Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-12 Thread william lomas
demo will ahve 1 level from 2 worlds i think from a previously stated  
message


On 11 Nov 2009, at 17:39, peter Mahach wrote:

on the note of weapons is the club and sling the only weapons  
available to you? aren't there guns or such? I'd imagine that if  
q9's from somewhere in a galaxy far far away he'd have some sort  
of laser or something with him or he cold just pick up a gun or such.
another question, will there be a demo available? if so then what  
restrictions will it have?
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi William,

No, the ammunition is definitely limited. you get more by picking  
up bonus items in the levels, as well as the bonus rounds that come  
up here and there.


Kind regards,

Philip Bennefall



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-12 Thread william lomas
also mota has more value in that one must go up ladders, ropes go back  
to open doors etc. although it is a different title


On 11 Nov 2009, at 18:07, Scott Chesworth wrote:


Going on the mp3 it does sound quite fun and fast paced.  Love the
sound effects that I heard, wasn't quite so blown away with the music
in terms of it enhancing atmospherics but that's just a personal taste
thing, that's kinda the purpose music in games serves to my mind.

My only initial thought was the price point.  I mean even with
randomised enemies and items, this still seems like more of a novelty
title, and surely isn't going to have the replay value of MOTA, which
will only be a mere $5 more, $10 I guess if it's in time for
Christmas.  I suppose what I'm getting at is that I doubt many people
will be able to afford both at this time of year, definitely include
the International buyers in that bunch seeing as the Dollar is pretty
strong currently.  With only a name and a key required to unlock the
game the sad truth is that it'll be floating about as a freebie before
you know it.  I'm not saying that's right and I wouldn't leach a free
copy personally, just taking the realistic view.  Of course, it's not
my place in the slightest to advise you how to set your prices Philip,
just musing outloud in case it gives you or anyone else planning to
release anything this close to Christmas food for thought.

Cheers, looking forward to the playable demo.
Scott

On 11/11/09, peter Mahach piterm...@gmail.com wrote:
on the note of weapons is the club and sling the only weapons  
available to
you? aren't there guns or such? I'd imagine that if q9's from  
somewhere in
a galaxy far far away he'd have some sort of laser or something  
with him or

he cold just pick up a gun or such.
another question, will there be a demo available? if so then what
restrictions will it have?
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi William,

No, the ammunition is definitely limited. you get more by picking  
up bonus


items in the levels, as well as the bonus rounds that come up here  
and

there.

Kind regards,

Philip Bennefall



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-12 Thread william lomas
is the demo out at the same time as the full version or, can the dmeo  
be released first, to enable people chance to try it and judge for  
themselves if they want the product upon release?


On 11 Nov 2009, at 21:40, Yohandy wrote:

now that does sound good. We'll be able to try this and judge for  
ourselves on game difficulty etc.


- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:17 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Milos,

Yes, there will certainly be a demo. The program is unlockable with  
a name and key, which in my opinion is better than the product ID  
and unlock key approach.


The demo will feature two levels from the game, the jungle world  
level 1 and the cave world level 1. That way you get to see a  
little more of the game than if you only had the jungle world  
levels 1 and 2. You are able to play on all difficulty levels in  
the demo as well, so you can really get a feel for how things  
escalate in terms of challenge.


Kind regards,

Philip Bennefall
- Original Message - From: Milos Przic milos.pr...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:05 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



 Hi Philip,
 and what about the demo? Will a demo bi available? And if yes,  
what will

be the limits and such?
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January  
there will be

a Christmas special of 25 USD instead.

Kind regards,

Philip Bennefall
- Original Message - From: Munawar Bijani munaw...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one-- 
thanks!

Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard  
knowledge is

only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release  
this game in
about a week, and thought I'd post a little sneak preview for  
you to
enjoy. The game contains four worlds with three levels in each,  
a few
bonus rounds as well as a grand finale which is an intense boss  
battle.
All the enemies are dynamic so there's lots of replay value  
there, and

you
also have four difficulty levels to choose from ranging from  
easy to

insane.

This recording demonstrates a few levels from the game, from  
the simple

to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-12 Thread william lomas

wish games were mac ompatible as well

On 11 Nov 2009, at 23:17, Philip Bennefall wrote:


Hi Ryan,

No, this game is written from the ground up in C++.

Kind regards,

Philip Bennefall
- Original Message - From: Ryan Smith computerwi...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 12:00 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
Is this game in JavaScript like Tarzan Junior?
Thanks.
On Wed, Nov 11, 2009 at 5:56 PM, Philip Bennefall phi...@blastbay.com 
 wrote:

Hi Scott,

I'm glad you like the sound of the game. As for pricing, I have  
thoughts of
letting the price remain at what is now the $25 Christmas special  
all year
round, depending on how well it sells in the month of December and  
what the
public reactions are after the game is released. My main reason  
for saying
this is that European customers will also be required to pay the  
Swedish
value added tax on the purchase as I reside in Sweden, so if I  
were to put
it at $30 it'd be quite high an amount to pay. I'll have to see  
how it sells

and then decide.

On another note, you are able to adjust the background music  
volume with the

page up and down keys.

As for it being more of a novelty thing than something that you  
can come
back to over and over, I think there's quite a bit of replay value  
not only
because of the random enemies, but also because of the fact that  
you have
four different difficulty levels to choose from. So when you've  
beaten easy
just go on to normal, and there you have another task for yourself  
so to

speak.

Kind regards,

Philip Bennefall


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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-12 Thread Philip Bennefall

Hi William,

I'll try and summarize my answers to your questions into one email.

First, the demo and the full game are technically one and the same; you just 
unlock the full set of features with your key. Thus, they will both be 
released at the same time.


Second, as there are still some minor changes being made I will not post the 
manual except as part of the full package release.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 7:40 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



is the demo out at the same time as the full version or, can the dmeo
be released first, to enable people chance to try it and judge for
themselves if they want the product upon release?

On 11 Nov 2009, at 21:40, Yohandy wrote:


now that does sound good. We'll be able to try this and judge for
ourselves on game difficulty etc.

- Original Message - From: Philip Bennefall 
phi...@blastbay.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:17 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Milos,

Yes, there will certainly be a demo. The program is unlockable with
a name and key, which in my opinion is better than the product ID
and unlock key approach.

The demo will feature two levels from the game, the jungle world
level 1 and the cave world level 1. That way you get to see a
little more of the game than if you only had the jungle world
levels 1 and 2. You are able to play on all difficulty levels in
the demo as well, so you can really get a feel for how things
escalate in terms of challenge.

Kind regards,

Philip Bennefall
- Original Message - From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:05 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



 Hi Philip,
 and what about the demo? Will a demo bi available? And if yes,
what will
be the limits and such?
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - From: Philip Bennefall 
phi...@blastbay.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January
there will be
a Christmas special of 25 USD instead.

Kind regards,

Philip Bennefall
- Original Message - From: Munawar Bijani 
munaw...@gmail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one-- 
thanks!

Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard
knowledge is
only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-
Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Philip Bennefall 
phi...@blastbay.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release
this game in
about a week, and thought I'd post a little sneak preview for
you to
enjoy. The game contains four worlds with three levels in each,
a few
bonus rounds as well as a grand finale which is an intense boss
battle.
All the enemies are dynamic so there's lots of replay value
there, and
you
also have four difficulty levels to choose from ranging from
easy to
insane.

This recording demonstrates a few levels from the game, from
the simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread peter Mahach

rofl! I love the intro! and I like the sound of the game as well.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark

Hi Philip.

