Re: [Audyssey] Scifi exploration online game?

2009-01-04 Thread dark

Hi Che, I'll check out bioshock.

out of interest, what exactly is the Homeworld game you mention? a text game 
you mention? I'm always up for a good scifi game even if it isn't precisely 
what I'm looking for, I'll certainly have fun figuring it out and exploring 
all the options,  assuming of course the game is in a playable medium.


Beware the Grue!

Dark.
- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Monday, January 05, 2009 3:04 AM
Subject: Re: [Audyssey] Scifi exploration online game?


 One game that came out a little while back you might be interested in 
reading about is Bioshock. From what I've red, the execution of the story 
line isn't too bad, but the concept is really quite an eyebrow raiser.
 No need to give a rundown here of it, plenty can be found with good old 
google about the game.
 If you've ever read Ayn Rand's Atlas Shrugged, you'll know where the seed 
for this one came from.
 As far as science fiction games go, my favorite was Homeworld, one of 
those games that sticks with you a long time after you finish it, and one 
with an interesting setup overall.

 Later,
Che

- Original Message - 
From: "tim kilgore`" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 3:17 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Love ta' ead it.

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 1:31 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi tim.

Unfortunately, personal circumstances have made writing anything for me 
incredibly difficult recently (one reason I'm now doing my phd part 
time).


I've been writing poetry, but that's not really in the same order,   
though i must admit one very nice chap does want to include some of my 
poems in a collection he's looking at putting together for publication.


I am however hopefully sorting things out now, and am actually working 
on a fun litle fantasy story at the moment, just to get my hand back in.


I fully intend to get it finishedin the next few days, sinse I really 
want to get back to serious writing and this is a nice way to start.


i'd actually appreciate it if people wanted to read it when it's 
done,   which i'm hoping won't be long at all.


Beware the Grue!

Dark.
- Original Message - 
From: "tim kilgore`" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 6:28 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hey dark, do you have any stuff you've written for people to read?

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?


Agreed Tom. A well written standardized dungeon crawl,  as in 
Eamon can be a fun litle diversion, but for a true exploration setting 
I deffinately want more background and detail. I think many writers, 
(particularly of pvp heavy grinders), have been very lazy in just 
snipping superficial elements from tolkeen without actually writing 
any propper details of the world's overall plot, how the adventure 
figures into things, or what races actually are.


Once again though Sryth, Arborell (where there's even an entire 
gamebook, and upcoming series playing as a non human race), and the 
Lone wolf series have all done this very well.


But world building in scifi is something we've just not seen yet. 
Strictly speaking, the final fantasy games, - particularly later 
entries in the series are actually much closer to scifi than 
traditional sf, sinse the world, technology and history is very much 
magitech,   magic, robots, airshipsand weapons ranging from 
firearms through swords to lasers.


this was one reason my first big writing project was a novelization of 
the Ps1 rpg Xenogears, that I found the world so intreaguing.


Again though, this is a style of world and game we've just not seen 
done in text,  other than a few hints in lone wolf.


I'd personally be more in favor of a freshly created world for the 
game than using an existing one. Much as I'm a fan of Doctor who, 
Startrek etc (and rapidly becoming a bigger fan of the starwars 
universe), imho discovery of the world itself and it's races is one of 
the most fun elements of a game. That's why i love the background 
entries in Sryth.


On the other hand, in a pre-done world, you do have the fun of 
exploring locations such as the jedi temple or ds9 yourself, with your 
own character, rather than just having to sit back and watch or read 
about them.


Personally, if it was me I'd be more in favour of a unique game 
world,   but again, i'm not the one doing the prog

Re: [Audyssey] Scifi exploration online game?

2009-01-04 Thread Che
 One game that came out a little while back you might be interested in 
reading about is Bioshock. From what I've red, the execution of the story 
line isn't too bad, but the concept is really quite an eyebrow raiser.
 No need to give a rundown here of it, plenty can be found with good old 
google about the game.
 If you've ever read Ayn Rand's Atlas Shrugged, you'll know where the seed 
for this one came from.
 As far as science fiction games go, my favorite was Homeworld, one of 
those games that sticks with you a long time after you finish it, and one 
with an interesting setup overall.

 Later,
Che

- Original Message - 
From: "tim kilgore`" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 3:17 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Love ta' ead it.

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 1:31 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi tim.

Unfortunately, personal circumstances have made writing anything for me 
incredibly difficult recently (one reason I'm now doing my phd part 
time).


I've been writing poetry, but that's not really in the same order,   
though i must admit one very nice chap does want to include some of my 
poems in a collection he's looking at putting together for publication.


I am however hopefully sorting things out now, and am actually working on 
a fun litle fantasy story at the moment, just to get my hand back in.


I fully intend to get it finishedin the next few days, sinse I really 
want to get back to serious writing and this is a nice way to start.


i'd actually appreciate it if people wanted to read it when it's 
done,   which i'm hoping won't be long at all.


Beware the Grue!

Dark.
- Original Message ----- 
From: "tim kilgore`" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 6:28 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hey dark, do you have any stuff you've written for people to read?

Tim
----- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?


Agreed Tom. A well written standardized dungeon crawl,  as in Eamon 
can be a fun litle diversion, but for a true exploration setting I 
deffinately want more background and detail. I think many writers, 
(particularly of pvp heavy grinders), have been very lazy in just 
snipping superficial elements from tolkeen without actually writing any 
propper details of the world's overall plot, how the adventure figures 
into things, or what races actually are.


Once again though Sryth, Arborell (where there's even an entire 
gamebook, and upcoming series playing as a non human race), and the 
Lone wolf series have all done this very well.


But world building in scifi is something we've just not seen yet. 
Strictly speaking, the final fantasy games, - particularly later 
entries in the series are actually much closer to scifi than 
traditional sf, sinse the world, technology and history is very much 
magitech,   magic, robots, airshipsand weapons ranging from 
firearms through swords to lasers.


this was one reason my first big writing project was a novelization of 
the Ps1 rpg Xenogears, that I found the world so intreaguing.


Again though, this is a style of world and game we've just not seen 
done in text,  other than a few hints in lone wolf.


I'd personally be more in favor of a freshly created world for the game 
than using an existing one. Much as I'm a fan of Doctor who, Startrek 
etc (and rapidly becoming a bigger fan of the starwars universe), imho 
discovery of the world itself and it's races is one of the most fun 
elements of a game. That's why i love the background entries in Sryth.


On the other hand, in a pre-done world, you do have the fun of 
exploring locations such as the jedi temple or ds9 yourself, with your 
own character, rather than just having to sit back and watch or read 
about them.


Personally, if it was me I'd be more in favour of a unique game 
world,   but again, i'm not the one doing the programming, and it's 
just a difference of style I think.


Btw, i am at the moment planning a gamebook for the june Arborell 
competition. I have a section plan, plopt and unique setting myself 
fixed, and it's only necessary now to write in the actual adventure 
pages (which to me is the fun bit),  which will probably be my 
contribution to world building games I think.


Beware the Grue!

Dark.

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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread Thomas Ward

Hi,
If you or anyone else wants to send me story ideas, game ideas, etc go 
ahead and send them to me at

thomasward1...@gmail.com.
If I decide I like your story idea, game idea, characters, etc I'll be 
sure to give you full credit for the story line, characters, etc you 
submited.
Also if the game sells I would be willing to pay a small royalty fee for 
the use of your ideas as long as they are original ideas and not 
borrowed from a television show, movie, book, or another previously 
copyrighted work.


Pranav Lal wrote:

Thomas,

If you ever need someone to write such a game story, I would be happy to
have a go.

I have thought about writing a gamebook but cannot understand how to keep
the different paths together.

Pranav


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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread Pranav Lal
Thomas,

If you ever need someone to write such a game story, I would be happy to
have a go.

