Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Muhammed Deniz

Use Mozila firefox,  that's what I use and its faster.
Do you love audio games? Would you like to chat about BGt a game creation 
tool for the blind? Do you need any tips or tricks on any saught of game? Do 
you need to ask questions about bying a game and help for the game? Well, 
this is the right place for you then! If you would like to joyn, just send a 
blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jayson Smith rat...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 12:14 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game 
Toolkitreleased!



Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm 
getting maybe 1KB per second. I'm sure everybody and their dog is trying 
to download the thing, which is why it's so slow. Well, just finished, but 
the point is, for the first while, don't expect the download to be 
lightning fast, it's not going to be.

Jayson

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 5:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit 
released!




Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground 
up, using an incredibly versatile scripting language that in turn 
controls the powerful Blastbay game engine that you've already seen in 
titles such as Q9 and Kringle Crash. The tool ships with extensive 
documentation as well as an in-depth language tutorial, which also is 
available in audio form narrated by a professional voiceover artist.


The tool is still in testing and active development, and so I would love 
to hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling 
the forum there, ready to answer any questions that you may have. So 
don't hesitate to sign up and ask questions if you get stuck and, above 
all, have lots of fun making new and exciting games!


Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Ryan Smith
Hi Muhammed,
The browser has little to do with download speeds. Since I'm sure many
people are downloading BGT, that is the most likely cause.
-Ryan

On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
muhamme...@googlemail.com wrote:
 Use Mozila firefox,  that's what I use and its faster.
 Do you love audio games? Would you like to chat about BGt a game creation
 tool for the blind? Do you need any tips or tricks on any saught of game? Do
 you need to ask questions about bying a game and help for the game? Well,
 this is the right place for you then! If you would like to joyn, just send a
 blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - From: Jayson Smith rat...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 12:14 PM
 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
 Toolkitreleased!


 Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
 getting maybe 1KB per second. I'm sure everybody and their dog is trying to
 download the thing, which is why it's so slow. Well, just finished, but the
 point is, for the first while, don't expect the download to be lightning
 fast, it's not going to be.
 Jayson

 - Original Message - From: Philip Bennefall
 phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 5:57 AM
 Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
 released!


 Hi all!

 I am very happy to announce the availability of beta version 0.1 of the
 Blastbay Game Toolkit (BGT). This tool allows users with no prior
 programming experience to dive in and create audio games from the ground up,
 using an incredibly versatile scripting language that in turn controls the
 powerful Blastbay game engine that you've already seen in titles such as Q9
 and Kringle Crash. The tool ships with extensive documentation as well as an
 in-depth language tutorial, which also is available in audio form narrated
 by a professional voiceover artist.

 The tool is still in testing and active development, and so I would love
 to hear your thoughts, suggestions and any other feedback that springs to
 mind... So head over to www.blastbay.com right now! I will be patrolling the
 forum there, ready to answer any questions that you may have. So don't
 hesitate to sign up and ask questions if you get stuck and, above all, have
 lots of fun making new and exciting games!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Hayden Presley
Also remember that connections make quite a difference; I run on WiFi and
I've had downloads at 1 byte per second when my connection decided not to
behave itself.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Smith
Sent: Sunday, March 28, 2010 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!

Hi Muhammed,
The browser has little to do with download speeds. Since I'm sure many
people are downloading BGT, that is the most likely cause.
-Ryan

On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
muhamme...@googlemail.com wrote:
 Use Mozila firefox,  that's what I use and its faster.
 Do you love audio games? Would you like to chat about BGt a game creation
 tool for the blind? Do you need any tips or tricks on any saught of game?
Do
 you need to ask questions about bying a game and help for the game? Well,
 this is the right place for you then! If you would like to joyn, just send
a
 blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - From: Jayson Smith rat...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 12:14 PM
 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
 Toolkitreleased!


 Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
 getting maybe 1KB per second. I'm sure everybody and their dog is trying
to
 download the thing, which is why it's so slow. Well, just finished, but
the
 point is, for the first while, don't expect the download to be lightning
 fast, it's not going to be.
 Jayson

 - Original Message - From: Philip Bennefall
 phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 5:57 AM
 Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
 released!


 Hi all!

