Re: [Audyssey] 3D Shooter Game Under Development

2009-06-20 Thread shaun everiss
well when it comes time for testing I'd like to take a gander.
if its anything like the robot wars and other tourniment style games I have 
watched on game consoles and on the tv then I'm all for it.
At 03:25 p.m. 20/06/2009, you wrote:
>Hi,
>Thanks for all your suggestions guys. I've talked to Mike, and we've
>agreed that having a team will be cool.  All other input you've given
>us will be considered. As far as release dates are concerned, I can't
>really say. It all depends how things go.
>
>
>-Ryan
>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-20 Thread Nick Helms
well the link to their stats and servers website is still broken and
when I tried to update them through the application, It informed me
that an arror hd been encountered.

On 6/20/09, Thomas Ward  wrote:
> Hi Nick,
> You can just use the free shareware version of Quake 1. All of this is
> explained in detail on the Agrip project web site.
> Smile.
>
> Nick Helms wrote:
>> Quick question
>> Do you have to have a copy of quake to play audio quake or can you
>> just use the sharewear demo?
>>
>>
>>
>
>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-20 Thread Thomas Ward

Hi Nick,
You can just use the free shareware version of Quake 1. All of this is 
explained in detail on the Agrip project web site.

Smile.

Nick Helms wrote:

Quick question
Do you have to have a copy of quake to play audio quake or can you
just use the sharewear demo?


  



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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Ryan Smith
Hi,
Thanks for all your suggestions guys. I've talked to Mike, and we've
agreed that having a team will be cool.  All other input you've given
us will be considered. As far as release dates are concerned, I can't
really say. It all depends how things go.


-Ryan

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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Will someone point me to the webpage where I can register a player name?
The link I found on the agrip.org.uk webpage was broken.


On 6/19/09, shaun everiss  wrote:
> the full version is only if you want to do epesodes.
> At 02:22 p.m. 20/06/2009, you wrote:
>>well the shareware version will do deathmatch stuff.
>>I got my one from id it cost me 25 bucks.
>>At 01:51 p.m. 20/06/2009, you wrote:
>>>Quick question
>>>Do you have to have a copy of quake to play audio quake or can you
>>>just use the sharewear demo?
>>>
>>>
>>>
>>>On 6/19/09, Thomas Ward  wrote:
 Hi Nick,
 Yes, we do. We have Audio Quake which is kind of what Ryan's idea
 reminds me of.

 Nick Helms wrote:
> Come to think of it, we don’t have any online audio shooters. This is
> gonna rock!
>


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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
the full version is only if you want to do epesodes.
At 02:22 p.m. 20/06/2009, you wrote:
>well the shareware version will do deathmatch stuff.
>I got my one from id it cost me 25 bucks.
>At 01:51 p.m. 20/06/2009, you wrote:
>>Quick question
>>Do you have to have a copy of quake to play audio quake or can you
>>just use the sharewear demo?
>>
>>
>>
>>On 6/19/09, Thomas Ward  wrote:
>>> Hi Nick,
>>> Yes, we do. We have Audio Quake which is kind of what Ryan's idea
>>> reminds me of.
>>>
>>> Nick Helms wrote:
 Come to think of it, we don’t have any online audio shooters. This is
 gonna rock!

>>>
>>>
>>> ---
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>>
>>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
well the shareware version will do deathmatch stuff.
I got my one from id it cost me 25 bucks.
At 01:51 p.m. 20/06/2009, you wrote:
>Quick question
>Do you have to have a copy of quake to play audio quake or can you
>just use the sharewear demo?
>
>
>
>On 6/19/09, Thomas Ward  wrote:
>> Hi Nick,
>> Yes, we do. We have Audio Quake which is kind of what Ryan's idea
>> reminds me of.
>>
>> Nick Helms wrote:
>>> Come to think of it, we don’t have any online audio shooters. This is
>>> gonna rock!
>>>
>>
>>
>> ---
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>>
>
>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
So that basicly means I can access quake free! Sweet!
Question though.
When I launch the demo, I just here a bunch of gun fire and sapi
saying “You got the gun”, etc.
What is that about? And how do I start interacting with the game?
Is there some sort of tutorial or something I could use?
Thanks,
This sounds like fun!
Will download it and give it a shot!
Nick


On 6/19/09, Scott Chesworth  wrote:
> Hi Nick,
>
> The sharewear demo will serve you fine for audio quake.  It means
> you're limited to the first few levels in single player mode, but you
> get full access to the online action which is where most of the fun is
> truth be told.
>
> hth
> Scott
>
> On 6/20/09, Nick Helms  wrote:
>> Quick question
>> Do you have to have a copy of quake to play audio quake or can you
>> just use the sharewear demo?
>>
>>
>>
>> On 6/19/09, Thomas Ward  wrote:
>>> Hi Nick,
>>> Yes, we do. We have Audio Quake which is kind of what Ryan's idea
>>> reminds me of.
>>>
>>> Nick Helms wrote:
 Come to think of it, we don’t have any online audio shooters. This is
 gonna rock!

