Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-12 Thread Thomas Ward

Hi,
yeah, the game likes to screw with your mind on more than one level. 
Definitely not for the faint of heart. Grin.


Bryan Peterson wrote:
Don't forget Microsoft's infamous blue screen of death. The game even 
throws some effects at you that make you think your game is acting up. 
The worst one is the one where you go to save your game and it tells you 
that you've just successfully deleted your saved game. There's even a 
to be continued message that hints at a sequel to Eternal Darkness, 
though nothing has been said for certain one way or the other on that 
score.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-12 Thread Thomas Ward

Hi Bryan,
Yeah, right. I was getting Eternal Darkness and Silent Hill reversed. 
Silent Hill is the game for the Play Station. Eternal Darkness was for 
the Nintendo Game Cube. Thanks for unfuzzing my brain. Lol!


Bryan Peterson wrote:

It's actually Game Cube Thomas, not Play Station.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-12 Thread shaun everiss
since we are on the subject of console game and accessible games in general, I 
would like a game like the hidden and dangerous series, you are a soldier, but 
you can command your tank, but also any enemy vehicles/bases you capture.

Speaking on the console front, I  have found that starwars lego 1 and 2 with 
sighted help is good, I play with my cousin as a team, I shoot and he pilots.
As well as this my cousin is into this series called wrachit or something like 
that.
You are I think either a soldier or a robot, you have different missions, and 
simulations on your ship.
You can buy upgrades to yourself.
You earn bolts, which is the cash in the game.
Everything from the stuff you find, money and other items to your points you 
score earns you cash.
Everything you kill will convert into cash imediately.
I'd like to play something like that.

At 10:01 a.m. 13/01/2009, you wrote:
Hi,
yeah, the game likes to screw with your mind on more than one level. 
Definitely not for the faint of heart. Grin.

Bryan Peterson wrote:
Don't forget Microsoft's infamous blue screen of death. The game even throws 
some effects at you that make you think your game is acting up. The worst one 
is the one where you go to save your game and it tells you that you've just 
successfully deleted your saved game. There's even a to be continued 
message that hints at a sequel to Eternal Darkness, though nothing has been 
said for certain one way or the other on that score.


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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-12 Thread Bryan Peterson
As I've said before it's the only game that ever came close to giving me 
nightmares. You don't even have to be able to see
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 12, 2009 2:01 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi,
yeah, the game likes to screw with your mind on more than one level. 
Definitely not for the faint of heart. Grin.


Bryan Peterson wrote:
Don't forget Microsoft's infamous blue screen of death. The game even 
throws some effects at you that make you think your game is acting up. 
The worst one is the one where you go to save your game and it tells you 
that you've just successfully deleted your saved game. There's even a to 
be continued message that hints at a sequel to Eternal Darkness, though 
nothing has been said for certain one way or the other on that score.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward

Hi,
Silent Hill is good, but it can't hold a candle to Eternal Darkness. 
Eternal Darkness is freeky in that as your sanity meter drops the 
weirder the game gets. Blood starts streaming down the walls, bugs show 
up on your tv screen, the music gets weird,  and so on. All I can say it 
is just all around disturbing.


Jen wrote:
Another one where the sound alone is freaky is silent hill. And the 
story line messes with your head. I'd love to see something like that too



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward

Hi,
I'm not sure about the XBox, but Silent Hill was released for the Play 
Station 1.


dennis wrote:

jen isnt silent hill on the xbox ?



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward

Hi Bryan,
Well, seeing as voice acting for audio games is usually done by 
volinteers we can't exactly hire the best voice talent around. The only 
company that came close was Bavasoft, and I think they got some college 
drama students to do that.


Bryan Peterson wrote:
You'd also need some darn good voice actors to make it convincing. 
Unfortunately that's one area where I've noticed a lot of audio games 
seem to fall short. That's one thing you can't afford in a psychological 
thriller like ED or Silent Hill.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward

Hi Shaun,
Eternal Darkness is a horror thriller for the Play Station 1 and Play 
Station 2. It is not very accessible, but it does have a really 
interesting theme.


shaun everiss wrote:

WHAT IS THIS GAME.
IS IT ACCESSIBLE ETC.
i DO LIKE HORROR GAMES, BUT DEPENDS WHAT THEY ARE.
tHE ONLY REAL ONE WAS AND STILL IS CRUSADE.
BUT ITS SEMI RPG TO.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Bryan Peterson
Don't forget Microsoft's infamous blue screen of death. The game even throws 
some effects at you that make you think your game is acting up. The worst 
one is the one where you go to save your game and it tells you that you've 
just successfully deleted your saved game. There's even a to be continued 
message that hints at a sequel to Eternal Darkness, though nothing has been 
said for certain one way or the other on that score.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 11, 2009 7:27 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi,
Silent Hill is good, but it can't hold a candle to Eternal Darkness. 
Eternal Darkness is freeky in that as your sanity meter drops the weirder 
the game gets. Blood starts streaming down the walls, bugs show up on your 
tv screen, the music gets weird,  and so on. All I can say it is just all 
around disturbing.