 I am very happy to announce the availability of beta version 0.1 of the
 Blastbay Game Toolkit (BGT). This tool allows users with no prior
 programming experience to dive in and create audio games from the ground
up,
 using an incredibly versatile scripting language that in turn controls
the
 powerful Blastbay game engine that you've already seen in titles such as
Q9
 and Kringle Crash. The tool ships with extensive documentation as well
as an
 in-depth language tutorial, which also is available in audio form
narrated
 by a professional voiceover artist.

 The tool is still in testing and active development, and so I would love
 to hear your thoughts, suggestions and any other feedback that springs
to
 mind... So head over to www.blastbay.com right now! I will be patrolling
the
 forum there, ready to answer any questions that you may have. So don't
 hesitate to sign up and ask questions if you get stuck and, above all,
have
 lots of fun making new and exciting games!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Ryan Smith
Hi,
Right. Downloading depends on the upload speed of the server, in this
case, BlastBay's HTTP server, and the connection you have. The browser
has little to do with it. Muhammed may have had a decent connection
because he downloaded it at a time when other people weren't, or
because he has a better connection then Jayson. When browsers are
called fast, this is typically how fast it can parse and display
HTML, and how quickly it can render JavaScript. While I completely
agree with you Muhammed that Firefox is a good browser, it doesn't
necessarily have a better download speed then Internet Explorer or
Opera That is entirely dependent on the server and your connection.
HTH.
-Ryan

On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presley hdpres...@hotmail.com wrote:
 Also remember that connections make quite a difference; I run on WiFi and
 I've had downloads at 1 byte per second when my connection decided not to
 behave itself.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ryan Smith
 Sent: Sunday, March 28, 2010 12:48 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
 Toolkitreleased!

 Hi Muhammed,
 The browser has little to do with download speeds. Since I'm sure many
 people are downloading BGT, that is the most likely cause.
 -Ryan

 On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
 muhamme...@googlemail.com wrote:
 Use Mozila firefox,  that's what I use and its faster.
 Do you love audio games? Would you like to chat about BGt a game creation
 tool for the blind? Do you need any tips or tricks on any saught of game?
 Do
 you need to ask questions about bying a game and help for the game? Well,
 this is the right place for you then! If you would like to joyn, just send
 a
 blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - From: Jayson Smith rat...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 12:14 PM
 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
 Toolkitreleased!


 Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
 getting maybe 1KB per second. I'm sure everybody and their dog is trying
 to
 download the thing, which is why it's so slow. Well, just finished, but
 the
 point is, for the first while, don't expect the download to be lightning
 fast, it's not going to be.
 Jayson

 - Original Message - From: Philip Bennefall
 phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 5:57 AM
 Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
 released!


 Hi all!

 I am very happy to announce the availability of beta version 0.1 of the
 Blastbay Game Toolkit (BGT). This tool allows users with no prior
 programming experience to dive in and create audio games from the ground
 up,
 using an incredibly versatile scripting language that in turn controls
 the
 powerful Blastbay game engine that you've already seen in titles such as
 Q9
 and Kringle Crash. The tool ships with extensive documentation as well
 as an
 in-depth language tutorial, which also is available in audio form
 narrated
 by a professional voiceover artist.

 The tool is still in testing and active development, and so I would love
 to hear your thoughts, suggestions and any other feedback that springs
 to
 mind... So head over to www.blastbay.com right now! I will be patrolling
 the
 forum there, ready to answer any questions that you may have. So don't
 hesitate to sign up and ask questions if you get stuck and, above all,
 have
 lots of fun making new and exciting games!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Willem
Though I don't know anything about the different techniques the two 
browsers use downloading files, I've found that ie  in general downloads 
slower.


If you can prove what you are saying, I'll take your word, but ...

Anyway, this is not game related anymore, so lets leave it at that.

On 3/28/2010 10:12 PM, Ryan Smith wrote:

Hi,
Right. Downloading depends on the upload speed of the server, in this
case, BlastBay's HTTP server, and the connection you have. The browser
has little to do with it. Muhammed may have had a decent connection
because he downloaded it at a time when other people weren't, or
because he has a better connection then Jayson. When browsers are
called fast, this is typically how fast it can parse and display
HTML, and how quickly it can render JavaScript. While I completely
agree with you Muhammed that Firefox is a good browser, it doesn't
necessarily have a better download speed then Internet Explorer or
Opera That is entirely dependent on the server and your connection.
HTH.
-Ryan

On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presleyhdpres...@hotmail.com  wrote:
   

Also remember that connections make quite a difference; I run on WiFi and
I've had downloads at 1 byte per second when my connection decided not to
behave itself.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Smith
Sent: Sunday, March 28, 2010 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!

