Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread peter Mahach

well I'll just sign matheus's post.
ok I never played  cosmos put it simply I heard how mirianilike it was) so I 
decided to stick to that, so I think you should change the space system. 
perhaps instead of gates (what ever you called them) make a large 1 long 
sector where you have to move from planet to planet.
then you have power for engine upgrades and multiple speed levels, such as 
sublight, and then hyperspace/warp speed or something which would require 
more power.

that's 1 idea from me, hth.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 11:43 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions




hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions


Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in 
short, a text-based game with sound packs, add-ons, and the like) Cosmos, 
is now managed
by Trek Games. It has come a long way in two years -- from the one year in 
2007 I spent devoted to just coming up with ideas for it, then in the 
beginning of 2,008

putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 
players, but only nearly 70 are active within a 1 month period or so. I 
want to get oppinions,
what everyone thinks, what I should do to improve the game, how I can fix 
things to make your experience better, what isn't fun about the game, etc, 
etc, etc.
A game will get nowhere if it has no testers. After being two years in 
beta, Cosmos is now just starting to flourish.


This is coming from just the main admin of the game. You can also e-mail 
the other admins of Trek Games. By sending mail to

trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making

the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234
---
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Darren Harris
Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed 
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008 
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions, 
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making 
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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The message was checked by ESET NOD32 Antivirus.

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All messages are archived and can be searched and read at
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread darren_g_harris

Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence indeed. Sorry but i really do think that. 
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread darren_g_harris

But  that doesn't say anything, or maybe it does... 
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 11.40 am

I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence 
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread mike maslo
Your combat system needs to get harder. It is easier hen Miriani which does
not say much. I would like the enemy to be more aggressive and elusive. 

More activities also would not hurt.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Saturday, December 05, 2009 1:26 AM
To: Gamers Discussion list
Subject: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed by Trek Games. It has come a long way in two years -- from the
one year in 2007 I spent devoted to just coming up with ideas for it, then
in the beginning of 2,008 putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions, what everyone thinks, what I should do to improve the game, how I
can fix things to make your experience better, what isn't fun about the
game, etc, etc, etc.
A game will get nowhere if it has no testers. After being two years in beta,
Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to
trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread mike maslo
I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread mike maslo
Big hairy deal

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 6:35 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a
game like real life. I think people who treat games as such must live a very
sad existence 
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Tristan B
I'm not talking about Miriani here, did the subject line here, say Miriani 
comments?



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 07:34 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions




I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions



Which is exactly my point. I play a game to escape real life i don't treat 
a game like real life. I think people who treat games as such must live a 
very sad existence

indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions

From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions


Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant 
to

be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like 
it,

i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make 
or
continue with it, even with all these similarities, you will have to make 
a
interesting game. take for example the thing that mike, ryan, etc 
developed

with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, 
is

now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Tristan B
Maurisio. I did not, say Miriani comments, did I? I asked for Cosmos 
comments. Sad how someone turns things around to there advantage.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 06:56 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions




darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions


Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant 
to

be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like 
it,

i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make 
or
continue with it, even with all these similarities, you will have to make 
a
interesting game. take for example the thing that mike, ryan, etc 
developed

with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, 
is

now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 
players,

but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail 
the

other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Tristan B
It is not like Miriani. People say that from the early beta stages, and it 
has been changed a lot. I incourage you to check it out. But I will take 
Mikes suggestions and the others



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 04:48 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions




well I'll just sign matheus's post.
ok I never played  cosmos put it simply I heard how mirianilike it was) so 
I decided to stick to that, so I think you should change the space system. 
perhaps instead of gates (what ever you called them) make a large 1 long 
sector where you have to move from planet to planet.
then you have power for engine upgrades and multiple speed levels, such as 
sublight, and then hyperspace/warp speed or something which would require 
more power.

that's 1 idea from me, hth.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 11:43 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions




hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions


Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) 
(in short, a text-based game with sound packs, add-ons, and the like) 
Cosmos, is now managed
by Trek Games. It has come a long way in two years -- from the one year 
in 2007 I spent devoted to just coming up with ideas for it, then in the 
beginning of 2,008

putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 
players, but only nearly 70 are active within a 1 month period or so. I 
want to get oppinions,
what everyone thinks, what I should do to improve the game, how I can fix 
things to make your experience better, what isn't fun about the game, 
etc, etc, etc.
A game will get nowhere if it has no testers. After being two years in 
beta, Cosmos is now just starting to flourish.


This is coming from just the main admin of the game. You can also e-mail 
the other admins of Trek Games. By sending mail to

trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making

the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following address and port:

Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the 
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__ Information from ESET NOD32 Antivirus, version of virus

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Darren Harris
I agree. The newbie element of that game stinks and really isn't right at
all.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: 05 December 2009 18:27
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


i play both star conquest games as well actually. pretty good ones mike. and
wow you rock at exagerating! -Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 09:03
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to grow
on the game, instead of one who whines and screams all the time. I have been
there for almost thee years now,, and i actually handle things quite
well.while miriani is yes  a game of pvp, it is not all that. it is about
real life, which makes it fun, what i mean is, it enables you to actually
challenge yourself, gaining power, and yet treating it like a game. while i
do think some players there , fails in life, llets say, since i cant send
them where iw ish on this list, i dont wine a bout it, i deffend myself as i
can and make them stop targetting me, as they get bored. most of the people
who do not like miriani, do so bedause they never succeed on the game, with
the exception of one or two people, who actually played and didnt like it.
now, about cosmos, i didn't really play it to actually check what was going
on, exactly because it was very, very similar to miriani once it started,
and i thought it would be a silly, weird, copy. however, as i have been
talking to tristan last couple of weeks, he has been explaining me how the
game is, and yes, i will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed by Trek Games. It has come a long way in two years -- from the
one

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread shaun everiss
yeah I aggree with you.
I like shooting people.
ofcause those games where you do that in free stress.
would I do it in real life, no I would not.
 for starters it would ruin my life.
and second its just  sad and sucky to have to get to that level.
However children shouldn't play sod for instance or people that are hmmm well 
not right in the head.
that is why we have a ratings system for most stuff games included.
Now thats how far companies need to go.
now if someone does this and has been warned its their problem.
or should be their problem, but its usually the company thats blamed or 
something like that.
At 12:31 a.m. 6/12/2009, you wrote:

Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence indeed. Sorry but i really do think that. 
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread shaun everiss
miriani was good when I played but I  never got on enough.
THe net was slow and well.
Things cost to much, once I got lucky, found a friend that got me 20 million 
bucks straight into my account.
however I spent 10 mil on a hauler, and 10 mil on my debt for things and I had 
a couple mil and got a suite and bag and shirt and a com and a few other things.
I never progressed and never made my way.
I recreated my char and never got really anywhere, got bored and left.
I was hopeless in combat, never was able to fight.
Core exiles is a bit better but still I actually have issues, I am now in a 
guild now, but I still have a ways off before I can get anywhere.
At 04:03 a.m. 6/12/2009, you wrote:
I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years

[Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-04 Thread Tristan B
Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in 
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is 
now managed by Trek Games. It has come a long way in two years -- from the one 
year in 2007 I spent devoted to just coming up with ideas for it, then in the 
beginning of 2,008 putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players, 
but only nearly 70 are active within a 1 month period or so. I want to get 
oppinions, what everyone thinks, what I should do to improve the game, how I 
can fix things to make your experience better, what isn't fun about the game, 
etc, etc, etc.
A game will get nowhere if it has no testers. After being two years in beta, 
Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the 
other admins of Trek Games. By sending mail to
trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:
Address: TrekGames.net
Port: 1234
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