The sounds are great, and I like the idea of jumping attacks and combos on 
the various enemies.


I also am amused by the intro scene,  I hope there are similar 
intermissions throughout the game.


Just one question.

Is the game all left/right scrolling on one level? I did notice jumping of 
pits and significant attacks from all sides, - but actual progress 
through the levels all seemed streight left/right in arcade style similar to 
Superliam.


Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Michael Feir
I just heard your new Q9 example and am impressed with the sound work. What 
I'm a bit less taken with is a distinct lack of anything to do but kill 
enemies and jump. There aren't any treasures to jump and grab and no useful 
items to get. If I'm going to shell out even $20 for a game, I expect there 
to be somewhat more to it.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Dark,

yes, the game is a sidescroller so there's only left and right movement.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and combos on
the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice jumping of
pits and significant attacks from all sides, - but actual progress
through the levels all seemed streight left/right in arcade style similar 
to

Superliam.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and 
you

also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple 
to

the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Michael,

There are certainly bonus items, however they are completely randomized and 
it so happened that none fell in that particular game round. The actual 
recording that I made when creating this trailer is a lot longer and there 
were items falling there, but I had to edit it down as to not make it too 
large and unmanageable. There are also a few bonus levels throughout the 
game that feature tons of bonus items, so there are plenty to be found.


Kind regards,

Philip Bennefall
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



I just heard your new Q9 example and am impressed with the sound work. What
I'm a bit less taken with is a distinct lack of anything to do but kill
enemies and jump. There aren't any treasures to jump and grab and no 
useful
items to get. If I'm going to shell out even $20 for a game, I expect 
there

to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and 
you

also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple 
to

the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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__ Information from ESET Smart Security, version of virus 
signature database 4595 (2009) __


The message was checked by ESET Smart Security.

http://www.eset.com




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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Darren Harris
Hi,

So how big of a game are we talking about here? Obviously a world isn't a
singular level because as you said there are 4 worlds to the game. I'm
guessing that each world is divided into levels? So how big are we talking
about? Is this game going to be over in a couple hours lets say or is it
really going to take time to complete.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 11 November 2009 13:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi Michael,

There are certainly bonus items, however they are completely randomized and 
it so happened that none fell in that particular game round. The actual 
recording that I made when creating this trailer is a lot longer and there 
were items falling there, but I had to edit it down as to not make it too 
large and unmanageable. There are also a few bonus levels throughout the 
game that feature tons of bonus items, so there are plenty to be found.

Kind regards,

Philip Bennefall
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


I just heard your new Q9 example and am impressed with the sound work. 
What  I'm a bit less taken with is a distinct lack of anything to do 
but kill  enemies and jump. There aren't any treasures to jump and grab 
and no  useful  items to get. If I'm going to shell out even $20 for a 
game, I expect  there
 to be somewhat more to it.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 10, 2009 11:20 PM
 Subject: [Audyssey] Blastbay Studios - upcoming sidescroller


 Hi folks,

 Alongside the game creation toolkit, I've also been working on a 
 sidescroller called the Q9 action game. I intend to release this game 
 in about a week, and thought I'd post a little sneak preview for you 
 to enjoy. The game contains four worlds with three levels in each, a 
 few bonus rounds as well as a grand finale which is an intense boss 
 battle. All the enemies are dynamic so there's lots of replay value 
 there, and you also have four difficulty levels to choose from 
 ranging from easy to insane.

 This recording demonstrates a few levels from the game, from the 
 simple
 to
 the more advanced ones.

 The link is:
 http://www.blastbay.com/audio/q9_preview.mp3

 Feedback and spontaneous thoughts are more than welcome.

 Thanks!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


 __ Information from ESET Smart Security, version of virus
 signature database 4595 (2009) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
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 If you want to leave the list, send E-mail to
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
19:56:00


---
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No virus found in this incoming message

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread ian mcnamara
hi this game sounds cool can't wait to give it a go. it sounds really 
cool. i like the sounds and the way you have to jump to kill the bats. 
think it is going to be ausum.


dark wrote:

Hi Philip.

The sounds are great, and I like the idea of jumping attacks and 
combos on the various enemies.


I also am amused by the intro scene,  I hope there are similar 
intermissions throughout the game.


Just one question.

Is the game all left/right scrolling on one level? I did notice 
jumping of pits and significant attacks from all sides, - but 
actual progress through the levels all seemed streight left/right in 
arcade style similar to Superliam.


Beware the Grue!

Dark.
- Original Message - From: Philip Bennefall 
phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game 
in about a week, and thought I'd post a little sneak preview for you 
to enjoy. The game contains four worlds with three levels in each, a 
few bonus rounds as well as a grand finale which is an intense boss 
battle. All the enemies are dynamic so there's lots of replay value 
there, and you also have four difficulty levels to choose from 
ranging from easy to insane.


This recording demonstrates a few levels from the game, from the 
simple to the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Darren,

There are three levels in each world, and the levels get longer as well as 
more intense as you go which is to be expected. Then there are the bonus 
rounds that sometimes come your way, they allow you to pick up a lot of 
extra goods that will come in handy; especially in the later parts of the 
game. Then of course there is the boss, he takes a while to master and he'll 
probably shave off a few of your lives especially on the harder 
difficulties.


I have not actually measured how long it takes to beat the game, I know 
people who attempted it for days and I also know people who did it in a 
matter of hours. However the fact that you have the four difficulty levels 
to choose from, that should keep those who think that easy is a joke still 
interested. And as I mentioned previously as well the enemies are completely 
random, so that adds a level of surprise each time you play.


Kind regards,

Philip Bennefall
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:07 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,

So how big of a game are we talking about here? Obviously a world isn't a
singular level because as you said there are 4 worlds to the game. I'm
guessing that each world is divided into levels? So how big are we talking
about? Is this game going to be over in a couple hours lets say or is it
really going to take time to complete.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 11 November 2009 13:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi Michael,

There are certainly bonus items, however they are completely randomized 
and

it so happened that none fell in that particular game round. The actual
recording that I made when creating this trailer is a lot longer and there
were items falling there, but I had to edit it down as to not make it too
large and unmanageable. There are also a few bonus levels throughout the
game that feature tons of bonus items, so there are plenty to be found.

Kind regards,

Philip Bennefall
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



I just heard your new Q9 example and am impressed with the sound work.
What  I'm a bit less taken with is a distinct lack of anything to do
but kill  enemies and jump. There aren't any treasures to jump and grab
and no  useful  items to get. If I'm going to shell out even $20 for a
game, I expect  there
to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game
in about a week, and thought I'd post a little sneak preview for you
to enjoy. The game contains four worlds with three levels in each, a
few bonus rounds as well as a grand finale which is an intense boss
battle. All the enemies are dynamic so there's lots of replay value
there, and you also have four difficulty levels to choose from
ranging from easy to insane.

This recording demonstrates a few levels from the game, from the
simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes or update your
subscription via the web, at
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If you have any questions or concerns regarding the management of the
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__ Information from ESET Smart Security, version of virus
signature database 4595 (2009) __

The message was checked by ESET Smart Security.

http://www.eset.com




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You can make

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi again Dark,

I forgot to mention that there is a cut scene between every world. There is 
also one right before and after the boss, and they're all filled with the 
same silly humor as you heard in the first one.


Kind regards,

Philip Bennefall
- Original Message - 
From: ian mcnamara riggs_mcnam...@yahoo.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:08 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



hi this game sounds cool can't wait to give it a go. it sounds really
cool. i like the sounds and the way you have to jump to kill the bats.
think it is going to be ausum.

dark wrote:

Hi Philip.

