Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Christopher Bartlett
Giving credit where it's due, I do think the learning curve for BGT is about
as gentle, given the richness of its feature set as anything I've come
across, and kudos to Philip for providing some excellent documentation in an
industry (development environment creation) where abstruse and poorly
written help is the norm.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 29, 2011 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT competition - any interest?

Hi John,

Well, the nice thing about BGT is that it is designed for beginners,
aspiring programmers, and you can learn quite a lot from reading the
tutorials and sample games.

I know I'm not exactly a new programmer but I've been going through
the basic language tutorial and I can say it is pretty basic stuff.
You'll learn how to create very basic BGT scripts on your first day.

void main ()
{
int age = 33;
string msg = Hi, my name is Tom and I am  + age +  years old.;
alert (My Age, msg);
}

Basically, what this script does is create the main function, declares
two variables, and displays a message box to the screen with the
message Hi, my name is Tom and I'm 33 years old. If you begin
writing simple scripts like this every day for practice, begin
gradually building more complex scripts, the next thing you know
you've got the skills to build the next Super Mario or Legend of
Zelda. It won't happen over night, maybe not in a month, but if you
have an interest in trying it I'd say go for it. There are litterally
courses to learn C++, VB, Java, etc in 21 days and I think if you
stick with it you certainly could learn BGT in a similar length of
time. At least the basics if not all of the nuts and bolts.


On 12/29/11, john jpcarnemo...@comcast.net wrote:
 I like the idea a lot, but I don't know enough about programming
 to participate.


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Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Christopher Bartlett
Philip, I understand the bind you're in.  How about providing a sale price
on the $99 license for contest participants, with a proviso that failure to
submit a game by the deadline means you get to charge them the full price?
That maintains your security, and makes the barrier for entry lower for
people who want access to the features.

Question: I think I saw somewhere either here or on audiogames.net something
stating that the path finding feature is also locked from the free version?
Is this correct?

Chris Bartlett



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Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Bryan Peterson
Definitely can't argue with that. I wouldn't have made as much progress as I 
have if it weren't for that fact.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 30, 2011 7:15 AM
Subject: Re: [Audyssey] BGT competition - any interest?


Giving credit where it's due, I do think the learning curve for BGT is 
about

as gentle, given the richness of its feature set as anything I've come
across, and kudos to Philip for providing some excellent documentation in 
an

industry (development environment creation) where abstruse and poorly
written help is the norm.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 29, 2011 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT competition - any interest?

Hi John,

Well, the nice thing about BGT is that it is designed for beginners,
aspiring programmers, and you can learn quite a lot from reading the
tutorials and sample games.

I know I'm not exactly a new programmer but I've been going through
the basic language tutorial and I can say it is pretty basic stuff.
You'll learn how to create very basic BGT scripts on your first day.

void main ()
{
   int age = 33;
   string msg = Hi, my name is Tom and I am  + age +  years old.;
   alert (My Age, msg);
}

Basically, what this script does is create the main function, declares
two variables, and displays a message box to the screen with the
message Hi, my name is Tom and I'm 33 years old. If you begin
writing simple scripts like this every day for practice, begin
gradually building more complex scripts, the next thing you know
you've got the skills to build the next Super Mario or Legend of
Zelda. It won't happen over night, maybe not in a month, but if you
have an interest in trying it I'd say go for it. There are litterally
courses to learn C++, VB, Java, etc in 21 days and I think if you
stick with it you certainly could learn BGT in a similar length of
time. At least the basics if not all of the nuts and bolts.


On 12/29/11, john jpcarnemo...@comcast.net wrote:

I like the idea a lot, but I don't know enough about programming
to participate.



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Re: [Audyssey] BGT competition - any interest?

2011-12-29 Thread john
I like the idea a lot, but I don't know enough about programming 
to participate.


- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 27 Dec 2011 03:41:02 +0100
Subject: [Audyssey] BGT competition - any interest?

Hi all,

I wanted to see whether there is an interest among the existing 
or potentially interested users of the BGT engine, in a 
competition that I am thinking of arranging. It would go under 
thane name The BGT Month Marathon, and the objective would be 
to create an audio game within one month. The public would then 
vote on a few aspects of each game such as sound quality, 
stability, playability, innovation, etc. All of these scores 
would be added up to form the final score for each game, and the 
one with the highest over-all score would win. The contestants 
would of course be able to vote as well, on anything other than 
their own creation. The prise would be a free license of BGT Pro 
Unlimited.


So why am I holding this competition, and giving away a prise 
worth 400 dollars? For one simple reason. I want to encourage the 
use of the BGT engine to create new and exciting games. If we can 
bring some fun into the creation process as well, then all the 
better!


