Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread Maria and Joe Chapman
HI. am playing with the alternative ending. So how do I craft a torch?

thanks 
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:

 Hi.
 
 Basically the game is a mix between resource management and an old fashioned 
 dungeon style rpg (it rather reminded me of a dos game like fallthru or 
 drone).
 
 You have a village of slaves who work to get you resources like wood, fir, 
 scales, teeth and such. You can build different  buildings such as huts to 
 increase your population size, or buildings like a tanary, smoke house or 
 hunters lodge to give you access to other jobs to get more materials. That 
 end of things is sort of similar to castaways.
 
 The difference however is that you use these  resources to  not only expand 
 your  village but also build  your rpg adventuring items, for example  to 
 enter dungeons and such you need torches which must be crafted from wood and 
 cloth, while the backpack needs making from leather.
 
 The rpg end of things  reminds me of fallthru, since you are limited in the 
 amount of  things you can carry by your equipment, so even when you   defeat 
 a monster you might not be able to pick up all the loot, and you also need to 
 make sure you have enough water, food etc to travel around and have 
 encounters.
 
 The game has some random events and  encounters, and various locations to 
 explore, though I've not got far in the exploring yet so I can't say how 
 things like dungeons work exactly, still it's an interesting one.
 
 One very odd mechanic is that the game is actually real time like a mud, but 
 the developers have put a lot of work into making the game accessible. All 
 new events get instantly spoken, whether random occurrences or standard 
 things in your history, and even though everything in the game (including 
 hits in battle), works on cool down timers with percentages this presents no 
 access issues at all.
 
 The only thing I haven't really got thus far is exactly how this fire thing 
 is supposed to work, since while I keep stoking the fire in the main dark 
 room hub of the game I'm not exactly sure what it does, though I'm guessing 
 bad things happen if you ignore it for too long.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark

Hi Maria.

What you need to do is carry on building traps, eventually, the builder will 
open  up the  options to build more items, though annoyingly you'll need to 
do a lot of back and  forth to get the items, but nobody says the alternate 
ending is easy. I've done it, but it was a struggle I'll say that.


Just remember outposts are your best friend for cured meed, and avoid going 
to caves until you've build the wagon and can carry all the leather since 
when playing for the alternate ending leather becomes like gold dust, indeed 
I'd recommend heading straight  to the iron mine and mining until you can 
build the wagon, and not touching any of the caves until you've got it 
otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
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All messages are archived and can be searched and read at
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list,

please send E-mail to gamers-ow...@audyssey.org.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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list,

please send E-mail to gamers-ow...@audyssey.org.




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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread Maria and Joe Chapman
HI.

thanks. I’m still not sure how to make a location an out post? 

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:

 Hi Maria.
 
 What you need to do is carry on building traps, eventually, the builder will 
 open  up the  options to build more items, though annoyingly you'll need to 
 do a lot of back and  forth to get the items, but nobody says the alternate 
 ending is easy. I've done it, but it was a struggle I'll say that.
 
 Just remember outposts are your best friend for cured meed, and avoid going 
 to caves until you've build the wagon and can carry all the leather since 
 when playing for the alternate ending leather becomes like gold dust, indeed 
 I'd recommend heading straight  to the iron mine and mining until you can 
 build the wagon, and not touching any of the caves until you've got it 
 otherwise you'll have a long  haul ahead of you.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Maria and Joe Chapman 
 bubbygirl1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 5:54 PM
 Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
 
 
 HI. am playing with the alternative ending. So how do I craft a torch?
 
 thanks
 Warm regards and blessings
 Maria, Joe and FurBabies
 Email:  iMessage:bubbygirl1...@gmail.com
 
 
 
 On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:
 
 Hi.
 
 Basically the game is a mix between resource management and an old 
 fashioned dungeon style rpg (it rather reminded me of a dos game like 
 fallthru or drone).
 
 You have a village of slaves who work to get you resources like wood, fir, 
 scales, teeth and such. You can build different  buildings such as huts to 
 increase your population size, or buildings like a tanary, smoke house or 
 hunters lodge to give you access to other jobs to get more materials. That 
 end of things is sort of similar to castaways.
 
