Re: [Audyssey] MOTA Poll Results.

2008-02-21 Thread Dark
\No, that would be disturbing and scary! Hopefully if such a Sat nav was 
developed, it would use a voice less likely to cause you to break out in 
fits of absolute terror!

also, on a technical point, i don't think Sat nav can work inside buildings, 
I was only thinking of the outdoors the way car and walking sat navs work 
now.

beware the grue!
#
Dark.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 7:35 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Lol imagine walking into a building some day and you use a sat navigater 
 and
 it says There is a passage to the left in the SOD voice. Or The area is
 open ahead.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 21, 2008 4:29 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Well I agree tom, but technology wise, i don't see navigation 
 difficulties
 as an absolute fact of being visually impared, - not with things like
 the Ultra cane being developed, and all the possible applications of sat
 nav
 technology.

 In fact eventually, it wouldsn't surprise me if a combination of sat nav
 and
 echo or infra red location could be used to create something in real life
 which performed much the same functions as the navigater in shades as far
 as
 routes and obstacle information was concerned (though obviously it
 couldn't
 tell you about objects).

 In fact on this score, it wouldn't surprise me if playing shades etc was
 quite good practice for future tech developements,  ;D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 21, 2008 1:49 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is
 plenty of room for both in our gaming community.  If MOTA continues on
 what seems to be its present course I am confident it is going to turn
 out a really good game in the classic sidescroller style.  While it is
 true that these games are somewhat easier to deal with if one does not
 feel like expending a huge amount of energy in concentrating on where
 one is and where things are and I enjoy them for that reason, I do enjoy
 the chalenge of first person shooter type games such as SOD and am very
 excited to see where you go with TombHunter II when that time comes.  My
 spatial skills are very good so no problem there, although I must say I
 have gotten absolutely nowhere with Audio Quake.  There is no doubt that
 it takes more energy and concentration for us to navigate in a new
 environment be it a real one or in a game and some will be up to it and
 some won't.  This is a fact of our existence and I don't see that
 changing any time soon.  At least when you are out on the streets you
 are hopefully not too likely to run across any mutant humans or cyborgs
 and all the rest.
 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose to

 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at a

 cross roads in development. I often get requests to make games just like

 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So that

 left me pretty confused where to go in the future. i don't know if it is

 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management

Re: [Audyssey] MOTA Poll Results.

2008-02-21 Thread Willem
I was only joking. Yeah it's wonderful what can be done with technology, but 
I'm getting OT ...
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 3:11 PM
Subject: Re: [Audyssey] MOTA Poll Results.


 \No, that would be disturbing and scary! Hopefully if such a Sat nav was
 developed, it would use a voice less likely to cause you to break out in
 fits of absolute terror!

 also, on a technical point, i don't think Sat nav can work inside 
 buildings,
 I was only thinking of the outdoors the way car and walking sat navs work
 now.

 beware the grue!
 #
 Dark.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 21, 2008 7:35 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Lol imagine walking into a building some day and you use a sat navigater
 and
 it says There is a passage to the left in the SOD voice. Or The area 
 is
 open ahead.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 21, 2008 4:29 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Well I agree tom, but technology wise, i don't see navigation
 difficulties
 as an absolute fact of being visually impared, - not with things 
 like
 the Ultra cane being developed, and all the possible applications of sat
 nav
 technology.

 In fact eventually, it wouldsn't surprise me if a combination of sat nav
 and
 echo or infra red location could be used to create something in real 
 life
 which performed much the same functions as the navigater in shades as 
 far
 as
 routes and obstacle information was concerned (though obviously it
 couldn't
 tell you about objects).

