes it at a certain angle. For us there is unavoidably a certain amount of luck involved because there just get to be too many variables involved particularly when the table is crowded or if you are trying to do something like hit one ball into another in order to knock the second one into a pocket. However this is true for the sighted as well if you are playing against the occasional or semiskilled player. Using a k-sonar or similar device is an excellent idea, something that I had not considered. I will have to try that once I get the battery in mine replaced. I also have something called a mowatt sensor, an older version of the k-sonar that I can try. As for doing something like this in an accessible game, this is something I've been thinking about for years. How hard it would be would depend on how complex you wanted the game to be, e.g. would you be able to move your player around the table and find the cue ball or would it be a matter of just lining up your shot because the game would put you at the closest point to the cue ball? Personally I would not recommend the second approach because it will not lend itself to a realistic game of pool, there are times when you have to lean way across the table or even use a device called a bridge to extend your reach to line up a shot. So, the mechanics of the game could get pretty complex and I am frankly not sure how you would do some of it, but I am pretty sure it could be figured out if enough people were interested. Well as you can probably tell, I have been thinking about this idea for a while. I think something like this would be loads of fun and definitely something I'd be interested in if somebody took it on as a serious project and made a realistic game out of it, adding online multiplayer capability would be absolutely killer as well. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Monday, December 21, 2009 6:48 AM To: gamers@audyssey.org Subject: [Audyssey] Things like playing on a pool table I know in the old days one of my relatively short time passing computer games was playing pool on the computer, and at the recent pub2pub fundraising walk, we got the sighties to try a shot or two on a pool table with blindfolds on, and in my one attempt I apparently hit the edge of the corner pocket around 1.5cm off target with the red ball after hitting it with the white ball using the pool cue from the other end of the table, and another th
Re: [Audyssey] Kringle Crash
Something like 20 gifts in the slay and 47 gifts broken. Tim - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 7:48 PM Subject: Re: [Audyssey] Kringle Crash Do you remember what your stats were, by chance? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tim Kilgore Sent: Sunday, December 20, 2009 7:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Kringle Crash Yeah I didn't do so well on that game but it's really a fun one. Tim Kilgore - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 7:32 PM Subject: [Audyssey] Kringle Crash Wow Phillip, excellent work yet again! My first run through I got 3200 points, I reteieved 45 gifts and broke 28. Keep up the good work! Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.115/2577 - Release Date: 12/20/09 07:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.116/2578 - Release Date: 12/20/09 19:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kringle Crash
Yeah I didn't do so well on that game but it's really a fun one. Tim Kilgore - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 7:32 PM Subject: [Audyssey] Kringle Crash Wow Phillip, excellent work yet again! My first run through I got 3200 points, I reteieved 45 gifts and broke 28. Keep up the good work! Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.115/2577 - Release Date: 12/20/09 07:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High level game creation tools
That would be good from my end. Tim - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, December 01, 2009 9:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.426 / Virus Database: 270.14.89/2539 - Release Date: 12/01/09 19:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway Thoughts
Realistic works for me. Tim - Original Message - From: "Thomas Ward" To: Sent: Monday, September 14, 2009 9:24 PM Subject: [Audyssey] Raceway Thoughts Hi all, I've had some time on my hands tonight so I decided to put in some time on Raceway. You know, that cool racing game that has been talked about for years and years, and never seams to apppear? That's the one alright. Anyway, while working on, tinkering with, the half completed demo I thought how nice it would be if the game mirrored an actual Nascar season. Like where you could actually select a real Nascar driver like Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One major advantage with is that I wouldn't have to make up a bunch of dummy information. All of the tracks and cars could be created to realistic specifications. Obviously by using real life drivers and sponsors here I don't have to make up names, and could use drivers and sponsors true Nascar fans would identify with. The disadvantage I see here is copyright issues, and the game would be inflexable when it comes to customization since by selecting a driver the game would default to the driver's car and sponsor. As the game currently stands you pick a generic name like Tony, Roger, Bill, John, Jeff, whatever which is impersonal and avoids all copyright issues. Sponsors are basically a bunch of made up names like Burger Palace, USA Electronics, Computer World, and other made up names. Diddo for the tracks. Bottom line in order to avoid copyrights the game is rather generic, but it does give you the maximum flexability. This way you can select a generic name, the type of car, and select your sponsor. I guess the point of this message is do you, as gamers, want this game to be as realistic as possible, or would you rather it to be somewhat generic when it comes to drivers, make and mottles of cars, tracks, etc. Either way the basic concept of the game will be the same, but I can make it fairly detailed or I can flush out any and all copyrighted mnames or trade marks. Which do you prefer? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Can we check out this cool-sounding sim yet? Tim - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the train sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus
[Audyssey] landing sequence with Three D vilosity
Hey all. Can some one do an audio podcast of the landing sequence of TDVI can't seem to land the plane. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about flight simulator 2004 and jfw