Now, I wanted to see what you all think of this idea? I have not 
planned out all of the details yet, nor am I 100 % certain that I 
will go ahead with the competition. However, if the interest is 
great enough, then I'll definitely run with it. If you are 
interested, please also specify whether you would participate if 
we went ahead. If I get 4 or more interested participants, then I 
will be certain to get rolling as early as January.


Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT competition - any interest?

2011-12-29 Thread Thomas Ward
Hi John,

Well, the nice thing about BGT is that it is designed for beginners,
aspiring programmers, and you can learn quite a lot from reading the
tutorials and sample games.

I know I'm not exactly a new programmer but I've been going through
the basic language tutorial and I can say it is pretty basic stuff.
You'll learn how to create very basic BGT scripts on your first day.

void main ()
{
int age = 33;
string msg = Hi, my name is Tom and I am  + age +  years old.;
alert (My Age, msg);
}

Basically, what this script does is create the main function, declares
two variables, and displays a message box to the screen with the
message Hi, my name is Tom and I'm 33 years old. If you begin
writing simple scripts like this every day for practice, begin
gradually building more complex scripts, the next thing you know
you've got the skills to build the next Super Mario or Legend of
Zelda. It won't happen over night, maybe not in a month, but if you
have an interest in trying it I'd say go for it. There are litterally
courses to learn C++, VB, Java, etc in 21 days and I think if you
stick with it you certainly could learn BGT in a similar length of
time. At least the basics if not all of the nuts and bolts.


On 12/29/11, john jpcarnemo...@comcast.net wrote:
 I like the idea a lot, but I don't know enough about programming
 to participate.


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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Jim Kitchen

Hi Philip,

I will not be participating in the game creation contest only because I have 
always programmed in Basic, but it sounds like a great idea.  Maybe a 
compromise and make the contest for 2 months.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Christopher Bartlett
I am likely to participate, but I have two concerns.

1.  The free version does not allow for mouse control, which is one of the
current innovation tools we are seeing in games such as RailRacer and Swamp.
I'm not willing to spend $99 to participate in a contest more effectively by
having access to these controls.

2.  I think it will be difficult to judge different game types against one
another.  What criteria will you use?  How will you define innovative, and
how will completely different game genres be comparable?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Wednesday, December 28, 2011 7:22 AM
To: Philip Bennefall
Subject: Re: [Audyssey] BGT competition - any interest?

Hi Philip,

I will not be participating in the game creation contest only because I have
always programmed in Basic, but it sounds like a great idea.  Maybe a
compromise and make the contest for 2 months.

BFN

 Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Thomas Ward
Hi Chris,

That was basically my concern as well. How do you judge between say a
new clone of BopIt and say a modern remake of Castlevania or something
like that. The games are so completely different in design, different
genres, etc that there needs to be some criteria here for submissions
I think.

Cheers!


On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I am likely to participate, but I have two concerns.

 1.  The free version does not allow for mouse control, which is one of the
 current innovation tools we are seeing in games such as RailRacer and Swamp.
 I'm not willing to spend $99 to participate in a contest more effectively by
 having access to these controls.

 2.  I think it will be difficult to judge different game types against one
 another.  What criteria will you use?  How will you define innovative, and
 how will completely different game genres be comparable?

   Chris Bartlett

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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Scott Chesworth
Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.

People vote by rating games out of 10 on different aspects, as in a
score of 10 is this is killer, a score of 5 is it ticks the boxes
and a score of 1 is meh, not so much. A few categories that would
apply across the board to most genre of games I can think of would be
originality, replayability, sound design, stability (you'd need a
catchier title for that one), and perhaps round it off with a very
generalised overall, how awesome is this game question. That way,
the categories combine to make it fairer. A Bop IT clone might recieve
low marks from most people for originality, but there's room for an
inovative genius to step up to the mark with a Bop IT clone that turns
out to be totally addictive and they'll get the credit they deserve
for replayability. Similarly, games that are great can shine even with
bad sound design, or awesome sound design can still stand out as what
it is even if the gaming experience ends up being a bit drab. I
suggested the overall awesomeness category because, for me at least,
there have been games I've loved or gone back to time and again but I
can't always explain why.

It'd be a balancing act, but with the scores being made public, I
think there could be a fair system here.

Scott

On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Chris,

 That was basically my concern as well. How do you judge between say a
 new clone of BopIt and say a modern remake of Castlevania or something
 like that. The games are so completely different in design, different
 genres, etc that there needs to be some criteria here for submissions
 I think.

 Cheers!


 On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I am likely to participate, but I have two concerns.