The sounds are great, and I like the idea of jumping attacks and
combos on the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice
jumping of pits and significant attacks from all sides, - but
actual progress through the levels all seemed streight left/right in
arcade style similar to Superliam.

Beware the Grue!

Dark.
- Original Message - From: Philip Bennefall
phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game
in about a week, and thought I'd post a little sneak preview for you
to enjoy. The game contains four worlds with three levels in each, a
few bonus rounds as well as a grand finale which is an intense boss
battle. All the enemies are dynamic so there's lots of replay value
there, and you also have four difficulty levels to choose from
ranging from easy to insane.

This recording demonstrates a few levels from the game, from the
simple to the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark

Hi.

Glad to here there will be cutscenes, also about the bonuses etc.

I'm a litle sorry the game doesn't have any vertical elements,  jumping 
on different ledges to explore larger levels, climbing ropes or ladders etc.


Stil, it's a while sinse we've seen an interesting arcade style 
release,  and this should certainly be good for those who would like to 
play an arcade side scroller.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 12:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

yes, the game is a sidescroller so there's only left and right movement.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and combos 
on

the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice jumping 
of

pits and significant attacks from all sides, - but actual progress
through the levels all seemed streight left/right in arcade style similar 
to

Superliam.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and 
you

also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple 
to

the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Dark,

Yes, unfortunately at this time there is no virtical navigation; just the 
jumping up and the sideways movement. It is, as you say, a typical arcade 
shooter though with some twists.


The game is basically finished, I'm just doing some final tweaks based on 
tester feedback this week and then it'll be out.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:30 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Glad to here there will be cutscenes, also about the bonuses etc.

I'm a litle sorry the game doesn't have any vertical elements,   
jumping
on different ledges to explore larger levels, climbing ropes or ladders 
etc.


Stil, it's a while sinse we've seen an interesting arcade style
release,  and this should certainly be good for those who would like 
to

play an arcade side scroller.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 12:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

yes, the game is a sidescroller so there's only left and right movement.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and combos
on
the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice jumping
of
pits and significant attacks from all sides, - but actual progress
through the levels all seemed streight left/right in arcade style 
similar

to
Superliam.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game 
in

about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and
you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 
11/10/09

19:56:00


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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
I must admit I am rather hoping to see more complex audio side scrollers 
with exploration elements.


Stil, here's always a place for the classic style, - eespecially if 
elements and such are randomized.


Would you mind please reposting the link to the trailer, - or starting a 
topic on audiogames.net,  I did attempt to write a news item with a link 
to the trailer but I must've forgotten to click the submit button a second 
time,  so it got lost unfortunately and I've already cleared the 
original message.


Appologies for the hastle.

Beware the grue!

dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:35 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

Yes, unfortunately at this time there is no virtical navigation; just the 
jumping up and the sideways movement. It is, as you say, a typical arcade 
shooter though with some twists.


The game is basically finished, I'm just doing some final tweaks based on 
tester feedback this week and then it'll be out.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:30 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Glad to here there will be cutscenes, also about the bonuses etc.

I'm a litle sorry the game doesn't have any vertical elements,   
jumping
on different ledges to explore larger levels, climbing ropes or ladders 
etc.


Stil, it's a while sinse we've seen an interesting arcade style
release,  and this should certainly be good for those who would like 
to

play an arcade side scroller.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 12:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

yes, the game is a sidescroller so there's only left and right movement.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and combos
on
the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice jumping
of
pits and significant attacks from all sides, - but actual progress
through the levels all seemed streight left/right in arcade style 
similar

to
Superliam.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game 
in

about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss 
battle.

All the enemies are dynamic so there's lots of replay value there, and
you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the 
simple

to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Dark,

Not a problem. The link is:

http://www.blastbay.com/audio/q9_preview.mp3

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:55 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



I must admit I am rather hoping to see more complex audio side scrollers
with exploration elements.

Stil, here's always a place for the classic style, - eespecially if
elements and such are randomized.

Would you mind please reposting the link to the trailer, - or starting 
a
topic on audiogames.net,  I did attempt to write a news item with a 
link

to the trailer but I must've forgotten to click the submit button a second
time,  so it got lost unfortunately and I've already cleared the
original message.

Appologies for the hastle.

Beware the grue!

dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:35 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

Yes, unfortunately at this time there is no virtical navigation; just the
jumping up and the sideways movement. It is, as you say, a typical arcade
shooter though with some twists.

The game is basically finished, I'm just doing some final tweaks based on
tester feedback this week and then it'll be out.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:30 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Glad to here there will be cutscenes, also about the bonuses etc.

I'm a litle sorry the game doesn't have any vertical elements, 
jumping
on different ledges to explore larger levels, climbing ropes or ladders
etc.

Stil, it's a while sinse we've seen an interesting arcade style
release,  and this should certainly be good for those who would like
to
play an arcade side scroller.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 12:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

yes, the game is a sidescroller so there's only left and right 
movement.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and 
combos

on
the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice 
jumping

of
pits and significant attacks from all sides, - but actual progress
through the levels all seemed streight left/right in arcade style
similar
to
Superliam.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game
in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss
battle.
All the enemies are dynamic so there's lots of replay value there, 
and

you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the
simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani

Hi,
I just now saw this thread and haven't gotten up to the top yet. Whats your 
website address? This sounds interesting. I know you used to be 
pb-soundscape but that site changed.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 8:16 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Darren,

There are three levels in each world, and the levels get longer as well as 
more intense as you go which is to be expected. Then there are the bonus 
rounds that sometimes come your way, they allow you to pick up a lot of 
extra goods that will come in handy; especially in the later parts of the 
game. Then of course there is the boss, he takes a while to master and 
he'll probably shave off a few of your lives especially on the harder 
difficulties.


I have not actually measured how long it takes to beat the game, I know 
people who attempted it for days and I also know people who did it in a 
matter of hours. However the fact that you have the four difficulty levels 
to choose from, that should keep those who think that easy is a joke still 
interested. And as I mentioned previously as well the enemies are 
completely random, so that adds a level of surprise each time you play.


Kind regards,

Philip Bennefall
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:07 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,

So how big of a game are we talking about here? Obviously a world isn't a
singular level because as you said there are 4 worlds to the game. I'm
guessing that each world is divided into levels? So how big are we 
talking

about? Is this game going to be over in a couple hours lets say or is it
really going to take time to complete.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 11 November 2009 13:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi Michael,

There are certainly bonus items, however they are completely randomized 
and

it so happened that none fell in that particular game round. The actual
recording that I made when creating this trailer is a lot longer and 
there

were items falling there, but I had to edit it down as to not make it too
large and unmanageable. There are also a few bonus levels throughout the
game that feature tons of bonus items, so there are plenty to be found.

Kind regards,

Philip Bennefall
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



I just heard your new Q9 example and am impressed with the sound work.
What  I'm a bit less taken with is a distinct lack of anything to do
but kill  enemies and jump. There aren't any treasures to jump and grab
and no  useful  items to get. If I'm going to shell out even $20 for a
game, I expect  there
to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game
in about a week, and thought I'd post a little sneak preview for you
to enjoy. The game contains four worlds with three levels in each, a
few bonus rounds as well as a grand finale which is an intense boss
battle. All the enemies are dynamic so there's lots of replay value
there, and you also have four difficulty levels to choose from
ranging from easy to insane.

This recording demonstrates a few levels from the game, from the
simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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If you want to leave the list, send E-mail to
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subscription

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani

Hi,
I sent a message asking for the site, I got it from this one--thanks! Will 
this be paid or free?