I have thought about writing a gamebook but cannot understand how to keep
the different paths together.

Pranav


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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread Thomas Ward

Hi Dark,
Count me in. I want to read your story when it is ready. Grin.

dark wrote:

Hi tim.

Unfortunately, personal circumstances have made writing anything for me 
incredibly difficult recently (one reason I'm now doing my phd part time).


I've been writing poetry, but that's not really in the same order,   
though i must admit one very nice chap does want to include some of my 
poems in a collection he's looking at putting together for publication.


I am however hopefully sorting things out now, and am actually working 
on a fun litle fantasy story at the moment, just to get my hand back in.


I fully intend to get it finishedin the next few days, sinse I really 
want to get back to serious writing and this is a nice way to start.


i'd actually appreciate it if people wanted to read it when it's done, 
  which i'm hoping won't be long at all.


Beware the Grue!

Dark.



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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread Thomas Ward

Hi Dark,
Well, interesting enough there was a gaming article I read the other 
day, written by a sighted gamer, which said just about the same things 
you have been saying. Like many of us on the list he started out playing 
classic computer text adventures, gaming consoles, and did some paper 
and pen roll playing  gaming with his friends back in the 1980's and 
early 1990's. To make a long story short now he is older, has a family 
of his own, and decided to purchase an XBox 360 for his family. Well, 
one reason he did so is because of the high ratings on the superior 
graphics technology of the XBox 360, the great sound effects, and of 
course there were several games with great reviews in various gaming 
magazines. In the article he goes on to pick a few titles that were on 
the 2008 best seller list and two of them were supposed to be really 
awesome RPG adventures. As you read on you clearly can tell the author 
of the article is far from impressed by these totally cool games that 
the gaming mags are raving about. He raises a lot of good points you and 
i both can agree whole heartedly with.
His biggest complaint with both RPG games he reviews in the article is 
the lack of plot. Neither game had much of a plot, and mostly he was 
wandering around the game world just killing monsters for experience 
points and bonus items. Even when there was a plot/story for the 
adventure he was on all of the quests were quite similar with the same 
enemies just dressed up different or located in different places. Not at 
all really creative.
Another point he really hammered home was both games allowed you to pick 
your alignment at the beginning of the game. He thought, as I do, that 
if you pick a good alignment the games story line and adventures would 
be different than if you picked an evil alignment. No such luck. He 
picked an evil alignment and the game played exactly the same as if he 
was good. Which really means that it didn't matter what alignment you 
were as the game always turned out the same anyway.
To ice the cake, so to speak, when he completed the games he expected 
some titanic battle between the hero and the boss. Again no dice. If you 
completed all of the available adventures you were more than a match for 
the boss. he basically beat the boss in no time, and the game was a huge 
let down. He basically said the disappointing boss battles alone were a 
waist of cash for the game let alone everything else that was wrong with 
the games.
The point he wanted to make was simply this. Back in the day when text 
was the only means for transfering information to a gamer game 
developers worked hard to come up with a creative story line and a 
setting to interest the gamer. The more technology has advanced the less 
interested game companies are in creating good story lines, developing 
the game's plot, less character development, etc. They all seam focused 
on getting the best graphics, the best sounds, a lot of internet based 
pvp play, and to heck with anything else close to an interesting story 
or characters. It is as though big game corperations are hell bent on 
pushing the limits of gaming technology while forgetting the most 
important element of gaming which is the creative writing that holds the 
game together. Without the creative writing people like you and I become 
disgusted and board pretty quickly with the lack of creativity in this 
or that new game.
As far as your point about making an original Sci-Fi RPG game I find 
myself agreeing. It is easier to use an off the shelf sci-fi universe 
like Star Wars, but then it's story will be largely driven by the books, 
movies, and radio dramas I have read/heard/seen. It is not at all 
original, and for long time Star wars fans there isn't anything 
extremely new there. That is hardly better than writing a copy of Sryth 
with renamed characters and places.
In the end what we really need is something new, something original, 
something a bit different from the mainstream. I'm not sure exactly what 
that might bbe at this point, but it is better than  sitting around
When it comes to science fiction there is a lot of possabilities a game 
developer such as myself could follow. We have the big SStar Trek thing 
with a giant galaxy to explore, or something more simple like a time 
traveling game. I don't know about you, but a game were you can visit 
the future, passed, present, etc might be an interesting idea.
then, of course, there is all of the end of the world type stories. 
After World War II billions died as the result of a nuclear war. Some 
humans are mutated, monsters, and a few of the real humans are left 
fighting for there life. In the Terminator version the Terminators 
turned to the idea of whiping out there human creators. Some interesting 
stories right there.
We haven't even talked much about the science fiction/horror type 
stories that could be interesting stories. The World War Z concept of 
the world getting infected by a b

Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread tim kilgore`

Love ta' ead it.

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 1:31 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi tim.

Unfortunately, personal circumstances have made writing anything for me 
incredibly difficult recently (one reason I'm now doing my phd part time).


I've been writing poetry, but that's not really in the same order,   
though i must admit one very nice chap does want to include some of my 
poems in a collection he's looking at putting together for publication.


I am however hopefully sorting things out now, and am actually working on 
a fun litle fantasy story at the moment, just to get my hand back in.


I fully intend to get it finishedin the next few days, sinse I really want 
to get back to serious writing and this is a nice way to start.


i'd actually appreciate it if people wanted to read it when it's 
done,   which i'm hoping won't be long at all.


Beware the Grue!

Dark.
- Original Message - 
From: "tim kilgore`" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 6:28 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hey dark, do you have any stuff you've written for people to read?

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?


Agreed Tom. A well written standardized dungeon crawl,  as in Eamon 
can be a fun litle diversion, but for a true exploration setting I 
deffinately want more background and detail. I think many writers, 
(particularly of pvp heavy grinders), have been very lazy in just 
snipping superficial elements from tolkeen without actually writing any 
propper details of the world's overall plot, how the adventure figures 
into things, or what races actually are.


Once again though Sryth, Arborell (where there's even an entire 
gamebook, and upcoming series playing as a non human race), and the Lone 
wolf series have all done this very well.


But world building in scifi is something we've just not seen yet. 
Strictly speaking, the final fantasy games, - particularly later 
entries in the series are actually much closer to scifi than traditional 
sf, sinse the world, technology and history is very much magitech,   
magic, robots, airshipsand weapons ranging from firearms through swords 
to lasers.


this was one reason my first big writing project was a novelization of 
the Ps1 rpg Xenogears, that I found the world so intreaguing.


Again though, this is a style of world and game we've just not seen done 
in text,  other than a few hints in lone wolf.


I'd personally be more in favor of a freshly created world for the game 
than using an existing one. Much as I'm a fan of Doctor who, Startrek 
etc (and rapidly becoming a bigger fan of the starwars universe), imho 
discovery of the world itself and it's races is one of the most fun 
elements of a game. That's why i love the background entries in Sryth.


On the other hand, in a pre-done world, you do have the fun of exploring 
locations such as the jedi temple or ds9 yourself, with your own 
character, rather than just having to sit back and watch or read about 
them.


Personally, if it was me I'd be more in favour of a unique game 
world,   but again, i'm not the one doing the programming, and it's 
just a difference of style I think.


Btw, i am at the moment planning a gamebook for the june Arborell 
competition. I have a section plan, plopt and unique setting myself 
fixed, and it's only necessary now to write in the actual adventure 
pages (which to me is the fun bit),  which will probably be my 
contribution to world building games I think.


Beware the Grue!

Dark.

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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread dark

Hi tim.

Unfortunately, personal circumstances have made writing anything for me 
incredibly difficult recently (one reason I'm now doing my phd part time).


I've been writing poetry, but that's not really in the same order,   
though i must admit one very nice chap does want to include some of my poems 
in a collection he's looking at putting together for publication.