 The difference however is that you use these  resources to  not only expand 
 your  village but also build  your rpg adventuring items, for example  to 
 enter dungeons and such you need torches which must be crafted from wood 
 and cloth, while the backpack needs making from leather.
 
 The rpg end of things  reminds me of fallthru, since you are limited in the 
 amount of  things you can carry by your equipment, so even when you defeat 
 a monster you might not be able to pick up all the loot, and you also need 
 to make sure you have enough water, food etc to travel around and have 
 encounters.
 
 The game has some random events and  encounters, and various locations to 
 explore, though I've not got far in the exploring yet so I can't say how 
 things like dungeons work exactly, still it's an interesting one.
 
 One very odd mechanic is that the game is actually real time like a mud, 
 but the developers have put a lot of work into making the game accessible. 
 All new events get instantly spoken, whether random occurrences or standard 
 things in your history, and even though everything in the game (including 
 hits in battle), works on cool down timers with percentages this presents 
 no access issues at all.
 
 The only thing I haven't really got thus far is exactly how this fire thing 
 is supposed to work, since while I keep stoking the fire in the main dark 
 room hub of the game I'm not exactly sure what it does, though I'm guessing 
 bad things happen if you ignore it for too long.
 
 Beware the grue!
 
 Dark.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark
You need to completely clear it= and go through the loot thing. I'm still 
not convinced your not hitting retreat or go back etc somewhere  along the 
line since that's the only thing I can think of that would make you walk 
into a location and it not turn into an outpost, indeed it's  nearly 
impossible to finish the game even  on standard mode without knowing this 
since there are some locations that are just too far away.


Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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All messages

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread loriduncan
What is this game about? I thought a dark room was just a room with Dark in 
it lol.


-Original Message- 
From: dark

Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

You need to completely clear it= and go through the loot thing. I'm still
not convinced your not hitting retreat or go back etc somewhere  along the
line since that's the only thing I can think of that would make you walk
into a location and it not turn into an outpost, indeed it's  nearly
impossible to finish the game even  on standard mode without knowing this
since there are some locations that are just too far away.

Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game 
accessible. All new events get instantly spoken, whether random 
occurrences or standard things in your history, and even though 
everything in the game (including hits in battle), works on cool down 
timers with percentages this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the 
main dark room hub of the game I'm not exactly sure what it does, though 
I'm guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-29 Thread dark

Hi Lori.

Well there are several dark rooms, there is my kitchin, my livving room 
(which does indeed have me in it at the moment), my bedroom, my bathroom and 
indeed my toilet (a very dark room indeed, since people don't usually like 
seeing what happens in there).


The game on the Iphone however is a really interesting rpg, in which you 
start out in a dark room,  which doesn't contain me, unless I'm playing 
(wow this is confusing). You start off by  lighting the fire, then you meet 
a mysterious stranger, then you can go out into the woods and start 
gathering wood to keep the fire going. The stranger  turns out to have an 
astonishing ability to build things, huts for your followers and various 
items that let you go out into the wilderness and explore.


The game  unfolds from there, sort of a mix of resource management and 
exploration, though i won't say anymore since it's one of those games you 
really need to explore for yourself.


Beware the grue!

DArk.
- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 10:27 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


What is this game about? I thought a dark room was just a room with Dark in
it lol.

-Original Message- 
From: dark

Sent: Wednesday, January 29, 2014 10:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

You need to completely clear it= and go through the loot thing. I'm still
not convinced your not hitting retreat or go back etc somewhere  along the
line since that's the only thing I can think of that would make you walk
into a location and it not turn into an outpost, indeed it's  nearly
impossible to finish the game even  on standard mode without knowing this
since there are some locations that are just too far away.

Beware the grue!

Dark.
- Original Message - 
From: Maria and Joe Chapman bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark d...@xgam.org wrote:


Hi Maria.

