Re: [Audyssey] Time of Conflict from GMA games.

2010-03-29 Thread Jorge Gonçalves
I am really happy! I just finished yesterday evening my campaign in It's a 
Good Day to Dye difficulty level!

It took me 7 hours and 46 minutes! What a challenging game!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Tony tonys_gro...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 27, 2010 3:24 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


As will I, a superb game indeed!

Once again, GMA are to be congratulated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 25 March 2010 14:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-28 Thread Tony
As will I, a superb game indeed!

Once again, GMA are to be congratulated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 25 March 2010 14:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a 
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


I would have to say that TOC is not similar to SoundRTS, unless Axis and
 Allies is similar to Risk.  There is no comparison in the delicious
 complexity of TOC.

 Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-26 Thread dark

Nope.

apart from being a stratogy game involving moving units on a coordinates, 
Toc has vast differences to anything produced previously,  such as the 
ability to have hundreds of units in play as much.


I deffinately suggest rather than asking, you download it and give it a 
try, --- and don't be put off bhy the fact that it'll take some learning, 
it's well worth it.


Beware the grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: Blind gamers gamers@audyssey.org
Sent: Thursday, March 25, 2010 7:59 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



So is toc similar to trek 2000 and stfc?



-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.



Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait 
for
you to make a move. Sound RTS is a real time strategy d=because every 
second

of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden





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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jacob Kruger
Well, like said, 'simple' answer - idea being that while know what you mean, 
I still think it's more or less a similar game type - either sort of turn 
based, or fully real time.


Suppose similar to either playing something like chess with a turn timer 
clock, or just having to wait for the other player to make up his mind - 
some guys still play chess remotely via emailing each other.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:29 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait 
for
you to make a move. Sound RTS is a real time strategy d=because every 
second

of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.

The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.

The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.

We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.

It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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__ Information from ESET

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jorge Gonçalves

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a 
great moment!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Greenwood
Could you let us know how you fixed it just in case someone else has this 
problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it along to 
TOC. Took a while to find, but I didn't like the solutions. You need to 
either shutdown Skype completely or redefine the Alt-M key in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:01 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Nicol
So is toc similar to trek 2000 and stfc?

 

-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.

 

Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden

 

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
Not even close. Those are Startrekk games, Time of Conflict is a war game
wherein your objective is to take over the entire map. Not a Romulan,
Tholean, or Klingon in sight! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Thursday, March 25, 2010 3:00 PM
To: Blind gamers
Subject: Re: [Audyssey] Time of Conflict from GMA games.

So is toc similar to trek 2000 and stfc?

 

-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.

 

Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden

 

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.

Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.

Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
 Could you let us know how you fixed it just in case someone else has 
 this problem? Thanks.

 Also, I discovered a strange problem yesterday.  My Alt-M key was not 
 working.  It looks as if Skype intercepts it and does not pass it 
 along to TOC. Took a while to find, but I didn't like the solutions. 
 You need to either shutdown Skype completely or redefine the Alt-M key 
 in TOC.


 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com


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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I initially played with Jaws selected and Jaws would not read any of the 
extra info. I had to switch to SAPI and put Jaws to sleep in order to 
get all the extra info. For example, when I used Jaws, pressing a would 
not announce anything. After I switched to SAPI, pressing a announces 
what is around me.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
  
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
That is bizarre. In that case, I have no idea.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 8:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I initially played with Jaws selected and Jaws would not read any of the 
extra info. I had to switch to SAPI and put Jaws to sleep in order to 
get all the extra info. For example, when I used Jaws, pressing a would 
not announce anything. After I switched to SAPI, pressing a announces 
what is around me.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:
 Hi,
 If JAWS isn't working, that probably means it's set to SAPI. Go into the
 options screen, and press space on the first option until JAWS is
displayed.
 HTH,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of David Chittenden
 Sent: Thursday, March 25, 2010 5:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Time of Conflict from GMA games.

 Hello,

 I discovered that problem with the alt m last night while Iwas playing 
 the game and was going to report it.

 Also, I am running Windows Vista and the messages will not speak if I 
 run jaws. They speak fine when I am set on SAPI.

 Finally, after I have played for a while running a braille display with 
 jaws set to sleep, jaws crashes and the braille display stops showing my 
 game. Note: this usually happens between one and two hours in to the game.

 David Chittenden, MSc, CRC, MRCAA
 Email: dchitten...@gmail.com



 David Greenwood wrote:
   
 Could you let us know how you fixed it just in case someone else has 
 this problem? Thanks.

 Also, I discovered a strange problem yesterday.  My Alt-M key was not 
 working.  It looks as if Skype intercepts it and does not pass it 
 along to TOC. Took a while to find, but I didn't like the solutions. 
 You need to either shutdown Skype completely or redefine the Alt-M key 
 in TOC.


