Re: [Audyssey] Upcoming BGT 1.0 Release
As you know man, when we first discussed it all those years ago,j its fantastic. I'm looking at other peoples games again, but might move on to my own sometime -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 26 December 2010 04:42 To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi Thomas, Thank you very much. I'm very glad you like the work I have done. It has been my largest project by far, and I have really enjoyed building everything up from the ground to the point where it is now. I am targeting Windows only as that is the largest potential customer base. If Mac or Linux communities grow to be as large as Windows and I can expect at least a few hundred sales if I make games for these platforms with BGT, you will definitely see both Mac and Linux ports coming. I use BGT exclusively for all my own game development now. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 25, 2010 10:02 PM Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi Philip, Well, what can I say? Sounds pretty mag to me. I have to really commend you for creating such a kick butt game engine. Were BGT cross-platform it would be perfect. Of course, I know as well as anyone here that creating a totally cross-platform implementation of a game engine is nothing short of pure hell. Although, thanks to a good book on the subject and switching to SDL I think my own game engine is just about to actually get off the ground too. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
how does it work. if one hasn't ordered it does the engine run in a demo mode? On Dec 26, 2010, at 7:43 AM, Philip Bennefall wrote: Hi Will, Yes, these tutorials are part of the documentation and are free for all to read. Kind regards, Philip Bennefall - Original Message - From: william lomas lomaswill...@googlemail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 26, 2010 8:41 AM Subject: Re: [Audyssey] Upcoming BGT 1.0 Release can the other tutorials about game creation b free downloads for those of us contemplating purchasing at all so we can see how it all fits together? On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote: Hi all, For those of you who are interested in BGT, this is a pretty lengthy post. It has been forever since the last BGT release. We are well aware of this, and hope that the upcoming version with its list of features and improvements compensate for the rather long wait. I am providing the current change log for version 1.0 which will be released on December 31st, 2010 as promised to our pre-order users. If you have anything that is not major that you would like to see in the 1.0 release, this is your chance. Respond to this message with any thoughts and suggestions you may have, and I will use them to prioritize my work over the next few days. Now, to the change log: Version 1.0: * Updated the script interpreter to the latest version which fixes some more bugs found by users, as well as adds the following features: 1. The ability to convert booleans to strings. 2. Four new methods to the array called insert_at, remove_at, insert_last and remove_last. 3. Explaining messages when failing to initialize a global variable after a compilation. 4. Explaining messages when trying to declare variables within a switch/case statement. 5. The ability to write floating point numbers as .42, without the leading 0. * Updated the ENet library to the latest version which improves bandwidth throttling of reliable packets. * Added a calendar object for more advanced date and time calculations. * Added the pack_file object to enable reading and writing pack files, which are also used by the sound object. * Extended the language tutorial with several new chapters as well as a section about array initialization lists (thanks Felix). * Added a series of comprehensive tutorials that explain how games are written in practise (thanks Felix). * Added support for sending synchronous HTTP GET and POST requests through two simple functions. * Added the http object which allows for more advanced HTTP access using an asynchronous interface, which means that any number of files/resources can be downloaded in the background from the Internet. * Added two functions (url_encode and url_decode) to make it easier to assemble parameters for Get and Post HTTP requests. * Added the generate_computer_id function. * Added a function to run third party executables. * Added several new file and directory functions (directory_create, directory_delete, directory_exists, and file_delete). * Added an article to the tutorials section of this documentation that explains the various methods used for game registration. * It is now possible to modify an individual character at a particular location in a string, just as if the string were an array. * Added a hash function to the engine which exposes sha256 and sha512 hash generation at present, generated in either hex or binary form. * Added a number of constants listed in appendix e that contain the paths of special folders on the system (thanks Liam). * Added the get_last_error_text function that converts the value returned by get_last_error to its corresponding textual description (thanks Damien). * The array object is now fully documented (thanks Damien). * Added the reset method for the dynamic menu include class to the documentation (thanks Lukás). * Added a virtual audio window include class (thanks Damien). * Added the soundtrack include class which wraps the tone_synth object in a simpler interface (thanks Felix). * The error dialog now displays the contents of a faulty line as well as its number, rather than just the number on its own. * Changed the behavior of the file_exists function so that it only works with files, and added the directory_exists function instead. * Fixed a bug where I had accidentally made float equal to double in the engine. * Fixed a bug in the number_to_words function (thanks Daniel). * Fixed a bug in the string_trim_left function that would cause it to trim one character too little. * Fixed a bug in the string_contains function that would cause it to erroneously return a positive result even if a particular occurrence was not found in rare cases. * Fixed a mistake in the documentation for the set method in the dictionary object (thanks Damien