What you need to do is carry on building traps, eventually, the builder 
will open  up the  options to build more items, though annoyingly you'll 
need to do a lot of back and  forth to get the items, but nobody says the 
alternate ending is easy. I've done it, but it was a struggle I'll say 
that.


Just remember outposts are your best friend for cured meed, and avoid 
going to caves until you've build the wagon and can carry all the leather 
since when playing for the alternate ending leather becomes like gold 
dust, indeed I'd recommend heading straight  to the iron mine and mining 
until you can build the wagon, and not touching any of the caves until 
you've got it otherwise you'll have a long  haul ahead of you.


Beware the grue!

Dark.
- Original Message - From: Maria and Joe Chapman 
bubbygirl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game



HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark d...@xgam.org wrote:


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, 
fir, scales, teeth and such. You can build different  buildings such as 
huts to increase your population size, or buildings like a tanary, smoke 
house or hunters lodge to give you access to other jobs to get more 
materials. That end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be 
crafted from wood and cloth, while the backpack needs making from 
leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations 
to explore, though I've not got far in the exploring yet so I can't say 
how things like dungeons work exactly, still it's an interesting one.


One

[Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Phil Vlasak

A Dark Room
By Amirali Rajan
Description
An unforgettable journey that starts small and slowly becomes much, much, 
more.

A minimalist text adventure by Michael Townsend.
Developed at doublespeak games and inspired by Candy Box.
There are several locations that the player will encounter throughout the 
game. Performing certain actions, building
different structures, purchasing key items, or finding special areas on The 
World will unlock specific locations.
The player begins in A Dark Room. The only option presented to the player is 
to light the fire.
Once the dark room is lit, the room will become A Firelit Room. The Firelit 
Room can be upgraded to allow the player
the ability to build a variety of structures, craft weapons or supplies, or 
buy resources from the Trading Post. The
Room will report its temperature and the status of the fire whenever 
entered. The fire may be flickering, burning, or
roaring, which will cause the room to be mild, warm, or hot respectively. If 
not stoked for a period of time, the fire will
degenerate from roaring to burning to flickering, with the room cooling as 
it goes. If the fire tries to fall below flickering, Builder will stoke it 
automatically to keep it lit. Since Builder generates a constant +2 wood per 
10 seconds, it would seem to be impossible for the fire to actually go out 
(and the room to drop back below mild) once burning.
If the temperature gets too low, the builder refuses to build. Other than 
this, the state of the fire and temperature of the  room do not appear to 
have any impact on the rest of the game after the builder recovers, apart 
from causing a  Buildings

constant slow consumption of wood.


awake. head throbbing. vision blurry.


A Dark Room Version 1.2
Enhancements for the vision impaired.


$1.99
Updated: Jan 03, 2014
Version: 1.2
Size: 5.3 MB
Language: English
Seller: Amirali Rajan
Rated 9+ for the following:
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Mature/Suggestive Themes
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and 
iPod touch. This app is optimized for iPhone 5.


https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8


Tools.

The only tool in the game, the Torch provides the player with the ability to 
venture into dark or dimly lit dungeons encountered on The Barren World.



Torch.
a torch to keep the dark away
Cost:
wood: 1
cloth: 1


Upgrades.
Upgrades provide the player with permanent benefits for when they traverse 
The World; from greater water reserves, to additional carrying capacity, and 
increased health.


Waterskin
this waterskin'll hold a bit of water, at least
Increases water reserves to 20.
Cost:
leather: 50

Cask
the cask holds enough water for longer expeditions
Increases water reserves to 30.
Cost:
leather: 100
iron: 20

Water Tank
never go thirsty again
Increases water reserves to 60.
Cost:
iron: 100
steel: 50

Rucksack
carrying more means longer expeditions to the wilds
Increases carrying capacity to 20.
Cost:
leather: 200

Wagon
the wagon can carry a lot of supplies
Increases carrying capacity to 40
Cost:
wood: 500
iron: 100

Convoy
the convoy can haul mostly everything
Increases carrying capacity to 70.
Cost:
wood: 1000
iron: 200
steel: 100

Leather Armour
leather's not strong. better than rags, though.
Leather Armour. Raises the avatar's HP to 15.
Cost:
leather: 200
scales: 20

Iron armour
iron's stronger than leather
Iron Armour. Raises the avatar's HP to 25.
Cost:
leather: 200
iron: 100

Steel armour
steel's stronger than iron
Steel Armour. Raises the avatar's HP to 45.
Cost:
leather: 200
steel: 100

Compass
Unlocks The Dusty Path. When first purchased, it will point in a direction 
of interest.

