Re: [Audyssey] super secret audio from LWorks

2008-02-19 Thread Valiant8086 (on laptop)
Hi.
Got a question.
How'd you know you had a target to send over the edge? Only spot I could 
tell they was enemies was at the end where you apparently stumbled upon a 
sniper who was trying their darndest to blast you into smitherines. Dang 
that shootin stick they was using musta been getin real hot by an by. 
Anyway, that, and how was you moving about? I couldn't tell if it was first 
person or what, everything that got you seamed to be directly in front of 
you.

I have a suggestion too. It might be a little more realistic to have that 
sniper space them shots randomly, bang bang! bang! bang bang boom bang! long 
pause. bang! taking aim, or what, oh no!
one more question. How'd you aim, and for that matter, know if you scored a 
hit.

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role 
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Cara Quinn
   Roll?  Are you talking about rolling in the air?  they do spin  
randomly in AQ, but as it's in the air and they aren't very large, you  
don't hear it.

   The grenade launcher fires the grenade out and up, so it arcs and  
often bounces off of objects before it gets near its target area.

   Incidentally, the grenade launcher in Audio Quake sounds pretty  
much exactly like a real one, including the grenade leaving it and  
flying away.

Perhaps I'm not clear on what your saying?…

Smiles,

Cara  :)


On Feb 17, 2008, at 1:18 PM, shaun everiss wrote:

 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile  
 role to the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not  
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects.  
 Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty  
 awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it  
 was high time to update everyone with what was happening in the  
 not so sunny land of LWorks.  How many game programmers will send  
 random messages like this at 1 in the morning to say they have  
 something for you to listen to?  And to make it even better, I'm  
 not going to say what this audio is of.  All I'll tell you is,  
 it's part of a new engine I'm working on.  No specifics about the  
 game have been released, but you can always guess if you want.   
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Yohandy
Liam, do you have a story line for this yet, or are you just working on the 
engine?

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role 
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Charles Rivard
Try downloading something.  Anything.  Before you tell it to download, see 
where it is going to save it.  Then, exit the process, go to where it would 
have downloaded the file, and see if the audio file you downloaded from 
Liam's site is there.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 6:14 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 any chance you can resubmit the link to listen? i downloaded it, but 
 forgot
 where i downloaded it to.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:11 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked 
 the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what 
 this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread william lomas
hi can audio quake by the way play on a macintosh or not
woudln't that be cool if it could for us mac users

On 18 Feb 2008, at 05:35, Cara Quinn wrote:

   Roll?  Are you talking about rolling in the air?  they do spin
 randomly in AQ, but as it's in the air and they aren't very large, you
 don't hear it.

   The grenade launcher fires the grenade out and up, so it arcs and
 often bounces off of objects before it gets near its target area.

   Incidentally, the grenade launcher in Audio Quake sounds pretty
 much exactly like a real one, including the grenade leaving it and
 flying away.

 Perhaps I'm not clear on what your saying?…

 Smiles,

 Cara  :)


 On Feb 17, 2008, at 1:18 PM, shaun everiss wrote:

 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile
 role to the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects.
 Don't
 know what it is about but the game action reminds me of a few  
 games I
 played ages ago. The pipe attack reminds me of the bats and pipes  
 you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty
 awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it
 was high time to update everyone with what was happening in the
 not so sunny land of LWorks.  How many game programmers will send
 random messages like this at 1 in the morning to say they have
 something for you to listen to?  And to make it even better, I'm
 not going to say what this audio is of.  All I'll tell you is,
 it's part of a new engine I'm working on.  No specifics about the
 game have been released, but you can always guess if you want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 .
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread constantine (on laptop)
This sounds really cool! Though its about 2 in the morning and I have to get 
up in about five hours- so I'd best be getting to bed.




Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Jeremy Gilley [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:43 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 http://www.l-works.net/newgame.mp3

 Just call me the link dispensor!

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Jeremy Gilley [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 18, 2008 2:14 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 any chance you can resubmit the link to listen? i downloaded it, but
 forgot
 where i downloaded it to.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:11 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked
 the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what
 this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Cara Quinn
   Right now I'm running it on the Windows side, but would very much  
love to be running it under Leopard.  smile  I really dislike using  
windows in general.