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Will, Yes, there is indeed a demo mode. This has most of the functionality of the purchased versions, except the compiler and the pack_file object i believe. there are no time limits or nag messages. In fact, even for demo mode the licence is quite fair in that it still lets you distribute your games in decompiled format. Hope this helps. Regards, Damien. - Original Message - From: william lomas lomaswill...@googlemail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 26, 2010 8:01 AM Subject: Re: [Audyssey] Upcoming BGT 1.0 Release how does it work. if one hasn't ordered it does the engine run in a demo mode? On Dec 26, 2010, at 7:43 AM, Philip Bennefall wrote: Hi Will, Yes, these tutorials are part of the documentation and are free for all to read. Kind regards, Philip Bennefall - Original Message - From: william lomas lomaswill...@googlemail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 26, 2010 8:41 AM Subject: Re: [Audyssey] Upcoming BGT 1.0 Release can the other tutorials about game creation b free downloads for those of us contemplating purchasing at all so we can see how it all fits together? On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote: Hi all, For those of you who are interested in BGT, this is a pretty lengthy post. It has been forever since the last BGT release. We are well aware of this, and hope that the upcoming version with its list of features and improvements compensate for the rather long wait. I am providing the current change log for version 1.0 which will be released on December 31st, 2010 as promised to our pre-order users. If you have anything that is not major that you would like to see in the 1.0 release, this is your chance. Respond to this message with any thoughts and suggestions you may have, and I will use them to prioritize my work over the next few days. Now, to the change log: Version 1.0: * Updated the script interpreter to the latest version which fixes some more bugs found by users, as well as adds the following features: 1. The ability to convert booleans to strings. 2. Four new methods to the array called insert_at, remove_at, insert_last and remove_last. 3. Explaining messages when failing to initialize a global variable after a compilation. 4. Explaining messages when trying to declare variables within a switch/case statement. 5. The ability to write floating point numbers as .42, without the leading 0. * Updated the ENet library to the latest version which improves bandwidth throttling of reliable packets. * Added a calendar object for more advanced date and time calculations. * Added the pack_file object to enable reading and writing pack files, which are also used by the sound object. * Extended the language tutorial with several new chapters as well as a section about array initialization lists (thanks Felix). * Added a series of comprehensive tutorials that explain how games are written in practise (thanks Felix). * Added support for sending synchronous HTTP GET and POST requests through two simple functions. * Added the http object which allows for more advanced HTTP access using an asynchronous interface, which means that any number of files/resources can be downloaded in the background from the Internet. * Added two functions (url_encode and url_decode) to make it easier to assemble parameters for Get and Post HTTP requests. * Added the generate_computer_id function. * Added a function to run third party executables. * Added several new file and directory functions (directory_create, directory_delete, directory_exists, and file_delete). * Added an article to the tutorials section of this documentation that explains the various methods used for game registration. * It is now possible to modify an individual character at a particular location in a string, just as if the string were an array. * Added a hash function to the engine which exposes sha256 and sha512 hash generation at present, generated in either hex or binary form. * Added a number of constants listed in appendix e that contain the paths of special folders on the system (thanks Liam). * Added the get_last_error_text function that converts the value returned by get_last_error to its corresponding textual description (thanks Damien). * The array object is now fully documented (thanks Damien). * Added the reset method for the dynamic menu include class to the documentation (thanks Lukás). * Added a virtual audio window include class (thanks Damien). * Added the soundtrack include class which wraps the tone_synth object in a simpler interface (thanks Felix). * The error dialog now displays the contents of a faulty line as well as its number, rather than just the number on its own. * Changed the behavior of the file_exists function so that it only works with files, and added
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi, You added arrays in Angelscript? That's odd...I knew that you had to give a command to the C++ preprocessor to access strings, but arrays? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, December 25, 2010 10:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi again, I forgot to answer the dictionary question. The dictionary, the array, and the string types are the three ad-ons in AngelScript that I make use of. These are provided as part of the package for the application writer to include and customize as he or she sees fit. There are a bunch of other add-ons as well but I don't use those; at least not at the moment. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 25, 2010 9:54 PM Subject: RE: [Audyssey] Upcoming BGT 1.0 Release Hi Phillip, Hmmm...I see you still don't have multidimensional arrays? Also, I'm curious...is the dictionary something you created for bgt? My final question...is then audio version of the language tutorial going to be updated to include the new chapters? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Phillip, Oh...it's working now. Apparently there was some confusion as to where my shortcut was pointing so I just modified that; it's working now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, December 25, 2010 10:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi Hayden, Oh there are definitely multidimentional arrays, they just are not currently covered in the tutorial. I was hoping that they would be simplified somewhat in AngelScript at the time when I wrote that part of the tutorial, but this hasn't happened so for the 1.0 release I will update the tutorial to describe them in their current state. I will definitely update the audio tutorial to reflect the changes, but not immediately as it costs a lot of money and I need to get some more engine sales in order to be able to afford it. As for compiling games, this is definitely possible. You must be running an old version if you are getting that message. Are you sure you have version 0.5.1? Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 25, 2010 9:54 PM Subject: RE: [Audyssey] Upcoming BGT 1.0 Release Hi Phillip, Hmmm...I see you still don't have multidimensional arrays? Also, I'm curious...is the dictionary something you created for bgt? My final question...is then audio version of the language tutorial going to be updated to include the new chapters? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Hayden, I'm afraid I have no idea what you mean now. You give no command to the preprocessor to access strings. Arrays have been in AngelScript all along, but there was talk of simplifying their syntax; especially for multidimentional ones, and so I thought I would wait with writing the documentation for them in BGT until they were changed. But now the BGT release is almost here and the arrays have not changed yet, so I am going to document them as they are. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 26, 2010 3:58 PM Subject: RE: [Audyssey] Upcoming BGT 1.0 Release Hi, You added arrays in Angelscript? That's odd...I knew that you had to give a command to the C++ preprocessor to access strings, but arrays? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, December 25, 2010 10:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi again, I forgot to answer the dictionary question. The dictionary, the array, and the string types are the three ad-ons in AngelScript that I make use of. These are provided as part of the package for the application writer to include and customize as he or she sees fit. There are a bunch of other add-ons as well but I don't use those; at least not at the moment. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 25, 2010 9:54 PM Subject: RE: [Audyssey] Upcoming BGT 1.0 Release Hi Phillip, Hmmm...I see you still don't have multidimensional arrays? Also, I'm curious...is the dictionary something you created for bgt? My final question...is then audio version of the language tutorial going to be updated to include the new chapters? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Upcoming BGT 1.0 Release
Hi all, For those of you who are interested in BGT, this is a pretty lengthy post. It has been forever since the last BGT release. We are well aware of this, and hope that the upcoming version with its list of features and improvements compensate for the rather long wait. I am providing the current change log for version 1.0 which will be released on December 31st, 2010 as promised to our pre-order users. If you have anything that is not major that you would like to see in the 1.0 release, this is your chance. Respond to this message with any thoughts and suggestions you may have, and I will use them to prioritize my work over the next few days. Now, to the change log: Version 1.0: * Updated the script interpreter to the latest version which fixes some more bugs found by users, as well as adds the following features: 1. The ability to convert booleans to strings. 2. Four new methods to the array called insert_at, remove_at, insert_last and remove_last. 3. Explaining messages when failing to initialize a global variable after a compilation. 4. Explaining messages when trying to declare variables within a switch/case statement. 5. The ability to write floating point numbers as .42, without the leading 0. * Updated the ENet library to the latest version which improves bandwidth throttling of reliable packets. * Added a calendar object for more advanced date and time calculations. * Added the pack_file object to enable reading and writing pack files, which are also used by the sound object. * Extended the language tutorial with several new chapters as well as a section about array initialization lists (thanks Felix). * Added a series of comprehensive tutorials that explain how games are written in practise (thanks Felix). * Added support for sending synchronous HTTP GET and POST requests through two simple functions. * Added the http object which allows for more advanced HTTP access using an asynchronous interface, which means that any number of files/resources can be downloaded in the background from the Internet. * Added two functions (url_encode and url_decode) to make it easier to assemble parameters for Get and Post HTTP requests. * Added the generate_computer_id function. * Added a function to run third party executables. * Added several new file and directory functions (directory_create, directory_delete, directory_exists, and file_delete). * Added an article to the tutorials section of this documentation that explains the various methods used for game registration. * It is now possible to modify an individual character at a particular location in a string, just as if the string were an array. * Added a hash function to the engine which exposes sha256 and sha512 hash generation at present, generated in either hex or binary form. * Added a number of constants listed in appendix e that contain the paths of special folders on the system (thanks Liam). * Added the get_last_error_text function that converts the value returned by get_last_error to its corresponding textual description (thanks Damien). * The array object is now fully documented (thanks Damien). * Added the reset method for the dynamic menu include class to the documentation (thanks Lukás). * Added a virtual audio window include class (thanks Damien). * Added the soundtrack include class which wraps the tone_synth object in a simpler interface (thanks Felix). * The error dialog now displays the contents of a faulty line as well as its number, rather than just the number on its own. * Changed the behavior of the file_exists function so that it only works with files, and added the directory_exists function