Hi Muhammed,
The browser has little to do with download speeds. Since I'm sure many
people are downloading BGT, that is the most likely cause.
-Ryan

On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
muhamme...@googlemail.com  wrote:
 

Use Mozila firefox,  that's what I use and its faster.
Do you love audio games? Would you like to chat about BGt a game creation
tool for the blind? Do you need any tips or tricks on any saught of game?
   

Do
 

you need to ask questions about bying a game and help for the game? Well,
this is the right place for you then! If you would like to joyn, just send
   

a
 

blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: Jayson Smithrat...@insightbb.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Wednesday, March 24, 2010 12:14 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!


   

Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
getting maybe 1KB per second. I'm sure everybody and their dog is trying
 

to
 

download the thing, which is why it's so slow. Well, just finished, but
 

the
 

point is, for the first while, don't expect the download to be lightning
fast, it's not going to be.
Jayson

- Original Message - From: Philip Bennefall
phi...@blastbay.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Wednesday, March 24, 2010 5:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!


 

Hi all!

I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the ground
   

up,
 

using an incredibly versatile scripting language that in turn controls
   

the
 

powerful Blastbay game engine that you've already seen in titles such as
   

Q9
 

and Kringle Crash. The tool ships with extensive documentation as well
   

as an
 

in-depth language tutorial, which also is available in audio form
   

narrated
 

by a professional voiceover artist.

The tool is still in testing and active development, and so I would love
to hear your thoughts, suggestions and any other feedback that springs
   

to
 

mind... So head over to www.blastbay.com right now! I will be patrolling
   

the
 

forum there, ready to answer any questions that you may have. So don't
hesitate to sign up and ask questions if you get stuck and, above all,
   

have
 

lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
   


---
Gamers mailing list __ Gamers

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Bryan Peterson
I've got it. Think I'm gonna do some extensive reading before I try anything 
with it though. But let me get one thing straight first though. I have the 
program installed on the machine. In the BGT folder there's BGT, then an 
option called BGT Compiler. This is what I'd like to have cleared up. I'm 
assuming that the option labeled simply BGT is where, once all your coding 
and testing is done, you would compile your game into an actual executable 
for posting on a web site for everybody else's playing pleasure? And the 
Compiler option is where the game is actually created? I just want to get 
that cleared up. Also, can you start a project with the Beta and then work 
on it more with, say, the light or pro versions once they're released?

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game 
Toolkitreleased!




Will definitely be checking it out.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit 
released!




Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground 
up, using an incredibly versatile scripting language that in turn 
controls the powerful Blastbay game engine that you've already seen in 
titles such as Q9 and Kringle Crash. The tool ships with extensive 
documentation as well as an in-depth language tutorial, which also is 
available in audio form narrated by a professional voiceover artist.


The tool is still in testing and active development, and so I would love 
to hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling 
the forum there, ready to answer any questions that you may have. So 
don't hesitate to sign up and ask questions if you get stuck and, above 
all, have lots of fun making new and exciting games!


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Willem
Hi. From what I've seen, you run the scripts either by pressing enter on 
them or from the main game window.


I guess the script compiler is to debug your scripts, which you edit 
with your favourite text editor.

hth.

On 3/24/2010 1:24 PM, Bryan Peterson wrote:
I've got it. Think I'm gonna do some extensive reading before I try 
anything with it though. But let me get one thing straight first 
though. I have the program installed on the machine. In the BGT folder 
there's BGT, then an option called BGT Compiler. This is what I'd like 
to have cleared up. I'm assuming that the option labeled simply BGT is 
where, once all your coding and testing is done, you would compile 
your game into an actual executable for posting on a web site for 
everybody else's playing pleasure? And the Compiler option is where 
the game is actually created? I just want to get that cleared up. 
Also, can you start a project with the Beta and then work on it more 
with, say, the light or pro versions once they're released?
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game 
Toolkitreleased!




Will definitely be checking it out.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Philip Bennefall 
phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit 
released!