I am however hopefully sorting things out now, and am actually working on a 
fun litle fantasy story at the moment, just to get my hand back in.


I fully intend to get it finishedin the next few days, sinse I really want 
to get back to serious writing and this is a nice way to start.


i'd actually appreciate it if people wanted to read it when it's done,   
which i'm hoping won't be long at all.


Beware the Grue!

Dark.
- Original Message - 
From: "tim kilgore`" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 6:28 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hey dark, do you have any stuff you've written for people to read?

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?


Agreed Tom. A well written standardized dungeon crawl,  as in Eamon 
can be a fun litle diversion, but for a true exploration setting I 
deffinately want more background and detail. I think many writers, 
(particularly of pvp heavy grinders), have been very lazy in just 
snipping superficial elements from tolkeen without actually writing any 
propper details of the world's overall plot, how the adventure figures 
into things, or what races actually are.


Once again though Sryth, Arborell (where there's even an entire gamebook, 
and upcoming series playing as a non human race), and the Lone wolf 
series have all done this very well.


But world building in scifi is something we've just not seen yet. 
Strictly speaking, the final fantasy games, - particularly later 
entries in the series are actually much closer to scifi than traditional 
sf, sinse the world, technology and history is very much magitech,   
magic, robots, airshipsand weapons ranging from firearms through swords 
to lasers.


this was one reason my first big writing project was a novelization of 
the Ps1 rpg Xenogears, that I found the world so intreaguing.


Again though, this is a style of world and game we've just not seen done 
in text,  other than a few hints in lone wolf.


I'd personally be more in favor of a freshly created world for the game 
than using an existing one. Much as I'm a fan of Doctor who, Startrek etc 
(and rapidly becoming a bigger fan of the starwars universe), imho 
discovery of the world itself and it's races is one of the most fun 
elements of a game. That's why i love the background entries in Sryth.


On the other hand, in a pre-done world, you do have the fun of exploring 
locations such as the jedi temple or ds9 yourself, with your own 
character, rather than just having to sit back and watch or read about 
them.


Personally, if it was me I'd be more in favour of a unique game 
world,   but again, i'm not the one doing the programming, and it's 
just a difference of style I think.


Btw, i am at the moment planning a gamebook for the june Arborell 
competition. I have a section plan, plopt and unique setting myself 
fixed, and it's only necessary now to write in the actual adventure pages 
(which to me is the fun bit),  which will probably be my contribution 
to world building games I think.


Beware the Grue!

Dark.

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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread tim kilgore`

Hey dark, do you have any stuff you've written for people to read?

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?


Agreed Tom. A well written standardized dungeon crawl,  as in Eamon 
can be a fun litle diversion, but for a true exploration setting I 
deffinately want more background and detail. I think many writers, 
(particularly of pvp heavy grinders), have been very lazy in just snipping 
superficial elements from tolkeen without actually writing any propper 
details of the world's overall plot, how the adventure figures into 
things, or what races actually are.


Once again though Sryth, Arborell (where there's even an entire gamebook, 
and upcoming series playing as a non human race), and the Lone wolf series 
have all done this very well.


But world building in scifi is something we've just not seen yet. Strictly 
speaking, the final fantasy games, - particularly later entries in the 
series are actually much closer to scifi than traditional sf, sinse the 
world, technology and history is very much magitech,  magic, robots, 
airshipsand weapons ranging from firearms through swords to lasers.


this was one reason my first big writing project was a novelization of the 
Ps1 rpg Xenogears, that I found the world so intreaguing.


Again though, this is a style of world and game we've just not seen done 
in text,  other than a few hints in lone wolf.


I'd personally be more in favor of a freshly created world for the game 
than using an existing one. Much as I'm a fan of Doctor who, Startrek etc 
(and rapidly becoming a bigger fan of the starwars universe), imho 
discovery of the world itself and it's races is one of the most fun 
elements of a game. That's why i love the background entries in Sryth.


On the other hand, in a pre-done world, you do have the fun of exploring 
locations such as the jedi temple or ds9 yourself, with your own 
character, rather than just having to sit back and watch or read about 
them.


Personally, if it was me I'd be more in favour of a unique game 
world,   but again, i'm not the one doing the programming, and it's 
just a difference of style I think.


Btw, i am at the moment planning a gamebook for the june Arborell 
competition. I have a section plan, plopt and unique setting myself fixed, 
and it's only necessary now to write in the actual adventure pages (which 
to me is the fun bit),  which will probably be my contribution to 
world building games I think.


Beware the Grue!

Dark.

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Re: [Audyssey] Scifi exploration online game?

2009-01-03 Thread dark
Agreed Tom. A well written standardized dungeon crawl,  as in Eamon can 
be a fun litle diversion, but for a true exploration setting I deffinately 
want more background and detail. I think many writers, (particularly of pvp 
heavy grinders), have been very lazy in just snipping superficial elements 
from tolkeen without actually writing any propper details of the world's 
overall plot, how the adventure figures into things, or what races actually 
are.


Once again though Sryth, Arborell (where there's even an entire gamebook, 
and upcoming series playing as a non human race), and the Lone wolf series 
have all done this very well.


But world building in scifi is something we've just not seen yet. Strictly 
speaking, the final fantasy games, - particularly later entries in the 
series are actually much closer to scifi than traditional sf, sinse the 
world, technology and history is very much magitech,  magic, robots, 
airshipsand weapons ranging from firearms through swords to lasers.


this was one reason my first big writing project was a novelization of the 
Ps1 rpg Xenogears, that I found the world so intreaguing.


Again though, this is a style of world and game we've just not seen done in 
text,  other than a few hints in lone wolf.


I'd personally be more in favor of a freshly created world for the game than 
using an existing one. Much as I'm a fan of Doctor who, Startrek etc (and 
rapidly becoming a bigger fan of the starwars universe), imho discovery of 
the world itself and it's races is one of the most fun elements of a game. 
That's why i love the background entries in Sryth.


On the other hand, in a pre-done world, you do have the fun of exploring 
locations such as the jedi temple or ds9 yourself, with your own character, 
rather than just having to sit back and watch or read about them.


Personally, if it was me I'd be more in favour of a unique game world,   
but again, i'm not the one doing the programming, and it's just a difference 
of style I think.


Btw, i am at the moment planning a gamebook for the june Arborell 
competition. I have a section plan, plopt and unique setting myself fixed, 
and it's only necessary now to write in the actual adventure pages (which to 
me is the fun bit),  which will probably be my contribution to world 
building games I think.


Beware the Grue!

Dark. 



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Re: [Audyssey] Scifi exploration online game?

2009-01-02 Thread Thomas Ward

Hi Dark,
Oh, I know exactly what you are saying about game stereotypes. When I 
began drafting my game rpg game I started to go with a fantacy setting 
and realize everybody who is anybody has been there and done that so to 
speak. We have everything from Zork to Final Fantacy, and it is assumed 
just because a creature is a goblin, orc, etc it is automatically evil 
and something to beat up on. Most fantacy games have similar themes but 
different settings and char names.

How many times do you have to read an adventure description like this to
get the feeling you have been there and done that before.

The Dark Tower Adventure

One day while walking through the North Broadlands you come accross a 
large tower that looks very old. You have heard from the farmers, 
woodsmen, and rangers who live in the area that it once belonged to a 
long dead dark wizard. Recently the wizard's ghost  has been sighted 
near the tower, and many fear he may be returning to life do to some 
dark magic.


What would you like to do?

Play Adventure (p)
Cancel Adventure (c)

I don't know about you, but even though my little adventure description 
sounds cool that isn't all that much different from a story you can get 
out of a DND adventures companion book or off of Sryth. It is too common 
place. Dark wizards, ghosts, goblins, etc are what you expect in that 
setting. Not much new ground.
I've been turning to sci-fi myself because we already have a good 
fantacy game, Sryth, that fits my needs. Science Fiction still is wide 
open for the taking.  Even if I take an off the shelf Science Fiction 
theme like Star Wars or Star Trek those have huge possibilities in play 
value. In fact, years of development have given them ready made 
universes to explore and build upon.

