Re: [Audyssey] Swamp Questions
latest swamp is 3.1 aparently. At 07:31 PM 12/24/2013, you wrote: Greetings All! Just updated my Swamp to 3.0c I think it is, it's the latest on the site any way. Well When I click on multiplayer it tells me who is the sponser for the day and then nothing, it goes silent. I thoght at this point I was to be taken to the safe zone to chose what type of game I wanted to play. When I escape out of this silence the option for multiplayer is gone and it has a option for player list. Not sure what is going on but if any one could shed any light on what I am missing I would be Greatful. Thanks for reading, Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Questions
hi sylvester, you are in the main game from there, to see if you are in multi player mode just hit shift slash and it will list how many players are on that map, and if you havent died yet it won't automatically start you off in the safe zone. the latest version is 3.1 as of yesterday with a lot of the buggs squashed andd a fifth map to explore with a new mission as well. if i can help you in game jjust send aa shout out to bulls eye. enjoy and merry christmas. On 24/12/2013, sylvester thomas III sylvesterthomastheth...@gmail.com wrote: Greetings All! Just updated my Swamp to 3.0c I think it is, it's the latest on the site any way. Well When I click on multiplayer it tells me who is the sponser for the day and then nothing, it goes silent. I thoght at this point I was to be taken to the safe zone to chose what type of game I wanted to play. When I escape out of this silence the option for multiplayer is gone and it has a option for player list. Not sure what is going on but if any one could shed any light on what I am missing I would be Greatful. Thanks for reading, Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Questions
Greetings All! Just updated my Swamp to 3.0c I think it is, it's the latest on the site any way. Well When I click on multiplayer it tells me who is the sponser for the day and then nothing, it goes silent. I thoght at this point I was to be taken to the safe zone to chose what type of game I wanted to play. When I escape out of this silence the option for multiplayer is gone and it has a option for player list. Not sure what is going on but if any one could shed any light on what I am missing I would be Greatful. Thanks for reading, Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp questions.
Hi list. Is there a way to pause Swamp when playing multiplayer? Also, how do you save your character so it doesn't lose all its equipment when you log off outside the safe zone. I read the read me file, and looked on the forums on the audio games web site, but there's over 7000 posts on swamp alone. That makes it rather hard for me to find what I'm looking for. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions.
hi. unfortunately, we can't pause the gameplay in swamp. and, when in the safe zone, press escape twice and it'll save all your equipments and armers unless you died. On 3/27/13, Rick twelvestring...@verizon.net wrote: Hi list. Is there a way to pause Swamp when playing multiplayer? Also, how do you save your character so it doesn't lose all its equipment when you log off outside the safe zone. I read the read me file, and looked on the forums on the audio games web site, but there's over 7000 posts on swamp alone. That makes it rather hard for me to find what I'm looking for. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions.
Rick, You can not pause Swamp while in multiplayer. If you walk into a safe zone, zombies cannot follow you so you are safe to walk away from the computer. In version 2.8, which is the official version running on the main server, you save your equipment by pressing escape in the safe zone. Since you must press escape to exit the game, as long as you always exit from inside the safe zone, your stuff will be there when you come back. There is no way to save when you are outside of the safe zone. On the 2.9 testing server the rules are different. Saving happens automatically so you can sign out from anywhere in the game you wish. - Aprone From: Rick twelvestring...@verizon.net Hi list. Is there a way to pause Swamp when playing multiplayer? Also, how do you save your character so it doesn't lose all its equipment when you log off outside the safe zone. I read the read me file, and looked on the forums on the audio games web site, but there's over 7000 posts on swamp alone. That makes it rather hard for me to find what I'm looking for. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Questions
Hi Everybody, I am a swamp new be. Here's my question for the list I can't seem to get out of the safe zone how do I do this? Any help would be appreciated thank you very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Questions
track the safe zone with shift tilde On 7 Apr 2012, at 18:42, steve cullen wrote: Hi Everybody, I am a swamp new be. Here's my question for the list I can't seem to get out of the safe zone how do I do this? Any help would be appreciated thank you very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp questions
