Lol imagine walking into a building some day and you use a sat navigater and it says "There is a passage to the left" in the SOD voice. Or "The area is open ahead." ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, February 21, 2008 4:29 AM Subject: Re: [Audyssey] MOTA Poll Results.
> Well I agree tom, but technology wise, i don't see navigation difficulties > as an absolute fact of being visually impared, ----- not with things like > the Ultra cane being developed, and all the possible applications of sat > nav > technology. > > In fact eventually, it wouldsn't surprise me if a combination of sat nav > and > echo or infra red location could be used to create something in real life > which performed much the same functions as the navigater in shades as far > as > routes and obstacle information was concerned (though obviously it > couldn't > tell you about objects). > > In fact on this score, it wouldn't surprise me if playing shades etc was > quite good practice for future tech developements, ---- ;D. > > Beware the Grue! > > Dark. > ----- Original Message ----- > From: "Tom Randall" <[EMAIL PROTECTED]> > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Sent: Thursday, February 21, 2008 1:49 AM > Subject: Re: [Audyssey] MOTA Poll Results. > > >> Hi Thomas and all. >> >> I personally really like both styles of games and think that there is >> plenty of room for both in our gaming community. If MOTA continues on >> what seems to be its present course I am confident it is going to turn >> out a really good game in the classic sidescroller style. While it is >> true that these games are somewhat easier to deal with if one does not >> feel like expending a huge amount of energy in concentrating on where >> one is and where things are and I enjoy them for that reason, I do enjoy >> the chalenge of first person shooter type games such as SOD and am very >> excited to see where you go with TombHunter II when that time comes. My >> spatial skills are very good so no problem there, although I must say I >> have gotten absolutely nowhere with Audio Quake. There is no doubt that >> it takes more energy and concentration for us to navigate in a new >> environment be it a real one or in a game and some will be up to it and >> some won't. This is a fact of our existence and I don't see that >> changing any time soon. At least when you are out on the streets you >> are hopefully not too likely to run across any mutant humans or cyborgs >> and all the rest. >> Best regards, >> >> Tom >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> On Behalf Of Thomas Ward >> Sent: Tuesday, February 19, 2008 11:36 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] MOTA Poll Results. >> >> >> Hi Mike and all, >> Keep in mind here that the Tomb Hunter series is suppose to be a >> knock-off clone of Tomb Raider. The majority of Tomb Raider games fall >> in the third-person or first person action genre. Though, there was a >> side-scroller version made for a cell phone or something a while back. >> All I can ask is that the community try Tomb Raider II when it comes >> out, and if they don't like it tough. My Genesis 3D engine is suppose to >> >> be the next generation of audio games for the blind community which is >> lacking currently. >> As I was saying on the USA Games list a few minutes ago I am really at a >> >> cross roads in development. I often get requests to make games just like >> >> or as good as the games out their for the sighted market. However, when >> I ran my poll over the weekend a good many of those who voted for a >> side-scroller expressed feelings like FPS games are too hard to play, I >> can't figure them out, don't have a compatible sound card, etc. So that >> >> left me pretty confused where to go in the future. i don't know if it is >> >> just fright at trying something totally new, or most blind gamers don't >> have very good spacial and orientation skills. >> >> >> >> Mike wrote: >>> ehh, honestly I think the second should be sidescrolleing as well, but >>> that's just me. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.516 / Virus Database: 269.20.8/1288 - Release Date: >> 19/02/2008 20:47 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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