instead. * Fixed a bug where I had accidentally made float equal to double in the engine. * Fixed a bug in the number_to_words function (thanks Daniel). * Fixed a bug in the string_trim_left function that would cause it to trim one character too little. * Fixed a bug in the string_contains function that would cause it to erroneously return a positive result even if a particular occurrence was not found in rare cases. * Fixed a mistake in the documentation for the set method in the dictionary object (thanks Damien). * Fixed a typo in the example for the freq_ms method in the tone_synth object (thanks Jason). * Updated the end user lisence agreement to clarify the fact that an unlimited number of non-commercial games may also be created with the pro single version of the engine. * Fixed a typo in the documentation for the write method of the logger include class (thanks Michael). * Fixed a large number of trivial typos in the documentation. * Added the default start and end time values for the edge fades in the tone_synth object to the documentation (thanks Oriol). I look forward to your feedback! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Phillip, Hmmm...I see you still don't have multidimensional arrays? Also, I'm curious...is the dictionary something you created for bgt? My final question...is then audio version of the language tutorial going to be updated to include the new chapters? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, December 25, 2010 11:30 AM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT 1.0 Release Hi all, For those of you who are interested in BGT, this is a pretty lengthy post. It has been forever since the last BGT release. We are well aware of this, and hope that the upcoming version with its list of features and improvements compensate for the rather long wait. I am providing the current change log for version 1.0 which will be released on December 31st, 2010 as promised to our pre-order users. If you have anything that is not major that you would like to see in the 1.0 release, this is your chance. Respond to this message with any thoughts and suggestions you may have, and I will use them to prioritize my work over the next few days. Now, to the change log: Version 1.0: * Updated the script interpreter to the latest version which fixes some more bugs found by users, as well as adds the following features: 1. The ability to convert booleans to strings. 2. Four new methods to the array called insert_at, remove_at, insert_last and remove_last. 3. Explaining messages when failing to initialize a global variable after a compilation. 4. Explaining messages when trying to declare variables within a switch/case statement. 5. The ability to write floating point numbers as .42, without the leading 0. * Updated the ENet library to the latest version which improves bandwidth throttling of reliable packets. * Added a calendar object for more advanced date and time calculations. * Added the pack_file object to enable reading and writing pack files, which are also used by the sound object. * Extended the language tutorial with several new chapters as well as a section about array initialization lists (thanks Felix). * Added a series of comprehensive tutorials that explain how games are written in practise (thanks Felix). * Added support for sending synchronous HTTP GET and POST requests through two simple functions. * Added the http object which allows for more advanced HTTP access using an asynchronous interface, which means that any number of files/resources can be downloaded in the background from the Internet. * Added two functions (url_encode and url_decode) to make it easier to assemble parameters for Get and Post HTTP requests. * Added the generate_computer_id function. * Added a function to run third party executables. * Added several new file and directory functions (directory_create, directory_delete, directory_exists, and file_delete). * Added an article to the tutorials section of this documentation that explains the various methods used for game registration. * It is now possible to modify an individual character at a particular location in a string, just as if the string were an array. * Added a hash function to the engine which exposes sha256 and sha512 hash generation at present, generated in either hex or binary form. * Added a number of constants listed in appendix e that contain the paths of special folders on the system (thanks Liam). * Added the get_last_error_text function that converts the value returned by get_last_error to its corresponding textual description (thanks Damien). * The array object is now fully documented (thanks Damien). * Added the reset method for the dynamic menu include class to the documentation (thanks Lukás). * Added a virtual audio window include class (thanks Damien). * Added the soundtrack include class which wraps the tone_synth object in a simpler interface (thanks Felix). * The error dialog now displays the contents of a faulty line as well as its number, rather than just the number on its own. * Changed the behavior of the file_exists function so that it only works with files, and added the directory_exists function instead. * Fixed a bug where I had accidentally made float equal to double in the engine. * Fixed a bug in the number_to_words function (thanks Daniel). * Fixed a bug in the string_trim_left function that would cause it to trim one character too little. * Fixed a bug in the string_contains function that would cause it to erroneously return a positive result even if a particular occurrence was not found in rare cases. * Fixed a mistake in the documentation for the set method in the dictionary object (thanks Damien). * Fixed a typo in the example for the freq_ms method in the tone_synth object (thanks Jason). * Updated the end user lisence agreement to clarify the fact that an unlimited number of non-commercial games may also be created with the pro single version of the engine. * Fixed a typo in the documentation