Hi all!

I am very happy to announce the availability of beta version 0.1 of 
the Blastbay Game Toolkit (BGT). This tool allows users with no 
prior programming experience to dive in and create audio games from 
the ground up, using an incredibly versatile scripting language that 
in turn controls the powerful Blastbay game engine that you've 
already seen in titles such as Q9 and Kringle Crash. The tool ships 
with extensive documentation as well as an in-depth language 
tutorial, which also is available in audio form narrated by a 
professional voiceover artist.


The tool is still in testing and active development, and so I would 
love to hear your thoughts, suggestions and any other feedback that 
springs to mind... So head over to www.blastbay.com right now! I 
will be patrolling the forum there, ready to answer any questions 
that you may have. So don't hesitate to sign up and ask questions if 
you get stuck and, above all, have lots of fun making new and 
exciting games!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Bryan Peterson

It's in the BGT program group on the start menu. It's Help.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 6:54 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game 
Toolkitreleased!




Hi Philip.

Do you have an html,  or at least txt version of the documentation 
kicking around anywhere?


The mp3 tutorial is great, but I'd like to read individual bits and I've 
never particularly been a fan of the bog standard windows help 
system,   particularly for quick reference (ie, using find 
functions)paste code or read example code character by character.


just a personal preference of course.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit 
released!




Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground 
up, using an incredibly versatile scripting language that in turn 
controls the powerful Blastbay game engine that you've already seen in 
titles such as Q9 and Kringle Crash. The tool ships with extensive 
documentation as well as an in-depth language tutorial, which also is 
available in audio form narrated by a professional voiceover artist.


The tool is still in testing and active development, and so I would love 
to hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling 
the forum there, ready to answer any questions that you may have. So 
don't hesitate to sign up and ask questions if you get stuck and, above 
all, have lots of fun making new and exciting games!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Philip Bennefall

Hi Dark,

Currently the documentation is only available in the Microsoft help format, 
as I figured that it was quite easy to use. Pressing F6 on a topic will give 
you a regular HTML layout, just like you'd get with Internet Explorer so you 
can copy and paste text etc like on a normal web page. Do you think I should 
provide the documentation as separate html documents as well?


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 1:54 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game 
Toolkitreleased!




Hi Philip.

Do you have an html,  or at least txt version of the documentation 
kicking around anywhere?


The mp3 tutorial is great, but I'd like to read individual bits and I've 
never particularly been a fan of the bog standard windows help 
system,   particularly for quick reference (ie, using find 
functions)paste code or read example code character by character.


just a personal preference of course.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit 
released!




Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground 
up, using an incredibly versatile scripting language that in turn 
controls the powerful Blastbay game engine that you've already seen in 
titles such as Q9 and Kringle Crash. The tool ships with extensive 
documentation as well as an in-depth language tutorial, which also is 
available in audio form narrated by a professional voiceover artist.


The tool is still in testing and active development, and so I would love 
to hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling 
the forum there, ready to answer any questions that you may have. So 
don't hesitate to sign up and ask questions if you get stuck and, above 
all, have lots of fun making new and exciting games!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Muhammed Deniz

Go to bgt, then go to help. Their is a help tutorial in html.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 12:54 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game 
Toolkitreleased!




Hi Philip.

Do you have an html,  or at least txt version of the documentation 
kicking around anywhere?


The mp3 tutorial is great, but I'd like to read individual bits and I've 
never particularly been a fan of the bog standard windows help 
system,   particularly for quick reference (ie, using find 
functions)paste code or read example code character by character.


just a personal preference of course.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit 
released!




Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground 
up, using an incredibly versatile scripting language that in turn 
controls the powerful Blastbay game engine that you've already seen in 
titles such as Q9 and Kringle Crash. The tool ships with extensive 
documentation as well as an in-depth language tutorial, which also is 
available in audio form narrated by a professional voiceover artist.


