Re: [Audyssey] game sounds

2008-11-24 Thread Dakotah Rickard
That's ok. I noticed that a lot of the sfx from Treasure Hunt match
perfectly to Konami's Metal Gear Solid series.

I don't think it's so much of a big deal.

On 11/15/08, shaun everiss <[EMAIL PROTECTED]> wrote:
> Hi all.
> just noticed that a load of the sfx seem to match these in the treasur hunt
> program by bpc.
> Munawar were the origional effects you got free or not, if so then this guy
> is using your sounds.
>
>
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
whatever you have on you you can try and use. some machines are rather 
easily broken, some are very hard to break and you may even break the item 
you are using by attempting it, and some just won't break at all.

regards,

damien




- Original Message - 
From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 15, 2007 7:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> i'm confused what bbomb blaster is all about.
> sure you can break stuff and disable bombs and thigns...
> but how? with a gun? shoot the machines to disable the bombs... lol.
> that'd be fun.
> perhaps as a bonus game.
> thanks.
>
>
>
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread aaron danvers-jukes
i'm confused what bbomb blaster is all about.
sure you can break stuff and disable bombs and thigns...
but how? with a gun? shoot the machines to disable the bombs... lol.
that'd be fun.
perhaps as a bonus game.
thanks.



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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread shaun everiss
huray for opensource.
I don't know, but I always found all the hit and defend combos while realistic 
quite hard to mannage.
At 10:03 p.m. 11/04/2007, you wrote:
>alan maynard had taken his site down due to a trogeon horse that had somehow 
>got on the banner. he agreed to let me host it, and even better, carry on 
>developing it to the interests of you guys. so if there is anything you want 
>done to it, just let me know. alan has also given me permission if i 
>understand him correctly to release it as another open source game.
>
>regards,
>
>damien
>
>
>
>
>- Original Message - 
>From: "jason" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, April 11, 2007 10:29 AM
>Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> Hello gamers, I have have another question.
>> My question is where can I get the boxing game?  I had asked this a couple
>> of weeks ago and I didn't receive a reply.
>> so email me if you gamers can and tell me whre I can get that game.
>> your friend,
>> Jason
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 12:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to 
>>>> know
>>>> what to do.
>>>> - Original Message - 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi damien,
>>>>> I always appreciate a sound describing feature and if I have no trouble
>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>> important
>>>>> to have.
>>>>> Of course certain sounds may be critical to game play like the tone 
>>>>> when
>>>>> a
>>>>> target is in your cross hairs of your gun.
>>>>> If you have different creatures with different capabilities of killing
>>>>> you
>>>>> then something to distinguish one from another is important.
>>>>> phil
>>>>>
>>>>> - Original Message - 
>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>> <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>> then.
>>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>>> blaster?
>>>>>> currently there isn't one but if people want it it's easily added, but
>>>>>> through my understanding on what i've just read people aren't really
>>>>>> bothered about such a menu.
>>>>>>
>>>>>> regards,
>>>>>>
>>>>>> damien
>>>>>> ___
>>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>>> visit
>>>>>> http://audyssey.org/m

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
i don't know about rocky.

regards,

damien




- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 10:57 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hi, Damian, In the boxing game are you going to have create your o wn 
> boxer?
> I hope you make the boxing game like the movie Rocky.
> your friend,
> Jason
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 11, 2007 6:03 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> alan maynard had taken his site down due to a trogeon horse that had
>> somehow
>> got on the banner. he agreed to let me host it, and even better, carry on
>> developing it to the interests of you guys. so if there is anything you
>> want
>> done to it, just let me know. alan has also given me permission if i
>> understand him correctly to release it as another open source game.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "jason" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 11, 2007 10:29 AM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> Hello gamers, I have have another question.
>>> My question is where can I get the boxing game?  I had asked this a
>>> couple
>>> of weeks ago and I didn't receive a reply.
>>> so email me if you gamers can and tell me whre I can get that game.
>>> your friend,
>>> Jason
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 12:03 PM
>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>>> every
>>>> thing sounds like i think is a good idea.
>>>> obviously i won't include every single bomb or every single machine or
>>>> explode, just one of each to let you know what to expect for other
>>>> machines,
>>>> bombs and explosions etc.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 4:32 PM
>>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>
>>>>
>>>>> To me, an audio game without a sounds menu is like a game without an
>>>>> instruction manual.  You have to know what to listen for in order to
>>>>> know
>>>>> what to do.
>>>>> - Original Message - 
>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Hi damien,
>>>>>> I always appreciate a sound describing feature and if I have no
>>>>>> trouble
>>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>>> important
>>>>>> to have.
>>>>>> Of course certain sounds may be critical to game play like the tone
>>>>>> when
>>>>>> a
>>>>>> target is in your cross hairs of your gun.
>>>>>> If you have different creatures with different capabilities of 
>>>>>> killing
>>>>>> you
>>>>>> then something to distinguish one from another is important.
>>>>>> phil
>>>>>>
>>>>>> - Original Message - 
>>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>>> <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>>> Subject: [Audyssey] bomb bla

