Re: [Audyssey] what will it take for this community to learn?

2013-08-08 Thread Gary Whittington

Smiles, agreeing with, Shawn, as the subject what to do.
A decade old question with Mister North.

Centerizing Blind games under a hud, in much the way Amazon, does with 
stores to get certain items.

Or much like our own blind community of Blind Mice Mart Dot Com.
In which, products and be polled and commented on.
Once a game is marketed, the game programmer can work on new products or 
improving upon the one listed.

To keep up with Technology, is the programmers hardest battle.

Games over the years, will begin to get low ratings and comments, that gives 
the programmer on what is needed to bring a game back to life in a new 
version.


I wish I could win the Lotto, to have the money, for such a grand idea.
And I don't surf, the web like I use to, so there may be indeed a web site 
as I describe.
But, I see so many Independent Game writers, from the ones testing the water 
to our best, in the last ten years and more.
Around that time, there was only one real time card game on line, named 
ZFormed.

A five draw poker game.
Now, we have grown, to see others succeed, in many areas.
A steady of watch dogs, to keep things up and up, through the years.
My hhat off to them and the programmers, giving up time to supply games to 
enlught our lifes.
I bow to you, for your work and love of an idea, and wanting to share it 
with the world and the blind community.


For me, in my last words, before deleting this thread, like ot put in a wish 
list of a game.


Adventures of the Trapper:
A Mountin Man, who encounters characters during his time of trapping Beavers 
for sale.

Indians of friend and foe.
Outlaws and gunsligners.
The Army
Gold seekers and others.

Set on missions, to help a friend or Army,.
Piece together given info to complete missions and so on that can include 
arcade sections to say get pass a pack of.

A free of charge Idea, from Crash.

God Bless all.
Bears, who want you for dinner.



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 5:29 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


we need more automated systems then that is the only answer or have others 
that can be trusted sending keys to people sort of like a cloud based 
network.

I'd gladly do it as I often have time where I don't do anything at all.

At 05:47 AM 6/24/2013, you wrote:

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, the 
developer is to get my registration key to me by Sunday evening?  If more 
people felt this way, there goes a developer's weekend with family, and 
they get no time off, all due to gamer's total lack of understanding and 
patience!  This attitude is exactly what I was talking about in my 
original post on this thread, and there! is! no! excuse! for! it! being! 
tolerated!!!


You say:   If I want money for my product, I have to check orders at least 
once in a day, otherwise I lose my clients and, yes, get

them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly suggest 
that you get other clients.  And to make matters worse, you? condone? 
piracy?? If I had anything to say about this list, and keep in mind that 
this is my personal opinion, you would be banned from this list, and I 
would do something about your advertising of the fact that you have no 
problem in having a hand in piracy for the simple fact that your clients 
are impatient. Suggesting to your clients that they should get a cracked 
copy of software rather than wait for a legal one is downright deplorable, 
and you should be ashamed of yourself, although you apparently are not.  I 
know one thing for sure:  Knowing what I now have read directly from you, 
I would never do any business with you, and I suggest that all others take 
the same stance against your despicable business practices.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to 
check orders at least once in a day, otherwise I lose my clients and, 
yes, get them to opt for the cracked product rather than buying from 
another developer as they get frustrated quite like the developers do 
about the complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message 

Re: [Audyssey] what will it take for this community to learn?

2013-06-25 Thread Chris H
Well, judging from the Chillingham review, the female voiceover sounds 
darn right miserable to the point she didn't really want to do it. The 
male voiceover didn't sound too bad. In Grizzly Gulch however, both 
voiceovers sounded like they were having fun and were really keen on 
doing it. Just my £0.02 worth and glad I haven't missed much from 
Chillingham.



Chris

On 25/06/2013 00:33, Desiree Oudinot wrote:

Well, this is my personal opinion, but you didn't miss much by not
playing Chillingham. That game really didn't impress me. However,
Grizzly Gulch was fun the first few times I played it. It just lacks
replay value. I can think of about 10 different ways I would have
expanded it myself, content I would have added, etc., so that even if
there were limits on randomizing the gameplay at that time either due
to programmer inexperience or software and hardware limitations of
then current systems, the game would have been at least a bit more
worthy of praise.

On 6/24/13, Chris H christopher...@gmail.com wrote:

Lisa it sounds like it to me their games don't even work on the latest
and greatest I did buy Grizzly Gulch and wanted Chillingham but time
moved on and forgot all about it.


Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

bAvisoft was a unique case they didn't give a sausage about their
customers or anyone else talk about bringing your demise on yourself.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:

well, bavisoft would have to be put into that category of not coming
through
with its customers. Sure,, not with keys but with whole orders as the
older
members on this list knows.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-25 Thread Bryan Peterson
You know, I always felt the same way. And none of the characters in 
Chillingham were really memorable, let alone worth making fun of. At least 
in Grizzly Gulch you could laugh at the Marshall's gravelly voice or Cecil 
whistling on every S. In Chillingham the only character you could really 
have fun with was Bill the Hermit. In fact although I don't think it's been 
available for quite a few years Liam Erven once did a sort of parody sketch 
using clips of Old Bill and the main character Frederic. Of course that 
particular bit of audio would probably not be suitable for those under 
eighteen or so and certainly not for those who are easily offended. But if 
like me you have an at times offbeat sense of humor it was pretty hilarious.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Chris H

Sent: Tuesday, June 25, 2013 2:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Well, judging from the Chillingham review, the female voiceover sounds
darn right miserable to the point she didn't really want to do it. The
male voiceover didn't sound too bad. In Grizzly Gulch however, both
voiceovers sounded like they were having fun and were really keen on
doing it. Just my £0.02 worth and glad I haven't missed much from
Chillingham.


Chris

On 25/06/2013 00:33, Desiree Oudinot wrote:

Well, this is my personal opinion, but you didn't miss much by not
playing Chillingham. That game really didn't impress me. However,
Grizzly Gulch was fun the first few times I played it. It just lacks
replay value. I can think of about 10 different ways I would have
expanded it myself, content I would have added, etc., so that even if
there were limits on randomizing the gameplay at that time either due
to programmer inexperience or software and hardware limitations of
then current systems, the game would have been at least a bit more
worthy of praise.

On 6/24/13, Chris H christopher...@gmail.com wrote:

Lisa it sounds like it to me their games don't even work on the latest
and greatest I did buy Grizzly Gulch and wanted Chillingham but time
moved on and forgot all about it.


Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

bAvisoft was a unique case they didn't give a sausage about their
customers or anyone else talk about bringing your demise on yourself.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:

well, bavisoft would have to be put into that category of not coming
through
with its customers. Sure,, not with keys but with whole orders as the
older
members on this list knows.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-25 Thread Darren Duff
Oh man I would love to hear that lol! 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Tuesday, June 25, 2013 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You know, I always felt the same way. And none of the characters in
Chillingham were really memorable, let alone worth making fun of. At least
in Grizzly Gulch you could laugh at the Marshall's gravelly voice or Cecil
whistling on every S. In Chillingham the only character you could really
have fun with was Bill the Hermit. In fact although I don't think it's been
available for quite a few years Liam Erven once did a sort of parody sketch
using clips of Old Bill and the main character Frederic. Of course that
particular bit of audio would probably not be suitable for those under
eighteen or so and certainly not for those who are easily offended. But if
like me you have an at times offbeat sense of humor it was pretty hilarious.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Chris H
Sent: Tuesday, June 25, 2013 2:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Well, judging from the Chillingham review, the female voiceover sounds darn
right miserable to the point she didn't really want to do it. The male
voiceover didn't sound too bad. In Grizzly Gulch however, both voiceovers
sounded like they were having fun and were really keen on doing it. Just my
£0.02 worth and glad I haven't missed much from Chillingham.


Chris

On 25/06/2013 00:33, Desiree Oudinot wrote:
 Well, this is my personal opinion, but you didn't miss much by not 
 playing Chillingham. That game really didn't impress me. However, 
 Grizzly Gulch was fun the first few times I played it. It just lacks 
 replay value. I can think of about 10 different ways I would have 
 expanded it myself, content I would have added, etc., so that even if 
 there were limits on randomizing the gameplay at that time either due 
 to programmer inexperience or software and hardware limitations of 
 then current systems, the game would have been at least a bit more 
 worthy of praise.

 On 6/24/13, Chris H christopher...@gmail.com wrote:
 Lisa it sounds like it to me their games don't even work on the 
 latest and greatest I did buy Grizzly Gulch and wanted Chillingham 
 but time moved on and forgot all about it.


 Chris

 On 25/06/2013 00:06, Lisa Hayes wrote:
 bAvisoft was a unique case they didn't give a sausage about their 
 customers or anyone else talk about bringing your demise on yourself.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 25, 2013 1:06 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Brandon,

 Definitely. It is for that very reason Bavisoft is no longer around.
 Their website is history, and they were forced to shut down because 
 of their inability to be contacted. So I highly doubt we will ever 
 hear from them again.

 Cheers!


 On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not 
 coming through with its customers. Sure,, not with keys but with 
 whole orders as the older members on this list knows.

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.