Huys, can some one please gime the link to the blind polots site? Thaks Tim - Original Message - From: "Zachary Kline" To: "Gamers Discussion list" Sent: Friday, June 26, 2009 4:05 PM Subject: Re: [Audyssey] question about flight simulator 2004 and jfw Hi Alex, I'll be happy to help with any issues I can. The XML file he mentioned was a mistake: he meant to say dll and XML came out instead. Don't worry about that. Mind saying what issues you're having specifically? Best, Zack. On Fri, Jun 26, 2009 at 08:41:34PM +0100, alex wallis wrote: Hi thanks for the info, unfortunately the information about the dll beginning with o does not solve my problems. as when I first installed fs 2004, I couldn't even get the game to run it kept coming up with the standard application has encountered a problem and needs to close box. I went searching on the net, and found apparrantly that dll causes problems with internet explorer so I deleted the file already. after doing that fs 2004 will now start no problem. didn't the guy who did the podcast linked to on pcsgames.net say something about an xml file as well? I am not sure. either way, I got rid of the dll already, and fs2004 is still causing major issues with jaws. so I would appreciate any help. Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
How much are those wheels? Tim - Original Message - From: "Jim Kitchen" To: "tim kilgore" Sent: Monday, June 01, 2009 4:47 AM Subject: Re: [Audyssey] Mach 1 tts Hi Tim, I did design Mach 1 tts for my Logitech MOMO Racing steering wheel and then added keyboard support later, so some of the tracks may be pretty hard to drive via keyboard, but I have done them all, even the Chesterland track. Which I was afraid would be impossible with the keyboard. I had put mp3 files of me driving the Chardon, Geneva and Painsville tracks up on send space. If you like, I could put them up there again or another track if you like. The Geneva, Maple Leaf and Painsville are probebly the easiest tracks. BFN Jim My steering wheel is a Logitech MOMO Racing. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mach 1 tts
Also, Jim, the games is lots harder, I think, than mach 1 6 Tim - Original Message - From: "Jim Kitchen" To: "Kevin Weispfennig" Sent: Sunday, May 31, 2009 6:37 AM Subject: Re: [Audyssey] Mach 1 tts Hi Kevin, Thank you very much. I'm very glad that you like Mach 1 tts so much better than Mach 1 v6c. I've had a few years of learning stuff like DirectX for sounds, keyboard and joystick since Mach 1 v6c. So I also think that Mach 1 tts is much better than Mach 1 v6c. If you mean multi player on line like Top Speed, No, I'm sorry, but I have no idea how to do that. If you mean other dummy cars like Mach 1 v6c, I might put that in a future version. Thanks again and BFN Jim The Original Multitasker=Two PCs and a chair with wheels! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's Baseball Pitches
Hey jim, is there a possible way, in a future release, to be able to direct the pitches instead of pressing just a number? Thanks Tim - Original Message - From: "Jim Kitchen" To: "Ryan Strunk" Sent: Wednesday, May 20, 2009 9:31 PM Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches Hi Ryan, I imagine that reality is somewhere in between. You know because besides allot of walks, allot of batters are called out watching strike three. Plus if everyone can see the pitches so well why do batters so often swing too early, too late, too high, too low, at a pitch in the dirt etc and then argue about the call? Hey you know in a few weeks I turn 52. I know that my reaction time has gotten a bit slower from my youth. But so it is sometimes hard for me to know exactly how hard or easy to make some of the events in the games. And than also if the pitching in the baseball game was going to be totally realistic, I would need to add lots of artificial intelligence. You know first pitch outside and see how the batter swings and adjust the next pitch for that etc. Sorry, but I am not going to get into all of that. BFN - Original Message - Gentlemen, On some of the mechanics of baseball, professional or otherwise, I have to respectfully disagree with you. By watching all aspects of the pitch, including its delivery, spin, direction, force, velocity, etcetera, a baseball player is often able to tell whether a pitch will be a ball or a strike long before it enters the strike zone. If he cannot tell by the time it has entered the zone, he has the option to check his swing before the bat circles all the way around in order to avoid the strike call. Certainly determining whether a pitch is a ball or a strike is a very delicate thing, but it is not as difficult as you guys are saying. Many commentators are able to tell not only where the pitch is bound, but also what the actual pitch is--slider, sinker, knuckle ball, and so on. If the commentators can't tell, the player can, and the umpire definitely can. In addition, if it were so impossible to determine ball vs. strike, why are there so many walks in baseball? Players don't just hack at everything that crosses the plate; that's not real baseball. My argument in all of this is that the game makes determining the difference between a ball and a strike nearly impossible for a casual gamer. I don't argue that it should be made painfully simple, but I think that the difficulty factor should be ratcheted down some. There is something to be said for practice; I think that it should be required in any game to give it replay value. But when even the developer admits to swinging at virtually every pitch, something is off the scale. I do think you put together a fun game, Jim, and I appreciate all of the work that went into it. I just think that you could give the player a bit more control and a bit more satisfaction if the pitches weren't such a precise science. I would welcome any discussion on this, however. Ryan Jim I really like that new dehydrated energy drink from Columbia. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Arcade Mode
I too prefer tha rachade mode although, if I want a real challenge, I play the standard mode. Tim - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 2:44 PM Subject: Re: [Audyssey] MOTA Arcade Mode I prefer the arcade mode. I really like that feature in games. Thanks. --- The surest sign that intelligent life exists elsewhere in the universe is that it has never tried to contact us. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 10:19 AM Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major upgrade of Mysteries of the Ancients. As the work I am doing is largely experimental I don't want to say too much about the work as yet. Although, I think if it pans out it will be a big step forward with the game, and possably will resolve several issues with the game. That said, here is the deal. I've been porting MOTA over to a newer version of the Genesis Engine, and so far so good. Thing is since Genesis is primarily for First Person style games I never put an arcade mode in the main Genesis Engine. It was strictly an addition to the modified engine for Mysteries of the Ancients. Obviously I can add an arcade mode to the Genesis Engine, make it a standard feature, but I'm not sure if that is necessary. So I am going to ask this question. When playing Mysteries of the Ancients do you prefer arcade mode or standard mode when playing? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.12.12/2090 - Release Date: 05/01/09 06:17:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Would you pay $50 for a killer controller?