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread jason
Hi, Damian, In the boxing game are you going to have create your o wn boxer?
I hope you make the boxing game like the movie Rocky.
your friend,
Jason
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 6:03 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> alan maynard had taken his site down due to a trogeon horse that had 
> somehow
> got on the banner. he agreed to let me host it, and even better, carry on
> developing it to the interests of you guys. so if there is anything you 
> want
> done to it, just let me know. alan has also given me permission if i
> understand him correctly to release it as another open source game.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "jason" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 11, 2007 10:29 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> Hello gamers, I have have another question.
>> My question is where can I get the boxing game?  I had asked this a 
>> couple
>> of weeks ago and I didn't receive a reply.
>> so email me if you gamers can and tell me whre I can get that game.
>> your friend,
>> Jason
>> - Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 12:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to
>>>> know
>>>> what to do.
>>>> - Original Message - 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi damien,
>>>>> I always appreciate a sound describing feature and if I have no 
>>>>> trouble
>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>> important
>>>>> to have.
>>>>> Of course certain sounds may be critical to game play like the tone
>>>>> when
>>>>> a
>>>>> target is in your cross hairs of your gun.
>>>>> If you have different creatures with different capabilities of killing
>>>>> you
>>>>> then something to distinguish one from another is important.
>>>>> phil
>>>>>
>>>>> - Original Message - 
>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>> <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>> then.
>>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>>> blaster?
>>>>>> currently there isn't one but if people want it it's easily added, 
>>>>>> but
>>>>>> through my understanding on what i've just read people aren't really
>>>>>> bothered about such a menu.
>>>>>>
>>>>>> regards,
>>>>&

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread Dark
Hi Damien.

I've sent you the Sg suggestions off list, hope that's okay.

Personally, I'm really looking forward to Bomb blaster, and whatever you do 
with Savage Gambit. I can't say I'm quite as inthusiastic about Jfw hangman, 
sinse it strikes me that Jim kitchen's Hangman is already pretty 
comprehensive, - though of course new twists on old games are always 
possible (look at Judgement Day), and anyway I'm probably biased because I'm 
a Hal user.

good luck with everything though.

all the best,

Dark.
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 1:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> the games aren't being hosted yet until i have made the changes i'd like 
> to
> make for them, and the suggestions of my fellow gamers.
> there are a few projects i have been asked or given permission to continue
> with, one of them being samuel proulx's jfw hangman.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 11, 2007 12:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> Hi Damian.
>>
>> Wow! so your now in charge of Savage gambit and Savage gambit redemption?
>> cool!
>>
>> You seem like quite a busy chap with this and bomb blaster on the go.
>>
>> Here's a couple of my thoughts about the game.
>>
>> While i certainly enjoyed the concept and execution of the game, i did
>> find
>> it rather easy once I'd memorized the punches and counters, a bit like
>> boppit with slightly more switches to pull.
>>
>> Stil, this might have just been me.
>>
>> if you wanted to muck about with the game mechanics, you could considder
>> customizing the enemies a bit, giving them special moves and counters 
>> with
>> their own audio for instance, if they block a certain number of punches
>> they
>> get to taunt you and perform special moves, which you must avoide based 
>> on
>> guess work, experience and knolige of the boxer's body. For instance, one
>> of
>> the big heavy enemies could yell "heads up" as he attempts to perform a
>> symbols move on the sides of your head, which you must obviously duck to
>> avoid.
>>
>> On a basic level, you might also considder varying the rythm of the
>> punches,
>> sinse one reason i found the game so easy is that the enemies blows came
>> in
>> such a rythm.
>>
>> Statistics and a way to check them might be good as well, sinse often I
>> found myself plugging away at the enemy trying to decide if i was 
>> actually
>> damaging them or not. Along this line you might also include some jim
>> training type games which you could do to increase your own boxer's
>> stats, - though obviously this would mean loads of extra programming.
>>
>> Also, more audio would deffinately be good, - such as taunts by the
>> opponents before the match. I very much got the impression from the 
>> manual
>> that the opponents did have very individualized personalities, but sinse
>> all
>> you heard of this was their pre-match laugh, it didn't really come 
>> across.
>>
>> In the same way, different arenas in different locations with different
>> background audio would be nice, apart from the traditional boxing ring
>> with
>> the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
>> tournament, you could have places like illegal dodgy bars, underground
>> martial arts arenas, or mafia controled factories (yes! I'm a
>> streetfighter
>> fan, it shows doesn't it).
>>
>> Obviously Bomb blaster is the major project your working on at the 
>> moment,
>> and I know some of these changes would take a lot of time and effort to
>> put
>> into the game, but sinse you asked suggestions I thought I'd give a few.
>>
>> Btw, you say your now hosting the game? Perhaps if you sent Phil and
>> Richard
>> the appropriate Url, they could put up a link to it on Pcs games and
>> audiogames.net respectively.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> -
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
the games aren't being hosted yet until i have made the changes i'd like to 
make for them, and the suggestions of my fellow gamers.
there are a few projects i have been asked or given permission to continue 
with, one of them being samuel proulx's jfw hangman.