 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-25 Thread Mike Maslo



Sent with AquaMail for Android
http://www.aqua-mail.com


On June 24, 2013 11:05:24 AM Sky Mundell s...@shaw.ca wrote:

Hello Thomas, I checked the sight and it is indeed shut down. Onnistly I
can't blame you guys. They are really really out of date, in my opinion

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, June 24, 2013 8:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of their
inability to be contacted. So I highly doubt we will ever hear from them
again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming 
through with its customers. Sure,, not with keys but with whole orders as 
the older members on this list knows.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] what will it take for this community to learn?

2013-06-25 Thread Bryan Peterson

I only wish I had it. LOL.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Tuesday, June 25, 2013 4:44 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Oh man I would love to hear that lol!

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Tuesday, June 25, 2013 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You know, I always felt the same way. And none of the characters in
Chillingham were really memorable, let alone worth making fun of. At least
in Grizzly Gulch you could laugh at the Marshall's gravelly voice or Cecil
whistling on every S. In Chillingham the only character you could really
have fun with was Bill the Hermit. In fact although I don't think it's been
available for quite a few years Liam Erven once did a sort of parody sketch
using clips of Old Bill and the main character Frederic. Of course that
particular bit of audio would probably not be suitable for those under
eighteen or so and certainly not for those who are easily offended. But if
like me you have an at times offbeat sense of humor it was pretty hilarious.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Chris H
Sent: Tuesday, June 25, 2013 2:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Well, judging from the Chillingham review, the female voiceover sounds darn
right miserable to the point she didn't really want to do it. The male
voiceover didn't sound too bad. In Grizzly Gulch however, both voiceovers
sounded like they were having fun and were really keen on doing it. Just my
£0.02 worth and glad I haven't missed much from Chillingham.


Chris

On 25/06/2013 00:33, Desiree Oudinot wrote:

Well, this is my personal opinion, but you didn't miss much by not
playing Chillingham. That game really didn't impress me. However,
Grizzly Gulch was fun the first few times I played it. It just lacks
replay value. I can think of about 10 different ways I would have
expanded it myself, content I would have added, etc., so that even if
there were limits on randomizing the gameplay at that time either due
to programmer inexperience or software and hardware limitations of
then current systems, the game would have been at least a bit more
worthy of praise.

On 6/24/13, Chris H christopher...@gmail.com wrote:

Lisa it sounds like it to me their games don't even work on the
latest and greatest I did buy Grizzly Gulch and wanted Chillingham
but time moved on and forgot all about it.


Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

bAvisoft was a unique case they didn't give a sausage about their
customers or anyone else talk about bringing your demise on yourself.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because
of their inability to be contacted. So I highly doubt we will ever
hear from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:

well, bavisoft would have to be put into that category of not
coming through with its customers. Sure,, not with keys but with
whole orders as the older members on this list knows.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of
the list, please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Mike Wassel
I am not about to read 40 messages, so I will just comment on this first one.  
I agree with Thomas on his points.  While I don't play many audio games mainly 
because I don't care for the content when I have other games on my ps2/ps3 that 
I play more, I see it all the time with this community that people aren't 
happy, that they bitch and moan about keys/cracks  of games all the time after 
a game is released, and even after it's been released.  However, you can't put 
the blind community at 100% fault.  The same thing goes on with sighted gamers. 
 But since we are a relatively smaller community it hits a lot harder.  If you 
don't have a thick skin and can just let comments roll off, you're going to 
quit.  This is why I don't develop.  One reason is because I don't have the 
time to do it, the other reason is if  I did and started to get a whole lot of 
complaints, I know I'd explode on somebody.
I've said it before.  These debs go through a lot of work to create a game for 
everyone to enjoy.  It takes a while to code and find bugs and get rid of them. 
 I'm glad Jeremy has not quit his work because right now, he's the only one 
that is making modern games for us.  If he wasn't here, I doubt that TRTR 
would've been made or any of the other games that are starting to come out.  
The same thing happened with Entombed.  That was the closest that I've ever 
seen an audio game come to final fantasy.  I'd like to see more like that, 
however I know that that starts to get harder because with more complex things 
you want happening, the more code you need to put in/the more time you need to 
put into the game.
Another person who has been working with this for a while is Dentin.  He's 
actually put in code for us to make Alter better and easier to play.  Not only 
does he put up with sighted people bitching at him because equipment gets 
dented or things are really hard, but he's putting up with the blind community 
complaining when mush-z doesn't work.  Hopefully most of those messages get 
sent to the right channel but who knows.
I don't know if I'll read this thread after I send this message.  But I'll 
repeat what I said at the beginning of this reply.  While we are a smaller 
community, we can not put all the blame on the blind people.  This kind of 
thing happens on a much larger scale with the sighted players.  However, if we 
keep this up pretty soon you're going to have no one left who wants to make 
games for the blind and then you all will start complaining about how you all 
have nothing that matches up with what todays consoles have.  And whose fault 
will that be but your own?  Not everyone can play todays games on the ps3 or 
Xbox360.  I know I'm having trouble with the little amount of vision that I 
have.  It's almost impossible for me to play anything new that comes out 
because the print is to small for me to read or I can't see what is on the 
screen.  I know it's way harder if not completely impossible for totals to play 
anything but fighting games which I can not stand whatsoever.  They just bore 
me 
 after about 15 minutes.  As I said, keep it up and see what happens.
Mike.
On Jun 22, 2013, at 10:00 PM, Charles Rivard wee1s...@fidnet.com wrote:

 A thought on impatience:  Some people gripe about the length of time taken by 
 developers to come out with a new game.  Some people gripe if they don't get 
 a registration key right away.  Some people gripe about the fact that they 
 don't have enough games to play.  Strangely enough, these 3 complaints come 
 from pretty much the same few people.  These are also the same people who 
 want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly voiced 
 a consideration of quitting.  Why?  Other producers of games have also 
 vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it and 
 no later, what's it going to take for you to learn what you cause?  It's 
 about time you grow! up! and think about someone other than you for a change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Milos Przic
Of course Tom. 3 working days should be enough, but the more responsible you 
are, more clients you will have. But 6 months? I understand that a developer 
invests in software, sounds etc, but it is not likely that one doesn't have 
at least a little profit from game developement. So if you want to make some 
money, even only to cover your investments, you have to be responsible, 
otherwise I said what will happen...

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 4:52 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic milos.pr...@gmail.com wrote:

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to 
check


orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Milos Przic
P.S. When talking about those who offer us their games for free, that's 
completely another thing. No responsability of this kind, no possibility of 
making a crack, etc.

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 4:52 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic milos.pr...@gmail.com wrote:

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to 
check


orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
I have apologized for what I posted if I misunderstood his meaning.  However, I 
reacted, perhaps in haste, based on what I read and how it was worded.

As for the possibility of an automated key generation method for Liam, I don't 
know for sure, but I would think that it would not be cheap, and how much does 
he get in proffits from his games?  Not much.  That's probably one reason there 
isn't such an animal already in place.  This is conjecture on my part.

(Sent from my iPhone)

On Jun 23, 2013, at 6:19 PM, Clement Chou chou.clem...@gmail.com wrote:

 The amount of flack that just flew around is absolutely unbelievable.
 Yes, on the one point, I can see how it could be taken with the particular 
 wording used... however, I don't think there's any cause for ripping him one 
 the way you did, Charles. I'm probably sticking my neck out onto the chopping 
 block... but I think as well that some people are taking a miswritten comment 
 and blowing it way, way out of proportion.
 As to the main topic.. I feel 72 hours is a reasonable amount of time to 
 wait. After that I would start asking... but while I understand Liam's 
 position one also has to look at the standpoint of the gamers. 3 days? 
 Fine... but if no keys are being sent in months, then shouldn't there be 
 something done? If Liam is too busy to check keys every few days which is 
 again understandable, couldn't there be an automated system as with Draconis?
 - Original Message - From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 2:56 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?
 
 
 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
If you are asking if we would pirate, my answer is an absolute No!  It is 
stealing, which I refuse to do when it comes to software.  And, yes, I am 
telling the truth.  I respect and appreciate the work that these people go 
through to produce games for us.  

(Sent from my iPhone)

On Jun 23, 2013, at 7:07 PM, Milos Przic milos.pr...@gmail.com wrote:

 Hello Bryan,
 english is not my first language although I study translation and know (or 
 should have learned till now) the language very well. You got my point and 
 thank you for thinking rather than jumping without using your brain. I still 
 don't know what is wrong with my wording? Only that I said that in the first 
 person? Yes, but let me ask something. How much of you would say that you 
 would never ever do this? And if you all say no, how much of you would not 
 tell the trooth? Everyone knows the answer to that.
 Best!
 Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 24, 2013 12:14 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 Exactly. I know. It'd be almost impossible not to jump to that conclusion
 based on the wording he chose.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: Charles Rivard
 Sent: Sunday, June 23, 2013 4:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 I meant exactly what I said.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 5:06 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 Or that he persuades them to opt for the cracked product.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: Ryan Strunk
 Sent: Sunday, June 23, 2013 3:56 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 3:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 
 How else can that be taken?  Isn't he suggesting that if they don't get
 their registration key within 24 hours, they should get a pirated copy?  And
 
 blaming a developer for not getting a registration code to a customer within
 
 24 hours, even though they may have a very fair policy that you should wait
 for at least 72 hours is just flat crazy, because there may be Internet
 problems, or, as I pointed out, it might be during a week end.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
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 ---
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 If 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
I doubt that it will come to that point, but every one that quits producing is 
a loss to all of us, and if it is due to a few impatient and childish gamers, 
it makes me furious!