>>>
>>>
>>> ---
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>>> list,
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>>>
>>
>>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Scott Chesworth
Hi Nick,

The sharewear demo will serve you fine for audio quake.  It means
you're limited to the first few levels in single player mode, but you
get full access to the online action which is where most of the fun is
truth be told.

hth
Scott

On 6/20/09, Nick Helms  wrote:
> Quick question
> Do you have to have a copy of quake to play audio quake or can you
> just use the sharewear demo?
>
>
>
> On 6/19/09, Thomas Ward  wrote:
>> Hi Nick,
>> Yes, we do. We have Audio Quake which is kind of what Ryan's idea
>> reminds me of.
>>
>> Nick Helms wrote:
>>> Come to think of it, we don’t have any online audio shooters. This is
>>> gonna rock!
>>>
>>
>>
>> ---
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>>
>
>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Quick question
Do you have to have a copy of quake to play audio quake or can you
just use the sharewear demo?



On 6/19/09, Thomas Ward  wrote:
> Hi Nick,
> Yes, we do. We have Audio Quake which is kind of what Ryan's idea
> reminds me of.
>
> Nick Helms wrote:
>> Come to think of it, we don’t have any online audio shooters. This is
>> gonna rock!
>>
>
>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Thomas Ward

Hi Nick,
Yes, we do. We have Audio Quake which is kind of what Ryan's idea 
reminds me of.


Nick Helms wrote:

Come to think of it, we don’t have any online audio shooters. This is
gonna rock!
  



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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Come to think of it, we don’t have any online audio shooters. This is
gonna rock!