Trade Cost:
Fur: 400
Scales: 20
Teeth: 10

Weapons
Weapons provide the player with a means to defend themselves while 
traversing The World. Weapons can either be crafted, traded, or found in a 
variety of locations throughout The World.
It is important to note that with the exception of the Fists, carrying 
weapons does not override the ability to attack with either weapon; this 
means that if the avatar is carrying both an Iron Sword and a Steel Sword, 
they will be able to both swing with the Iron Sword and slash with the 
Steel Sword, and both weapons will experience cooldown timers independent of 
each other. In this way, it is typically advantageous to carry a variety of 
weapons, as their carrying cost is generally outweighed by the benefit to 
simultaneously attack with multiple weapons in battle.
Carrying more than 1 of any single type of weapon does not allow the avatar 
to attack twice with that weapon without a cooldown.


Fists
verb: punch
type: unarmed
damage: 1
cooldown: 2 seconds

Bone Spear

this spear's not elegant, but its pretty good at stabbing
verb: stab
type: melee
damage: 2
cooldown: 2 seconds
weight: 2
creation cost:
100 Wood,
5 Teeth

Iron Sword
sword is sharp. good protection out in the wilds.
verb: swing
type: melee
damage: 4
cooldown: 

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Ian McNamara
I just got this game, a bit confusing at the moment but I do like it so far.

Ian McNamara

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Charles Rivard

Can you give more, or any, details?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 11:56 AM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I just got this game, a bit confusing at the moment but I do like it so 
far.


Ian McNamara

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark

Hi Ian.

I decided the description was so crazy I had to try this one, and it is 
actually a lot of fun, sort of a bit like fallthru or castaways.


Basically, the buttons appear at the top and the history of what's going on 
appear at the bottom mud style, though vo reads all the history anyway.


Everytime something is at 100 percent you can hit it to perform the action, 
for example when gather wood is at 100 percent you can gather wood.


Part of the game is resource management. You have a village, and can build 
huts for more population and other buildings to unlock different jobs that 
give  resources, eg, hunters give you meat and fir, trappers give you bate 
but take meat (they also improve the output of any traps you have down), 
then when you build them annery and smokehouse let your recruit different 
workers.


Once you have the  supplies you can go exploring.

The access in the game is pretty awsome actually in terms of help buttons 
everywhere to tell you what is what, though what you have to do requires a 
bit more work. I'm just getting into the exploring side now, having got all 
the stuff.


It's actually a really addictve and rather fun game though I agree you need 
to get going with it.


Beware the grue!

dark.
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 5:56 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I just got this game, a bit confusing at the moment but I do like it so 
far.


Ian McNamara

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Ian McNamara
I do like what i’ve seen of it so far, I am always looking for new iPhone games 
to get as I play games more on my iPhone now than I do on the computer.

Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Well the exploring is fun, and I like the access on the map, with the main 
map for double tap and then move buttons it's a nice setup, also this is the 
first Iphone game I've ever seen that has vo repeat spoken message in battle 
in case you miss them which is good.


Deffinitely a good game for anyone who enjoys exploring and managing 
slaves,  m, willing workers! :D.


Beware the grue!

Dark.
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i’ve seen of it so far, I am always looking for new iPhone 
games to get as I play games more on my iPhone now than I do on the 
computer.


Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Darren Harris
Hi dark,

I looked at the ap store description of this game and it said practically
nothing about it at all. can you give some insite as to what this game is
and what it's about?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:02
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Well the exploring is fun, and I like the access on the map, with the main
map for double tap and then move buttons it's a nice setup, also this is the
first Iphone game I've ever seen that has vo repeat spoken message in battle
in case you miss them which is good.