Jen wrote:
Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Bryan Peterson
Oh I understand that, but it's still a valid point. If you were going to do 
a game like that and do it right you'd need to find some good talent to do 
the voice acting.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 11, 2009 7:31 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, seeing as voice acting for audio games is usually done by volinteers 
we can't exactly hire the best voice talent around. The only company that 
came close was Bavasoft, and I think they got some college drama students 
to do that.


Bryan Peterson wrote:
You'd also need some darn good voice actors to make it convincing. 
Unfortunately that's one area where I've noticed a lot of audio games 
seem to fall short. That's one thing you can't afford in a psychological 
thriller like ED or Silent Hill.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Bryan Peterson

It's actually Game Cube Thomas, not Play Station.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 11, 2009 7:32 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Shaun,
Eternal Darkness is a horror thriller for the Play Station 1 and Play 
Station 2. It is not very accessible, but it does have a really 
interesting theme.


shaun everiss wrote:

WHAT IS THIS GAME.
IS IT ACCESSIBLE ETC.
i DO LIKE HORROR GAMES, BUT DEPENDS WHAT THEY ARE.
tHE ONLY REAL ONE WAS AND STILL IS CRUSADE.
BUT ITS SEMI RPG TO.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread shaun everiss
aah I couldn't play it anyway I thought it was windows only my cousin hs a ps2 
I have a pc and my friend has an xbox but thats it.
The only other guy that plays ps1s is a long way away and I don't see him much.
At 03:32 p.m. 12/01/2009, you wrote:
Hi Shaun,
Eternal Darkness is a horror thriller for the Play Station 1 and Play Station 
2. It is not very accessible, but it does have a really interesting theme.

shaun everiss wrote:
WHAT IS THIS GAME.
IS IT ACCESSIBLE ETC.
i DO LIKE HORROR GAMES, BUT DEPENDS WHAT THEY ARE.
tHE ONLY REAL ONE WAS AND STILL IS CRUSADE.
BUT ITS SEMI RPG TO.


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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Bryan Peterson

Trust me, Resident Evil is nothing compared to Eternal Darkness.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:54 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Yeeeaaah, I used to play Silent Hill with my brother on the PS1 when I was 
around ten or maybe even less and those were some terific dreams then. :-D
Then I have known Resident Evil 1 up to 4 quite well, and a friend showed 
me a little of Project Zero on the PS2. Man, these were incredibly 
suggestive horrors. If any of them was ever remade into audio, I would 
order it immediately, even when I canot order anything abroad yet.

Lukas
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 3:41 AM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an 
audio game developer to create a line of horror games along the same 
lines as Eternal Darkness. In fact the lack of vidio, all audio, could 
be seen as a plus by some gamers. After all what is more terrifying than 
being alone in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be a 
big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you 
out and seriously disturb you. And the music, where it appears, is 
pretty darn catchy as well, particularly the battle with the Greater 
Gardian and the final battle. I realize it would be extremely difficult 
to say the least to make it possible, but that's a style of game I'd 
love to see made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Shadow Dragon
I have to say what little I saw of silent hill seemed pretty good. I've 
never played eternal darkness, but I remember talking to a friend when he 
first got it, and it sounded awesome. One thing I vaguely remember is some 
sort of insanity meter that if it went past a certain point, weird things 
would start happening to your party. That sounded interesting. Its 
definitely a game I wouldn't mind looking into.


--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Saturday, January 10, 2009 1:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Trust me, Resident Evil is nothing compared to Eternal Darkness.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:54 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Yeeeaaah, I used to play Silent Hill with my brother on the PS1 when I 
was around ten or maybe even less and those were some terific dreams 
then. :-D
Then I have known Resident Evil 1 up to 4 quite well, and a friend showed 
me a little of Project Zero on the PS2. Man, these were incredibly 
suggestive horrors. If any of them was ever remade into audio, I would 
order it immediately, even when I canot order anything abroad yet.

Lukas
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 3:41 AM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the 
story line messes with your head. I'd love to see something like that 
too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an 
audio game developer to create a line of horror games along the same 
lines as Eternal Darkness. In fact the lack of vidio, all audio, could 
be seen as a plus by some gamers. After all what is more terrifying 
than being alone in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be 
a big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you 
out and seriously disturb you. And the music, where it appears, is 
pretty darn catchy as well, particularly the battle with the Greater 
Gardian and the final battle. I realize it would be extremely 
difficult to say the least to make it possible, but that's a style of 
game I'd love to see made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Bryan Peterson
Oh yeah, there was a sanity meter. Some characters had longer santiy meters 
than others but once it depleted enough you would start seeing and hearing 
some really disturbingthings. The gamewas someties classified as an RPG but 
it isn't really, for one because you don't get a party of characters. You 
just have one character that you control for each chapter, though you do get 
a different character in each. The game takes place in four or five 
different lcales, though in quite a few different time periods over the last 
two-thousand years or so. So several characters will visit the same location 
at different times. I actually have the game for my Game Cube and it's 
definitely awesome. It's the only game that's ever come close to giving me 
nightmares, which Resident Evil and yes, even Silent Hill, failed to do.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 1:51 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


I have to say what little I saw of silent hill seemed pretty good. I've
never played eternal darkness, but I remember talking to a friend when he
first got it, and it sounded awesome. One thing I vaguely remember is some
sort of insanity meter that if it went past a certain point, weird things
would start happening to your party. That sounded interesting. Its
definitely a game I wouldn't mind looking into.