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Philip, Well, what can I say? Sounds pretty mag to me. I have to really commend you for creating such a kick butt game engine. Were BGT cross-platform it would be perfect. Of course, I know as well as anyone here that creating a totally cross-platform implementation of a game engine is nothing short of pure hell. Although, thanks to a good book on the subject and switching to SDL I think my own game engine is just about to actually get off the ground too. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi, Yes...good assessment Thomas. I'm just waiting for the 31st... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 25, 2010 3:03 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi Philip, Well, what can I say? Sounds pretty mag to me. I have to really commend you for creating such a kick butt game engine. Were BGT cross-platform it would be perfect. Of course, I know as well as anyone here that creating a totally cross-platform implementation of a game engine is nothing short of pure hell. Although, thanks to a good book on the subject and switching to SDL I think my own game engine is just about to actually get off the ground too. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Hayden, Oh there are definitely multidimentional arrays, they just are not currently covered in the tutorial. I was hoping that they would be simplified somewhat in AngelScript at the time when I wrote that part of the tutorial, but this hasn't happened so for the 1.0 release I will update the tutorial to describe them in their current state. I will definitely update the audio tutorial to reflect the changes, but not immediately as it costs a lot of money and I need to get some more engine sales in order to be able to afford it. As for compiling games, this is definitely possible. You must be running an old version if you are getting that message. Are you sure you have version 0.5.1? Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 25, 2010 9:54 PM Subject: RE: [Audyssey] Upcoming BGT 1.0 Release Hi Phillip, Hmmm...I see you still don't have multidimensional arrays? Also, I'm curious...is the dictionary something you created for bgt? My final question...is then audio version of the language tutorial going to be updated to include the new chapters? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Thomas, Thank you very much. I'm very glad you like the work I have done. It has been my largest project by far, and I have really enjoyed building everything up from the ground to the point where it is now. I am targeting Windows only as that is the largest potential customer base. If Mac or Linux communities grow to be as large as Windows and I can expect at least a few hundred sales if I make games for these platforms with BGT, you will definitely see both Mac and Linux ports coming. I use BGT exclusively for all my own game development now. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 25, 2010 10:02 PM Subject: Re: [Audyssey] Upcoming BGT 1.0 Release Hi Philip, Well, what can I say? Sounds pretty mag to me. I have to really commend you for creating such a kick butt game engine. Were BGT cross-platform it would be perfect. Of course, I know as well as anyone here that creating a totally cross-platform implementation of a game engine is nothing short of pure hell. Although, thanks to a good book on the subject and switching to SDL I think my own game engine is just about to actually get off the ground too. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi again, I forgot to answer the dictionary question. The dictionary, the array, and the string types are the three ad-ons in AngelScript that I make use of. These are provided as part of the package for the application writer to include and customize as he or she sees fit. There are a bunch of other add-ons as well but I don't use those; at least not at the moment. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 25, 2010 9:54 PM Subject: RE: [Audyssey] Upcoming BGT 1.0 Release Hi Phillip, Hmmm...I see you still don't have multidimensional arrays? Also, I'm curious...is the dictionary something you created for bgt? My final question...is then audio version of the language tutorial going to be updated to include the new chapters? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT 1.0 Release
can the other tutorials about game creation b free downloads for those of us contemplating purchasing at all so we can see how it all fits together? On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote: Hi all, For those of you who are interested in BGT, this is a pretty lengthy post. It has been forever since the last BGT release. We are well aware of this, and hope that the upcoming version with its list of features and improvements compensate for the rather long wait. I am providing the current change log for version 1.0 which will be released on December 31st, 2010 as promised to our pre-order users. If you have anything that is not major that you would like to see in the 1.0 release, this is your chance. Respond to this message with any thoughts and suggestions you may have, and I will use them to prioritize my work over the next few days. Now, to the change log: Version 1.0: * Updated the script interpreter to the latest version which fixes some more bugs found by users, as well as adds the following features: 1. The ability to convert booleans to strings. 2. Four new methods to the array called insert_at, remove_at, insert_last and remove_last. 3. Explaining messages when failing to initialize a global variable after a compilation. 4. Explaining messages when trying to declare variables within a switch/case statement. 