regards,

damien




- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hi Damian.
>
> Wow! so your now in charge of Savage gambit and Savage gambit redemption?
> cool!
>
> You seem like quite a busy chap with this and bomb blaster on the go.
>
> Here's a couple of my thoughts about the game.
>
> While i certainly enjoyed the concept and execution of the game, i did 
> find
> it rather easy once I'd memorized the punches and counters, a bit like
> boppit with slightly more switches to pull.
>
> Stil, this might have just been me.
>
> if you wanted to muck about with the game mechanics, you could considder
> customizing the enemies a bit, giving them special moves and counters with
> their own audio for instance, if they block a certain number of punches 
> they
> get to taunt you and perform special moves, which you must avoide based on
> guess work, experience and knolige of the boxer's body. For instance, one 
> of
> the big heavy enemies could yell "heads up" as he attempts to perform a
> symbols move on the sides of your head, which you must obviously duck to
> avoid.
>
> On a basic level, you might also considder varying the rythm of the 
> punches,
> sinse one reason i found the game so easy is that the enemies blows came 
> in
> such a rythm.
>
> Statistics and a way to check them might be good as well, sinse often I
> found myself plugging away at the enemy trying to decide if i was actually
> damaging them or not. Along this line you might also include some jim
> training type games which you could do to increase your own boxer's
> stats, - though obviously this would mean loads of extra programming.
>
> Also, more audio would deffinately be good, - such as taunts by the
> opponents before the match. I very much got the impression from the manual
> that the opponents did have very individualized personalities, but sinse 
> all
> you heard of this was their pre-match laugh, it didn't really come across.
>
> In the same way, different arenas in different locations with different
> background audio would be nice, apart from the traditional boxing ring 
> with
> the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
> tournament, you could have places like illegal dodgy bars, underground
> martial arts arenas, or mafia controled factories (yes! I'm a 
> streetfighter
> fan, it shows doesn't it).
>
> Obviously Bomb blaster is the major project your working on at the moment,
> and I know some of these changes would take a lot of time and effort to 
> put
> into the game, but sinse you asked suggestions I thought I'd give a few.
>
> Btw, you say your now hosting the game? Perhaps if you sent Phil and 
> Richard
> the appropriate Url, they could put up a link to it on Pcs games and
> audiogames.net respectively.
>
> Beware the Grue!
>
> Dark.
>
>
> -
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread Dark
Hi Damian.

Wow! so your now in charge of Savage gambit and Savage gambit redemption? 
cool!

You seem like quite a busy chap with this and bomb blaster on the go.

Here's a couple of my thoughts about the game.

While i certainly enjoyed the concept and execution of the game, i did find 
it rather easy once I'd memorized the punches and counters, a bit like 
boppit with slightly more switches to pull.

Stil, this might have just been me.

if you wanted to muck about with the game mechanics, you could considder 
customizing the enemies a bit, giving them special moves and counters with 
their own audio for instance, if they block a certain number of punches they 
get to taunt you and perform special moves, which you must avoide based on 
guess work, experience and knolige of the boxer's body. For instance, one of 
the big heavy enemies could yell "heads up" as he attempts to perform a 
symbols move on the sides of your head, which you must obviously duck to 
avoid.

On a basic level, you might also considder varying the rythm of the punches, 
sinse one reason i found the game so easy is that the enemies blows came in 
such a rythm.

Statistics and a way to check them might be good as well, sinse often I 
found myself plugging away at the enemy trying to decide if i was actually 
damaging them or not. Along this line you might also include some jim 
training type games which you could do to increase your own boxer's 
stats, - though obviously this would mean loads of extra programming.

Also, more audio would deffinately be good, - such as taunts by the 
opponents before the match. I very much got the impression from the manual 
that the opponents did have very individualized personalities, but sinse all 
you heard of this was their pre-match laugh, it didn't really come across.

In the same way, different arenas in different locations with different 
background audio would be nice, apart from the traditional boxing ring with 
the crowd. Sinse the Savage Gambit is obviously quite a shady and violent 
tournament, you could have places like illegal dodgy bars, underground 
martial arts arenas, or mafia controled factories (yes! I'm a streetfighter 
fan, it shows doesn't it).

Obviously Bomb blaster is the major project your working on at the moment, 
and I know some of these changes would take a lot of time and effort to put 
into the game, but sinse you asked suggestions I thought I'd give a few.

Btw, you say your now hosting the game? Perhaps if you sent Phil and Richard 
the appropriate Url, they could put up a link to it on Pcs games and 
audiogames.net respectively.

Beware the Grue!

Dark.


-  


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any subscription changes via the web.


Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
alan maynard had taken his site down due to a trogeon horse that had somehow 
got on the banner. he agreed to let me host it, and even better, carry on 
developing it to the interests of you guys. so if there is anything you want 
done to it, just let me know. alan has also given me permission if i 
understand him correctly to release it as another open source game.

regards,

damien




- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hello gamers, I have have another question.
> My question is where can I get the boxing game?  I had asked this a couple
> of weeks ago and I didn't receive a reply.
> so email me if you gamers can and tell me whre I can get that game.
> your friend,
> Jason
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 12:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>> every
>> thing sounds like i think is a good idea.
>> obviously i won't include every single bomb or every single machine or
>> explode, just one of each to let you know what to expect for other
>> machines,
>> bombs and explosions etc.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 4:32 PM
>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> To me, an audio game without a sounds menu is like a game without an
>>> instruction manual.  You have to know what to listen for in order to 
>>> know
>>> what to do.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 7:29 AM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Hi damien,
>>>> I always appreciate a sound describing feature and if I have no trouble
>>>> identifying sounds I do not need it but if I do have trouble it is
>>>> important
>>>> to have.
>>>> Of course certain sounds may be critical to game play like the tone 
>>>> when
>>>> a
>>>> target is in your cross hairs of your gun.
>>>> If you have different creatures with different capabilities of killing
>>>> you
>>>> then something to distinguish one from another is important.
>>>> phil
>>>>
>>>> - Original Message - 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>> Subject: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i've been following this list's opinions on learn game sounds menus
>>>>> then.
>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>> blaster?
>>>>> currently there isn't one but if people want it it's easily added, but
>>>>> through my understanding on what i've just read people aren't really
>>>>> bothered about such a menu.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread jason
Hello gamers, I have have another question.
My question is where can I get the boxing game?  I had asked this a couple 
of weeks ago and I didn't receive a reply.
so email me if you gamers can and tell me whre I can get that game.
your friend,
Jason
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 08, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> yeh, me too. ok then. a small sounds menu to give you an idea of what 
> every
> thing sounds like i think is a good idea.
> obviously i won't include every single bomb or every single machine or
> explode, just one of each to let you know what to expect for other 
> machines,
> bombs and explosions etc.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 4:32 PM
> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> To me, an audio game without a sounds menu is like a game without an
>> instruction manual.  You have to know what to listen for in order to know
>> what to do.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 7:29 AM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Hi damien,
>>> I always appreciate a sound describing feature and if I have no trouble
>>> identifying sounds I do not need it but if I do have trouble it is
>>> important
>>> to have.
>>> Of course certain sounds may be critical to game play like the tone when
>>> a
>>> target is in your cross hairs of your gun.
>>> If you have different creatures with different capabilities of killing
>>> you
>>> then something to distinguish one from another is important.
>>> phil
>>>
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 8:10 AM
>>> Subject: [Audyssey] bomb blaster then?
>>>
>>>
>>>> i've been following this list's opinions on learn game sounds menus
>>>> then.
>>>> do you think i should put any sort of learn game sounds in bomb 
>>>> blaster?
>>>> currently there isn't one but if people want it it's easily added, but
>>>> through my understanding on what i've just read people aren't really
>>>> bothered about such a menu.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] game sounds menu - Re:

2007-04-09 Thread Dirk
Lol I counted about ten mistakes in your message.

You wrote:
Hi,
this is what he was in my opinion trying to say. An extremely
contributive
post, really. ;)
You have such a thing on GMA games - a sound review.
This seems to be one of the largest problems of the blind community when
it
comes tospelling. It seems that most blind Americans or modern members
of
western cultures in general don't pay much attention to their grammar,
punctuation and sentence formulation skills at all.
Many of them have never read or even studied how to read Braille, or
have
done so in extremely few rare cases, probably too lazy to change their
mind,
considering Braille to be something terribly outdated, difficult and
exhausting to master, and too time consuming for their liking in this
cool
new age of all the hi-tech stuff out there. *sigh*
Therefore, they haven't had the opportunity to collect the correct
manner of
spelling different words in their brain, even without a conscious
thouht.
This is a process everyone's brain performs when reading texts - you see
where the author puts commas, semicollons and dashes, you see how this
and
that word is spelled, and your brain stores it in memory for later use,
even
when you're not aware of it.
Now, when a speech synthesizer or another person reads everything aloud
for
you, you naturally don't have the chance to take advantage of this brain
feature. :-)
I don't say that I am a Braille reading master - I do read terribly
slowly
and it is certainly much less comfortable and much more difficult than
using
a screen reader, but I do know the system and do still use it some days.
And
even now, when I have a decent computer, I always try to pay attention
to
the spelling of every new word I come across that I'm uncertain about.
And I believe even a spell checker could not fix most of these errors,
as it
is just a software like any other program with just a limited
dictionary.
For spell checkers, translators and most other software, the computers
would
be an artificially intelligent neural network in order to increase the
effectiveness and use of the software.
With this all said, I shouldn't post any more on this topic. I just felt
this was something I had to express, but now as following this thread
wouldn't probably result in a constructive and helpful discussion and
doesn'T have that much to do with accessible games really, I don't
encourage
any replies here on this list.
Thanks for understanding,
Lukas
-- 
  Dirk
  [EMAIL PROTECTED]

-- 
http://www.fastmail.fm - The way an email service should be


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
not everybody has a spellchecker, unless of course outlook express and 
pegasus come with them ...

regards,

damien




- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 7:51 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> We shouldn't have to guess, though.  It is up to the author to convey, not
> the reader to wonder and try to decipher, and a simple proofread and use 
> of
> a spell checker would have taken how long?.
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 09, 2007 12:35 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>>i think he meant there is a sound review feature in gma's games.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, April 09, 2007 5:23 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>>  Karl,
>>>  It would help a lot if you would check your message before sending and
>>> correct any errors in spelling.
>>>  I have no idea what you are saying here, and a quick check and fix 
>>> would
>>> have saved myself and the other couple of hundred members of this list
>>> from
>>> scratching their collective heads to try and figure out what in the 
>>> world
>>> you are saying.
>>>  Your consideration is much apreciated.
>>>  Che
>>>
>>> - Original Message - 
>>> From: "carl" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 11:16 AM
>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> you hav sutch a finge on gma games a sound revew
>>>> - Original Message - 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 5:03 PM
>>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>
>>>>
>>>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>>>> every
>>>>> thing sounds like i think is a good idea.
>>>>> obviously i won't include every single bomb or every single machine or
>>>>> explode, just one of each to let you know what to expect for other
>>>>> machines,
>>>>> bombs and explosions etc.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> - Original Message - 
>>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 4:32 PM
>>>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>>
>>>>>
>>>>>> To me, an audio game without a sounds menu is like a game without an
>>>>>> instruction manual.  You have to know what to listen for in order to
>>>>>> know
>>>>>> what to do.
>>>>>> - Original Message - 
>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>>
>>>>>>
>>>>>>> Hi damien,
>>>>>>> I always appreciate a sound describing feature and if I have no
>>>>>>> trouble
>>>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>>>> important
>>>>>>> to have.
>>>>>>> Of course certain sounds may be critical to game play like the tone
>>>>>>> when
>>>>>>> a
>>>>>>> target is in your cross hairs of your gun.
>>>>>>> If you have different creatures with different capabilities of
>&g

