Re: [Audyssey] BGT competition - any interest?
Giving credit where it's due, I do think the learning curve for BGT is about as gentle, given the richness of its feature set as anything I've come across, and kudos to Philip for providing some excellent documentation in an industry (development environment creation) where abstruse and poorly written help is the norm. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 29, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT competition - any interest? Hi John, Well, the nice thing about BGT is that it is designed for beginners, aspiring programmers, and you can learn quite a lot from reading the tutorials and sample games. I know I'm not exactly a new programmer but I've been going through the basic language tutorial and I can say it is pretty basic stuff. You'll learn how to create very basic BGT scripts on your first day. void main () { int age = 33; string msg = Hi, my name is Tom and I am + age + years old.; alert (My Age, msg); } Basically, what this script does is create the main function, declares two variables, and displays a message box to the screen with the message Hi, my name is Tom and I'm 33 years old. If you begin writing simple scripts like this every day for practice, begin gradually building more complex scripts, the next thing you know you've got the skills to build the next Super Mario or Legend of Zelda. It won't happen over night, maybe not in a month, but if you have an interest in trying it I'd say go for it. There are litterally courses to learn C++, VB, Java, etc in 21 days and I think if you stick with it you certainly could learn BGT in a similar length of time. At least the basics if not all of the nuts and bolts. On 12/29/11, john jpcarnemo...@comcast.net wrote: I like the idea a lot, but I don't know enough about programming to participate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Philip, I understand the bind you're in. How about providing a sale price on the $99 license for contest participants, with a proviso that failure to submit a game by the deadline means you get to charge them the full price? That maintains your security, and makes the barrier for entry lower for people who want access to the features. Question: I think I saw somewhere either here or on audiogames.net something stating that the path finding feature is also locked from the free version? Is this correct? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Definitely can't argue with that. I wouldn't have made as much progress as I have if it weren't for that fact. They're coming to take me away, ha-haaa! - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 30, 2011 7:15 AM Subject: Re: [Audyssey] BGT competition - any interest? Giving credit where it's due, I do think the learning curve for BGT is about as gentle, given the richness of its feature set as anything I've come across, and kudos to Philip for providing some excellent documentation in an industry (development environment creation) where abstruse and poorly written help is the norm. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 29, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT competition - any interest? Hi John, Well, the nice thing about BGT is that it is designed for beginners, aspiring programmers, and you can learn quite a lot from reading the tutorials and sample games. I know I'm not exactly a new programmer but I've been going through the basic language tutorial and I can say it is pretty basic stuff. You'll learn how to create very basic BGT scripts on your first day. void main () { int age = 33; string msg = Hi, my name is Tom and I am + age + years old.; alert (My Age, msg); } Basically, what this script does is create the main function, declares two variables, and displays a message box to the screen with the message Hi, my name is Tom and I'm 33 years old. If you begin writing simple scripts like this every day for practice, begin gradually building more complex scripts, the next thing you know you've got the skills to build the next Super Mario or Legend of Zelda. It won't happen over night, maybe not in a month, but if you have an interest in trying it I'd say go for it. There are litterally courses to learn C++, VB, Java, etc in 21 days and I think if you stick with it you certainly could learn BGT in a similar length of time. At least the basics if not all of the nuts and bolts. On 12/29/11, john jpcarnemo...@comcast.net wrote: I like the idea a lot, but I don't know enough about programming to participate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
I like the idea a lot, but I don't know enough about programming to participate. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 27 Dec 2011 03:41:02 +0100 Subject: [Audyssey] BGT competition - any interest? Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi John, Well, the nice thing about BGT is that it is designed for beginners, aspiring programmers, and you can learn quite a lot from reading the tutorials and sample games. I know I'm not exactly a new programmer but I've been going through the basic language tutorial and I can say it is pretty basic stuff. You'll learn how to create very basic BGT scripts on your first day. void main () { int age = 33; string msg = Hi, my name is Tom and I am + age + years old.; alert (My Age, msg); } Basically, what this script does is create the main function, declares two variables, and displays a message box to the screen with the message Hi, my name is Tom and I'm 33 years old. If you begin writing simple scripts like this every day for practice, begin gradually building more complex scripts, the next thing you know you've got the skills to build the next Super Mario or Legend of Zelda. It won't happen over night, maybe not in a month, but if you have an interest in trying it I'd say go for it. There are litterally courses to learn C++, VB, Java, etc in 21 days and I think if you stick with it you certainly could learn BGT in a similar length of time. At least the basics if not all of the nuts and bolts. On 12/29/11, john jpcarnemo...@comcast.net wrote: I like the idea a lot, but I don't know enough about programming to participate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, December 28, 2011 7:22 AM To: Philip Bennefall Subject: Re: [Audyssey] BGT competition - any interest? Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Scott, Those are some good suggestions. If I were to create a modern clone of Asteroids I wouldn't expect it to rank high in originality since the game has been around in one form or another since the late 70's. On the other hand good music, game play, replay value, and extra features that were not in the classic 1979 Atari version might all rank it high among voters. So I agree we probably can settle the genre and format question by putting together some criteria that spans all of them by voting on creativity, audio quality, replay value, originality, and personal like/dislike. I suggest a scale from 1 to 5 which seems to be a standard for polls like this. Cheers! On 12/28/11, Scott Chesworth scottcheswo...@gmail.com wrote: Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Scott, This is exactly what I had planned on doing, though perhaps I wasn't clear enough in my original post. Here's a short quote: The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. I haven't decided on the exact criteria yet, but certainly the ones listed above plus perhaps one or two more. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 5:20 PM Subject: Re: [Audyssey] BGT competition - any interest? Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Chris, To answer your questions in order: 1. As you might have guessed, the main reason for limiting certain features to specific license types of the engine is to provide people with an insentive to upgrade. If I just gave everything away in the demo, the commercial versions would offer very little in terms of advantages other than compiling and, in the case of pro, selling games. It works rather well when people are buying the engine normally, but in the case of this competition I can see how it might present a problem if you want to exploit a certain feature to make the game stand out. Still, I'm not sure how I could rectify that without compromising the security of my regular licenses. There was a suggestion earlier in the discussion about making a timed competition specific license, but the problem there was that a timed trial is relatively easy to bypass and once that has been done, my sales are toast. Have you any other suggestions? 2. Luckily for me, I don't actually have to define what innovation means technically. Instead I set up a poll once all the games have been published, and let the public vote on each one of these aspects of a game on a scale of either 1 to 5 or 1 to 10. That way I merely have to decide on a set of good criteria, and then let the forces of mankind do the rest. Convenient! Grins. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 28, 2011 4:16 PM Subject: Re: [Audyssey] BGT competition - any interest? I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, December 28, 2011 7:22 AM To: Philip Bennefall Subject: Re: [Audyssey] BGT competition - any interest? Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
I love this idea! I'm too busy with current projects to participate in the competition, but I really hope that others will sign up. It would be very cool to see the resulting games, so I encourage everyone to take Philip up on this. Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Jeremy and list, wow, I think you think too much in your own terms here Jeremy. We all know that your programming speed is lightning fast and I certainly can imagine that you wouldn't know on what to spend three months when programming a new game. But most of us never programmed something and most of us never used BGT yet, so we really would need some time to get into it before we could release a fully featured game. If these games shell be somewhat innovative, as bugfree as possible and with good sound quality, most of use would get an idea ready in one month, but no complete game. You also have to account for private life, regular jobs, school work etc. There very well will be some people here who just can't work on this game every day, least of all hours a day to get it ready in just one month. If I would participate in such a competion, I'd not be willing to set everything else aside for it. If I have other appointments or things I want to do instead, I want to be able to do it without risking to not meet the deadline. And, if you put such a preasure on people, most likely the games won't be as good as when there was enough time to do it. So, this one month deadline might be alright for experienced programmers like yourself, but certainly not for people who want to try there first game and need some time to learn BGT first. And the truth is, most of us are no experienced programmers. So, if this competion runs maybe for three momths instead of one, I certainly will think about participating. But I won't expose myself to the preasure I'll be under when it's just one month. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Philip, Count me in. I'd be interested in entering a contest like this. Although, not sure that I can create a game in a month given I haven't studied up on the BGT scripting language much. So I'd need a little time to get the basics down first. However, its a great idea. Cheers! On 12/26/11, Philip Bennefall phi...@blastbay.com wrote: Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
I'll be willing to help with the sound side of things as a source or as a composer for music if any of the participants need them, since I can't program for toffee or any other sticky sweets! Lol. In other words, I'm interested in helping, but I can't program, shame really coz I got some great ideas... Thanks for telling us, Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 27 December 2011 02:41 To: Gamers Discussion list Subject: [Audyssey] BGT competition - any interest? Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4705 - Release Date: 12/26/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4705 - Release Date: 12/26/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Dark, Good thought. As I mentioned in my prior message on this topic while I'm a skilled programmer, don't have problems coming up with a good game idea, I'm not a skilled BGT user. So I'd have to have a little time to study up on BGT before diving in and creating a game.However, I am and have always been interested in developing a game in BGT just to compare it to my own engine. If I got BGT Pro for free via a contest that would probably convince me to switch to BGT. I think three months is more than fair. Cheers! On 12/27/11, dark d...@xgam.org wrote: Hi Philip. My only thought is that a month is a bit of a short time, and so any first time developers wouldn't have time to do something more impressive than a simple game, while those who are developing more complex game probably either already have the ful license or are thinking of buying it. Change this to a quarterly competition ie, every three months to give people more time, and I think your probably onto something. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Philip. My only thought is that a month is a bit of a short time, and so any first time developers wouldn't have time to do something more impressive than a simple game, while those who are developing more complex game probably either already have the ful license or are thinking of buying it. Change this to a quarterly competition ie, every three months to give people more time, and I think your probably onto something. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 2:41 AM Subject: [Audyssey] BGT competition - any interest? Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