Deffinitely a good game for anyone who enjoys exploring and managing slaves,
 m, willing workers! :D.

Beware the grue!

Dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i've seen of it so far, I am always looking for new iPhone 
games to get as I play games more on my iPhone now than I do on the 
computer.

Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark

Hi.

Basically the game is a mix between resource management and an old fashioned 
dungeon style rpg (it rather reminded me of a dos game like fallthru or 
drone).


You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only expand 
your  village but also build  your rpg adventuring items, for example  to 
enter dungeons and such you need torches which must be crafted from wood and 
cloth, while the backpack needs making from leather.


The rpg end of things  reminds me of fallthru, since you are limited in the 
amount of  things you can carry by your equipment, so even when you   defeat 
a monster you might not be able to pick up all the loot, and you also need 
to make sure you have enough water, food etc to travel around and have 
encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, but 
the developers have put a lot of work into making the game accessible. All 
new events get instantly spoken, whether random occurrences or standard 
things in your history, and even though everything in the game (including 
hits in battle), works on cool down timers with percentages this presents no 
access issues at all.


The only thing I haven't really got thus far is exactly how this fire thing 
is supposed to work, since while I keep stoking the fire in the main dark 
room hub of the game I'm not exactly sure what it does, though I'm guessing 
bad things happen if you ignore it for too long.


Beware the grue!

Dark. 



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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt

where do you get it and how much does it cost?

Thanks Amanda

--
From: dark d...@xgam.org
Sent: Saturday, January 04, 2014 8:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be crafted 
from wood and cloth, while the backpack needs making from leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game accessible. 
All new events get instantly spoken, whether random occurrences or 
standard things in your history, and even though everything in the game 
(including hits in battle), works on cool down timers with percentages 
this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the main 
dark room hub of the game I'm not exactly sure what it does, though I'm 
guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt
oh sorry, I've just relised that you're talking about an I phone game. 
Sorry about that.  I don't have an I phone.


Amanda

--
From: Darren Harris darren_g_har...@btinternet.com
Sent: Saturday, January 04, 2014 8:05 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


Hi dark,

I looked at the ap store description of this game and it said practically
nothing about it at all. can you give some insite as to what this game is
and what it's about?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:02
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Well the exploring is fun, and I like the access on the map, with the main
map for double tap and then move buttons it's a nice setup, also this is 
the
first Iphone game I've ever seen that has vo repeat spoken message in 
battle

in case you miss them which is good.

Deffinitely a good game for anyone who enjoys exploring and managing 
slaves,

 m, willing workers! :D.

Beware the grue!

Dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i've seen of it so far, I am always looking for new iPhone
games to get as I play games more on my iPhone now than I do on the
computer.

Ian McNamara
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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Paul Lemm
Thanks Phil for letting us know about the game and thanks dark too for some
extra info on the game as well. sounds really good and just downloading it
now looking forward to giving it a go.


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 04 January 2014 17:15
To: Gamers Discussion list
Subject: [Audyssey] A Dark Room, now an IOS iPhone game

A Dark Room
By Amirali Rajan
Description
An unforgettable journey that starts small and slowly becomes much, much,
more.
A minimalist text adventure by Michael Townsend.
Developed at doublespeak games and inspired by Candy Box.
There are several locations that the player will encounter throughout the
game. Performing certain actions, building different structures, purchasing
key items, or finding special areas on The World will unlock specific
locations.
The player begins in A Dark Room. The only option presented to the player is
to light the fire.
Once the dark room is lit, the room will become A Firelit Room. The Firelit
Room can be upgraded to allow the player the ability to build a variety of
structures, craft weapons or supplies, or buy resources from the Trading
Post. The Room will report its temperature and the status of the fire
whenever entered. The fire may be flickering, burning, or roaring, which
will cause the room to be mild, warm, or hot respectively. If not stoked for
a period of time, the fire will degenerate from roaring to burning to
flickering, with the room cooling as it goes. If the fire tries to fall
below flickering, Builder will stoke it automatically to keep it lit. Since
Builder generates a constant +2 wood per
10 seconds, it would seem to be impossible for the fire to actually go out
(and the room to drop back below mild) once burning.
If the temperature gets too low, the builder refuses to build. Other than
this, the state of the fire and temperature of the  room do not appear to
have any impact on the rest of the game after the builder recovers, apart
from causing a  Buildings constant slow consumption of wood.


awake. head throbbing. vision blurry.