--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Saturday, January 10, 2009 1:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Trust me, Resident Evil is nothing compared to Eternal Darkness.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:54 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Yeeeaaah, I used to play Silent Hill with my brother on the PS1 when I 
was around ten or maybe even less and those were some terific dreams 
then. :-D
Then I have known Resident Evil 1 up to 4 quite well, and a friend showed 
me a little of Project Zero on the PS2. Man, these were incredibly 
suggestive horrors. If any of them was ever remade into audio, I would 
order it immediately, even when I canot order anything abroad yet.

Lukas
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 3:41 AM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the 
story line messes with your head. I'd love to see something like that 
too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an 
audio game developer to create a line of horror games along the same 
lines as Eternal Darkness. In fact the lack of vidio, all audio, could 
be seen as a plus by some gamers. After all what is more terrifying 
than being alone in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be 
a big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you 
out and seriously disturb you. And the music, where it appears, is 
pretty darn catchy as well, particularly the battle with the Greater 
Gardian and the final battle. I realize it would be extremely 
difficult to say the least to make it possible, but that's a style of 
game I'd love to see made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Kellie and my lovable Lady J.
You are all making me wish I could play this game. lol I thought silent hill 
was awesome when I saw my friend playing it. lol It would be awesome  to 
play though I would probably have nightmares from it. lol

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:56 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Oh yeah, there was a sanity meter. Some characters had longer santiy meters
than others but once it depleted enough you would start seeing and hearing
some really disturbingthings. The gamewas someties classified as an RPG but
it isn't really, for one because you don't get a party of characters. You
just have one character that you control for each chapter, though you do get
a different character in each. The game takes place in four or five
different lcales, though in quite a few different time periods over the last
two-thousand years or so. So several characters will visit the same location
at different times. I actually have the game for my Game Cube and it's
definitely awesome. It's the only game that's ever come close to giving me
nightmares, which Resident Evil and yes, even Silent Hill, failed to do.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 1:51 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


I have to say what little I saw of silent hill seemed pretty good. I've
never played eternal darkness, but I remember talking to a friend when he
first got it, and it sounded awesome. One thing I vaguely remember is some
sort of insanity meter that if it went past a certain point, weird things
would start happening to your party. That sounded interesting. Its
definitely a game I wouldn't mind looking into.

--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Saturday, January 10, 2009 1:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Trust me, Resident Evil is nothing compared to Eternal Darkness.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 12:54 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Yeeeaaah, I used to play Silent Hill with my brother on the PS1 when I 
was around ten or maybe even less and those were some terific dreams 
then. :-D
Then I have known Resident Evil 1 up to 4 quite well, and a friend showed 
me a little of Project Zero on the PS2. Man, these were incredibly 
suggestive horrors. If any of them was ever remade into audio, I would 
order it immediately, even when I canot order anything abroad yet.

Lukas
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 3:41 AM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the 
story line messes with your head. I'd love to see something like that 
too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an 
audio game developer to create a line of horror games along the same 
lines as Eternal Darkness. In fact the lack of vidio, all audio, could 
be seen as a plus by some gamers. After all what is more terrifying 
than being alone in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be 
a big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you 
out and seriously disturb you. And the music, where it appears, is 
pretty darn catchy as well, particularly the battle with the Greater 
Gardian and the final battle. I realize it would be extremely 
difficult to say the least to make it possible, but that's a style of 
game I'd love to see made in audio.



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Phil Vlasak

Hi Folks,
I was cureious about this Eternal Darkness game and did a google on it.
Here is a review:
There have been quite a few attempts at video games based upon Lovecraft's 
Cthulhu mythos, but they never seem to make it to the market. Although 
Eternal Darkness is set within its own little universe, it borrows heavily 
from the mythos, and Lovecraft's influence is readily apparent.
The game begins when your character, Alexandra Roivas, decides to 
investigate the mysterious circumstances surrounding her grandfather's death 
at their ancestral mansion. Through an absolutely brilliant plot device, the 
player is able to take control of many of Alex's ancestors from ages past 
and several other characters from all over the world. Each of these chapters 
help the player piece together the mystery and reveal the hidden agenda of a 
group of extremely powerful and malevolent entities.