 1.  The free version does not allow for mouse control, which is one of the
 current innovation tools we are seeing in games such as RailRacer and
 Swamp.
 I'm not willing to spend $99 to participate in a contest more effectively
 by
 having access to these controls.

 2.  I think it will be difficult to judge different game types against one
 another.  What criteria will you use?  How will you define innovative, and
 how will completely different game genres be comparable?

  Chris Bartlett

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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Thomas Ward
Hi Scott,

Those are some good suggestions. If I were to create a modern clone of
Asteroids I wouldn't expect it to rank high in originality since the
game has been around in one form or another since the late 70's. On
the other hand good music, game play, replay value, and extra features
that were not in the classic 1979 Atari version might all rank it high
among voters. So I agree we probably can settle the genre and format
question by putting together some criteria that spans all of them by
voting on creativity, audio quality, replay value, originality, and
personal like/dislike. I suggest a scale from 1 to 5 which seems to be
a standard for polls like this.

Cheers!


On 12/28/11, Scott Chesworth scottcheswo...@gmail.com wrote:
 Whether there'd be enough interest (or indeed time in Philip's
 schedule) to justify such a framework is debatable, but how about
 this.

 People vote by rating games out of 10 on different aspects, as in a
 score of 10 is this is killer, a score of 5 is it ticks the boxes
 and a score of 1 is meh, not so much. A few categories that would
 apply across the board to most genre of games I can think of would be
 originality, replayability, sound design, stability (you'd need a
 catchier title for that one), and perhaps round it off with a very
 generalised overall, how awesome is this game question. That way,
 the categories combine to make it fairer. A Bop IT clone might recieve
 low marks from most people for originality, but there's room for an
 inovative genius to step up to the mark with a Bop IT clone that turns
 out to be totally addictive and they'll get the credit they deserve
 for replayability. Similarly, games that are great can shine even with
 bad sound design, or awesome sound design can still stand out as what
 it is even if the gaming experience ends up being a bit drab. I
 suggested the overall awesomeness category because, for me at least,
 there have been games I've loved or gone back to time and again but I
 can't always explain why.

 It'd be a balancing act, but with the scores being made public, I
 think there could be a fair system here.

 Scott


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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Philip Bennefall

Hi Scott,

This is exactly what I had planned on doing, though perhaps I wasn't clear 
enough in my original post. Here's a short quote:


The public would then vote on a few aspects of each game such as sound 
quality, stability, playability, innovation, etc. All of these scores would 
be added up to form the final score for each game, and the one with the 
highest over-all score would win. The contestants would of course be able to 
vote as well, on anything other than their own creation.


I haven't decided on the exact criteria yet, but certainly the ones listed 
above plus perhaps one or two more.


Kind regards,

Philip Bennefall
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 5:20 PM
Subject: Re: [Audyssey] BGT competition - any interest?


Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.

People vote by rating games out of 10 on different aspects, as in a
score of 10 is this is killer, a score of 5 is it ticks the boxes
and a score of 1 is meh, not so much. A few categories that would
apply across the board to most genre of games I can think of would be
originality, replayability, sound design, stability (you'd need a
catchier title for that one), and perhaps round it off with a very
generalised overall, how awesome is this game question. That way,
the categories combine to make it fairer. A Bop IT clone might recieve
low marks from most people for originality, but there's room for an
inovative genius to step up to the mark with a Bop IT clone that turns
out to be totally addictive and they'll get the credit they deserve
for replayability. Similarly, games that are great can shine even with
bad sound design, or awesome sound design can still stand out as what
it is even if the gaming experience ends up being a bit drab. I
suggested the overall awesomeness category because, for me at least,
there have been games I've loved or gone back to time and again but I
can't always explain why.

It'd be a balancing act, but with the scores being made public, I
think there could be a fair system here.

Scott

On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote:

Hi Chris,

That was basically my concern as well. How do you judge between say a
new clone of BopIt and say a modern remake of Castlevania or something
like that. The games are so completely different in design, different
genres, etc that there needs to be some criteria here for submissions
I think.

Cheers!


On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

I am likely to participate, but I have two concerns.

1.  The free version does not allow for mouse control, which is one of 
the

current innovation tools we are seeing in games such as RailRacer and
Swamp.
I'm not willing to spend $99 to participate in a contest more effectively
by
having access to these controls.

2.  I think it will be difficult to judge different game types against 
one
another.  What criteria will you use?  How will you define innovative, 
and

how will completely different game genres be comparable?

