Re: [Audyssey] XAudio2 and BGT

2011-03-06 Thread Thomas Ward
Hi Damien, Oh, that is quite understandable. My opinion is similar to yours in that a game or any software project should try and take account of as many people as possible. The problem is, of course, that it is much easier said than done. Even in the open source communities like Linux most of the

Re: [Audyssey] XAudio2 and BGT

2011-03-06 Thread Damien Pendleton
ggested it in the first place. Having never really used multiple core API's before except maybe DirectX 8 and the Windows API, I was unaware of what it would take. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sen

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread shaun everiss
there are third party tools for inosetup existing round about but I have never tried them. At 12:00 p.m. 5/03/2011, you wrote: Hi Casey, Yes, that is possible to do, but not exactly cheap. It is up to the setup application to check for installed components and install them. I haven't had any lu

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Damien, My apologies. I didn't mean to bite your head off. I shouldn't have come down on you so harshly. However, allow me to explain my position a little clearer withouttthe flaming. First, my issue isn't with the fact people are running older operating systems like XP. I know full well a lot

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Damien, That is possible. I don't claim to be an expert with Inno Setup or Null Soft. So it is possible to setup some kind of XAudio2 checks. It is just I personally don't know how to do it myself. Although, it will eventually be something I want to do since sometime between now and the release

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Damien Pendleton
, and let that do all the work. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 04, 2011 11:00 PM Subject: Re: [Audyssey] XAudio2 and BGT Hi Casey, Yes, that is possible to do, but not exactly che

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Damien Pendleton
l Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 04, 2011 10:45 PM Subject: Re: [Audyssey] XAudio2 and BGT Hi Damien, I'm sure you know this is coming, but I absolutely disagree with this. For one thing it is not practical to include X

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Philip, Yes, by all means please do. As one of those who has already switched all but one of my Windows computers to Windows 7 it is a bit unfair to be held back from buying new games using XAudio2 that will directly support Windows 7 better just to pander to those Windows users still running X

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Shaun, Not true. Yes, it is true that XAudio2 doesn't have a native pan control but the way the API is designed it is rather simple to create a custom pan control for XAudio2 that works exactly like DirectSound. Philip and I have been discussing this off list, and he has already made such a pan

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Casey, Yes, that is possible to do, but not exactly cheap. It is up to the setup application to check for installed components and install them. I haven't had any luck with Inno Setup in testing for these components, but I do know Advanced Setup Installer will test for various requirements such

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Michael, Michael wrote: Well, as long as I don't have to migrate past Windows XP Service Pack 2, and upgrade to the buggy Service Pack 3. My reply: What do you mean service pack 3 is buggy? My wife and I have been running XP sp3 on an old desktop ever since it came out and haven't had

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Thomas Ward
Hi Damien, I'm sure you know this is coming, but I absolutely disagree with this. For one thing it is not practical to include XAudio2 and DirectSound in the same executable and it is going to become much harder to support long term since Microsoft has officially dropped support for DirectSound 8

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
m: "Damien Pendleton" To: "Gamers Discussion list" Sent: Friday, March 04, 2011 7:02 PM Subject: Re: [Audyssey] XAudio2 and BGT Hi Louis, I don't feel that people should be forced into upgrading. I believe there should be a check to see which library will successfully open the a

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Damien Pendleton
raded will still receive the benefits of the new system. Regards, Damien. - Original Message - From: "Louis Bryant" To: Sent: Friday, March 04, 2011 5:24 PM Subject: Re: [Audyssey] XAudio2 and BGT Why not make the switch? People should upgrade anyway, make a habit of it.

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Louis Bryant
Why not make the switch? People should upgrade anyway, make a habit of it. Maybe you could even incorporate XAudio2 within your installation so the process is easier to upgrade. Just my 2 cents. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Frost
On Fri, Mar 04, 2011 at 02:22:05AM -0600, Tommy wrote: > To me is ok to switch to XAudio2. I dont know about you guys. [My Reply:] Well, as long as I don't have to migrate past Windows XP Service Pack 2, and upgrade to the buggy Service Pack 3. In any case, don't let me stop you. I don

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Casey Mathews
Could a check be built in to automatically check for the needed components, then prompt for download? I'm certainly OK with switching to the new. On 3/4/2011 3:03 AM, Philip Bennefall wrote: Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, mos

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Willem
ch 04, 2011 10:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound to output audio. BGT is no exception. Until about 3 years ago DirectSound

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread shaun everiss
Kind regards, Philip Bennefall - Original Message - From: "shaun everiss" To: ; "Gamers Discussion list" Sent: Friday, March 04, 2011 10:11 AM Subject: Re: [Audyssey] XAudio2 and BGT well switch if you can. It does mean panning will have to have 3d encoding but tom d

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread shaun everiss
well switch if you can. It does mean panning will have to have 3d encoding but tom did manage it in mota once and it was not to bad. of cause that probably means that every bgt game created will probably not work anymore. I guess you could keep legacy stuff around is it possible to have both l

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
ginal Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Friday, March 04, 2011 11:54 AM Subject: Re: [Audyssey] XAudio2 and BGT Hi Philip, I would like you to change to XAudio2, but would it be possible to have links to those Direct X 9 and Windows 7 u

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Phil Vlasak
o: "Gamers Discussion list" Sent: Friday, March 04, 2011 3:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound to output audio.

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread dark
a while, making it compatible with future windows might be a good idea. Beware the grue! Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Friday, March 04, 2011 8:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recen

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
stereo. This is not a pan simulation in 3d, this is exactly the same behavior as DirectSound exposes. Kind regards, Philip Bennefall - Original Message - From: "shaun everiss" To: ; "Gamers Discussion list" Sent: Friday, March 04, 2011 10:11 AM Subject: Re: [Audys

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Tommy
To me is ok to switch to XAudio2. I dont know about you guys. Tommy - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Friday, March 04, 2011 2:03 AM Subject: [Audyssey] XAudio2 and BGT Hi all, Recently I have been making som

[Audyssey] XAudio2 and BGT

2011-03-04 Thread Philip Bennefall
Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound to output audio. BGT is no exception. Until about 3 years ago DirectSound was the interface of choice for all Windows based games. It