 In fact on this score, it wouldn't surprise me if playing shades etc was
 quite good practice for future tech developements,  ;D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 21, 2008 1:49 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is
 plenty of room for both in our gaming community.  If MOTA continues on
 what seems to be its present course I am confident it is going to turn
 out a really good game in the classic sidescroller style.  While it is
 true that these games are somewhat easier to deal with if one does not
 feel like expending a huge amount of energy in concentrating on where
 one is and where things are and I enjoy them for that reason, I do 
 enjoy
 the chalenge of first person shooter type games such as SOD and am very
 excited to see where you go with TombHunter II when that time comes. 
 My
 spatial skills are very good so no problem there, although I must say I
 have gotten absolutely nowhere with Audio Quake.  There is no doubt 
 that
 it takes more energy and concentration for us to navigate in a new
 environment be it a real one or in a game and some will be up to it and
 some won't.  This is a fact of our existence and I don't see that
 changing any time soon.  At least when you are out on the streets you
 are hopefully not too likely to run across any mutant humans or cyborgs
 and all the rest.
 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose 
 to

 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at 
 a

 cross roads in development. I often get requests to make games just 
 like

 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So 
 that

 left me pretty confused where to go in the future. i don't know if it 
 is

 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E

Re: [Audyssey] MOTA Poll Results.

2008-02-21 Thread Tom Randall
Hi Dark.

Oh yes I absolutely agree with you in principal that technology could do
a lot more for us in terms of navigation devices, I use a bat k sonar
device on my cane myself and have found it to be very handy for
determining things like the size and relative position of objects near
me when I am walking around.  I think more research and development
needs to be done with these devices.  Unfortunately I can tell you from
direct experience that while some of us will undoubtedly benefit from
these devices I have personally worked with many who get lost in a
closet.  This is getting a bit off-topic for gaming, so to bring it
back on-topic somewhat, I will say that indeed games like SOD are
excellent tools for helping some people develop orientation skills.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: Wednesday, February 20, 2008 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Poll Results.


Well I agree tom, but technology wise, i don't see navigation
difficulties 
as an absolute fact of being visually impared, - not with things
like 
the Ultra cane being developed, and all the possible applications of sat
nav 
technology.

In fact eventually, it wouldsn't surprise me if a combination of sat nav
and 
echo or infra red location could be used to create something in real
life 
which performed much the same functions as the navigater in shades as
far as 
routes and obstacle information was concerned (though obviously it
couldn't 
tell you about objects).

In fact on this score, it wouldn't surprise me if playing shades etc was

quite good practice for future tech developements,  ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 21, 2008 1:49 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is 
 plenty of room for both in our gaming community.  If MOTA continues on

 what seems to be its present course I am confident it is going to turn

 out a really good game in the classic sidescroller style.  While it is

 true that these games are somewhat easier to deal with if one does not

 feel like expending a huge amount of energy in concentrating on where 
 one is and where things are and I enjoy them for that reason, I do 
 enjoy the chalenge of first person shooter type games such as SOD and 
 am very excited to see where you go with TombHunter II when that time 
 comes.  My spatial skills are very good so no problem there, although 
 I must say I have gotten absolutely nowhere with Audio Quake.  There 
 is no doubt that it takes more energy and concentration for us to 
 navigate in a new environment be it a real one or in a game and some 
 will be up to it and some won't.  This is a fact of our existence and 
 I don't see that changing any time soon.  At least when you are out on

 the streets you are hopefully not too likely to run across any mutant 
 humans or cyborgs and all the rest. Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a 
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall

 in the third-person or first person action genre. Though, there was a 
 side-scroller version made for a cell phone or something a while back.

 All I can ask is that the community try Tomb Raider II when it comes 
 out, and if they don't like it tough. My Genesis 3D engine is suppose 
 to

 be the next generation of audio games for the blind community which is

 lacking currently. As I was saying on the USA Games list a few minutes

 ago I am really at a

 cross roads in development. I often get requests to make games just 
 like

 or as good as the games out their for the sighted market. However, 
 when I ran my poll over the weekend a good many of those who voted for

 a side-scroller expressed feelings like FPS games are too hard to 
 play, I can't figure them out,  don't have a compatible sound card, 
 etc. So that

 left me pretty confused where to go in the future. i don't know if it 
 is

 just fright at trying something totally new, or most blind gamers 
 don't have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, 
 but that's just me.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED] You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http

Re: [Audyssey] MOTA Poll Results.

2008-02-20 Thread Tom Randall
Hi Thomas and all.

