I'd also like to add that NVDA has some of the best windows command
line support I've found. When reviewing the command line, unlike some
screen readers you don't have to mess around with virtual cursors and
other nonsense and the review keys are all only a single key press.
Incoming text is autom
Hi Tom.
well while most sports are! played in british schools and universities, i
don't think they're played to the same level, indeed even my good! secondary
school never really competed against other schools, and though some do, this
is very area specific.
Even at university level, sports
Hi ibrahim.
i'm using the latest winfrotz. As I said, with supernova it's just a
matter of reading the text with the virtual curser (now called the
dolphin curser), then flicking out of that to write a reply. i use the view
menue to hide stuff like the status bar and scroll bars that i d
tell me how this can be done
under Windows?
All the best, Ibrahim.
-Original Message-
From: dark
Sent: Thursday, October 18, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Text Verses TTS Output
Hi Tom.
To be honest your points about dos environments strike me as
Hi Tom.
To be honest your points about dos environments strike me as more to do with
the os itself than the game. For me, playing interactive fiction with
winfrotz and dolphin curser, and a dos game in the windows prompt with
dolphin curser is pretty much the same experience. yes, one has a m
Hi Dark,
It has more to do with simplicity and personal preference than
anything else. Since you yourself admittedly have only used the
Windows command prompt you missed the Dos experience. What I mean by
that is being able to boot directly to a console environment, start up
your screen reader, an
Hi,
If you have the "review follows caret" setting turned on in NVDA (as it is by
default), your review cursor should already be inside the command prompt
window, no need to press NVDA+7. The review cursor will actually follow the
position of the caret in the command line window, so you can jus
Hi tom.
I was going on what I've seen in american tv programs like the simpsons,
where the two sports seem to get equal mentions and themes throughout the
series which implies something of equal popularity on an average, while it
appears baskit ball is a little less popular. of course, my i
Hi tom.
well the nvda process is indeed more difficult. With supernova, it's just a
case of pressing numbpad minus, then using all the usual read commands
such as arrowing up and down to read lines, or hitting numbpad plus to read
from current curser position. Indeed, in most turnbased game
Hi Dark,
No problem. Just wanted to clarify the situation. In either case the
free open source speech engines like FreeTTS, ESpeak, Festival, etc
are nowhere as good as the commercial speech engines. While I can use
ESpeak I own a number of commercial speech engines to for games
because I prefer a
uot;
Sent: Thursday, October 18, 2012 1:12 PM
Subject: Re: [Audyssey] Text Verses TTS Output
Hi Phil,
Well, that was basically the idea. I was thinking of creating a series
of games that were similar to their Dos counterparts. Even better I
wanted to rewrite a number of old Dos favorites like O
Hi Tom.
Well obviously for me there is no nostalgia value, sinse any dos games I've
played like fallthru have been on windows anyway, and to me it doesn't make
a massive amount of difference in a basic turn based game such as an if
style title. True, speaking turns automatically is perhaps tw
Hi Dark,
Sure. I definitely understand where you are coming from. Simply
stated, there are times where some sort of automatic speech output is
more necessary than others.
That said, one of the reasons I'm looking at a text interface is that
I'm interested in recreating some of the old Dos classic
One problem with text output on the mac is, as far as I heard, VO's
terminal handling is terrible. I don't know the specifics, but one thing
I do remember is that any new text coming in interrupts anything that
was being spoken before. I can see this being pretty annoying in a game
with multipl
balls and mice.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 17, 2012 3:23 PM
Subject: [Audyssey] Text Verses TTS Output
Hello everyone,
Got a quick question I thought you might be interested in commenting
on.
Which depends I suppose on your definition of acceptable LOL.
But thou must!
-Original Message-
From: Thomas Ward
Sent: Wednesday, October 17, 2012 10:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Text Verses TTS Output
Hi Bryan,
I beg to differ about Espeak being worse
Hi Jim.