Chris Bartlett


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Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Philip Bennefall

Hi Chris,

To answer your questions in order:

1. As you might have guessed, the main reason for limiting certain features 
to specific license types of the engine is to provide people with an 
insentive to upgrade. If I just gave everything away in the demo, the 
commercial versions would offer very little in terms of advantages other 
than compiling and, in the case of pro, selling games. It works rather well 
when people are buying the engine normally, but in the case of this 
competition I can see how it might present a problem if you want to exploit 
a certain feature to make the game stand out. Still, I'm not sure how I 
could rectify that without compromising the security of my regular licenses. 
There was a suggestion earlier in the discussion about making a timed 
competition specific license, but the problem there was that a timed trial 
is relatively easy to bypass and once that has been done, my sales are 
toast. Have you any other suggestions?


2. Luckily for me, I don't actually have to define what innovation means 
technically. Instead I set up a poll once all the games have been published, 
and let the public vote on each one of these aspects of a game on a scale of 
either 1 to 5 or 1 to 10. That way I merely have to decide on a set of good 
criteria, and then let the forces of mankind do the rest. Convenient! Grins.


Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 28, 2011 4:16 PM
Subject: Re: [Audyssey] BGT competition - any interest?


I am likely to participate, but I have two concerns.

1.  The free version does not allow for mouse control, which is one of the
current innovation tools we are seeing in games such as RailRacer and Swamp.
I'm not willing to spend $99 to participate in a contest more effectively by
having access to these controls.

2.  I think it will be difficult to judge different game types against one
another.  What criteria will you use?  How will you define innovative, and
how will completely different game genres be comparable?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Wednesday, December 28, 2011 7:22 AM
To: Philip Bennefall
Subject: Re: [Audyssey] BGT competition - any interest?

Hi Philip,

I will not be participating in the game creation contest only because I have
always programmed in Basic, but it sounds like a great idea.  Maybe a
compromise and make the contest for 2 months.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Jeremy Kaldobsky
I love this idea!  I'm too busy with current projects to participate in the 
competition, but I really hope that others will sign up.  It would be very cool 
to see the resulting games, so I encourage everyone to take Philip up on this.



 Hi all,
 
 I wanted to see whether there is an interest among the
 existing or potentially interested users of the BGT engine,
 in a competition that I am thinking of arranging. It would
 go under thane name The BGT Month Marathon, and the
 objective would be to create an audio game within one month.
 The public would then vote on a few aspects of each game
 such as sound quality, stability, playability, innovation,
 etc. All of these scores would be added up to form the final
 score for each game, and the one with the highest over-all
 score would win. The contestants would of course be able to
 vote as well, on anything other than their own creation. The
 prise would be a free license of BGT Pro Unlimited.
 
 So why am I holding this competition, and giving away a
 prise worth 400 dollars? For one simple reason. I want to
 encourage the use of the BGT engine to create new and
 exciting games. If we can bring some fun into the creation
 process as well, then all the better!
 
 Now, I wanted to see what you all think of this idea? I
 have not planned out all of the details yet, nor am I 100 %
 certain that I will go ahead with the competition. However,
 if the interest is great enough, then I'll definitely run
 with it. If you are interested, please also specify whether
 you would participate if we went ahead. If I get 4 or more
 interested participants, then I will be certain to get
 rolling as early as January.
 
 Thanks for reading and let me know your thoughts!
 
 Kind regards,
 
 Philip Bennefall


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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Sarah Haake

Hi Jeremy and list,


wow, I think you think too much in your own terms here Jeremy. We all 
know that your programming speed is lightning fast and I certainly can 
imagine that you wouldn't know on what to spend three months when 
programming a new game.


But most of us never programmed something and most of us never used BGT 
yet, so we really would need some time to get into it before we could 
release a fully featured game. If these games shell be somewhat 
innovative, as bugfree as possible and with good sound quality, most of 
use would get an idea ready in one month, but no complete game.


You also have to account for private life, regular jobs, school work 
etc. There very well will be some people here who just can't work on 
this game every day, least of all hours a day to get it ready in just 
one month. If I would participate in such a competion, I'd not be 
willing to set everything else aside for it. If I have other 
appointments or things I want to do instead, I want to be able to do it 
without risking to not meet the deadline.


And, if you put such a preasure on people, most likely the games won't 
be as good as when there was enough time to do it.


So, this one month deadline might be alright for experienced programmers 
like yourself, but certainly not for people who want to try there first 
game and need some time to learn BGT first. And the truth is, most of us 
are no experienced programmers.


So, if this competion runs maybe for three momths instead of one, I 
certainly will think about participating. But I won't expose myself to 
the preasure I'll be under when it's just one month.


