Re: [Audyssey] Mota thoughts

2011-08-22 Thread Thomas Ward
Hi Valiant, As I've explained before the alt key really isn't a viable option right now. By default the Windows API assigns the alt key to the context menu, and I've been trying to figure out how to disable that functionality for months. The end result is if I attempt to silence speech using alt

Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move. Sent with Thunderbird 3.1.10 portable. On 8/19/2011 1:25

Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
Hi. Ah, ok just read what you said about the alt key not being an option at least for now. Hmm, context key? Probably has the same problem alt does, and it's so unconventional anyway. only thing I can think of tonight is having code that ensures the program knows the control key is still

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Michael Gauler
Hi Thomas, I also have tried beta 22 and I found one thing a bit strange. When pressing the S key you can turn the sight feature on or off. I had it on while fighting the boss of level 1. Then I finished level 1 and went into level 2 but the beeping tone was no longer present. And turning the

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Scott Chesworth
Hi Tom, Hmmm, the issue with assigning silence to shift for me would be that it'd probably make it tricky to get information whilst running, and that's kinda the main reason I asked about the silence function. Alt would be perfect, but it sounds like the API is pretty determined to hold onto

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Bryan Peterson
That stair thing's been around forever. We are the Knights who say...Ni! - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 20, 2011 6:47 AM Subject: Re: [Audyssey] Mota thoughts Hi Thomas, I also

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi Scott, |Scott wrote: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself. My reply: Thanks. That bug has been around a while I thought I had fixed that in beta 21 but apparently not. I'll take a look at the

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Bryan Peterson
Wouldn't that mean you couldn't use Shift for the running jump? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 11:25 AM Subject: Re: [Audyssey] Mota

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Michael Taboada (AI5HF)
: [Audyssey] Mota thoughts Wouldn't that mean you couldn't use Shift for the running jump? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 11:25 AM Subject: Re

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Darren Duff
Why not use the alt key. Or maybe grave accent? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, August 19, 2011 1:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Scott, |Scott

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi Bryan, No, you could still use shift to run and for the running jump. The difference between shift and control is there are no speech commands asigned to shift. Therefore the speech silence function would not be interrupting a status message. For example, with the control key we have speak

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi Michael, Actually, no I couldn't. the i, j, k, and l keys are alternative arrow keys for netbooks and laptops that don't have a full sized keyboard. So setting i to speech interrupt would not be a good idea. On 8/19/11, Michael Taboada (AI5HF) ai...@hotmail.com wrote: Hi, You could always

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Thomas Ward
Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you pressed alt to silence speech you would also

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Bryan Peterson
The way it is right now is the simplest. We are the Knights who say...Ni! - Original Message - From: Michael Taboada (AI5HF) ai...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 12:08 PM Subject: Re: [Audyssey] Mota thoughts Hi, You could

Re: [Audyssey] Mota thoughts

2011-08-19 Thread Bryan Peterson
:43 PM Subject: Re: [Audyssey] Mota thoughts Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you

Re: [Audyssey] Mota thoughts

2011-08-18 Thread Karl Belanger
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 17, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply

Re: [Audyssey] Mota thoughts

2011-08-18 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, August 18, 2011 9:46 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota thoughts One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall noise to signal

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Valiant8086
Hi. With your rope problem, don't forget about analogue jumping. You have to jump far enough when on a rope too just like with ledges. Sent with Thunderbird 3.1.10 portable. On 8/17/2011 10:50 AM, dark wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far,

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
: Wednesday, August 17, 2011 4:41 PM Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Dark, About patrolling monsters that's actually a good idea. That was a feature of Montezuma's Revenge as you would recall and it did change the game play quite a bit as monsters didn't stick in one place and then move in for the kill as soon as you appeared. They constantly moved around and

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Scott, That sounds like a good idea. You are right. You should be able to run up or down a flight of stairs given the fact that statues etc are on a timer and speeding up travel time would help. I'll look into adding that feature. On 8/17/11, Scott Chesworth scottcheswo...@gmail.com wrote:

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
weapons, waiting until the monster walks away from you then creeping up behind. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 6:50 PM Subject: Re: [Audyssey] Mota

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, August 17, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big