I might be willing. Tim - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, January 29, 2009 4:37 PM Subject: [Audyssey] Would you pay $50 for a killer controller? Hi all, I am ramping up plans for an online head to head fighting game. At first it will mostly be a test bed for latency issues, so I can see what the limitations are for head to head combat over the internet. One idea I am picking at is the inclusion of The nintendo Wii controllers for the game. It is possible to use the Wii controllers via a blue tooth hookup with a PC. Having used these controlers on my Wii, I can tell you they are amazing. In the boxing game, the faster you punch with the controller, the harder your character punches. In Mortal Combat, you draw a pattern in the air with your controller to execute certain moves. All of this functionality is available with the PC port of the controller software. My question is, how much would the average blind gamer be into this? I think the draw to a head to head fighting game would be good, assuming lag issues could be worked out, but would the average gamer be willing to drop the $50 or so necessary to buy a controller and blue-tooth hook up? The possibilities for useing the Wii controllers is immense for accessible gaming, most especially for action titles. The balance board can be used as well, another $80 or so. Think of the ability to dodge your opponent simply by leaning, or run away from a monster by, well, running. Anyhow, it is an exciting concept, what do you guys think? Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
I'd like scansoft karren. It seems to me to be the clearest voice of them all. Tim - Original Message - From: "Thomas Ward" To: Sent: Sunday, January 18, 2009 8:56 AM Subject: [Audyssey] Cross Platform Speech Support Hi all, As most of you know I am currently updating MOTA 0.5 to use the new cross platform Genesis engine that uses open source game development APIs such as SDL rather than DirectX. However, I do need your input on something since there obviously is going to be a rather big difference in the way speech is handled with the new engine. In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 support from the Windows specific engine. Since there is no Sapi 5 on Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded speech to announce status messages, menus, etc rather than any OS specific TTS engine. There are several other game developers that do it this way like Draconis, GMA, and BSC so this isn't something new for accessible games. It is also just easier to do it this way when building a cross platform engine rather than trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the same game engine. Which brings me to my question. I was going to have someone do the voice overs for the menus, status messages, for 0.5 but do to other commitments and scheduling our plans fell through. For the time being i am going to have to record all the messages using a TTS engine such as the AT&T Voices, Scansoft Voices, Cepstral Voices, etc. If you had a choice which of the following voices do you personally prefer? AT&T Crystal AT&T Mike Scansoft Daniel Scansoft Emily Scansoft Jill Scansoft Karen Scansoft Lee Scansoft Samantha Scansoft Tom Other Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Scifi exploration online game?
Love ta' ead it. Tim - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 03, 2009 1:31 PM Subject: Re: [Audyssey] Scifi exploration online game? Hi tim. Unfortunately, personal circumstances have made writing anything for me incredibly difficult recently (one reason I'm now doing my phd part time). I've been writing poetry, but that's not really in the same order, though i must admit one very nice chap does want to include some of my poems in a collection he's looking at putting together for publication. I am however hopefully sorting things out now, and am actually working on a fun litle fantasy story at the moment, just to get my hand back in. I fully intend to get it finishedin the next few days, sinse I really want to get back to serious writing and this is a nice way to start. i'd actually appreciate it if people wanted to read it when it's done, which i'm hoping won't be long at all. Beware the Grue! Dark. - Original Message - From: "tim kilgore`" To: "Gamers Discussion list" Sent: Saturday, January 03, 2009 6:28 PM Subject: Re: [Audyssey] Scifi exploration online game? Hey dark, do you have any stuff you've written for people to read? Tim - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 03, 2009 9:50 AM Subject: Re: [Audyssey] Scifi exploration online game? Agreed Tom. A well written standardized dungeon crawl, as in Eamon can be a fun litle diversion, but for a true exploration setting I deffinately want more background and detail. I think many writers, (particularly of pvp heavy grinders), have been very lazy in just snipping superficial elements from tolkeen without actually writing any propper details of the world's overall plot, how the adventure figures into things, or what races actually are. Once again though Sryth, Arborell (where there's even an entire gamebook, and upcoming series playing as a non human race), and the Lone wolf series have all done this very well. But world building in scifi is something we've just not seen yet. Strictly speaking, the final fantasy games, - particularly later entries in the series are actually much closer to scifi than traditional sf, sinse the world, technology and history is very much magitech, magic, robots, airshipsand weapons ranging from firearms through swords to lasers. this was one reason my first big writing project was a novelization of the Ps1 rpg Xenogears, that I found the world so intreaguing. Again though, this is a style of world and game we've just not seen done in text, other than a few hints in lone wolf. I'd personally be more in favor of a freshly created world for the game than using an existing one. Much as I'm a fan of Doctor who, Startrek etc (and rapidly becoming a bigger fan of the starwars universe), imho discovery of the world itself and it's races is one of the most fun elements of a game. That's why i love the background entries in Sryth. On the other hand, in a pre-done world, you do have the fun of exploring locations such as the jedi temple or ds9 yourself, with your own character, rather than just having to sit back and watch or read about them. Personally, if it was me I'd be more in favour of a unique game world, but again, i'm not the one doing the programming, and it's just a difference of style I think. Btw, i am at the moment planning a gamebook for the june Arborell competition. I have a section plan, plopt and unique setting myself fixed, and it's only necessary now to write in the actual adventure pages (which to me is the fun bit), which will probably be my contribution to world building games I think. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Scifi exploration online game?