Gameplay is very smooth. Holding down one controller button allows you to 
lock on an enemy target, and with a flick of the control stick you can aim 
at specific body parts. Some baddies fall when they are decapitated, some 
you have to take apart limb by limb before they will fall. As with most 
third person games, camera angles are fixed and sometimes problematic, as 
you may find yourself being disembowled by some horror just off screen.


Combat is relatively well balanced, and the puzzles in the game find a way 
to be interesting without being terribly difficult. the graphics are quite 
good, many monsters can be on the screen without any noticeable slowdown. 
The monsters themselves are quite detailed and look great, but they don't 
vary a whole lot towards the earlier part of the game.


The magic system is very cool. You must find runes of power hidden 
throughout the game (often inside of monsters). Each rune corresponds to an 
alignment, an effect, and a target. By mixing and matching the runes, you 
can create many different spells. There's also a large variety of mundane 
weaponry to collect and to toss a beating with.


Each of the characters you control seem to have their own strengths and 
weaknesses. Some are excellent melee fighters, some excel at throwing 
spells. Some have a ton of health, while others are quite fragile.


By far the coolest aspect of the game (and the part that perhaps owes more 
than a little to Chaosim's Call of Cthulhu roleplaying game) is the sanity 
system. Everytime you undergo something hideously supernatural, you lose a 
little bit of your mind as you struggle to grasp the situation. This 
manifests as hallucinations, both visual and audial. You may get an 
unexpected phone call, or have a horrible vision of your own demise. This 
effect is truly very creepy. I've already had statues come to life and watch 
me cross an empty hallway. I've seen walls bleed, and bugs crawl across my 
television screen. There are several ways to regain your sanity, but 
sometimes it's just fun letting it fall a little bit to see how creepy 
things can really get.


the sanity meter makes the game. when you face certain zombies they lower 
your sanity level; you can regain some of it back by killing them- but not 
all. once you're near the end of your sanity blood will start dripping on 
the floor, the camera angle will be tilted and the background effects become 
more spooky.


Resident Evil may have been an inspiration for Eternal Darkness, but it is a 
poor comparison. This game is truly a wonder to experience, and definitely a 
killer title for the GC. It's worth every penny.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Jen
it's a great game. Now you guys are making me want to pull it out and play 
it again. lol. I haven't played it in a couple years.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 7:03 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Yep, that's the game I'm talking about.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 4:48 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Folks,
I was cureious about this Eternal Darkness game and did a google on it.
Here is a review:
There have been quite a few attempts at video games based upon 
Lovecraft's Cthulhu mythos, but they never seem to make it to the market. 
Although Eternal Darkness is set within its own little universe, it 
borrows heavily from the mythos, and Lovecraft's influence is readily 
apparent.
The game begins when your character, Alexandra Roivas, decides to 
investigate the mysterious circumstances surrounding her grandfather's 
death at their ancestral mansion. Through an absolutely brilliant plot 
device, the player is able to take control of many of Alex's ancestors 
from ages past and several other characters from all over the world. Each 
of these chapters help the player piece together the mystery and reveal 
the hidden agenda of a group of extremely powerful and malevolent 
entities.


Gameplay is very smooth. Holding down one controller button allows you to 
lock on an enemy target, and with a flick of the control stick you can 
aim at specific body parts. Some baddies fall when they are decapitated, 
some you have to take apart limb by limb before they will fall. As with 
most third person games, camera angles are fixed and sometimes 
problematic, as you may find yourself being disembowled by some horror 
just off screen.


Combat is relatively well balanced, and the puzzles in the game find a 
way to be interesting without being terribly difficult. the graphics are 
quite good, many monsters can be on the screen without any noticeable 
slowdown. The monsters themselves are quite detailed and look great, but 
they don't vary a whole lot towards the earlier part of the game.


The magic system is very cool. You must find runes of power hidden 
throughout the game (often inside of monsters). Each rune corresponds to 
an alignment, an effect, and a target. By mixing and matching the runes, 
you can create many different spells. There's also a large variety of 
mundane weaponry to collect and to toss a beating with.


Each of the characters you control seem to have their own strengths and 
weaknesses. Some are excellent melee fighters, some excel at throwing 
spells. Some have a ton of health, while others are quite fragile.


By far the coolest aspect of the game (and the part that perhaps owes 
more than a little to Chaosim's Call of Cthulhu roleplaying game) is the 
sanity system. Everytime you undergo something hideously supernatural, 
you lose a little bit of your mind as you struggle to grasp the 
situation. This manifests as hallucinations, both visual and audial. You 
may get an unexpected phone call, or have a horrible vision of your own 
demise. This effect is truly very creepy. I've already had statues come 
to life and watch me cross an empty hallway. I've seen walls bleed, and 
bugs crawl across my television screen. There are several ways to regain 
your sanity, but sometimes it's just fun letting it fall a little bit to 
see how creepy things can really get.


the sanity meter makes the game. when you face certain zombies they lower 
your sanity level; you can regain some of it back by killing them- but 
not all. once you're near the end of your sanity blood will start 
dripping on the floor, the camera angle will be tilted and the background 
effects become more spooky.


