I can agree with that. That way those who don't want it could turn it off. I
admit I'd probably use it at least right at first. And anyway it would only
be available on the easy level so it's not like it could be completely
abused.
He who is valiant and pure of spirit may find the holy grail in
Hi Dark,
Oh, that's okay. I do understand where you are coming from. I didn't
mean to sound quite so irritable yesterday, but sometimes it does get
to be slightly frustrating to recieve several messages in a row on a
particular bug or problem with the game or a product. Especially, when
the change
Hi Bryan,
Ummm...That's not exactly how it works. I made people an offer of
either have it as an on/off feature or have it based on difficulty
level. Not both here.
Since people have decided they want an on/off setting that's what I'll
be doing. If they don't want it they can simply turn it off. I
Hi Yohandy,
Ahem...The feature already exists. It is just turned off in beta 12.
All I was asking is how people wish to enable/disable it. For those
who want the game to be more challenging they can turn it off. So this
isn't really pandering to some people's desire to have an easier game.
HTH
O
Hi Dark,
Yes, it includes the internal coding for the Genesis Engine. All
39,286 lines of code were written by me personally. Most of it was
converted from C# .Net to C++ manually. A project that took three
months of four to five hour days working on just copying and rewriting
code. It was a nigh
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Hi. For any character you can start off by asking them about themselves
or about you or about wedding. There are some commands to help you get
started. I believe they are mentioned at the start of the game. If
memory serves, the commands, intro, unique
Hi Hayden,
In fact, I did as i checked the manual after you asked. It was right
there int the keyboard reference section. However, a lot of good that
does when people forget to read the manual.
Smile.
On 5/10/10, Hayden Presley wrote:
> Hi Thomas,
> Lol..you just might have. I just never look
Out of curiosity, for backups, do you have your code in braille? It would
be a time consuming beach to recopy all of it, but it could be done. Hmm.
I wonder how many pages that would be? Maybe about 1,000 or so? And to
think, that would be just one game! Gad!
---
In God we trust.
- Ori
Without giving away the location of traps and treasures, maybe you could
list them as, for example, "added traps on level 1" or "added weapons in
level 3"? Now, to be ornery, to see who pays attention, you could add
something like this to the change log: "added traps and treasures to level
4.
I like the differences of the 4 difficulty levels. It allows the gamer to
choose how difficult the game is to beat. I have a chess computer that has
64 skill levels. To some, this may seem excessive, but it really is not.
Of course, chess is a completely different animal, but the idea is the
1000? 3!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 11 May 2010 15:56
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Out of curiosity, for backups, do you h
Hi,
Personly, I agree with the onn off setting. In that way, anyone that doesn't
want any warnings, could turn the setting off and play like that.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 11 May 2010 03:30
Yeah, I found that out also.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 11 May 2010 03:29
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Inquiries
Hi Thomas,
Lol..you just might have. I just never
I think the warning system would be good. In that way, new players could
learn the where the trapps are and they could use the setting intill when
they no everything and stuff.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Pr
hi
are there any q9 recordings
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hi raul,
sorry for bothering you but i want to ask did you upload the recordings
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I'm personally more in favour of it being in the beginner, and possibly easy
difficulty settings but not in the others rather than being a toggle switch,
sinse this allows players to get used to the game in early difficulty, but
insures that experts have to truely master positioning and jumps. I
actually i like the idea of having a "known bugs" list which you could send
out, sinse that should hopefully hold off a lot of comments of obvious
things you already know, and hopefully keep thoughts original.
Perhaps listing "bugs" where property or thing x doesn't work correctly
rather than
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No bother, but I didn't get to it. Since it was Mother's day this
weekend, the kids and I spent lots of time with their mother.
Many thanks.
On 5/11/2010 12:33 PM, ENES SARIBA? wrote:
> hi raul,
> sorry for bothering you but i want to ask did you upl
I did actually wonder Tom exactly how much of the code was the engine and
how much was mota specific. I do now though have an idea of approximately
how much easier things will be in the future for producing any other audio
fps or similar now having the engine written.
Btw, if you wrote thirtee
Hi If you go to the blastbay studios website there's an audio review of Q9
by Kelly Sapergia, he plays a bit of the game. I'd like an audio
walkthrough of the last 2 worlds though.
- Original Message -
From: "ENES SARIBAS"
To:
Sent: Tuesday, May 11, 2010 5:32 PM
Subject: [Audyssey] q
Hi,
Just wanted to let you know that on this week's Innovations technology
show, I'm reviewing the game Entombed. You can hear the show on The Global
Voice at www.theglobalvoice.info (check the schedule for times of repeats,
or listen to the show via The Program Gallery section.) As well, the
I will be glad to provide you the entire game review when I buy the game in a
few weeks. It will contain all four worlds, and will be on the easy difficulty.
I am one of those who do not like demo reviews.
I will let you know when I have completed it.
Alfredo
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Gamers mailing list __ Gamers@au
Well I am as far as going to the hotel and trying to figure what to say to
Monica and Brooke and the woman at the main counter. I say #2 to Monica but
then I do not know what else to do after that.
I have gotten far but just do not know what to do at the hotel.
-Original Message-
From: ga
my thought on the last crusade is this. it could be longer instead of
three stages. which means it could have at least a couple of more
stages. the fights was nice i like that the battles was random what i
mean is when you fight you might lose one time and then the next time
you might win.
Have you tried the following:
1. Tell Monica about wedding
2. Tell Brooke about wedding.
3. Tell Page about wedding.
4. Tell Holly about wedding.
Since I don't know how far you have gotten or what all you have done, I
don't know what else to suggest. You will want to pay special attention
t
hey does anyone know what is going on with the top speed server? me
and a friend was going to race online but when he try to join a
internet game it said that the server couldn't be found.
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Just a quick note for everyone.
the chronicles of Arborell, possibly my personal favourite
gamebook site online (even better than project aon), have
just released the second book in the Joton of the west
series, A murder of crows, sequal to shards of moonlight.
for those who don't know, this is a f
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