Lol imagine walking into a building some day and you use a sat navigater and 
it says "There is a passage to the left" in the SOD voice. Or "The area is 
open ahead."
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 21, 2008 4:29 AM
Subject: Re: [Audyssey] MOTA Poll Results.


> Well I agree tom, but technology wise, i don't see navigation difficulties
> as an absolute fact of being visually impared, ----- not with things like
> the Ultra cane being developed, and all the possible applications of sat 
> nav
> technology.
>
> In fact eventually, it wouldsn't surprise me if a combination of sat nav 
> and
> echo or infra red location could be used to create something in real life
> which performed much the same functions as the navigater in shades as far 
> as
> routes and obstacle information was concerned (though obviously it 
> couldn't
> tell you about objects).
>
> In fact on this score, it wouldn't surprise me if playing shades etc was
> quite good practice for future tech developements, ---- ;D.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Tom Randall" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Thursday, February 21, 2008 1:49 AM
> Subject: Re: [Audyssey] MOTA Poll Results.
>
>
>> Hi Thomas and all.
>>
>> I personally really like both styles of games and think that there is
>> plenty of room for both in our gaming community.  If MOTA continues on
>> what seems to be its present course I am confident it is going to turn
>> out a really good game in the classic sidescroller style.  While it is
>> true that these games are somewhat easier to deal with if one does not
>> feel like expending a huge amount of energy in concentrating on where
>> one is and where things are and I enjoy them for that reason, I do enjoy
>> the chalenge of first person shooter type games such as SOD and am very
>> excited to see where you go with TombHunter II when that time comes.  My
>> spatial skills are very good so no problem there, although I must say I
>> have gotten absolutely nowhere with Audio Quake.  There is no doubt that
>> it takes more energy and concentration for us to navigate in a new
>> environment be it a real one or in a game and some will be up to it and
>> some won't.  This is a fact of our existence and I don't see that
>> changing any time soon.  At least when you are out on the streets you
>> are hopefully not too likely to run across any mutant humans or cyborgs
>> and all the rest.
>> Best regards,
>>
>> Tom
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Thomas Ward
>> Sent: Tuesday, February 19, 2008 11:36 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] MOTA Poll Results.
>>
>>
>> Hi Mike and all,
>> Keep in mind here that the Tomb Hunter series is suppose to be a
>> knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
>> in the third-person or first person action genre. Though, there was a
>> side-scroller version made for a cell phone or something a while back.
>> All I can ask is that the community try Tomb Raider II when it comes
>> out, and if they don't like it tough. My Genesis 3D engine is suppose to
>>
>> be the next generation of audio games for the blind community which is
>> lacking currently.
>> As I was saying on the USA Games list a few minutes ago I am really at a
>>
>> cross roads in development. I often get requests to make games just like
>>
>> or as good as the games out their for the sighted market. However, when
>> I ran my poll over the weekend a good many of those who voted for a
>> side-scroller expressed feelings like FPS games are too hard to play, I
>> can't figure them out,  don't have a compatible sound card, etc. So that
>>
>> left me pretty confused where to go in the future. i don't know if it is
>>
>> just fright at trying something totally new, or most blind gamers don't
>> have very good spacial and orientation skills.
>>
>>
>>
>> Mike wrote:
>>> ehh, honestly I think the second should be sidescrolleing as well, but
>>> that's just me.
>>>
>>
>>
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>
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