Resident Evil may have been an inspiration for Eternal Darkness, but it 
is a poor comparison. This game is truly a wonder to experience, and 
definitely a killer title for the GC. It's worth every penny.



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Orin
Speaking of games set in the Cthulhu universe. I really wish Cthulhu  
Nation was playable. It'd make for a great game, from what I've seen,  
which isn't much. The developers want to make it accessible, but they  
don't know how. They want us to tell them how, but I honestly have no  
idea as to how it could be done.


I thought I'd just say something about it since we're discussing  
Eternal darkness.

On Jan 10, 2009, at 7:21 PM, Jen wrote:


Cthulhu



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Bryan Peterson
Trust me, it is, even though the game itself isn't really accessible. It's 
still amazing to watch, if you take my meaning.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 8:01 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi all

 It's times like this I wish I knew someone more into gaming as it sounds
amazing to play!

Ron

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 6:48 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Hi Folks,
I was cureious about this Eternal Darkness game and did a google on it.
Here is a review:
There have been quite a few attempts at video games based upon Lovecraft's
Cthulhu mythos, but they never seem to make it to the market. Although
Eternal Darkness is set within its own little universe, it borrows heavily
from the mythos, and Lovecraft's influence is readily apparent.
The game begins when your character, Alexandra Roivas, decides to
investigate the mysterious circumstances surrounding her grandfather's 
death
at their ancestral mansion. Through an absolutely brilliant plot device, 
the

player is able to take control of many of Alex's ancestors from ages past
and several other characters from all over the world. Each of these 
chapters
help the player piece together the mystery and reveal the hidden agenda of 
a

group of extremely powerful and malevolent entities.

Gameplay is very smooth. Holding down one controller button allows you to
lock on an enemy target, and with a flick of the control stick you can aim
at specific body parts. Some baddies fall when they are decapitated, some
you have to take apart limb by limb before they will fall. As with most
third person games, camera angles are fixed and sometimes problematic, as
you may find yourself being disembowled by some horror just off screen.

Combat is relatively well balanced, and the puzzles in the game find a way
to be interesting without being terribly difficult. the graphics are quite
good, many monsters can be on the screen without any noticeable slowdown.
The monsters themselves are quite detailed and look great, but they don't
vary a whole lot towards the earlier part of the game.

The magic system is very cool. You must find runes of power hidden
throughout the game (often inside of monsters). Each rune corresponds to 
an

alignment, an effect, and a target. By mixing and matching the runes, you
can create many different spells. There's also a large variety of mundane
weaponry to collect and to toss a beating with.

Each of the characters you control seem to have their own strengths and
weaknesses. Some are excellent melee fighters, some excel at throwing
spells. Some have a ton of health, while others are quite fragile.

By far the coolest aspect of the game (and the part that perhaps owes more
than a little to Chaosim's Call of Cthulhu roleplaying game) is the sanity
system. Everytime you undergo something hideously supernatural, you lose a
little bit of your mind as you struggle to grasp the situation. This
manifests as hallucinations, both visual and audial. You may get an
unexpected phone call, or have a horrible vision of your own demise. This
effect is truly very creepy. I've already had statues come to life and 
watch

me cross an empty hallway. I've seen walls bleed, and bugs crawl across my
television screen. There are several ways to regain your sanity, but
sometimes it's just fun letting it fall a little bit to see how creepy
things can really get.

the sanity meter makes the game. when you face certain zombies they lower
your sanity level; you can regain some of it back by killing them- but not
all. once you're near the end of your sanity blood will start dripping on
the floor, the camera angle will be tilted and the background effects 
become

more spooky.

Resident Evil may have been an inspiration for Eternal Darkness, but it is 
a
poor comparison. This game is truly a wonder to experience, and definitely 
a

killer title for the GC. It's worth every penny.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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http

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Ron Schamerhorn
Hi Bryan

  I do trust what your saying just would like to have the experience myself 
of being so creeped out.  Text aren't bad but when you can combine the 
environment elements it makes it that much better.!

Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 10:19 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Trust me, it is, even though the game itself isn't really accessible. It's
still amazing to watch, if you take my meaning.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 8:01 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


 Hi all

  It's times like this I wish I knew someone more into gaming as it sounds
 amazing to play!

 Ron

 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 10, 2009 6:48 PM
 Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


 Hi Folks,
 I was cureious about this Eternal Darkness game and did a google on it.
 Here is a review:
 There have been quite a few attempts at video games based upon Lovecraft's
 Cthulhu mythos, but they never seem to make it to the market. Although
 Eternal Darkness is set within its own little universe, it borrows heavily
 from the mythos, and Lovecraft's influence is readily apparent.
 The game begins when your character, Alexandra Roivas, decides to
 investigate the mysterious circumstances surrounding her grandfather's
 death
 at their ancestral mansion. Through an absolutely brilliant plot device,
 the
 player is able to take control of many of Alex's ancestors from ages past
 and several other characters from all over the world. Each of these
 chapters
 help the player piece together the mystery and reveal the hidden agenda of
 a
 group of extremely powerful and malevolent entities.