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Charles Rivard
We shouldn't have to guess, though.  It is up to the author to convey, not 
the reader to wonder and try to decipher, and a simple proofread and use of 
a spell checker would have taken how long?.
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 12:35 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>i think he meant there is a sound review feature in gma's games.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 09, 2007 5:23 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>>  Karl,
>>  It would help a lot if you would check your message before sending and
>> correct any errors in spelling.
>>  I have no idea what you are saying here, and a quick check and fix would
>> have saved myself and the other couple of hundred members of this list
>> from
>> scratching their collective heads to try and figure out what in the world
>> you are saying.
>>  Your consideration is much apreciated.
>>  Che
>>
>> - Original Message - 
>> From: "carl" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 11:16 AM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> you hav sutch a finge on gma games a sound revew
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 5:03 PM
>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>>> every
>>>> thing sounds like i think is a good idea.
>>>> obviously i won't include every single bomb or every single machine or
>>>> explode, just one of each to let you know what to expect for other
>>>> machines,
>>>> bombs and explosions etc.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 4:32 PM
>>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>
>>>>
>>>>> To me, an audio game without a sounds menu is like a game without an
>>>>> instruction manual.  You have to know what to listen for in order to
>>>>> know
>>>>> what to do.
>>>>> - Original Message - 
>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Hi damien,
>>>>>> I always appreciate a sound describing feature and if I have no
>>>>>> trouble
>>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>>> important
>>>>>> to have.
>>>>>> Of course certain sounds may be critical to game play like the tone
>>>>>> when
>>>>>> a
>>>>>> target is in your cross hairs of your gun.
>>>>>> If you have different creatures with different capabilities of 
>>>>>> killing
>>>>>> you
>>>>>> then something to distinguish one from another is important.
>>>>>> phil
>>>>>>
>>>>>> - Original Message - 
>>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>>> <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>>
>>>>>>
>>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>>> then.
>>>&

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Bryan Peterson
That changes nothing. He still ought to have checked over his message before 
he sent it. Even if he didn't get all the errors it would still have made it 
a little easier to read.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 11:35 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>i think he meant there is a sound review feature in gma's games.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, April 09, 2007 5:23 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>>  Karl,
>>  It would help a lot if you would check your message before sending and
>> correct any errors in spelling.
>>  I have no idea what you are saying here, and a quick check and fix would
>> have saved myself and the other couple of hundred members of this list
>> from
>> scratching their collective heads to try and figure out what in the world
>> you are saying.
>>  Your consideration is much apreciated.
>>  Che
>>
>> - Original Message - 
>> From: "carl" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 11:16 AM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> you hav sutch a finge on gma games a sound revew
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 5:03 PM
>>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>>> every
>>>> thing sounds like i think is a good idea.
>>>> obviously i won't include every single bomb or every single machine or
>>>> explode, just one of each to let you know what to expect for other
>>>> machines,
>>>> bombs and explosions etc.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 4:32 PM
>>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>>
>>>>
>>>>> To me, an audio game without a sounds menu is like a game without an
>>>>> instruction manual.  You have to know what to listen for in order to
>>>>> know
>>>>> what to do.
>>>>> - Original Message - 
>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Hi damien,
>>>>>> I always appreciate a sound describing feature and if I have no
>>>>>> trouble
>>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>>> important
>>>>>> to have.
>>>>>> Of course certain sounds may be critical to game play like the tone
>>>>>> when
>>>>>> a
>>>>>> target is in your cross hairs of your gun.
>>>>>> If you have different creatures with different capabilities of 
>>>>>> killing
>>>>>> you
>>>>>> then something to distinguish one from another is important.
>>>>>> phil
>>>>>>
>>>>>> - Original Message - 
>>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>>> <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>>
>>>>>>
>>>>>>> i've been following this list's opi

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
i think he meant there is a sound review feature in gma's games.