A Dark Room Version 1.2
Enhancements for the vision impaired.


$1.99
Updated: Jan 03, 2014
Version: 1.2
Size: 5.3 MB
Language: English
Seller: Amirali Rajan
Rated 9+ for the following:
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Mature/Suggestive Themes
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and
iPod touch. This app is optimized for iPhone 5.

https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8


Tools.

The only tool in the game, the Torch provides the player with the ability to
venture into dark or dimly lit dungeons encountered on The Barren World.


Torch.
a torch to keep the dark away
Cost:
wood: 1
cloth: 1


Upgrades.
Upgrades provide the player with permanent benefits for when they traverse 
The World; from greater water reserves, to additional carrying capacity, and

increased health.

Waterskin
this waterskin'll hold a bit of water, at least
Increases water reserves to 20.
Cost:
leather: 50

Cask
the cask holds enough water for longer expeditions
Increases water reserves to 30.
Cost:
leather: 100
iron: 20

Water Tank
never go thirsty again
Increases water reserves to 60.
Cost:
iron: 100
steel: 50

Rucksack
carrying more means longer expeditions to the wilds
Increases carrying capacity to 20.
Cost:
leather: 200

Wagon
the wagon can carry a lot of supplies
Increases carrying capacity to 40
Cost:
wood: 500
iron: 100

Convoy
the convoy can haul mostly everything
Increases carrying capacity to 70.
Cost:
wood: 1000
iron: 200
steel: 100

Leather Armour
leather's not strong. better than rags, though.
Leather Armour. Raises the avatar's HP to 15.
Cost:
leather: 200
scales: 20

Iron armour
iron's stronger than leather
Iron Armour. Raises the avatar's HP to 25.
Cost:
leather: 200
iron: 100

Steel armour
steel's stronger than iron
Steel Armour. Raises the avatar's HP to 45.
Cost:
leather: 200
steel: 100

Compass
Unlocks The Dusty Path. When first purchased, it will point in a direction 
of interest.
Trade Cost:
Fur: 400
Scales: 20
Teeth: 10

Weapons
Weapons provide the player with a means to defend themselves while 
traversing The World. Weapons can either be crafted, traded, or found in a 
variety of locations throughout The World.
It is important to note that with the exception of the Fists, carrying 
weapons does not override the ability to attack with either weapon; this 
means that if the avatar is carrying both an Iron Sword and a Steel Sword, 
they will be able to both swing with the Iron Sword and slash with the 
Steel Sword, and both weapons will experience cooldown timers independent of

each other. In this way, it is typically advantageous to carry a variety of 
weapons, as their carrying cost is generally outweighed by the benefit to 
simultaneously attack with multiple weapons in battle.
Carrying more than 1 of any single type of weapon does not allow the avatar

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Darren Harris
So is it a large game would you say? How vast is the game world is it a game
with an end or is it something you just keep doing and doing?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:34
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Hi.

Basically the game is a mix between resource management and an old fashioned

dungeon style rpg (it rather reminded me of a dos game like fallthru or 
drone).

You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.

The difference however is that you use these  resources to  not only expand 
your  village but also build  your rpg adventuring items, for example  to 
enter dungeons and such you need torches which must be crafted from wood and

cloth, while the backpack needs making from leather.

The rpg end of things  reminds me of fallthru, since you are limited in the 
amount of  things you can carry by your equipment, so even when you   defeat

a monster you might not be able to pick up all the loot, and you also need 
to make sure you have enough water, food etc to travel around and have 
encounters.