On 6/19/09, shaun everiss  wrote:
> good point, another thing is lazerforce type where you shoot someone and you
> can't fire for a few secs, there really should be a ranking system though.
> At 10:10 a.m. 20/06/2009, you wrote:
>>How about, instead of killing the enemies, you shoot them with paint balls.
>> Whoever joins the room at the time is fair game, although you could set up
>> teams ahead of time amongst each other.
>>---
>>Shepherds are the best beasts.
>>- Original Message - From: "Nick Helms" 
>>To: "Gamers Discussion list" 
>>Sent: Friday, June 19, 2009 12:18 PM
>>Subject: Re: [Audyssey] 3D Shooter Game Under Development
>>
>>
>>>Here are my thoguhts
>>>1. The game should have team vs team support rather then 1 on 1.
>>>2. The more you kill, the more points you gain world wide.
>>>3. You should be able to snag other weapons, cars, helecopters, etc
>>>that you can use against the aposing side.
>>>4. If I think of more, I'll let you know.
>>>Thanks,
>>>Nick
>>>
>>>On 6/19/09, Ryan Smith  wrote:
>>>>Hello,
>>>>Mike F and  I are beginning development on a 3D multiplayer shooter
>>>>game. The object of the game will be to destroy your opponent. The
>>>>game will take place on a playing field which will either be chosen
>>>>randomly or from a preset map. The game board will have landscape
>>>>objects, such as mountains that will present obstacles to the player
>>>>but special items such as the ability to fly, invisibility, weapons,
>>>>etc. will appear on the board from time to time.
>>>>
>>>>As you can see, we only have a basic outline of the game, so we're
>>>>hoping some gamers on the forum can provide us with some suggestions.
>>>>what would you like to see in this type of game? How should your
>>>>opponent be destroyed? Should each player have a base? Should each
>>>>player be a robot rather than a person?
>>>>
>>>>Looking forward to hearing your suggestions.
>>>>
>>>>Note: This game will be written using the .NET framework, and will be
>>>>fully compatible with Windows 7. Additionally, you won't be typing
>>>>IP's in. You'll get a list of people wanting to play.
>>>>
>>>>-Ryan
>>>>
>>>>---
>>>>Gamers mailing list __ Gamers@audyssey.org
>>>>If you want to leave the list, send E-mail to
>>>>gamers-unsubscr...@audyssey.org.
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>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>>If you have any questions or concerns regarding the management of the
>>>> list,
>>>>please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>>--
>>>Listen to my weekly talk radio show every Tuesday night starting at 8
>>>P.M pacific daylight time, 7 P.M standerd time. To listen, point your
>>>browser over to http://freecast.co.ukSkype  Name: Nickster919
>>>blog:  http://chatter8712.klango.net
>>>klango  name:  chatter8712
>>>Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
>>>during  my  weekly  show  or  to  leave  a  message  when  I'm  not
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
good point, another thing is lazerforce type where you shoot someone and you 
can't fire for a few secs, there really should be a ranking system though.
At 10:10 a.m. 20/06/2009, you wrote:
>How about, instead of killing the enemies, you shoot them with paint balls. 
>Whoever joins the room at the time is fair game, although you could set up 
>teams ahead of time amongst each other.
>---
>Shepherds are the best beasts.
>- Original Message - From: "Nick Helms" 
>To: "Gamers Discussion list" 
>Sent: Friday, June 19, 2009 12:18 PM
>Subject: Re: [Audyssey] 3D Shooter Game Under Development
>
>
>>Here are my thoguhts
>>1. The game should have team vs team support rather then 1 on 1.
>>2. The more you kill, the more points you gain world wide.
>>3. You should be able to snag other weapons, cars, helecopters, etc
>>that you can use against the aposing side.
>>4. If I think of more, I'll let you know.
>>Thanks,
>>Nick
>>
>>On 6/19/09, Ryan Smith  wrote:
>>>Hello,
>>>Mike F and  I are beginning development on a 3D multiplayer shooter
>>>game. The object of the game will be to destroy your opponent. The
>>>game will take place on a playing field which will either be chosen
>>>randomly or from a preset map. The game board will have landscape
>>>objects, such as mountains that will present obstacles to the player
>>>but special items such as the ability to fly, invisibility, weapons,
>>>etc. will appear on the board from time to time.
>>>
>>>As you can see, we only have a basic outline of the game, so we're
>>>hoping some gamers on the forum can provide us with some suggestions.
>>>what would you like to see in this type of game? How should your
>>>opponent be destroyed? Should each player have a base? Should each
>>>player be a robot rather than a person?
>>>
>>>Looking forward to hearing your suggestions.
>>>
>>>Note: This game will be written using the .NET framework, and will be
>>>fully compatible with Windows 7. Additionally, you won't be typing
>>>IP's in. You'll get a list of people wanting to play.
>>>
>>>-Ryan
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of the list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>-- 
>>Listen to my weekly talk radio show every Tuesday night starting at 8
>>P.M pacific daylight time, 7 P.M standerd time. To listen, point your
>>browser over to http://freecast.co.ukSkype  Name: Nickster919
>>blog:  http://chatter8712.klango.net
>>klango  name:  chatter8712
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>>during  my  weekly  show  or  to  leave  a  message  when  I'm  not
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
wow I didn't think of that stuff its good.
At 07:18 a.m. 20/06/2009, you wrote:
>Here are my thoguhts
>1. The game should have team vs team support rather then 1 on 1.
>2. The more you kill, the more points you gain world wide.
>3. You should be able to snag other weapons, cars, helecopters, etc
>that you can use against the aposing side.
>4. If I think of more, I'll let you know.
>Thanks,
>Nick
>
>On 6/19/09, Ryan Smith  wrote:
>> Hello,
>> Mike F and  I are beginning development on a 3D multiplayer shooter
>> game. The object of the game will be to destroy your opponent. The
>> game will take place on a playing field which will either be chosen
>> randomly or from a preset map. The game board will have landscape
>> objects, such as mountains that will present obstacles to the player
>> but special items such as the ability to fly, invisibility, weapons,
>> etc. will appear on the board from time to time.
>>
>> As you can see, we only have a basic outline of the game, so we're
>> hoping some gamers on the forum can provide us with some suggestions.
>> what would you like to see in this type of game? How should your
>> opponent be destroyed? Should each player have a base? Should each
>> player be a robot rather than a person?
>>
>> Looking forward to hearing your suggestions.
>>
>> Note: This game will be written using the .NET framework, and will be
>> fully compatible with Windows 7. Additionally, you won't be typing
>> IP's in. You'll get a list of people wanting to play.
>>
>> -Ryan
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
>-- 
>Listen to my weekly talk radio show every Tuesday night starting at 8
>P.M pacific daylight time, 7 P.M standerd time. To listen, point your
>browser over to http://freecast.co.ukSkype  Name: Nickster919
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>klango  name:  chatter8712
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
hmm I think each player should have a base,
this game reminds me of armyman3d.
yeah each player should be a robot, we don't have anything like robot wars, in 
fact you could make it like a tourni type if you wished.
whould rock.
At 06:54 a.m. 20/06/2009, you wrote:
>Hello,
>Mike F and  I are beginning development on a 3D multiplayer shooter
>game. The object of the game will be to destroy your opponent. The
>game will take place on a playing field which will either be chosen
>randomly or from a preset map. The game board will have landscape
>objects, such as mountains that will present obstacles to the player
>but special items such as the ability to fly, invisibility, weapons,
>etc. will appear on the board from time to time.
>
>As you can see, we only have a basic outline of the game, so we're
>hoping some gamers on the forum can provide us with some suggestions.
>what would you like to see in this type of game? How should your
>opponent be destroyed? Should each player have a base? Should each
>player be a robot rather than a person?
>
>Looking forward to hearing your suggestions.
>
>Note: This game will be written using the .NET framework, and will be
>fully compatible with Windows 7. Additionally, you won't be typing
>IP's in. You'll get a list of people wanting to play.
>
>-Ryan
>
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Steady Goh
Hi, earlier on When Kelvin and I were testing battle racing for Che, we felt 
that it could be  overwellming for many gamers out there and we had ideas for a 
new multi-player game. coincidently, Our ideas and your plans have their 
similarities. I think it will be fun and adictive and yet not difficult to 
learn. It's a shooting game but definitely not just moving the left and right 
arrow to shoot.
It could be 1 on 1 combat or up to 3 on each side. Your objective is to protect 
your base and yourself and destroy your enemy. This is our rough idea of the 
game. I will use a game board to describe the battle field so is easier to 
picture it. The game board is 20 by 25. Your territory is from A1 to T10 and 
enemy is A16 to T25. Using bottom left as a guide, you have 4 healing stations 
spread out evenly across A3 to T3. You have to be directly in front of that 
station to block the shot. The 2 squares behind the stations are your healing 
and shield recharge zones. Same for your enemy where the healing stations are 
facing each other. From A11 to T15 is the no shooting zone, meaning u cannot 
shoot from that area, but if your enemy is at his own territory, he can shoot 
you.

