Re: [Audyssey] Thoughts on Q9

2009-11-19 Thread william lomas
i don't i can just hit up arrow then right arrow quickly On 16 Nov 2009, at 17:16, Thomas Ward wrote: Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking nativ

Re: [Audyssey] Thoughts on Q9

2009-11-19 Thread william lomas
wish it was mac native On 16 Nov 2009, at 10:54, Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast

Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread matheus
lip Bennefall" Para: "Gamers Discussion list" Data: Segunda, 16 de Novembro de 2009 21:23 Assunto: Re: [Audyssey]   Thoughts on Q9 Hi Kelly, Good point, I'll address this in version 1.1. I might turn it into an html help file, which is to say manual.chm whichs hould make n

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread djc
by1. >Twitter: christopherhuby >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Philip Bennefall >Sent: Monday, November 16, 2009 6:54 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Thoughts on Q9 > >Hi Yoha

Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread Philip Bennefall
6, 2009 9:20 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Philip, I just tried the demo version of Q9, and so far am quite impressed, though it's too bad you can't hear the cutscenes until you register. One thing that I think could be improved, however, is the manual. I noticed

Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread Kelly Sapergia
Hi Philip, I just tried the demo version of Q9, and so far am quite impressed, though it's too bad you can't hear the cutscenes until you register. One thing that I think could be improved, however, is the manual. I noticed that, even though it's in HTML format, there are no links or headers for

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread christopher huby
: christopherhuby1. Twitter: christopherhuby -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, November 16, 2009 6:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Q9 Hi Yohandy, On what

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread dark
uot;Thomas Ward" To: "Gamers Discussion list" Sent: Monday, November 16, 2009 5:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems runn

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Yohandy
s just say I didn't do that again. I also like how he runs away from me when I activate the deus shield. that boss sure isn't stupid. From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Monday, November 16, 2009 1:53 PM Subject: Re: [Audyssey] Thoughts

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Angellko21
Hi,please,do you tell me about cheat codes?No,I don.t want to know codes,but howmany points I must have?:) - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Monday, November 16, 2009 7:53 PM Subject: Re: [Audyssey] Thoughts on Q9

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Philip Bennefall
quot; To: "Gamers Discussion list" Sent: Monday, November 16, 2009 7:49 PM Subject: Re: [Audyssey] Thoughts on Q9 Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Yohandy
" Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ app

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Bryan Peterson
mers Discussion list" Sent: Monday, November 16, 2009 10:16 AM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking nat

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Thomas Ward
Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemp

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread lirin
hat I also don't have to bug the developer when I want to install it on my laptop is also a major pluss. Beware the grue! dark. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Monday, November 16, 2009 11:08 AM Subject: Re: [Audyssey]

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread dark
7;t have to bug the developer when I want to install it on my laptop is also a major pluss. Beware the grue! dark. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Monday, November 16, 2009 11:08 AM Subject: Re: [Audyssey] Thoughts

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread peter Mahach
to not clutter up the list with new threads I'll reply here. I love the game. I just love the sounds and the fact that enemies have different footsteps and bodyfalls on each level like q9 does. I'll tell you also that there are many ways to beat this. run like hel not recomended, use the shield