 Gameplay is very smooth. Holding down one controller button allows you to
 lock on an enemy target, and with a flick of the control stick you can aim
 at specific body parts. Some baddies fall when they are decapitated, some
 you have to take apart limb by limb before they will fall. As with most
 third person games, camera angles are fixed and sometimes problematic, as
 you may find yourself being disembowled by some horror just off screen.

 Combat is relatively well balanced, and the puzzles in the game find a way
 to be interesting without being terribly difficult. the graphics are quite
 good, many monsters can be on the screen without any noticeable slowdown.
 The monsters themselves are quite detailed and look great, but they don't
 vary a whole lot towards the earlier part of the game.

 The magic system is very cool. You must find runes of power hidden
 throughout the game (often inside of monsters). Each rune corresponds to
 an
 alignment, an effect, and a target. By mixing and matching the runes, you
 can create many different spells. There's also a large variety of mundane
 weaponry to collect and to toss a beating with.

 Each of the characters you control seem to have their own strengths and
 weaknesses. Some are excellent melee fighters, some excel at throwing
 spells. Some have a ton of health, while others are quite fragile.

 By far the coolest aspect of the game (and the part that perhaps owes more
 than a little to Chaosim's Call of Cthulhu roleplaying game) is the sanity
 system. Everytime you undergo something hideously supernatural, you lose a
 little bit of your mind as you struggle to grasp the situation. This
 manifests as hallucinations, both visual and audial. You may get an
 unexpected phone call, or have a horrible vision of your own demise. This
 effect is truly very creepy. I've already had statues come to life and
 watch
 me cross an empty hallway. I've seen walls bleed, and bugs crawl across my
 television screen. There are several ways to regain your sanity, but
 sometimes it's just fun letting it fall a little bit to see how creepy
 things can really get.

 the sanity meter makes the game. when you face certain zombies they lower
 your sanity level; you can regain some of it back by killing them- but not
 all. once you're near the end of your sanity blood will start dripping on
 the floor, the camera angle will be tilted and the background effects
 become
 more spooky.

 Resident Evil may have been an inspiration for Eternal Darkness, but it is
 a
 poor comparison. This game is truly a wonder to experience, and definitely
 a
 killer title for the GC. It's worth every penny.


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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-10 Thread Bryan Peterson
Exactly. I'd love it if a developer took it on him or herself to design 
something along those lines. As I said though, you'd need some darn good 
sound effects and music, and the voice actors would have to be just as good. 
Unfortunately as i've said before that's an area where a lot of the current 
audio games seem to fall short.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 9:11 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan

 I do trust what your saying just would like to have the experience myself
of being so creeped out.  Text aren't bad but when you can combine the
environment elements it makes it that much better.!

Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 10:19 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Trust me, it is, even though the game itself isn't really accessible. It's
still amazing to watch, if you take my meaning.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 8:01 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi all

 It's times like this I wish I knew someone more into gaming as it sounds
amazing to play!

Ron

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2009 6:48 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Hi Folks,
I was cureious about this Eternal Darkness game and did a google on it.
Here is a review:
There have been quite a few attempts at video games based upon 
Lovecraft's

Cthulhu mythos, but they never seem to make it to the market. Although
Eternal Darkness is set within its own little universe, it borrows 
heavily

from the mythos, and Lovecraft's influence is readily apparent.
The game begins when your character, Alexandra Roivas, decides to
investigate the mysterious circumstances surrounding her grandfather's
death
at their ancestral mansion. Through an absolutely brilliant plot device,
the
player is able to take control of many of Alex's ancestors from ages past
and several other characters from all over the world. Each of these
chapters
help the player piece together the mystery and reveal the hidden agenda 
of

a
group of extremely powerful and malevolent entities.

Gameplay is very smooth. Holding down one controller button allows you to
lock on an enemy target, and with a flick of the control stick you can 
aim

at specific body parts. Some baddies fall when they are decapitated, some
you have to take apart limb by limb before they will fall. As with most
third person games, camera angles are fixed and sometimes problematic, as
you may find yourself being disembowled by some horror just off screen.

Combat is relatively well balanced, and the puzzles in the game find a 
way
to be interesting without being terribly difficult. the graphics are 
quite

good, many monsters can be on the screen without any noticeable slowdown.
The monsters themselves are quite detailed and look great, but they don't
vary a whole lot towards the earlier part of the game.

The magic system is very cool. You must find runes of power hidden
throughout the game (often inside of monsters). Each rune corresponds to
an
alignment, an effect, and a target. By mixing and matching the runes, you
can create many different spells. There's also a large variety of mundane
weaponry to collect and to toss a beating with.