Best regards
Sarah 



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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Thomas Ward
Hi Philip,

Count me in. I'd be interested in entering a contest like this.
Although, not sure that I can create a game in a month given I haven't
studied up on the BGT scripting language much. So I'd need a little
time to get the basics down first. However, its a great idea.

Cheers!


On 12/26/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I wanted to see whether there is an interest among the existing or
 potentially interested users of the BGT engine, in a competition that I am
 thinking of arranging. It would go under thane name The BGT Month
 Marathon, and the objective would be to create an audio game within one
 month. The public would then vote on a few aspects of each game such as
 sound quality, stability, playability, innovation, etc. All of these scores
 would be added up to form the final score for each game, and the one with
 the highest over-all score would win. The contestants would of course be
 able to vote as well, on anything other than their own creation. The prise
 would be a free license of BGT Pro Unlimited.

 So why am I holding this competition, and giving away a prise worth 400
 dollars? For one simple reason. I want to encourage the use of the BGT
 engine to create new and exciting games. If we can bring some fun into the
 creation process as well, then all the better!

 Now, I wanted to see what you all think of this idea? I have not planned out
 all of the details yet, nor am I 100 % certain that I will go ahead with the
 competition. However, if the interest is great enough, then I'll definitely
 run with it. If you are interested, please also specify whether you would
 participate if we went ahead. If I get 4 or more interested participants,
 then I will be certain to get rolling as early as January.

 Thanks for reading and let me know your thoughts!

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Ben
I'll be willing to help  with the sound side of things as a source or as a
composer for music if any of the participants need them, since I can't
program for toffee or any other sticky sweets!  Lol.

In other words, I'm interested in helping, but I can't program, shame really
coz I got some great ideas...
Thanks for telling us,
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 27 December 2011 02:41
To: Gamers Discussion list
Subject: [Audyssey] BGT competition - any interest?

Hi all,

I wanted to see whether there is an interest among the existing or
potentially interested users of the BGT engine, in a competition that I am
thinking of arranging. It would go under thane name The BGT Month
Marathon, and the objective would be to create an audio game within one
month. The public would then vote on a few aspects of each game such as
sound quality, stability, playability, innovation, etc. All of these scores
would be added up to form the final score for each game, and the one with
the highest over-all score would win. The contestants would of course be
able to vote as well, on anything other than their own creation. The prise
would be a free license of BGT Pro Unlimited.

So why am I holding this competition, and giving away a prise worth 400
dollars? For one simple reason. I want to encourage the use of the BGT
engine to create new and exciting games. If we can bring some fun into the
creation process as well, then all the better!

Now, I wanted to see what you all think of this idea? I have not planned out
all of the details yet, nor am I 100 % certain that I will go ahead with the
competition. However, if the interest is great enough, then I'll definitely
run with it. If you are interested, please also specify whether you would
participate if we went ahead. If I get 4 or more interested participants,
then I will be certain to get rolling as early as January.

Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Thomas Ward
Hi Dark,

Good thought. As I mentioned in my prior message on this topic while
I'm a skilled programmer, don't have problems coming up with a good
game idea, I'm not a skilled BGT user. So I'd have to have a little
time to study up on BGT before diving in and creating a game.However,
I am and have always been interested in developing a game in BGT just
to compare it to my own engine. If I got BGT Pro for free via a
contest that would probably convince me to switch to BGT. I think
three months is more than fair.

Cheers!


On 12/27/11, dark d...@xgam.org wrote:
 Hi Philip.

 My only thought is that a month is a bit of a short time, and so any first
 time developers wouldn't have time to do something more impressive than a
 simple game, while those who are developing more complex game probably
 either already have the ful license or are thinking of buying it.

 Change this to a quarterly competition ie, every three months to give people
 more time, and I think your probably onto something.

 Beware the grue!

 Dark.

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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread dark

Hi Philip.

My only thought is that a month is a bit of a short time, and so any first 
time developers wouldn't have time to do something more impressive than a 
simple game, while those who are developing more complex game probably 
either already have the ful license or are thinking of buying it.


Change this to a quarterly competition ie, every three months to give people 
more time, and I think your probably onto something.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 27, 2011 2:41 AM
Subject: [Audyssey] BGT competition - any interest?



Hi all,

I wanted to see whether there is an interest among the existing or 
potentially interested users of the BGT engine, in a competition that I am 
thinking of arranging. It would go under thane name The BGT Month 
Marathon, and the objective would be to create an audio game within one 
month. The public would then vote on a few aspects of each game such as 
sound quality, stability, playability, innovation, etc. All of these 
scores would be added up to form the final score for each game, and the 
one with the highest over-all score would win. The contestants would of 
course be able to vote as well, on anything other than their own creation. 
The prise would be a free license of BGT Pro Unlimited.


