[Audyssey] MOTA17 impressions

2011-02-01 Thread Damien Pendleton
Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge.

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg, s p o i l e r s p a c e Go back to room 1 and go up the stone staircase to room 7. HTH On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom how do I get past room 6 I can't figure it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Liam, Sorry, but I rewrote the G3D input handling for beta 17, and that is the way it works now. It does use a key press and gets updated as soon as the key is released. I'm not really sure how to improve the design, and at this point I'm not exactly enthused of rewriting the input class

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA17 impressions Hi Liam, Sorry, but I rewrote the G3D input handling for beta 17, and that is the way it works now. It does use a key press and gets updated as soon as the key is released. I'm not really sure how to improve the design

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:40 PM Subject: Re: [Audyssey] MOTA17 impressions Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Charles, One would certainly hope so. I spent quite a bit of time adding a little bit of puzzle solving to this release and plan to add more of the same in future releases. Unfortunately, as you pointed out the game has only been out a few hours and there have been a number of questions asking

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
and casms because it seems that I can't get to level 2 because the game ends. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 3:44 PM Subject: Re: [Audyssey] MOTA17 impressions Hi Charles, One would certainly hope so. I spent quite a bit of time adding a little bit of puzzle