Each of the characters you control seem to have their own strengths and
weaknesses. Some are excellent melee fighters, some excel at throwing
spells. Some have a ton of health, while others are quite fragile.

By far the coolest aspect of the game (and the part that perhaps owes 
more
than a little to Chaosim's Call of Cthulhu roleplaying game) is the 
sanity
system. Everytime you undergo something hideously supernatural, you lose 
a

little bit of your mind as you struggle to grasp the situation. This
manifests as hallucinations, both visual and audial. You may get an
unexpected phone call, or have a horrible vision of your own demise. This
effect is truly very creepy. I've already had statues come to life and
watch
me cross an empty hallway. I've seen walls bleed, and bugs crawl across 
my

television screen. There are several ways to regain your sanity, but
sometimes it's just fun letting it fall a little bit to see how creepy
things can really get.

the sanity meter makes the game. when you face certain zombies they lower
your sanity level; you can regain some of it back by killing them- but 
not

all. once you're near the end of your sanity blood will start dripping on
the floor, the camera angle will be tilted and the background effects
become
more spooky

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread Jen
Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an audio 
game developer to create a line of horror games along the same lines as 
Eternal Darkness. In fact the lack of vidio, all audio, could be seen as a 
plus by some gamers. After all what is more terrifying than being alone in 
the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in creating 
a very spooky audio environment. For me the music wouldn't be a big 
problem. Thjough I'd need a definative plot, characters, and some darn 
chilling sounds to pull a game off that equals Eternal Darkness. Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out 
and seriously disturb you. And the music, where it appears, is pretty 
darn catchy as well, particularly the battle with the Greater Gardian and 
the final battle. I realize it would be extremely difficult to say the 
least to make it possible, but that's a style of game I'd love to see 
made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread dennis

jen isnt silent hill on the xbox ?
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 9:41 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an audio 
game developer to create a line of horror games along the same lines as 
Eternal Darkness. In fact the lack of vidio, all audio, could be seen as 
a plus by some gamers. After all what is more terrifying than being alone 
in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be a 
big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out 
and seriously disturb you. And the music, where it appears, is pretty 
darn catchy as well, particularly the battle with the Greater Gardian 
and the final battle. I realize it would be extremely difficult to say 
the least to make it possible, but that's a style of game I'd love to 
see made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread Jen

the sequels are. I don't think the original is since that was a ps1 release.
- Original Message - 
From: dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 9:49 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



jen isnt silent hill on the xbox ?
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 9:41 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an 
audio game developer to create a line of horror games along the same 
lines as Eternal Darkness. In fact the lack of vidio, all audio, could 
be seen as a plus by some gamers. After all what is more terrifying than 
being alone in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be a 
big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you 
out and seriously disturb you. And the music, where it appears, is 
pretty darn catchy as well, particularly the battle with the Greater 
Gardian and the final battle. I realize it would be extremely difficult 
to say the least to make it possible, but that's a style of game I'd 
love to see made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread Bryan Peterson
You'd also need some darn good voice actors to make it convincing. 
Unfortunately that's one area where I've noticed a lot of audio games seem 
to fall short. That's one thing you can't afford in a psychological thriller 
like ED or Silent Hill.
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 7:41 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...


Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an audio 
game developer to create a line of horror games along the same lines as 
Eternal Darkness. In fact the lack of vidio, all audio, could be seen as 
a plus by some gamers. After all what is more terrifying than being alone 
in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be a 
big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out 
and seriously disturb you. And the music, where it appears, is pretty 
darn catchy as well, particularly the battle with the Greater Gardian 
and the final battle. I realize it would be extremely difficult to say 
the least to make it possible, but that's a style of game I'd love to 
see made in audio.



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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread shaun everiss
WHAT IS THIS GAME.
IS IT ACCESSIBLE ETC.
i DO LIKE HORROR GAMES, BUT DEPENDS WHAT THEY ARE.
tHE ONLY REAL ONE WAS AND STILL IS CRUSADE.
BUT ITS SEMI RPG TO.
At 02:56 p.m. 10/01/2009, you wrote:
Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the audio, 
let alone the vidio, it should be more than possible for  an audio game 
developer to create a line of horror games along the same lines as Eternal 
Darkness. In fact the lack of vidio, all audio, could be seen as a plus by 
some gamers. After all what is more terrifying than being alone in the dark 
with something evil after you?
Bottom line I guess a lot would depend on the developers skill in creating a 
very spooky audio environment. For me the music wouldn't be a big problem. 
Thjough I'd need a definative plot, characters, and some darn chilling sounds 
to pull a game off that equals Eternal Darkness. Grin.

Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out and 
seriously disturb you. And the music, where it appears, is pretty darn catchy 
as well, particularly the battle with the Greater Gardian and the final 
battle. I realize it would be extremely difficult to say the least to make it 
possible, but that's a style of game I'd love to see made in audio.