Smile.

dark wrote:

Hi Tom.

actually, it's lack of this type of game which has been the biggest 
temptation for me to go into programming myself, - though of course, 
life circumstances, my phd, stage performances and the fact that I'd 
actually like to get some proper writing done (sinse that's I think 
going to be my main career path), have all got seriously in the way.


this is why I've been such a big supporter of the expanded gamebook 
formats such as Sryth, age of fable and the Chronicles of arborell.


I'm just rather sad nobody has exploited the exploration potential of 
scifi, sinse imho it's potential is just as great as fantasy as a 
setting, -  pluss it lacks so many sterriotypes that often get in 
the way of building an interesting fantasy world.


eg, in a fantasy game you can just state that goblins are an evil race 
of demihumans and leave it at that, where as to setup an evil alien race 
like the daleks or the shadows takes work in background.


Of course good fantasy game writers such as Mathew yarrows in Sryth can 
also give goblins etc extra info and background, - but it's horribly 
easy imho (as the generic grindable monsters in pvp games show), to just 
state "goblin warrior, 5 hp" and leave it at that.


Oh, and on the monster background, this is one of the things I'm really 
liking in the entombed game.


Beware the Grue!

Dark.



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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread dark

Hi Tom.

actually, it's lack of this type of game which has been the biggest 
temptation for me to go into programming myself, - though of course, 
life circumstances, my phd, stage performances and the fact that I'd 
actually like to get some proper writing done (sinse that's I think going to 
be my main career path), have all got seriously in the way.


this is why I've been such a big supporter of the expanded gamebook formats 
such as Sryth, age of fable and the Chronicles of arborell.


I'm just rather sad nobody has exploited the exploration potential of scifi, 
sinse imho it's potential is just as great as fantasy as a setting, -  
pluss it lacks so many sterriotypes that often get in the way of building an 
interesting fantasy world.


eg, in a fantasy game you can just state that goblins are an evil race of 
demihumans and leave it at that, where as to setup an evil alien race like 
the daleks or the shadows takes work in background.


Of course good fantasy game writers such as Mathew yarrows in Sryth can also 
give goblins etc extra info and background, - but it's horribly easy 
imho (as the generic grindable monsters in pvp games show), to just state 
"goblin warrior, 5 hp" and leave it at that.


Oh, and on the monster background, this is one of the things I'm really 
liking in the entombed game.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 01, 2009 6:03 PM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi Dark,
Yeah, I know. It really comes down to the same old problem. If it is 
accessible it tends to lean to PVP combat or another space trading type 
game. If it is something we might actually like with a complete RPG story 
mode and setting it probably isn't screen reader friendly. It is usually a 
lose lose situation for us. Writing my own accessible RPG games was the 
only thing I could come up with that remotely sounded reasonable.


dark wrote:
Sounds good indeed Tom, - particularly as by summer I'll have read 
enough starwars books to get all the background, lol!



I do stil however find myself incredibly surprised that people are having 
to write this kind of game from scratch, rather than there being one 
already.


graphically, I can think of a number of rpgs that fit the bill, -  
allbeit most are magitech anime style scifi rather than traditional, and 
of course eeve online has as much potential for single player exploration 
missions and quests as world of warcraft.


then again as I said, Sryth is probably the only thing I've found in a 
fantasy setting which does this, so I shouldn't be overly surprised at 
the lack of something scifi.


Beware the Grue!

Dark.



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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread kelby carlson
I have just downloaded Fallthrough, and ow have the same issue.  
Does anyone know any way of getting Fallthrough to run faster?


Kelby
"Oh Adam's sons, how cleverly you defend yourself from all that 
might do you good."


--Aslan the Lion




- Original Message -
From: "dark" 


Hi zack.


I haven't actually tried fallthrough myself.  on my old desktop, 

whenever I
attempted to run dos programs under xp, I got truly horrible lag 

issues.

On my laptop and new desktop though, these don't seem to happen 

at all.

I'll investigate fallthrough sinse that sense of infinite 

possibilities

sounds deffinately fun.



Oh, and to anticipate questions, it can be downloaded from
http://www.classicgaming.com/ascii/


though they concentrate on rogue and other aski graphics games, 

they also
seem to have some doss text adventure games as well,  

including

fallthrough.



Beware the Grue!



Dark.
- Original Message -
From: "Zachary Kline" 



Hi,
   Agreed.  A friend of mine walked me through a brief session 

of Spore a
while back.  The really neat thing was that aforementioned 

procedural
generation along with the uploading of user content.  The two 

combined to
create what were, I gather, very visually distinctive and unique 

worlds.

The sense of possibilities and exploration there was tremendous.
   It's this sense of infinite possibilities which I like about 

Fallthru,

even though that isn't in the scifi mode and isn't multiplayer.
Best,
Zack.



- Original Message -
From: "shaun everiss" 



that would be interesting to create your own universe, 

creatures, etc,

from the user point of view.
I have a friend that has just got spore.
You are able to create life from components, and have a semi age 

of

empires with it.
work through the ages till you get to the space age, and then 

colonise

other worlds, etc.
He showed me part of it it is sertainly interesting.
At 02:13 p.m.  1/01/2009, you wrote:

Hi Dark,


This is something I've been interested in making.  One thing I 

love is
procedural generation.  You can create an entire universe using 

only that.
The trick of course is the game play and making it interesting.  

Right now

it
has to stay an interest only while I work on Entombed.  I'm 

fascinated by

the
possibility though.



Jason



On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:



Hi.


a combination of reading starwars novels, playing Eamon and 

Sryth, and
watching my brother play Final fantasy crysis core on the psp is 

really
getting me in the mood for something scifi, but every online 

game I've
looked at in a scifi setting seems to be either a, galactic 

empire

building
pvp stratogy, or B, galactic ship sales pvp trading!


I must admit i'm getting a litle hacked off here.  for me, one 

of the

major
attractions of startrek, starwars, doctor who, babylon 5 etc is
exploration
of the various worlds, different land scapes and alien races.


of course as these are works of fiction I'm also interested in 

the
characters, the politics etc, but from a purely scifi point of 

view
(particularly in something like Starwars or Doctor who which has 

a

very!
diverse landscape), there's quite a lot of stuff to explore.


I find it completely astonishing that every single scifi game 

has only

focused on the statistical elements of player interaction and/or
combat,
 and to be brutally honest, find it rather silly.  Afterall, 

if

people
want to play the stock markit, they can just pick up the 

financial

times.


while I can see the attraction of pvp combat (though as I've 

said

before
it's not something which interests me at all), I'm amazed that 

nobody

has
developed an online scifi game which does not have this focus.


Admitedly I'm probably expecting a lot, afterall, the only 

things I've
found in the pure fantasy genre along these lines are Sryth and 

various
gamebooks,  and to a lesser extent any of the Logd or KoL 

varients.

smugglers 4 I really like for the non linnier game structure, 

missions

and
backstory, though I'm slightly disappointed that the actual 

planets
themselves don't play a larger part in the game in terms of 

being

unique
locations, and also that there weren't any new systems to go to 

in S4

as
compared to S3.



eitherway though, S4 isn't an online game.


Basically, what I'm looking for is Sryth in space, ie, you have 

your
spaceship, fly around and have adventures, - basically 

sryth, in

space!



If anyone knows a game like that I'd be interested to here about
it, 
possibly a mud?  though i admit I have heard many muds are 

pvp stat

grinders.



Any input here would be appreciated.




Beware the Grue!