You: move around and destroy your enemy. If you are in range with him, he is 
also in range with you. If being shot, you can either dodge or turn on your 
shield.
The shield is the only thing you can use to block the enemy bullets from 
shooting your bass. The limitations are, when is on, you cannot move. and it 
can only be active for a limited time, say about 20 seconds. You have to 
recharge it from time to time by staying behind any of the healing stations. 
During the process, you can't do any thing. Is all up to your partner to defend 
the territory then. Your shield will also not block the bullets if your partner 
accidently shoot you from behind.

Your gun: the speed is about 1 bullet every second. You have unlimited ammo, 
but it can only load up to 6 bullets at every 1 time. You can shoot any thing 
that is directly in front of you, including your friend. The closer you are to 
your enemy, the less time he has to react. I mean, if you shoot your enemy from 
b1 and he is at B25, he has more time to turn on the shield or move to the next 
square before the bullet reaches. If you are at B10 and he is at B16, is almost 
immediat. Again, you are in range, he is also in range.

powerups: There are a few that we thought of including rapid fire, lazer that 
can shoot across a few squares, invisible to enemy and a nusty item. Invisible 
of course is also for a limited time, not more than 5 seconds. During that 
power time, you can go to your enemy territory to shoot, but if your power runs 
out before you get back to your zone, your health decreases. Haven't thought of 
what the nusty item does yet. The items appear randomly at any where from A13 
to t13. Any1 on the field can go snatch it. When it appears, you won't know 
what it is until someone gets it. It could be a nusty item or nothing. haha!

Ok, I hope my explanation is not too confusing for you. If you think this can 
be worked out, we can discuss about it in more detail. What I read from the 
blind gamers list, it sounds like many of them are into shooting combat games. 
I think this not to complicated for them and challenging for all.

boom boom boom

Steady
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Charles Rivard
How about, instead of killing the enemies, you shoot them with paint balls. 
Whoever joins the room at the time is fair game, although you could set up 
teams ahead of time amongst each other.