The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.

One very odd mechanic is that the game is actually real time like a mud, but

the developers have put a lot of work into making the game accessible. All 
new events get instantly spoken, whether random occurrences or standard 
things in your history, and even though everything in the game (including 
hits in battle), works on cool down timers with percentages this presents no

access issues at all.

The only thing I haven't really got thus far is exactly how this fire thing 
is supposed to work, since while I keep stoking the fire in the main dark 
room hub of the game I'm not exactly sure what it does, though I'm guessing 
bad things happen if you ignore it for too long.

Beware the grue!

Dark. 


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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Well darren, the map is not large by mud standards, but when you considder 
having to balance food and water requirements it is pretty big, since until 
you've built some of the bigger items you just can't hold enough to get far. 
I also believe the map locations might be somewhat randomized, but I'm not 
sure on that one not having played many games, though from the looks of it 
the game does have a story with a  what I believe will be a conclusion.



I only really have two  issues with the game thus far, one miner and one 
major.


The miner issue is that the  encounter with the scout offering to sell a map 
always shows up when i get back from an expedition. This is fine, accept it 
makes it a little difficult to read the  history about what I brought back 
from the expedition, whether I died or not and whether I buy te new map or 
not.


The rather more major problem I have is that if you manage your resources 
correctly, the loot from exploration is a little superfluous, since most of 
what you get are what your minians are making by the tick at home, and since 
you can only carry a limited amount (especially with inventory juggling food 
and water),  exploring really doesn't do much, particularly since though the 
game has unlockable skills (or perks as their called), you get no 
experience, or points or anything else for killing monsters, meaning that a 
lot of  the random encounters are something of a waste of time.


Of course not everything! you find exploring is useless, and you can use it 
as a way to build items you can't currently produce resources for, but in 
general I would've liked to see a little more bennifit to that in the game, 
although I will explore around and at least try out every type of location 
there is on the map just for interest's sake, (particularly as there are 
some hidden ones including some that actually explain the world and story of 
the game).


I might contact the developers about this though, since it wouldn't be hard 
to add some experience into the game, or maybe some resources or items that 
are only! available by exploration, particularly as there really could be 
more weapons, container   s, armor and other items in the game than what 
there are.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 04, 2014 11:03 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


So is it a large game would you say? How vast is the game world is it a 
game

with an end or is it something you just keep doing and doing?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:34
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Hi.

Basically the game is a mix between resource management and an old 
fashioned


dungeon style rpg (it rather reminded me of a dos game like fallthru or
drone).

You have a village of slaves who work to get you resources like wood, fir,
scales, teeth and such. You can build different  buildings such as huts to
increase your population size, or buildings like a tanary, smoke house or
hunters lodge to give you access to other jobs to get more materials. That
end of things is sort of similar to castaways.

The difference however is that you use these  resources to  not only 
expand

your  village but also build  your rpg adventuring items, for example  to
enter dungeons and such you need torches which must be crafted from wood 
and


cloth, while the backpack needs making from leather.

The rpg end of things  reminds me of fallthru, since you are limited in 
the
amount of  things you can carry by your equipment, so even when you 
defeat


a monster you might not be able to pick up all the loot, and you also need
to make sure you have enough water, food etc to travel around and have
encounters.

The game has some random events and  encounters, and various locations to
explore, though I've not got far in the exploring yet so I can't say how
things like dungeons work exactly, still it's an interesting one.

One very odd mechanic is that the game is actually real time like a mud, 
but


the developers have put a lot of work into making the game accessible. All
new events get instantly spoken, whether random occurrences or standard
things in your history, and even though everything in the game (including
hits in battle), works on cool down timers with percentages this presents 
no


access issues at all.

The only thing I haven't really got thus far is exactly how this fire 
thing

is supposed to work, since while I keep stoking the fire in the main dark
room hub of the game I'm not exactly sure what it does, though I'm 
guessing

bad things happen if you ignore it for too long.

Beware the grue!

Dark.


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