So why am I holding this competition, and giving away a prise worth 400 
dollars? For one simple reason. I want to encourage the use of the BGT 
engine to create new and exciting games. If we can bring some fun into the 
creation process as well, then all the better!


Now, I wanted to see what you all think of this idea? I have not planned 
out all of the details yet, nor am I 100 % certain that I will go ahead 
with the competition. However, if the interest is great enough, then I'll 
definitely run with it. If you are interested, please also specify whether 
you would participate if we went ahead. If I get 4 or more interested 
participants, then I will be certain to get rolling as early as January.


Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread shaun everiss

As a player I am all for it.
Would help relieve the stress, I am currently in the process of 
servicing a small company's computers, most laptops but vary in power 
and os, I just did a couple 1 may come back and I know that another 2 
will be here in a couple weeks with their main server coming in the 
middle of january.
All these things need to bee assessed, reconfigured, adjusted if 
needed, not sure about all the units but I know at least 1 the server 
needs a reformat.
So this competition would really help me relieve my stress during 
trying to keep to deadlines,  some of this stuff needs to be done in 
a sertain time as some of the people are well outside the country etc, etc.
So yeah, with stressfull things like that work, something other to 
think of at least in the situations where I actualy get some time to 
run through would really rock.


At 03:41 a.m. 27/12/2011 +0100, you wrote:

Hi all,

I wanted to see whether there is an interest among the existing or 
potentially interested users of the BGT engine, in a competition 
that I am thinking of arranging. It would go under thane name The 
BGT Month Marathon, and the objective would be to create an audio 
game within one month. The public would then vote on a few aspects 
of each game such as sound quality, stability, playability, 
innovation, etc. All of these scores would be added up to form the 
final score for each game, and the one with the highest over-all 
score would win. The contestants would of course be able to vote as 
well, on anything other than their own creation. The prise would be 
a free license of BGT Pro Unlimited.


So why am I holding this competition, and giving away a prise worth 
400 dollars? For one simple reason. I want to encourage the use of 
the BGT engine to create new and exciting games. If we can bring 
some fun into the creation process as well, then all the better!


Now, I wanted to see what you all think of this idea? I have not 
planned out all of the details yet, nor am I 100 % certain that I 
will go ahead with the competition. However, if the interest is 
great enough, then I'll definitely run with it. If you are 
interested, please also specify whether you would participate if we 
went ahead. If I get 4 or more interested participants, then I will 
be certain to get rolling as early as January.


Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Jeremy Kaldobsky
Actually I think this is a bit tricky.  While I think Dark is correct that some 
newer developers would need more time, I also think that some of the other 
developers would only need the month.  If you give people too much time it can 
cause just as many problems as when they are too short on time.

I'll use myself as an example since I don't plan to participate anyway.  If I 
were given 3 months to work on a game, I would likely feel finished after 
only a few weeks.  Basically my plans for the game would have all been 
implemented and I would feel that I'd ironed out the bugs.  The extra time 
would either be wasted or I would attempt to tack-on additional things to the 
game.

If I had stopped super early I will likely lose to someone who used every bit 
of their available time.  If I had slowly added more, there would be a very 
real risk that the features wouldn't seem well balanced or would be very buggy 
since none of them were in the original plan for the game.  If you just 
finished the last sentence in a novel and someone tells you to quickly throw in 
a new main character, something just won't feel right in the end since 
everything will have to be changed around to even make the addition possible.

If we had built a space invaders game and suddenly had to add an enemy that 
sounds like pew pew to the existing group that goes pow pow it isn't really 
an issue.  I'm referring to game features that are a little bigger than this, 
hehe!

I think the other issue will be the length of time that programmers can plan 
out.  I for one, am not very good at this.  If I was given 1 month to work on a 
game, I would have to plan out a design that would use up as much of that month 
as possible without going over.  This would end up with the least amount of 
wasted time and the most complex game at the end.  Making that kind of judgment 
while just planning out a game's idea is tricky, but the longer the span of 
time, the harder it becomes.  If I had 2 or 3 weeks I think I could pretty 
accurately judge the time.  If I had a month I'd likely just stick with a 2 or 
3 week plan.  If you gave me 3 months I wouldn't have the slightest idea what I 
could or could not add to get me close to that deadline.  So the contest would 
come down to who was better at making that guess, and thus, had time to finish 
their game.

Yes I used myself for the example, but the idea is that every programmer has 
their own comfort zone for creating a game and for being able to plan features 
within that deadline.  I can't say whether a month is good or bad for most of 
the developers who will be involved, but I just can't imagine trying to plan 
out 3 months of work and even being close to correct at the end.  Haha, perhaps 
I'm just projecting my own shortcomings on to other developers.  :D

And also, I might be over thinking this whole thing.  :)


 Hi Philip.
 
