lto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, November 04, 2010 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: "
n Peterson
Sent: Thursday, November 04, 2010 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discu
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
: Monday, November 01, 2010 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamer
I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Monday, November 01, 2010 5:53 PM
Subject: Re: [Audyssey
g] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion
W
What was what?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
What was that?
We are the
What was that?
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi Brian,
Hmmm...still not hearing it. H
: [Audyssey] MOTA suggestion
No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 30, 2010 7:15 AM
No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audy
bject: Re: [Audyssey] MOTA suggestion
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
> Hmm. Mayb
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
Hmm. Maybe, somehow, it was removed? Just sp
You would want to know when you enter a room as a way of keeping track of
where you are.
---
Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, October 23, 2010 8:11 PM
Subject:
Hmm. Maybe, somehow, it was removed? Just speculation.
---
Shepherds are the best beasts!
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Charles,
I tried
Hi Lori,
That is not what I meant.
When you are one step in the room you can check the distance to the
creature.
Say it is 10 feet.
When you step out of the room you can't check its distance.
But when you step one step back is the creature still 10 feet away, or is it
closer?
---
Gamers mai
I don't think it does Phil, I tried it earlier and the harpy didn't move
from the room she was in.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 10:22 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
s Discussion list'"
Sent: Saturday, October 23, 2010 9:11 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I am curious. Why would someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a
room,
something I am glad for
ginal Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Saturday, October 23, 2010 12:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want
It's not a huge gap but it is there. Like I've said I actually find it
helpful especially when running.
We are the Knights who say...Ni!
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 12:35 P
Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
uot;
Sent: Sunday, October 24, 2010 10:59 AM
Subject: Re: [Audyssey] MOTA suggestion
I don't think so. I have not had any problems with the older versions.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking abou
o username.
muhammed
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 4:27 PM
Subject: Re: [Audyssey] MOTA suggestion
That could be part of the problem. In the requirements, you should be
using service pack 3.
---
That could be part of the problem. In the requirements, you should be using
service pack 3.
---
Shepherds are the best beasts!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Sunday, October 24, 2010 9:28 AM
Subject: Re: [Audys
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion
What version of Windows and what service pack are you using?
---
Shepherds are the best beasts!
- Original Message -
From: "
I've actually found it useful when I'm running through a level.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Saturday, October 23, 2010 9:18 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.
On 10/23/10, Kevin Weispfennig wrote:
> Hi,
>
> No, I didn't say it was a bug to not be able to close doors, but the one
> step missing when you switch rooms. But if you don't want to implement
>
.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 6:32 PM
Subject: Re: [Audyssey] MOTA suggestion
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: "Bryan Peterson&q
rs Discussion list"
Sent: Saturday, October 23, 2010 4:32 PM
Subject: Re: [Audyssey] MOTA suggestion
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: "Bryan Peterson"
To: ; "Gamers Discussion list"
Sent: Saturday, October 23, 2010
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: "Bryan Peterson"
To: ; "Gamers Discussion list"
Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion
I don't think that's a bug either tho
I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message -
From: "Kevin Weispfennig"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
No, I did
What version of Windows and what service pack are you using?
---
Shepherds are the best beasts!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Thomas,
quot;
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion
> That would be my thought as well, especially since overall you've had
this
> on your back for more than four years now.
> We are the Knights who say...Ni!
> - Original Message -
ribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message -
> From: "Thomas Ward"
> To: "G
uhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Very true. Although, at the moment I'm m
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause
2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have you closing doors so I didn't do
it either. Now, though, I've
y Taylor" ; "Gamers Discussion list"
Sent: Saturday, October 23, 2010 1:24 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution for that problem as we speak.
As for closing doors and replacing statues I have to agree with others
on this issue and wonder why you find it i
I don't think it's a bug.
We are the Knights who say...Ni!
- Original Message -
From: "Kevin Weispfennig"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
though I think this i
Hi Peter,
In MOTA enemies can not follow you to a different room. In many
respects the game is similar to a lot of classic side-scrollers where
enemies are placed in a specific room or area and can't leave it. So
closing a door would have no effect on that aspect of the game.
On 10/23/10, peter M
Hi,
though I think this is a bug and will be fixed in a later release, so this
might not always be available.
Kevin
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Date: Sat, 23 Oct 2010 12:44:53 -0500
Subject: Re: [Audyssey] MOTA suggest
"Ryan Strunk"
To: "'Gamers Discussion list'"
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use the
R
key. I don't want my emersion interrupted by
October 23, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you use
the r key as you walk, you will notice that a step is missing. That is the
point at which you move fro
Enemies don't follow you though.
We are the Knights who say...Ni!
- Original Message -
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 8:54 AM
Subject: Re: [Audyssey] MOTA suggestion
well, I do see a use for this idea
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 11:04 AM
Subject: Re: [Audyssey] MOTA suggestion
If they follow you, turn around and get rid of them. That adds replay
value
and realism.
---
Shepherds are the best beasts!
- Ori
If they follow you, turn around and get rid of them. That adds replay value
and realism.
---
Shepherds are the best beasts!
- Original Message -
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 9:54 AM
Subject: Re: [Audyssey] MO
herds are the best beasts!
- Original Message -
From: "Kevin Weispfennig"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I would say that feature adds a bit more to the realism of the game. I
would find
-
From: "Kevin Weispfennig"
To: "Gamers Discussion list"
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not gettin
e new room begins. Just close the door, and
you already know where you are.
Kevin
- Original Message -
From: "Charles Rivard"
To: "Sky Taylor" , "Gamers Discussion list"
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion
> Why wo
Why would you want that feature? Just leave it open and move on.
---
Shepherds are the best beasts!
- Original Message -
From: "Sky Taylor"
To: "Gamers Discussion list"
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion
Hello Thoas, I have been playing you'
I honestly don't see what real purpose that would serve.
We are the Knights who say...Ni!
- Original Message -
From: "Sky Taylor"
To: "Gamers Discussion list"
Sent: Friday, October 22, 2010 9:47 PM
Subject: [Audyssey] MOTA suggestion
Hello Thoas, I have been playing you're beta o
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