I personally really like both styles of games and think that there is
plenty of room for both in our gaming community.  If MOTA continues on
what seems to be its present course I am confident it is going to turn
out a really good game in the classic sidescroller style.  While it is
true that these games are somewhat easier to deal with if one does not
feel like expending a huge amount of energy in concentrating on where
one is and where things are and I enjoy them for that reason, I do enjoy
the chalenge of first person shooter type games such as SOD and am very
excited to see where you go with TombHunter II when that time comes.  My
spatial skills are very good so no problem there, although I must say I
have gotten absolutely nowhere with Audio Quake.  There is no doubt that
it takes more energy and concentration for us to navigate in a new
environment be it a real one or in a game and some will be up to it and
some won't.  This is a fact of our existence and I don't see that
changing any time soon.  At least when you are out on the streets you
are hopefully not too likely to run across any mutant humans or cyborgs
and all the rest.
Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Tuesday, February 19, 2008 11:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Poll Results.


Hi Mike and all,
Keep in mind here that the Tomb Hunter series is suppose to be a 
knock-off clone of Tomb Raider. The majority of Tomb Raider games fall 
in the third-person or first person action genre. Though, there was a 
side-scroller version made for a cell phone or something a while back.
All I can ask is that the community try Tomb Raider II when it comes 
out, and if they don't like it tough. My Genesis 3D engine is suppose to

be the next generation of audio games for the blind community which is 
lacking currently.
As I was saying on the USA Games list a few minutes ago I am really at a

cross roads in development. I often get requests to make games just like

or as good as the games out their for the sighted market. However, when 
I ran my poll over the weekend a good many of those who voted for a 
side-scroller expressed feelings like FPS games are too hard to play, I 
can't figure them out,  don't have a compatible sound card, etc. So that

left me pretty confused where to go in the future. i don't know if it is

just fright at trying something totally new, or most blind gamers don't 
have very good spacial and orientation skills.



Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]


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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] MOTA Poll Results.

2008-02-20 Thread Dark
Well I agree tom, but technology wise, i don't see navigation difficulties 
as an absolute fact of being visually impared, - not with things like 
the Ultra cane being developed, and all the possible applications of sat nav 
technology.

In fact eventually, it wouldsn't surprise me if a combination of sat nav and 
echo or infra red location could be used to create something in real life 
which performed much the same functions as the navigater in shades as far as 
routes and obstacle information was concerned (though obviously it couldn't 
tell you about objects).

In fact on this score, it wouldn't surprise me if playing shades etc was 
quite good practice for future tech developements,  ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 21, 2008 1:49 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is
 plenty of room for both in our gaming community.  If MOTA continues on
 what seems to be its present course I am confident it is going to turn
 out a really good game in the classic sidescroller style.  While it is
 true that these games are somewhat easier to deal with if one does not
 feel like expending a huge amount of energy in concentrating on where
 one is and where things are and I enjoy them for that reason, I do enjoy
 the chalenge of first person shooter type games such as SOD and am very
 excited to see where you go with TombHunter II when that time comes.  My
 spatial skills are very good so no problem there, although I must say I
 have gotten absolutely nowhere with Audio Quake.  There is no doubt that
 it takes more energy and concentration for us to navigate in a new
 environment be it a real one or in a game and some will be up to it and
 some won't.  This is a fact of our existence and I don't see that
 changing any time soon.  At least when you are out on the streets you
 are hopefully not too likely to run across any mutant humans or cyborgs
 and all the rest.
 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose to

 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at a

 cross roads in development. I often get requests to make games just like

 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So that

 left me pretty confused where to go in the future. i don't know if it is

 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 19/02/2008 20:47
 


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All

Re: [Audyssey] MOTA Poll Results.

2008-02-20 Thread Willem
Lol imagine walking into a building some day and you use a sat navigater and 
it says There is a passage to the left in the SOD voice. Or The area is 
open ahead.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 4:29 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Well I agree tom, but technology wise, i don't see navigation difficulties
 as an absolute fact of being visually impared, - not with things like
 the Ultra cane being developed, and all the possible applications of sat 
 nav
 technology.

 In fact eventually, it wouldsn't surprise me if a combination of sat nav 
 and
 echo or infra red location could be used to create something in real life
 which performed much the same functions as the navigater in shades as far 
 as
 routes and obstacle information was concerned (though obviously it 
 couldn't
 tell you about objects).