5. The ability to write floating point numbers as .42, without the leading 0. * Updated the ENet library to the latest version which improves bandwidth throttling of reliable packets. * Added a calendar object for more advanced date and time calculations. * Added the pack_file object to enable reading and writing pack files, which are also used by the sound object. * Extended the language tutorial with several new chapters as well as a section about array initialization lists (thanks Felix). * Added a series of comprehensive tutorials that explain how games are written in practise (thanks Felix). * Added support for sending synchronous HTTP GET and POST requests through two simple functions. * Added the http object which allows for more advanced HTTP access using an asynchronous interface, which means that any number of files/resources can be downloaded in the background from the Internet. * Added two functions (url_encode and url_decode) to make it easier to assemble parameters for Get and Post HTTP requests. * Added the generate_computer_id function. * Added a function to run third party executables. * Added several new file and directory functions (directory_create, directory_delete, directory_exists, and file_delete). * Added an article to the tutorials section of this documentation that explains the various methods used for game registration. * It is now possible to modify an individual character at a particular location in a string, just as if the string were an array. * Added a hash function to the engine which exposes sha256 and sha512 hash generation at present, generated in either hex or binary form. * Added a number of constants listed in appendix e that contain the paths of special folders on the system (thanks Liam). * Added the get_last_error_text function that converts the value returned by get_last_error to its corresponding textual description (thanks Damien). * The array object is now fully documented (thanks Damien). * Added the reset method for the dynamic menu include class to the documentation (thanks Lukás). * Added a virtual audio window include class (thanks Damien). * Added the soundtrack include class which wraps the tone_synth object in a simpler interface (thanks Felix). * The error dialog now displays the contents of a faulty line as well as its number, rather than just the number on its own. * Changed the behavior of the file_exists function so that it only works with files, and added the directory_exists function instead. * Fixed a bug where I had accidentally made float equal to double in the engine. * Fixed a bug in the number_to_words function (thanks Daniel). * Fixed a bug in the string_trim_left function that would cause it to trim one character too little. * Fixed a bug in the string_contains function that would cause it to erroneously return a positive result even if a particular occurrence was not found in rare cases. * Fixed a mistake in the documentation for the set method in the dictionary object (thanks Damien). * Fixed a typo in the example for the freq_ms method in the tone_synth object (thanks Jason). * Updated the end user lisence agreement to clarify the fact that an unlimited number of non-commercial games may also be created with the pro single version of the engine. * Fixed a typo in the documentation for the write method of the logger include class (thanks Michael). * Fixed a large number of trivial typos in the documentation. * Added the default start and end time values for the edge fades in
Re: [Audyssey] Upcoming BGT 1.0 Release
Hi Will, Yes, these tutorials are part of the documentation and are free for all to read. Kind regards, Philip Bennefall - Original Message - From: william lomas lomaswill...@googlemail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 26, 2010 8:41 AM Subject: Re: [Audyssey] Upcoming BGT 1.0 Release can the other tutorials about game creation b free downloads for those of us contemplating purchasing at all so we can see how it all fits together? On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote: Hi all, For those of you who are interested in BGT, this is a pretty lengthy post. It has been forever since the last BGT release. We are well aware of this, and hope that the upcoming version with its list of features and improvements compensate for the rather long wait. I am providing the current change log for version 1.0 which will be released on December 31st, 2010 as promised to our pre-order users. If you have anything that is not major that you would like to see in the 1.0 release, this is your chance. Respond to this message with any thoughts and suggestions you may have, and I will use them to prioritize my work over the next few days. Now, to the change log: Version 1.0: * Updated the script interpreter to the latest version which fixes some more bugs found by users, as well as adds the following features: 1. The ability to convert booleans to strings. 2. Four new methods to the array called insert_at, remove_at, insert_last and remove_last. 3. Explaining messages when failing to initialize a global variable after a compilation. 4. Explaining messages when trying to declare variables within a switch/case statement. 5. The ability to write floating point numbers as .42, without the leading 0. * Updated the ENet library to the latest version which improves bandwidth throttling of reliable packets. * Added a calendar object for more advanced date and time calculations. * Added the pack_file object to enable reading and writing pack files, which are also used by the sound object. * Extended the language tutorial with several new chapters as well as a section about array initialization lists (thanks Felix). * Added a series of comprehensive tutorials that explain how games are written in practise (thanks Felix). * Added support for sending synchronous HTTP GET and POST requests through two simple functions. * Added the http object which allows for more advanced HTTP access using an asynchronous interface, which means that any number of files/resources can be downloaded in the background from the Internet. * Added two functions (url_encode and url_decode) to make it easier to assemble parameters for Get and Post HTTP requests. * Added the generate_computer_id function. * Added a function to run third party executables. * Added several new file and directory functions (directory_create, directory_delete, directory_exists, and file_delete). * Added an article to the tutorials section of this documentation that explains the various methods used for game registration. * It is now possible to modify an individual character at a particular location in a string, just as if the string were an array. * Added a hash function to the engine which exposes sha256 and sha512 hash generation at present, generated in either hex or binary form. * Added a number of constants listed in appendix e that contain the paths of special folders on the system (thanks Liam). * Added the get_last_error_text function that converts the value returned by get_last_error to its corresponding textual description (thanks Damien). * The array object is now fully documented (thanks Damien). * Added the reset method for the dynamic menu include class to the