It is ture, though, that it should not take months to get a registration key 
after you have paid for one.  Then again, in comparison to the number of good 
experiences, how often does this unfortunate mishap happen?  And, has the 
developer never come through with the paid for key or keys?

(Sent from my iPhone)

On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
wrote:

 Sometimes things come up. Developers are in no way obligated to discuss their 
 personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no developers 
 at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they don't 
 get a registration key right away.  Some people gripe about the fact that 
 they don't have enough games to play.  Strangely enough, these 3 complaints 
 come from pretty much the same few people.  These are also the same people 
 who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it and 
 no later, what's it going to take for you to learn what you cause?  It's 
 about time you grow! up! and think about someone other than you for a change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Brandon Misch
well, bavisoft would have to be put into that category of not coming through 
with its customers. Sure,, not with keys but with whole orders as the older 
members on this list knows. 

On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:

 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration key 
 after you have paid for one.  Then again, in comparison to the number of good 
 experiences, how often does this unfortunate mishap happen?  And, has the 
 developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they don't 
 get a registration key right away.  Some people gripe about the fact that 
 they don't have enough games to play.  Strangely enough, these 3 complaints 
 come from pretty much the same few people.  These are also the same people 
 who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it 
 and no later, what's it going to take for you to learn what you cause?  
 It's about time you grow! up! and think about someone other than you for a 
 change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
And, as far as I know, they are no longer in existance.

(Sent from my iPhone)

On Jun 24, 2013, at 8:41 AM, Brandon Misch bmisch2...@gmail.com wrote:

 well, bavisoft would have to be put into that category of not coming through 
 with its customers. Sure,, not with keys but with whole orders as the older 
 members on this list knows. 
 
 On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:
 
 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration key 
 after you have paid for one.  Then again, in comparison to the number of 
 good experiences, how often does this unfortunate mishap happen?  And, has 
 the developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they 
 don't get a registration key right away.  Some people gripe about the fact 
 that they don't have enough games to play.  Strangely enough, these 3 
 complaints come from pretty much the same few people.  These are also the 
 same people who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who 
 don't, and who only care about themselves and what they want, when they 
 want it and no later, what's it going to take for you to learn what you 
 cause?  It's about time you grow! up! and think about someone other than 
 you for a change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me 
 up when 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Brandon Misch
o didn't know that. 

On Jun 24, 2013, at 9:50 AM, Charles Rivard wee1s...@fidnet.com wrote:

 And, as far as I know, they are no longer in existance.
 
 (Sent from my iPhone)
 
 On Jun 24, 2013, at 8:41 AM, Brandon Misch bmisch2...@gmail.com wrote:
 
 well, bavisoft would have to be put into that category of not coming through 
 with its customers. Sure,, not with keys but with whole orders as the older 
 members on this list knows. 
 
 On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:
 
 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration 
 key after you have paid for one.  Then again, in comparison to the number 
 of good experiences, how often does this unfortunate mishap happen?  And, 
 has the developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right 
 to constantly harp on what few developers we have. People keep that sort 
 of behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within 
 a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount 
 of
 time to receive their purchased item and not get upset over not getting 
 what
 was paid for. I don't see that it should be any different for developer's 
 of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months 
 for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact 
 all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time 
 taken by developers to come out with a new game.  Some people gripe if 
 they don't get a registration key right away.  Some people gripe about 
 the fact that they don't have enough games to play.  Strangely enough, 
 these 3 complaints come from pretty much the same few people.  These are 
 also the same people who want cheat codes very shortly after they get a 
 new game.
 
 Have you noticed what always seems to happen when these complainers 
 really get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who 
 don't, and who only care about themselves and what they want, when they 
 want it and no later, what's it going to take for you to learn what you 
 cause?  It's about time you grow! up! and think about someone other than 
 you for a change.
 
 Yes, I'm angry, and I think I have a darned 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi all,

Yeah, I don't think it will ever come to us not having any developers
developing accessible audio games simply because there a lot of
developers like Jeremy Kaldobski, Jim Kitchen, among others who do it
for free, and as a result don't have to put up with nearly the crap
Liam or anyone else who charges for their games have to put  up with.
Oh, sure, there have been times I myself had made it known I preferred
they developed their games a different way, added such and such a
feature, but I think that is pretty minor  compared to the arguing
I've seen over the lifetime of this list over some developer or other
who failed to deliver a game or product keys in a certain time frame.

That said, every loss is a loss to the community no matter how you cut
it. Many people forget how instrumental someone like James North was
to the early audio games community, because the controversy over
Montezuma's Revenge, Raceway, and Max Shrapnel has overshadowed
anything and everything he did before that point. Yet, he was one of
the best developers we had during the late 90's and early 2000's
developing such games as Alien Outback, Dynaman, ESP Pinball Classic,
Monkey Business, ESP Whoopass, the original Change Reaction, and had a
few other games in the works. He did all this in the space of a couple
of years, and no one was complaining then. Its only around 2004 when
he opened Alchemy Game Studios, got into a bit of a rough patch, the
community crucified him for it and he quit. Thus we lost one of our
better developers over what amounted to the fact he took pre-orders,
and then was unable to meet project deadlines do to various personal
issues.

Other developers like Daniel Zingaro and Justin have come and gone for
their own personal reasons. In the case of Justin and Daniel both have
found steady employment so were unable to keep BSC Games and DanZ
Games going as a sideline. That's understandable, and the way this
community treats anyone regarding key replacements etc I probably
wouldn't be developing games for this community if I were them because
its difficult to put in a 40 to 50 hour week programming at a day time
job, and come home to do more the same for a community who is
ungrateful and disrespectful to what developers they have got.

Anyway, my feeling is audio games will likely always be around, but
the nature of those audio games and developers will change. In fact,
it is changing now that newer more mobile devices like iPhones are
accessible. Look at how fast the number of playable games for iOS has
exploded onto the market, and the best part of that is games for iOS
does not require a product key. Everything is handled through the
Apple Store, and once you purchase a game from the app store your
account keeps track of your purchases if you need to redownload and
register a certain app or game which means there is no 24 hour, 72
hour, or week wait for a product key. So right there that is one area
where I see audio games continuing to be developed and grow just
because we don't have any of the pitfalls of PC game development.

Then, there are the freeware/shareware developers who will likely
continue developing free games for themselves and the community just
because they don't have the same problems as the commercial
developers. Granted the freeware games may not have great sounds,
music, and seem a bit cheap compared to a game developed for
commercial consumption, but I see that kind of developer always being
around. There is less hassle involved in freeware development, and I
think its understood that sort of game is a take it or leave it kind
of thing. There is no obligation by the developer to be held
accountable for keys, for developing a game on a certain schedule, or
for adding feature x just because someone says so.

The truth is after Raceway and MOTA I have considered restructuring
USA Games around an open source type model for exactly the reasons
listed above. This last year has been the most trying time in my life
on a personal level do to illness, mental stress, and it really didn't
help having people asking about Raceway, MOTA, whatever when I really
wasn't up to programming them and running a  business. Were those
games open source or developed as freeware there would have been no
pressure from people who had pre-ordered said games. So I feel taking
donations or something like that is a better way to make money without
having to go full commercial.

Cheers!



On 6/24/13, Charles Rivard wee1s...@fidnet.com wrote:
 I doubt that it will come to that point, but every one that quits producing
 is a loss to all of us, and if it is due to a few impatient and childish
 gamers, it makes me furious!

 It is ture, though, that it should not take months to get a registration key
 after you have paid for one.  Then again, in comparison to the number of
 good experiences, how often does this unfortunate mishap happen?  And, has
 the developer never come through with the paid for key or keys?

 (Sent 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming through
 with its customers. Sure,, not with keys but with whole orders as the older
 members on this list knows.

---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Sky Mundell
Hello Thomas, I checked the sight and it is indeed shut down. Onnistly I
can't blame you guys. They are really really out of date, in my opinion

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, June 24, 2013 8:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of their
inability to be contacted. So I highly doubt we will ever hear from them
again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming 
 through with its customers. Sure,, not with keys but with whole orders 
 as the older members on this list knows.

---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread shaun everiss
what about others  that have the game help the devs with keys etc so 
they don't get bogged.

I'd do that for liam and others for nothing.

At 01:15 AM 6/25/2013, you wrote:
I have apologized for what I posted if I misunderstood his 
meaning.  However, I reacted, perhaps in haste, based on what I read 
and how it was worded.


As for the possibility of an automated key generation method for 
Liam, I don't know for sure, but I would think that it would not be 
cheap, and how much does he get in proffits from his games?  Not 
much.  That's probably one reason there isn't such an animal already 
in place.  This is conjecture on my part.