Hey dark, do you have any stuff you've written for people to read? Tim - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, January 03, 2009 9:50 AM Subject: Re: [Audyssey] Scifi exploration online game? Agreed Tom. A well written standardized dungeon crawl, as in Eamon can be a fun litle diversion, but for a true exploration setting I deffinately want more background and detail. I think many writers, (particularly of pvp heavy grinders), have been very lazy in just snipping superficial elements from tolkeen without actually writing any propper details of the world's overall plot, how the adventure figures into things, or what races actually are. Once again though Sryth, Arborell (where there's even an entire gamebook, and upcoming series playing as a non human race), and the Lone wolf series have all done this very well. But world building in scifi is something we've just not seen yet. Strictly speaking, the final fantasy games, - particularly later entries in the series are actually much closer to scifi than traditional sf, sinse the world, technology and history is very much magitech, magic, robots, airshipsand weapons ranging from firearms through swords to lasers. this was one reason my first big writing project was a novelization of the Ps1 rpg Xenogears, that I found the world so intreaguing. Again though, this is a style of world and game we've just not seen done in text, other than a few hints in lone wolf. I'd personally be more in favor of a freshly created world for the game than using an existing one. Much as I'm a fan of Doctor who, Startrek etc (and rapidly becoming a bigger fan of the starwars universe), imho discovery of the world itself and it's races is one of the most fun elements of a game. That's why i love the background entries in Sryth. On the other hand, in a pre-done world, you do have the fun of exploring locations such as the jedi temple or ds9 yourself, with your own character, rather than just having to sit back and watch or read about them. Personally, if it was me I'd be more in favour of a unique game world, but again, i'm not the one doing the programming, and it's just a difference of style I think. Btw, i am at the moment planning a gamebook for the june Arborell competition. I have a section plan, plopt and unique setting myself fixed, and it's only necessary now to write in the actual adventure pages (which to me is the fun bit), which will probably be my contribution to world building games I think. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom?
YOu just walk over the message. Tim - Original Message - From: "lelia" To: "Gamers Discussion list" Sent: Sunday, December 21, 2008 3:27 PM Subject: [Audyssey] Shades of doom? Hi all, well, I've tried my luck with Shades of doom demo, and I am not understanding how I can get messages? When I'm walking it will say message in such and such a foot but how do I get it? thanks Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question about winboard
It has a computer opponent. Tim - Original Message - From: "dark" To: Sent: Sunday, December 14, 2008 2:13 AM Subject: [Audyssey] Question about winboard Hi. Sinse I can't obviously test this one lacking Jaws, I'm going to have to ask. Does the winboard program actually have a computer opponent to play chess against? or does it only explain the moves to you and allow you to play against another human opponent as the accessible chess tutor does. Depending upon which it does, will defign which catagory it goes in on the database (we've been trying to really sort out the game genres recently). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jedi quake
I've got the mod now, what do I do with it? ThanksTim - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, December 10, 2008 9:19 PM Subject: Re: [Audyssey] jedi quake a note to all on that. the tbrn system seems to have gone through a crash, so stuff is only just coming up. right now there is no page up for jedyquake just files for things most of which do dissapear when things go away. I think www.tbrn.net/modgirl/index.htm does work but not sure. Some files form different places I go to for other people's stuff are missing to. At 04:05 a.m. 11/12/2008, you wrote: Hi Tim, Sure can. A friend of mine, Cara Quinn, is the person who maintains Jedi Quake. The address for The JQ files is: http://www.tbrn.net/modgirl Hth. tim kilgore` wrote: Hey guys, do you know wherre I can find jedi quake? Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] jedi quake
Hey guys, do you know wherre I can find jedi quake? Tim - Original Message - From: "dark" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 09, 2008 4:43 AM Subject: [Audyssey] input suggestion? Hi. Given my eamon exploration, one thing I'm getting to quite like in it's rpg phase is the symplified commands. Menues are handled by inputting numbers of choices into the command line, while directions work via standard if abbreviations. One thing that is quite nice though in Eamon delux is that you don't have to type in full names at all, just enough letters to get the program to recognize your command and the object. So for instance, if in a battle your squire is getting beaten up, instead of typing in Heal squire, you can just type he sq. The same goes for using spells, b tr, is sufficient to blast a troll. Of course, Eamon has a fairly symplistic interface with not many commands which help, though if menue commands could be used more extensively, things which couldn't be done with the generic commands like complex conversational choices, or commands to a group of soldiers for example could be done with menue choices. Just a thought, given the recent discussion of interfaces. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Clasic vs New Levels
I am one of the ones waiting for the game to come out which I ordered last christmas. First of all, Thanks Tom for a great games. Second, please go ahead and make brand new levels. I love the challenge. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 11, 2008 7:24 PM Subject: [Audyssey] MOTA Clasic vs New Levels Hi everyone, Since the recent USA Games news letter has brought the subject up of classic verses the new game levels I thought I would open this topic up to the entire community for discussion. Since this game has nearly 200 pre-orders awaiting to be filled your input on this matter is very important to me. As some of you correctly guessed I had initially planned on redesigning all of the levels from scratch. To give the game a complete new look and feel. However, the new levels aren't set in stone so to speak. I am willing to do some compromising on this matter. Some of you who are interested in the project would like to see the classic Montezuma's Revenge levels return to the game. I can certainly do that, but I might have to make a few miner modifications to them to include some of the new features I have added to the game such as locked statues, new traps, etc. So the first question is, "how many of you are interested in seeing the classic Montezuma's Revenge levels return to MOTA?" On the other hand the new levels I have been drafting are specifically tailored for MOTA and it's unique style of game play. If we decide to go with all new levels that gives me a lot of room to be more creative and give the game a fresh look and feel so to speak. So the second question is, "how many of you are in favor of all new levels?" Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Yeah, but you had no idea that you would even have to consider refunding and as some one who pre-ordered, I understand and am looking forward to the new game. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 12, 2008 11:37 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Tyler, That's for sure. If I had it all to do again I wouldn't have taken those pre-orders in the first place , or I would have refunded those I could and delt with those who paid James North in another way such as offering them a free game of their choice perhaps. Tyler Littlefield wrote: always assuming he can pull the cash out. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NFL accessible Draft Fantasy League
[EMAIL PROTECTED] - Original Message - From: "Gary Whittington" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 03, 2008 6:22 PM Subject: [Audyssey] NFL accessible Draft Fantasy League > There is three team available to the first ever accessible NFL Fantasy > League. > You will be able to draft players in the draft and not some random > computer to make your picks. > You will be able to see the draft clock to build your_team! > > Just reply to this message with your email in the message. > I'll use the email to give your instructions and an Official invite. > > Crash > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] your decision
What's windows 7? Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, May 24, 2008 11:56 AM Subject: Re: [Audyssey] your decision > Hi Claudio, > In answer to your question the current version of Raceway is being > developed in Visual C# 2008. System requirements are .NET Framework 3.5 > and DirectX March 2008. Supported operating systems will be Windows XP, > Windows Server 2003, Windows Vista, Windows Server 2008, and looks like > it will be Windows 7 ready. > I've been doing some asking around on the Microsoft forums about Windows > 7 compatibility and most seam to think my games should be alright on > Windows 7. Right now .NET Framework 3.5 is being integrated into Windows > 7 as a core technology, and as long as the C++ DirectSound and > DirectInput libraries ship with Windows 7 the managed .NET libraries > will work fine on Windows 7. the only problem will be Managed DirectX > won't be receiving any upgrades to meet changes in DirectX for Windows 7 > though there should be some backwards compatibility for Vista > applications. Which as everyone knows my games are being designed > specifically for Windows Vista uses, but are backwards compatible for XP > users as long as they have the proper Windows updates. > > > > Claudio wrote: >> Hello Thomas! >> For then days ago, you asked ousin wich language we would like raceway >> programmed. >> You sayed that if you program in c++ you need a year to finish the game, >> or >> if you program in visual c# you'll need only until christmas. >> Several people including me have sayed that we would like raceway in c# >> and >> not in c++. >> My question now is, what's your decision? >> Do you program now raceway in c++ or in visual c#? >> Best regards, Claudio. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Quick USA Games Survey.
Just finish the currrent games right now, then for an upgrade or something like that, port the games over to c. That would give ou plenty of time to do that. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Audessy Mailing List" Sent: Tuesday, May 13, 2008 8:21 AM Subject: [Audyssey] Quick USA Games Survey. > Hi gamers, > As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, > and STFC 2 to C++. While long term the advantages out way the > disadvantages I can not ignore the simple fact this is a huge > undertaking. Not only is it a major undertaking, but it will take a lot > of time to complete. Instead of releasing some games this year or early > next year we are talking maybe late 2009 or early 2010 before games > like Raceway will see the light of day. it is basically like starting > over from scratch and I don't really want to do that right now. > On the other hand, we have a huge library of stable source code written > for the Microsoft .Net Framework, written in VB and C# .Net, which means > that we could possibly have USA Raceway 1.0 out this year. All we really > need to do is update the engine to .Net 3.5, which is a miner upgrade, > and complete the current engine. It might even be possible to have it > ready by Christmas this year if we use the current .Net based engine. > Looking at this issue we really need to know what you gamers think. Are > you willing to wait an extra year for games like Raceway to be released > in native C++, or would you rather just get games like Raceway finished > using our current development language and tools? Remember we can always > choose to make the conversion to C++ at a later date/time. A time when > we aren't as rushed by those on a waiting list to get something out. > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] 3D Velocity.
I too liked the game but had a problem with the alt-left and alt-right arrow keys. They made a funny sound. Tnyway, I'll buy the game when it comes out. Tim - Original Message - From: "Mich" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, May 06, 2008 12:55 PM Subject: Re: [Audyssey] 3D Velocity. > hi all. I to have to say that I did enjoy the game but I to found the > controls a bit trickey. from Mich Verrier from New Liskeard Ontario > Canada. > - Original Message - > From: "aiden gardiner" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, May 06, 2008 12:58 PM > Subject: Re: [Audyssey] 3D Velocity. > > >> Yeah, i have to admit, it is really good. I wonder how mutch it'll go for >> once it's released. I think the controls are a little tricky though. >> >> Aiden >> - Original Message - >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Tuesday, May 06, 2008 4:00 PM >> Subject: [Audyssey] 3D Velocity. >> >> >>> Hi Munawar, >>> I finally had a chance to sit down and try out 3D Velocity and I must >>> confess I am impressed. The human voices, realistic sounds, and action >>> for this game is going to make it one of the best games of 2008. >>> I am interested to know who does the voices for the menus. Whoever she >>> is she sounds extremely good. I'd definitely like to hear her used in >>> more accessible games, because she has a top quality voice. I really >>> enjoyed that touch to the game. >>> Finally, the cut scenes are really cool. I really liked those as well. I >>> felt like I was playing something like a mainstream commercial jet >>> fighter game. Keep up the fantastic work. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC 2.