   Anyway, there is a port of the ZQuake engine that runs on Mac, but  
porting the actual game is something quite a bit more complicated, but  
not prohibitively so, so over the next few months, when time  
permits,I'll be looking into this with the help of Matthew / SEbby,  
the original devs, as they'll be making the latest version of the code  
available in the next couple of weeks.

Have a great day!…

Smiles,

Cara  :)


On Feb 18, 2008, at 3:00 AM, william lomas wrote:

 hi can audio quake by the way play on a macintosh or not
 woudln't that be cool if it could for us mac users

 On 18 Feb 2008, at 05:35, Cara Quinn wrote:

  Roll?  Are you talking about rolling in the air?  they do spin
 randomly in AQ, but as it's in the air and they aren't very large,  
 you
 don't hear it.

  The grenade launcher fires the grenade out and up, so it arcs and
 often bounces off of objects before it gets near its target area.

  Incidentally, the grenade launcher in Audio Quake sounds pretty
 much exactly like a real one, including the grenade leaving it and
 flying away.

 Perhaps I'm not clear on what your saying?…

 Smiles,

 Cara  :)


 On Feb 17, 2008, at 1:18 PM, shaun everiss wrote:

 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile
 role to the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects.
 Don't
 know what it is about but the game action reminds me of a few
 games I
 played ages ago. The pipe attack reminds me of the bats and pipes
 you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty
 awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it
 was high time to update everyone with what was happening in the
 not so sunny land of LWorks.  How many game programmers will send
 random messages like this at 1 in the morning to say they have
 something for you to listen to?  And to make it even better, I'm
 not going to say what this audio is of.  All I'll tell you is,
 it's part of a new engine I'm working on.  No specifics about the
 game have been released, but you can always guess if you want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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 http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Liam Erven
righ tnow I'm building the engine.  I won't be touching a story lien till I 
have a working engine.  I'm working backwards this time.  I'm thinkign tha 
thaving everything put together will make it a lot easier to write a story 
around existing actions.  plus.  you may find that I've coded in extra stuff 
that I don't need, so it might find it's way in to the game.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 10:53 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 Liam, do you have a story line for this yet, or are you just working on 
 the
 engine?

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:11 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked 
 the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what 
 this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread James Scholes
Yeah the machine guns didn't sound all that realistic to me either.

--
From: Yohandy [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 11:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] super secret audio from LWorks

 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not 
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so 
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you 
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Damien Sadler
Yeah, I'd like to test too, if you need them.
Regards,
Damien



- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:56 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 We need flame throwers! yeah! Liam if you need testers definitely let us
 know. I'm willing to pay to test this thing just like I did for rail racer
 and monti. absolutely amazing! please don't abandon it.



 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 3:26 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 nto sure yet.  knives are a possibility.
 to show you how fast things are changing.  I just changed grenades from
 the
 rolling system to a bouncing system now.  which sounds much more
 satisfying

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 2:13 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth 
 it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
 as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high
 time to update everyone with what was happening in the not so sunny
 land
 of LWorks.  How many game programmers will send random messages like
 this
 at 1 in the morning to say they have something for you to listen to?
 And
 to make it even better, I'm not going to say what this audio is of.
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Willem
Liam, Will you have a paying beta tester program for your new game, similar 
to what Thomas has?
I am really interested, though I am a little short on time. 


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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Willem
Maybe liam could mod the jd machine gun sound a little.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 1:10 AM
Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread ari
Hi Liam,
I Still want Sphere, I wish you were still wanting to do that. I'd 
definitely buy a well-made table-tennis or Pong game, what I mean is, a Pong 
game with tournaments, strangely-behaving tables, maybe different types of 
shots and bounces, fun features, crowds, a Brit umpire like what they have 
at Wimbledon tennis, and also multi-player, that would have really been fun! 
Please!! think of doing Sphere again. Shots could have counter-shots, 
walls on the sides of tables where the ball would bounce off, bril.
Ari 