 In fact on this score, it wouldn't surprise me if playing shades etc was
 quite good practice for future tech developements,  ;D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 21, 2008 1:49 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is
 plenty of room for both in our gaming community.  If MOTA continues on
 what seems to be its present course I am confident it is going to turn
 out a really good game in the classic sidescroller style.  While it is
 true that these games are somewhat easier to deal with if one does not
 feel like expending a huge amount of energy in concentrating on where
 one is and where things are and I enjoy them for that reason, I do enjoy
 the chalenge of first person shooter type games such as SOD and am very
 excited to see where you go with TombHunter II when that time comes.  My
 spatial skills are very good so no problem there, although I must say I
 have gotten absolutely nowhere with Audio Quake.  There is no doubt that
 it takes more energy and concentration for us to navigate in a new
 environment be it a real one or in a game and some will be up to it and
 some won't.  This is a fact of our existence and I don't see that
 changing any time soon.  At least when you are out on the streets you
 are hopefully not too likely to run across any mutant humans or cyborgs
 and all the rest.
 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose to

 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at a

 cross roads in development. I often get requests to make games just like

 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So that

 left me pretty confused where to go in the future. i don't know if it is

 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming

Re: [Audyssey] MOTA Poll Results.

2008-02-19 Thread Thomas Ward
Hi Mike and all,
Keep in mind here that the Tomb Hunter series is suppose to be a 
knock-off clone of Tomb Raider. The majority of Tomb Raider games fall 
in the third-person or first person action genre. Though, there was a 
side-scroller version made for a cell phone or something a while back.
All I can ask is that the community try Tomb Raider II when it comes 
out, and if they don't like it tough. My Genesis 3D engine is suppose to 
be the next generation of audio games for the blind community which is 
lacking currently.
As I was saying on the USA Games list a few minutes ago I am really at a 
cross roads in development. I often get requests to make games just like 
or as good as the games out their for the sighted market. However, when 
I ran my poll over the weekend a good many of those who voted for a 
side-scroller expressed feelings like FPS games are too hard to play, I 
can't figure them out,  don't have a compatible sound card, etc. So that 
left me pretty confused where to go in the future. i don't know if it is 
just fright at trying something totally new, or most blind gamers don't 
have very good spacial and orientation skills.



Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but 
 that's just me.
   


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Re: [Audyssey] MOTA Poll Results.

2008-02-19 Thread Dark
Hi tom.

My own spacial awareness and orientation is pretty awful, (possibly even for 
medical reasons involved with some complications when I was born), and I am 
pretty terrible at direction facing or rotational tasks (one reason why I 
find grid based games in audio like gma mine sweeper and the solitare 
varients almost impossible to play), but I stil very much enjoy the gma 
games. shades of doom was my first audio game, and I found the navigation in 
that to be great,  ditto with everything else gma engine wise, including 
Sarah. monkey business though I find much more difficult, with much more 
patience needed, and technoshock I find to be down right frustrating (though 
i don't think I'm alone in this respect).

I think navigational keystrokes such as direction facing, object location, 
environment scanning, distance to object or enemy, examine size or type of 
area, and of course enemy targiting are much more an essential feature of 
audio 3D than other audio game genres,  but if they are included in a 
game some great games can be made, so i hope you will considder including 
them in the genesis engine and the second tomb hunter game. As I said, it 
was playing shades that really got me interested in audio games in the first 
place, and being an exploration nut, those sorts of games very much appeal 
to me, and i would like to see more of them (though as I said before, I also 
think we need more audio side scrollers as well).

Beware the Grue!

Dark. 


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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread James Scholes
Yea for side scrolers!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 4:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Poll Results.

 Hello gamers,
 I would first like to thank everyone for casting their votes yesterday.
 Here is the results of the Mysteries Of The Aztecs poll we ran
 yesterday. The question was should Mysteries Of The Aztecs remain a
 side-scroller or be converted to a first person style game. Out of 52
 total votes cast 34 of you said it should remain a side-scroller and  18
 said it should be turned into a fps. The side-scroller style carried 65%
 of the vote leaving 35% of the voters picking FPS.

