Re: [Audyssey] Adding to my BGT project...
Well actually it's not Berserker. It's just Bots, but it's based on the old Atari game Berzerk, albeit with more of a storyline than Berzerk had. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, March 25, 2010 4:40 PM Subject: Re: [Audyssey] Adding to my BGT project... Hi Brian, Personally I cannot wait for your berserker to come out. I'm waiting in the wings...lol Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, March 25, 2010 11:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Adding to my BGT project... Well I've got the ideas fleshed out in my mind more or less, but I agree that things aren't explained quite as well. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 6:11 AM Subject: Re: [Audyssey] Adding to my BGT project... well Bryan, sounds like your going great guns. i'm just trying to find the basics of making a standard round of turn based combat to teach myself about engine interactions. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 11:30 AM Subject: [Audyssey] Adding to my BGT project... Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adding to my BGT project...
neither can I. I live to destroy At 11:40 a.m. 26/03/2010, you wrote: >Hi Brian, >Personally I cannot wait for your berserker to come out. I'm waiting in the >wings...lol >Best Regards, >Hayden > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Bryan Peterson >Sent: Thursday, March 25, 2010 11:11 AM >To: Gamers Discussion list >Subject: Re: [Audyssey] Adding to my BGT project... > >Well I've got the ideas fleshed out in my mind more or less, but I agree >that things aren't explained quite as well. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >- Original Message - >From: "dark" >To: "Gamers Discussion list" >Sent: Thursday, March 25, 2010 6:11 AM >Subject: Re: [Audyssey] Adding to my BGT project... > > >> well Bryan, sounds like your going great guns. >> >> i'm just trying to find the basics of making a standard round of turn >> based combat to teach myself about engine interactions. >> - Original Message ----- >> From: "Bryan Peterson" >> To: "Gamers Discussion list" >> Sent: Thursday, March 25, 2010 11:30 AM >> Subject: [Audyssey] Adding to my BGT project... >> >> >>> Ok so I woke up at a rather ungodly hour this morning and was seized by >>> an urge to try to work on my game. And of course then I got into adding >>> new ideas to what I want for the game. It's still going to be a game in >>> the style of Berzerk, but there might actually be something of a point to > >>> it. I decided to settle on ten levels of robot fighting, then a final >>> boss level where you had to destroy the robots' controlling >>> supercomputer. Not in the original Berzerk I know, but that's what >>> happens when you get bitten by the creativity bug. Of course right now I >>> can't even get the program to start long enough to play the intro (which >>> I'll have to redo with this new story idea in mind), much less get the >>> keyboard commands working the way I want them. Call me slow but I really >>> don't understand the sound positioning thing. And then of course there'll > >>> be the scoring system, how often powerups appear, how long they remain >>> onscreen to be collected, yada yada yada. I'm hoping that this will be my > >>> first game once A. I own BGT Light and can purchase my own domain and >>> have my own web site. All that aside I'd appreciate any help I can get, >>> whether it be with code or sounds. And of course credit will be given >>> where due. >>> Homer: Hey, uh, could you go across the street and get me a slice of >>> pizza? >>> Vender: No pizza. Only Khlav Kalash. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail
Re: [Audyssey] Adding to my BGT project...
Hi Brian, Personally I cannot wait for your berserker to come out. I'm waiting in the wings...lol Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, March 25, 2010 11:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Adding to my BGT project... Well I've got the ideas fleshed out in my mind more or less, but I agree that things aren't explained quite as well. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 6:11 AM Subject: Re: [Audyssey] Adding to my BGT project... > well Bryan, sounds like your going great guns. > > i'm just trying to find the basics of making a standard round of turn > based combat to teach myself about engine interactions. > - Original Message - > From: "Bryan Peterson" > To: "Gamers Discussion list" > Sent: Thursday, March 25, 2010 11:30 AM > Subject: [Audyssey] Adding to my BGT project... > > >> Ok so I woke up at a rather ungodly hour this morning and was seized by >> an urge to try to work on my game. And of course then I got into adding >> new ideas to what I want for the game. It's still going to be a game in >> the style of Berzerk, but there might actually be something of a point to >> it. I decided to settle on ten levels of robot fighting, then a final >> boss level where you had to destroy the robots' controlling >> supercomputer. Not in the original Berzerk I know, but that's what >> happens when you get bitten by the creativity bug. Of course right now I >> can't even get the program to start long enough to play the intro (which >> I'll have to redo with this new story idea in mind), much less get the >> keyboard commands working the way I want them. Call me slow but I really >> don't understand the sound positioning thing. And then of course there'll >> be the scoring system, how often powerups appear, how long they remain >> onscreen to be collected, yada yada yada. I'm hoping that this will be my >> first game once A. I own BGT Light and can purchase my own domain and >> have my own web site. All that aside I'd appreciate any help I can get, >> whether it be with code or sounds. And of course credit will be given >> where due. >> Homer: Hey, uh, could you go across the street and get me a slice of >> pizza? >> Vender: No pizza. Only Khlav Kalash. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adding to my BGT project...
well I'll test when it comes, sounds? I don't have any free sounds for what you want. At 12:30 a.m. 26/03/2010, you wrote: >Ok so I woke up at a rather ungodly hour this morning and was seized by an >urge to try to work on my game. And of course then I got into adding new ideas >to what I want for the game. It's still going to be a game in the style of >Berzerk, but there might actually be something of a point to it. I decided to >settle on ten levels of robot fighting, then a final boss level where you had >to destroy the robots' controlling supercomputer. Not in the original Berzerk >I know, but that's what happens when you get bitten by the creativity bug. Of >course right now I can't even get the program to start long enough to play the >intro (which I'll have to redo with this new story idea in mind), much less >get the keyboard commands working the way I want them. Call me slow but I >really don't understand the sound positioning thing. And then of course >there'll be the scoring system, how often powerups appear, how long they >remain onscreen to be collected, yada yada yada. I'm hoping that this will be m y first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adding to my BGT project...
i am still trying to learn the languidge and stuff before i get in to a game. how ever my first one is just going to be simple just so i can get the hang of what i am doing and to know that it is deffinatly working. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adding to my BGT project...
Well I've got the ideas fleshed out in my mind more or less, but I agree that things aren't explained quite as well. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 6:11 AM Subject: Re: [Audyssey] Adding to my BGT project... well Bryan, sounds like your going great guns. i'm just trying to find the basics of making a standard round of turn based combat to teach myself about engine interactions. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 11:30 AM Subject: [Audyssey] Adding to my BGT project... Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adding to my BGT project...
Hi. Well it sounds like your going pretty well there Bryan. I'm just trying to work through the basics of creating a round of turn based combat against a single enemy to learn about the engine. Depending upon how well that goes I might put in a couple of ideas I've had for interesting rpg combat over the last few years, but right now I can't even get hp to display and decrease over a number of turns, which is bad! Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 11:30 AM Subject: [Audyssey] Adding to my BGT project... Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adding to my BGT project...
well Bryan, sounds like your going great guns. i'm just trying to find the basics of making a standard round of turn based combat to teach myself about engine interactions. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, March 25, 2010 11:30 AM Subject: [Audyssey] Adding to my BGT project... Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Adding to my BGT project...
Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.