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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread shaun everiss
YEAH THATS GOOD
i HAVE ALSO GOT FRIENDS WITH PREY, AND FEAR.
aFTER LISTENING TO THE GAME VOICES AND LOGS YOU CAN PICK UP WHAT REALLY IS 
GOING ON WITH IT.
GAMES LIKE SYSTEMSHOCK 1 AND 2 AS WELL AS DOOM3 ARE ALSO GOOD ALTHOUGH YOU HAVE 
TO LISTEN TO EVERYTHING.
aNOTHER GAME THAT i FIND GOOD BUT IS OLD IS INDIPENDANCE WAR.
iTS ABOUT SPACE PIRATES AND THINGS.
At 03:41 p.m. 10/01/2009, you wrote:
Another one where the sound alone is freaky is silent hill. And the story line 
messes with your head. I'd love to see something like that too
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...


Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the audio, 
let alone the vidio, it should be more than possible for  an audio game 
developer to create a line of horror games along the same lines as Eternal 
Darkness. In fact the lack of vidio, all audio, could be seen as a plus by 
some gamers. After all what is more terrifying than being alone in the dark 
with something evil after you?
Bottom line I guess a lot would depend on the developers skill in creating a 
very spooky audio environment. For me the music wouldn't be a big problem. 
Thjough I'd need a definative plot, characters, and some darn chilling sounds 
to pull a game off that equals Eternal Darkness. Grin.

Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out and 
seriously disturb you. And the music, where it appears, is pretty darn 
catchy as well, particularly the battle with the Greater Gardian and the 
final battle. I realize it would be extremely difficult to say the least to 
make it possible, but that's a style of game I'd love to see made in audio.


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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread Bryan Peterson
Eternal Darkness isn't exactly accessible. I mean you could play it but it'd 
be really hard to tell where you were going and where everything was. When I 
played it I had sighted hel.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 9:35 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



WHAT IS THIS GAME.
IS IT ACCESSIBLE ETC.
i DO LIKE HORROR GAMES, BUT DEPENDS WHAT THEY ARE.
tHE ONLY REAL ONE WAS AND STILL IS CRUSADE.
BUT ITS SEMI RPG TO.
At 02:56 p.m. 10/01/2009, you wrote:

Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an audio 
game developer to create a line of horror games along the same lines as 
Eternal Darkness. In fact the lack of vidio, all audio, could be seen as a 
plus by some gamers. After all what is more terrifying than being alone in 
the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in creating 
a very spooky audio environment. For me the music wouldn't be a big 
problem. Thjough I'd need a definative plot, characters, and some darn 
chilling sounds to pull a game off that equals Eternal Darkness. Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out 
and seriously disturb you. And the music, where it appears, is pretty 
darn catchy as well, particularly the battle with the Greater Gardian and 
the final battle. I realize it would be extremely difficult to say the 
least to make it possible, but that's a style of game I'd love to see 
made in audio.



---
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Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-09 Thread Bryan Peterson
I'd be curious how you'd do something like the sanity effects, or insanity 
as the case may be seeing as they happen as your sanity meter depletes. That 
was actually one of the game's biggest selling points.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 9:39 PM
Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360...



YEAH THATS GOOD
i HAVE ALSO GOT FRIENDS WITH PREY, AND FEAR.
aFTER LISTENING TO THE GAME VOICES AND LOGS YOU CAN PICK UP WHAT REALLY IS 
GOING ON WITH IT.
GAMES LIKE SYSTEMSHOCK 1 AND 2 AS WELL AS DOOM3 ARE ALSO GOOD ALTHOUGH YOU 
HAVE TO LISTEN TO EVERYTHING.

aNOTHER GAME THAT i FIND GOOD BUT IS OLD IS INDIPENDANCE WAR.
iTS ABOUT SPACE PIRATES AND THINGS.
At 03:41 p.m. 10/01/2009, you wrote:
Another one where the sound alone is freaky is silent hill. And the story 
line messes with your head. I'd love to see something like that too
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 8:56 PM
Subject: [Audyssey] Eternal Darkness was wii, xbox 360...



Hi Bryan,
Well, given the fact that Eternal Darkness is so freeky with just the 
audio, let alone the vidio, it should be more than possible for  an audio 
game developer to create a line of horror games along the same lines as 
Eternal Darkness. In fact the lack of vidio, all audio, could be seen as 
a plus by some gamers. After all what is more terrifying than being alone 
in the dark with something evil after you?
Bottom line I guess a lot would depend on the developers skill in 
creating a very spooky audio environment. For me the music wouldn't be a 
big problem. Thjough I'd need a definative plot, characters, and some 
darn chilling sounds to pull a game off that equals Eternal Darkness. 
Grin.


Bryan Peterson wrote:
Well that's what I meant. It won't so much as scare you as creep you out 
and seriously disturb you. And the music, where it appears, is pretty 
darn catchy as well, particularly the battle with the Greater Gardian 
and the final battle. I realize it would be extremely difficult to say 
the least to make it possible, but that's a style of game I'd love to 
see made in audio.



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