Dark.
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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread Jason Allen
Yeah, Spore uses procedural functions to create an entire galaxy. It was a
great concept, but a little neutered in that game. The only other game off
the top of my head that did that was a space game called Elite. Actually,
the BBS game Tradewars also created a universe in that fashion, but it was
very limited. The magic behind a procedural universe is that it takes no
resources at all to store. So I guess Tradewars really didn't fit the bill
there after all.

A universe like that constrained to a few rules to make it like a game would
be magic. But I don't want to get distracted thinking about it. Haha.

Jason

On Thu, Jan 1, 2009 at 12:32 PM, shaun everiss  wrote:

> I'd like this to, all the games I have had are empires, etc.
> Nothing has exploration, battle, adventure, etc.
> st voyager I am sure was based of lost in space at least thats what I'd
> imagin it being based off.
> But yeah I'd like something like this.
> either as a mud or even better as a full featured game with sfx, etc.
> I'd pay good money for this, and I'd jump at the chance to test or help if
> any game was made like this.
> At 12:49 p.m. 1/01/2009, you wrote:
> >Hi.
> >
> >a combination of reading starwars novels, playing Eamon and Sryth, and
> watching my brother play Final fantasy crysis core on the psp is really
> getting me in the mood for something scifi, but every online game I've
> looked at in a scifi setting seems to be either a, galactic empire building
> pvp stratogy, or B, galactic ship sales pvp trading!
> >
> >I must admit i'm getting a litle hacked off here. for me, one of the major
> attractions of startrek, starwars, doctor who, babylon 5 etc is exploration
> of the various worlds, different land scapes and alien races.
> >
> >of course as these are works of fiction I'm also interested in the
> characters, the politics etc, but from a purely scifi point of view
> (particularly in something like Starwars or Doctor who which has a very!
> diverse landscape), there's quite a lot of stuff to explore.
> >
> >I find it completely astonishing that every single scifi game has only
> focused on the statistical elements of player interaction and/or combat,
>  and to be brutally honest, find it rather silly. Afterall, if people
> want to play the stock markit, they can just pick up the financial times.
> >
> >while I can see the attraction of pvp combat (though as I've said before
> it's not something which interests me at all), I'm amazed that nobody has
> developed an online scifi game which does not have this focus.
> >
> >Admitedly I'm probably expecting a lot, afterall, the only things I've
> found in the pure fantasy genre along these lines are Sryth and various
> gamebooks,  and to a lesser extent any of the Logd or KoL varients.
> >
> >smugglers 4 I really like for the non linnier game structure, missions and
> backstory, though I'm slightly disappointed that the actual planets
> themselves don't play a larger part in the game in terms of being unique
> locations, and also that there weren't any new systems to go to in S4 as
> compared to S3.
> >
> >eitherway though, S4 isn't an online game.
> >
> >Basically, what I'm looking for is Sryth in space, ie, you have your
> spaceship, fly around and have adventures, - basically sryth, in space!
> >
> >If anyone knows a game like that I'd be interested to here about it, 
> possibly a mud?  though i admit I have heard many muds are pvp stat
> grinders.
> >
> >Any input here would be appreciated.
> >
> >
> >Beware the Grue!
> >
> >Dark.
> >---
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> >If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> list,
> >please send E-mail to gamers-ow...@audyssey.org.
>
>
>
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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread Thomas Ward

Hi Dark,
Yeah, I know. It really comes down to the same old problem. If it is 
accessible it tends to lean to PVP combat or another space trading type 
game. If it is something we might actually like with a complete RPG 
story mode and setting it probably isn't screen reader friendly. It is 
usually a lose lose situation for us. Writing my own accessible RPG 
games was the only thing I could come up with that remotely sounded 
reasonable.


dark wrote:
Sounds good indeed Tom, - particularly as by summer I'll have read 
enough starwars books to get all the background, lol!



I do stil however find myself incredibly surprised that people are 
having to write this kind of game from scratch, rather than there being 
one already.


graphically, I can think of a number of rpgs that fit the bill, -  
allbeit most are magitech anime style scifi rather than traditional, and 
of course eeve online has as much potential for single player 
exploration missions and quests as world of warcraft.


then again as I said, Sryth is probably the only thing I've found in a 
fantasy setting which does this, so I shouldn't be overly surprised at 
the lack of something scifi.


Beware the Grue!

Dark.



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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread kelby carlson
I've been meaning to check out Fallthrough.  Is there anything I 
need to do with JAWS to make sure everything's accessible, or 
will it run fine on its own?


Kelby

"Wake up, comrades, your compassion is killing us!"

--Anonymous




- Original Message -
From: "dark" 


Hi zack.


I haven't actually tried fallthrough myself.  on my old desktop, 

whenever I
attempted to run dos programs under xp, I got truly horrible lag 

issues.

On my laptop and new desktop though, these don't seem to happen 

at all.

I'll investigate fallthrough sinse that sense of infinite 

possibilities

sounds deffinately fun.



Oh, and to anticipate questions, it can be downloaded from
http://www.classicgaming.com/ascii/


though they concentrate on rogue and other aski graphics games, 

they also
seem to have some doss text adventure games as well,  

including

fallthrough.



Beware the Grue!



Dark.
- Original Message -
From: "Zachary Kline" 



Hi,
   Agreed.  A friend of mine walked me through a brief session 

of Spore a
while back.  The really neat thing was that aforementioned 

procedural
generation along with the uploading of user content.  The two 

combined to
create what were, I gather, very visually distinctive and unique 

worlds.

The sense of possibilities and exploration there was tremendous.
   It's this sense of infinite possibilities which I like about 

Fallthru,

even though that isn't in the scifi mode and isn't multiplayer.
Best,
Zack.



- Original Message -
From: "shaun everiss" 



that would be interesting to create your own universe, 

creatures, etc,

from the user point of view.
I have a friend that has just got spore.
You are able to create life from components, and have a semi age 

of

empires with it.
work through the ages till you get to the space age, and then 

colonise

other worlds, etc.
He showed me part of it it is sertainly interesting.
At 02:13 p.m.  1/01/2009, you wrote:

Hi Dark,


This is something I've been interested in making.  One thing I 

love is
procedural generation.  You can create an entire universe using 

only that.
The trick of course is the game play and making it interesting.  

Right now

it
has to stay an interest only while I work on Entombed.  I'm 

fascinated by

the
possibility though.



Jason



On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:



Hi.


a combination of reading starwars novels, playing Eamon and 

Sryth, and
watching my brother play Final fantasy crysis core on the psp is 

really
getting me in the mood for something scifi, but every online 

game I've
looked at in a scifi setting seems to be either a, galactic 

empire

building
pvp stratogy, or B, galactic ship sales pvp trading!


I must admit i'm getting a litle hacked off here.  for me, one 

of the

major
attractions of startrek, starwars, doctor who, babylon 5 etc is
exploration
of the various worlds, different land scapes and alien races.


of course as these are works of fiction I'm also interested in 

the
characters, the politics etc, but from a purely scifi point of 

view
(particularly in something like Starwars or Doctor who which has 

a

very!
diverse landscape), there's quite a lot of stuff to explore.


I find it completely astonishing that every single scifi game 

has only

focused on the statistical elements of player interaction and/or
combat,
 and to be brutally honest, find it rather silly.  Afterall, 

if

people
want to play the stock markit, they can just pick up the 

financial

times.


while I can see the attraction of pvp combat (though as I've 

said

before
it's not something which interests me at all), I'm amazed that 

nobody

has
developed an online scifi game which does not have this focus.


Admitedly I'm probably expecting a lot, afterall, the only 

things I've
found in the pure fantasy genre along these lines are Sryth and 

various
gamebooks,  and to a lesser extent any of the Logd or KoL 

varients.

smugglers 4 I really like for the non linnier game structure, 

missions

and
backstory, though I'm slightly disappointed that the actual 

planets
themselves don't play a larger part in the game in terms of 

being

unique
locations, and also that there weren't any new systems to go to 

in S4

as
compared to S3.



eitherway though, S4 isn't an online game.