In fairness a lot of people in England don't know the rules of cricket
either! :d. I do, but only because I've read several books and watched films
featuring them, (most noteably doctor who featuring the fifth doctor peter
davison, who was quite the crickiting fan and frequently took o
Hi Ben and Dark,
Yep and even though I have been sent the rules and explanation of the game of
cricket, I just can't seem to get my head rapped around it. Guess that it's
just hard when it is not a game that you grew up learning, playing and or
listening to.
BFN
Jim
confucious say: bas
That's true for me as well ben.
I don't particularly have much interest in any sport, but I do understand
the rules of football (socker as it would be called in the states), but
american football is just beyond me entirely, which is why so I don't play
jim's game, but that's more a reflection
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 18 October 2012 01:17
To: Gamers Discussion list
Subject: Re: [Audyssey] Text Verses TTS Output
Hi Dark,
I see your point. Although, that only really applies to certain games.
I agree that for Chess, Checkers, Battleship, etc i
Hi Tom.
My mistake, I had the idea that 7-128 had! used espeak for that which as I
said was one occasion where the quality of the voice actually made playing
games difficult.
Sinse however I do! have realspeak daniel for my sapi voice, i would
obviously prefer that in terms of quality if t
Hi Tom.
That is perfectly true, in a game like jim kitchin's football it probably
doesn't matter, indeed I've played many menue based games like that (eamon
deluxe not the least).
As I said however, you might want to considder the space option for checking
through a number of cards in a han
t: Re: [Audyssey] Text Verses TTS Output
Hi Shaun,
Sure it would be possible to include ESpeak into the games directly,
but as I've already said I do think the end user should be able to
choose what speech output system they use. There are a couple of
different Python APIs available for TTS
Hi Dark,
I see your point. Although, that only really applies to certain games.
I agree that for Chess, Checkers, Battleship, etc it would be easier
to understand the layout by being able to arrow to the square on the
board and having it automatically anounced out loud.
At the moment though I was
hmmm I think you are the odd one out dark.
In its defence I have actually grown to like espeak.
Espeak is robotic tinny crap but its fast and hardly ever crashes.
Unlike sapi especially the bigger engines there are no lags or
pronounciation errors, there is also language accent switching to
some
dark I don't think we need to worry about games that already have a
windows port, I know that battleship has the kitchensinc spin then
its in the rs and quentin clients.
THats probably enough for that.
you are right though.
I myself would like to see an offline version of 1000 miles or some
sor
I'd not be in favour of espeak being the only output sean.
One of the advantages of sapi is that it's possible to improve things with
a better voice, espeak just isn't good, indeed back when the 7-128 games
self voiced with espeak I actually found the word games dam hard to play due
to diffi
I aggree with you tom.
I must say I have become a gui user like all others but my starting
place was in the shell running dos 5.0 on a 386 sx with 4 mb ram and
.5 mb monocrome card.
I enjoyed the system.
Though once I started using gui I liked it better.
Still the shell in me sometimes yearns t
hmmm, text is simple.
I wander if you can use at least for windows on the graphical side
the espeak dll like nvda is doing.
espeak is opensource and if that can be used as an internal synth all
over the place that could work.
Ofcause there will be the disadvantage that you won't be able to
swit
Hi tom.
I have no objection at all to reading a screen of text input as you will
gather from my playing of smugglers and eamon. That being said, i can see
instances even in traditional type games ehre that sort of system wouldn't
work.
take battleships or concentration, (better known as brai
yself.
>
> Phil
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
> Sent: 17 October 2012 20:24
> To: Gamers Discussion list
> Subject: [Audyssey] Text Verses TTS Output
>
> Hello everyone,
>
> Go
Tom, I'm not a Linux or Mac user but I'd rather have option 1 myself.
Phil
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 17 October 2012 20:24
To: Gamers Discussion list
Subject: [Audyssey] Text Verses TTS Output
Hell
Tom could you have a bit of both.
I am not interested in the dos style menus and dos like mode that you
would have in method 1 but am interested in the screenreader speaking things.
I like everything in method 2 but I'd like nvda or something to say things.
If I had to choose something then hmmm
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