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Thomas Ward
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't 
know what it is about but the game action reminds me of a few games I 
played ages ago. The pipe attack reminds me of the bats and pipes you 
could pick up in Double Dragon and beat the holy crap out of the 
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as 
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was high 
 time to update everyone with what was happening in the not so sunny land of 
 LWorks.  How many game programmers will send random messages like this at 1 
 in the morning to say they have something for you to listen to?  And to make 
 it even better, I'm not going to say what this audio is of.  All I'll tell 
 you is, it's part of a new engine I'm working on.  No specifics about the 
 game have been released, but you can always guess if you want.  and no.  it's 
 not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Dark
wow Liam nice!

it seems the side scrollers are out in force today,  and I agree with 
tom, pipes and fisticuffs much like double dragon, Final fight or streets of 
rage, but the background ambience had more a sneaking into a guarded base 
feel to me, - h, I am intreagued, in fact my intreaguedness has 
quite overwhelmed my desire to find out what that blasted christal did to 
Liam at the end of superliam, - at least for now, guahaha!

goodluck with further developement, I'm looking forward to seeing what the 
game is like.

Beware the Grue!

Dark. 


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
ya.  me too.  I dunno what it did either.

- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 1:15 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 Yeah, I'm interested to know what that crystal did too.

 Regards,
 Damien



 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 6:05 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 wow Liam nice!

 it seems the side scrollers are out in force today,  and I agree with
 tom, pipes and fisticuffs much like double dragon, Final fight or streets
 of
 rage, but the background ambience had more a sneaking into a guarded base
 feel to me, - h, I am intreagued, in fact my intreaguedness has
 quite overwhelmed my desire to find out what that blasted christal did to
 Liam at the end of superliam, - at least for now, guahaha!

 goodluck with further developement, I'm looking forward to seeing what 
 the
 game is like.

 Beware the Grue!

 Dark.


 ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread chou.clement
You planning to implement any bladed weapons? I'm not expecting throwing 
stars or any samurai or ninja crap, but knives, crowbars or even on occasion 
projectile weapons that aren't firearms like daggers? Not that throwing 
stars would be a bad idea... that would be interesting.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 12:01 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth it.
 It's been nice to wake up to a ton of emails about it.  and that pipe. 
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was 
 high
 time to update everyone with what was happening in the not so sunny land
 of LWorks.  How many game programmers will send random messages like 
 this
 at 1 in the morning to say they have something for you to listen to? 
 And
 to make it even better, I'm not going to say what this audio is of.  All
 I'll tell you is, it's part of a new engine I'm working on.  No 
 specifics
 about the game have been released, but you can always guess if you want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
the most fun part of that was coding the grenade launcher.
like.  I seriously spend two hours on it, and every moment was worth it.
It's been nice to wake up to a ton of emails about it.  and that pipe.  just 
plain painful.  it makes me cringe.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 11:13 AM
Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was high 
 time to update everyone with what was happening in the not so sunny land 
 of LWorks.  How many game programmers will send random messages like this 
 at 1 in the morning to say they have something for you to listen to?  And 
 to make it even better, I'm not going to say what this audio is of.  All 
 I'll tell you is, it's part of a new engine I'm working on.  No specifics 
 about the game have been released, but you can always guess if you want. 
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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 If you want to leave the list, send E-mail to 
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Damien Sadler
Yeah, I'm interested to know what that crystal did too.

Regards,
Damien



- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 6:05 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 wow Liam nice!

 it seems the side scrollers are out in force today,  and I agree with
 tom, pipes and fisticuffs much like double dragon, Final fight or streets 
 of
 rage, but the background ambience had more a sneaking into a guarded base
 feel to me, - h, I am intreagued, in fact my intreaguedness has
 quite overwhelmed my desire to find out what that blasted christal did to
 Liam at the end of superliam, - at least for now, guahaha!

 goodluck with further developement, I'm looking forward to seeing what the
 game is like.

