Re: [Audyssey] Mota thoughts
Hi Valiant, As I've explained before the alt key really isn't a viable option right now. By default the Windows API assigns the alt key to the context menu, and I've been trying to figure out how to disable that functionality for months. The end result is if I attempt to silence speech using alt it will silence speech and open up the context menu as well. Obviously, that would not be too good for the end users. One of the solutions I've found is to use a different graphical user interface, window manager, like replacing the Windows API code with Microsoft's Direct3D which is used by mainstream developers. That would work I suppose, but the fix here would take longer than freeing up that key is worth right now. Cheers! On 8/21/11, Valiant8086 valiant8...@lavabit.com wrote: How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move. Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move. Sent with Thunderbird 3.1.10 portable. On 8/19/2011 1:25 PM, Thomas Ward wrote: Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi. Ah, ok just read what you said about the alt key not being an option at least for now. Hmm, context key? Probably has the same problem alt does, and it's so unconventional anyway. only thing I can think of tonight is having code that ensures the program knows the control key is still being depressed and not interrupting until it is let up, then depressed again. Can't just use something similar to keyPressed in auto it as aposed to keyDown, because keyDown is needed for all those other functions, but the code for the key could reinvent the wheel just when it came to the speech part while still being similar to auto it's key down. There must be a reason you didn't do that already. If it's a loop, auto it can say something like, I've forgotten auto it syntax so here's some plain english in sort of vb syntax if keyDown(ctrl)=true then 'check if ctrl key is pressed down right now if ctrlKeyDown=false then 'check if our variable has been set by a previous loop to say the key was down at that point, iow was it already pressed ctrlKeyDown=true 'tell the program the key is pressed so this code won't process next go around speechInterrupt() 'interrupt speech end if elseIf keyDown(ctrl)=false then 'check if ctrl is not pressed ctrlKeyDown=false 'the variable is set to say the key isn't down end if Hope you don't find my code contribution annoying, I know some people do, just figured I'd mention it just in case you didn't think of the obvious. My guess would be there's just something I don't know about involved that means you can't do it like that. Sent with Thunderbird 3.1.10 portable. On 8/21/2011 11:29 PM, Valiant8086 wrote: How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move. Sent with Thunderbird 3.1.10 portable. On 8/19/2011 1:25 PM, Thomas Ward wrote: Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Mota thoughts
Hi Thomas, I also have tried beta 22 and I found one thing a bit strange. When pressing the S key you can turn the sight feature on or off. I had it on while fighting the boss of level 1. Then I finished level 1 and went into level 2 but the beeping tone was no longer present. And turning the thing off and back on did not work. Even leaving the current game and reloading did not solve this. The second thing I was wondering about is about stairs. For example if you are in a room with stairs and if directly left or right of them is a wall and you go and hit the wall and want to move up from that position, the sound of moving along the flor is played instead of the stair sound while you still move up or down respectively. I had this in many versions once a while. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Tom, Hmmm, the issue with assigning silence to shift for me would be that it'd probably make it tricky to get information whilst running, and that's kinda the main reason I asked about the silence function. Alt would be perfect, but it sounds like the API is pretty determined to hold onto that. Bit out of left field, but how about backspace? My thinking is that it's a nice big button to aim for so good for shutting speech up even when things are getting busy, plus so far as I've seen it's a consistent placement for non-US layouts. One thought that's just struck as I wrote the idea is that I've seen backspace be assigned to snap around 180 before. If that's something you had planned for the FPS version, we're back to square 1. Scott On 8/19/11, Thomas Ward thomasward1...@gmail.com wrote: Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you pressed alt to silence speech you would also bring up the context menu for the game as well. The only way to fix that problem is to use something like Direct3D as a window manager so that it would free up the alt key for use in games. As for the grave accent key it could work, but it is way out of the way. It is not something that is a logical key asignment which brings us right back to the problem. I believe in mapping keys to logical keyboard assignments. The grave accent key isn't logical since most screen readers and speech devices use control or escape to silence speech. Cheers! On 8/19/11, Darren Duff duff...@gmail.com wrote: Why not use the alt key. Or maybe grave accent? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