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Munawar,

The game will retail for 30 USD, however until early January there will be a 
Christmas special of 25 USD instead.


Kind regards,

Philip Bennefall
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one--thanks! Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only

useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and 
you

also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple 
to

the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Milos Przic

  Hi Philip,
  and what about the demo? Will a demo bi available? And if yes, what will 
be the limits and such?

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January there will be 
a Christmas special of 25 USD instead.


Kind regards,

Philip Bennefall
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one--thanks! 
Will

this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only

useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and 
you

also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple 
to

the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
19:56:00



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database 4595 (2009) __

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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Milos,

Yes, there will certainly be a demo. The program is unlockable with a name 
and key, which in my opinion is better than the product ID and unlock key 
approach.


The demo will feature two levels from the game, the jungle world level 1 and 
the cave world level 1. That way you get to see a little more of the game 
than if you only had the jungle world levels 1 and 2. You are able to play 
on all difficulty levels in the demo as well, so you can really get a feel 
for how things escalate in terms of challenge.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:05 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



  Hi Philip,
  and what about the demo? Will a demo bi available? And if yes, what will
be the limits and such?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January there will 
be

a Christmas special of 25 USD instead.

Kind regards,

Philip Bennefall
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one--thanks!
Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is
only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game 
in

about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and
you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 
11/10/09

19:56:00


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signature database 4595 (2009) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






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signature database 4595 (2009) __


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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Gandalf
Hallo Philip,

You wrote:


 The game will retail for 30 USD, however until early January there will be a
 Christmas special of 25 USD instead.

What kinds of payments will you offer?

The recording demo sounds great. I'm looking forward to play the game.

Kind regards,

Gandalf.



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hello there,

I will primarily offer PayPal as a method of payment, as it allows you to 
pay both with and without a PayPal account. If you don't have one you can 
simply enter your credit card details directly and that's it. And after the 
payment is completed, the key is automatically generated and emailed to you 
in seconds.


Kind regards,

Philip Bennefall
- Original Message - 
From: Gandalf gand...@fledermausworld.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:56 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hallo Philip,

You wrote:


The game will retail for 30 USD, however until early January there will 
be a

Christmas special of 25 USD instead.


What kinds of payments will you offer?

The recording demo sounds great. I'm looking forward to play the game.

Kind regards,

Gandalf.



---
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list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Okay great.We haven't spoken in years and I'm surprised to see your name on 
the list. Do Email me off list when you get a chance, I'd love to catch up 
with you but would hate for the entire list to get your Email address. My 
Email is in my signature.


Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
this sounds like a good game, the cave level in particular sounds  
challenging

so 12 levels in all?

On 11 Nov 2009, at 04:58, Philip Bennefall wrote:


Hi Ryan,

Thank you, I'm glad you like the demo. At this time there are no  
other enemies that have special properties like that, however they  
are different in their characteristics and so require a fair amount  
of strategy; especially when grouped together with others. The  
bears, for example, are very strong and take a lot of damage per hit  
but are incredibly slow. This means that your best bet is to fire at  
them from a distance if you can and not get them too close to you,  
especially if the bear is not alone.


Then of course there is the boss, he's not particularly pretty either.

Kind regards,

Philip Bennefall
- Original Message - From: Ryan Strunk ryan.str...@gmail.com 


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Phil,

This looks like it's going to be pretty sweet. From the demo  
content, this

looks like it's going to be your best offering so far.

I really like how you have to jump to hit the bats in the cave. Are  
there
any other enemies that require you to do something special like  
that? Things

that perhaps hide in shells, shoot and force you to duck, etc.?

Looking forward to this one immensely.

Ryan


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date:  
11/10/09 19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas
also, does one have unlimited amo or does one have to find some as in  
other side scrollers?

wonder who ca complete it first? smile

On 11 Nov 2009, at 04:58, Philip Bennefall wrote:


Hi Ryan,

Thank you, I'm glad you like the demo. At this time there are no  
other enemies that have special properties like that, however they  
are different in their characteristics and so require a fair amount  
of strategy; especially when grouped together with others. The  
bears, for example, are very strong and take a lot of damage per hit  
but are incredibly slow. This means that your best bet is to fire at  
them from a distance if you can and not get them too close to you,  
especially if the bear is not alone.


Then of course there is the boss, he's not particularly pretty either.

Kind regards,

Philip Bennefall
- Original Message - From: Ryan Strunk ryan.str...@gmail.com 


To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Phil,

This looks like it's going to be pretty sweet. From the demo  
content, this

looks like it's going to be your best offering so far.

I really like how you have to jump to hit the bats in the cave. Are  
there
any other enemies that require you to do something special like  
that? Things

that perhaps hide in shells, shoot and force you to duck, etc.?

Looking forward to this one immensely.

Ryan


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.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of  
the list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date:  
11/10/09 19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas

philip does the game have cut scenes as well, between each world?

On 11 Nov 2009, at 15:17, Philip Bennefall wrote:


Hi Milos,

Yes, there will certainly be a demo. The program is unlockable with  
a name and key, which in my opinion is better than the product ID  
and unlock key approach.


The demo will feature two levels from the game, the jungle world  
level 1 and the cave world level 1. That way you get to see a little  
more of the game than if you only had the jungle world levels 1 and  
2. You are able to play on all difficulty levels in the demo as  
well, so you can really get a feel for how things escalate in terms  
of challenge.


Kind regards,

Philip Bennefall
- Original Message - From: Milos Przic milos.pr...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:05 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



 Hi Philip,
 and what about the demo? Will a demo bi available? And if yes,  
what will

be the limits and such?
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January there  
will be

a Christmas special of 25 USD instead.

Kind regards,

Philip Bennefall
- Original Message - From: Munawar Bijani munaw...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one-- 
thanks!

Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard  
knowledge is

only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this  
game in
about a week, and thought I'd post a little sneak preview for  
you to
enjoy. The game contains four worlds with three levels in each,  
a few
bonus rounds as well as a grand finale which is an intense boss  
battle.
All the enemies are dynamic so there's lots of replay value  
there, and

you
also have four difficulty levels to choose from ranging from  
easy to

insane.

This recording demonstrates a few levels from the game, from the  
simple

to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas

hi all

i like MOTA better since it is more of an exploratory side scroller  
but this game does still ahve its rightful place for those who want a  
game like superliam where oen only needs to be concerned with left and  
right plus jump


On 11 Nov 2009, at 13:30, dark wrote:


Hi.

Glad to here there will be cutscenes, also about the bonuses etc.

I'm a litle sorry the game doesn't have any vertical elements,   
jumping on different ledges to explore larger levels, climbing ropes  
or ladders etc.


Stil, it's a while sinse we've seen an interesting arcade style  
release,  and this should certainly be good for those who would  
like to play an arcade side scroller.


Beware the grue!

Dark.
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 12:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

yes, the game is a sidescroller so there's only left and right  
movement.


Kind regards,

Philip Bennefall
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and  
combos on

the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice  
jumping of
pits and significant attacks from all sides, - but actual  
progress
through the levels all seemed streight left/right in arcade style  
similar to

Superliam.

Beware the Grue!

Dark.
- Original Message - From: Philip Bennefall phi...@blastbay.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this  
game in
about a week, and thought I'd post a little sneak preview for you  
to
enjoy. The game contains four worlds with three levels in each, a  
few
bonus rounds as well as a grand finale which is an intense boss  
battle.
All the enemies are dynamic so there's lots of replay value  
there, and you
also have four difficulty levels to choose from ranging from easy  
to

insane.