As a player I am all for it. Would help relieve the stress, I am currently in the process of servicing a small company's computers, most laptops but vary in power and os, I just did a couple 1 may come back and I know that another 2 will be here in a couple weeks with their main server coming in the middle of january. All these things need to bee assessed, reconfigured, adjusted if needed, not sure about all the units but I know at least 1 the server needs a reformat. So this competition would really help me relieve my stress during trying to keep to deadlines, some of this stuff needs to be done in a sertain time as some of the people are well outside the country etc, etc. So yeah, with stressfull things like that work, something other to think of at least in the situations where I actualy get some time to run through would really rock. At 03:41 a.m. 27/12/2011 +0100, you wrote: Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Actually I think this is a bit tricky. While I think Dark is correct that some newer developers would need more time, I also think that some of the other developers would only need the month. If you give people too much time it can cause just as many problems as when they are too short on time. I'll use myself as an example since I don't plan to participate anyway. If I were given 3 months to work on a game, I would likely feel finished after only a few weeks. Basically my plans for the game would have all been implemented and I would feel that I'd ironed out the bugs. The extra time would either be wasted or I would attempt to tack-on additional things to the game. If I had stopped super early I will likely lose to someone who used every bit of their available time. If I had slowly added more, there would be a very real risk that the features wouldn't seem well balanced or would be very buggy since none of them were in the original plan for the game. If you just finished the last sentence in a novel and someone tells you to quickly throw in a new main character, something just won't feel right in the end since everything will have to be changed around to even make the addition possible. If we had built a space invaders game and suddenly had to add an enemy that sounds like pew pew to the existing group that goes pow pow it isn't really an issue. I'm referring to game features that are a little bigger than this, hehe! I think the other issue will be the length of time that programmers can plan out. I for one, am not very good at this. If I was given 1 month to work on a game, I would have to plan out a design that would use up as much of that month as possible without going over. This would end up with the least amount of wasted time and the most complex game at the end. Making that kind of judgment while just planning out a game's idea is tricky, but the longer the span of time, the harder it becomes. If I had 2 or 3 weeks I think I could pretty accurately judge the time. If I had a month I'd likely just stick with a 2 or 3 week plan. If you gave me 3 months I wouldn't have the slightest idea what I could or could not add to get me close to that deadline. So the contest would come down to who was better at making that guess, and thus, had time to finish their game. Yes I used myself for the example, but the idea is that every programmer has their own comfort zone for creating a game and for being able to plan features within that deadline. I can't say whether a month is good or bad for most of the developers who will be involved, but I just can't imagine trying to plan out 3 months of work and even being close to correct at the end. Haha, perhaps I'm just projecting my own shortcomings on to other developers. :D And also, I might be over thinking this whole thing. :) Hi Philip. My only thought is that a month is a bit of a short time, and so any first time developers wouldn't have time to do something more impressive than a simple game, while those who are developing more complex game probably either already have the ful license or are thinking of buying it. Change this to a quarterly competition ie, every three months to give people more time, and I think your probably onto something. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Philip, I'd be interested in giving this a try. I'd have to familiarize myself with BGT, though, and that could take a little time. I assume there's a BGT version we can use without purchasing the software. What limitations does it have? Links to information on getting started with BGT would be welcome so that I can explore it before such a contest begins. Thanks, Nancy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 27, 2011 5:43 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT competition - any interest? Hi Philip, Count me in. I'd be interested in entering a contest like this. Although, not sure that I can create a game in a month given I haven't studied up on the BGT scripting language much. So I'd need a little time to get the basics down first. However, its a great idea. Cheers! On 12/26/11, Philip Bennefall phi...