documentation (thanks Lukás). * Added a virtual audio window include class (thanks Damien). * Added the soundtrack include class which wraps the tone_synth object in a simpler interface (thanks Felix). * The error dialog now displays the contents of a faulty line as well as its number, rather than just the number on its own. * Changed the behavior of the file_exists function so that it only works with files, and added the directory_exists function instead. * Fixed a bug where I had accidentally made float equal to double in the engine. * Fixed a bug in the number_to_words function (thanks Daniel). * Fixed a bug in the string_trim_left function that would cause it to trim one character too little. * Fixed a bug in the string_contains function that would cause it to erroneously return a positive result even if a particular occurrence was not found in rare cases. * Fixed a mistake in the documentation for the set method in the dictionary object (thanks Damien). * Fixed a typo in the example for the freq_ms method in the tone_synth object (thanks Jason). * Updated the end user lisence agreement to clarify the fact that an unlimited number of non-commercial games may also
Re: [Audyssey] upcoming bgt
Hi Josh, It is impossible to answer that question. How quickly are you talking about? How big a game? How much scripting knowledge? What features? See what I mean? Please be more specific. But one thing I can say is this: you will need to read the documentation. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy Sent: Wednesday, July 07, 2010 10:47 AM To: gamers@audyssey.org Subject: [Audyssey] upcoming bgt Hi I missed the announcement. will the new bgt have features to enable you to make a game with little or no scripting knowledge? in other words to roll out a game quickly? Josh Kennedy jkenn...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Upcoming BGT version
Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Upcoming BGT version
Hi Hayden, My goodness! I've seen most of your recent messages come through two or three times at once, which I have alerted you to once or twice, but this one came six times. Do you get false notifications that the email isn't being sent or something? Regards, Damien. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 09, 2010 5:18 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out
Re: [Audyssey] Upcoming BGT version
Hi All, I am sorry, for some reason, I am getting email duplicated here. Please try to bare with me. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, July 09, 2010 11:18 AM To: 'Philip Bennefall'; 'Gamers Discussion list' Subject: Re: [Audyssey] Upcoming BGT version Hi Phillip, That's definitely understandable, I can definitely wait. It would probably make a largerinstall package anyway, it amazes me that it is as small as it is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, July 08, 2010 1:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00
Re: [Audyssey] Upcoming BGT version
Hi Hayden, This is something I've thought about, though I haven't decided on anything definite yet. If I do, this will be at a time when the core is 100 % stable and I am not constantly adding new features as is the case right now. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:22 PM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] upcoming bgt
Hi Josh, I have plans to make some sort of game templates/game creation wizzards to enable those who don't want to learn the scripting language to still make a few games. They will in no way be as customizable as those that one can make with the engine as there you have full control over everything, but the wizzards should still allow you to have some fun and put out a few things. For anything serious though, learning the language is definitely the best approach. Kind regards, Philip Bennefall - Original Message - From: Josh Kennedy jkenn...@gmail.com To: gamers@audyssey.org Sent: Wednesday, July 07, 2010 5:47 PM Subject: [Audyssey] upcoming bgt Hi I missed the announcement. will the new bgt have features to enable you to make a game with little or no scripting knowledge? in other words to roll out a game quickly? Josh Kennedy jkenn...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
I doubt it. When a game is compiled there won't be that problem though. You'll have to wait for the developers of those games to update them, or fix them yourself. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 6:35 AM Subject: Re: [Audyssey] Upcoming BGT version hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Ah I see. So it's more a matter of having more options. Options are good. LOL. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 11:03 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Philip, As I said very very cool. BGT is really coming along nicely. Evry time you put out a new release it makes it that much better as a development tool. On 7/6/10, Philip Bennefall phi...@u7142039.fsdata.se wrote: Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, Thinking of changing your engine? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, July 07, 2010 8:16 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, As I said very very cool. BGT is really coming along nicely. Evry time you put out a new release it makes it that much better as a development tool. On 7/6/10, Philip Bennefall phi...@u7142039.fsdata.se wrote: Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, Thinking of changing your engine? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, July 07, 2010 8:16 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, As I said very very cool. BGT is really coming along nicely. Evry time you put out a new release it makes it that much better as a development tool. On 7/6/10, Philip Bennefall phi...@u7142039.fsdata.se wrote: Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Phillip, Do you ever intend to make an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, July 07, 2010 12:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Upcoming BGT version Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] upcoming bgt
Hi I missed the announcement. will the new bgt have features to enable you to make a game with little or no scripting knowledge? in other words to roll out a game quickly? Josh Kennedy jkenn...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Upcoming BGT version
Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Upcoming BGT version
Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you
Re: [Audyssey] Upcoming BGT version
Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property
Re: [Audyssey] Upcoming BGT version
Hi Kevin, No, as a matter of fact they are not quite set. I have been thinking a lot about this recently, and have decided to restructure the whole pricing system based on user feedback that I have received. I will post more information about this soon. Kind regards, Philip Bennefall - Original Message - From: weis...@googlemail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 2:36 AM Subject: Re: [Audyssey] Upcoming BGT version Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT version Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 07, 2010 2:02 AM Subject: RE: [Audyssey] Upcoming BGT version Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include
Re: [Audyssey] Upcoming BGT version
Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization (thanks Damien). * Made the exit function usable even during global variable initialization. * Fixed a bug where the volume property in the tts_voice object would get incorrect values (thanks Jason). * Fixed a bug where the key_down function could erroniously report that a key was down if the user left the window while the key was still down but released later. * Fixed a few typos in the language tutorial. I hope that some of you will find these new features useful. I'd be very happy to hear your thoughts and suggestions about things that you would like to see in this next release, as I still expect it to be a few days before it's released. Kind regards, Philip Bennefall
Re: [Audyssey] Upcoming BGT version
Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 4:14 AM Subject: Re: [Audyssey] Upcoming BGT version I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:04 PM Subject: Re: [Audyssey] Upcoming BGT version Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 3:59 AM Subject: Re: [Audyssey] Upcoming BGT version Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming BGT version
Hi Shaun, Which games are you refering to? If you can give me some examples, I'll look into it and perhaps speak with the authors about what changes have to be made. Since the engine is still very much in beta, it is necessary for me to break backwards compatibility in almost every version in order to improve things. This is part of the beta stage. Once it reaches 1.0, however, the core will not change often; if at all. Kind regards, Philip Bennefall - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 07, 2010 6:35 AM Subject: Re: [Audyssey] Upcoming BGT version hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey] Upcoming BGT version Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking optimized for high speed action games, a complete sound source management system, the ability to compile scripts into standalone executables, etc. Here is the change log, as always: Beta Version 0.5: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added a powerful sound management include class that handles positioning of an arbitrary number of sound sources in a 1d or 2d environment. * Updated the functions in sound_positioning.bgt to be more flexible, and added two new ones with extra parameters. This will require some minor modifications to scripts that currently make use of position_sound_2d. * Added support for high performance networking, optimized especially for fast paced action games. * Added a method called run_extended to the dynamic menu include class which allows you to specify a starting position for the menu cursor, and to have the initially selected item automatically announced after the intro finishes. * Added a reset method to the dynamic menu include class that allows you to remove all previously added items, as well as optionally reset all the behavior properties to their defaults. * Added a boolean property called paused to the sound object which is set to true if a sound has been paused with an explicit call to the pause method. * Added a function to convert numbers to their corresponding hexadecimal string counterparts. * Added two functions (find_files and find_directories) that return a list of all the files and all the directories in a given path, respectively. * Made the engine registerable, with automatic detection of the purchased version (lite or pro) based on the key given. * Added the ability to compile scripts into standalone executables if a lite or pro license has been purchased. * Added a credits section to the documentation. * Added a function called get_call_stack_size to retrieve the number of functions currently on the stack. * Allowed the use of multiline strings (e.g. string literals that contain a line feed) (thanks Nick). * Restructured the script execution flow, which will allow the engine to invoke user defined callback functions in the future. * changed the range of the rate property in the tts_voice object from -100 (slowest) to 100 (fastest), so that it is now -10 (slowest) to 10 (fastest) which prevents situations where no change is perceived even though the property is actually modified (thanks Jason). * Fixed a slight inconvenience in the dynamic menu include class where the text to speech and the audio options were not cooperating with one another. * Fixed a bug in the random number generator that would cause it to generate the same sequence of numbers every time (thanks Sorin). * Changed the internal buffer size for streaming sounds in order to boost performance slightly. * Fixed a bug that would sometimes cause static sounds to have an initial starting position greater than 0. * Improved the error output when including script files that do not exist, so that the engine now displays all the locations in which it tried to find the file rather than just the last one. * Fixed a bug in the #include searching algorithm so that it now derives the current base directory for a relative include path based on the location of the script that is trying to include it (thanks Damien). * Fixed a few bugs that would cause crashes when calling certain functions during global variable initialization