Dark.
- Original Message -
From: "Richard Sherman"
To: "Gamers Discussion list"
Sent: Tuesday, October 19, 2010 6:37 PM
Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi,
What you are describing sounds like a Duke Nukem type of game. If so,
sound
Hi,
What you are describing sounds like a Duke Nukem type of game. If so, sounds
really good. I enjoyed playing that game as well as the Megaman series.
Rich
- Original Message -
From: Thomas Ward
Sent: Monday, October 18, 2010 10:46 PM
Hi,
\Smile. Trust me MOTA is simple compared to
Hi,
speaking of vanishing platforms, there is a paticular game which comes to my
mind here.
When I still had sight I had an comodore amiga 500 at home. There was a game
called BC Kid. Basically the main character was a guy where the head was a
lot bigger then the whole body. In the various leve
ent: Tuesday, October 19, 2010 8:12 AM
Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
dark if you can get a recording of you playing and winning the game then
tell us how you do it I would be interested even if it was a playthrough.
Hi,
Wow! You must be a better gamer than I
dark if you can get a recording of you playing and winning the game
then tell us how you do it I would be interested even if it was a playthrough.
Hi,
Wow! You must be a better gamer than I. I found playing Megaman with
sight tough, and have never completed it blind. You did it without
sight, o
Hi Dark,
Amen to that. That's one reason I'm really hoping to fix this blue
screen error soon. As soon as the engine is stable I can begin
cranking out side-scrollers as well as full blown FPS titles like
crazy.
I've got a lot of ideas, almost have a development tool to use to
bring that about, bu
Hi,
\Smile. Trust me MOTA is simple compared to the kinds of games I'm
scheming for future releases. All this talk about Megaman has
reminded me how much I loved those games, and I'd love to play
something like them again.
For example, as I said earlier I've been thinking of something like
Megaman
Well, one consequence of having low vision and thus a limited scope of games
to play is that I become more devoted to those i can! get through,
particularly when they have such an amount of story and background as the
Mega man series.
I will freely admit though, the guides from the mega
Hi,
Wow! You must be a better gamer than I. I found playing Megaman with
sight tough, and have never completed it blind. You did it without
sight, or at least with low vision anyway. Megaman is darned hard for
anyone, and now I'm blind I find it impossible.
On 10/18/10, dark wrote:
> Indeed Tom,
Indeed Tom, I've been stuck on parts of mega man and mario games for
literally weeks, in fact on a recent playthrough of Mega man X 1 it took me
a week to complete a moving ledge section simply because I hadn't played the
game for a long while and had just forgotten the correct trick to getting
hts who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, October 18, 2010 9:37 PM
Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Hi Dark,
Yes, in deed. That's exactly what drew me to the NES platform when
Hi Dark,
Yes, in deed. That's exactly what drew me to the NES platform when it
was introduced in the mid 80's. the games were hard, challenging, but
not so hard it couldn't be completed. You just had to work like crazy
at it.
In fact, this is one of the reasons I've started up USA games. I've
been
Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were
very much designed on theprinciple that they should be extremely hard but
not impossible, in fact Kaegee inafune the designer of Mega man said himself
he wanted a game that he wanted specifically to create a game which wa
Hi Dark,
Yeah, the platforms on Iceman's stage were truly evil. Definitely got
to give Nintendo credit for coming up with some challenging traps
there. It is not surprising that Megaman went on to be one of there
most popular games.
On 10/18/10, dark wrote:
> There was a famous set of them in i
Hi,
No, that wasn't the specific trap I was thinking of, but the same
concept applies.
On level 3, Electric Man's, sstage there were a number of colored
blocks that would appear and vanish at random intervals. Some times
you had to jumpback and forth until you got across the screen to the
other sid
onday, October 18, 2010 10:38 PM
Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch
Weren't those the ice blocks or whatever in Iceman's stage? I seem to
recall they would either vanish or simply retract and they could actually
hurt you if you were in the wrong spot when th
Those vanishing blocks are actually a staple of the series, and come up in
many games after Mega man I, I think the set in Mega man 3 where you also
have to cope with being pulled by a magnet at the same time are probably the
worst!
Then there are moving platforms, which games like mario also
Weren't those the ice blocks or whatever in Iceman's stage? I seem to recall
they would either vanish or simply retract and they could actually hurt you
if you were in the wrong spot when they returned.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To:
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