Re: [Audyssey] MOTA Poll Results.
\No, that would be disturbing and scary! Hopefully if such a Sat nav was developed, it would use a voice less likely to cause you to break out in fits of absolute terror! also, on a technical point, i don't think Sat nav can work inside buildings, I was only thinking of the outdoors the way car and walking sat navs work now. beware the grue! # Dark. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 7:35 AM Subject: Re: [Audyssey] MOTA Poll Results. Lol imagine walking into a building some day and you use a sat navigater and it says There is a passage to the left in the SOD voice. Or The area is open ahead. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 4:29 AM Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management
Re: [Audyssey] MOTA Poll Results.
I was only joking. Yeah it's wonderful what can be done with technology, but I'm getting OT ... - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 3:11 PM Subject: Re: [Audyssey] MOTA Poll Results. \No, that would be disturbing and scary! Hopefully if such a Sat nav was developed, it would use a voice less likely to cause you to break out in fits of absolute terror! also, on a technical point, i don't think Sat nav can work inside buildings, I was only thinking of the outdoors the way car and walking sat navs work now. beware the grue! # Dark. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 7:35 AM Subject: Re: [Audyssey] MOTA Poll Results. Lol imagine walking into a building some day and you use a sat navigater and it says There is a passage to the left in the SOD voice. Or The area is open ahead. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 4:29 AM Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] MOTA Poll Results.
Hi Dark. Oh yes I absolutely agree with you in principal that technology could do a lot more for us in terms of navigation devices, I use a bat k sonar device on my cane myself and have found it to be very handy for determining things like the size and relative position of objects near me when I am walking around. I think more research and development needs to be done with these devices. Unfortunately I can tell you from direct experience that while some of us will undoubtedly benefit from these devices I have personally worked with many who get lost in a closet. This is getting a bit off-topic for gaming, so to bring it back on-topic somewhat, I will say that indeed games like SOD are excellent tools for helping some people develop orientation skills. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: Wednesday, February 20, 2008 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] MOTA Poll Results.
Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1288 - Release Date: 19/02/2008 20:47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] MOTA Poll Results.
Lol imagine walking into a building some day and you use a sat navigater and it says There is a passage to the left in the SOD voice. Or The area is open ahead. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 4:29 AM Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming
Re: [Audyssey] MOTA Poll Results.
Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Hi tom. My own spacial awareness and orientation is pretty awful, (possibly even for medical reasons involved with some complications when I was born), and I am pretty terrible at direction facing or rotational tasks (one reason why I find grid based games in audio like gma mine sweeper and the solitare varients almost impossible to play), but I stil very much enjoy the gma games. shades of doom was my first audio game, and I found the navigation in that to be great, ditto with everything else gma engine wise, including Sarah. monkey business though I find much more difficult, with much more patience needed, and technoshock I find to be down right frustrating (though i don't think I'm alone in this respect). I think navigational keystrokes such as direction facing, object location, environment scanning, distance to object or enemy, examine size or type of area, and of course enemy targiting are much more an essential feature of audio 3D than other audio game genres, but if they are included in a game some great games can be made, so i hope you will considder including them in the genesis engine and the second tomb hunter game. As I said, it was playing shades that really got me interested in audio games in the first place, and being an exploration nut, those sorts of games very much appeal to me, and i would like to see more of them (though as I said before, I also think we need more audio side scrollers as well). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Yea for side scrolers! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 17, 2008 4:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Poll Results. Hello gamers, I would first like to thank everyone for casting their votes yesterday. Here is the results of the Mysteries Of The Aztecs poll we ran yesterday. The question was should Mysteries Of The Aztecs remain a side-scroller or be converted to a first person style game. Out of 52 total votes cast 34 of you said it should remain a side-scroller and 18 said it should be turned into a fps. The side-scroller style carried 65% of the vote leaving 35% of the voters picking FPS. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Heck yeah for sidey scrolleries! Lol! I really like side scrollers, and besides we do not have much side scrollers, only super liam I think. On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote: Yea for side scrolers! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 17, 2008 4:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Poll Results. Hello gamers, I would first like to thank everyone for casting their votes yesterday. Here is the results of the Mysteries Of The Aztecs poll we ran yesterday. The question was should Mysteries Of The Aztecs remain a side-scroller or be converted to a first person style game. Out of 52 total votes cast 34 of you said it should remain a side-scroller and 18 said it should be turned into a fps. The side-scroller style carried 65% of the vote leaving 35% of the voters picking FPS. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Hurrah! though i wouldn't have been too disappointed at an fps game, imho we need more audio side scrollers. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Actually Andy, superliam isn't the only one, though is by far the largest. there is also tarzan jr, audio mario and the levels in Pipe2, but I fully agree, the audio side scrolling genre has not been half well explored yet. Beware the Grue! Dark. - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 17, 2008 4:39 PM Subject: Re: [Audyssey] MOTA Poll Results. Heck yeah for sidey scrolleries! Lol! I really like side scrollers, and besides we do not have much side scrollers, only super liam I think. On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote: Yea for side scrolers! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 17, 2008 4:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Poll Results. Hello gamers, I would first like to thank everyone for casting their votes yesterday. Here is the results of the Mysteries Of The Aztecs poll we ran yesterday. The question was should Mysteries Of The Aztecs remain a side-scroller or be converted to a first person style game. Out of 52 total votes cast 34 of you said it should remain a side-scroller and 18 said it should be turned into a fps. The side-scroller style carried 65% of the vote leaving 35% of the voters picking FPS. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date: 16/02/2008 14:16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Ah good. I was wondering what the results were, or the present decision. Good to know the classic format has been preserved. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 17, 2008 8:13 AM Subject: [Audyssey] MOTA Poll Results. Hello gamers, I would first like to thank everyone for casting their votes yesterday. Here is the results of the Mysteries Of The Aztecs poll we ran yesterday. The question was should Mysteries Of The Aztecs remain a side-scroller or be converted to a first person style game. Out of 52 total votes cast 34 of you said it should remain a side-scroller and 18 said it should be turned into a fps. The side-scroller style carried 65% of the vote leaving 35% of the voters picking FPS. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Pipe 2 has side scroler levels -- From: Andy Smith [EMAIL PROTECTED] Sent: Sunday, February 17, 2008 4:39 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Poll Results. Heck yeah for sidey scrolleries! Lol! I really like side scrollers, and besides we do not have much side scrollers, only super liam I think. On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote: Yea for side scrolers! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 17, 2008 4:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Poll Results. Hello gamers, I would first like to thank everyone for casting their votes yesterday. Here is the results of the Mysteries Of The Aztecs poll we ran yesterday. The question was should Mysteries Of The Aztecs remain a side-scroller or be converted to a first person style game. Out of 52 total votes cast 34 of you said it should remain a side-scroller and 18 said it should be turned into a fps. The side-scroller style carried 65% of the vote leaving 35% of the voters picking FPS. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
ehh, honestly I think the second should be sidescrolleing as well, but that's just me. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 17, 2008 9:30 AM Subject: Re: [Audyssey] MOTA Poll Results. Ah good. I was wondering what the results were, or the present decision. Good to know the classic format has been preserved. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 17, 2008 8:13 AM Subject: [Audyssey] MOTA Poll Results. Hello gamers, I would first like to thank everyone for casting their votes yesterday. Here is the results of the Mysteries Of The Aztecs poll we ran yesterday. The question was should Mysteries Of The Aztecs remain a side-scroller or be converted to a first person style game. Out of 52 total votes cast 34 of you said it should remain a side-scroller and 18 said it should be turned into a fps. The side-scroller style carried 65% of the vote leaving 35% of the voters picking FPS. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]