 Beware the Grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
nto sure yet.  knives are a possibility.
to show you how fast things are changing.  I just changed grenades from the 
rolling system to a bouncing system now.  which sounds much more satisfying

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 2:13 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on 
 occasion
 projectile weapons that aren't firearms like daggers? Not that throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high
 time to update everyone with what was happening in the not so sunny 
 land
 of LWorks.  How many game programmers will send random messages like
 this
 at 1 in the morning to say they have something for you to listen to?
 And
 to make it even better, I'm not going to say what this audio is of. 
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you 
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread shaun everiss
That game really sounds good.
Fists and pipes sounded like fists and pipes.
The machine gun sounded chunky and the launcher.
Well you would expect to hear the thing launch and the projectile role to the 
target then blow.
In audioquake this does not happen.
The grenades bounce a little and you hear them clunk but they do not role.
Unless you use the modified ww2 soundmod that is.
At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't 
know what it is about but the game action reminds me of a few games I 
played ages ago. The pipe attack reminds me of the bats and pipes you 
could pick up in Double Dragon and beat the holy crap out of the 
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as 
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was high 
 time to update everyone with what was happening in the not so sunny land of 
 LWorks.  How many game programmers will send random messages like this at 1 
 in the morning to say they have something for you to listen to?  And to make 
 it even better, I'm not going to say what this audio is of.  All I'll tell 
 you is, it's part of a new engine I'm working on.  No specifics about the 
 game have been released, but you can always guess if you want.  and no.  
 it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Yohandy
This is a game I would pay right now to beta test. no kidding. freakin 
amazing! Love the sound effects especially the grenade!

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 1:05 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 wow Liam nice!

 it seems the side scrollers are out in force today,  and I agree with
 tom, pipes and fisticuffs much like double dragon, Final fight or streets 
 of
 rage, but the background ambience had more a sneaking into a guarded base
 feel to me, - h, I am intreagued, in fact my intreaguedness has
 quite overwhelmed my desire to find out what that blasted christal did to
 Liam at the end of superliam, - at least for now, guahaha!

 goodluck with further developement, I'm looking forward to seeing what the
 game is like.

 Beware the Grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Yohandy
We need flame throwers! yeah! Liam if you need testers definitely let us 
know. I'm willing to pay to test this thing just like I did for rail racer 
and monti. absolutely amazing! please don't abandon it.



- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 3:26 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 nto sure yet.  knives are a possibility.
 to show you how fast things are changing.  I just changed grenades from 
 the
 rolling system to a bouncing system now.  which sounds much more 
 satisfying

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 2:13 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high
 time to update everyone with what was happening in the not so sunny
 land
 of LWorks.  How many game programmers will send random messages like
 this
 at 1 in the morning to say they have something for you to listen to?
 And
 to make it even better, I'm not going to say what this audio is of.
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread James Scholes
Yeah, I am willing to do beta testing as well, it will be a first for me, 
never beta tested something before. So let us know.

--
From: Yohandy [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 8:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] super secret audio from LWorks

 We need flame throwers! yeah! Liam if you need testers definitely let us
 know. I'm willing to pay to test this thing just like I did for rail racer
 and monti. absolutely amazing! please don't abandon it.



 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 3:26 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 nto sure yet.  knives are a possibility.
 to show you how fast things are changing.  I just changed grenades from
 the
 rolling system to a bouncing system now.  which sounds much more
 satisfying

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 2:13 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth 
 it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
 as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high
 time to update everyone with what was happening in the not so sunny
 land
 of LWorks.  How many game programmers will send random messages like
 this
 at 1 in the morning to say they have something for you to listen to?
 And
 to make it even better, I'm not going to say what this audio is of.
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread shaun everiss
Well I'd like to test, I mean who wouldn't.
Its reall cool game.
At 10:03 a.m. 18/02/2008, you wrote:
Yeah, I am willing to do beta testing as well, it will be a first for me, 
never beta tested something before. So let us know.

--
From: Yohandy [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 8:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] super secret audio from LWorks

 We need flame throwers! yeah! Liam if you need testers definitely let us
 know. I'm willing to pay to test this thing just like I did for rail racer
 and monti. absolutely amazing! please don't abandon it.



 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 3:26 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 nto sure yet.  knives are a possibility.
 to show you how fast things are changing.  I just changed grenades from
 the
 rolling system to a bouncing system now.  which sounds much more
 satisfying

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 2:13 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth 
 it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
 as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high
 time to update everyone with what was happening in the not so sunny
 land
 of LWorks.  How many game programmers will send random messages like
 this
 at 1 in the morning to say they have something for you to listen to?
 And
 to make it even better, I'm not going to say what this audio is of.
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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 please send E-mail to [EMAIL PROTECTED]





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 All

Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread christopher.reagan
Oh hell yeh, I'd deffinitly pay to test it out.
Chris
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 4:26 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 Well I'd like to test, I mean who wouldn't.
 Its reall cool game.
 At 10:03 a.m. 18/02/2008, you wrote:
Yeah, I am willing to do beta testing as well, it will be a first for me,
never beta tested something before. So let us know.