I like enterprise e Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 1:45 AM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months I have been tinkering with STFC 2.0 off > and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. > Instead of commanding several bases, ships, etc you will be in charge of > commanding a single ship throughout the various missions. However, that > is about as far as I have got with the basic idea for the game. One > question remains which ship to use. > I personally want to stick with something Next Generation era and that > pretty much narrows it down to Enterprise NCC-1701-D or Enterprise > NCC-1701-E. Though, thje U.S.S. Defiant is also an option here. Each > ship is good, but all depends on if you want a television series type > plot or a movie plot. Each ship is unique. > Enterprise NCC-1701-D, as seen on Star Trek Next Generation, is a > Galaxy-Class cruiser. Armorment includes 250 photon torpedoes, 9 deep > space probes, standard type-x phasers, and shields were rated at 2026 > gigawatts. Maximum achieved speed on STNG was warp 9.6 for 12 minutes. > Not bad, but after the movies came out the Enterprise E has really made > the television series sound sort of lame. > Enterprise NCC-1701-E, as seen in Star Trek 8, 9, and 10 has far more > fire power than its earlier name sake. The latest Enterprise comes armed > with 325 photon torpedoes, 175 quantum torpedoes, type-x phasers, > ablative hull armor, and shield strength is 5056 > gigawatts. Maximum rated speed is warp 9.7. As you can see the newer > Enterprise has far more armor, firepower, speed, etc. > The U.S.S. Defiant, seen on Star Trek Deep Space 9, certainly has its > own interesting abilities and features. It comes armed with a cloaking > device, 60 quantom torpedoes, 30 photon torpedoes, type-u phaser cannon, > ablative hull armor, and shields are rated as 2026 gigawatts. Maximum > known speed is warp 9.985. Definitly not bad ship specs if you ask me. > I guess what I am asking if you had to pick one which ship would you > choose. If you choose Defiant chances are I would make most of the > missions take place during the dominion war so you can slug it out with > Jem'hadar fighters, Breen Battle Cruisers, and Cardassian Cruisers. If > you pick Enterprise D I would make the missions play out more-or-less > like the tv series with each mission have its own bad guys, mission > orders, etc. With the Enterprise E we could go either way. The > Enterprise E was constructed just before the Dominion War, served > through the Dominion War, and seen action after the Dominion War. > > Cheers. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Tom, from where I stand you've only gotten negative feedback from one commenter. As one who has bought the game, I believe you should take the game wherever you can. For anyone who has bought the game as it stands and doesn't like the new direction the game is going, you shouold hask for yhour money back. Tim Kilgore - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, March 21, 2008 3:35 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > Hi Michael, > Assuming I were to change my mind and make a side-scroller as you desire > me to do you already know I can not and will not create aMontezuma's > Revenge clone as per my agreement with the copyright holders. As a > result the new side-scroller game would have to have some pretty > extensive changes in the game engine. Not only would the engine need > some major updates but all6 levels the game engine has would need to be > rewritten from scratch. The Genesis 3D technology I am working on is a > much more advanced engine and there are features in it that I personally > would make the game feel more realistic. For example, in the Genesis 3D > engine there is a grip timer. When climbing an object like a rope you > have so many seconds to climb the rope and then you begin losing > strength points. After your strength goes to 0 you fall to your death. > While I could in theory put all of these kinds of features into the old > side-scroller engine it might be more benificial to base a game on the > new libraries and forget about the old engine. This is more from a > technical common class structure for games rather than if I can or can > not upgrade the old engine. > I honestly had not expected this much of an out rage over this > conversion to 3D, but the 3D version was just started this week. It is > not too late to go back to the side-scroller, but it appears I am not > going to be allowed to be creative or use my freedom of developer > expression in this matter. If blind gamers are going to be so demanding > on what kind of games I will or will not produce for them perhaps I > shouldn't be in this business. > > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Games engine was GMA Game Engine?