Hi, there has been a lot of talk and discussions regarding the game called Swamp (a zombie stomping game)). Is there a website i can go to to learn about game play, instuctions on how to move, shoot, etc, and what not. I understand that it is a server based online game (like a MUDD I guess). Any help or suggestions would be greatly appreciated. Keith Reach me at: Email: hea...@mchsi.com Skype: keith.steinbach1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Hi kieth. Swamp is not like a mud, it's a full audio game where you move and shoot in real time and the zombies make sounds, even though it has it's own server. You also use the mouse to aime your gun, making it rather different even from other audio first person shooter games like technoshock and shades of doom. There are many weapons, and the game is under constant developement with new weapons, missions, maps and other goodies added constantly. For more info see the swamp page on audiogames.net at http://audiogames.net/db.php?id=Swamp Or alternatively just go streight to aprone, aka Jeremy Kaldobski's own page at http://www.kaldobsky.com/audiogames/ The game certainly comes with a readme, though how up to date that is with the current changes that have been made to things I'm afraid I don't know. hth. Beware the Grue! Dark. - Original Message - From: Keith S. hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 28, 2012 12:33 PM Subject: [Audyssey] Swamp questions Hi, there has been a lot of talk and discussions regarding the game called Swamp (a zombie stomping game)). Is there a website i can go to to learn about game play, instuctions on how to move, shoot, etc, and what not. I understand that it is a server based online game (like a MUDD I guess). Any help or suggestions would be greatly appreciated. Keith Reach me at: Email: hea...@mchsi.com Skype: keith.steinbach1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp questions
Hi list: I have a question or two please with regards to swamp. 1. If we get something or find something and we get killed, is it right that we lose the stuff we were carrying? 2. if we make it to the safe zone, do we always keep it then or what should we do with it? 3. if we quit and then get killed do we lose it? 4. I tried to do a quest. I was told to find a charcoal filter, but when I went to the pet store,, I went to the fish supply area but I heard nothing. Can someone please explain on how to do a quest? Am I supposed to hear something or how do I do it? Do I bring it back then to the safe zone when if I ever find it? Is there a certain place I bring it? Thanks so much for all the answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp questions
If you're starting out on Swamp, you probably shouldn't be on the testing server. it is a testing server for a reason. Many things (such as quests) won't work fully as expected, and many things are subject to change. I recommend you switch back to the official 1.8B release. You can save your equipment in the safe zone by hitting escape, and you'll have that gear should you exit and return to the game. You also lose everything when you die, whether or not you save. The save is only for exiting the game, and for progress tracking. Kai - Original Message - From: mike maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 05, 2012 5:06 PM Subject: [Audyssey] swamp questions Hi list: I have a question or two please with regards to swamp. 1. If we get something or find something and we get killed, is it right that we lose the stuff we were carrying? 2. if we make it to the safe zone, do we always keep it then or what should we do with it? 3. if we quit and then get killed do we lose it? 4. I tried to do a quest. I was told to find a charcoal filter, but when I went to the pet store,, I went to the fish supply area but I heard nothing. Can someone please explain on how to do a quest? Am I supposed to hear something or how do I do it? Do I bring it back then to the safe zone when if I ever find it? Is there a certain place I bring it? Thanks so much for all the answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp questions
Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The player footsteps are a new thing, but the volume and range v. volume for zombies seems to be the same from version to version. I don't think this is a bug from the new version. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, January 16, 2012 3:13 PM To: Gamers@audyssey.org Subject: [Audyssey] Swamp questions Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote: Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Hi dallas. That is probably true as well. As I said I'm not sure how much is my inexperience and how much is identifyable problems with the game. beware the gRue! Dark. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 10:10 PM Subject: Re: [Audyssey] Swamp questions hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote: Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know or don't feel like looking it up, radar keys are the four arrows and/or e. To put it into long range, it's shift plus one of the radar keys. Shift up arrow, for example, is pretty handy for telling if there's a wall in the way. I've made a far fewer mistakes because of this. I actually didn't do this very much until I decided to play the game exactly as though I were in that world. What with me being blind, I started walking with my area radar on to make sure I would hear what's around me. It got me thinking about the uses for that device, and sniper checking is one of them. Hope that helps with the walls thing, because, frankly, the more sound issues we make the server have, the more work it has, and the less work, the smoother the operation. Signed: Dakotah Rickard On 11/10/11, john jpcarnemo...@comcast.net wrote: How you managed to figure that out is way beyond me. It's handy info, though. - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 10 Nov 2011 14:37:23 -0800 Subject: Re: [Audyssey] Swamp questions Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duff duff...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Swamp questions
Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che On 11/11/2011 8:22 AM, Dakotah Rickard wrote: Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know or don't feel like looking it up, radar keys are the four arrows and/or e. To put it into long range, it's shift plus one of the radar keys. Shift up arrow, for example, is pretty handy for telling if there's a wall in the way. I've made a far fewer mistakes because of this. I actually didn't do this very much until I decided to play the game exactly as though I were in that world. What with me being blind, I started walking with my area radar on to make sure I would hear what's around me. It got me thinking about the uses for that device, and sniper checking is one of them. Hope that helps with the walls thing, because, frankly, the more sound issues we make the server have, the more work it has, and the less work, the smoother the operation. Signed: Dakotah Rickard On 11/10/11, johnjpcarnemo...@comcast.net wrote: How you managed to figure that out is way beyond me. It's handy info, though. - Original Message - From: Kaikaixi...@sbcglobal.net To: Gamers Discussion listgamers@audyssey.org Date sent: Thu, 10 Nov 2011 14:37:23 -0800 Subject: Re: [Audyssey] Swamp questions Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duffduff...@gmail.com To:blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] Swamp questions
It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
hi jeremy, good deal with not being able to hear zombies on the other side of walls. this will have folks being careful how they come around a wall so they don't get a sudden shock from the baddies. any feedback on the interface questions? perhaps a keys.ini file so we can modify key behavior? thanks for another great game, you've outdone yourself this time. che On 11/11/2011 11:02 AM, Dakotah Rickard wrote: The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobskyjer...@kaldobsky.com wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
I agree with Dakotah here. Perhaps the map should have differing wall types, thin walls for isle divisions, thick walls for building perimeter. You can hear zombies through thin walls, but not thick ones. Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 9:02 AM Subject: Re: [Audyssey] Swamp questions The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The thin ones, in my oppinion, should behave just as walls, in general, do in this version. They lower the volume somewhat of a sound beyond them. Signed: Dakotah Rickard On 11/11/11, Kai kaixi...@sbcglobal.net wrote: I agree with Dakotah here. Perhaps the map should have differing wall types, thin walls for isle divisions, thick walls for building perimeter. You can hear zombies through thin walls, but not thick ones. Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 9:02 AM Subject: Re: [Audyssey] Swamp questions The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp questions
Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The shooting at walls thing is the last major action element problem left to be addressed. It really is frustrating, lining up a nice sniper shot on a tyrant, only to have the wall hitting sound reward your efforts. I'm not sure how to address this without a gunsight mode, which I feel would detract from the impact of the play, (though it should be an option for people who have difficulty localizing sound due to hearing loss or whatever). If I understand it, the sounds are played to everybody, and the server interprets your direction and sound level based on your position. Would it be possible to maybe have the sounds have a gating effect so that they stutter a bit if there's a wall between you and the sound source? Or maybe a reverb effect of some sort? I don't know, just some alteration that clues you in that though you hear a zombie close at hand, you've got a wall between you? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duff duff...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
I've tried this numerous times to no effect. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Thursday, November 10, 2011 4:32 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Low treble would do it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Thursday, November 10, 2011 4:44 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp questions The shooting at walls thing is the last major action element problem left to be addressed. It really is frustrating, lining up a nice sniper shot on a tyrant, only to have the wall hitting sound reward your efforts. I'm not sure how to address this without a gunsight mode, which I feel would detract from the impact of the play, (though it should be an option for people who have difficulty localizing sound due to hearing loss or whatever). If I understand it, the sounds are played to everybody, and the server interprets your direction and sound level based on your position. Would it be possible to maybe have the sounds have a gating effect so that they stutter a bit if there's a wall between you and the sound source? Or maybe a reverb effect of some sort? I don't know, just some alteration that clues you in that though you hear a zombie close at hand, you've got a wall between you? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Ah! Cool! Didn't know that's what that was! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, November 10, 2011 5:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp questions Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duff duff...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Swamp questions
How you managed to figure that out is way beyond me. It's handy info, though. - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 10 Nov 2011 14:37:23 -0800 Subject: Re: [Audyssey] Swamp questions Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: Darren Duff duff...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail