Re: [Audyssey] MOTA suggestion

2010-11-07 Thread Bryan Peterson
lto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, November 04, 2010 8:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: "

Re: [Audyssey] MOTA suggestion

2010-11-07 Thread Hayden Presley
n Peterson Sent: Thursday, November 04, 2010 8:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discu

Re: [Audyssey] MOTA suggestion

2010-11-04 Thread Bryan Peterson
It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 02, 2010 5:20 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-11-02 Thread Hayden Presley
: Monday, November 01, 2010 7:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamer

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Bryan Peterson
I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, November 01, 2010 5:53 PM Subject: Re: [Audyssey

Re: [Audyssey] MOTA suggestion

2010-11-01 Thread Hayden Presley
g] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion W

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
What was that? We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. H

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 30, 2010 7:15 AM

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Bryan Peterson
No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audy

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Hayden Presley
bject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion > Hmm. Mayb

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
No, it's still there. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just sp

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
You would want to know when you enter a room as a way of keeping track of where you are. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 23, 2010 8:11 PM Subject:

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Lori, That is not what I meant. When you are one step in the room you can check the distance to the creature. Say it is 10 feet. When you step out of the room you can't check its distance. But when you step one step back is the creature still 10 feet away, or is it closer? --- Gamers mai

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Lori Duncan
I don't think it does Phil, I tried it earlier and the harpy didn't move from the room she was in. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 10:22 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
s Discussion list'" Sent: Saturday, October 23, 2010 9:11 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Hayden Presley
ginal Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Saturday, October 23, 2010 12:34 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Bryan Peterson
It's not a huge gap but it is there. Like I've said I actually find it helpful especially when running. We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 12:35 P

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
uot; Sent: Sunday, October 24, 2010 10:59 AM Subject: Re: [Audyssey] MOTA suggestion I don't think so. I have not had any problems with the older versions. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking abou

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz
o username. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 4:27 PM Subject: Re: [Audyssey] MOTA suggestion That could be part of the problem. In the requirements, you should be using service pack 3. ---

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Charles Rivard
That could be part of the problem. In the requirements, you should be using service pack 3. --- Shepherds are the best beasts! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 9:28 AM Subject: Re: [Audys

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Muhammed Deniz
From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: "

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I've actually found it useful when I'm running through a level. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Saturday, October 23, 2010 9:18 PM Subject: Re: [Audyssey] MOTA suggestion

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, I see. Hmmm...I wasn't even aware there was any steps missing when switching rooms. Interesting. On 10/23/10, Kevin Weispfennig wrote: > Hi, > > No, I didn't say it was a bug to not be able to close doors, but the one > step missing when you switch rooms. But if you don't want to implement >

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 6:32 PM Subject: Re: [Audyssey] MOTA suggestion It's not a bug. --- Shepherds are the best beasts! - Original Message - From: "Bryan Peterson&q

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
rs Discussion list" Sent: Saturday, October 23, 2010 4:32 PM Subject: Re: [Audyssey] MOTA suggestion It's not a bug. --- Shepherds are the best beasts! - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Saturday, October 23, 2010

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
It's not a bug. --- Shepherds are the best beasts! - Original Message - From: "Bryan Peterson" To: ; "Gamers Discussion list" Sent: Saturday, October 23, 2010 5:13 PM Subject: Re: [Audyssey] MOTA suggestion I don't think that's a bug either tho

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think that's a bug either though. We are the Knights who say...Ni! - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 2:39 PM Subject: Re: [Audyssey] MOTA suggestion Hi, No, I did

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi Thomas,

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
quot; Date: Sat, 23 Oct 2010 13:32:47 -0600 Subject: Re: [Audyssey] MOTA suggestion > That would be my thought as well, especially since overall you've had this > on your back for more than four years now. > We are the Knights who say...Ni! > - Original Message -

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
ribe in the subject line. > Contact infermation. > email: > muhamme...@googlemail.com > msn: > muhammed123...@hotmail.co.uk > Skype: > muhammed.deniz > Klango username. > muhammed > - Original Message - > From: "Thomas Ward" > To: "G

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Muhammed Deniz
uhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm m

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
2010 1:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
y Taylor" ; "Gamers Discussion list" Sent: Saturday, October 23, 2010 1:24 PM Subject: Re: [Audyssey] MOTA suggestion Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution for that problem as we speak. As for closing doors and replacing statues I have to agree with others on this issue and wonder why you find it i

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think it's a bug. We are the Knights who say...Ni! - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 12:29 PM Subject: Re: [Audyssey] MOTA suggestion Hi, though I think this i

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Peter, In MOTA enemies can not follow you to a different room. In many respects the game is similar to a lot of classic side-scrollers where enemies are placed in a specific room or area and can't leave it. So closing a door would have no effect on that aspect of the game. On 10/23/10, peter M

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi, though I think this is a bug and will be fixed in a later release, so this might not always be available. Kevin - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Date: Sat, 23 Oct 2010 12:44:53 -0500 Subject: Re: [Audyssey] MOTA suggest

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
"Ryan Strunk" To: "'Gamers Discussion list'" Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Ryan Strunk
October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move fro

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
Enemies don't follow you though. We are the Knights who say...Ni! - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 8:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use for this idea

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 11:04 AM Subject: Re: [Audyssey] MOTA suggestion If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts! - Ori

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts! - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 9:54 AM Subject: Re: [Audyssey] MO

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
herds are the best beasts! - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
- From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not gettin

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
e new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: "Charles Rivard" To: "Sky Taylor" , "Gamers Discussion list" Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion > Why wo

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: "Sky Taylor" To: "Gamers Discussion list" Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you'

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I honestly don't see what real purpose that would serve. We are the Knights who say...Ni! - Original Message - From: "Sky Taylor" To: "Gamers Discussion list" Sent: Friday, October 22, 2010 9:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta o