Re: [Audyssey] Castaways 2 help
In online mode, he's speeded up time a lot so the workers work twice as fast, and it only takes seconds to collect sticks instead of minutes, however in offline mode the workers are lazy beggers who take ages doing things. :) From Lori. On 03/02/2017 00:24, Richard Sherman wrote: Hi, ah yes. there is that. Can't help ya there. I have not renewed my account so no idea. Luck. shermanator - Original Message - From: "lori duncan"Sent: Thursday, February 02, 2017 2:58 PM Hi I'm playing in online mode where the map is the same and resets each month with a new one. I think there needs to be a donate feature like in the safe zone, for example I have barley which I don't need, and if I could get coins for it then I could afford my apple, but if no one else is online then how are you supposed to sell things and wait for them to be baught? I find playing in single player mode quite limmeting. From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways 2 help
Hi, ah yes. there is that. Can't help ya there. I have not renewed my account so no idea. Luck. shermanator - Original Message - From: "lori duncan"Sent: Thursday, February 02, 2017 2:58 PM Hi I'm playing in online mode where the map is the same and resets each month with a new one. I think there needs to be a donate feature like in the safe zone, for example I have barley which I don't need, and if I could get coins for it then I could afford my apple, but if no one else is online then how are you supposed to sell things and wait for them to be baught? I find playing in single player mode quite limmeting. From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways 2 help
Hi I'm playing in online mode where the map is the same and resets each month with a new one. I think there needs to be a donate feature like in the safe zone, for example I have barley which I don't need, and if I could get coins for it then I could afford my apple, but if no one else is online then how are you supposed to sell things and wait for them to be baught? I find playing in single player mode quite limmeting. From Lori. On 02/02/2017 21:32, Richard Sherman wrote: HI, couple things about castaways 2. 1. Its still in beta as far as I know. 2. the online development was done to a greater degree than single player mode. so not all the kinks worked out for single player. There is a couple things you can do: 1. reload the game. the map is random each time so look at the terrain before you start building. 2. There are a couple cheat codes you can enter to gain a few things, money, branches, stones to name a few. Think those codes are some where in a read me file. As for extra goods not showing up, that's highly possible Shermanator - Original Message - From: "lori duncan"Sent: Thursday, February 02, 2017 1:02 AM Hi everyone. I've just started playing castaways 2, and my first plot has no apple trees. I tried to buy an apple to plant one, but was told I only had 170 coins when I should have had 300. I'm running out of food fast ad was wondering if anyone could help me out? It'd be so handy if you could find apple cores in the tall grass sometimes. Also when I first started out and set my perks and fault I chose the smuggled goods which is supposed to give you a few extra supplies, however when I checked my inventry again nothing had changed. Hope someone can help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways 2 help
HI, couple things about castaways 2. 1. Its still in beta as far as I know. 2. the online development was done to a greater degree than single player mode. so not all the kinks worked out for single player. There is a couple things you can do: 1. reload the game. the map is random each time so look at the terrain before you start building. 2. There are a couple cheat codes you can enter to gain a few things, money, branches, stones to name a few. Think those codes are some where in a read me file. As for extra goods not showing up, that's highly possible Shermanator - Original Message - From: "lori duncan"Sent: Thursday, February 02, 2017 1:02 AM Hi everyone. I've just started playing castaways 2, and my first plot has no apple trees. I tried to buy an apple to plant one, but was told I only had 170 coins when I should have had 300. I'm running out of food fast ad was wondering if anyone could help me out? It'd be so handy if you could find apple cores in the tall grass sometimes. Also when I first started out and set my perks and fault I chose the smuggled goods which is supposed to give you a few extra supplies, however when I checked my inventry again nothing had changed. Hope someone can help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways 2 help
Hi everyone. I've just started playing castaways 2, and my first plot has no apple trees. I tried to buy an apple to plant one, but was told I only had 170 coins when I should have had 300. I'm running out of food fast ad was wondering if anyone could help me out? It'd be so handy if you could find apple cores in the tall grass sometimes. Also when I first started out and set my perks and fault I chose the smuggled goods which is supposed to give you a few extra supplies, however when I checked my inventry again nothing had changed. Hope someone can help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
Hi, Dark. Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 17, 2015 2:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi christina. Nope that is not what I meant, I mean they finish one raid, ten either go back to the settlement or the nearest watch tower then do another, but what square is chosen is their location, hence why watchtwoers can help, though of course with enough fighters doing constant attacks you don't need to worry. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 2:42 PM Subject: Re: [Audyssey] Castaways Question Hi. So, when the fighters finish one raid, they don't come back to the settlement; they just attack the next nearest enemies? Thanks for explaining that. I'm doing the mission where you have to breed twenty odiette. Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, August 16, 2015 1:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they'll leave your buildings and go after what are at that point the closest goblins, and only when they get back from that raid will they launch another. You can protect specific sections of the map by building watchtowers that let your soldiers and knights launch raids from those rather than having to come back to your settlement each time, however at least on maps 1 and 2, your best off not getting into that sort of situation, by creating lots of soldiers and knights who can keep the goblins in check while you build your ship, indeed I'd recommend building the mine and smithy as early as you can sinse it takes a long time to make weapons. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 5:48 AM Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
Hi christina. Nope that is not what I meant, I mean they finish one raid, ten either go back to the settlement or the nearest watch tower then do another, but what square is chosen is their location, hence why watchtwoers can help, though of course with enough fighters doing constant attacks you don't need to worry. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 2:42 PM Subject: Re: [Audyssey] Castaways Question Hi. So, when the fighters finish one raid, they don't come back to the settlement; they just attack the next nearest enemies? Thanks for explaining that. I'm doing the mission where you have to breed twenty odiette. Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, August 16, 2015 1:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they'll leave your buildings and go after what are at that point the closest goblins, and only when they get back from that raid will they launch another. You can protect specific sections of the map by building watchtowers that let your soldiers and knights launch raids from those rather than having to come back to your settlement each time, however at least on maps 1 and 2, your best off not getting into that sort of situation, by creating lots of soldiers and knights who can keep the goblins in check while you build your ship, indeed I'd recommend building the mine and smithy as early as you can sinse it takes a long time to make weapons. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 5:48 AM Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
I never could figure that out unfortunately. Focus your powers and prepare for buttle. -Original Message- From: Christina Sent: Saturday, August 15, 2015 10:48 PM To: 'Gamers Discussion list' Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
Hi. Thanks for responding anyway. *Smile* -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, August 16, 2015 3:58 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Castaways Question I never could figure that out unfortunately. Focus your powers and prepare for buttle. -Original Message- From: Christina Sent: Saturday, August 15, 2015 10:48 PM To: 'Gamers Discussion list' Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
Ah, ok. So, for the best effect, I need to have all my buildings close together. I usually have my production buildings in a group and my houses further away so I have room for either the residents or the official buildings to expand. Thanks. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, August 16, 2015 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question They do come back to your settlement before going back out to fight again. They will return to the nearest storehouse, barracks, or guard tower. Once at that location, they choose a new enemy to attack. You don't get to pick where they attack, but it will be the nearest enemy to one of your buildings. - Aprone From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 9:42 AM Subject: Re: [Audyssey] Castaways Question Hi. So, when the fighters finish one raid, they don't come back to the settlement; they just attack the next nearest enemies? Thanks for explaining that. I'm doing the mission where you have to breed twenty odiette. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
Hi. So, when the fighters finish one raid, they don't come back to the settlement; they just attack the next nearest enemies? Thanks for explaining that. I'm doing the mission where you have to breed twenty odiette. Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, August 16, 2015 1:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they'll leave your buildings and go after what are at that point the closest goblins, and only when they get back from that raid will they launch another. You can protect specific sections of the map by building watchtowers that let your soldiers and knights launch raids from those rather than having to come back to your settlement each time, however at least on maps 1 and 2, your best off not getting into that sort of situation, by creating lots of soldiers and knights who can keep the goblins in check while you build your ship, indeed I'd recommend building the mine and smithy as early as you can sinse it takes a long time to make weapons. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 5:48 AM Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
They do come back to your settlement before going back out to fight again. They will return to the nearest storehouse, barracks, or guard tower. Once at that location, they choose a new enemy to attack. You don't get to pick where they attack, but it will be the nearest enemy to one of your buildings. - Aprone From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 9:42 AM Subject: Re: [Audyssey] Castaways Question Hi. So, when the fighters finish one raid, they don't come back to the settlement; they just attack the next nearest enemies? Thanks for explaining that. I'm doing the mission where you have to breed twenty odiette. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Question
Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they'll leave your buildings and go after what are at that point the closest goblins, and only when they get back from that raid will they launch another. You can protect specific sections of the map by building watchtowers that let your soldiers and knights launch raids from those rather than having to come back to your settlement each time, however at least on maps 1 and 2, your best off not getting into that sort of situation, by creating lots of soldiers and knights who can keep the goblins in check while you build your ship, indeed I'd recommend building the mine and smithy as early as you can sinse it takes a long time to make weapons. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 5:48 AM Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways Question
Hi. How can you get your fighters to kill the enemies closest to your buildings? I'm playing Mission 6 again and goblins swarmed my buildings. However, my fighters went after goblins half way across the map. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways, mission 6.
Hi list. Anybody have any tips for Castaways, mission 6? My people starve faster than I can feed them. Even when I set everybody to fishing, except the cook. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, mission 6.
I'm not sure if this applies to mission 6, but it appears you get a random number of people on game creation. Also, setting the cook to not be a cook would be a great reason for starvation :). If you don't have a cook, you won't feed anybody, no matter how much food you have. Try making use of your wine (if you really need to) by setting your cook to a bartender for a couple of ticks. This will fix most of your people for a bit, but its not something you can do often without a lot of work. - Original Message - From: Rick kb3...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 15 Aug 2014 08:46:33 -0400 Subject: [Audyssey] Castaways, mission 6. Hi list. Anybody have any tips for Castaways, mission 6? My people starve faster than I can feed them. Even when I set everybody to fishing, except the cook. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, mission 6.
Rick, how many tiles away is the water from your storehouse? If it is several tiles away, the long trip for your fishermen will cost more food than they can catch and carry home. If you are using hunters, make sure your storehouse is either touching a few forests, or is within a few tiles of forest. When using fishermen, do the same thing but with water tiles. Do you best to position all buildings so that the furthest anyone has to travel is 2 or 3 tiles, with the exception of some building projects that may require your building team to go further. I hope this helps. - Aprone Hi list. Anybody have any tips for Castaways, mission 6? My people starve faster than I can feed them. Even when I set everybody to fishing, except the cook. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, mission 6.
Hi. I think you only get one meat per fishing trip. Not sure how much you get with hunters but you also have the potential to get furs when they're butchered. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rick Sent: Friday, August 15, 2014 8:47 AM To: Gamers Discussion list Subject: [Audyssey] Castaways, mission 6. Hi list. Anybody have any tips for Castaways, mission 6? My people starve faster than I can feed them. Even when I set everybody to fishing, except the cook. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways contest, with cash prizes
How fun! Thanks! I love Mission6! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, August 09, 2014 11:30 AM To: Gamers Discussion list Subject: [Audyssey] Castaways contest, with cash prizes I think it's time to toss a little money back at the community. *Smiling face* I had posted this on audiogames.net, but since it is now offline I'll post this here too. Quick reminder, Castaways can be downloaded from the following link: http://www.kaldobsky.com/audiogames/castaways.zip Castaways 2.7b has been posted, and it contains a game mode called Recorded Challenge. This is how players will participate in the contest. The game always starts you with an identical set of resources, but after that it is up to you to survive and thrive. You have the daunting task of surviving through 1 game ticks as you earn a score based on the things you save up. At any point you can press Shift + space to hear your current score, and also list how many game ticks you have used. 1 ticks seems like a lot at first, but eventually you'll start wishing you had more so you could save up more stuff. Here are how points are calculated. Knights, Rangers, Pikemen, and Cavalry all start out worth 1000 points for the first unit, but each additional unit is worth 100 points less. Having more than 10 of any of these troop types will give no additional points. All units upgraded with Tomes (Serfs, Woodsmen, Physician, ect) start out worth 1000 points for the first unit. Each additional unit is worth 250 less. Having more than 4 of any of these skilled job types will give no additional points. All food stored in your Store houses or Taverns will be counted. Meat, Bread, Vegetables, and Wine all start out worth 500 points for the first item, and each additional item is worth 5 points less. Having more than 100 of any of these food types will give no additional points. Tomes stored in your Store houses start out worth 1000 points for the first Tome, and each additional tome is worth 250 less. Having more than 4 tomes will give no additional points. Lumber and bricks stored in your Store houses are all worth 10 points each. There is no limit on the amount of points you can earn on lumber and bricks. When you first start up the game you'll already have quite a few points. This is normal, because you begin the mission with a lot of food and stuff. As you start to burn through your reserves, that score will drop lower and lower as you work to build your town and get on your feet. Defend yourself against the goblins (walls are your friend) and soon your score will begin to rise as you produce more than you use. The game stops once you reach 1 ticks, but it will still allow you to save your game instead of immediately kicking you out to the main menu. Saving is important, obviously, but your save game files are what you'll submit to be part of the contest. Save your game at any time, and email me the save game file. The score you have at the time of the save, is the score I will credit you with. I will list everyone's scores here in this thread, so you can see what you need to reach in order to beat them. The Prizes: (using the traditional, highest score is better, system) haha First place, $40 (USD) Second place, $35 Third place, $30 Fourth place, $25 Fifth place, $20 Sixth place, $10 Seventh place, $10 Eighth place, $10 Ninth place, $10 Tenth place, $10 Rules: You do not need to have a Kaldobsky Gamer account to participate. This contest is open for anyone to join. Don't cheat, obviously. Contained within the save game file is information about every action you took as you played. I take these save game files and run them through a special program that recreates the same starting conditions and quickly plays through the entire game doing everything you had done. I will use the score my program tells me, which means any type of cheating or save game editing isn't going to work. Don't give other people your save game files so they can turn them in as their own. The program I feed these files into can tell if the original game data matches any of the other files people have submitted. So if you play 100 ticks of the challenge, save it, give it to a friend, he plays the remaining 9900 ticks, and submits it for the contest... I will not count that. Hopefully that makes sense. Do feel free to discus strategy and stuff here to help others. Telling others exactly what you did is totally fine, because their random events will end up being a bit different. I'd actually like to see the more skilled players sharing tips with those who need a hand. Do have a paypal account. I will be sending the prizes out through paypal, so having it is a requirement if you wish to participate. You are able to win more than 1 prize! (I'm allowing this because I have no realistic way to prevent it.) As long as you
[Audyssey] Castaways contest, with cash prizes
I think it's time to toss a little money back at the community. *Smiling face* I had posted this on audiogames.net, but since it is now offline I'll post this here too. Quick reminder, Castaways can be downloaded from the following link: http://www.kaldobsky.com/audiogames/castaways.zip Castaways 2.7b has been posted, and it contains a game mode called Recorded Challenge. This is how players will participate in the contest. The game always starts you with an identical set of resources, but after that it is up to you to survive and thrive. You have the daunting task of surviving through 1 game ticks as you earn a score based on the things you save up. At any point you can press Shift + space to hear your current score, and also list how many game ticks you have used. 1 ticks seems like a lot at first, but eventually you'll start wishing you had more so you could save up more stuff. Here are how points are calculated. Knights, Rangers, Pikemen, and Cavalry all start out worth 1000 points for the first unit, but each additional unit is worth 100 points less. Having more than 10 of any of these troop types will give no additional points. All units upgraded with Tomes (Serfs, Woodsmen, Physician, ect) start out worth 1000 points for the first unit. Each additional unit is worth 250 less. Having more than 4 of any of these skilled job types will give no additional points. All food stored in your Store houses or Taverns will be counted. Meat, Bread, Vegetables, and Wine all start out worth 500 points for the first item, and each additional item is worth 5 points less. Having more than 100 of any of these food types will give no additional points. Tomes stored in your Store houses start out worth 1000 points for the first Tome, and each additional tome is worth 250 less. Having more than 4 tomes will give no additional points. Lumber and bricks stored in your Store houses are all worth 10 points each. There is no limit on the amount of points you can earn on lumber and bricks. When you first start up the game you'll already have quite a few points. This is normal, because you begin the mission with a lot of food and stuff. As you start to burn through your reserves, that score will drop lower and lower as you work to build your town and get on your feet. Defend yourself against the goblins (walls are your friend) and soon your score will begin to rise as you produce more than you use. The game stops once you reach 1 ticks, but it will still allow you to save your game instead of immediately kicking you out to the main menu. Saving is important, obviously, but your save game files are what you'll submit to be part of the contest. Save your game at any time, and email me the save game file. The score you have at the time of the save, is the score I will credit you with. I will list everyone's scores here in this thread, so you can see what you need to reach in order to beat them. The Prizes: (using the traditional, highest score is better, system) haha First place, $40 (USD) Second place, $35 Third place, $30 Fourth place, $25 Fifth place, $20 Sixth place, $10 Seventh place, $10 Eighth place, $10 Ninth place, $10 Tenth place, $10 Rules: You do not need to have a Kaldobsky Gamer account to participate. This contest is open for anyone to join. Don't cheat, obviously. Contained within the save game file is information about every action you took as you played. I take these save game files and run them through a special program that recreates the same starting conditions and quickly plays through the entire game doing everything you had done. I will use the score my program tells me, which means any type of cheating or save game editing isn't going to work. Don't give other people your save game files so they can turn them in as their own. The program I feed these files into can tell if the original game data matches any of the other files people have submitted. So if you play 100 ticks of the challenge, save it, give it to a friend, he plays the remaining 9900 ticks, and submits it for the contest... I will not count that. Hopefully that makes sense. Do feel free to discus strategy and stuff here to help others. Telling others exactly what you did is totally fine, because their random events will end up being a bit different. I'd actually like to see the more skilled players sharing tips with those who need a hand. Do have a paypal account. I will be sending the prizes out through paypal, so having it is a requirement if you wish to participate. You are able to win more than 1 prize! (I'm allowing this because I have no realistic way to prevent it.) As long as you start over again from the beginning, you can submit additional save files to get your name on the score board multiple times. If you submit another file that is related to one you've already submitted, then it will not be counted. This means that
Re: [Audyssey] Castaways contest, with cash prizes
Two questions: First, How is metal/barrels/cloth/cloaks/armor/horses/leather scored? Second, can we play this on multiplayer? It would be really interesting to see the strategies developed by people playing co-op on this mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways Recording.
Dear all, I would like to know if anyone would be willing to create a recording of Castaways by Aprone. I would like to listen to others play it as I always hear a recording of Swamp so I wanted to change it up. Thx, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways By Aprone
Hi guys, I decided that I will make a recording of me playing Castaways because it is a fun game. Also, I would like suggestions on how not to die in the game wich I do mostly! THX, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways By Aprone
Loaded question. It depends on the mission, whether or not your on multiplayer, if you have people to help you, how you like to play, so many different variables. What I will say is this: firstly, you really want a doctor asap. They're incredibly important. Personally, I always choose the strong start perk, so I get my storehouse built faster, or the defender, if I know that I will need a knight really quickly. If you want to experiment, play with the sandbox mode and figure out how you like to play the game. One arguable piece of advice: don't forget that 10 people doing the same job for a small period of time can really help you. - Original Message - From: leo largel1...@gmail.com To: gamers@audyssey.org Date sent: Tue, 11 Mar 2014 12:17:53 -0400 Subject: [Audyssey] Castaways By Aprone Hi guys, I decided that I will make a recording of me playing Castaways because it is a fun game. Also, I would like suggestions on how not to die in the game wich I do mostly! THX, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways wild west suggestion
Thinking about some of the messages I missed while being armless, one suggestion i did think was interesting was Tom's idea of having a castaways game set in the wild west, with you setting up a town in the fronteer while being attacked by indians, having a gun smith as well as a sergion etc. While I really liked this idea in principle, one problem I do see is a purely historical one, another is technological. From a technological perspective, the indians while a fierce enemy for a growing community still living out of their trail wagons, would be no match for a fully fortified town defended by riflemen and cannons. In castaways, one of the points of the game is that your enemies have, while not the same potential for destruction as your people, enough to literally wipe your community off the map, whether these are the goblins or other human cities. Funnily enough the same issue happened with dwarf fortress, and enemy factions were introduced precisely for this reason. This is a case of game balance vs history, since while historically speaking any new setlers with more advanced technology tend to irradicate their rivals, (often utterly exterminating them as with the aztecs), in a game you want a ruthless enemy who has the potential to challenge the player all the way through. the second problem is a purely historical one. i don't know too mch about the settling and colonization of America by europeans, however one thing I do know is that it obviously didn't go on forever, and what started out as an isolated community would, if they survived within a hundred years or so be a fully functional town and part of a very large new country, with accepted trade routes, centralized government, even a fully working railway system. In castaways, in the first mission you will take at the quickest three generations to complete your ship, thus meaning about 45 years or so pass, (even accounting for kids starting work at 12 and marrying around 16 as was usual in medieval communities), add on other missions and technological advances, and you have even more time pass, by which time a wild west communty's environment will have changed significantly simply by virtue of their being very many other setlers. My suggestion therefore, would be to have the game occur in an alternate western influenced world, rather than in the actual west, (for those who know the reference I'm thinking something like the alloy of lore from Brandon sanderson's mistborn series). As in reality therefore, the game begins when you take your wagon train of setlers who have landed on a newly discovered continent with a few supplies and a lot of know how, and need to setup a community. They have knolidge of gun powder (though they will need to find, smelt and mine the components for themselves), and of steam technology so could run a steam powered saw mill or build their own railway or factories, though this will take considderable time, resources and planning, and for a good few years they'll be on bare necessities. Unfortunately however, the country is also populated by a hostile race of none humans say call them umli (in DD days this was the name for half dwarves). The umli are absolutely zenophobic, and want nothing better than to remove the new human settlers, however they have a very irritating habbit, that of copying what they seee, meaning that while they are not the most imaginative of creatures, if those around them make advancements, they are great at stealing such measures for themselves. they also breed faster and live shorter lives than humans as well, making them even harder to stamp out. this means they've slaughtered human settlers, by having similar weaponry and fire arms, though fortunately if they're beaten back it'll take them a good few years to renew their numbers. Throughout the game you setup your colony with it's farms, smiths, tailers, coblers, hunters and the like, and eventually get the where withall to create guns, steam powered factory machines for production, and even a railway should you build two close cities. however, unfortunately you learn that most other human settlements in the area have faired less well than yourselves, leaving you cutoff and alone, meaning you must forge your own government and institutions even as you colonize the new continent. This way, you! would literally build your own nation from a small colony, fighting off an enemy it was very hard to stamp out, (optionally other races or trade partners could be introduced as well). But you'd never be ruled from Washington, or need to pay taxes to the government, or have advances made that weren't part of your own civilizations rise to power. while I know for western fans as a purely historical venture this would lack something of the nostalgia factor, since you wouldn't get mexican bandits, sherrifs trained back east ruthless gold companies or bullian train robberies, at the
[Audyssey] Castaways Link
Hello. I want to play Castaways again but I don't know if I have the last one. Can someone please give me the download link? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Link
www.kaldobsky.com/audiogames, and find the section on castaways. It's near the top. - Original Message - From: Christina greensleev...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 11 May 2012 15:10:15 -0400 Subject: [Audyssey] Castaways Link Hello. I want to play Castaways again but I don't know if I have the last one. Can someone please give me the download link? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Link
Thanks very much. Christina -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, May 11, 2012 3:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Link www.kaldobsky.com/audiogames, and find the section on castaways. It's near the top. - Original Message - From: Christina greensleev...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 11 May 2012 15:10:15 -0400 Subject: [Audyssey] Castaways Link Hello. I want to play Castaways again but I don't know if I have the last one. Can someone please give me the download link? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways Link
Hi christina. All of aprones' games, including castaways can be found on http://www.kaldobsky.com/audiogames/http://www.kaldobsky.com/audiogames/ Also for future reference, remember that audiogames.net maintains a game database with over 400 games, all with hopefully correct links and descriptions. You would've found the download link on the castaways entry. all the best, Dark. - Original Message - From: Christina greensleev...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, May 11, 2012 8:10 PM Subject: [Audyssey] Castaways Link Hello. I want to play Castaways again but I don't know if I have the last one. Can someone please give me the download link? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways question
Hi I've just started out playing Castaways, but although my character seems to be working it says I have 14 others I think, but I can't figure out how to find them and asign them to different jobs. My character seems to be the only one actually working and I can't seem to command the others. Hope someone can help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways question
HI, to cycle thru all the jobs your characters have, use the E and r key. Also, Nocturnis did a walk thru if you want to listen to it. The link for it is http://dl.dropbox.com/u/13968355/castaways.mp3 And be sure to read the read me text file in your castaway directory. Also be sure to try the sandbox feature the first time. This way you can learn the game without any enemies. HTH. shermanator - Original Message - From: Lori Duncan lori_dunca...@hotmail.com Sent: Saturday, February 04, 2012 9:04 AM Hi I've just started out playing Castaways, but although my character seems to be working it says I have 14 others I think, but I can't figure out how to find them and asign them to different jobs. My character seems to be the only one actually working and I can't seem to command the others. Hope someone can help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Windows 7?
Hi there, I have had a look at the read me instructions, and I can't figure out how to install them. Can you please run me through it step by step? Thanks in advance for your help, it is very much appreciated. Cheers Paula -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, 20 November 2011 10:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions for that are found in the readme.txt file. Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. HTH Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: Windows 7?
Hi. Does Castaways work on a machine running Windows 7? I sent the game to friend who is using Windows 7 and she's having trouble running Castaways. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Windows 7?
Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. HTH Cheers! On 11/19/11, Christina greensleev...@gmail.com wrote: Hi. Does Castaways work on a machine running Windows 7? I sent the game to friend who is using Windows 7 and she's having trouble running Castaways. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Windows 7?
Thank you. I'll pass this along to her. Christina - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 10:17 AM Subject: Re: [Audyssey] Castaways: Windows 7? Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. HTH Cheers! On 11/19/11, Christina greensleev...@gmail.com wrote: Hi. Does Castaways work on a machine running Windows 7? I sent the game to friend who is using Windows 7 and she's having trouble running Castaways. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Windows 7?
My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions for that are found in the readme.txt file. Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. HTH Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Windows 7?
Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 6:47 PM Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions for that are found in the readme.txt file. Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. HTH Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways multi characters? and saving
hi list. in castaways, can you save your game on different missions? And can you have multi characters? Thanks for your help. Another question totally off topic here, are there any basketball games out there for the blind? jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways multi characters? and saving
Hi Jess. I'm afraid I'm not sure exactly what you mean with these questions. You can only save one game at a time, sinse the old save is overwritten, however if for some reason you want to try several missions simultaniously, you can just download an extra copy of the game. As to multiple characters what exactly do you mean? Obviously you order around all! your people, which means many characters in the game to begin with. If you mean the named character in the game who sort of represents you and gets passed across to other multiplayer games, well there's only one of those per game, though you can call them whtaever you want at the start of each game, even play a differently named character each time if you like. Beware the grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 17, 2011 9:07 AM Subject: [Audyssey] castaways multi characters? and saving hi list. in castaways, can you save your game on different missions? And can you have multi characters? Thanks for your help. Another question totally off topic here, are there any basketball games out there for the blind? jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways multi characters? and saving
hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways multi characters? and saving
Castaways can be downloaded from www.kaldobsky.com/audiogames/ hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: Group Session?
Hi, would anyone be interested in scheduling a group session for Castaways? I was thinking it would be fun if a bunch of us logged on at the same time so we could all help each other. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Group Session?
I'd be in, though my schedule is off. I'll probably end up as some kind of supply trader (my settlement is entirely walled in so I can just keep producing resources). If you could let me know the time/date in EDT, that would be great. - Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 14 Nov 2011 11:49:50 -0500 Subject: [Audyssey] Castaways: Group Session? Hi, would anyone be interested in scheduling a group session for Castaways? I was thinking it would be fun if a bunch of us logged on at the same time so we could all help each other. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Group Session?
I've got one settlement like that too for Mission Three. Mission Five is kicking my butt though. Christina - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 14, 2011 2:10 PM Subject: Re: [Audyssey] Castaways: Group Session? I'd be in, though my schedule is off. I'll probably end up as some kind of supply trader (my settlement is entirely walled in so I can just keep producing resources). If you could let me know the time/date in EDT, that would be great. - Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 14 Nov 2011 11:49:50 -0500 Subject: [Audyssey] Castaways: Group Session? Hi, would anyone be interested in scheduling a group session for Castaways? I was thinking it would be fun if a bunch of us logged on at the same time so we could all help each other. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways question
hi. I just started playing castaways, and I have a few questions. How do you cycle through the people? I keep changing their jobs without meaning to, when I just want to look at their stats. And secondly, how do you tell which workers are idle? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways question
Hi jess. E and r cycle betwene catagories of people, eg builders, peasants, all etc, while d and f cycle betwene individual people in each catagory. A and s change the job of the selected person. You can also change jobs with control keys, for a ful list see the readme. As to which workers are idle, that is a harder thing because of how castaways works. When a job needs doing, one of the correct workers will do it. if that worker cannot do a job they default to their secondary job and try to do that, for example if there are no logs to chop into lumber the carpenter will become a lumberjack. The art to the game is dynamically changing people's jobs around according to what you need doing. If your building something and so need to take peasants of their usual work to build, make certain there is enough food in the tavern, or perhaps reassign some other jobs as peasants to carry food there. If nobody is sick, there's litle use for a doctor and your better off with another peasant etc. Beware the grue! Dark. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 8:09 AM Subject: [Audyssey] castaways question hi. I just started playing castaways, and I have a few questions. How do you cycle through the people? I keep changing their jobs without meaning to, when I just want to look at their stats. And secondly, how do you tell which workers are idle? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
Fred, I don't mean to sound like a moderator, but please would you mind replying to the actual post that to which you are replying? For that mater, I th9ink you have the wrong thread. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of fred olver Sent: Wednesday, October 05, 2011 1:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. Val, if you go to the link in this post, and read through the material which is presented to you, you will find a link to the virtual brailler which I tried but could not send to you. Fred - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5 added. Version 2.5 has just been posted, and I believe everyone will be happy with the additions. The list is long so I'll try to remember it all. - The toggle that lets you adjust the game's pauses from long to short, now also includes an option to remove them completely. - If you get tired of using E and R to search through the different job types, you'll be happy to know that shortcuts have been added. Hold Alt, and press the starting letter for a job to have it selected. For example, Alt + F would select your farmers, then Alt + F again would list fishermen. - When you pause the game, if there are currently any backlogged messages it will speak the number. So if you pause and hear the word 3 announced, you will know to press the guave (~) key to hear those messages before unpausing. - Kai provided an updated set of game sounds. A few have changed due to people's requests, but there are also many new sounds that play at different times. If you are using a custom Sound pack, don't worry because it will still work exactly the same as it did before. - I fixed a rare cook and bartender bug that could cause them to freeze and stop serving food or drinks. - I've recoded many sections of code in order to improve performance and speed up the game on slower machines. I hope everyone notices a difference! - Destroying or selling a building will now close the building menu. It used to require you to press escape before you were back in the game. - Fixed a bug that wouldn't allow any random disasters to happen in Easy mode. Normally none happen, but when using the Murphy's law fault, it is possible for them to happen now, although they will be super rare. - There is now a new rare random disaster that can destroy one of your walls! - When using and to review internet chat messages, emote messages would show *M3* at the end. This is fixed now. - Fixed a bug that could affect enemy raid groups. - When a baker bakes bread, it now tells you the specific number of loaves he baked. - Fixed a few spelling errors that were pointed out. - Victory messages are now handled differently to prevent you from accidentally clearing with a key press. - And finally, the big news! Castaways' final mission has been added. Mission 5! Mission 5 adds 2 new buildings, adds a new feature to 2 existing buildings, a new job type, a new unit type, and 2 new resources. If you manage to beat this final mission, you will be rewarded with a very long story. I have no doubt that the story will get people excited, especially if you figure out the connections it makes. I wish everyone luck on a truly challenging end to the Castaways game. Please enjoy it, and I will turn my attention back to new multiplayer content for the game. The link to Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3940 - Release Date: 10/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
I know, Hayden, I freely admit it was a mistake. Fred - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, October 06, 2011 5:51 AM Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. Fred, I don't mean to sound like a moderator, but please would you mind replying to the actual post that to which you are replying? For that mater, I th9ink you have the wrong thread. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of fred olver Sent: Wednesday, October 05, 2011 1:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. Val, if you go to the link in this post, and read through the material which is presented to you, you will find a link to the virtual brailler which I tried but could not send to you. Fred - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5 added. Version 2.5 has just been posted, and I believe everyone will be happy with the additions. The list is long so I'll try to remember it all. - The toggle that lets you adjust the game's pauses from long to short, now also includes an option to remove them completely. - If you get tired of using E and R to search through the different job types, you'll be happy to know that shortcuts have been added. Hold Alt, and press the starting letter for a job to have it selected. For example, Alt + F would select your farmers, then Alt + F again would list fishermen. - When you pause the game, if there are currently any backlogged messages it will speak the number. So if you pause and hear the word 3 announced, you will know to press the guave (~) key to hear those messages before unpausing. - Kai provided an updated set of game sounds. A few have changed due to people's requests, but there are also many new sounds that play at different times. If you are using a custom Sound pack, don't worry because it will still work exactly the same as it did before. - I fixed a rare cook and bartender bug that could cause them to freeze and stop serving food or drinks. - I've recoded many sections of code in order to improve performance and speed up the game on slower machines. I hope everyone notices a difference! - Destroying or selling a building will now close the building menu. It used to require you to press escape before you were back in the game. - Fixed a bug that wouldn't allow any random disasters to happen in Easy mode. Normally none happen, but when using the Murphy's law fault, it is possible for them to happen now, although they will be super rare. - There is now a new rare random disaster that can destroy one of your walls! - When using and to review internet chat messages, emote messages would show *M3* at the end. This is fixed now. - Fixed a bug that could affect enemy raid groups. - When a baker bakes bread, it now tells you the specific number of loaves he baked. - Fixed a few spelling errors that were pointed out. - Victory messages are now handled differently to prevent you from accidentally clearing with a key press. - And finally, the big news! Castaways' final mission has been added. Mission 5! Mission 5 adds 2 new buildings, adds a new feature to 2 existing buildings, a new job type, a new unit type, and 2 new resources. If you manage to beat this final mission, you will be rewarded with a very long story. I have no doubt that the story will get people excited, especially if you figure out the connections it makes. I wish everyone luck on a truly challenging end to the Castaways game. Please enjoy it, and I will turn my attention back to new multiplayer content for the game. The link to Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
Val, if you go to the link in this post, and read through the material which is presented to you, you will find a link to the virtual brailler which I tried but could not send to you. Fred - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5 added. Version 2.5 has just been posted, and I believe everyone will be happy with the additions. The list is long so I'll try to remember it all. - The toggle that lets you adjust the game's pauses from long to short, now also includes an option to remove them completely. - If you get tired of using E and R to search through the different job types, you'll be happy to know that shortcuts have been added. Hold Alt, and press the starting letter for a job to have it selected. For example, Alt + F would select your farmers, then Alt + F again would list fishermen. - When you pause the game, if there are currently any backlogged messages it will speak the number. So if you pause and hear the word 3 announced, you will know to press the guave (~) key to hear those messages before unpausing. - Kai provided an updated set of game sounds. A few have changed due to people's requests, but there are also many new sounds that play at different times. If you are using a custom Sound pack, don't worry because it will still work exactly the same as it did before. - I fixed a rare cook and bartender bug that could cause them to freeze and stop serving food or drinks. - I've recoded many sections of code in order to improve performance and speed up the game on slower machines. I hope everyone notices a difference! - Destroying or selling a building will now close the building menu. It used to require you to press escape before you were back in the game. - Fixed a bug that wouldn't allow any random disasters to happen in Easy mode. Normally none happen, but when using the Murphy's law fault, it is possible for them to happen now, although they will be super rare. - There is now a new rare random disaster that can destroy one of your walls! - When using and to review internet chat messages, emote messages would show *M3* at the end. This is fixed now. - Fixed a bug that could affect enemy raid groups. - When a baker bakes bread, it now tells you the specific number of loaves he baked. - Fixed a few spelling errors that were pointed out. - Victory messages are now handled differently to prevent you from accidentally clearing with a key press. - And finally, the big news! Castaways' final mission has been added. Mission 5! Mission 5 adds 2 new buildings, adds a new feature to 2 existing buildings, a new job type, a new unit type, and 2 new resources. If you manage to beat this final mission, you will be rewarded with a very long story. I have no doubt that the story will get people excited, especially if you figure out the connections it makes. I wish everyone luck on a truly challenging end to the Castaways game. Please enjoy it, and I will turn my attention back to new multiplayer content for the game. The link to Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
Oh, yah, you might give one of the games or two a try. Any questions, just call me. Fred - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5 added. Version 2.5 has just been posted, and I believe everyone will be happy with the additions. The list is long so I'll try to remember it all. - The toggle that lets you adjust the game's pauses from long to short, now also includes an option to remove them completely. - If you get tired of using E and R to search through the different job types, you'll be happy to know that shortcuts have been added. Hold Alt, and press the starting letter for a job to have it selected. For example, Alt + F would select your farmers, then Alt + F again would list fishermen. - When you pause the game, if there are currently any backlogged messages it will speak the number. So if you pause and hear the word 3 announced, you will know to press the guave (~) key to hear those messages before unpausing. - Kai provided an updated set of game sounds. A few have changed due to people's requests, but there are also many new sounds that play at different times. If you are using a custom Sound pack, don't worry because it will still work exactly the same as it did before. - I fixed a rare cook and bartender bug that could cause them to freeze and stop serving food or drinks. - I've recoded many sections of code in order to improve performance and speed up the game on slower machines. I hope everyone notices a difference! - Destroying or selling a building will now close the building menu. It used to require you to press escape before you were back in the game. - Fixed a bug that wouldn't allow any random disasters to happen in Easy mode. Normally none happen, but when using the Murphy's law fault, it is possible for them to happen now, although they will be super rare. - There is now a new rare random disaster that can destroy one of your walls! - When using and to review internet chat messages, emote messages would show *M3* at the end. This is fixed now. - Fixed a bug that could affect enemy raid groups. - When a baker bakes bread, it now tells you the specific number of loaves he baked. - Fixed a few spelling errors that were pointed out. - Victory messages are now handled differently to prevent you from accidentally clearing with a key press. - And finally, the big news! Castaways' final mission has been added. Mission 5! Mission 5 adds 2 new buildings, adds a new feature to 2 existing buildings, a new job type, a new unit type, and 2 new resources. If you manage to beat this final mission, you will be rewarded with a very long story. I have no doubt that the story will get people excited, especially if you figure out the connections it makes. I wish everyone luck on a truly challenging end to the Castaways game. Please enjoy it, and I will turn my attention back to new multiplayer content for the game. The link to Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
I'll be downloading it later today when I get home. Thanks for the update. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
I've just posted an update that fixes the issues found in version 2.5. Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai has given me the prison and survivor camp sounds, so those have been added. Firewood messages could sometimes repeat themselves multiple times. Injured soldiers and farmers aren't supposed to be upgradable, but a bug allowed people to try, and usually lose their tome in the process. Fixed the bug that could drain a building's supplies and even send them into the negative. There was a bug in the new optimization code, and I believe it is repaired now. Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
is this accessible for the mac computers? On Oct 4, 2011, at 2:22 PM, Jeremy Kaldobsky wrote: I've just posted an update that fixes the issues found in version 2.5. Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai has given me the prison and survivor camp sounds, so those have been added. Firewood messages could sometimes repeat themselves multiple times. Injured soldiers and farmers aren't supposed to be upgradable, but a bug allowed people to try, and usually lose their tome in the process. Fixed the bug that could drain a building's supplies and even send them into the negative. There was a bug in the new optimization code, and I believe it is repaired now. Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.5, final mission 5 added.
No sir, this is a windows only game. If you want to play, you will need a windows emulator or to run windows as a second operating system, through boot camp for example. is this accessible for the mac computers? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 2.5, final mission 5 added.
Version 2.5 has just been posted, and I believe everyone will be happy with the additions. The list is long so I'll try to remember it all. - The toggle that lets you adjust the game's pauses from long to short, now also includes an option to remove them completely. - If you get tired of using E and R to search through the different job types, you'll be happy to know that shortcuts have been added. Hold Alt, and press the starting letter for a job to have it selected. For example, Alt + F would select your farmers, then Alt + F again would list fishermen. - When you pause the game, if there are currently any backlogged messages it will speak the number. So if you pause and hear the word 3 announced, you will know to press the guave (~) key to hear those messages before unpausing. - Kai provided an updated set of game sounds. A few have changed due to people's requests, but there are also many new sounds that play at different times. If you are using a custom Sound pack, don't worry because it will still work exactly the same as it did before. - I fixed a rare cook and bartender bug that could cause them to freeze and stop serving food or drinks. - I've recoded many sections of code in order to improve performance and speed up the game on slower machines. I hope everyone notices a difference! - Destroying or selling a building will now close the building menu. It used to require you to press escape before you were back in the game. - Fixed a bug that wouldn't allow any random disasters to happen in Easy mode. Normally none happen, but when using the Murphy's law fault, it is possible for them to happen now, although they will be super rare. - There is now a new rare random disaster that can destroy one of your walls! - When using and to review internet chat messages, emote messages would show *M3* at the end. This is fixed now. - Fixed a bug that could affect enemy raid groups. - When a baker bakes bread, it now tells you the specific number of loaves he baked. - Fixed a few spelling errors that were pointed out. - Victory messages are now handled differently to prevent you from accidentally clearing with a key press. - And finally, the big news! Castaways' final mission has been added. Mission 5! Mission 5 adds 2 new buildings, adds a new feature to 2 existing buildings, a new job type, a new unit type, and 2 new resources. If you manage to beat this final mission, you will be rewarded with a very long story. I have no doubt that the story will get people excited, especially if you figure out the connections it makes. I wish everyone luck on a truly challenging end to the Castaways game. Please enjoy it, and I will turn my attention back to new multiplayer content for the game. The link to Castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways and Lunimals language files
Hey guys, I've had this conversation with a couple of people so I thought I should post it for everyone. The language files for Castaways and Lunimals are actually meant so that the games can be translated in to other languages, but that is not their only use. If people get creative, these language files can allow you to totally mod the look and feel of the game. Lets say that one of you is up for a challenge, and you happen to be a big fan of science fiction and a space theme. You could change the text in the Castaways language file to completely change its theme to one of space exploration. Of course you could produce a sound mod to go with the new theme, but changing the text does so much more. For example, each place that talks about hunters could be scavengers or mining robots. The messages about meat, vegetables, metal, leather, and the rest could be meteorite ore, rocket fuel, oxygen, blue prints, computer equipment, and everything else fitting the theme. As long as you changed all of the building names to match, people find themselves sending Frank (pilot's name) to mine a nearby meteor for ore which is then shuttled to a refinery to be processed into neutronium panels. In the normal game that was Frank the lumberjack cutting down trees that were turned into boards at the saw mill. The possibilities are endless, and there is no reason that the game couldn't' seem like an entirely new game by the end! Of course the true map layouts and mission objectives couldn't be changed, only reworded, but I still think it would be really cool. Instead of building your ship you could be building a space station, Yetti assassins could be rebel terrorists, and in mission 3 you might be placing mine fields between clusters of meteors and giant gas clouds, to keep space pirates at bay. If you hadn't already figured it out, that would be building walls around the trees, rocks, and water so that enemy cavalry can't get through lol. Lunimals could cease to be about raising animals in a dome. Maybe with your mod you are actually growing rare plants in a greenhouse, growing illicit substances in your basement, or a mad scientist unleashing nightmarish monsters onto the modern world. If you have the freedom to rename even the land resources like moss and mushrooms, there is no reason it couldn't be describing sections of a city, how many people live there, and how many cars there are. Cars?! Well I don't know what else you'd want to track, hahaha, but that is just an example. smile It would certainly take some creativity, but I would be absolutely thrilled to see what people came up with! My question is, how many people would actually be interested in making mods like these? If several people were anxious to give it a try, I think it would be cool to have some kind of contest! Please post your thoughts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and Lunimals language files
I'd be ore than willing to try out one of those, though the creativity to make one myself is a little beyond me. It's a great idea, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Yay! Thanks for fixing the bug with the walls. A thousand people? I think the most I ever had was a hundred and thirty. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, September 28, 2011 9:00 PM Subject: [Audyssey] Castaways version 2.4 I've FINALLY! gotten around to posting the next Castaways version. The biggest change with the new version is the handful of bug fixes. I've also finally updated the language file so that translators can change the game's text to fit with their own language. Even though I strongly recommend against it, rofl, the game's population limit has been increased from 500 to 1000. This has been requested many times so I will give the people what they want, even though the game will undoubtedly run very slow with such a huge population. Goblins and Zombies can no longer attack the ship in the water. I've fixed the bug so now enemy troops will not spawn at the edge of the map if a wall is already present there. I think I've solved the recently reported bug where resources were vanishing from certain buildings. The game now pauses when you reach messages about soldiers dedicating their lives as the more advanced troops. I've added in a sandbox mission which is especially designed for new players to familiarize themselves with the game before facing any enemies. There is no way to actually win while playing the sandbox mission, it is only for practice. The new language file can be found here. www.kaldobsky.com/audiogames/castawayslang.zip For those who aren't aware of how the language file works, here is a quick summary. Every piece of text in the game has been written twice in the file, starting from the longest message down to the shortest. Leave the top line exactly how it already is, and use it for reference as you translate the next line. The second copy of the line needs to be replaced with the equivalent for the language you are working on. When you are finished, rename the file language.txt and put it into your castaways directory. If you've created the file correctly, the game's dialog will be displayed as the new language. The language file can then be posted for others to easily download and experience the game in another language. I haven't put the suggested ALT job keys into the game yet, but I intend to do that soon. I also haven't added the option to remove all pauses from the resource messages, the end of mission status sheet, or the new multiplayer stuff. The link to the game is here: www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. Yay! Thanks for fixing the bug with the walls. A thousand people? I think the most I ever had was a hundred and thirty. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey] Castaways version 2.4 I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Managing a large population is not difficult. Your food and resources will just get more and more and you will become a supplier for other online players. haha! After some point when you get things settled down, to play the game is just simply hitting the space bar to let it carry on running when there is injurys or illness. When playing a real game, I don't see a need to create such a large population. Now I want to see how many people my computer can cope before it becomes sluggish and crash. haha! 锦发/Steady Goh Steady strum and sing guitar lessons; learn to play like the original and sound like a professional! http://www.soft.com.sg/forum/showthread.php/207845-Steady-guitar-lesson-learn-to-play-like-the-original-and-sound-like-a-professional?p=1140645#post1140645 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 fb: http://facebook.com/steadyguitar - Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 6:00 AM Subject: Re: [Audyssey] Castaways version 2.4 Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey] Castaways version 2.4 I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 2.4