The tool is still in testing and active development, and so I would love 
to hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling 
the forum there, ready to answer any questions that you may have. So 
don't hesitate to sign up and ask questions if you get stuck and, above 
all, have lots of fun making new and exciting games!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Mauricio Almeida
hi philip,

I would rather have them as separated doccuments for those who who like
it.
aso, your audio tutorial rocks.

mauricio
-Mensagem original-
De: Philip Bennefall phi...@blastbay.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Março de 2010 14:19
Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

Hi Dark,

I don't quite understand what you mean there. When pressing F6 to pull up
the document view after selecting the topic you want, you can use your four
arrow keys to navigate the content just like you would any other document.
It will display and function just like a normal web page in that you can
read it line by line as well as copy and paste etc, and then pressing F6
again will get you back to the contents list.

I could provide the documentation as separate html files, but one large file
would get too difficult to manage as you have a carefully categorized
reference guide etc.

Kind regards,

Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 2:10 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!


 Yep, but that uses the annoying windows help system, which isn't great for
 finding stuff in or displaying.

 As far as personal preference goes, i'd much rather have something as a
 streight html document,  or even a text file, especially if I'm going
 to need to look at a lot of things very caefully, and possibly cut and
 paste.

 Afterall, html help doesn't have an actual moving curser which makes
 navigating it and performing functions less easy than with normal document
 types.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 12:59 PM
 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
 GameToolkitreleased!


 It's in the BGT program group on the start menu. It's Help.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 6:54 AM
 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
 Toolkitreleased!


 Hi Philip.

 Do you have an html,  or at least txt version of the documentation
 kicking around anywhere?

 The mp3 tutorial is great, but I'd like to read individual bits and I've
 never particularly been a fan of the bog standard windows help
 system,   particularly for quick reference (ie, using find
 functions)paste code or read example code character by character.

 just a personal preference of course.

 Beware the grue!

 Dark.
 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 9:57 AM
 Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
 released!


 Hi all!

 I am very happy to announce the availability of beta version 0.1 of the
 Blastbay Game Toolkit (BGT). This tool allows users with no prior
 programming experience to dive in and create audio games from the
 ground up, using an incredibly versatile scripting language that in
 turn controls the powerful Blastbay game engine that you've already
 seen in titles such as Q9 and Kringle Crash. The tool ships with
 extensive documentation as well as an in-depth language tutorial, which
 also is available in audio form narrated by a professional voiceover
 artist.

 The tool is still in testing and active development, and so I would
 love to hear your thoughts, suggestions and any other feedback that
 springs to mind... So head over to www.blastbay.com right now! I will
 be patrolling the forum there, ready to answer any questions that you
 may have. So don't hesitate to sign up and ask questions if you get
 stuck and, above all, have lots of fun making new and exciting games!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 If you have any questions

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread shaun everiss
well the compile does not work tried to run it and it seems that part is not 
released for testing so I guess you can only rn scripts now.
At 12:44 a.m. 25/03/2010, you wrote:
Hi. From what I've seen, you run the scripts either by pressing enter on them 
or from the main game window.

I guess the script compiler is to debug your scripts, which you edit with your 
favourite text editor.
hth.

On 3/24/2010 1:24 PM, Bryan Peterson wrote:
I've got it. Think I'm gonna do some extensive reading before I try anything 
with it though. But let me get one thing straight first though. I have the 
program installed on the machine. In the BGT folder there's BGT, then an 
option called BGT Compiler. This is what I'd like to have cleared up. I'm 
assuming that the option labeled simply BGT is where, once all your coding 
and testing is done, you would compile your game into an actual executable 
for posting on a web site for everybody else's playing pleasure? And the 
Compiler option is where the game is actually created? I just want to get 
that cleared up. Also, can you start a project with the Beta and then work on 
it more with, say, the light or pro versions once they're released?
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!


Will definitely be checking it out.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!


Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground 
up, using an incredibly versatile scripting language that in turn controls 
the powerful Blastbay game engine that you've already seen in titles such 
as Q9 and Kringle Crash. The tool ships with extensive documentation as 
well as an in-depth language tutorial, which also is available in audio 
form narrated by a professional voiceover artist.

The tool is still in testing and active development, and so I would love to 
hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling 
the forum there, ready to answer any questions that you may have. So don't 
hesitate to sign up and ask questions if you get stuck and, above all, have 
lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
---
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The message was checked by ESET NOD32 Antivirus.