regards,

damien




- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 5:23 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>  Karl,
>  It would help a lot if you would check your message before sending and
> correct any errors in spelling.
>  I have no idea what you are saying here, and a quick check and fix would
> have saved myself and the other couple of hundred members of this list 
> from
> scratching their collective heads to try and figure out what in the world
> you are saying.
>  Your consideration is much apreciated.
>  Che
>
> - Original Message - 
> From: "carl" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 11:16 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> you hav sutch a finge on gma games a sound revew
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 5:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to
>>>> know
>>>> what to do.
>>>> - Original Message - 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 7:29 AM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> Hi damien,
>>>>> I always appreciate a sound describing feature and if I have no 
>>>>> trouble
>>>>> identifying sounds I do not need it but if I do have trouble it is
>>>>> important
>>>>> to have.
>>>>> Of course certain sounds may be critical to game play like the tone
>>>>> when
>>>>> a
>>>>> target is in your cross hairs of your gun.
>>>>> If you have different creatures with different capabilities of killing
>>>>> you
>>>>> then something to distinguish one from another is important.
>>>>> phil
>>>>>
>>>>> - Original Message - 
>>>>> From: "damien c. sadler - head of x-sight interactive"
>>>>> <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>>> Subject: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> i've been following this list's opinions on learn game sounds menus
>>>>>> then.
>>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>>> blaster?
>>>>>> currently there isn't one but if people want it it's easily added, 
>>>>>> but
>>>>>> through my understanding on what i've just read people aren't really
>>>>>> bothered about such a menu.
>>>>>>
>>>>>> regards,
>>>>>>
>>>>>> damien
>>>>>> ___
>>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>>>>>> can
>>>>>> visit
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Neo
Hi,
this is what he was in my opinion trying to say. An extremely contributive 
post, really. ;)
You have such a thing on GMA games - a sound review.
This seems to be one of the largest problems of the blind community when it 
comes tospelling. It seems that most blind Americans or modern members of 
western cultures in general don't pay much attention to their grammar, 
punctuation and sentence formulation skills at all.
Many of them have never read or even studied how to read Braille, or have 
done so in extremely few rare cases, probably too lazy to change their mind, 
considering Braille to be something terribly outdated, difficult and 
exhausting to master, and too time consuming for their liking in this cool 
new age of all the hi-tech stuff out there. *sigh*
Therefore, they haven't had the opportunity to collect the correct manner of 
spelling different words in their brain, even without a conscious thouht. 
This is a process everyone's brain performs when reading texts - you see 
where the author puts commas, semicollons and dashes, you see how this and 
that word is spelled, and your brain stores it in memory for later use, even 
when you're not aware of it.
Now, when a speech synthesizer or another person reads everything aloud for 
you, you naturally don't have the chance to take advantage of this brain 
feature. :-)
I don't say that I am a Braille reading master - I do read terribly slowly 
and it is certainly much less comfortable and much more difficult than using 
a screen reader, but I do know the system and do still use it some days. And 
even now, when I have a decent computer, I always try to pay attention to 
the spelling of every new word I come across that I'm uncertain about.
And I believe even a spell checker could not fix most of these errors, as it 
is just a software like any other program with just a limited dictionary. 
For spell checkers, translators and most other software, the computers would 
be an artificially intelligent neural network in order to increase the 
effectiveness and use of the software.
With this all said, I shouldn't post any more on this topic. I just felt 
this was something I had to express, but now as following this thread 
wouldn't probably result in a constructive and helpful discussion and 
doesn'T have that much to do with accessible games really, I don't encourage 
any replies here on this list.
Thanks for understanding,
Lukas
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 6:23 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>  Karl,
>  It would help a lot if you would check your message before sending and
> correct any errors in spelling.
>  I have no idea what you are saying here, and a quick check and fix would
> have saved myself and the other couple of hundred members of this list 
> from
> scratching their collective heads to try and figure out what in the world
> you are saying.
>  Your consideration is much apreciated.
>  Che
>
> - Original Message - 
> From: "carl" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 11:16 AM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> you hav sutch a finge on gma games a sound revew
>> - Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 5:03 PM
>> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>>> every
>>> thing sounds like i think is a good idea.
>>> obviously i won't include every single bomb or every single machine or
>>> explode, just one of each to let you know what to expect for other
>>> machines,
>>> bombs and explosions etc.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 4:32 PM
>>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>>
>>>
>>>> To me, an audio game without a sounds menu is like a game without an
>>>> instruction manual.  You have to know what to listen for in order to
>>>> know
>>>> what to do.
>>>> - Original Message - 
>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Che
  Karl,
  It would help a lot if you would check your message before sending and 
correct any errors in spelling.
  I have no idea what you are saying here, and a quick check and fix would 
have saved myself and the other couple of hundred members of this list from 
scratching their collective heads to try and figure out what in the world 
you are saying.
  Your consideration is much apreciated.
  Che

- Original Message - 
From: "carl" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> you hav sutch a finge on gma games a sound revew
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 5:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>> every
>> thing sounds like i think is a good idea.
>> obviously i won't include every single bomb or every single machine or
>> explode, just one of each to let you know what to expect for other
>> machines,
>> bombs and explosions etc.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 4:32 PM
>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> To me, an audio game without a sounds menu is like a game without an
>>> instruction manual.  You have to know what to listen for in order to 
>>> know
>>> what to do.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 7:29 AM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Hi damien,
>>>> I always appreciate a sound describing feature and if I have no trouble
>>>> identifying sounds I do not need it but if I do have trouble it is
>>>> important
>>>> to have.
>>>> Of course certain sounds may be critical to game play like the tone 
>>>> when
>>>> a
>>>> target is in your cross hairs of your gun.
>>>> If you have different creatures with different capabilities of killing
>>>> you
>>>> then something to distinguish one from another is important.
>>>> phil
>>>>
>>>> - Original Message - 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>> Subject: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i've been following this list's opinions on learn game sounds menus
>>>>> then.
>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>> blaster?
>>>>> currently there isn't one but if people want it it's easily added, but
>>>>> through my understanding on what i've just read people aren't really
>>>>> bothered about such a menu.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread Charles Rivard
What?
- Original Message - 
From: "carl" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> you hav sutch a finge on gma games a sound revew
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 5:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>> every
>> thing sounds like i think is a good idea.
>> obviously i won't include every single bomb or every single machine or
>> explode, just one of each to let you know what to expect for other
>> machines,
>> bombs and explosions etc.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 4:32 PM
>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> To me, an audio game without a sounds menu is like a game without an
>>> instruction manual.  You have to know what to listen for in order to 
>>> know
>>> what to do.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 7:29 AM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Hi damien,
>>>> I always appreciate a sound describing feature and if I have no trouble
>>>> identifying sounds I do not need it but if I do have trouble it is
>>>> important
>>>> to have.
>>>> Of course certain sounds may be critical to game play like the tone 
>>>> when
>>>> a
>>>> target is in your cross hairs of your gun.
>>>> If you have different creatures with different capabilities of killing
>>>> you
>>>> then something to distinguish one from another is important.
>>>> phil
>>>>
>>>> - Original Message - 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>> Subject: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i've been following this list's opinions on learn game sounds menus
>>>>> then.
>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>> blaster?
>>>>> currently there isn't one but if people want it it's easily added, but
>>>>> through my understanding on what i've just read people aren't really
>>>>> bothered about such a menu.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread carl
you hav sutch a finge on gma games a sound revew
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 08, 2007 5:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> yeh, me too. ok then. a small sounds menu to give you an idea of what 
> every
> thing sounds like i think is a good idea.
> obviously i won't include every single bomb or every single machine or
> explode, just one of each to let you know what to expect for other 
> machines,
> bombs and explosions etc.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 4:32 PM
> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> To me, an audio game without a sounds menu is like a game without an
>> instruction manual.  You have to know what to listen for in order to know
>> what to do.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 7:29 AM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Hi damien,
>>> I always appreciate a sound describing feature and if I have no trouble
>>> identifying sounds I do not need it but if I do have trouble it is
>>> important
>>> to have.
>>> Of course certain sounds may be critical to game play like the tone when
>>> a
>>> target is in your cross hairs of your gun.
>>> If you have different creatures with different capabilities of killing
>>> you
>>> then something to distinguish one from another is important.
>>> phil
>>>
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 8:10 AM
>>> Subject: [Audyssey] bomb blaster then?
>>>
>>>
>>>> i've been following this list's opinions on learn game sounds menus
>>>> then.
>>>> do you think i should put any sort of learn game sounds in bomb 
>>>> blaster?
>>>> currently there isn't one but if people want it it's easily added, but
>>>> through my understanding on what i've just read people aren't really
>>>> bothered about such a menu.
>>>>
>>>> regards,
>>>>
>>>> damien
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread shaun everiss
depends how you want your sounds secured if at all.
However say I was doing the sound for a game, either you would have to give me 
the game with something to crack the sounds, or you would have to write a 
versions with the incription out.
Saying that, With sounds and such, if a sound for a game that someone did, ie 
superliam, is on a library I own, and then I use the same sound, I wander about 
the copyright thing.
I mean I can use the sfx as it comes from a library can't I?
Even though its part of another game, this one came from a library, I suppose 
to be fair I should really be polite and edit the sfx myself however.
At 06:30 p.m. 9/04/2007, you wrote:
>what do you guys think about sound encryption? i don't know what to make of 
>it. most developers are encrypting sounds left right and centre, free game 
>or not, and as i'm only just starting i don't know how's the right way to go 
>about it. i don't want to look like some paranoid security freak but then 
>again i know that most of the mainstream games sounds are encrypted or 
>packed up or something.
>
>regards,
>
>damien
>
>
>
>
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, April 09, 2007 3:59 AM
>Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>>
>> I am jumping in on this rather late, but generally I think some sort of
>> sound describing feature is necessary for many audio games. Not every
>> sound is obvious what it's function is for or what it does.
>> For example, in GMA Tank Commander it is helpful to here what the
>> correct targeting pitches are for a good solution ahead of time before
>> playing the game, and finding out which enemy tank is which by it's
>> engine noises.
>> In Monty for example there are two different types of platforms you will
>> encounter. There is the vanishing platforms that have a sort of UFO
>> sound to them, and the warp platform which has it's own sound. A player
>> who had never played before would certain like to know ahead of time
>> which is which. Vanishing platforms are tricky as you have to time your
>> jumps onto them just right or you will die a wonderful death when they
>> vanish on you. Warp platforms willwarp you up[ a level or take you some
>> place else on the level.
>>
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web. 
>
>
>___
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
what do you guys think about sound encryption? i don't know what to make of 
it. most developers are encrypting sounds left right and centre, free game 
or not, and as i'm only just starting i don't know how's the right way to go 
about it. i don't want to look like some paranoid security freak but then 
again i know that most of the mainstream games sounds are encrypted or 
packed up or something.

regards,

damien




- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>
> I am jumping in on this rather late, but generally I think some sort of
> sound describing feature is necessary for many audio games. Not every
> sound is obvious what it's function is for or what it does.
> For example, in GMA Tank Commander it is helpful to here what the
> correct targeting pitches are for a good solution ahead of time before
> playing the game, and finding out which enemy tank is which by it's
> engine noises.
> In Monty for example there are two different types of platforms you will
> encounter. There is the vanishing platforms that have a sort of UFO
> sound to them, and the warp platform which has it's own sound. A player
> who had never played before would certain like to know ahead of time
> which is which. Vanishing platforms are tricky as you have to time your
> jumps onto them just right or you will die a wonderful death when they
> vanish on you. Warp platforms willwarp you up[ a level or take you some
> place else on the level.
>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Thomas Ward

I am jumping in on this rather late, but generally I think some sort of 
sound describing feature is necessary for many audio games. Not every 
sound is obvious what it's function is for or what it does.
For example, in GMA Tank Commander it is helpful to here what the 
correct targeting pitches are for a good solution ahead of time before 
playing the game, and finding out which enemy tank is which by it's 
engine noises.
In Monty for example there are two different types of platforms you will 
encounter. There is the vanishing platforms that have a sort of UFO 
sound to them, and the warp platform which has it's own sound. A player 
who had never played before would certain like to know ahead of time 
which is which. Vanishing platforms are tricky as you have to time your 
jumps onto them just right or you will die a wonderful death when they 
vanish on you. Warp platforms willwarp you up[ a level or take you some 
place else on the level.




