Hi Dark,
Oh yeah, you are correct. The projectiles are much more difficult to hear than
the chimp sounds. That is why I move the projectiles and the chimp sounds
simultaneously. And I do also use the chimp sounds not actually the
projectiles to center and shoot at. Of course though we are
ather
than what they were throwing.
Beware the gRue!
Dark.
- Original Message -
From: "Jim Kitchen"
To: "Hayden Presley"
Sent: Sunday, September 04, 2011 10:34 AM
Subject: Re: [Audyssey] Awsome homer thoughts
Hi Hayden,
You definitely need to center the proje
Hi Hayden,
You definitely need to center the projectiles and chimpanzees to shoot down the
projectiles. Others have also used the strafe technique, but as you said, you
don't make many points that way. I can send you an mp3 if you wish.
BFN
Jim
A sign on the lawn at a drug rehab center
...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, September 02, 2011 3:32 AM
To: dark
Subject: Re: [Audyssey] Awsome homer thoughts
Hi Dark,
Cool, thanks, if I ever do another maze type game or level I will have a key
to announce location and direction. The thing is, a maze for me has no
Hi Dark,
Yeah, I guess if I created a huge multi level maze with some random hazards and maybe
even some things to collect and monsters to fight etc. Oh wait, that is MOTA!
But really I create games as much for me to play as for others. So I
still do not see that much replay value in a maz
Hi Dark,
If you hear the turning sound or a bumping sound and then the ambiance sound
changes, you have turned into a new cave. Lack of fore planning ended up with
some giving you the bumping into a wall sound and some not. But if the
ambiance sound changes, you have turned into a new cave.
Hi Jim.
that is true about mazes, though for me the fun is exploring the hole maze
especially if the enviornment or hazards change as you explore it, pluss if
the maze is large enough you cannot memorize it's entire route.
Turrican and it's sequal, Turrican 2 which are largely the reason I be
Hi Jim.
I've always used that method on mastermind games previously, sinse it seems
the most streight forward and can quickly determine when a set has none of a
particular number.
I'll try 1 1 2 2 as well myself for variety next time I play, for the
variety.
I think though ultimately, the
Hi Dark,
In Master Mind and level 5 of Awesome Homer I usually do 1 1 2 2, then 3 3 4 4,
then 5 5 6 6. Of course some times the results change that, but that is how I
usually start. I liked your logic though and will have to try that a few times.
BFN
- Original Message -
Hi Mich.
I
Hi Mich,
As Dark said, level 5 is actually just the game of Master Mind, thus the
combination to the dorr is different each time.
To practice the game of Master Mind the game file name on my site is
winmast.exe. The winmast.exe file can be found on my free windows sapi5 text
to speech games
Hi Dark,
Cool, thanks, if I ever do another maze type game or level I will have a key to
announce location and direction. The thing is, a maze for me has no replay
value, so don't know that I will make more of them. On level 3 both the
chimpanzees and the projectile sounds move as you turn t
rned out to be 1
5 5 3.
As I said, to practice this sort of logic, just get jim's mastermind game
and play it a few times.
Hth.
Beware the grue!
Dark.
- Original Message -
From: "Mich"
To: "Gamers Discussion list"
Sent: Thursday, September 01, 2011 4:38
Hey Dark. I to finely got past the barrels and am at the door to level 6 but
can't seem to figger out the combination. can you please help? from Mich.
- Original Message -
From: "dark"
To:
Sent: Thursday, September 01, 2011 8:47 AM
Subject: [Audyssey] Awsome homer thoughts
well I fin
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