(Sent from my iPhone)

On Jun 23, 2013, at 6:19 PM, Clement Chou chou.clem...@gmail.com wrote:

 The amount of flack that just flew around is absolutely unbelievable.
 Yes, on the one point, I can see how it could be taken with the 
particular wording used... however, I don't think there's any cause 
for ripping him one the way you did, Charles. I'm probably sticking 
my neck out onto the chopping block... but I think as well that 
some people are taking a miswritten comment and blowing it way, way 
out of proportion.
 As to the main topic.. I feel 72 hours is a reasonable amount of 
time to wait. After that I would start asking... but while I 
understand Liam's position one also has to look at the standpoint 
of the gamers. 3 days? Fine... but if no keys are being sent in 
months, then shouldn't there be something done? If Liam is too busy 
to check keys every few days which is again understandable, 
couldn't there be an automated system as with Draconis?

 - Original Message - From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 2:56 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it 
right, but

 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?


 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Lisa Hayes
bAvisoft was a unique case they didn't give a sausage about their customers 
or anyone else talk about bringing your demise on yourself.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
well, bavisoft would have to be put into that category of not coming 
through
with its customers. Sure,, not with keys but with whole orders as the 
older

members on this list knows.


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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Chris H
Lisa it sounds like it to me their games don't even work on the latest 
and greatest I did buy Grizzly Gulch and wanted Chillingham but time 
moved on and forgot all about it.



Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

bAvisoft was a unique case they didn't give a sausage about their
customers or anyone else talk about bringing your demise on yourself.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:

well, bavisoft would have to be put into that category of not coming
through
with its customers. Sure,, not with keys but with whole orders as the
older
members on this list knows.


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list,
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Desiree Oudinot
Well, this is my personal opinion, but you didn't miss much by not
playing Chillingham. That game really didn't impress me. However,
Grizzly Gulch was fun the first few times I played it. It just lacks
replay value. I can think of about 10 different ways I would have
expanded it myself, content I would have added, etc., so that even if
there were limits on randomizing the gameplay at that time either due
to programmer inexperience or software and hardware limitations of
then current systems, the game would have been at least a bit more
worthy of praise.

On 6/24/13, Chris H christopher...@gmail.com wrote:
 Lisa it sounds like it to me their games don't even work on the latest
 and greatest I did buy Grizzly Gulch and wanted Chillingham but time
 moved on and forgot all about it.


 Chris

 On 25/06/2013 00:06, Lisa Hayes wrote:
 bAvisoft was a unique case they didn't give a sausage about their
 customers or anyone else talk about bringing your demise on yourself.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 25, 2013 1:06 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Brandon,

 Definitely. It is for that very reason Bavisoft is no longer around.
 Their website is history, and they were forced to shut down because of
 their inability to be contacted. So I highly doubt we will ever hear
 from them again.

 Cheers!


 On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming
 through
 with its customers. Sure,, not with keys but with whole orders as the
 older
 members on this list knows.

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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi Shaun,

Well, its mainly a matter of security. A developer's security is based
on his or her key generator so naturally they want to keep that pretty
close to the vest, and only hand it out to trusted individuals. Plus
every time a developer gets an order a duplicate database of customer
sales and keys would have to be transferred to the third-party. That
in of itself gets messy because there is all kinds of things in there
like credit card numbers, phone numbers, email addresses, whatever
that most people want to keep confidential. It is for that reason I
would never share my customer database with anyone. Too many eyes and
hears looking at it is a security risk to both the developer and the
customer.

Cheers!

On 6/24/13, shaun everiss sm.ever...@gmail.com wrote:
 what about others  that have the game help the devs with keys etc so
 they don't get bogged.
 I'd do that for liam and others for nothing.

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[Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard
A thought on impatience:  Some people gripe about the length of time taken by 
developers to come out with a new game.  Some people gripe if they don't get a 
registration key right away.  Some people gripe about the fact that they don't 
have enough games to play.  Strangely enough, these 3 complaints come from 
pretty much the same few people.  These are also the same people who want cheat 
codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers really get 
on a roll?

James North produced many very good games and then quit.  Why did this occur??  
Liam has voiced frustration, to say the least, and has openly voiced a 
consideration of quitting.  Why?  Other producers of games have also vacated 
the premises.  Guess why?

I commend those developers who have stuck it out and continue working for those 
of us who do care about and respect them.  For those of us who don't, and who 
only care about themselves and what they want, when they want it and no later, 
what's it going to take for you to learn what you cause?  It's about time you 
grow! up! and think about someone other than you for a change.

Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me up 
when you drive these creators away with your selfish and downright childish 
behavior!



---
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---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Charles,

You said it. The answer is those people need to grow up and stop
living in their own zone. Stop with the entitlment attitude or
whatever it is that makes them believe they should get whatever it is
they want when they want it and not a second later. Certain people can
be quite petty and childish
when demanding they get new keys, new games, or whatever, and many
have forgotten how to ask politely.


On 6/22/13, Charles Rivard wee1s...@fidnet.com wrote:
 A thought on impatience:  Some people gripe about the length of time taken
 by developers to come out with a new game.  Some people gripe if they don't
 get a registration key right away.  Some people gripe about the fact that
 they don't have enough games to play.  Strangely enough, these 3 complaints
 come from pretty much the same few people.  These are also the same people
 who want cheat codes very shortly after they get a new game.

 Have you noticed what always seems to happen when these complainers really
 get on a roll?

 James North produced many very good games and then quit.  Why did this
 occur??  Liam has voiced frustration, to say the least, and has openly
 voiced a consideration of quitting.  Why?  Other producers of games have
 also vacated the premises.  Guess why?

 I commend those developers who have stuck it out and continue working for
 those of us who do care about and respect them.  For those of us who don't,
 and who only care about themselves and what they want, when they want it and
 no later, what's it going to take for you to learn what you cause?  It's
 about time you grow! up! and think about someone other than you for a
 change.

 Yes, I'm angry, and I think I have a darned good reason to be.  Although I
 don't create games, I care about those who do, and it just flat burns me up
 when you drive these creators away with your selfish and downright childish
 behavior!



 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Milos Przic

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to check 
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they don't 
get a registration key right away.  Some people gripe about the fact that 
they don't have enough games to play.  Strangely enough, these 3 complaints 
come from pretty much the same few people.  These are also the same people 
who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
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database 8454 (20130616) __

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, the 
developer is to get my registration key to me by Sunday evening?  If more 
people felt this way, there goes a developer's weekend with family, and they 
get no time off, all due to gamer's total lack of understanding and 
patience!  This attitude is exactly what I was talking about in my original 
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!


You say:   If I want money for my product, I have to check orders at least 
once in a day, otherwise I lose my clients and, yes, get

them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly suggest that 
you get other clients.  And to make matters worse, you? condone? piracy?? 
If I had anything to say about this list, and keep in mind that this is my 
personal opinion, you would be banned from this list, and I would do 
something about your advertising of the fact that you have no problem in 
having a hand in piracy for the simple fact that your clients are impatient. 
Suggesting to your clients that they should get a cracked copy of software 
rather than wait for a legal one is downright deplorable, and you should be 
ashamed of yourself, although you apparently are not.  I know one thing for 
sure:  Knowing what I now have read directly from you, I would never do any 
business with you, and I suggest that all others take the same stance 
against your despicable business practices.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to 
check orders at least once in a day, otherwise I lose my clients and, yes, 
get them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although 
I don't create games, I care about those who do, and it just flat burns 
me up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 8454 (20130616) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
Slow your roll, Charles. We obviously have different interpretations of his
second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's natural
tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
 If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and they
get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my original
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!

You say:   If I want money for my product, I have to check orders at least 
once in a day, otherwise I lose my clients and, yes, get them to opt for the
cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest that
you get other clients.  And to make matters worse, you? condone? piracy?? 
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are impatient.

Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should be
ashamed of yourself, although you apparently are not.  I know one thing for
sure:  Knowing what I now have read directly from you, I would never do any
business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Charles,
 Yes. About release dates I agree 100 percent. But about getting 
 registrations not quite. If one doesn't get the key in 24 hours, then the 
 developer should be blamed. If I want money for my product, I have to 
 check orders at least once in a day, otherwise I lose my clients and, yes,

 get them to opt for the cracked product rather than buying from another 
 developer as they get frustrated quite like the developers do about the 
 complaints.
 Best!
  Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs
 - Original Message - 
 From: Charles Rivard wee1s...@fidnet.com
 To: audyssey gamers list gamers@audyssey.org
 Sent: Sunday, June 23, 2013 4:00 AM
 Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken

by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact

that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.

 Have you noticed what always seems to happen when these complainers 
 really get on a roll?

 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?

 I commend those developers who have stuck it out and continue working for

 those of us who do care about and respect them.  For those of us who 
 don't, and who only care about themselves and what they want, when they 
 want it and no later, what's it going to take for you to learn what you 
 cause?  It's about time you grow! up! and think about someone other than 
 you for a change.

 Yes, I'm angry, and I think I have a darned good reason to be.  Although 
 I don't create games, I care about those who do, and it just flat burns 
 me up when you drive these creators away with your selfish and downright 
 childish behavior!



 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Desiree Oudinot
I completely agree. Please try to take a step back and look at this
situation with a bit more objectivity. I don't think that 24 hours is
necessarily a reasonable time frame, although with automated systems
such as Draconus uses, I can see why someone would consider 24 hours
to be enough. However, if you have to generate your codes manually, I
would say a week or less is reasonable. Any more than that, and I
think you start to gain a bad reputation, whether it's deserved or
not. I, personally, don't like spending my money and seeing it hanging
in limbo so to speak. I don't think that waiting for months for a key
is really acceptable.
Having said that, when I purchased Super Egg Hunt Plus, I had my key
within a day, so I'm not complaining. However, a friend of mine asked
for a replacement key for Judgment Day several months ago, and hasn't
heard a response. I feel that some of the frustration being expressed
here is reasonable, both on the side of the people who haven't
received registration keys, and on Liam's side as well.
I don't know the extent of Liam's job, but surely he could designate a
certain time, maybe once a week, to go through emails and respond
accordingly. By keeping to a schedule, both he and those who buy his
games should be happy. Of course, unforeseen circumstances might still
arise, and if that happens, people will just have to show a little
patience.
People being so frustrated that they want to register formal
complaints with Paypal should be a serious wake-up call, however. It
would be for me, at least. Something is wrong there, and, as I said, I
see validity to both sides of this.

On 6/23/13, Ryan Strunk ryan.str...@gmail.com wrote:
 Slow your roll, Charles. We obviously have different interpretations of his
 second point, but I would guess, given the nature of his entire post, that
 he isn't advocating piracy. Rather he's saying that, given people's natural
 tendency toward impatience--misguided or not--if they don't get what they
 want, they will turn to piracy. The solution to that is to get your codes
 out quicker.
 Deep breaths, my man.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 12:47 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Your comments, followed by my responses:
 Comment:
  If one doesn't get the key in 24 hours, then the developer should be
 blamed.
 Response:  So, if I were to purchase something on Saturday evening, the
 developer is to get my registration key to me by Sunday evening?  If more
 people felt this way, there goes a developer's weekend with family, and
 they
 get no time off, all due to gamer's total lack of understanding and
 patience!  This attitude is exactly what I was talking about in my original
 post on this thread, and there! is! no! excuse! for! it! being!
 tolerated!!!

 You say:   If I want money for my product, I have to check orders at least
 once in a day, otherwise I lose my clients and, yes, get them to opt for
 the
 cracked product rather than buying from another developer as they get
 frustrated quite like the developers do about the complaints.
 my response:  If your clients behave that way, then I strongly suggest that
 you get other clients.  And to make matters worse, you? condone? piracy??
 If I had anything to say about this list, and keep in mind that this is my
 personal opinion, you would be banned from this list, and I would do
 something about your advertising of the fact that you have no problem in
 having a hand in piracy for the simple fact that your clients are
 impatient.

 Suggesting to your clients that they should get a cracked copy of software
 rather than wait for a legal one is downright deplorable, and you should be
 ashamed of yourself, although you apparently are not.  I know one thing for
 sure:  Knowing what I now have read directly from you, I would never do any
 business with you, and I suggest that all others take the same stance
 against your despicable business practices.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Milos Przic milos.pr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 23, 2013 12:28 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Charles,
 Yes. About release dates I agree 100 percent. But about getting
 registrations not quite. If one doesn't get the key in 24 hours, then the

 developer should be blamed. If I want money for my product, I have to
 check orders at least once in a day, otherwise I lose my clients and,
 yes,

 get them to opt for the cracked product rather than buying from another
 developer as they get frustrated quite like the developers do about the
 complaints.
 Best!
  Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs
 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer  end quote.


How else can that be taken?  Isn't he suggesting that if they don't get 
their registration key within 24 hours, they should get a pirated copy?  And 
blaming a developer for not getting a registration code to a customer within 
24 hours, even though they may have a very fair policy that you should wait 
for at least 72 hours is just flat crazy, because there may be Internet 
problems, or, as I pointed out, it might be during a week end.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 1:53 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Slow your roll, Charles. We obviously have different interpretations of 
his

second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's 
natural

tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and 
they

get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my 
original
post on this thread, and there! is! no! excuse! for! it! being! 
tolerated!!!


You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get them to opt for 
the

cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest 
that

you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are 
impatient.


Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should 
be
ashamed of yourself, although you apparently are not.  I know one thing 
for
sure:  Knowing what I now have read directly from you, I would never do 
any

business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to
check orders at least once in a day, otherwise I lose my clients and, 
yes,



get them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time 
taken



by developers to come out with a new game.  Some people gripe if they
don't get a registration key right away.  Some people gripe about the 
fact



that they don't have enough games to play.  Strangely enough, these 3
complaints come from pretty much the same few people.  These are also the
same people who want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers
really get on a roll?

James North produced many very good games and then quit.  Why did this
occur?? 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Maybe they're descended from the Greek gods. LOL. Most of them were, after 
all, the very embodiment of petty.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Sunday, June 23, 2013 7:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hi Charles,

You said it. The answer is those people need to grow up and stop
living in their own zone. Stop with the entitlment attitude or
whatever it is that makes them believe they should get whatever it is
they want when they want it and not a second later. Certain people can
be quite petty and childish
when demanding they get new keys, new games, or whatever, and many
have forgotten how to ask politely.


On 6/22/13, Charles Rivard wee1s...@fidnet.com wrote:

A thought on impatience:  Some people gripe about the length of time taken
by developers to come out with a new game.  Some people gripe if they 
don't

get a registration key right away.  Some people gripe about the fact that
they don't have enough games to play.  Strangely enough, these 3 
complaints

come from pretty much the same few people.  These are also the same people
who want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers really
get on a roll?

James North produced many very good games and then quit.  Why did this
occur??  Liam has voiced frustration, to say the least, and has openly
voiced a consideration of quitting.  Why?  Other producers of games have
also vacated the premises.  Guess why?

I commend those developers who have stuck it out and continue working for
those of us who do care about and respect them.  For those of us who 
don't,
and who only care about themselves and what they want, when they want it 
and

no later, what's it going to take for you to learn what you cause?  It's
about time you grow! up! and think about someone other than you for a
change.

Yes, I'm angry, and I think I have a darned good reason to be.  Although I
don't create games, I care about those who do, and it just flat burns me 
up
when you drive these creators away with your selfish and downright 
childish

behavior!



---
Shepherds are the best beasts, but Labs are a close second.
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson

I couldn't agree more. This is outrageous.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and they
get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my original
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!

You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly suggest that
you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are impatient.
Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should be
ashamed of yourself, although you apparently are not.  I know one thing for
sure:  Knowing what I now have read directly from you, I would never do any
business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to 
check orders at least once in a day, otherwise I lose my clients and, yes, 
get them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although 
I don't create games, I care about those who do, and it just flat burns 
me up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
The solution is actually for the community to stop being so petty about it. 
I agree with Charles.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 12:53 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Slow your roll, Charles. We obviously have different interpretations of his
second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's natural
tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and they
get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my original
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!

You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get them to opt for the
cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest that
you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are impatient.

Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should be
ashamed of yourself, although you apparently are not.  I know one thing for
sure:  Knowing what I now have read directly from you, I would never do any
business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to
check orders at least once in a day, otherwise I lose my clients and, yes,



get them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?



A thought on impatience:  Some people gripe about the length of time taken



by developers to come out with a new game.  Some people gripe if they
don't get a registration key right away.  Some people gripe about the fact



that they don't have enough games to play.  Strangely enough, these 3
complaints come from pretty much the same few people.  These are also the
same people who want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers
really get on a roll?

James North produced many very good games and then quit.  Why did this
occur??  Liam has voiced frustration, to say the least, and has openly
voiced a consideration of quitting.  Why?  Other producers of games have
also vacated the premises.  Guess why?

I commend those developers who have stuck it out and continue working for



those of us who do care about and respect them.  For those of us who
don't, and who only care about themselves and what they want, when they
want it and no later, what's it going to take for you to learn what you
cause?  It's about time you grow! up! and think about someone other than
you for a change.

Yes, I'm angry, and I think I have a darned 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Exactly. There's no other possible interpretation for the way that was 
worded.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And
blaming a developer for not getting a registration code to a customer within
24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 1:53 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Slow your roll, Charles. We obviously have different interpretations of 
his

second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's 
natural

tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and 
they

get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my 
original
post on this thread, and there! is! no! excuse! for! it! being! 
tolerated!!!


You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get them to opt for 
the

cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest 
that

you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are 
impatient.


Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should 
be
ashamed of yourself, although you apparently are not.  I know one thing 
for
sure:  Knowing what I now have read directly from you, I would never do 
any

business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to
check orders at least once in a day, otherwise I lose my clients and, 
yes,



get them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time 
taken



by developers to come out with a new game.  Some people gripe if they
don't get a registration key right away.  Some people gripe about the 
fact



that they don't have enough games to 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread dbartling714
Not enough games to play?
that's ridiculous I have over 60 games on my computer 

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get 
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait 
for at least 72 hours is just flat crazy, because there may be Internet 
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson

Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Exactly. I know. It'd be almost impossible not to jump to that conclusion 
based on the wording he chose.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Desiree Oudinot
That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, it's ok, just go out and crack my software. I don't give a
damn. That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Or that he persuades them to opt for the cracked product.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Ryan Strunk
 Sent: Sunday, June 23, 2013 3:56 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 3:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.

 How else can that be taken?  Isn't he suggesting that if they don't get
 their registration key within 24 hours, they should get a pirated copy?
 And

 blaming a developer for not getting a registration code to a customer
 within

 24 hours, even though they may have a very fair policy that you should wait
 for at least 72 hours is just flat crazy, because there may be Internet
 problems, or, as I pointed out, it might be during a week end.

 ---
 Shepherds are the best beasts, but Labs are a close second.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
The problem is his wording seems to indicate that he would, at least when it 
came to other people's products.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Desiree Oudinot

Sent: Sunday, June 23, 2013 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, it's ok, just go out and crack my software. I don't give a
damn. That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:

Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Ryan Strunk
Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, 
but

I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?
And

blaming a developer for not getting a registration code to a customer
within

24 hours, even though they may have a very fair policy that you should 
wait

for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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list,

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list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
No, it doesn't, as he wrote it in the first person. He was referring to
himself as the hypothetical developer.
But again, let's just ask him.
I fully realize I'm contributing to the very problem I'm trying to stop by
hashing and rehashing one silly little sentence someone may or may not have
meant to write in the way they did, but I think this traffic is indicative
of a much larger problem we have on this list.
Milos writes a post expressing his viewpoint on a controversial topic about
developers and the time they have available. The sentence wasn't
particularly strong, and according to Milos' Twitter feed, English isn't his
first language, adding a whole level of possible complications. Remember
when JFK said he was a doughnut?
So someone reads that sentence, interprets it a certain way, and goes off on
what can only be described as a tirade, making some pretty strong statements
about the author's character and comportment and recommending that
developers stay clear of him. And if that's not enough, other people start
writing in support of the tirade. Yeah! I can't believe that guy! What a
jerk!
But what if it turns out Milos mistyped that sentence? What if it turns out,
English not being his first language, he didn't mean to word it as you
interpreted it? Now a vocal section of the community has made him a villain
because of one simple mistake that he likely didn't even realize he made.
He's going to come back to his inbox and read a huge number of posts
debating his status as a pirate because of 13 little words.
What does that say about this community?
We can talk all we want about the awful people who beat on developers, who
whine about cheat codes and product keys, who are destroying the possibility
of future games because of their actions. But all the while, those who
aren't are preaching from soap boxes about their own virtues, and in cases
like this, are likely making huge mistakes. If we're going to be holier than
thou, there likely won't be much thou left after too long, and it's going to
be a sad and lonely place.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 23, 2013 5:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

The problem is his wording seems to indicate that he would, at least when it

came to other people's products.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Desiree Oudinot
Sent: Sunday, June 23, 2013 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, it's ok, just go out and crack my software. I don't give a
damn. That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Or that he persuades them to opt for the cracked product.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Ryan Strunk
 Sent: Sunday, June 23, 2013 3:56 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, 
 but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 3:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.

 How else can that be taken?  Isn't he suggesting that if they don't get
 their registration key within 24 hours, they should get a pirated 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Lisa Hayes
Well said Charles well said, who'd write games and get shit from people. 
Not me.  I'd close this list down if i had the power and then no air would 
be given to the wingers of the blindness community.,

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:00 PM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they don't 
get a registration key right away.  Some people gripe about the fact that 
they don't have enough games to play.  Strangely enough, these 3 complaints 
come from pretty much the same few people.  These are also the same people 
who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss
well I don't mind waiting, especially when people are busy, after all 
game dev is not a full time job, but 6 months or more can be a bit steep.
I also need to know that my messages are getting to where ever they 
should go what addresses to use, etc.

I tried on twitter but the interface is really no good for dms.
at any rate email I thought would be easier.
I am more concerned than anything else I am not really complaining 
here I know liam is busy and he has said this.

a lot of us do.
I do not want to push people away.

At 02:00 PM 6/23/2013, you wrote:
A thought on impatience:  Some people gripe about the length of time 
taken by developers to come out with a new game.  Some people gripe 
if they don't get a registration key right away.  Some people gripe 
about the fact that they don't have enough games to play.  Strangely 
enough, these 3 complaints come from pretty much the same few 
people.  These are also the same people who want cheat codes very 
shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did 
this occur??  Liam has voiced frustration, to say the least, and has 
openly voiced a consideration of quitting.  Why?  Other producers of 
games have also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue 
working for those of us who do care about and respect them.  For 
those of us who don't, and who only care about themselves and what 
they want, when they want it and no later, what's it going to take 
for you to learn what you cause?  It's about time you grow! up! and 
think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned good reason to 
be.  Although I don't create games, I care about those who do, and 
it just flat burns me up when you drive these creators away with 
your selfish and downright childish behavior!




---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss
we need more automated systems then that is the only answer or have 
others that can be trusted sending keys to people sort of like a 
cloud based network.

I'd gladly do it as I often have time where I don't do anything at all.

At 05:47 AM 6/24/2013, you wrote:

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, 
the developer is to get my registration key to me by Sunday 
evening?  If more people felt this way, there goes a developer's 
weekend with family, and they get no time off, all due to gamer's 
total lack of understanding and patience!  This attitude is exactly 
what I was talking about in my original post on this thread, and 
there! is! no! excuse! for! it! being! tolerated!!!


You say:   If I want money for my product, I have to check orders at 
least once in a day, otherwise I lose my clients and, yes, get

them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly 
suggest that you get other clients.  And to make matters worse, you? 
condone? piracy?? If I had anything to say about this list, and keep 
in mind that this is my personal opinion, you would be banned from 
this list, and I would do something about your advertising of the 
fact that you have no problem in having a hand in piracy for the 
simple fact that your clients are impatient. Suggesting to your 
clients that they should get a cracked copy of software rather than 
wait for a legal one is downright deplorable, and you should be 
ashamed of yourself, although you apparently are not.  I know one 
thing for sure:  Knowing what I now have read directly from you, I 
would never do any business with you, and I suggest that all others 
take the same stance against your despicable business practices.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, 
then the developer should be blamed. If I want money for my 
product, I have to check orders at least once in a day, otherwise I 
lose my clients and, yes, get them to opt for the cracked product 
rather than buying from another developer as they get frustrated 
quite like the developers do about the complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of 
time taken by developers to come out with a new game.  Some people 
gripe if they don't get a registration key right away.  Some 
people gripe about the fact that they don't have enough games to 
play.  Strangely enough, these 3 complaints come from pretty much 
the same few people.  These are also the same people who want 
cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these 
complainers really get on a roll?


James North produced many very good games and then quit.  Why did 
this occur??  Liam has voiced frustration, to say the least, and 
has openly voiced a consideration of quitting.  Why?  Other 
producers of games have also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue 
working for those of us who do care about and respect them.  For 
those of us who don't, and who only care about themselves and what 
they want, when they want it and no later, what's it going to take 
for you to learn what you cause?  It's about time you grow! up! 
and think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned good reason to 
be.  Although I don't create games, I care about those who do, and 
it just flat burns me up when you drive these creators away with 
your selfish and downright childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Clement Chou

The amount of flack that just flew around is absolutely unbelievable.
Yes, on the one point, I can see how it could be taken with the particular 
wording used... however, I don't think there's any cause for ripping him one 
the way you did, Charles. I'm probably sticking my neck out onto the 
chopping block... but I think as well that some people are taking a 
miswritten comment and blowing it way, way out of proportion.
As to the main topic.. I feel 72 hours is a reasonable amount of time to 
wait. After that I would start asking... but while I understand Liam's 
position one also has to look at the standpoint of the gamers. 3 days? 
Fine... but if no keys are being sent in months, then shouldn't there be 
something done? If Liam is too busy to check keys every few days which is 
again understandable, couldn't there be an automated system as with 
Draconis?
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 2:56 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, 
but

I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?




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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Dennis Towne
Since this topic shows no sign of stopping anyway, I'll just point out
that I added automatic credit card handling to Alter Aeon specifically
so that people could get their credits instantly, without having to
wait on me or anyone else.  Now, with that experience under my belt, I
understand why more developers aren't doing it:  it's a huge amount of
time and effort, and it requires carefully and painstakingly written
code.  Given the low volumes of shipments and key generation in the
community, I can totally understand why devs wouldn't bother, and
would rather do keys by hand.

In short, most games don't have a big enough market to make automated
systems worth the effort.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Jun 23, 2013 at 4:19 PM, Clement Chou chou.clem...@gmail.com wrote:
 The amount of flack that just flew around is absolutely unbelievable.
 Yes, on the one point, I can see how it could be taken with the particular
 wording used... however, I don't think there's any cause for ripping him one
 the way you did, Charles. I'm probably sticking my neck out onto the
 chopping block... but I think as well that some people are taking a
 miswritten comment and blowing it way, way out of proportion.
 As to the main topic.. I feel 72 hours is a reasonable amount of time to
 wait. After that I would start asking... but while I understand Liam's
 position one also has to look at the standpoint of the gamers. 3 days?
 Fine... but if no keys are being sent in months, then shouldn't there be
 something done? If Liam is too busy to check keys every few days which is
 again understandable, couldn't there be an automated system as with
 Draconis?

 - Original Message - From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 2:56 PM

 Subject: Re: [Audyssey] what will it take for this community to learn?


 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right,
 but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?



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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss

I aggree lisa.
But you only get shit if you ask for it or give it yourself.
And if you are not able to either close or ask for help.
aprone has help with his stuff now and thats good.

At 10:59 AM 6/24/2013, you wrote:
Well said Charles well said, who'd write games and get shit from 
people. Not me.  I'd close this list down if i had the power and 
then no air would be given to the wingers of the blindness community.,

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, June 23, 2013 12:00 PM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of 
time taken by developers to come out with a new game.  Some people 
gripe if they don't get a registration key right away.  Some people 
gripe about the fact that they don't have enough games to 
play.  Strangely enough, these 3 complaints come from pretty much 
the same few people.  These are also the same people who want cheat 
codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did 
this occur??  Liam has voiced frustration, to say the least, and 
has openly voiced a consideration of quitting.  Why?  Other 
producers of games have also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue 
working for those of us who do care about and respect them.  For 
those of us who don't, and who only care about themselves and what 
they want, when they want it and no later, what's it going to take 
for you to learn what you cause?  It's about time you grow! up! and 
think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned good reason to 
be.  Although I don't create games, I care about those who do, and 
it just flat burns me up when you drive these creators away with 
your selfish and downright childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread James Bartlett
Sorry to say, but some people will never learn, and some people just don't 
care, so the people out there like you and me that appreciat and respact all 
the hard work that gos into making a game. With that said thank you to all 
the programmers and developers. Keep up all the hard work.


bfn
James


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, June 22, 2013 10:00 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
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---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Milos Przic

Hello Bryan,
english is not my first language although I study translation and know (or 
should have learned till now) the language very well. You got my point and 
thank you for thinking rather than jumping without using your brain. I still 
don't know what is wrong with my wording? Only that I said that in the first 
person? Yes, but let me ask something. How much of you would say that you 
would never ever do this? And if you all say no, how much of you would not 
tell the trooth? Everyone knows the answer to that.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 12:14 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


Exactly. I know. It'd be almost impossible not to jump to that conclusion
based on the wording he chose.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
You said you would get them to opt for a cracked version. That's why 
people were jumping down your throat because it implies you condone piracy.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Milos Przic

Sent: Sunday, June 23, 2013 6:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hello Bryan,
english is not my first language although I study translation and know (or
should have learned till now) the language very well. You got my point and
thank you for thinking rather than jumping without using your brain. I still
don't know what is wrong with my wording? Only that I said that in the first
person? Yes, but let me ask something. How much of you would say that you
would never ever do this? And if you all say no, how much of you would not
tell the trooth? Everyone knows the answer to that.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 12:14 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


Exactly. I know. It'd be almost impossible not to jump to that conclusion
based on the wording he chose.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
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If you have any questions or concerns regarding the 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread MamaPeach
You visit any other website or business like Ebay, Amazon.com, Walmart.com, 
etc, , purchase a product, then you expect delivery of said product within a 
reasonable amount of time, say 7 to 14 days? Would you wait 6 months before 
inquiring where your product is? I don't know anyone that would be willing 
to spend their money on something and then wait for an unspecified amount of 
time to receive their purchased item and not get upset over not getting what 
was paid for. I don't see that it should be any different for developer's of 
games. People buy their products expecting to receive what they order, and 
when it never arrives, they aren't supposed to worry about where it is or 
why they haven't received it, and although they have written asking about 
why they haven't gotten it, they receive no response for the person they 
bought the item from?  This just doesn't make sense to me and it isn't good 
business practice, in my opinion. It makes me worry that if I choose to 
purchase a game, that the developer's do not care whether we ever get what 
we pay for. Six months? I know I would not appreciate waiting six months for 
something I spent money on. Patience is one thing, but come on, no one 
should have to wait that long when it is their money they are spending.
-Original Message- 
From: James Bartlett

Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, June 22, 2013 10:00 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Sometimes things come up. Developers are in no way obligated to discuss 
their personal lives on list. I agree it isn't right but nor is it right to 
constantly harp on what few developers we have. People keep that sort of 
behavior up and the day won't be long in coming when we'll have no 
developers at all.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: MamaPeach

Sent: Sunday, June 23, 2013 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You visit any other website or business like Ebay, Amazon.com, Walmart.com,
etc, , purchase a product, then you expect delivery of said product within a
reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
inquiring where your product is? I don't know anyone that would be willing
to spend their money on something and then wait for an unspecified amount of
time to receive their purchased item and not get upset over not getting what
was paid for. I don't see that it should be any different for developer's of
games. People buy their products expecting to receive what they order, and
when it never arrives, they aren't supposed to worry about where it is or
why they haven't received it, and although they have written asking about
why they haven't gotten it, they receive no response for the person they
bought the item from?  This just doesn't make sense to me and it isn't good
business practice, in my opinion. It makes me worry that if I choose to
purchase a game, that the developer's do not care whether we ever get what
we pay for. Six months? I know I would not appreciate waiting six months for
something I spent money on. Patience is one thing, but come on, no one
should have to wait that long when it is their money they are spending.
-Original Message- 
From: James Bartlett

Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, June 22, 2013 10:00 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
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list,

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss

I aggree with both points.

At 12:35 PM 6/24/2013, you wrote:
Sometimes things come up. Developers are in no 
way obligated to discuss their personal lives on 
list. I agree it isn't right but nor is it right 
to constantly harp on what few developers we 
have. People keep that sort of behavior up and 
the day won't be long in coming when we'll have no developers at all.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: MamaPeach
Sent: Sunday, June 23, 2013 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You visit any other website or business like Ebay, Amazon.com, Walmart.com,
etc, , purchase a product, then you expect delivery of said product within a
reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
inquiring where your product is? I don't know anyone that would be willing
to spend their money on something and then wait for an unspecified amount of
time to receive their purchased item and not get upset over not getting what
was paid for. I don't see that it should be any different for developer's of
games. People buy their products expecting to receive what they order, and
when it never arrives, they aren't supposed to worry about where it is or
why they haven't received it, and although they have written asking about
why they haven't gotten it, they receive no response for the person they
bought the item from?  This just doesn't make sense to me and it isn't good
business practice, in my opinion. It makes me worry that if I choose to
purchase a game, that the developer's do not care whether we ever get what
we pay for. Six months? I know I would not appreciate waiting six months for
something I spent money on. Patience is one thing, but come on, no one
should have to wait that long when it is their money they are spending.
-Original Message- From: James Bartlett
Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, June 22, 2013 10:00 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe 
about the length of time taken by developers to 
come out with a new game.  Some people gripe if 
they don't get a registration key right 
away.  Some people gripe about the fact that 
they don't have enough games to 
play.  Strangely enough, these 3 complaints 
come from pretty much the same few 
people.  These are also the same people who 
want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen 
when these complainers really get on a roll?


James North produced many very good games and 
then quit.  Why did this occur??  Liam has 
voiced frustration, to say the least, and has 
openly voiced a consideration of 
quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it 
out and continue working for those of us who do 
care about and respect them.  For those of us 
who don't, and who only care about themselves 
and what they want, when they want it and no 
later, what's it going to take for you to learn 
what you cause?  It's about time you grow! up! 
and think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned 
good reason to be.  Although I don't create 
games, I care about those who do, and it just 
flat burns me up when you drive these creators 
away with your selfish and downright childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread lenron brown
Milos half of these  people act like they never would do anything
wrong. Lets be real if you pay for a product you exspect to get it in
at least a week. It didnt take them anytime to get my money I am
talking about codes and things that you purchase and download. If it
it is something that is  being shipped times it might take a little
longer I completely get that but I am not paying for something and
waiting tell hell freezes over to get it. Find away to make things
work.

On 6/23/13, shaun everiss sm.ever...@gmail.com wrote:
 I aggree with both points.

 At 12:35 PM 6/24/2013, you wrote:
Sometimes things come up. Developers are in no
way obligated to discuss their personal lives on
list. I agree it isn't right but nor is it right
to constantly harp on what few developers we
have. People keep that sort of behavior up and
the day won't be long in coming when we'll have no developers at all.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: MamaPeach
Sent: Sunday, June 23, 2013 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You visit any other website or business like Ebay, Amazon.com,
 Walmart.com,
etc, , purchase a product, then you expect delivery of said product within
 a
reasonable amount of time, say 7 to 14 days? Would you wait 6 months
 before
inquiring where your product is? I don't know anyone that would be willing
to spend their money on something and then wait for an unspecified amount
 of
time to receive their purchased item and not get upset over not getting
 what
was paid for. I don't see that it should be any different for developer's
 of
games. People buy their products expecting to receive what they order, and
when it never arrives, they aren't supposed to worry about where it is or
why they haven't received it, and although they have written asking about
why they haven't gotten it, they receive no response for the person they
bought the item from?  This just doesn't make sense to me and it isn't
 good
business practice, in my opinion. It makes me worry that if I choose to
purchase a game, that the developer's do not care whether we ever get what
we pay for. Six months? I know I would not appreciate waiting six months
 for
something I spent money on. Patience is one thing, but come on, no one
should have to wait that long when it is their money they are spending.
-Original Message- From: James Bartlett
Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact
 all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, June 22, 2013 10:00 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe
about the length of time taken by developers to
come out with a new game.  Some people gripe if
they don't get a registration key right
away.  Some people gripe about the fact that
they don't have enough games to
play.  Strangely enough, these 3 complaints
come from pretty much the same few
people.  These are also the same people who
want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen
when these complainers really get on a roll?

James North produced many very good games and
then quit.  Why did this occur??  Liam has
voiced frustration, to say the least, and has
openly voiced a consideration of
quitting.  Why?  Other producers of games have
also vacated the premises.  Guess why?

I commend those developers who have stuck it
out and continue working for those of us who do
care about and respect them.  For those of us
who don't, and who only care about themselves
and what they want, when they want it and no
later, what's it going to take for you to learn
what you cause?  It's about time you grow! up!
and think about someone other than you for a change.

Yes, I'm angry, and I think I have a darned
good reason to be.  Although I don't create
games, I care about those who do, and it just
flat burns me up when you drive these creators
away with your selfish and downright childish behavior!



---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic milos.pr...@gmail.com wrote:
 Hi Charles,
 Yes. About release dates I agree 100 percent. But about getting
 registrations not quite. If one doesn't get the key in 24 hours, then the
 developer should be blamed. If I want money for my product, I have to check

 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer as they get frustrated quite like the developers do about the
 complaints.
 Best!
   Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs

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Re: [Audyssey] what will it take for this community to learn? and things like User Account Control, but nothing like what he commercial developers have had to face.

2013-06-23 Thread Thomas Ward
Hi Bryan,

Let's hope it never comes to that, and I personally believe it won't
come to that. Saying we will have no developers at all willing to
develop audio games is a bit extreme.

After all, there are a number of audio game developers who for their
own reasons write free accessible games who haven't had to put up with
nearly the crap the commercial developers have had to put up with. Jim
Kitchen, for example, has always given his games away for free, and
because of that I think most gamers trust him. He never announces a
new game until he releases it so there is no false signals or
expectations for people to constantly bajor him over. Sure I know some
of us have given him a bit of grief over some technical aspects of him
game such as over VB 6

On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Sometimes things come up. Developers are in no way obligated to discuss
 their personal lives on list. I agree it isn't right but nor is it right to

 constantly harp on what few developers we have. People keep that sort of
 behavior up and the day won't be long in coming when we'll have no
 developers at all.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within
 a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount
 of
 time to receive their purchased item and not get upset over not getting
 what
 was paid for. I don't see that it should be any different for developer's
 of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months
 for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message-
 From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact
 all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.

 bfn
 James


 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?

 A thought on impatience:  Some people gripe about the length of time taken

 by developers to come out with a new game.  Some people gripe if they
 don't get a registration key right away.  Some people gripe about the fact

 that they don't have enough games to play.  Strangely enough, these 3
 complaints come from pretty much the same few people.  These are also the

 same people who want cheat codes very shortly after they get a new game.

 Have you noticed what always seems to happen when these complainers really

 get on a roll?

 James North produced many very good games and then quit.  Why did this
 occur??  Liam has voiced frustration, to say the least, and has openly
 voiced a consideration of quitting.  Why?  Other producers of games have
 also vacated the premises.  Guess why?

 I commend those developers who have stuck it out and continue working for

 those of us who do care about and respect them.  For those of us who
 don't, and who only care about themselves and what they want, when they
 want it and no later, what's it going to take for you to learn what you
 cause?  It's about time you grow! up! and think about someone other than
 you for a change.

 Yes, I'm angry, and I think I have a darned good reason to be.  Although I

 don't create games, I care about those who do, and it just flat burns me
 up when you drive these creators away with your selfish and downright
 childish behavior!



 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Bryan,

Wrong. Apparently I am one of the few people who read Milos message
and didn't take it the way you and Charles have. I generally
understood Milos to mean if he were a developer and didn't get keys
out to a customer within 24 hours those customers would then turn to
piracy to get what they want simply because he was not timely enough
for them. He was obviously not suggesting that he himself would pirate
software, or that he expected anyone to either. Saying there is no
other interpretation for what Milos said obviously sounds to me like
you, Charles, and a few others are expecting the worst from a simple
off-hand comment given by a non-English speaker who I am certain had
no idea how it would be taken by English speaking listers across the
world. Let's try and keep things like that in mind before we have him
virtually tried and  executed without considering the fact English is
not his primary language, and while his wording could have been better
obviously it confused some people as to its actual intent.


On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Exactly. There's no other possible interpretation for the way that was
 worded.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard
Wow!  If this is the case, I really and truly apologize for what I sent to 
the list!


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 10:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Hi Bryan,

Wrong. Apparently I am one of the few people who read Milos message
and didn't take it the way you and Charles have. I generally
understood Milos to mean if he were a developer and didn't get keys
out to a customer within 24 hours those customers would then turn to
piracy to get what they want simply because he was not timely enough
for them. He was obviously not suggesting that he himself would pirate
software, or that he expected anyone to either. Saying there is no
other interpretation for what Milos said obviously sounds to me like
you, Charles, and a few others are expecting the worst from a simple
off-hand comment given by a non-English speaker who I am certain had
no idea how it would be taken by English speaking listers across the
world. Let's try and keep things like that in mind before we have him
virtually tried and  executed without considering the fact English is
not his primary language, and while his wording could have been better
obviously it confused some people as to its actual intent.


On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:

Exactly. There's no other possible interpretation for the way that was
worded.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Charles,

I think what we have here is a failior to communicate properly. For
the record I didn't take Milos post as advocating piracy in any shape
or form. I understood it to mean if he were not responsible and prompt
at getting keys out to his clients that they themselves would turn to
piracy regardless of what he himself felt about it. As has been
pointed out before Milos is not a native English speaker, and
considering that fact let's give him some slack until he can explain
his intentions clearer rather than dragging him off to the gallows to
be hanged without a fair trial. So no I will not be banning him from
the list unless he himself says he has a desire to pirate games, and
that message is not as ambiguous as his initial message that started
this flamewar.

On 6/23/13, Charles Rivard wee1s...@fidnet.com wrote:
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.

 How else can that be taken?  Isn't he suggesting that if they don't get
 their registration key within 24 hours, they should get a pirated copy?  And

 blaming a developer for not getting a registration code to a customer within

 24 hours, even though they may have a very fair policy that you should wait

 for at least 72 hours is just flat crazy, because there may be Internet
 problems, or, as I pointed out, it might be during a week end.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Charles,

I should hope so. Upon coming home aafter a day with the wife and kids
and finding my inbox over flowing with this argument I naturally went
and located the message that had everyone up in arms and read it
carefully. My initial read and subsequent reads
found Milos post poorly worded, but I was pretty certain his intention
was not that of someone actually advocating piracy. I see where some
like Bryan and yourself took it the wrong way, but the difference was
I came at it with an open mind, no set opinion on what it said, and
found the message was a bit ambiguous and chucked it up to a failure
to clearly communicate the thought. So I hope we can now lay this
argument to rest and move on with life.

On 6/23/13, Charles Rivard wee1s...@fidnet.com wrote:
 Wow!  If this is the case, I really and truly apologize for what I sent to
 the list!

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

You betcha!

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 23, 2013 10:49 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,

I should hope so. Upon coming home aafter a day with the wife and kids
and finding my inbox over flowing with this argument I naturally went
and located the message that had everyone up in arms and read it
carefully. My initial read and subsequent reads
found Milos post poorly worded, but I was pretty certain his intention
was not that of someone actually advocating piracy. I see where some
like Bryan and yourself took it the wrong way, but the difference was
I came at it with an open mind, no set opinion on what it said, and
found the message was a bit ambiguous and chucked it up to a failure
to clearly communicate the thought. So I hope we can now lay this
argument to rest and move on with life.

On 6/23/13, Charles Rivard wee1s...@fidnet.com wrote:
Wow!  If this is the case, I really and truly apologize for what I sent 
to

the list!

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Desiree,

I completely agree with you. Waiting more than a week for a key
replacement is clearly unreasonable unless of course for some valid
circumstance such as the person is away on vacation or is unable to do
so because of a medical emergency. In such a case allowances should be
made, but where there are no valid excuses for dragging a key
replacement out for months the developer should be held accountable to
their
customers.

On 6/23/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 I completely agree. Please try to take a step back and look at this
 situation with a bit more objectivity. I don't think that 24 hours is
 necessarily a reasonable time frame, although with automated systems
 such as Draconus uses, I can see why someone would consider 24 hours
 to be enough. However, if you have to generate your codes manually, I
 would say a week or less is reasonable. Any more than that, and I
 think you start to gain a bad reputation, whether it's deserved or
 not. I, personally, don't like spending my money and seeing it hanging
 in limbo so to speak. I don't think that waiting for months for a key
 is really acceptable.
 Having said that, when I purchased Super Egg Hunt Plus, I had my key
 within a day, so I'm not complaining. However, a friend of mine asked
 for a replacement key for Judgment Day several months ago, and hasn't
 heard a response. I feel that some of the frustration being expressed
 here is reasonable, both on the side of the people who haven't
 received registration keys, and on Liam's side as well.
 I don't know the extent of Liam's job, but surely he could designate a
 certain time, maybe once a week, to go through emails and respond
 accordingly. By keeping to a schedule, both he and those who buy his
 games should be happy. Of course, unforeseen circumstances might still
 arise, and if that happens, people will just have to show a little
 patience.
 People being so frustrated that they want to register formal
 complaints with Paypal should be a serious wake-up call, however. It
 would be for me, at least. Something is wrong there, and, as I said, I
 see validity to both sides of this.


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