 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com

 

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread nicol
HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.


 Time of Conflict from GMA games.

 Time of Conflict is a strategy game that can be used by the visually 
 impaired and sighted alike. The goal of the game is to subdue the enemy 
 and capture all of its cities. When a city is captured it will begin 
 producing forces that may be used against the enemy. You may produce 
 infantry, armoured units, fighters, destroyers, submarines, troop 
 transports, aircraft carriers, and battleships. You may play on a 
 computer-generated map or a premade map provided with the game, or by 
 using the included map builder you can use a map you developed yourself.

 The game has five difficulty levels, several premade maps, several map 
 sizes, and a range of games types from a complete sea battle to a 
 land-only battle. Depending on the size of map selected and your 
 familiarity with the game, Time of Conflict may last hundreds of time 
 units and may involve hundreds of land, sea, and air units.

 The game was designed so that you can get by with a dozen or so 
 keystrokes, but dozens more are available for the experience player. A 
 context-Sensitive menu is available which makes learning the game much 
 easier. This menu only displays the actions which are available to the 
 current unit at the current point in time.

 We are currently working towards making Time of Conflict a multi-player 
 game. You will be able to play against one to three other players in 
 addition to playing the computer. Stay tuned.

 It is now in public beta and the download file is 20 MB.
 http://www.gmagames.com/toc.shtml



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Jacob Kruger

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.

The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.

The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.

We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.

It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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database 4971 (20100324) __

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Christopher Bartlett
I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Hayden Presley
Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


 HI phil
 Is  toc  similar to sound rts?
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 19, 2010 2:37 PM
 Subject: [Audyssey] Time of Conflict from GMA games.


 Time of Conflict from GMA games.

 Time of Conflict is a strategy game that can be used by the visually
 impaired and sighted alike. The goal of the game is to subdue the enemy
 and capture all of its cities. When a city is captured it will begin
 producing forces that may be used against the enemy. You may produce
 infantry, armoured units, fighters, destroyers, submarines, troop
 transports, aircraft carriers, and battleships. You may play on a
 computer-generated map or a premade map provided with the game, or by
 using the included map builder you can use a map you developed yourself.

 The game has five difficulty levels, several premade maps, several map
 sizes, and a range of games types from a complete sea battle to a
 land-only battle. Depending on the size of map selected and your
 familiarity with the game, Time of Conflict may last hundreds of time
 units and may involve hundreds of land, sea, and air units.

 The game was designed so that you can get by with a dozen or so
 keystrokes, but dozens more are available for the experience player. A
 context-Sensitive menu is available which makes learning the game much
 easier. This menu only displays the actions which are available to the
 current unit at the current point in time.

 We are currently working towards making Time of Conflict a multi-player
 game. You will be able to play against one to three other players in
 addition to playing the computer. Stay tuned.

 It is now in public beta and the download file is 20 MB.
 http://www.gmagames.com/toc.shtml



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 __ Information from ESET NOD32 Antivirus, version of virus 
 signature database 4971 (20100324) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com


 


__ Information from ESET NOD32 Antivirus, version of virus signature
database 4971 (20100324) __

The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-20 Thread Jorge Gonçalves

wow, this game sounds really exciting!
If they will be able to make everything what they say, it will be a hit for 
sure!
And the best is that is accessible for both blind and sighted so I can play 
with my wife a exciting game for both of us! It will be very cool!

Let's see if it works!
I just downloaded it!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 12:25 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


I've been trying this for awhile, for some reason, the map builder doesn't 
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a 
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive 
on teh gmagames list for a long time now.
When I checked it said I am still subscribed, but nothing would go through 
or come in.
Any suggestion? Since I joined the group by sending a mail to the 
subscribe link, I don't even know the access to my google account if I 
even have one.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually 
impaired and sighted alike. The goal of the game is to subdue the enemy 
and capture all of its cities. When a city is captured it will begin 
producing forces that may be used against the enemy. You may produce 
infantry, armoured units, fighters, destroyers, submarines, troop 
transports, aircraft carriers, and battleships. You may play on a 
computer-generated map or a premade map provided with the game, or by 
using the included map builder you can use a map you developed yourself.


The game has five difficulty levels, several premade maps, several map 
sizes, and a range of games types from a complete sea battle to a 
land-only battle. Depending on the size of map selected and your 
familiarity with the game, Time of Conflict may last hundreds of time 
units and may involve hundreds of land, sea, and air units.


