Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-19 Thread dark
Dark. - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Tuesday, October 19, 2010 6:37 PM Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch Hi, What you are describing sounds like a Duke Nukem type of game. If so, sound

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-19 Thread Richard Sherman
Hi, What you are describing sounds like a Duke Nukem type of game. If so, sounds really good. I enjoyed playing that game as well as the Megaman series. Rich - Original Message - From: Thomas Ward Sent: Monday, October 18, 2010 10:46 PM Hi, \Smile. Trust me MOTA is simple compared to

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-19 Thread Sarah Haake
Hi, speaking of vanishing platforms, there is a paticular game which comes to my mind here. When I still had sight I had an comodore amiga 500 at home. There was a game called BC Kid. Basically the main character was a guy where the head was a lot bigger then the whole body. In the various leve

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-19 Thread dark
ent: Tuesday, October 19, 2010 8:12 AM Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch dark if you can get a recording of you playing and winning the game then tell us how you do it I would be interested even if it was a playthrough. Hi, Wow! You must be a better gamer than I

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-19 Thread shaun everiss
dark if you can get a recording of you playing and winning the game then tell us how you do it I would be interested even if it was a playthrough. Hi, Wow! You must be a better gamer than I. I found playing Megaman with sight tough, and have never completed it blind. You did it without sight, o

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Thomas Ward
Hi Dark, Amen to that. That's one reason I'm really hoping to fix this blue screen error soon. As soon as the engine is stable I can begin cranking out side-scrollers as well as full blown FPS titles like crazy. I've got a lot of ideas, almost have a development tool to use to bring that about, bu

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Thomas Ward
Hi, \Smile. Trust me MOTA is simple compared to the kinds of games I'm scheming for future releases. All this talk about Megaman has reminded me how much I loved those games, and I'd love to play something like them again. For example, as I said earlier I've been thinking of something like Megaman

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread dark
Well, one consequence of having low vision and thus a limited scope of games to play is that I become more devoted to those i can! get through, particularly when they have such an amount of story and background as the Mega man series. I will freely admit though, the guides from the mega

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Thomas Ward
Hi, Wow! You must be a better gamer than I. I found playing Megaman with sight tough, and have never completed it blind. You did it without sight, or at least with low vision anyway. Megaman is darned hard for anyone, and now I'm blind I find it impossible. On 10/18/10, dark wrote: > Indeed Tom,

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread dark
Indeed Tom, I've been stuck on parts of mega man and mario games for literally weeks, in fact on a recent playthrough of Mega man X 1 it took me a week to complete a moving ledge section simply because I hadn't played the game for a long while and had just forgotten the correct trick to getting

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Bryan Peterson
hts who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 18, 2010 9:37 PM Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch Hi Dark, Yes, in deed. That's exactly what drew me to the NES platform when

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Thomas Ward
Hi Dark, Yes, in deed. That's exactly what drew me to the NES platform when it was introduced in the mid 80's. the games were hard, challenging, but not so hard it couldn't be completed. You just had to work like crazy at it. In fact, this is one of the reasons I've started up USA games. I've been

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread dark
Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were very much designed on theprinciple that they should be extremely hard but not impossible, in fact Kaegee inafune the designer of Mega man said himself he wanted a game that he wanted specifically to create a game which wa

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Thomas Ward
Hi Dark, Yeah, the platforms on Iceman's stage were truly evil. Definitely got to give Nintendo credit for coming up with some challenging traps there. It is not surprising that Megaman went on to be one of there most popular games. On 10/18/10, dark wrote: > There was a famous set of them in i

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Thomas Ward
Hi, No, that wasn't the specific trap I was thinking of, but the same concept applies. On level 3, Electric Man's, sstage there were a number of colored blocks that would appear and vanish at random intervals. Some times you had to jumpback and forth until you got across the screen to the other sid

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread dark
onday, October 18, 2010 10:38 PM Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch Weren't those the ice blocks or whatever in Iceman's stage? I seem to recall they would either vanish or simply retract and they could actually hurt you if you were in the wrong spot when th

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread dark
Those vanishing blocks are actually a staple of the series, and come up in many games after Mega man I, I think the set in Mega man 3 where you also have to cope with being pulled by a magnet at the same time are probably the worst! Then there are moving platforms, which games like mario also

Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch

2010-10-18 Thread Bryan Peterson
Weren't those the ice blocks or whatever in Iceman's stage? I seem to recall they would either vanish or simply retract and they could actually hurt you if you were in the wrong spot when they returned. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: