Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Bryan Peterson
I can agree with that. That way those who don't want it could turn it off. I admit I'd probably use it at least right at first. And anyway it would only be available on the easy level so it's not like it could be completely abused. He who is valiant and pure of spirit may find the holy grail in

Re: [Audyssey] Mota interuptions

2010-05-11 Thread Thomas Ward
Hi Dark, Oh, that's okay. I do understand where you are coming from. I didn't mean to sound quite so irritable yesterday, but sometimes it does get to be slightly frustrating to recieve several messages in a row on a particular bug or problem with the game or a product. Especially, when the change

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
Hi Bryan, Ummm...That's not exactly how it works. I made people an offer of either have it as an on/off feature or have it based on difficulty level. Not both here. Since people have decided they want an on/off setting that's what I'll be doing. If they don't want it they can simply turn it off. I

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
Hi Yohandy, Ahem...The feature already exists. It is just turned off in beta 12. All I was asking is how people wish to enable/disable it. For those who want the game to be more challenging they can turn it off. So this isn't really pandering to some people's desire to have an easier game. HTH O

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
Hi Dark, Yes, it includes the internal coding for the Genesis Engine. All 39,286 lines of code were written by me personally. Most of it was converted from C# .Net to C++ manually. A project that took three months of four to five hour days working on just copying and rewriting code. It was a nigh

Re: [Audyssey] Last week

2010-05-11 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi. For any character you can start off by asking them about themselves or about you or about wedding. There are some commands to help you get started. I believe they are mentioned at the start of the game. If memory serves, the commands, intro, unique

Re: [Audyssey] MOTA Inquiries

2010-05-11 Thread Thomas Ward
Hi Hayden, In fact, I did as i checked the manual after you asked. It was right there int the keyboard reference section. However, a lot of good that does when people forget to read the manual. Smile. On 5/10/10, Hayden Presley wrote: > Hi Thomas, > Lol..you just might have. I just never look

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Charles Rivard
Out of curiosity, for backups, do you have your code in braille? It would be a time consuming beach to recopy all of it, but it could be done. Hmm. I wonder how many pages that would be? Maybe about 1,000 or so? And to think, that would be just one game! Gad! --- In God we trust. - Ori

[Audyssey] a shortened to do list - Re: Mota interuptions

2010-05-11 Thread Charles Rivard
Without giving away the location of traps and treasures, maybe you could list them as, for example, "added traps on level 1" or "added weapons in level 3"? Now, to be ornery, to see who pays attention, you could add something like this to the change log: "added traps and treasures to level 4.

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Charles Rivard
I like the differences of the 4 difficulty levels. It allows the gamer to choose how difficult the game is to beat. I have a chess computer that has 64 skill levels. To some, this may seem excessive, but it really is not. Of course, chess is a completely different animal, but the idea is the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Muhammed Deniz
1000? 3! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 11 May 2010 15:56 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Out of curiosity, for backups, do you h

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Muhammed Deniz
Hi, Personly, I agree with the onn off setting. In that way, anyone that doesn't want any warnings, could turn the setting off and play like that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:30

Re: [Audyssey] MOTA Inquiries

2010-05-11 Thread Muhammed Deniz
Yeah, I found that out also. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 May 2010 03:29 To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA Inquiries Hi Thomas, Lol..you just might have. I just never

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Muhammed Deniz
I think the warning system would be good. In that way, new players could learn the where the trapps are and they could use the setting intill when they no everything and stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Pr

[Audyssey] q9

2010-05-11 Thread ENES SARIBAŞ
hi are there any q9 recordings --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are a

[Audyssey] to raul

2010-05-11 Thread ENES SARIBAŞ
hi raul, sorry for bothering you but i want to ask did you upload the recordings --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailma

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread dark
I'm personally more in favour of it being in the beginner, and possibly easy difficulty settings but not in the others rather than being a toggle switch, sinse this allows players to get used to the game in early difficulty, but insures that experts have to truely master positioning and jumps. I

Re: [Audyssey] Mota interuptions

2010-05-11 Thread dark
actually i like the idea of having a "known bugs" list which you could send out, sinse that should hopefully hold off a lot of comments of obvious things you already know, and hopefully keep thoughts original. Perhaps listing "bugs" where property or thing x doesn't work correctly rather than

Re: [Audyssey] to raul

2010-05-11 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 No bother, but I didn't get to it. Since it was Mother's day this weekend, the kids and I spent lots of time with their mother. Many thanks. On 5/11/2010 12:33 PM, ENES SARIBA? wrote: > hi raul, > sorry for bothering you but i want to ask did you upl

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread dark
I did actually wonder Tom exactly how much of the code was the engine and how much was mota specific. I do now though have an idea of approximately how much easier things will be in the future for producing any other audio fps or similar now having the engine written. Btw, if you wrote thirtee

Re: [Audyssey] q9

2010-05-11 Thread Lori Duncan
Hi If you go to the blastbay studios website there's an audio review of Q9 by Kelly Sapergia, he plays a bit of the game. I'd like an audio walkthrough of the last 2 worlds though. - Original Message - From: "ENES SARIBAS" To: Sent: Tuesday, May 11, 2010 5:32 PM Subject: [Audyssey] q

[Audyssey] Entombed Featured On This Week's Innovations

2010-05-11 Thread Kelly Sapergia
Hi, Just wanted to let you know that on this week's Innovations technology show, I'm reviewing the game Entombed. You can hear the show on The Global Voice at www.theglobalvoice.info (check the schedule for times of repeats, or listen to the show via The Program Gallery section.) As well, the

Re: [Audyssey] q9

2010-05-11 Thread Castanedagarcia_Alfredo
I will be glad to provide you the entire game review when I buy the game in a few weeks. It will contain all four worlds, and will be on the easy difficulty. I am one of those who do not like demo reviews. I will let you know when I have completed it. Alfredo --- Gamers mailing list __ Gamers@au

Re: [Audyssey] Last week

2010-05-11 Thread Mike Maslo
Well I am as far as going to the hotel and trying to figure what to say to Monica and Brooke and the woman at the main counter. I say #2 to Monica but then I do not know what else to do after that. I have gotten far but just do not know what to do at the hotel. -Original Message- From: ga

[Audyssey] my thoughts

2010-05-11 Thread michael barnes
my thought on the last crusade is this. it could be longer instead of three stages. which means it could have at least a couple of more stages. the fights was nice i like that the battles was random what i mean is when you fight you might lose one time and then the next time you might win.

Re: [Audyssey] Last week

2010-05-11 Thread Raul A. Gallegos
Have you tried the following: 1. Tell Monica about wedding 2. Tell Brooke about wedding. 3. Tell Page about wedding. 4. Tell Holly about wedding. Since I don't know how far you have gotten or what all you have done, I don't know what else to suggest. You will want to pay special attention t

[Audyssey] server problem

2010-05-11 Thread michael barnes
hey does anyone know what is going on with the top speed server? me and a friend was going to race online but when he try to join a internet game it said that the server couldn't be found. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more abo

[Audyssey] Gamebook released

2010-05-11 Thread dark
Just a quick note for everyone. the chronicles of Arborell, possibly my personal favourite gamebook site online (even better than project aon), have just released the second book in the Joton of the west series, A murder of crows, sequal to shards of moonlight. for those who don't know, this is a f