 My only thought is that a month is a bit of a short time,
 and so any first time developers wouldn't have time to do
 something more impressive than a simple game, while those
 who are developing more complex game probably either already
 have the ful license or are thinking of buying it.
 
 Change this to a quarterly competition ie, every three
 months to give people more time, and I think your probably
 onto something.
 
 Beware the grue!
 
 Dark.


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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Loravara
Hi Philip,

I'd be interested in giving this a try.  I'd have to familiarize myself with
BGT, though, and that could take a little time. I assume there's a BGT
version we can use without purchasing the software.  What limitations does
it have?

Links to information on getting started with BGT would be welcome so that I
can explore it before such a contest begins.

Thanks,

Nancy


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, December 27, 2011 5:43 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] BGT competition - any interest?

Hi Philip,

Count me in. I'd be interested in entering a contest like this.
Although, not sure that I can create a game in a month given I haven't
studied up on the BGT scripting language much. So I'd need a little
time to get the basics down first. However, its a great idea.

Cheers!


On 12/26/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I wanted to see whether there is an interest among the existing or
 potentially interested users of the BGT engine, in a competition that I am
 thinking of arranging. It would go under thane name The BGT Month
 Marathon, and the objective would be to create an audio game within one
 month. The public would then vote on a few aspects of each game such as
 sound quality, stability, playability, innovation, etc. All of these
scores
 would be added up to form the final score for each game, and the one with
 the highest over-all score would win. The contestants would of course be
 able to vote as well, on anything other than their own creation. The prise
 would be a free license of BGT Pro Unlimited.

 So why am I holding this competition, and giving away a prise worth 400
 dollars? For one simple reason. I want to encourage the use of the BGT
 engine to create new and exciting games. If we can bring some fun into the
 creation process as well, then all the better!

 Now, I wanted to see what you all think of this idea? I have not planned
out
 all of the details yet, nor am I 100 % certain that I will go ahead with
the
 competition. However, if the interest is great enough, then I'll
definitely
 run with it. If you are interested, please also specify whether you would
 participate if we went ahead. If I get 4 or more interested participants,
 then I will be certain to get rolling as early as January.

 Thanks for reading and let me know your thoughts!

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Jeremy Kaldobsky
Fair enough.  I think everyone would have a very different amount of time that 
they would find ideal.  No matter how long the contest would be set for, some 
people will find it either too long or too short.  Hopefully it would be set 
though, to where the most people were happy.

 Hi Jeremy and list,
 
 
 wow, I think you think too much in your own terms here
 Jeremy. We all know that your programming speed is lightning
 fast and I certainly can imagine that you wouldn't know on
 what to spend three months when programming a new game.
 
 But most of us never programmed something and most of us
 never used BGT yet, so we really would need some time to get
 into it before we could release a fully featured game. If
 these games shell be somewhat innovative, as bugfree as
 possible and with good sound quality, most of use would get
 an idea ready in one month, but no complete game.
 
 You also have to account for private life, regular jobs,
 school work etc. There very well will be some people here
 who just can't work on this game every day, least of all
 hours a day to get it ready in just one month. If I would
 participate in such a competion, I'd not be willing to set
 everything else aside for it. If I have other appointments
 or things I want to do instead, I want to be able to do it
 without risking to not meet the deadline.
 
 And, if you put such a preasure on people, most likely the
 games won't be as good as when there was enough time to do
 it.
 
 So, this one month deadline might be alright for
 experienced programmers like yourself, but certainly not for
 people who want to try there first game and need some time
 to learn BGT first. And the truth is, most of us are no
 experienced programmers.
 
 So, if this competion runs maybe for three momths instead
 of one, I certainly will think about participating. But I
 won't expose myself to the preasure I'll be under when it's
 just one month.
 
 Best regards
 Sarah 


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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Thomas Ward
Hi Nancy,

Yes, there is a trial version of BGT. Basically, if you download BGT
without a license key you can write games, but you can not compile
them to a Windows executable. Instead you have to run the source code
through the BGT runtime interpretor. Which will run a little slower,
and if you redistribute the scripts everyone has access to your
source. So for general distribution you probably want at least a basic
shareware license which costs $29.

As far as documentation goes BGT comes with everything you need to get
started. There is an audio manual plus there is a help file filled
with descriptions of every function available through the engine. Plus
on the Blastbay website there are some free games with source you can
look at to get a basic idea of how to get started.

Cheers!