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database 4969 (20100323) __

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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread shaun everiss
I think that would help.
the audio file is good but its a bit long maybe if you split it into seperate 
sections numbered ofcause that would be better.
At 02:02 a.m. 25/03/2010, you wrote:
Hi Dark,

Currently the documentation is only available in the Microsoft help format, as 
I figured that it was quite easy to use. Pressing F6 on a topic will give you 
a regular HTML layout, just like you'd get with Internet Explorer so you can 
copy and paste text etc like on a normal web page. Do you think I should 
provide the documentation as separate html documents as well?

Kind regards,

Philip Bennefall
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 1:54 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!


Hi Philip.

Do you have an html,  or at least txt version of the documentation 
kicking around anywhere?

The mp3 tutorial is great, but I'd like to read individual bits and I've 
never particularly been a fan of the bog standard windows help system,   
particularly for quick reference (ie, using find functions)paste code or read 
example code character by character.

just a personal preference of course.

Beware the grue!

Dark.
- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!


Hi all!

I am very happy to announce the availability of beta version 0.1 of the 
Blastbay Game Toolkit (BGT). This tool allows users with no prior 
programming experience to dive in and create audio games from the ground up, 
using an incredibly versatile scripting language that in turn controls the 
powerful Blastbay game engine that you've already seen in titles such as Q9 
and Kringle Crash. The tool ships with extensive documentation as well as an 
in-depth language tutorial, which also is available in audio form narrated 
by a professional voiceover artist.

The tool is still in testing and active development, and so I would love to 
hear your thoughts, suggestions and any other feedback that springs to 
mind... So head over to www.blastbay.com right now! I will be patrolling the 
forum there, ready to answer any questions that you may have. So don't 
hesitate to sign up and ask questions if you get stuck and, above all, have 
lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Mauricio Almeida
hi ryan,

Being only a web designer, and an advanced informatic user, i found bgt
to be the coolest thing ever to be honest.
It represents a dream to all of us who wanted to start, but honestly did
not have the time, or, coughs, the whilingness, to sit and go la la la
with fancy c++ tutorials all day.

cheers for bgt!

mauricio
-Mensagem original-
De: Ryan Smith computerwi...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Março de 2010 17:31
Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

Hi Phil,
Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look
like some real fun to play with! I have some suggestions and a question for
you. I think it would be a useful function where you would provide a webpage
(HTTP protocol), and it would return the result as a string or as an array
separated by newlines.

Did you by any chance use the Angelscript library? I know you mentioned
earlier you used an existing scripting language to power your engine.
Angelscript looks like a pretty cool scripting engine.

I know you mentioned earlier you were going to put socket support in. When
you do, do this, I would recommend some kind of events. IE: onRecieve,
onConnect, onDisconnect. I think this would be easier for new programmers to
grasp rather than a while loop.

I am not very familiar with Angelscript, if your using it or how BGT really
works, but I'm wondering if it would be possible for users to extend BGT
with C++ code. I think this would be easier for more experienced users to
add any necessary features that some people might not use.

My last and final question is to everyone else out there. I know Phil
has definitely simplified the process of game creation, but how easy do you
all find it?(specifically non-programmers).

Thanks.
-Ryan
www.rsgames.co.nr
On Wed, Mar 24, 2010 at 4:28 PM, dark d...@xgam.org wrote:

 Assuming my head doesn't explode in the process, it would be nice to think
 that if ever there is something I want to do which bgt won't be able to and
 I'd need to program myself, I wouldn't be entirely at sea,  of course,
 head explosion is not a certainty as yet.

 Beware the grue!

 Dark.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 24, 2010 8:17 PM

 Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
 GameToolkitreleased!


  Hi Lora,
 That's a good point. Actually, the BGT script language is close enough
 to C++ that someone learning it will get a fairly good introduction to
 C-Style languages in the process. They won't learn everything about
 C++ specifically, but should they ever want to try C++ in the future
 they will have some fundimentals in place. For that reason sticking
 with C++ rules such as terminating statements with semi-colons is a
 good thing.

 On 3/24/10, Loravara lorav...@comcast.net wrote:

 Oh, I say leave the semicolons in.  From my perspective, C++ is a new
 language, and the semicolon is just a syntactical requirement.

 After all, I have to put periods at the ends of my COBOL statements.
 (Actually, they're no longer required, but I'm working with people who've
 been programming in COBOL for 25 years, so from their perspective, the
 period is required.)  Seriously, though, I think that retaining the
 syntactical rules is probably a good idea.


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