I've FINALLY! gotten around to posting the next Castaways version. The biggest change with the new version is the handful of bug fixes. I've also finally updated the language file so that translators can change the game's text to fit with their own language. Even though I strongly recommend against it, rofl, the game's population limit has been increased from 500 to 1000. This has been requested many times so I will give the people what they want, even though the game will undoubtedly run very slow with such a huge population. Goblins and Zombies can no longer attack the ship in the water. I've fixed the bug so now enemy troops will not spawn at the edge of the map if a wall is already present there. I think I've solved the recently reported bug where resources were vanishing from certain buildings. The game now pauses when you reach messages about soldiers dedicating their lives as the more advanced troops. I've added in a sandbox mission which is especially designed for new players to familiarize themselves with the game before facing any enemies. There is no way to actually win while playing the sandbox mission, it is only for practice. The new language file can be found here. www.kaldobsky.com/audiogames/castawayslang.zip For those who aren't aware of how the language file works, here is a quick summary. Every piece of text in the game has been written twice in the file, starting from the longest message down to the shortest. Leave the top line exactly how it already is, and use it for reference as you translate the next line. The second copy of the line needs to be replaced with the equivalent for the language you are working on. When you are finished, rename the file language.txt and put it into your castaways directory. If you've created the file correctly, the game's dialog will be displayed as the new language. The language file can then be posted for others to easily download and experience the game in another language. I haven't put the suggested ALT job keys into the game yet, but I intend to do that soon. I also haven't added the option to remove all pauses from the resource messages, the end of mission status sheet, or the new multiplayer stuff. The link to the game is here: www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
One thousand people... how in the world could anybody manage that! I'm glad to see the bug with the walls fixed, that particular one cost me a few games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: idle military units?
Ok, I'm armpit deep in zombies with raids coming, and I have idle military units. At the moment, I have an idle bowman. I have an idea that the game may not use more than five of each type defensively. Is this correct? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: idle military units?
There is no limit on the number of defensive units you can have. First make sure you don't have territorial turned off, press T to turn it on if it is off. The next thing is that if you pause the game, you might be seeing idle troops who would be heading back out to fight but you just haven't unpaused yet for them to have the chance. If neither of those are the problem please let me know. Also a saved game would be good to help me track down the problem. Ok, I'm armpit deep in zombies with raids coming, and I have idle military units. At the moment, I have an idle bowman. I have an idea that the game may not use more than five of each type defensively. Is this correct? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: tavern status.
Ok, experimenting with message options, I turned off the food delivery messages, and I really want an easy way to check up on the tavern stocks. Bring back the t key to give us a quick report on the tavern food stocks. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
Nice work Christina! I was hoping to capture some of the feel from mission 1, but also try to still give it its own unique place among the missions. It feels kind of like a mix between missions 1 and 3 in my opinion. I haven't tried beating it on normal yet. I just beat Mission Four on easy mode. It was a lot of fun! Thanks! Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways suggestion for disposing of useless people
Hmmm, I think that would detract from the strategic decision about how much to specialize your work force, since the only downside to doing so other than the cost is the loss in flexibility. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, September 16, 2011 7:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways suggestion for disposing of useless people I'd be fine with that, though I didn't know you could destroy buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: mission 4 and raids.
Ok, so I built my war tent and tried to send out a raid. Do you need a general for raids as well as reinforcements now? When I hit enter on the send raid selection, nothing happened. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: mission 4: invaders not moving.
Ok, yes, zombies are slow, but I've had two zombie soldiers at F1 for many turns now and they haven't moved. Also, I can't raid with or without a general. I can reinforce with a general, but the raid the computer enemy seems to be nonfunctional. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: mission 4 and raids.
Mission 4 doesn't have any use for the raid tent. If you're on multiplayer you can build the war tent, but it would only be useful for reinforcing other players. You'll need a general for that. Ok, so I built my war tent and tried to send out a raid. Do you need a general for raids as well as reinforcements now? When I hit enter on the send raid selection, nothing happened. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: mission 4: invaders not moving.
If there is no way to get to your buildings, due to walls or even too many zombies crowding the land, then they will patiently wait until there is. In mission 4 there isn't any centralized enemy to raid, so the war tent is only useful for reinforcing. Ok, yes, zombies are slow, but I've had two zombie soldiers at F1 for many turns now and they haven't moved. Also, I can't raid with or without a general. I can reinforce with a general, but the raid the computer enemy seems to be nonfunctional. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways suggestion for disposing of useless people
Hi list. Just a thought, I am in the middle of playing castaways mission 4, and I had an idea for population control. at the moment, we have the ability to destroy buildings, and I think it would be cool if we could kill off parts of our population in the same way. for example, I am at the stage with stocking the ship, and I only have a handful of peasants, but I have a lot of useless upgraded people of various types. so rather than wasting time building more houses, it would be good if I could dispose of these useless people for the greater good of the population. that way I could get new peasants etc without having to feed the useless architects etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways suggestion for disposing of useless people
Rofl, that's an interesting idea. I wonder what everyone else thinks about an option to kill off your own people. I definitely understand the reason for wanting it though, haha. Hi list. Just a thought, I am in the middle of playing castaways mission 4, and I had an idea for population control. at the moment, we have the ability to destroy buildings, and I think it would be cool if we could kill off parts of our population in the same way. for example, I am at the stage with stocking the ship, and I only have a handful of peasants, but I have a lot of useless upgraded people of various types. so rather than wasting time building more houses, it would be good if I could dispose of these useless people for the greater good of the population. that way I could get new peasants etc without having to feed the useless architects etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways suggestion for disposing of useless people
I'd be fine with that, though I didn't know you could destroy buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
I just beat Mission Four on easy mode. It was a lot of fun! Thanks! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Thursday, September 15, 2011 3:51 AM Subject: [Audyssey] Castaways version 2.3, mission 4 is here. The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer. I fixed a few more small bugs, as well as another piece of the tome bug that I had apparently missed the first time. A few errors were fixed that caused the game to crash for people using unregistered files. The debuglog.txt file is a little better now, so it should log more useful information in the event of a game crash. Monks had a bug that caused them to sometimes ignore their tome writing duties in exchange for leather working. This is fixed now. If you move over a closed building on the map, it will now say the word closed after the building name. I've added a clearer mission objective to mission 2's introduction. Some people were getting confused about what exactly was required of them in that mission. Hopefully it is easier to understand now. The upgraded fisherman job Bait master has been changed to Angler, to make it sound a little more accurate. With all of the new sounds, some people will want to lower their volume so that they can hear their screen reader better. Hold shift and press brackets [ and ] to raise or lower the sound effects volume within the game. I've added a new feature to the main menu, which allows people to select a custom sound pack. Rather than actually replacing the sound files, people making their own sound packs can simply create a new folder within the castaway directory. Populate that folder with your own sounds that match the names found within the original sounds folder. As a sample I have included a folder called oldpause which is a tiny soundpack that just changes the pause and resume sounds back to how they were in past versions. You'll notice that I didn't have to use any other sounds except pause and resume, since the game will automatically look back to the default sounds folder for any missing sounds from the custom sound pack. To try out the small soundpack, set it on the main menu by typing oldpause where it prompts you for the sound pack name. Another feature on the main menu is a toggle called pauses. By default it is set to short, but if you change it to long, the supply messages Z X C and V will use periods instead of commas. Some people like the messages how they have always been, but a few people have had trouble since the comma pausing isn't long enough for their screen reader. Hopefully this helps everyone have what they feel is easiest to understand. Farmers can now be upgraded using tomes. Upgrading farmers is a lot like upgrading soldiers into the different troop types. A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a Winemaker, or a Shepherd. The upgraded farmers get a boost to their working speed, and will also focus their efforts on only their particular skill. Gardeners work in Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and Shepherds work in animal farms. For a while now people have wanted to divide up their farmers into specific duties, and now you can. Mission 4 has been added! Prepare yourself for a vicious new enemy that will force you to call upon skills from your past. In addition to a tricky new enemy, plague becomes your first viral foe. The longer it takes you to complete the mission, the higher the risk that your people will catch the disease. If the illness wasn't already bad enough, each person who is sick with the plague raises the odds that more of your people will catch it. You had better keep on top of the situation, or you could quickly find yourself overwhelmed with dying citizens. A new type of building has been introduced for mission 4. The Tudor house is a larger home able to support 7 people instead of the usual 4. The buildings are more expensive than using normal sized houses, but if space is important to you, the Tudor house may be your new best friend. I wish everyone luck on the new additions. Have fun, and I will continue working whenever I have time. Download link for castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
[Audyssey] Castaways version 2.3, mission 4 is here.