This recording demonstrates a few levels from the game, from the  
simple to

the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread william lomas

ah great re cut scenes
On 11 Nov 2009, at 13:20, Philip Bennefall wrote:


Hi again Dark,

I forgot to mention that there is a cut scene between every world.  
There is also one right before and after the boss, and they're all  
filled with the same silly humor as you heard in the first one.


Kind regards,

Philip Bennefall
- Original Message - From: ian mcnamara riggs_mcnam...@yahoo.co.uk 


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:08 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



hi this game sounds cool can't wait to give it a go. it sounds really
cool. i like the sounds and the way you have to jump to kill the  
bats.

think it is going to be ausum.

dark wrote:

Hi Philip.

The sounds are great, and I like the idea of jumping attacks and
combos on the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice
jumping of pits and significant attacks from all sides, - but
actual progress through the levels all seemed streight left/right in
arcade style similar to Superliam.

Beware the Grue!

Dark.
- Original Message - From: Philip Bennefall
phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this  
game
in about a week, and thought I'd post a little sneak preview for  
you
to enjoy. The game contains four worlds with three levels in  
each, a

few bonus rounds as well as a grand finale which is an intense boss
battle. All the enemies are dynamic so there's lots of replay value
there, and you also have four difficulty levels to choose from
ranging from easy to insane.

This recording demonstrates a few levels from the game, from the
simple to the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Jacob Kruger
Sounds good, and, yes, a demo is the best form of 'marketing' there could 
be...LOL!


The intro sounds very interesting as far as I'm concerned, but would 
definitely have to try it out myself before buying it.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:17 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Milos,

Yes, there will certainly be a demo. The program is unlockable with a name 
and key, which in my opinion is better than the product ID and unlock key 
approach.


The demo will feature two levels from the game, the jungle world level 1 
and the cave world level 1. That way you get to see a little more of the 
game than if you only had the jungle world levels 1 and 2. You are able to 
play on all difficulty levels in the demo as well, so you can really get a 
feel for how things escalate in terms of challenge.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:05 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



  Hi Philip,
  and what about the demo? Will a demo bi available? And if yes, what 
will

be the limits and such?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January there will 
be

a Christmas special of 25 USD instead.

Kind regards,

Philip Bennefall
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one--thanks!
Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is
only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game 
in

about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss 
battle.

All the enemies are dynamic so there's lots of replay value there, and
you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the 
simple

to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi William,

No, the ammunition is definitely limited. you get more by picking up bonus 
items in the levels, as well as the bonus rounds that come up here and 
there.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 9:02 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



also, does one have unlimited amo or does one have to find some as in
other side scrollers?
wonder who ca complete it first? smile

On 11 Nov 2009, at 04:58, Philip Bennefall wrote:


Hi Ryan,

Thank you, I'm glad you like the demo. At this time there are no
other enemies that have special properties like that, however they
are different in their characteristics and so require a fair amount
of strategy; especially when grouped together with others. The
bears, for example, are very strong and take a lot of damage per hit
but are incredibly slow. This means that your best bet is to fire at
them from a distance if you can and not get them too close to you,
especially if the bear is not alone.

Then of course there is the boss, he's not particularly pretty either.

Kind regards,

Philip Bennefall
- Original Message - From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Phil,

This looks like it's going to be pretty sweet. From the demo
content, this
looks like it's going to be your best offering so far.

I really like how you have to jump to hit the bats in the cave. Are
there
any other enemies that require you to do something special like
that? Things
that perhaps hide in shells, shoot and force you to duck, etc.?

Looking forward to this one immensely.

Ryan


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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark

Sounds like a good system.

I also presume when you say name and key it means the keys will be tied to 
the users actual name, rather than a specific machine, so that it will be 
possible to install the game on more than one computer.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hello there,

I will primarily offer PayPal as a method of payment, as it allows you to 
pay both with and without a PayPal account. If you don't have one you can 
simply enter your credit card details directly and that's it. And after 
the payment is completed, the key is automatically generated and emailed 
to you in seconds.


Kind regards,

Philip Bennefall
- Original Message - 
From: Gandalf gand...@fledermausworld.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:56 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hallo Philip,

You wrote:


The game will retail for 30 USD, however until early January there will 
be a

Christmas special of 25 USD instead.


What kinds of payments will you offer?

The recording demo sounds great. I'm looking forward to play the game.

Kind regards,

Gandalf.



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread peter Mahach
on the note of weapons is the club and sling the only weapons available to 
you? aren't there guns or such? I'd imagine that if q9's from somewhere in 
a galaxy far far away he'd have some sort of laser or something with him or 
he cold just pick up a gun or such.
another question, will there be a demo available? if so then what 
restrictions will it have?
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi William,

No, the ammunition is definitely limited. you get more by picking up bonus 
items in the levels, as well as the bonus rounds that come up here and 
there.


Kind regards,

Philip Bennefall



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database 4333 (20090813) __

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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Scott Chesworth
Going on the mp3 it does sound quite fun and fast paced.  Love the
sound effects that I heard, wasn't quite so blown away with the music
in terms of it enhancing atmospherics but that's just a personal taste
thing, that's kinda the purpose music in games serves to my mind.

My only initial thought was the price point.  I mean even with
randomised enemies and items, this still seems like more of a novelty
title, and surely isn't going to have the replay value of MOTA, which
will only be a mere $5 more, $10 I guess if it's in time for
Christmas.  I suppose what I'm getting at is that I doubt many people
will be able to afford both at this time of year, definitely include
the International buyers in that bunch seeing as the Dollar is pretty
strong currently.  With only a name and a key required to unlock the
game the sad truth is that it'll be floating about as a freebie before
you know it.  I'm not saying that's right and I wouldn't leach a free
copy personally, just taking the realistic view.  Of course, it's not
my place in the slightest to advise you how to set your prices Philip,
just musing outloud in case it gives you or anyone else planning to
release anything this close to Christmas food for thought.

Cheers, looking forward to the playable demo.
Scott

On 11/11/09, peter Mahach piterm...@gmail.com wrote:
 on the note of weapons is the club and sling the only weapons available to
 you? aren't there guns or such? I'd imagine that if q9's from somewhere in
 a galaxy far far away he'd have some sort of laser or something with him or
 he cold just pick up a gun or such.
 another question, will there be a demo available? if so then what
 restrictions will it have?
 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 11, 2009 5:53 PM
 Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


 Hi William,

 No, the ammunition is definitely limited. you get more by picking up bonus

 items in the levels, as well as the bonus rounds that come up here and
 there.

 Kind regards,

 Philip Bennefall


 __ Information from ESET Smart Security, version of virus signature
 database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
curious: is there much difference between this game and something like Super 
Liam? I was definitely hoping for some vertical movement. I also hope it's 
worth the purchase price since it is a bit steep, and the game at least from 
the demo sounds quite simple and like something I could beat in a couple 
hours. reminds me of tarzan junior with better sound effects and 
movements. This is only my opinion though.




- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 8:35 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

Yes, unfortunately at this time there is no virtical navigation; just the 
jumping up and the sideways movement. It is, as you say, a typical arcade 
shooter though with some twists.


The game is basically finished, I'm just doing some final tweaks based on 
tester feedback this week and then it'll be out.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 2:30 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Glad to here there will be cutscenes, also about the bonuses etc.

I'm a litle sorry the game doesn't have any vertical elements,   
jumping
on different ledges to explore larger levels, climbing ropes or ladders 
etc.