That stair thing's been around forever. We are the Knights who say...Ni! - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 20, 2011 6:47 AM Subject: Re: [Audyssey] Mota thoughts Hi Thomas, I also have tried beta 22 and I found one thing a bit strange. When pressing the S key you can turn the sight feature on or off. I had it on while fighting the boss of level 1. Then I finished level 1 and went into level 2 but the beeping tone was no longer present. And turning the thing off and back on did not work. Even leaving the current game and reloading did not solve this. The second thing I was wondering about is about stairs. For example if you are in a room with stairs and if directly left or right of them is a wall and you go and hit the wall and want to move up from that position, the sound of moving along the flor is played instead of the stair sound while you still move up or down respectively. I had this in many versions once a while. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Wouldn't that mean you couldn't use Shift for the running jump? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 11:25 AM Subject: Re: [Audyssey] Mota thoughts Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi, You could always use something like ctrl+I or shift+I or something like that. Hth, -Michael. -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Friday, August 19, 2011 1:01 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota thoughts Wouldn't that mean you couldn't use Shift for the running jump? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 11:25 AM Subject: Re: [Audyssey] Mota thoughts Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Why not use the alt key. Or maybe grave accent? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, August 19, 2011 1:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6393 (20110819) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6394 (20110819) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6394 (20110819) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Bryan, No, you could still use shift to run and for the running jump. The difference between shift and control is there are no speech commands asigned to shift. Therefore the speech silence function would not be interrupting a status message. For example, with the control key we have speak torches, speak current weapon, and speak potions. The problem with using control to silence speech is that if you hold down control and press t to speak torches it won't say anything because it is trying to speak at the same time its told to silence all speech. If we want to use control for silencing speech I'd have to remap the status commands to shift+t, shift+p, and shift+w, etc to keep that from happening. Alternatively if I use shift to silence speech it won't effect any status messages because there aren't any asigned or mapped to the shift. Just standard run and jump commands which don't necessarily require listening to status messages while moving anyway. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Michael, Actually, no I couldn't. the i, j, k, and l keys are alternative arrow keys for netbooks and laptops that don't have a full sized keyboard. So setting i to speech interrupt would not be a good idea. On 8/19/11, Michael Taboada (AI5HF) ai...@hotmail.com wrote: Hi, You could always use something like ctrl+I or shift+I or something like that. Hth, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you pressed alt to silence speech you would also bring up the context menu for the game as well. The only way to fix that problem is to use something like Direct3D as a window manager so that it would free up the alt key for use in games. As for the grave accent key it could work, but it is way out of the way. It is not something that is a logical key asignment which brings us right back to the problem. I believe in mapping keys to logical keyboard assignments. The grave accent key isn't logical since most screen readers and speech devices use control or escape to silence speech. Cheers! On 8/19/11, Darren Duff duff...@gmail.com wrote: Why not use the alt key. Or maybe grave accent? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
The way it is right now is the simplest. We are the Knights who say...Ni! - Original Message - From: Michael Taboada (AI5HF) ai...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 12:08 PM Subject: Re: [Audyssey] Mota thoughts Hi, You could always use something like ctrl+I or shift+I or something like that. Hth, -Michael. -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Friday, August 19, 2011 1:01 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota thoughts Wouldn't that mean you couldn't use Shift for the running jump? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 11:25 AM Subject: Re: [Audyssey] Mota thoughts Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the code again and see if I can fix that one. Scott wrote: 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? My reply: Yeah, I know about this. They were never added to the view menu/command and it was one of those things I was putting off until I knew how many staircases would be in the game before adding them to the view command. They are actually one of the updates going into the game pretty soon. Scott wrote: The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms My reply: That's a catch 22 at the moment. That functionality exists in the game, but is currently unasigned to a key, because I can't find a key that I can logically map it to. If I map it to control, for example, then commands like control+t won't speak the number of torches in your inventory. If I asign it to something like escape you can't use it to quit/escape the game, menus, etc. I'm thinking shift might be a good alternative, but I'm still open to suggestions. I really don't know what to use for silencing speech. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Well if using Shift to silence speech wouldn't interfere with running and jumping then why not do that? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 12:43 PM Subject: Re: [Audyssey] Mota thoughts Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you pressed alt to silence speech you would also bring up the context menu for the game as well. The only way to fix that problem is to use something like Direct3D as a window manager so that it would free up the alt key for use in games. As for the grave accent key it could work, but it is way out of the way. It is not something that is a logical key asignment which brings us right back to the problem. I believe in mapping keys to logical keyboard assignments. The grave accent key isn't logical since most screen readers and speech devices use control or escape to silence speech. Cheers! On 8/19/11, Darren Duff duff...@gmail.com wrote: Why not use the alt key. Or maybe grave accent? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall noise to signal that you took a fall. You might also consider taking some damage when you jump near the top of a rope and fall. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 17, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi, I don't like that damage idea. For one thing, if there is a monster in the room below, it is totally to your advantage to jump down there before they start hurting you while you are on the rope. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, August 18, 2011 9:46 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota thoughts One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall noise to signal that you took a fall. You might also consider taking some damage when you jump near the top of a rope and fall. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 17, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3842 - Release Date: 08/18/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mota thoughts
Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi. With your rope problem, don't forget about analogue jumping. You have to jump far enough when on a rope too just like with ledges. Sent with Thunderbird 3.1.10 portable. On 8/17/2011 10:50 AM, dark wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Tom. Fair enough on the look code. part of the problem is the instant you see an enemy, it's attacking you even when your above it on the stairs and it's below you. in a game like super castlevania (which had lots of stairs), you would usually just have to wait until the enemy patrolled away from the bottom of the stairs so that you could go down and hitt it. This might actually be an alternative solution for the side scroller, making enemies patrol back and forth and having the enemies only targit you when your on the same level as them. As I said with jumping, it didn't seem to happen with pits, for instance I could get over that first fire pit with either a running jump, or a standing jump from right on the ledge provided I held the keys, but it did seem to happen on ropes for some reason more often though this might just be me needing to get used to the mechanics (something which is actually nice to see in an audio game for once). i'll give the game another try and see if I can work around this. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 4:41 PM Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Just a tidbit to add to the stairs discussion, it's currently not possible to run up/down stairs either. Would be handy if you could get that resolved, what with there being so many timed levers in the game. Cheers Scott On 8/17/11, dark d...@xgam.org wrote: Hi Tom. Fair enough on the look code. part of the problem is the instant you see an enemy, it's attacking you even when your above it on the stairs and it's below you. in a game like super castlevania (which had lots of stairs), you would usually just have to wait until the enemy patrolled away from the bottom of the stairs so that you could go down and hitt it. This might actually be an alternative solution for the side scroller, making enemies patrol back and forth and having the enemies only targit you when your on the same level as them. As I said with jumping, it didn't seem to happen with pits, for instance I could get over that first fire pit with either a running jump, or a standing jump from right on the ledge provided I held the keys, but it did seem to happen on ropes for some reason more often though this might just be me needing to get used to the mechanics (something which is actually nice to see in an audio game for once). i'll give the game another try and see if I can work around this. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 4:41 PM Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Mota thoughts
Hi Dark, About patrolling monsters that's actually a good idea. That was a feature of Montezuma's Revenge as you would recall and it did change the game play quite a bit as monsters didn't stick in one place and then move in for the kill as soon as you appeared. They constantly moved around and only atacked when you were on the same level as them and they were in attack range of course. So that might be an idea for future consideration. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi Tom. Fair enough on the look code. part of the problem is the instant you see an enemy, it's attacking you even when your above it on the stairs and it's below you. in a game like super castlevania (which had lots of stairs), you would usually just have to wait until the enemy patrolled away from the bottom of the stairs so that you could go down and hitt it. This might actually be an alternative solution for the side scroller, making enemies patrol back and forth and having the enemies only targit you when your on the same level as them. As I said with jumping, it didn't seem to happen with pits, for instance I could get over that first fire pit with either a running jump, or a standing jump from right on the ledge provided I held the keys, but it did seem to happen on ropes for some reason more often though this might just be me needing to get used to the mechanics (something which is actually nice to see in an audio game for once). i'll give the game another try and see if I can work around this. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Scott, That sounds like a good idea. You are right. You should be able to run up or down a flight of stairs given the fact that statues etc are on a timer and speeding up travel time would help. I'll look into adding that feature. On 8/17/11, Scott Chesworth scottcheswo...@gmail.com wrote: Just a tidbit to add to the stairs discussion, it's currently not possible to run up/down stairs either. Would be handy if you could get that resolved, what with there being so many timed levers in the game. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that I landed on it. 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms either against a time limit or low on health where every detail matters. Filing 'em as I find 'em, so hopefully that's all... Scott On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi tom. Actually I'd forgotten about the patrolling enemies in monti. I think it might help the game rather than mucking about with targiting on stairs to just have the monsters walk around, it afterall gives the player another challenge, and the chance to use short range but powerful melee weapons, waiting until the monster walks away from you then creeping up behind. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 6:50 PM Subject: Re: [Audyssey] Mota thoughts Hi Dark, About patrolling monsters that's actually a good idea. That was a feature of Montezuma's Revenge as you would recall and it did change the game play quite a bit as monsters didn't stick in one place and then move in for the kill as soon as you appeared. They constantly moved around and only atacked when you were on the same level as them and they were in attack range of course. So that might be an idea for future consideration. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi Tom. Fair enough on the look code. part of the problem is the instant you see an enemy, it's attacking you even when your above it on the stairs and it's below you. in a game like super castlevania (which had lots of stairs), you would usually just have to wait until the enemy patrolled away from the bottom of the stairs so that you could go down and hitt it. This might actually be an alternative solution for the side scroller, making enemies patrol back and forth and having the enemies only targit you when your on the same level as them. As I said with jumping, it didn't seem to happen with pits, for instance I could get over that first fire pit with either a running jump, or a standing jump from right on the ledge provided I held the keys, but it did seem to happen on ropes for some reason more often though this might just be me needing to get used to the mechanics (something which is actually nice to see in an audio game for once). i'll give the game another try and see if I can work around this. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Scot, I'm not suer how you had problems landing on it. Just listen for the sound and jump from the ledge. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, August 17, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that I landed on it. 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms either against a time limit or low on health where every detail matters. Filing 'em as I find 'em, so hopefully that's all... Scott On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3840 - Release Date: 08/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi Hayden, Yup, having played a bit on headphones now I see what you mean. My first couple of runs were on laptop speakers, so not ideal for spotting subtleties like that. Either way, the bug is still valid that it gets a location mentioned by the view command but no description of what's in that location. Scott On 8/17/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Scot, I'm not suer how you had problems landing on it. Just listen for the sound and jump from the ledge. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, August 17, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that I landed on it. 2. Stairs still aren't announced in the view menu. This one's been around since last time I played and caught up on the list, must've been pre beta 18, so chances are you already know about it? The question is, while I do prefer the view command nowadays, is there a key to silence speech? When there are a lot of objects in a room, I quite often find it continuing to talk around other stats. It can get mega distracting when you're trying to barge your way through rooms either against a time limit or low on health where every detail matters. Filing 'em as I find 'em, so hopefully that's all... Scott On 8/17/11, dark d...@xgam.org wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping off, sometimes you fall back to the bottom even when you've climbed as far as you can upwards. A note, perhaps the indicator saying stone ledge whenb your in a position to jump off might help, as might an indicator on how far you have fallen. Also, for some reason i can't attack monsters if I'm on a flight of stairs. After jumping the big gap and climbing downwards, there's a flight of steps going down and usually an enemy down there. whatever weapon I use, I don't seem able to targit at all. if there is a key to targit my attacks to a monster below me, I'd like to know. Other than that, i'm liking thus far, and these two issues might just be me getting used to the mechanics. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3840 - Release Date: 08/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.