Re: [Audyssey] interesting info for game makers

2010-04-17 Thread shaun everiss
well you can always change the sounds and graphics. there are some mods which do this. At 12:36 p.m. 17/04/2010, you wrote: >Hi, >One more comment on this. With Quake while the source code was made >open source the graphics and sounds contained in the pak file are >under a different license. So wh

Re: [Audyssey] interesting info for game makers

2010-04-17 Thread shaun everiss
>copyrighted sounds and materials. >He who is valiant and pure of spirit may find the holy grail in the castle of >ggh. >- Original Message - From: "michael barnes" >To: >Sent: Friday, April 16, 2010 5:16 PM >Subject: Re: [Audyssey] interesting info

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Bryan Peterson
ssage - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 16, 2010 6:32 PM Subject: Re: [Audyssey] interesting info for game makers Hi, The reason Audio Quake exists is because I.D. Software released the Quake name and engine as open source. So i

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Thomas Ward
Hi, One more comment on this. With Quake while the source code was made open source the graphics and sounds contained in the pak file are under a different license. So while you can legally modify Quake to all your hearts content you are still technically suppose to buy the sounds and graphics to

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Thomas Ward
Hi, The reason Audio Quake exists is because I.D. Software released the Quake name and engine as open source. So it is now licensed under a General Public License. That's why Agrip was legally able to update it and make it accessible. The terms of the GPL says they could do that legally. What you

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread michael barnes
i wonder if i was to add some audio for blind people and gave it away for free i could get in trouble? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Bryan Peterson
ot;michael barnes" To: Sent: Friday, April 16, 2010 5:16 PM Subject: Re: [Audyssey] interesting info for game makers what if i did an accessible version of the game frogger? and how about that person who did quake? i mean how did they take the video game and added audio to it for the

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Thomas Ward
Hi Bryan, Actually Parker Brothers no longer holds the copyrights to Montezuma's Revenge, and they sold it to Utopia which came out with Montezuma's Return. I hadn't known at the time there was actually a game named Montezuma's Return nor who Utopia was. Which just goes to show how easy it is to ge

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread michael barnes
what if i did an accessible version of the game frogger? and how about that person who did quake? i mean how did they take the video game and added audio to it for the blind? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibil

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Bryan Peterson
ot;Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 16, 2010 4:48 PM Subject: Re: [Audyssey] interesting info for game makers Hi Michael, The thing to keep in mind is the attitude or opinion of the copyright holder here. I imagine Phil has never had any troubles wi

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Thomas Ward
Hi Michael, The thing to keep in mind is the attitude or opinion of the copyright holder here. I imagine Phil has never had any troubles with Packman Talks for the simple fact Activision tends not to worry too much about their older copyrights and Atari classics. I've seen a number of retro remakes

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread michael barnes
hey thomas that may be true but that makes me ask. how did he get away with making the game then if he use the characters and sounds and stages like the arcade? see that is the main reason why i don't think i'll get into making audio games. i was but since you brought that up i'll leave the

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Thomas Ward
Hi Michael, Unfortunately, copyright law isn't quite that cut and dry. Usually such adaptations still require the copyright holders permission to do the accessible version. The acception to this rule is something like a book that can be converted to a specialized format like daisy or an encrypted

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread michael barnes
will they can but they would have to take it up with the holder of the author. or they could make a gaem close to a video game but have a few changes to it such as sarah in the castle. if you notice it is just like an video game i play when i had my sight. the games was harry potter which wa

Re: [Audyssey] interesting info for game makers

2010-04-16 Thread Jorge Gonçalves
ect: [Audyssey] interesting info for game makers yesterday i was looking over the copy right law and what i found out was that if someone wanted to adapt a movie or game or text for the blind they can. the only way you can do that is by not selling the items or changing them. for exsample pac

[Audyssey] interesting info for game makers

2010-04-16 Thread michael barnes
yesterday i was looking over the copy right law and what i found out was that if someone wanted to adapt a movie or game or text for the blind they can. the only way you can do that is by not selling the items or changing them. for exsample pac man talk is an audio version of the same arcade