Basically, what I'm looking for is Sryth in space, ie, you have 

your
spaceship, fly around and have adventures, - basically 

sryth, in

space!



If anyone knows a game like that I'd be interested to here about
it, 
possibly a mud?  though i admit I have heard many muds are 

pvp stat

grinders.



Any input here would be appreciated.




Beware the Grue!



Dark.
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Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread dark

Hi zack.

I haven't actually tried fallthrough myself. on my old desktop, whenever I 
attempted to run dos programs under xp, I got truly horrible lag issues.


On my laptop and new desktop though, these don't seem to happen at all.

I'll investigate fallthrough sinse that sense of infinite possibilities 
sounds deffinately fun.


Oh, and to anticipate questions, it can be downloaded from 
http://www.classicgaming.com/ascii/


though they concentrate on rogue and other aski graphics games, they also 
seem to have some doss text adventure games as well,  including 
fallthrough.


Beware the Grue!

Dark.
- Original Message - 
From: "Zachary Kline" 

To: "Gamers Discussion list" 
Sent: Thursday, January 01, 2009 1:51 AM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi,
   Agreed.  A friend of mine walked me through a brief session of Spore a 
while back.  The really neat thing was that aforementioned procedural 
generation along with the uploading of user content.  The two combined to 
create what were, I gather, very visually distinctive and unique worlds. 
The sense of possibilities and exploration there was tremendous.
   It's this sense of infinite possibilities which I like about Fallthru, 
even though that isn't in the scifi mode and isn't multiplayer.

Best,
Zack.

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 31, 2008 5:29 PM
Subject: Re: [Audyssey] Scifi exploration online game?




that would be interesting to create your own universe, creatures, etc, 
from the user point of view.

I have a friend that has just got spore.
You are able to create life from components, and have a semi age of 
empires with it.
work through the ages till you get to the space age, and then colonise 
other worlds, etc.

He showed me part of it it is sertainly interesting.
At 02:13 p.m. 1/01/2009, you wrote:

Hi Dark,

This is something I've been interested in making. One thing I love is
procedural generation. You can create an entire universe using only that.
The trick of course is the game play and making it interesting. Right now 
it
has to stay an interest only while I work on Entombed. I'm fascinated by 
the

possibility though.

Jason

On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:


Hi.

a combination of reading starwars novels, playing Eamon and Sryth, and
watching my brother play Final fantasy crysis core on the psp is really
getting me in the mood for something scifi, but every online game I've
looked at in a scifi setting seems to be either a, galactic empire 
building

pvp stratogy, or B, galactic ship sales pvp trading!

I must admit i'm getting a litle hacked off here. for me, one of the 
major
attractions of startrek, starwars, doctor who, babylon 5 etc is 
exploration

of the various worlds, different land scapes and alien races.

of course as these are works of fiction I'm also interested in the
characters, the politics etc, but from a purely scifi point of view
(particularly in something like Starwars or Doctor who which has a 
very!

diverse landscape), there's quite a lot of stuff to explore.

I find it completely astonishing that every single scifi game has only
focused on the statistical elements of player interaction and/or 
combat,
 and to be brutally honest, find it rather silly. Afterall, if 
people
want to play the stock markit, they can just pick up the financial 
times.


while I can see the attraction of pvp combat (though as I've said 
before
it's not something which interests me at all), I'm amazed that nobody 
has

developed an online scifi game which does not have this focus.

Admitedly I'm probably expecting a lot, afterall, the only things I've
found in the pure fantasy genre along these lines are Sryth and various
gamebooks,  and to a lesser extent any of the Logd or KoL varients.

smugglers 4 I really like for the non linnier game structure, missions 
and

backstory, though I'm slightly disappointed that the actual planets
themselves don't play a larger part in the game in terms of being 
unique
locations, and also that there weren't any new systems to go to in S4 
as

compared to S3.

eitherway though, S4 isn't an online game.

Basically, what I'm looking for is Sryth in space, ie, you have your
spaceship, fly around and have adventures, - basically sryth, in 
space!


If anyone knows a game like that I'd be interested to here about 
it, 

possibly a mud?  though i admit I have heard many muds are pvp stat
grinders.

Any input here would be appreciated.


Beware the Grue!

Dark.
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All

Re: [Audyssey] Scifi exploration online game?

2009-01-01 Thread dark
Sounds good indeed Tom, - particularly as by summer I'll have read 
enough starwars books to get all the background, lol!



I do stil however find myself incredibly surprised that people are having to 
write this kind of game from scratch, rather than there being one already.


graphically, I can think of a number of rpgs that fit the bill, -  
allbeit most are magitech anime style scifi rather than traditional, and of 
course eeve online has as much potential for single player exploration 
missions and quests as world of warcraft.


then again as I said, Sryth is probably the only thing I've found in a 
fantasy setting which does this, so I shouldn't be overly surprised at the 
lack of something scifi.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 01, 2009 3:08 AM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi Dark,
Actually, by summer i should have something that is right up your alley. 
As you might recall a couple of weeks ago I was talking about a text based 
RPG game engine  for Mac, Linux, and Windows. Over teh holidays i have 
taken some time to write up some initial code for it, and one of the game 
ideas I have been sampling with is a Star Wars roll playing fantacy game 
during the clone wars. You can basically pick from a list of popular races 
and classes and train to be a Jedi at the jedi temple. As you get better 
you can then travel to various worlds and get involved in various 
missions.



dark wrote:
Hi. a combination of reading starwars novels, playing Eamon and Sryth, 
and watching my brother play Final fantasy crysis core on the psp is 
really getting me in the mood for something scifi, but every online game 
I've looked at in a scifi setting seems to be either a, galactic empire 
building pvp stratogy, or B, galactic ship sales pvp trading! I must 
admit i'm getting a litle hacked off here. for me, one of the major 
attractions of startrek, starwars, doctor who, babylon 5 etc is 
exploration of the various worlds, different land scapes and alien races. 
of course as these are works of fiction I'm also interested in the 
characters, the politics etc, but from a purely scifi point of view 
(particularly in something like Starwars or Doctor who which has a very! 
diverse landscape), there's quite a lot of stuff to explore. I find it 
completely astonishing that every single scifi game has only focused on 
the statistical elements of player interaction and/or combat,  and to 
be brutally honest, find it rather silly. Afterall, if people want to 
play the stock markit, they can just pick up the financial times. while I 
can see the attraction of pvp combat (though as I've said before it's not 
something which interests me at all), I'm amazed that nobody has 
developed an online scifi game which does not have this focus. Admitedly 
I'm probably expecting a lot, afterall, the only things I've found in the 
pure fantasy genre along these lines are Sryth and various 
gamebooks,  and to a lesser extent any of the Logd or KoL varients. 
smugglers 4 I really like for the non linnier game structure, missions 
and backstory, though I'm slightly disappointed that the actual planets 
themselves don't play a larger part in the game in terms of being unique 
locations, and also that there weren't any new systems to go to in S4 as 
compared to S3. eitherway though, S4 isn't an online game. Basically, 
what I'm looking for is Sryth in space, ie, you have your spaceship, fly 
around and have adventures, - basically sryth, in space!


If anyone knows a game like that I'd be interested to here about it,   
possibly a mud?  though i admit I have heard many muds are pvp stat 
grinders. Any input here would be appreciated. Beware the Grue! Dark.



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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread dark

hi Jason.

If you get to the point of making the game and would like some assistance in 
the writing department, please let me know, - that's sort of my area.


i'd absolutely love to see something like this though, and with the work 
you've done on entombed, you might be the person who finally pulls it off I 
think.


Beware the Grue!

Dark.
- Original Message - 
From: "Jason Allen" 

To: "Gamers Discussion list" 
Sent: Thursday, January 01, 2009 1:13 AM
Subject: Re: [Audyssey] Scifi exploration online game?



Hi Dark,

This is something I've been interested in making. One thing I love is
procedural generation. You can create an entire universe using only that.
The trick of course is the game play and making it interesting. Right now 
it
has to stay an interest only while I work on Entombed. I'm fascinated by 
the

possibility though.

Jason

On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:


Hi.

a combination of reading starwars novels, playing Eamon and Sryth, and
watching my brother play Final fantasy crysis core on the psp is really
getting me in the mood for something scifi, but every online game I've
looked at in a scifi setting seems to be either a, galactic empire 
building

pvp stratogy, or B, galactic ship sales pvp trading!

I must admit i'm getting a litle hacked off here. for me, one of the 
major
attractions of startrek, starwars, doctor who, babylon 5 etc is 
exploration

of the various worlds, different land scapes and alien races.

of course as these are works of fiction I'm also interested in the
characters, the politics etc, but from a purely scifi point of view
(particularly in something like Starwars or Doctor who which has a very!
diverse landscape), there's quite a lot of stuff to explore.

I find it completely astonishing that every single scifi game has only
focused on the statistical elements of player interaction and/or combat,
 and to be brutally honest, find it rather silly. Afterall, if people
want to play the stock markit, they can just pick up the financial times.

while I can see the attraction of pvp combat (though as I've said before
it's not something which interests me at all), I'm amazed that nobody has
developed an online scifi game which does not have this focus.

Admitedly I'm probably expecting a lot, afterall, the only things I've
found in the pure fantasy genre along these lines are Sryth and various
gamebooks,  and to a lesser extent any of the Logd or KoL varients.

smugglers 4 I really like for the non linnier game structure, missions 
and

backstory, though I'm slightly disappointed that the actual planets
themselves don't play a larger part in the game in terms of being unique
locations, and also that there weren't any new systems to go to in S4 as
compared to S3.

eitherway though, S4 isn't an online game.

Basically, what I'm looking for is Sryth in space, ie, you have your
spaceship, fly around and have adventures, - basically sryth, in 
space!


If anyone knows a game like that I'd be interested to here about it, 
possibly a mud?  though i admit I have heard many muds are pvp stat
grinders.

Any input here would be appreciated.


Beware the Grue!

Dark.
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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread Thomas Ward

Hi Dark,
Actually, by summer i should have something that is right up your alley. 
As you might recall a couple of weeks ago I was talking about a text 
based RPG game engine  for Mac, Linux, and Windows. Over teh holidays i 
have taken some time to write up some initial code for it, and one of 
the game ideas I have been sampling with is a Star Wars roll playing 
fantacy game during the clone wars. You can basically pick from a list 
of popular races and classes and train to be a Jedi at the jedi temple. 
As you get better you can then travel to various worlds and get involved 
in various missions.



dark wrote:
Hi. 

a combination of reading starwars novels, playing Eamon and Sryth, and watching my brother play Final fantasy crysis core on the psp is really getting me in the mood for something scifi, but every online game I've looked at in a scifi setting seems to be either a, galactic empire building pvp stratogy, or B, galactic ship sales pvp trading! 

I must admit i'm getting a litle hacked off here. for me, one of the major attractions of startrek, starwars, doctor who, babylon 5 etc is exploration of the various worlds, different land scapes and alien races. 

of course as these are works of fiction I'm also interested in the characters, the politics etc, but from a purely scifi point of view (particularly in something like Starwars or Doctor who which has a very! diverse landscape), there's quite a lot of stuff to explore. 

I find it completely astonishing that every single scifi game has only focused on the statistical elements of player interaction and/or combat,  and to be brutally honest, find it rather silly. Afterall, if people want to play the stock markit, they can just pick up the financial times. 

while I can see the attraction of pvp combat (though as I've said before it's not something which interests me at all), I'm amazed that nobody has developed an online scifi game which does not have this focus. 

Admitedly I'm probably expecting a lot, afterall, the only things I've found in the pure fantasy genre along these lines are Sryth and various gamebooks,  and to a lesser extent any of the Logd or KoL varients. 

smugglers 4 I really like for the non linnier game structure, missions and backstory, though I'm slightly disappointed that the actual planets themselves don't play a larger part in the game in terms of being unique locations, and also that there weren't any new systems to go to in S4 as compared to S3. 

eitherway though, S4 isn't an online game. 


Basically, what I'm looking for is Sryth in space, ie, you have your spaceship, 
fly around and have adventures, - basically sryth, in space!

If anyone knows a game like that I'd be interested to here about it,  possibly a mud?  though i admit I have heard many muds are pvp stat grinders. 

Any input here would be appreciated. 



Beware the Grue! 


Dark.



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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread Zachary Kline

Hi,
   Agreed.  A friend of mine walked me through a brief session of Spore a 
while back.  The really neat thing was that aforementioned procedural 
generation along with the uploading of user content.  The two combined to 
create what were, I gather, very visually distinctive and unique worlds. 
The sense of possibilities and exploration there was tremendous.
   It's this sense of infinite possibilities which I like about Fallthru, 
even though that isn't in the scifi mode and isn't multiplayer.

Best,
Zack.

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 31, 2008 5:29 PM
Subject: Re: [Audyssey] Scifi exploration online game?




that would be interesting to create your own universe, creatures, etc, 
from the user point of view.

I have a friend that has just got spore.
You are able to create life from components, and have a semi age of 
empires with it.
work through the ages till you get to the space age, and then colonise 
other worlds, etc.

He showed me part of it it is sertainly interesting.
At 02:13 p.m. 1/01/2009, you wrote:

Hi Dark,

This is something I've been interested in making. One thing I love is
procedural generation. You can create an entire universe using only that.
The trick of course is the game play and making it interesting. Right now 
it
has to stay an interest only while I work on Entombed. I'm fascinated by 
the

possibility though.

Jason

On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:


Hi.

a combination of reading starwars novels, playing Eamon and Sryth, and
watching my brother play Final fantasy crysis core on the psp is really
getting me in the mood for something scifi, but every online game I've
looked at in a scifi setting seems to be either a, galactic empire 
building

pvp stratogy, or B, galactic ship sales pvp trading!

I must admit i'm getting a litle hacked off here. for me, one of the 
major
attractions of startrek, starwars, doctor who, babylon 5 etc is 
exploration

of the various worlds, different land scapes and alien races.

of course as these are works of fiction I'm also interested in the
characters, the politics etc, but from a purely scifi point of view
(particularly in something like Starwars or Doctor who which has a very!
diverse landscape), there's quite a lot of stuff to explore.

I find it completely astonishing that every single scifi game has only
focused on the statistical elements of player interaction and/or combat,
 and to be brutally honest, find it rather silly. Afterall, if 
people
want to play the stock markit, they can just pick up the financial 
times.


while I can see the attraction of pvp combat (though as I've said before
it's not something which interests me at all), I'm amazed that nobody 
has

developed an online scifi game which does not have this focus.

Admitedly I'm probably expecting a lot, afterall, the only things I've
found in the pure fantasy genre along these lines are Sryth and various
gamebooks,  and to a lesser extent any of the Logd or KoL varients.

smugglers 4 I really like for the non linnier game structure, missions 
and

backstory, though I'm slightly disappointed that the actual planets
themselves don't play a larger part in the game in terms of being unique
locations, and also that there weren't any new systems to go to in S4 as
compared to S3.

eitherway though, S4 isn't an online game.

Basically, what I'm looking for is Sryth in space, ie, you have your
spaceship, fly around and have adventures, - basically sryth, in 
space!


If anyone knows a game like that I'd be interested to here about 
it, 

possibly a mud?  though i admit I have heard many muds are pvp stat
grinders.

Any input here would be appreciated.


Beware the Grue!