The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer. I fixed a few more small bugs, as well as another piece of the tome bug that I had apparently missed the first time. A few errors were fixed that caused the game to crash for people using unregistered files. The debuglog.txt file is a little better now, so it should log more useful information in the event of a game crash. Monks had a bug that caused them to sometimes ignore their tome writing duties in exchange for leather working. This is fixed now. If you move over a closed building on the map, it will now say the word closed after the building name. I've added a clearer mission objective to mission 2's introduction. Some people were getting confused about what exactly was required of them in that mission. Hopefully it is easier to understand now. The upgraded fisherman job Bait master has been changed to Angler, to make it sound a little more accurate. With all of the new sounds, some people will want to lower their volume so that they can hear their screen reader better. Hold shift and press brackets [ and ] to raise or lower the sound effects volume within the game. I've added a new feature to the main menu, which allows people to select a custom sound pack. Rather than actually replacing the sound files, people making their own sound packs can simply create a new folder within the castaway directory. Populate that folder with your own sounds that match the names found within the original sounds folder. As a sample I have included a folder called oldpause which is a tiny soundpack that just changes the pause and resume sounds back to how they were in past versions. You'll notice that I didn't have to use any other sounds except pause and resume, since the game will automatically look back to the default sounds folder for any missing sounds from the custom sound pack. To try out the small soundpack, set it on the main menu by typing oldpause where it prompts you for the sound pack name. Another feature on the main menu is a toggle called pauses. By default it is set to short, but if you change it to long, the supply messages Z X C and V will use periods instead of commas. Some people like the messages how they have always been, but a few people have had trouble since the comma pausing isn't long enough for their screen reader. Hopefully this helps everyone have what they feel is easiest to understand. Farmers can now be upgraded using tomes. Upgrading farmers is a lot like upgrading soldiers into the different troop types. A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a Winemaker, or a Shepherd. The upgraded farmers get a boost to their working speed, and will also focus their efforts on only their particular skill. Gardeners work in Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and Shepherds work in animal farms. For a while now people have wanted to divide up their farmers into specific duties, and now you can. Mission 4 has been added! Prepare yourself for a vicious new enemy that will force you to call upon skills from your past. In addition to a tricky new enemy, plague becomes your first viral foe. The longer it takes you to complete the mission, the higher the risk that your people will catch the disease. If the illness wasn't already bad enough, each person who is sick with the plague raises the odds that more of your people will catch it. You had better keep on top of the situation, or you could quickly find yourself overwhelmed with dying citizens. A new type of building has been introduced for mission 4. The Tudor house is a larger home able to support 7 people instead of the usual 4. The buildings are more expensive than using normal sized houses, but if space is important to you, the Tudor house may be your new best friend. I wish everyone luck on the new additions. Have fun, and I will continue working whenever I have time. Download link for castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
I really like the soundpack idea. This could turn out to be something where people could distribute various packs, and see what everyone likes best. I could even see some kind of competition coming out of this. The plague already sounds difficult, though it might be beatable with a lot of doctors. I've never been one for making houses (they're a waste of valuable resources when I can beat the game with the starting number of people (at least on easy)), so I'm ot sure how much I'm going to use the new building. I really like the idea of upgrading farmers (this was something I thought was missing from the last version). The open and closed being mentioned probably would have been more useful a couple of versions ago as the sounds now demonstrate whether or not a building is open or closed. Overall though, I certainly think this will be an improvement once I can get around to downloading it. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Date sent: Thu, 15 Sep 2011 00:51:54 -0700 (PDT) Subject: [Audyssey] Castaways version 2.3, mission 4 is here. The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer. I fixed a few more small bugs, as well as another piece of the tome bug that I had apparently missed the first time. A few errors were fixed that caused the game to crash for people using unregistered files. The debuglog.txt file is a little better now, so it should log more useful information in the event of a game crash. Monks had a bug that caused them to sometimes ignore their tome writing duties in exchange for leather working. This is fixed now. If you move over a closed building on the map, it will now say the word closed after the building name. I've added a clearer mission objective to mission 2's introduction. Some people were getting confused about what exactly was required of them in that mission. Hopefully it is easier to understand now. The upgraded fisherman job Bait master has been changed to Angler, to make it sound a little more accurate. With all of the new sounds, some people will want to lower their volume so that they can hear their screen reader better. Hold shift and press brackets [ and ] to raise or lower the sound effects volume within the game. I've added a new feature to the main menu, which allows people to select a custom sound pack. Rather than actually replacing the sound files, people making their own sound packs can simply create a new folder within the castaway directory. Populate that folder with your own sounds that match the names found within the original sounds folder. As a sample I have included a folder called oldpause which is a tiny soundpack that just changes the pause and resume sounds back to how they were in past versions. You'll notice that I didn't have to use any other sounds except pause and resume, since the game will automatically look back to the default sounds folder for any missing sounds from the custom sound pack. To try out the small soundpack, set it on the main menu by typing oldpause where it prompts you for the sound pack name. Another feature on the main menu is a toggle called pauses. By default it is set to short, but if you change it to long, the supply messages Z X C and V will use periods instead of commas. Some people like the messages how they have always been, but a few people have had trouble since the comma pausing isn't long enough for their screen reader. Hopefully this helps everyone have what they feel is easiest to understand. Farmers can now be upgraded using tomes. Upgrading farmers is a lot like upgrading soldiers into the different troop types. A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a Winemaker, or a Shepherd. The upgraded farmers get a boost to their working speed, and will also focus their efforts on only their particular skill. Gardeners work in Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and Shepherds work in animal farms. For a while now people have wanted to divide up their farmers into specific duties, and now you can. Mission 4 has been added! Prepare yourself for a vicious new enemy that will force you to call upon skills from your past. In addition to a tricky new enemy, plague becomes your first viral foe. The longer it takes you to complete the mission, the higher the risk that your people will catch the disease. If the illness wasn't already bad enough, each person who is sick with the plague raises the odds that more of your people will catch it. You had better keep on top of the situation, or you could quickly find yourself overwhelmed with dying citizens. A new type of building has been
[Audyssey] Castaways, mission four.
Hi list. is there a use for the catapult in mission four? I don't want to waste time or space building it if it doesn't have any use. I'm sure I can find a use for the other buildings. Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, mission four.
Whoops! I was supposed to remove the catapult from mission 4's building list. Thanks for spotting that for me, and I will have it removed in the next update. There is no reason to build a catapult in mission 4. Hi list. is there a use for the catapult in mission four? I don't want to waste time or space building it if it doesn't have any use. I'm sure I can find a use for the other buildings. Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
Just something amusing I noticed about the subject line, castaways 2.3 mission 4 kind of sounds like your counting. Also, are you planning to create any more missions in the future? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
I do have plans for at least 1 more single player mission, possibly more. There are also plans for a special multiplayer mission that can only be played as a team online, and I have plans to make a new multiplayer mode which will allow people to form teams and battle one another. I desperately want to add these things, but of course I cannot actually promise that they will all happen. Just something amusing I noticed about the subject line, castaways 2.3 mission 4 kind of sounds like your counting. Also, are you planning to create any more missions in the future? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways and walls.
Hi list. Am I doing something wrong, or is this a bug? I wall in a section of land using different terrain features such as forests and so on, and the enemy still appears inside my defenses. This happens on both missions three and four. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
If that's the case, then to me walls are almost not worth messing with. I mean what's the point in building a decent defensive perimeter if the enemy is just going to pop up inside it. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 15, 2011 6:15 PM Subject: Re: [Audyssey] Castaways and walls. It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
Rick, we should be able to help if you can let us know which mission, which map (default or alternate), the location you are trying to defend, and where your walls are being placed. There might be a hole in your defences somewhere and we can help you find it. Hi list. Am I doing something wrong, or is this a bug? I wall in a section of land using different terrain features such as forests and so on, and the enemy still appears inside my defenses. This happens on both missions three and four. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge. The walls will perfectly defend you as long as they are used properly. If that's the case, then to me walls are almost not worth messing with. I mean what's the point in building a decent defensive perimeter if the enemy is just going to pop up inside it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
One way to build walls would be to put them on y instead of z, so enemies could not get by. In my mission three game, I sealed in my settlement, leaving both column z and row 32 empty, and all the enemies have to mass outside of my walls. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 15 Sep 2011 15:50:21 -0700 (PDT) Subject: Re: [Audyssey] Castaways and walls. John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge. The walls will perfectly defend you as long as they are used properly. If that's the case, then to me walls are almost not worth messing with. I mean what's the point in building a decent defensive perimeter if the enemy is just going to pop up inside it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 2.2
I've been busy, but Kai sent me a complete sound pack for the game today, and I found time to code it in so that I could post it as soon as possible. The update still doesn't have the new multiplayer mode I've been trying to finish, but it does have a few new things that people might enjoy. The biggest change is the new sound pack put together by Kai! It might take some of us a little while to get used to the new sounds, but it is good that we are finally getting away from the temporary junk files I had originally used. There are a few bug fixes, including better regional support and a fix for the tome bug. I don't know if the regional settings bug is officially squashed for good, but this new update should fix the specific problems people have sent me saved game files for. Secondary maps have been added. Many of you have already beaten all 3 missions and have asked about new content. Well new maps aren't really the same as new content, but they were a quick way to possibly breath a little more life into the missions you've already won. When setting up to play a new game, press Enter on Default map and it will cycle to Secondary map as a step between Default and Random. Each mission has 1 secondary map, which gives more variety but still lets people get used to the terrain and share tips and hints about good building locations. Very few people have been beating the missions on hard mode, although several have. The ability to play co-op multiplayer is an excellent way for people to attempt the game on a difficulty setting that is harder than they can do when playing alone. To provide skilled players with a new challenge, I have added the Insane difficulty to the game. I am personally excited to give this a try in co-op. The download link is here: www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.2
nice it would be grate if you could add more missions i love the game grat job On 9/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've been busy, but Kai sent me a complete sound pack for the game today, and I found time to code it in so that I could post it as soon as possible. The update still doesn't have the new multiplayer mode I've been trying to finish, but it does have a few new things that people might enjoy. The biggest change is the new sound pack put together by Kai! It might take some of us a little while to get used to the new sounds, but it is good that we are finally getting away from the temporary junk files I had originally used. There are a few bug fixes, including better regional support and a fix for the tome bug. I don't know if the regional settings bug is officially squashed for good, but this new update should fix the specific problems people have sent me saved game files for. Secondary maps have been added. Many of you have already beaten all 3 missions and have asked about new content. Well new maps aren't really the same as new content, but they were a quick way to possibly breath a little more life into the missions you've already won. When setting up to play a new game, press Enter on Default map and it will cycle to Secondary map as a step between Default and Random. Each mission has 1 secondary map, which gives more variety but still lets people get used to the terrain and share tips and hints about good building locations. Very few people have been beating the missions on hard mode, although several have. The ability to play co-op multiplayer is an excellent way for people to attempt the game on a difficulty setting that is harder than they can do when playing alone. To provide skilled players with a new challenge, I have added the Insane difficulty to the game. I am personally excited to give this a try in co-op. The download link is here: www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: People mysteriously disappearing
Hello, I am not sure if this is supposed to happen, or if this might be a bug, but when Dewain the game to a close, I had 48 people total. Right when the ship had 50 of everything except for wine, I checked my total again, and was surprised that there were 23 people instead of 48. Also it appears that some buildings were gone. I did not realize this until I noticed people started to die from starvation. My question is, how could the number of people have fallen without some kind of a warning? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: People mysteriously disappearing
I believe I have a pretty likely explanation as to why this happened. Odds are, you had a backlog of messages. When your food ran out a bunch of your people starved but the starvation messages were in the back log still when you checked your population. Checking the current population showed the small number of people even though you hadn't been shown the starvation messages yet. Hello, I am not sure if this is supposed to happen, or if this might be a bug, but when Dewain the game to a close, I had 48 people total. Right when the ship had 50 of everything except for wine, I checked my total again, and was surprised that there were 23 people instead of 48. Also it appears that some buildings were gone. I did not realize this until I noticed people started to die from starvation. My question is, how could the number of people have fallen without some kind of a warning? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways suggestion
Hi. You can get this info by hitting the shift and the g key at the same time. HTH, Christina - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Wednesday, September 07, 2011 8:50 PM Subject: [Audyssey] castaways suggestion Hi Aprone, I've been playing mission three quite a bit, and it came to my attention that a key to check, or display (perhaps in a menu) the remaining enemies would be really useful. This would stop people having to look over the entire map for enemies, or to check the strength of the enemy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: Message Pile-up
Hi. I'm trying a different strategy this time when I'm playing Mission Three of Castaways. I have more than a hundred people and I suspect this is the cause of my problem. Often times, a persons status-mother or worker or ailing verses healthy-is different than recent messages would indicate. I also don't get messages other players send to me for a long time. Is there a way to fix this or to go to the end of all of my messages? I have the game speed set to Blazing and that doesn't fix the problem. Thanks for any help. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Message Pile-up
When multiple messages are generated on a single tick, you are presented with the first one and the next is put on a back log list which will be picked from on the next tick. To give an example, if on the exact same tick you had 10 people die, it will require the game to run for at least 10 ticks before you finally see the last death message. I say at least, because other messages could also have been piling up before the people died to begin with. When you have such a monstrous population, there is going to be a huge back log of messages since there are so many people doing things. One solution is to disable as many message types as you can do without, and the other solution is to pause the game often and press the guave/tilde (~) key to pull the next back logged message out to be read. Hi. I'm trying a different strategy this time when I'm playing Mission Three of Castaways. I have more than a hundred people and I suspect this is the cause of my problem. Often times, a persons status-mother or worker or ailing verses healthy-is different than recent messages would indicate. I also don't get messages other players send to me for a long time. Is there a way to fix this or to go to the end of all of my messages? I have the game speed set to Blazing and that doesn't fix the problem. Thanks for any help. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways suggestion
Hmmm, That's what I get for not reading the readme for the last 10 versions. Thanks for the help, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Message Pile-up
Use the grave key (or backslash) to move through messages. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Message Pile-up
That helped a lot. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 08, 2011 11:48 AM Subject: Re: [Audyssey] Castaways: Message Pile-up When multiple messages are generated on a single tick, you are presented with the first one and the next is put on a back log list which will be picked from on the next tick. To give an example, if on the exact same tick you had 10 people die, it will require the game to run for at least 10 ticks before you finally see the last death message. I say at least, because other messages could also have been piling up before the people died to begin with. When you have such a monstrous population, there is going to be a huge back log of messages since there are so many people doing things. One solution is to disable as many message types as you can do without, and the other solution is to pause the game often and press the guave/tilde (~) key to pull the next back logged message out to be read. Hi. I'm trying a different strategy this time when I'm playing Mission Three of Castaways. I have more than a hundred people and I suspect this is the cause of my problem. Often times, a persons status-mother or worker or ailing verses healthy-is different than recent messages would indicate. I also don't get messages other players send to me for a long time. Is there a way to fix this or to go to the end of all of my messages? I have the game speed set to Blazing and that doesn't fix the problem. Thanks for any help. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways suggestion
Hi Aprone, I've been playing mission three quite a bit, and it came to my attention that a key to check, or display (perhaps in a menu) the remaining enemies would be really useful. This would stop people having to look over the entire map for enemies, or to check the strength of the enemy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: 2.1 idle workers tweak.
Chris, I'm glad you like the idle category and I have written down your suggestion to remove mothers and ailing from that count it gives. The idle category was recently suggested by someone from the community, and I was very excited to put it in because I also thought it was an excellent idea! I think last week marked my finally beating all 3 missions on hard, but yes it is quite a big difference between hard and normal. I didn't miss the resources so much, but the mission people does hurt and the extra random disasters can wreak havoc at an instant. Has anyone given the new starter, perks, or fault a try yet? I'd be interested to hear what people think of them. If any seem totally useless we can figure out a good replacement. First of all, I love the concept behind listing the idle workers. Could you pull out the ailing and mothers from the number though as it's confusing to see two idle workers but not find the idle category because they're both mothers. I think we know that mothers and ailing are idle. Trying my first hard mode game and man, 10 is hard to start out with. Those extra two workers make a much bigger difference than you'd think. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.