 Cheers.

 ---
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Andy Smith
Heck yeah for sidey scrolleries! Lol!

I really like side scrollers, and besides we do not have much side scrollers, 
only super liam 
I think.



On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote:


Yea for side scrolers!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 4:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Poll Results.

Hello gamers,
I would first like to thank everyone for casting their votes yesterday.
Here is the results of the Mysteries Of The Aztecs poll we ran
yesterday. The question was should Mysteries Of The Aztecs remain a
side-scroller or be converted to a first person style game. Out of 52
total votes cast 34 of you said it should remain a side-scroller and  18
said it should be turned into a fps. The side-scroller style carried 65%
of the vote leaving 35% of the voters picking FPS.

Cheers.

---
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Dark
Hurrah!

though i wouldn't have been too disappointed at an fps game, imho we need 
more audio side scrollers.

Beware the Grue!

Dark.
-  


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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Dark
Actually Andy, superliam isn't the only one,  though is by far the 
largest. there is also tarzan jr, audio mario and the levels in Pipe2,   
but I fully agree, the audio side scrolling genre has not been half well 
explored yet.

Beware the Grue!

Dark.

- Original Message - 
From: Andy Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 4:39 PM
Subject: Re: [Audyssey] MOTA Poll Results.


 Heck yeah for sidey scrolleries! Lol!

 I really like side scrollers, and besides we do not have much side 
 scrollers, only super liam
 I think.



 On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote:


Yea for side scrolers!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 4:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Poll Results.

Hello gamers,
I would first like to thank everyone for casting their votes yesterday.
Here is the results of the Mysteries Of The Aztecs poll we ran
yesterday. The question was should Mysteries Of The Aztecs remain a
side-scroller or be converted to a first person style game. Out of 52
total votes cast 34 of you said it should remain a side-scroller and  18
said it should be turned into a fps. The side-scroller style carried 65%
of the vote leaving 35% of the voters picking FPS.

Cheers.

---
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread chou.clement
Ah good. I was wondering what the results were, or the present decision. 
Good to know the classic format has been preserved.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:13 AM
Subject: [Audyssey] MOTA Poll Results.


 Hello gamers,
 I would first like to thank everyone for casting their votes yesterday.
 Here is the results of the Mysteries Of The Aztecs poll we ran
 yesterday. The question was should Mysteries Of The Aztecs remain a
 side-scroller or be converted to a first person style game. Out of 52
 total votes cast 34 of you said it should remain a side-scroller and  18
 said it should be turned into a fps. The side-scroller style carried 65%
 of the vote leaving 35% of the voters picking FPS.

 Cheers.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread James Scholes
Pipe 2 has side scroler levels

--
From: Andy Smith [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 4:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Poll Results.

 Heck yeah for sidey scrolleries! Lol!

 I really like side scrollers, and besides we do not have much side 
 scrollers, only super liam
 I think.



 On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote:


Yea for side scrolers!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 4:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Poll Results.

Hello gamers,
I would first like to thank everyone for casting their votes yesterday.
Here is the results of the Mysteries Of The Aztecs poll we ran
yesterday. The question was should Mysteries Of The Aztecs remain a
side-scroller or be converted to a first person style game. Out of 52
total votes cast 34 of you said it should remain a side-scroller and  18
said it should be turned into a fps. The side-scroller style carried 65%
of the vote leaving 35% of the voters picking FPS.

Cheers.

---
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Mike
ehh, honestly I think the second should be sidescrolleing as well, but 
that's just me.

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 9:30 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Ah good. I was wondering what the results were, or the present decision.
 Good to know the classic format has been preserved.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:13 AM
 Subject: [Audyssey] MOTA Poll Results.


 Hello gamers,
 I would first like to thank everyone for casting their votes yesterday.
 Here is the results of the Mysteries Of The Aztecs poll we ran
 yesterday. The question was should Mysteries Of The Aztecs remain a
 side-scroller or be converted to a first person style game. Out of 52
 total votes cast 34 of you said it should remain a side-scroller and  18
 said it should be turned into a fps. The side-scroller style carried 65%
 of the vote leaving 35% of the voters picking FPS.

 Cheers.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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