Dark.
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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread shaun everiss
I'd like this to, all the games I have had are empires, etc.
Nothing has exploration, battle, adventure, etc.
st voyager I am sure was based of lost in space at least thats what I'd imagin 
it being based off.
But yeah I'd like something like this.
either as a mud or even better as a full featured game with sfx, etc.
I'd pay good money for this, and I'd jump at the chance to test or help if any 
game was made like this.
At 12:49 p.m. 1/01/2009, you wrote:
>Hi. 
>
>a combination of reading starwars novels, playing Eamon and Sryth, and 
>watching my brother play Final fantasy crysis core on the psp is really 
>getting me in the mood for something scifi, but every online game I've looked 
>at in a scifi setting seems to be either a, galactic empire building pvp 
>stratogy, or B, galactic ship sales pvp trading! 
>
>I must admit i'm getting a litle hacked off here. for me, one of the major 
>attractions of startrek, starwars, doctor who, babylon 5 etc is exploration of 
>the various worlds, different land scapes and alien races. 
>
>of course as these are works of fiction I'm also interested in the characters, 
>the politics etc, but from a purely scifi point of view (particularly in 
>something like Starwars or Doctor who which has a very! diverse landscape), 
>there's quite a lot of stuff to explore. 
>
>I find it completely astonishing that every single scifi game has only focused 
>on the statistical elements of player interaction and/or combat,  and to 
>be brutally honest, find it rather silly. Afterall, if people want to play the 
>stock markit, they can just pick up the financial times. 
>
>while I can see the attraction of pvp combat (though as I've said before it's 
>not something which interests me at all), I'm amazed that nobody has developed 
>an online scifi game which does not have this focus. 
>
>Admitedly I'm probably expecting a lot, afterall, the only things I've found 
>in the pure fantasy genre along these lines are Sryth and various gamebooks, 
> and to a lesser extent any of the Logd or KoL varients. 
>
>smugglers 4 I really like for the non linnier game structure, missions and 
>backstory, though I'm slightly disappointed that the actual planets themselves 
>don't play a larger part in the game in terms of being unique locations, and 
>also that there weren't any new systems to go to in S4 as compared to S3. 
>
>eitherway though, S4 isn't an online game. 
>
>Basically, what I'm looking for is Sryth in space, ie, you have your 
>spaceship, fly around and have adventures, - basically sryth, in space!
>
>If anyone knows a game like that I'd be interested to here about it,  
>possibly a mud?  though i admit I have heard many muds are pvp stat 
>grinders. 
>
>Any input here would be appreciated. 
>
>
>Beware the Grue! 
>
>Dark.
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>If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread shaun everiss

that would be interesting to create your own universe, creatures, etc, from the 
user point of view.
I have a friend that has just got spore.
You are able to create life from components, and have a semi age of empires 
with it.
work through the ages till you get to the space age, and then colonise other 
worlds, etc.
He showed me part of it it is sertainly interesting.
At 02:13 p.m. 1/01/2009, you wrote:
>Hi Dark,
>
>This is something I've been interested in making. One thing I love is
>procedural generation. You can create an entire universe using only that.
>The trick of course is the game play and making it interesting. Right now it
>has to stay an interest only while I work on Entombed. I'm fascinated by the
>possibility though.
>
>Jason
>
>On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:
>
>> Hi.
>>
>> a combination of reading starwars novels, playing Eamon and Sryth, and
>> watching my brother play Final fantasy crysis core on the psp is really
>> getting me in the mood for something scifi, but every online game I've
>> looked at in a scifi setting seems to be either a, galactic empire building
>> pvp stratogy, or B, galactic ship sales pvp trading!
>>
>> I must admit i'm getting a litle hacked off here. for me, one of the major
>> attractions of startrek, starwars, doctor who, babylon 5 etc is exploration
>> of the various worlds, different land scapes and alien races.
>>
>> of course as these are works of fiction I'm also interested in the
>> characters, the politics etc, but from a purely scifi point of view
>> (particularly in something like Starwars or Doctor who which has a very!
>> diverse landscape), there's quite a lot of stuff to explore.
>>
>> I find it completely astonishing that every single scifi game has only
>> focused on the statistical elements of player interaction and/or combat,
>>  and to be brutally honest, find it rather silly. Afterall, if people
>> want to play the stock markit, they can just pick up the financial times.
>>
>> while I can see the attraction of pvp combat (though as I've said before
>> it's not something which interests me at all), I'm amazed that nobody has
>> developed an online scifi game which does not have this focus.
>>
>> Admitedly I'm probably expecting a lot, afterall, the only things I've
>> found in the pure fantasy genre along these lines are Sryth and various
>> gamebooks,  and to a lesser extent any of the Logd or KoL varients.
>>
>> smugglers 4 I really like for the non linnier game structure, missions and
>> backstory, though I'm slightly disappointed that the actual planets
>> themselves don't play a larger part in the game in terms of being unique
>> locations, and also that there weren't any new systems to go to in S4 as
>> compared to S3.
>>
>> eitherway though, S4 isn't an online game.
>>
>> Basically, what I'm looking for is Sryth in space, ie, you have your
>> spaceship, fly around and have adventures, - basically sryth, in space!
>>
>> If anyone knows a game like that I'd be interested to here about it, 
>> possibly a mud?  though i admit I have heard many muds are pvp stat
>> grinders.
>>
>> Any input here would be appreciated.
>>
>>
>> Beware the Grue!
>>
>> Dark.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>>
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Re: [Audyssey] Scifi exploration online game?

2008-12-31 Thread Jason Allen
Hi Dark,

This is something I've been interested in making. One thing I love is
procedural generation. You can create an entire universe using only that.
The trick of course is the game play and making it interesting. Right now it
has to stay an interest only while I work on Entombed. I'm fascinated by the
possibility though.

Jason

On Thu, Jan 1, 2009 at 10:49 AM, dark  wrote:

> Hi.
>
> a combination of reading starwars novels, playing Eamon and Sryth, and
> watching my brother play Final fantasy crysis core on the psp is really
> getting me in the mood for something scifi, but every online game I've
> looked at in a scifi setting seems to be either a, galactic empire building
> pvp stratogy, or B, galactic ship sales pvp trading!
>
> I must admit i'm getting a litle hacked off here. for me, one of the major
> attractions of startrek, starwars, doctor who, babylon 5 etc is exploration
> of the various worlds, different land scapes and alien races.
>
> of course as these are works of fiction I'm also interested in the
> characters, the politics etc, but from a purely scifi point of view
> (particularly in something like Starwars or Doctor who which has a very!
> diverse landscape), there's quite a lot of stuff to explore.
>
> I find it completely astonishing that every single scifi game has only
> focused on the statistical elements of player interaction and/or combat,
>  and to be brutally honest, find it rather silly. Afterall, if people
> want to play the stock markit, they can just pick up the financial times.
>
> while I can see the attraction of pvp combat (though as I've said before
> it's not something which interests me at all), I'm amazed that nobody has
> developed an online scifi game which does not have this focus.
>
> Admitedly I'm probably expecting a lot, afterall, the only things I've
> found in the pure fantasy genre along these lines are Sryth and various
> gamebooks,  and to a lesser extent any of the Logd or KoL varients.
>
> smugglers 4 I really like for the non linnier game structure, missions and
> backstory, though I'm slightly disappointed that the actual planets
> themselves don't play a larger part in the game in terms of being unique
> locations, and also that there weren't any new systems to go to in S4 as
> compared to S3.
>
> eitherway though, S4 isn't an online game.
>
> Basically, what I'm looking for is Sryth in space, ie, you have your
> spaceship, fly around and have adventures, - basically sryth, in space!
>
> If anyone knows a game like that I'd be interested to here about it, 
> possibly a mud?  though i admit I have heard many muds are pvp stat
> grinders.
>
> Any input here would be appreciated.
>
>
> Beware the Grue!
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
---
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