Stil, it's a while sinse we've seen an interesting arcade style
release,  and this should certainly be good for those who would like 
to

play an arcade side scroller.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 12:58 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

yes, the game is a sidescroller so there's only left and right movement.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:11 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Philip.

The sounds are great, and I like the idea of jumping attacks and combos
on
the various enemies.

I also am amused by the intro scene,  I hope there are similar
intermissions throughout the game.

Just one question.

Is the game all left/right scrolling on one level? I did notice jumping
of
pits and significant attacks from all sides, - but actual progress
through the levels all seemed streight left/right in arcade style 
similar

to
Superliam.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:20 AM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game 
in

about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss 
battle.

All the enemies are dynamic so there's lots of replay value there, and
you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the 
simple

to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
now that does sound good. We'll be able to try this and judge for ourselves 
on game difficulty etc.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:17 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Milos,

Yes, there will certainly be a demo. The program is unlockable with a name 
and key, which in my opinion is better than the product ID and unlock key 
approach.


The demo will feature two levels from the game, the jungle world level 1 
and the cave world level 1. That way you get to see a little more of the 
game than if you only had the jungle world levels 1 and 2. You are able to 
play on all difficulty levels in the demo as well, so you can really get a 
feel for how things escalate in terms of challenge.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 4:05 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



  Hi Philip,
  and what about the demo? Will a demo bi available? And if yes, what 
will

be the limits and such?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:45 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Munawar,

The game will retail for 30 USD, however until early January there will 
be

a Christmas special of 25 USD instead.

Kind regards,

Philip Bennefall
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 3:32 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
I sent a message asking for the site, I got it from this one--thanks!
Will
this be paid or free?
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is
only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game 
in

about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss 
battle.

All the enemies are dynamic so there's lots of replay value there, and
you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the 
simple

to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Peter,

There are three weapons in the game by default, the club and the slingshot 
as well as something called the deus shield. That basically protects you 
from injuries by throwing the enemy's own attack back at them, twice as hard 
and with a very satisfying clonk.


There is also a lazer that you can get, but that is only accessible by using 
a cheat code.


Kind regards,

Philip Bennefall
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 6:39 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



on the note of weapons is the club and sling the only weapons available to
you? aren't there guns or such? I'd imagine that if q9's from somewhere 
in
a galaxy far far away he'd have some sort of laser or something with him 
or

he cold just pick up a gun or such.
another question, will there be a demo available? if so then what
restrictions will it have?
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi William,

No, the ammunition is definitely limited. you get more by picking up 
bonus

items in the levels, as well as the bonus rounds that come up here and
there.

Kind regards,

Philip Bennefall



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Ryan,

No, this game is written from the ground up in C++.

Kind regards,

Philip Bennefall
- Original Message - 
From: Ryan Smith computerwi...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 12:00 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi,
Is this game in JavaScript like Tarzan Junior?
Thanks.
On Wed, Nov 11, 2009 at 5:56 PM, Philip Bennefall phi...@blastbay.com 
wrote:

Hi Scott,

I'm glad you like the sound of the game. As for pricing, I have thoughts 
of
letting the price remain at what is now the $25 Christmas special all 
year
round, depending on how well it sells in the month of December and what 
the
public reactions are after the game is released. My main reason for 
saying

this is that European customers will also be required to pay the Swedish
value added tax on the purchase as I reside in Sweden, so if I were to 
put
it at $30 it'd be quite high an amount to pay. I'll have to see how it 
sells

and then decide.

On another note, you are able to adjust the background music volume with 
the

page up and down keys.

As for it being more of a novelty thing than something that you can come
back to over and over, I think there's quite a bit of replay value not 
only

because of the random enemies, but also because of the fact that you have
four different difficulty levels to choose from. So when you've beaten 
easy

just go on to normal, and there you have another task for yourself so to
speak.

Kind regards,

Philip Bennefall


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19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Ryan Smith
Hi,
Is this game in JavaScript like Tarzan Junior?
Thanks.
On Wed, Nov 11, 2009 at 5:56 PM, Philip Bennefall phi...@blastbay.com wrote:
 Hi Scott,

 I'm glad you like the sound of the game. As for pricing, I have thoughts of
 letting the price remain at what is now the $25 Christmas special all year
 round, depending on how well it sells in the month of December and what the
 public reactions are after the game is released. My main reason for saying
 this is that European customers will also be required to pay the Swedish
 value added tax on the purchase as I reside in Sweden, so if I were to put
 it at $30 it'd be quite high an amount to pay. I'll have to see how it sells
 and then decide.

 On another note, you are able to adjust the background music volume with the
 page up and down keys.

 As for it being more of a novelty thing than something that you can come
 back to over and over, I think there's quite a bit of replay value not only
 because of the random enemies, but also because of the fact that you have
 four different difficulty levels to choose from. So when you've beaten easy
 just go on to normal, and there you have another task for yourself so to
 speak.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Scott,

I'm glad you like the sound of the game. As for pricing, I have thoughts of 
letting the price remain at what is now the $25 Christmas special all year 
round, depending on how well it sells in the month of December and what the 
public reactions are after the game is released. My main reason for saying 
this is that European customers will also be required to pay the Swedish 
value added tax on the purchase as I reside in Sweden, so if I were to put 
it at $30 it'd be quite high an amount to pay. I'll have to see how it sells 
and then decide.


On another note, you are able to adjust the background music volume with the 
page up and down keys.


As for it being more of a novelty thing than something that you can come 
back to over and over, I think there's quite a bit of replay value not only 
because of the random enemies, but also because of the fact that you have 
four different difficulty levels to choose from. So when you've beaten easy 
just go on to normal, and there you have another task for yourself so to 
speak.


Kind regards,

Philip Bennefall
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 7:07 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Going on the mp3 it does sound quite fun and fast paced.  Love the
sound effects that I heard, wasn't quite so blown away with the music
in terms of it enhancing atmospherics but that's just a personal taste
thing, that's kinda the purpose music in games serves to my mind.

My only initial thought was the price point.  I mean even with
randomised enemies and items, this still seems like more of a novelty
title, and surely isn't going to have the replay value of MOTA, which
will only be a mere $5 more, $10 I guess if it's in time for
Christmas.  I suppose what I'm getting at is that I doubt many people
will be able to afford both at this time of year, definitely include
the International buyers in that bunch seeing as the Dollar is pretty
strong currently.  With only a name and a key required to unlock the
game the sad truth is that it'll be floating about as a freebie before
you know it.  I'm not saying that's right and I wouldn't leach a free
copy personally, just taking the realistic view.  Of course, it's not
my place in the slightest to advise you how to set your prices Philip,
just musing outloud in case it gives you or anyone else planning to
release anything this close to Christmas food for thought.

Cheers, looking forward to the playable demo.
Scott

On 11/11/09, peter Mahach piterm...@gmail.com wrote:
on the note of weapons is the club and sling the only weapons available 
to
you? aren't there guns or such? I'd imagine that if q9's from somewhere 
in
a galaxy far far away he'd have some sort of laser or something with him 
or

he cold just pick up a gun or such.
another question, will there be a demo available? if so then what
restrictions will it have?
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi William,

No, the ammunition is definitely limited. you get more by picking up 
bonus


items in the levels, as well as the bonus rounds that come up here and
there.

Kind regards,

Philip Bennefall



__ Information from ESET Smart Security, version of virus 
signature

database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Well on the movement front i'LL AGREE,  AND i ADMIT i WAS HOPING FOR A 
MORE SERIOUS SIDE SCROLLER.


Then again, unlike either tj or superliam, this does feature random 
appearing enemies and items. Whether this will be enough to keep the game 
fresh isn't something anyone can say before the game is released.


I will say though, that one thing which impressed me in Tj was the 
differences in the difficulty modes.


I finished easy on the first day I bought the game, - normal took me far 
longer (and more slingshot use), and there are bits of hard I've never 
completed yet.


Therefore, I'll reserve judgement on the game length until I've got an idea 
of this.


To philip,  one question. Are there any unlockables, extra endings or 
other content to play for in the game? Do you for instance get better 
endings with finishing each diffficu8lty?


Sinse the game's audio seems to be very high quality, I'd be pleased if this 
was offered as a reward to players for completing harder challenges in the 
game.


Beware the grue!

Dark. 



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hmmm, I'd have personally preferred an unlockable weapon to one accessed 
with a code, - though if you get the cheats as a reward for completing 
the game,  fair enough.


Beware the grue!

dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 10:50 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Peter,

There are three weapons in the game by default, the club and the slingshot 
as well as something called the deus shield. That basically protects you 
from injuries by throwing the enemy's own attack back at them, twice as 
hard and with a very satisfying clonk.


There is also a lazer that you can get, but that is only accessible by 
using a cheat code.


Kind regards,

Philip Bennefall
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 6:39 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


on the note of weapons is the club and sling the only weapons available 
to
you? aren't there guns or such? I'd imagine that if q9's from somewhere 
in
a galaxy far far away he'd have some sort of laser or something with him 
or

he cold just pick up a gun or such.
another question, will there be a demo available? if so then what
restrictions will it have?
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi William,

No, the ammunition is definitely limited. you get more by picking up 
bonus

items in the levels, as well as the bonus rounds that come up here and
there.

Kind regards,

Philip Bennefall



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Dark,

If you enjoyed the differences between the difficulty levels in Tj, you will 
not be disappointed with this. I would go as far as saying that Tj is not 
even comparable, not only because of the inferior sound quality but also 
because of the poor performance. Heck of a difference between Java Script 
and C++...


As for different endings depending on difficulty levels, that's a good idea; 
i'll go record some. I'll make it so that you get a cheat code file when you 
beat the game, however you are able to use the cheat codes if you know them 
before having completed the game; at least that's the case at this time.


After the first version is released I'll listen a great deal to customer 
feedback and make changes accordingly for a 1.1 upgrade which, I should 
mention, will be free for all registered users.


Kind regards,
Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 12:48 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Well on the movement front i'LL AGREE,  AND i ADMIT i WAS HOPING FOR A
MORE SERIOUS SIDE SCROLLER.

Then again, unlike either tj or superliam, this does feature random
appearing enemies and items. Whether this will be enough to keep the game
fresh isn't something anyone can say before the game is released.

I will say though, that one thing which impressed me in Tj was the
differences in the difficulty modes.

I finished easy on the first day I bought the game, - normal took me 
far

longer (and more slingshot use), and there are bits of hard I've never
completed yet.

Therefore, I'll reserve judgement on the game length until I've got an 
idea

of this.

To philip,  one question. Are there any unlockables, extra endings or
other content to play for in the game? Do you for instance get better
endings with finishing each diffficu8lty?

Sinse the game's audio seems to be very high quality, I'd be pleased if 
this

was offered as a reward to players for completing harder challenges in the
game.

Beware the grue!

Dark.


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No virus found in this incoming message.
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark

Hi.

Sounds good.

I'd personally love to see more unlockables,  bits of audio, extra 
endings, cheat codes or whatever in audio games.


It's a great way to stick extra challenge into a game and expand the arcade 
game concept further, and to actually give players both a reward and 
incentive to play the game on harder difficulties,  or in harder ways, 
for instance only using a single weapon.


The only audio game which has really used unlockables extensively thus far 
is Judgement day with the trophies,  which is a shame.


I'm not sure how hard programming unlockable content or specific 
challenges, - such as completing the game only using the club weapon, or 
complete it under a certain time limit would be, but if possible it's a 
feature I'd very much like to see implemented.


Beware the grue!

Dark. 



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Dark,

With 97 % of the game already completed I have about 6 or 7 days where I'll 
be doing little tweaks, and this is a great time for me to add the kind of 
things that you mention. I will, for instance, have different game over 
scenes depending on how you die; whether you fall down a pit or in what 
world you are killed etc. I have the house to myself for two days so with 
the windows shut, I can pretty much make as freaky and loud noises as I 
please which should work well for these extra scenes without having to worry 
about scaring the neighbours.


The difficult thing is not really to program these things, it's to come up 
with ideas for what to do if the user completes the particular task.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 1:27 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Sounds good.

I'd personally love to see more unlockables,  bits of audio, extra
endings, cheat codes or whatever in audio games.

It's a great way to stick extra challenge into a game and expand the 
arcade

game concept further, and to actually give players both a reward and
incentive to play the game on harder difficulties,  or in harder ways,
for instance only using a single weapon.

The only audio game which has really used unlockables extensively thus far
is Judgement day with the trophies,  which is a shame.

I'm not sure how hard programming unlockable content or specific
challenges, - such as completing the game only using the club weapon, 
or

complete it under a certain time limit would be, but if possible it's a
feature I'd very much like to see implemented.

Beware the grue!

Dark.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread dark
Hmmm, Philip, you obviously have nicer neighbors than mine,  they 
complain at me maliciously walking! around my flat! oh the horror!


anyway, I'll look forward to seeing what weerdness you can come up with.

There are alsorts of possible tasks,  kkilling a certain number of 
enemies of a given type, being too fast or too slow, using a particular 
weapon all the time,  or significantly etc.


This could also have people playing the game in a different style to earn 
rewards,  such as doing everything close range to get a club specific 
ending, which is always good.


I'll be interested to see what ends up in the game.

Beware the greu!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 12:38 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

With 97 % of the game already completed I have about 6 or 7 days where 
I'll be doing little tweaks, and this is a great time for me to add the 
kind of things that you mention. I will, for instance, have different game 
over scenes depending on how you die; whether you fall down a pit or in 
what world you are killed etc. I have the house to myself for two days so 
with the windows shut, I can pretty much make as freaky and loud noises as 
I please which should work well for these extra scenes without having to 
worry about scaring the neighbours.


The difficult thing is not really to program these things, it's to come up 
with ideas for what to do if the user completes the particular task.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 1:27 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Sounds good.

I'd personally love to see more unlockables,  bits of audio, extra
endings, cheat codes or whatever in audio games.

It's a great way to stick extra challenge into a game and expand the 
arcade

game concept further, and to actually give players both a reward and
incentive to play the game on harder difficulties,  or in harder 
ways,

for instance only using a single weapon.

The only audio game which has really used unlockables extensively thus 
far

is Judgement day with the trophies,  which is a shame.

I'm not sure how hard programming unlockable content or specific
challenges, - such as completing the game only using the club weapon, 
or

complete it under a certain time limit would be, but if possible it's a
feature I'd very much like to see implemented.

Beware the grue!

Dark.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy
Something that seems to really be lacking in audiogames is trophy support or 
some sort of incentive for completing objectives in a game. would be awesome 
if something like that was added to this game. not to mention it would add 
lots of replay value.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 7:15 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi Dark,

If you enjoyed the differences between the difficulty levels in Tj, you 
will not be disappointed with this. I would go as far as saying that Tj is 
not even comparable, not only because of the inferior sound quality but 
also because of the poor performance. Heck of a difference between Java 
Script and C++...


As for different endings depending on difficulty levels, that's a good 
idea; i'll go record some. I'll make it so that you get a cheat code file 
when you beat the game, however you are able to use the cheat codes if you 
know them before having completed the game; at least that's the case at 
this time.


After the first version is released I'll listen a great deal to customer 
feedback and make changes accordingly for a 1.1 upgrade which, I should 
mention, will be free for all registered users.


Kind regards,
Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 12:48 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Well on the movement front i'LL AGREE,  AND i ADMIT i WAS HOPING FOR 
A

MORE SERIOUS SIDE SCROLLER.

Then again, unlike either tj or superliam, this does feature random
appearing enemies and items. Whether this will be enough to keep the game
fresh isn't something anyone can say before the game is released.

I will say though, that one thing which impressed me in Tj was the
differences in the difficulty modes.

I finished easy on the first day I bought the game, - normal took me 
far

longer (and more slingshot use), and there are bits of hard I've never
completed yet.

Therefore, I'll reserve judgement on the game length until I've got an 
idea

of this.

To philip,  one question. Are there any unlockables, extra endings or
other content to play for in the game? Do you for instance get better
endings with finishing each diffficu8lty?

Sinse the game's audio seems to be very high quality, I'd be pleased if 
this
was offered as a reward to players for completing harder challenges in 
the

game.

Beware the grue!

Dark.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
19:56:00



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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Yohandy

Philip,
are we able to post our scores online?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 7:27 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Sounds good.

I'd personally love to see more unlockables,  bits of audio, extra 
endings, cheat codes or whatever in audio games.


It's a great way to stick extra challenge into a game and expand the 
arcade game concept further, and to actually give players both a reward 
and incentive to play the game on harder difficulties,  or in harder 
ways, for instance only using a single weapon.


The only audio game which has really used unlockables extensively thus far 
is Judgement day with the trophies,  which is a shame.


I'm not sure how hard programming unlockable content or specific 
challenges, - such as completing the game only using the club weapon, 
or complete it under a certain time limit would be, but if possible it's a 
feature I'd very much like to see implemented.


Beware the grue!

Dark.

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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Hayden Presley
Just found that trailer...that's some kind of action in the Death World-I
feel sorry for Q9 already.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 11, 2009 8:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller

Philip,
are we able to post our scores online?

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 7:27 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


 Hi.

 Sounds good.

 I'd personally love to see more unlockables,  bits of audio, extra 
 endings, cheat codes or whatever in audio games.

 It's a great way to stick extra challenge into a game and expand the 
 arcade game concept further, and to actually give players both a reward 
 and incentive to play the game on harder difficulties,  or in harder 
 ways, for instance only using a single weapon.

 The only audio game which has really used unlockables extensively thus far

 is Judgement day with the trophies,  which is a shame.

 I'm not sure how hard programming unlockable content or specific 
 challenges, - such as completing the game only using the club weapon, 
 or complete it under a certain time limit would be, but if possible it's a

 feature I'd very much like to see implemented.

 Beware the grue!

 Dark.

 ---
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 gamers-unsubscr...@audyssey.org.
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 list,
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Philip Bennefall

Hi Yohandy,

At this time there is only a local top ten, however I'll definitely add 
online score posting; the question is just when. It'll either be during this 
tweak week that I have ahead of me where I just add little bits and pieces, 
or it will be together with a whole bunch of upgrades for a 1.1 release. 
Right now I'm mainly concentrating on adding little secrets, extra audio 
clips, that sort of thing.


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 12, 2009 3:05 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Philip,
are we able to post our scores online?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 7:27 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Hi.

Sounds good.

I'd personally love to see more unlockables,  bits of audio, extra
endings, cheat codes or whatever in audio games.

It's a great way to stick extra challenge into a game and expand the
arcade game concept further, and to actually give players both a reward
and incentive to play the game on harder difficulties,  or in harder
ways, for instance only using a single weapon.

The only audio game which has really used unlockables extensively thus 
far

is Judgement day with the trophies,  which is a shame.

I'm not sure how hard programming unlockable content or specific
challenges, - such as completing the game only using the club weapon,
or complete it under a certain time limit would be, but if possible it's 
a

feature I'd very much like to see implemented.

Beware the grue!

Dark.

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[Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-10 Thread Philip Bennefall
Hi folks,

Alongside the game creation toolkit, I've also been working on a sidescroller 
called the Q9 action game. I intend to release this game in about a week, and 
thought I'd post a little sneak preview for you to enjoy. The game contains 
four worlds with three levels in each, a few bonus rounds as well as a grand 
finale which is an intense boss battle. All the enemies are dynamic so there's 
lots of replay value there, and you also have four difficulty levels to choose 
from ranging from easy to insane.

This recording demonstrates a few levels from the game, from the simple to the 
more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-10 Thread shaun everiss
will this be a free game phill?
At 05:20 p.m. 11/11/2009, you wrote:
Hi folks,

Alongside the game creation toolkit, I've also been working on a sidescroller 
called the Q9 action game. I intend to release this game in about a week, and 
thought I'd post a little sneak preview for you to enjoy. The game contains 
four worlds with three levels in each, a few bonus rounds as well as a grand 
finale which is an intense boss battle. All the enemies are dynamic so there's 
lots of replay value there, and you also have four difficulty levels to choose 
from ranging from easy to insane.

This recording demonstrates a few levels from the game, from the simple to the 
more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-10 Thread Philip Bennefall

Hi Shaun,

No, it'll sell for 30 USD. However, until early January there will be a 
Christmas special of 25 USD instead. These figures, by the way, are roughly 
equivalent to 20 and 15 GBP.


Kind regards,

Philip Bennefall
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:24 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



will this be a free game phill?
At 05:20 p.m. 11/11/2009, you wrote:

Hi folks,

Alongside the game creation toolkit, I've also been working on a 
sidescroller called the Q9 action game. I intend to release this game in 
about a week, and thought I'd post a little sneak preview for you to 
enjoy. The game contains four worlds with three levels in each, a few 
bonus rounds as well as a grand finale which is an intense boss battle. 
All the enemies are dynamic so there's lots of replay value there, and you 
also have four difficulty levels to choose from ranging from easy to 
insane.


This recording demonstrates a few levels from the game, from the simple to 
the more advanced ones.


The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-10 Thread Ryan Strunk
Phil,

This looks like it's going to be pretty sweet. From the demo content, this
looks like it's going to be your best offering so far.

I really like how you have to jump to hit the bats in the cave. Are there
any other enemies that require you to do something special like that? Things
that perhaps hide in shells, shoot and force you to duck, etc.?

Looking forward to this one immensely.

Ryan


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Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-10 Thread Philip Bennefall

Hi Ryan,

Thank you, I'm glad you like the demo. At this time there are no other 
enemies that have special properties like that, however they are different 
in their characteristics and so require a fair amount of strategy; 
especially when grouped together with others. The bears, for example, are 
very strong and take a lot of damage per hit but are incredibly slow. This 
means that your best bet is to fire at them from a distance if you can and 
not get them too close to you, especially if the bear is not alone.


Then of course there is the boss, he's not particularly pretty either.

Kind regards,

Philip Bennefall
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 11, 2009 5:53 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller



Phil,

This looks like it's going to be pretty sweet. From the demo content, this
looks like it's going to be your best offering so far.

I really like how you have to jump to hit the bats in the cave. Are there
any other enemies that require you to do something special like that? 
Things

that perhaps hide in shells, shoot and force you to duck, etc.?

Looking forward to this one immensely.

Ryan


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No virus found in this incoming message.
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Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 
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