--
From: Yohandy [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 8:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] super secret audio from LWorks

 We need flame throwers! yeah! Liam if you need testers definitely let us
 know. I'm willing to pay to test this thing just like I did for rail 
 racer
 and monti. absolutely amazing! please don't abandon it.



 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 3:26 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 nto sure yet.  knives are a possibility.
 to show you how fast things are changing.  I just changed grenades from
 the
 rolling system to a bouncing system now.  which sounds much more
 satisfying

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 2:13 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 You planning to implement any bladed weapons? I'm not expecting 
 throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that 
 throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth
 it.
 It's been nice to wake up to a ton of emails about it.  and that 
 pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. 
 Don't
 know what it is about but the game action reminds me of a few games 
 I
 played ages ago. The pipe attack reminds me of the bats and pipes 
 you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome
 as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it 
 was
 high
 time to update everyone with what was happening in the not so sunny
 land
 of LWorks.  How many game programmers will send random messages 
 like
 this
 at 1 in the morning to say they have something for you to listen 
 to?
 And
 to make it even better, I'm not going to say what this audio is of.
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of 
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Yohandy
yeah machinegun didn't sound all that realistic to me. I really liked the 
grenades when they roll though. sounds great!

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 4:18 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role to 
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was 
 high time to update everyone with what was happening in the not so sunny 
 land of LWorks.  How many game programmers will send random messages 
 like this at 1 in the morning to say they have something for you to 
 listen to?  And to make it even better, I'm not going to say what this 
 audio is of.  All I'll tell you is, it's part of a new engine I'm 
 working on.  No specifics about the game have been released, but you can 
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Tj
What's the moded WWII audioquake mod?

I want it.

Tj
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 4:10 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not 
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so 
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you 
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread josh
hey,
sounds like a really cool game. Can't wait till it's out.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 12:13 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was high 
 time to update everyone with what was happening in the not so sunny land 
 of LWorks.  How many game programmers will send random messages like this 
 at 1 in the morning to say they have something for you to listen to?  And 
 to make it even better, I'm not going to say what this audio is of.  All 
 I'll tell you is, it's part of a new engine I'm working on.  No specifics 
 about the game have been released, but you can always guess if you want. 
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
well.  it really wasn't supposed to sound realistic.  I'll probably be 
fixing that in the future.  and you guys will like the bouncing grenades 
much more now.  they're easier to track as they move.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 5:10 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not 
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so 
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you 
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Jeremy Gilley
any chance you can resubmit the link to listen? i downloaded it, but forgot 
where i downloaded it to.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role 
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Raul A. Gallegos
Any chance you could avail yourself of this list archives so you can get 
the link for yourself?

Jeremy Gilley wrote:
 any chance you can resubmit the link to listen? i downloaded it, but forgot 
 where i downloaded it to.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:11 PM
 Subject: Re: [Audyssey] super secret audio from LWorks
 
 
 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role 
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Dark
 http://www.l-works.net/newgame.mp3

Just call me the link dispensor!

Beware the Grue!

Dark.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 2:14 AM
Subject: Re: [Audyssey] super secret audio from LWorks


 any chance you can resubmit the link to listen? i downloaded it, but 
 forgot
 where i downloaded it to.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:11 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked 
 the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what 
 this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
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 If you want to leave the list, send E-mail to
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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[Audyssey] super secret audio from LWorks

2008-02-16 Thread Liam Erven
Hey Hey!

I'm in a great mood.  I just happened to get bored and decide it was high time 
to update everyone with what was happening in the not so sunny land of LWorks.  
How many game programmers will send random messages like this at 1 in the 
morning to say they have something for you to listen to?  And to make it even 
better, I'm not going to say what this audio is of.  All I'll tell you is, it's 
part of a new engine I'm working on.  No specifics about the game have been 
released, but you can always guess if you want.  and no.  it's not super Liam 
2.  grins.
you can hear it at
http://www.l-works.net/newgame.mp3

I have been programming all night, and I'm extremely excited.

Liam
---
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