The game was designed so that you can get by with a dozen or so 
keystrokes, but dozens more are available for the experience player. A 
context-Sensitive menu is available which makes learning the game much 
easier. This menu only displays the actions which are available to the 
current unit at the current point in time.


We are currently working towards making Time of Conflict a multi-player 
game. You will be able to play against one to three other players in 
addition to playing the computer. Stay tuned.


It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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[Audyssey] Time of Conflict from GMA games.

2010-03-19 Thread Phil Vlasak

Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually 
impaired and sighted alike. The goal of the game is to subdue the enemy and 
capture all of its cities. When a city is captured it will begin producing 
forces that may be used against the enemy. You may produce infantry, 
armoured units, fighters, destroyers, submarines, troop transports, aircraft 
carriers, and battleships. You may play on a computer-generated map or a 
premade map provided with the game, or by using the included map builder you 
can use a map you developed yourself.


The game has five difficulty levels, several premade maps, several map 
sizes, and a range of games types from a complete sea battle to a land-only 
battle. Depending on the size of map selected and your familiarity with the 
game, Time of Conflict may last hundreds of time units and may involve 
hundreds of land, sea, and air units.


The game was designed so that you can get by with a dozen or so keystrokes, 
but dozens more are available for the experience player. A context-Sensitive 
menu is available which makes learning the game much easier. This menu only 
displays the actions which are available to the current unit at the current 
point in time.


We are currently working towards making Time of Conflict a multi-player 
game. You will be able to play against one to three other players in 
addition to playing the computer. Stay tuned.


It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-19 Thread Johnny Tai
I've been trying this for awhile, for some reason, the map builder doesn't 
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a 
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive on 
teh gmagames list for a long time now.
When I checked it said I am still subscribed, but nothing would go through 
or come in.
Any suggestion? Since I joined the group by sending a mail to the subscribe 
link, I don't even know the access to my google account if I even have one.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually 
impaired and sighted alike. The goal of the game is to subdue the enemy 
and capture all of its cities. When a city is captured it will begin 
producing forces that may be used against the enemy. You may produce 
infantry, armoured units, fighters, destroyers, submarines, troop 
transports, aircraft carriers, and battleships. You may play on a 
computer-generated map or a premade map provided with the game, or by 
using the included map builder you can use a map you developed yourself.


The game has five difficulty levels, several premade maps, several map 
sizes, and a range of games types from a complete sea battle to a 
land-only battle. Depending on the size of map selected and your 
familiarity with the game, Time of Conflict may last hundreds of time 
units and may involve hundreds of land, sea, and air units.


The game was designed so that you can get by with a dozen or so 
keystrokes, but dozens more are available for the experience player. A 
context-Sensitive menu is available which makes learning the game much 
easier. This menu only displays the actions which are available to the 
current unit at the current point in time.


We are currently working towards making Time of Conflict a multi-player 
game. You will be able to play against one to three other players in 
addition to playing the computer. Stay tuned.


It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-19 Thread Liam Erven
saddly as far as I get is to the intro, then I get.
Time of Conflict
Run-time error '445':
Object doesn't support this action
OK  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Friday, March 19, 2010 6:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

I've been trying this for awhile, for some reason, the map builder doesn't
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive on
teh gmagames list for a long time now.
When I checked it said I am still subscribed, but nothing would go through
or come in.
Any suggestion? Since I joined the group by sending a mail to the subscribe
link, I don't even know the access to my google account if I even have one.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one
on one self defense training- call or email to book your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.


 Time of Conflict from GMA games.

 Time of Conflict is a strategy game that can be used by the visually 
 impaired and sighted alike. The goal of the game is to subdue the enemy 
 and capture all of its cities. When a city is captured it will begin 
 producing forces that may be used against the enemy. You may produce 
 infantry, armoured units, fighters, destroyers, submarines, troop 
 transports, aircraft carriers, and battleships. You may play on a 
 computer-generated map or a premade map provided with the game, or by 
 using the included map builder you can use a map you developed yourself.

 The game has five difficulty levels, several premade maps, several map 
 sizes, and a range of games types from a complete sea battle to a 
 land-only battle. Depending on the size of map selected and your 
 familiarity with the game, Time of Conflict may last hundreds of time 
 units and may involve hundreds of land, sea, and air units.

 The game was designed so that you can get by with a dozen or so 
 keystrokes, but dozens more are available for the experience player. A 
 context-Sensitive menu is available which makes learning the game much 
 easier. This menu only displays the actions which are available to the 
 current unit at the current point in time.

 We are currently working towards making Time of Conflict a multi-player 
 game. You will be able to play against one to three other players in 
 addition to playing the computer. Stay tuned.

 It is now in public beta and the download file is 20 MB.
 http://www.gmagames.com/toc.shtml



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.