That would be really cool. Could yo have a payment of softs for the engine. I think if I didn't have to do a lot of the coding, I'd love to see what games I could develop. I've always wanted to develop a Left Behind Game. It would be a free game of course due to copy right issues. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, March 14, 2008 7:34 AM Subject: Re: [Audyssey] USA Games engine was GMA Game Engine? > Hi Andy, > No. What I meant about dropping walls and doors is that you will be able > to pull up a menu of items to place onto the form, select it, and then > it will place it on the form for you creating the necessary code for you > automatically. Here is a simple example. > Let us say you want to draw a piece of wall at 0, 0, 0. You would use > the arrow keys to get to 0, 0, 0. Sapi would say nothing. Ok, press d to > bring up a list of things to draw. Select wall from the menu. After you > press enter on wall a chunk of wall is placed in 0, 0, 0. Now, if you > arrow to 0, 0, 0 it would say wall. When you save your level file you > would have a piece of wall at 0, 0, 0. > It has nothing to do with Maze craze other than you could in theory make > your own Maze Craze game if you wished. > > Andy wrote: >> Stupid comparison coming up, but still would be interesting to >> know. >> >> When you say "drop doors and walls", that kind of reminds me of >> maze craze from dan z games. Is it going to be something to >> imilar to that? >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] UK devs any1 4cricket
Yeah! if there is good comentary I think I'd like it. re there any good mp3'sjof games out there? Tim - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 16, 2008 4:06 PM Subject: Re: [Audyssey] UK devs any1 4cricket > Hi Tim Are you really, really sure you'd like cricket? All my friends from > non-cricket-playing countries think I, and all the rest of the > commonwealth > are totally mad. I have a Portuguese friend, and, whenever I'm watching > cricket, we have a joke where he says to me that only the English are mad > enough to invent a game where you hit the ball with an oar thing and run > between two pairs of sticks, and only people like me here in South Africa > are mad enough to play it with them. I haven't asked him though about what > he would say that the English also invented football, which we all love, > but > he would probably say that that was some kind of luck. I hope cricket does > grow though, I hear they're trying to get people in China to play, we > could > have more countries to play in the world cup. I did actually once hear > that > they do play cricket also in New York as well. > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] UK devs any1 4cricket
I'm in the states and I'd love a cricket game just cause cricket's new to me and I don't know much about it. Tim - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 16, 2008 8:27 AM Subject: Re: [Audyssey] UK devs any1 4cricket > Hi Mark, > I think at the moment, for cricket fans like us, and even football, it's > just a fantasy for the moment. These sports are so popular that, as I've > said forever, it would be great to give such projects to RNIB or, for the > football, let blind organisations all over Europe come together to produce > a > mega game. As far as I'm concerned, if you want a really good cricket game > with teams, sounds, and commentary, that's probably not something you just > want one guy to do, you need much feedback, you need people from all over > the cricket world like us from South Africa, our Ausie, Kiwi, New Zealand > and English pals, and of course India, I mean, there are many blind people > in India, I actually would think that organisations could cooperate on a > cricket game as well. Well, at the moment, your only choice is Batrick, we > can do that in the meantime. When I think of a cricket game, I'm thinking > of > some sort of solution where we could use stereo again, where, let's say, > the > batsman has an area stretching from the far left to the far right, the > bowler tries and bowls, and the batsman maybe tries to move towards the > ball > and hit it, he can hit it to different directions, but there are many > other > complex things like fielding and things, I don't want a game where I just > press a number for the shot I want, I've always thought that sports games > should really most of the time hardly ever be down to luck, and that, if > you > time or do your moves exactly according to extreme split-second timing, > you > should get results, because a sports game like cricket and football for > me, > quite a bit of the time it can work a little bit on randomness, but rather > also work on whether you're able to keep focus and concentrate, or, if you > use some players and make them run too much, they get tired. > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Also, Cole you put some sort of random element in to the game. I became quite predictable after a while. Thanks To, - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, February 10, 2008 10:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. > Hi Richard and all, > Well, one of the cool things about replacing skulls with armed skeleton > warriors could be the game could be mor combat oriented. Perhaps Angela > would have to find bows and arrows, whips, swords, and other sorts of > weapons around the temple to kill undead warriors with. > As it stands now you need to find a sword for every monster. We all > would agree that is pretty unrealistic. Perhaps one sword for the entire > game, or a series of different types of swords. A long sword would have > greater range than a short sword, but a whip would have good range but > do less damage. If you look at these sorts of elements maybe this is > good that this has happened. You know? > > > Richard sherman wrote: >> Hi Thom, >> >> I am glad that this situation has been resolved. >> >> I like the title of Angela's Quest. >> >> I do have one thing that is puzzling myself. In the game, we would jump >> over the rolling skulls. but it seems likely that we would be able to >> jump >> over a sword wielding skeleton. I don't have a better replacement for the >> skulls, but a skeleton just doesn't seem to fit also. That is my only >> concern at this time. >> >> Rich >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] tomb raider
Hey tom, why not have, at the end of the level, a combo lock in which you have to put in some numbers in a certain order. Said numbers would be collected through the particular level along with whatever else that needs to be collected. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, January 18, 2008 7:59 PM Subject: Re: [Audyssey] tomb raider > Hi Will, > Yes, that is certainly my aim. Right now the question of how much it is > like the original depends largely on what language and APIs I build the > game with. The version I am working on currently written in .Net is > quite a bit like the original, because DirectX does an excellent job of > rendering the world in virtual 3D audio. I'm currently researching the > possability of porting it to Java for multiplatform support, but I am > uncertain how much of the 3D Audio support will be the same. Java's > javax.sound.sampled library seams to be primative for my uses and I > might have to use OpenAL through the Java JOAL library to get the same > or similar 3D Audio support. > Anyway, no matter which language I end up using for the final release > and APIs I still want to have Lara climbing ropes, jumping across lava > pits, jumping up to pull switches, etc all like the original games. > In fact, a true 3D environment is one of the elements that makes TR very > fun to play. A 3D game offers a completely different element of strategy > and opertunities which I will explain. > For example, in Tomb Raider 1 there is a room Lara has to pass through > that is filled with