@blastbay.com wrote: Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Fair enough. I think everyone would have a very different amount of time that they would find ideal. No matter how long the contest would be set for, some people will find it either too long or too short. Hopefully it would be set though, to where the most people were happy. Hi Jeremy and list, wow, I think you think too much in your own terms here Jeremy. We all know that your programming speed is lightning fast and I certainly can imagine that you wouldn't know on what to spend three months when programming a new game. But most of us never programmed something and most of us never used BGT yet, so we really would need some time to get into it before we could release a fully featured game. If these games shell be somewhat innovative, as bugfree as possible and with good sound quality, most of use would get an idea ready in one month, but no complete game. You also have to account for private life, regular jobs, school work etc. There very well will be some people here who just can't work on this game every day, least of all hours a day to get it ready in just one month. If I would participate in such a competion, I'd not be willing to set everything else aside for it. If I have other appointments or things I want to do instead, I want to be able to do it without risking to not meet the deadline. And, if you put such a preasure on people, most likely the games won't be as good as when there was enough time to do it. So, this one month deadline might be alright for experienced programmers like yourself, but certainly not for people who want to try there first game and need some time to learn BGT first. And the truth is, most of us are no experienced programmers. So, if this competion runs maybe for three momths instead of one, I certainly will think about participating. But I won't expose myself to the preasure I'll be under when it's just one month. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Nancy, Yes, there is a trial version of BGT. Basically, if you download BGT without a license key you can write games, but you can not compile them to a Windows executable. Instead you have to run the source code through the BGT runtime interpretor. Which will run a little slower, and if you redistribute the scripts everyone has access to your source. So for general distribution you probably want at least a basic shareware license which costs $29. As far as documentation goes BGT comes with everything you need to get started. There is an audio manual plus there is a help file filled with descriptions of every function available through the engine. Plus on the Blastbay website there are some free games with source you can look at to get a basic idea of how to get started. Cheers! On 12/27/11, Loravara lorav...@comcast.net wrote: Hi Philip, I'd be interested in giving this a try. I'd have to familiarize myself with BGT, though, and that could take a little time. I assume there's a BGT version we can use without purchasing the software. What limitations does it have? Links to information on getting started with BGT would be welcome so that I can explore it before such a contest begins. Thanks, Nancy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Just a word of warning though, it may seem dawnting at first. Heck, it still does to me and I've been tinkering with it for almost a year. Granted personal issues sort of sidelined my BGT practice and I haven't really found my mse again. Of course if you want my honest opinion I suspect it has more to do with the fact that I was working on yet another Simon game and I've sort of lost my enthusiasm for that. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 1:03 PM Subject: Re: [Audyssey] BGT competition - any interest? Hi Nancy, Yes, there is a trial version of BGT. Basically, if you download BGT without a license key you can write games, but you can not compile them to a Windows executable. Instead you have to run the source code through the BGT runtime interpretor. Which will run a little slower, and if you redistribute the scripts everyone has access to your source. So for general distribution you probably want at least a basic shareware license which costs $29. As far as documentation goes BGT comes with everything you need to get started. There is an audio manual plus there is a help file filled with descriptions of every function available through the engine. Plus on the Blastbay website there are some free games with source you can look at to get a basic idea of how to get started. Cheers! On 12/27/11, Loravara lorav...@comcast.net wrote: Hi Philip, I'd be interested in giving this a try. I'd have to familiarize myself with BGT, though, and that could take a little time. I assume there's a BGT version we can use without purchasing the software. What limitations does it have? Links to information on getting started with BGT would be welcome so that I can explore it before such a contest begins. Thanks, Nancy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hello, Certainly! I will participate in the future, as I am still learning and am not feeling quite professional in the BGT tool. But as soon as I can, I will start participating. It is nice idea Philip, and one of the best to support inovations, as we as a community are going very slow, and slow down gradually. Nice idea, once again! Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 3:41 AM Subject: [Audyssey] BGT competition - any interest? Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 6744 (20111226) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 6744 (20111226) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 6747 (20111227) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT competition - any interest?
Hi all, I wanted to see whether there is an interest among the existing or potentially interested users of the BGT engine, in a competition that I am thinking of arranging. It would go under thane name The BGT Month Marathon, and the objective would be to create an audio game within one month. The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. The prise would be a free license of BGT Pro Unlimited. So why am I holding this competition, and giving away a prise worth 400 dollars? For one simple reason. I want to encourage the use of the BGT engine to create new and exciting games. If we can bring some fun into the creation process as well, then all the better! Now, I wanted to see what you all think of this idea? I have not planned out all of the details yet, nor am I 100 % certain that I will go ahead with the competition. However, if the interest is great enough, then I'll definitely run with it. If you are interested, please also specify whether you would participate if we went ahead. If I get 4 or more interested participants, then I will be certain to get rolling as early as January. Thanks for reading and let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.