---
Shepherds are the best beasts.
- Original Message - 
From: "Nick Helms" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2009 12:18 PM
Subject: Re: [Audyssey] 3D Shooter Game Under Development



Here are my thoguhts
1. The game should have team vs team support rather then 1 on 1.
2. The more you kill, the more points you gain world wide.
3. You should be able to snag other weapons, cars, helecopters, etc
that you can use against the aposing side.
4. If I think of more, I'll let you know.
Thanks,
Nick

On 6/19/09, Ryan Smith  wrote:

Hello,
Mike F and  I are beginning development on a 3D multiplayer shooter
game. The object of the game will be to destroy your opponent. The
game will take place on a playing field which will either be chosen
randomly or from a preset map. The game board will have landscape
objects, such as mountains that will present obstacles to the player
but special items such as the ability to fly, invisibility, weapons,
etc. will appear on the board from time to time.

As you can see, we only have a basic outline of the game, so we're
hoping some gamers on the forum can provide us with some suggestions.
what would you like to see in this type of game? How should your
opponent be destroyed? Should each player have a base? Should each
player be a robot rather than a person?

Looking forward to hearing your suggestions.

Note: This game will be written using the .NET framework, and will be
fully compatible with Windows 7. Additionally, you won't be typing
IP's in. You'll get a list of people wanting to play.

-Ryan

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Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Allan Thompson

Hi,
Some thoughts about this...
It would be nice if it was not solely an  multiplayer game.
Maybe the players could be "Cyborgs" who can pick up and switch out various 
weapons, and power ups, even from defeated players bodies.
Maybe certain weapons, ammo  and Upgrades could be bought thru points or 
picking up some kind of treasure laying around the board.


Having a capture the flag or defend a base could be an optional arena, but 
there should be room for just a full out  wanton carnage arena as well.


That's about it. Hope that helped.

al

- Original Message - 
From: "Ryan Smith" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2009 2:54 PM
Subject: [Audyssey] 3D Shooter Game Under Development



Hello,
Mike F and  I are beginning development on a 3D multiplayer shooter
game. The object of the game will be to destroy your opponent. The
game will take place on a playing field which will either be chosen
randomly or from a preset map. The game board will have landscape
objects, such as mountains that will present obstacles to the player
but special items such as the ability to fly, invisibility, weapons,
etc. will appear on the board from time to time.

As you can see, we only have a basic outline of the game, so we're
hoping some gamers on the forum can provide us with some suggestions.
what would you like to see in this type of game? How should your
opponent be destroyed? Should each player have a base? Should each
player be a robot rather than a person?

Looking forward to hearing your suggestions.

Note: This game will be written using the .NET framework, and will be
fully compatible with Windows 7. Additionally, you won't be typing
IP's in. You'll get a list of people wanting to play.

-Ryan

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Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Here are my thoguhts
1. The game should have team vs team support rather then 1 on 1.
2. The more you kill, the more points you gain world wide.
3. You should be able to snag other weapons, cars, helecopters, etc
that you can use against the aposing side.
4. If I think of more, I'll let you know.
Thanks,
Nick

On 6/19/09, Ryan Smith  wrote:
> Hello,
> Mike F and  I are beginning development on a 3D multiplayer shooter
> game. The object of the game will be to destroy your opponent. The
> game will take place on a playing field which will either be chosen
> randomly or from a preset map. The game board will have landscape
> objects, such as mountains that will present obstacles to the player
> but special items such as the ability to fly, invisibility, weapons,
> etc. will appear on the board from time to time.
>
> As you can see, we only have a basic outline of the game, so we're
> hoping some gamers on the forum can provide us with some suggestions.
> what would you like to see in this type of game? How should your
> opponent be destroyed? Should each player have a base? Should each
> player be a robot rather than a person?
>
> Looking forward to hearing your suggestions.
>
> Note: This game will be written using the .NET framework, and will be
> fully compatible with Windows 7. Additionally, you won't be typing
> IP's in. You'll get a list of people wanting to play.
>
> -Ryan
>
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[Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Ryan Smith
Hello,
Mike F and  I are beginning development on a 3D multiplayer shooter
game. The object of the game will be to destroy your opponent. The
game will take place on a playing field which will either be chosen
randomly or from a preset map. The game board will have landscape
objects, such as mountains that will present obstacles to the player
but special items such as the ability to fly, invisibility, weapons,
etc. will appear on the board from time to time.

As you can see, we only have a basic outline of the game, so we're
hoping some gamers on the forum can provide us with some suggestions.
what would you like to see in this type of game? How should your
opponent be destroyed? Should each player have a base? Should each
player be a robot rather than a person?

Looking forward to hearing your suggestions.

Note: This game will be written using the .NET framework, and will be
fully compatible with Windows 7. Additionally, you won't be typing
IP's in. You'll get a list of people wanting to play.

-Ryan

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.