On 12/27/11, Loravara lorav...@comcast.net wrote:
 Hi Philip,

 I'd be interested in giving this a try.  I'd have to familiarize myself with
 BGT, though, and that could take a little time. I assume there's a BGT
 version we can use without purchasing the software.  What limitations does
 it have?

 Links to information on getting started with BGT would be welcome so that I
 can explore it before such a contest begins.

 Thanks,

 Nancy


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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Bryan Peterson
Just a word of warning though, it may seem dawnting at first. Heck, it still 
does to me and I've been tinkering with it for almost a year. Granted 
personal issues sort of sidelined my BGT practice and I haven't really found 
my mse again. Of course if you want my honest opinion I suspect it has more 
to do with the fact that I was working on yet another Simon game and I've 
sort of lost my enthusiasm for that.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 27, 2011 1:03 PM
Subject: Re: [Audyssey] BGT competition - any interest?



Hi Nancy,

Yes, there is a trial version of BGT. Basically, if you download BGT
without a license key you can write games, but you can not compile
them to a Windows executable. Instead you have to run the source code
through the BGT runtime interpretor. Which will run a little slower,
and if you redistribute the scripts everyone has access to your
source. So for general distribution you probably want at least a basic
shareware license which costs $29.

As far as documentation goes BGT comes with everything you need to get
started. There is an audio manual plus there is a help file filled
with descriptions of every function available through the engine. Plus
on the Blastbay website there are some free games with source you can
look at to get a basic idea of how to get started.

Cheers!


On 12/27/11, Loravara lorav...@comcast.net wrote:

Hi Philip,

I'd be interested in giving this a try.  I'd have to familiarize myself 
with

BGT, though, and that could take a little time. I assume there's a BGT
version we can use without purchasing the software.  What limitations 
does

it have?

Links to information on getting started with BGT would be welcome so that 
I

can explore it before such a contest begins.

Thanks,

Nancy



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Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread Milos Przic

Hello,
Certainly! I will participate in the future, as I am still learning and am 
not feeling quite professional in the BGT tool. But as soon as I can, I will 
start participating. It is nice idea Philip, and one of the best to support 
inovations, as we as a community are going very slow, and slow down 
gradually.

Nice idea, once again!
Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 27, 2011 3:41 AM
Subject: [Audyssey] BGT competition - any interest?



Hi all,

I wanted to see whether there is an interest among the existing or 
potentially interested users of the BGT engine, in a competition that I am 
thinking of arranging. It would go under thane name The BGT Month 
Marathon, and the objective would be to create an audio game within one 
month. The public would then vote on a few aspects of each game such as 
sound quality, stability, playability, innovation, etc. All of these 
scores would be added up to form the final score for each game, and the 
one with the highest over-all score would win. The contestants would of 
course be able to vote as well, on anything other than their own creation. 
The prise would be a free license of BGT Pro Unlimited.


So why am I holding this competition, and giving away a prise worth 400 
dollars? For one simple reason. I want to encourage the use of the BGT 
engine to create new and exciting games. If we can bring some fun into the 
creation process as well, then all the better!


Now, I wanted to see what you all think of this idea? I have not planned 
out all of the details yet, nor am I 100 % certain that I will go ahead 
with the competition. However, if the interest is great enough, then I'll 
definitely run with it. If you are interested, please also specify whether 
you would participate if we went ahead. If I get 4 or more interested 
participants, then I will be certain to get rolling as early as January.


Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
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[Audyssey] BGT competition - any interest?

2011-12-26 Thread Philip Bennefall
Hi all,

I wanted to see whether there is an interest among the existing or potentially 
interested users of the BGT engine, in a competition that I am thinking of 
arranging. It would go under thane name The BGT Month Marathon, and the 
objective would be to create an audio game within one month. The public would 
then vote on a few aspects of each game such as sound quality, stability, 
playability, innovation, etc. All of these scores would be added up to form the 
final score for each game, and the one with the highest over-all score would 
win. The contestants would of course be able to vote as well, on anything other 
than their own creation. The prise would be a free license of BGT Pro Unlimited.

So why am I holding this competition, and giving away a prise worth 400 
dollars? For one simple reason. I want to encourage the use of the BGT engine 
to create new and exciting games. If we can bring some fun into the creation 
process as well, then all the better!

Now, I wanted to see what you all think of this idea? I have not planned out 
all of the details yet, nor am I 100 % certain that I will go ahead with the 
competition. However, if the interest is great enough, then I'll definitely run 
with it. If you are interested, please also specify whether you would 
participate if we went ahead. If I get 4 or more interested participants, then 
I will be certain to get rolling as early as January.

Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
---
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