three wolves in it. If you attack them on their > level they will pounce on Lara and she will be dead meet unless you have > something like the Uzi in hand. If you only have Lara's pistil you get > when beginning the game, a very wimpy weapon, you could climb up onto > the wooden crosswalk above the room, look down, and sniper attack the > wolves from above. > That said, there may be some elements of the TR games that will be a > real witch to make accessible. Here is one example for you to illistrate > what I mean. > In TR 6, Angel of Darkness, Lara enters an ancient tomb called the Hall > of Seasons. Behind each of the stone doors are rooms that are each > almost like minilevels in themselves. One of the rooms is filled with > lava. The objective is to collect the fire crystal, but to do that Lara > has to jump around on little stones or pieces of ground sticking up out > of the lava all at weird angles and locations. What makes it really hard > is after Lara jumps off a stone it sinks into the lava and can not be > used again to get back to the main door. You end up having to figure out > a patern to get to the fire crystal, and then plot a safe course back to > the door. > TR 4, Last Revelation, has a similar challange on level 3 that would be > difficult to make accessible. To get through the exit gate Lara has to > solve the combination that unlocks the door. To do this Lara has to jump > on specific stones with pictures on them in a specific order. Every time > she lands on a correct one one of the torches on the wall lights. When > all the torches are lit Lara can open the gate. If you screw it up the > torches will go out, and you have to double back to a room where you can > reset the combination by pulling a chain guarded by a big ugly mummy. > So while I think I can make a version 90% true to the original games > there are some things I will have to either leave out or change in > someway to make them more accessible like fixing stones in one place or > come up with an easier more accessible way to unlock a certain door etc. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] beaten monti as well
Way cool. I love it now and when I tried to play the archade level it made it that much more difficult. I think the archade mode is a lot harder than ther standard mode. Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, January 06, 2008 4:06 PM Subject: Re: [Audyssey] beaten monti as well > Hello Tim, > The reason you can only use a sword once is because that is how the > Atari version of the game was. This has been left in to provide the same > level of difficulty and challenge as the original. > > > tim kilgore` wrote: >> Hi all. I've beaten monti and I really love the game. Though, there >> needs to be a permanent weapon of some sort. I think it's a really good >> game. >> Tim >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.17.13/1205 - Release Date: > 12/31/2007 3:32 PM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] beaten monti as well
Hi all. I've beaten monti and I really love the game. Though, there needs to be a permanent weapon of some sort. I think it's a really good game. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] contact with usa games
Hey all. I need to contact the usagames developer but I can't find the email address to write to. I've ordered a game and just want to make sure he got it. Thanks for any help. Tim kilgotre --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] price of monti
Hey, how long will monti be at 35 dollars? Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] SOUND RTS POPULATION LIMIT
Hi, is there a population limit on the latest beta? I'm playing the multi-map 101 and can only get to 20 at 20 on the food no matter how many farms I build. Any suggestions as to how to increase this would be appreciated. Thanks Timh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] air hockey
Hey, does any one have a read me for air hockey? Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] showdown
Hey, does anyone know where I can find the showdown game? Thtnks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] super mario brothers public beta.
I think I have it and will post on sendspace tomorrow. However, I wasn't impressed with it as I couldn't hear any kind of footstep sound to let me know that I was moving. Tim - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 23, 2007 11:20 PM Subject: Re: [Audyssey] super mario brothers public beta. >I get a gateway timeout every time I try to go to the sight to download the > game. Even the link on Phill's fantastic games and where to find them > page > times out on me. > - Original Message - > From: "blind guy" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Friday, August 24, 2007 3:23 AM > Subject: Re: [Audyssey] super mario brothers public beta. > > >> well i know that audiogames.net links to it. forum.audiogames.net >> there's a link in the geeneral discussion board. so basically go to >> forum.audiogames.net find general game disucssion, and fin the topic >> about the mario beta. the link is in that topic so... >> >> On 8/23/07, Yohandy <[EMAIL PROTECTED]> wrote: >>> Hey guys, >>> has anyone gotten this game? if so, could it be posted to a file sharing >>> service like sendspace? I wanna check this out! >>> Yohandy >>> >>> >>> >>> - >>> Are you into Anime, manga, and video game music? If yes, take a look at >>> this >>> site. >>> http://gh.ffshrine.org?r=16426 >>> >>> >>> >>> >>> -- >>> I am using the free version of SPAMfighter for private users. >>> It has removed 5740 spam emails to date. >>> Paying users do not have this message in their emails. >>> Get the free SPAMfighter here: http://www.spamfighter.com/len >>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.484 / Virus Database: 269.12.2/967 - Release Date: 8/22/2007 > 6:51 PM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] I love soundRTS but ...
Hey buys, I love soundRTS, but, the mafor drawback is that I get some absolutely awesome momentum going in the game and have to stop it because I can't save it.. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] can't get the new sounjd pack to work with soundRTS
Hey al. The subject says it all. I'm running soundRTS beta 8 and have replaced the old sounds with the new ones but it still uses the old sounds. Any reasons as to why this might be happening? Thanks Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
Hey guys does soundrts have a save feature? Tim - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 17, 2007 10:17 AM Subject: Re: [Audyssey] SoundRTS Multiplatform? > The multiplatform version will be automatically included in the next > releases. Meanwhile, you can try this file: > http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip > You will need Python 2.4 (not 2.5) and Pygame. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.484 / Virus Database: 269.12.0/959 - Release Date: 8/17/2007 > 5:43 PM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] help withtutorial 3
Hi all. On Sound RTS, what exactly do they want on tutorial 3? What's the objective? Thanks Tim ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] can't get the library sounds to work
Hey all. I've tried to get the AGM engine to recognize the sounds in the library and have put them in the sound folder in my game folder -- withoug the sub-folders. The engine seems still not to recognize the sounds. Any suggestions would be appriciated. Thanks Timze ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge patch released.
The patch is doing great. However, I have to get used to t the jumping. It's a little different then jumping in superlyam. tim Kilgore ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge patch released.
Hey, this is a great game and I will buy it when it is realeased. Tim Kilgore ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.