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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Mich
i to agree i enjoy the game sound menu. I also thinkthat all audio games 
should ahve a audio sounds menu. from Mich Verrier from New Liskeard Ontario 
Canada.
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 08, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> yeh, me too. ok then. a small sounds menu to give you an idea of what 
> every
> thing sounds like i think is a good idea.
> obviously i won't include every single bomb or every single machine or
> explode, just one of each to let you know what to expect for other 
> machines,
> bombs and explosions etc.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 4:32 PM
> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> To me, an audio game without a sounds menu is like a game without an
>> instruction manual.  You have to know what to listen for in order to know
>> what to do.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 7:29 AM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Hi damien,
>>> I always appreciate a sound describing feature and if I have no trouble
>>> identifying sounds I do not need it but if I do have trouble it is
>>> important
>>> to have.
>>> Of course certain sounds may be critical to game play like the tone when
>>> a
>>> target is in your cross hairs of your gun.
>>> If you have different creatures with different capabilities of killing
>>> you
>>> then something to distinguish one from another is important.
>>> phil
>>>
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, April 08, 2007 8:10 AM
>>> Subject: [Audyssey] bomb blaster then?
>>>
>>>
>>>> i've been following this list's opinions on learn game sounds menus
>>>> then.
>>>> do you think i should put any sort of learn game sounds in bomb 
>>>> blaster?
>>>> currently there isn't one but if people want it it's easily added, but
>>>> through my understanding on what i've just read people aren't really
>>>> bothered about such a menu.
>>>>
>>>> regards,
>>>>
>>>> damien
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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
yeh, me too. ok then. a small sounds menu to give you an idea of what every 
thing sounds like i think is a good idea.
obviously i won't include every single bomb or every single machine or 
explode, just one of each to let you know what to expect for other machines, 
bombs and explosions etc.

regards,

damien




- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 08, 2007 4:32 PM
Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


> To me, an audio game without a sounds menu is like a game without an
> instruction manual.  You have to know what to listen for in order to know
> what to do.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, April 08, 2007 7:29 AM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Hi damien,
>> I always appreciate a sound describing feature and if I have no trouble
>> identifying sounds I do not need it but if I do have trouble it is
>> important
>> to have.
>> Of course certain sounds may be critical to game play like the tone when 
>> a
>> target is in your cross hairs of your gun.
>> If you have different creatures with different capabilities of killing 
>> you
>> then something to distinguish one from another is important.
>> phil
>>
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 08, 2007 8:10 AM
>> Subject: [Audyssey] bomb blaster then?
>>
>>
>>> i've been following this list's opinions on learn game sounds menus 
>>> then.
>>> do you think i should put any sort of learn game sounds in bomb blaster?
>>> currently there isn't one but if people want it it's easily added, but
>>> through my understanding on what i've just read people aren't really
>>> bothered about such a menu.
>>>
>>> regards,
>>>
>>> damien
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>>> any subscription changes via the web.
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>
>
>
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Re: [Audyssey] game sounds and empire at war

2007-01-14 Thread Thomas Ward
Hi Josh,
I have  a huge load of SW effects, but I'd certainly like to see what 
you get.
Btw. USA Games does have a starfighter SW game in development, but it 
has been shelved while I work on my two main projects Monty and Raceway.
 

Josh wrote:
> Hi,
>
> Ok, well this was very interesting and it's game-related so I thought I'd 
> tell you about it. Ok, well I downloaded empire at war demo. And I installed 
> the game on my computer. And I went into the game folder and found that the 
> audio and music data and voice audio was stored in .meg files. So, I 
> installed dragon-unpacker and went into it. Well it just so happens that 
> dragon-unpacker does not support .meg files. So, I went into google and 
> typed in the box without the quotes, something like . . .
> .meg files for games
>
> pressed enter and up came a nice site with empire at war tools. so I 
> downloaded the tiny zip file which contained two very screen-reader-friendly 
> utilities called meg-extractor.exe and meg-inserter.exe. And once I'm done 
> listening to a radio program online that I like I'll run meg-extractor on 
> the three .meg sound effects files, the .meg english speech files, and the 
> .meg music files. As a result and if all goes well I'll have about 400mb of 
> sounds and star wars music to put into any star wars game I decide to make, 
> no matter how big or small. In fact, if the person who made enemy attack 
> would like, could you make a star wars mod for enemy attack? if that's 
> possible?
>
> Josh
>
> email: [EMAIL PROTECTED]
> AOL: kutztownstudent
> msn: [EMAIL PROTECTED]
> skype: jkenn337 
>
>
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>   


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Re: [Audyssey] game sounds and empire at war

2007-01-14 Thread shaun everiss
I could probably do that if its allowed.
At 02:25 a.m. 15/01/2007, you wrote:
>Hi,
>
>Ok, well this was very interesting and it's game-related so I thought I'd 
>tell you about it. Ok, well I downloaded empire at war demo. And I installed 
>the game on my computer. And I went into the game folder and found that the 
>audio and music data and voice audio was stored in .meg files. So, I 
>installed dragon-unpacker and went into it. Well it just so happens that 
>dragon-unpacker does not support .meg files. So, I went into google and 
>typed in the box without the quotes, something like . . .
>.meg files for games
>
>pressed enter and up came a nice site with empire at war tools. so I 
>downloaded the tiny zip file which contained two very screen-reader-friendly 
>utilities called meg-extractor.exe and meg-inserter.exe. And once I'm done 
>listening to a radio program online that I like I'll run meg-extractor on 
>the three .meg sound effects files, the .meg english speech files, and the 
>.meg music files. As a result and if all goes well I'll have about 400mb of 
>sounds and star wars music to put into any star wars game I decide to make, 
>no matter how big or small. In fact, if the person who made enemy attack 
>would like, could you make a star wars mod for enemy attack? if that's 
>possible?
>
>Josh
>
>email: [EMAIL PROTECTED]
>AOL: kutztownstudent
>msn: [EMAIL PROTECTED]
>skype: jkenn337 
>
>
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