Hi,
Well, for what it is worth you certainly are on the right track. For
example, the "examine" command could include so much more than a
visual description. As you pointed out an author could include weight,
texture, sound, smell, etc to give it more meaning to someone who is
blind. For example,
Hi Phil,
Yep, and my apartment door is about 30 steps from the laundry room. Better to
count than tapping the walls of my neighbors the whole way down the hall.
BFN
Jim
Not everything that counts can be counted, and not everything that can be
counted counts - Albert Einstein
j...@kitch
, November 14, 2010 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction test game
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the
Hi Phil,
I think you missed the point. It didn't say 7 feet away. It said 7
steps away which is a big difference. If it said 7 feet away, as a
general description of distance, etc I would have been okay with that.
In any case this is an interactive fiction type game where distances
don't matter m
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see
them and as you get closer you can then judge when you will reach them by
how
Hi,
Glad I could help. The over all point I wanted to make was simply
don't be afraid to use common terminology to describe things in the
game or to use as commands. Most of us wouldn't be offended by terms
like look, see, watch, etc because we often use them to fit in with
mainstream society anyw
Hey Thomas,
Great, I'm glad the babble is down.
Thanks for taking the time to explain why messing with the "look" command
is a bad idea. I know any attempt by a sighted person to understand
blindness is fraught with problems, so thanks for not biting my head off
and explaining it all to me in su
These days, I've actually taken to asking people and making them think.
When someone inevitably starts up with "I don't want to offend you" followed
by a site question, I ask people why they think I might be offended,
and whether they'd considdered the fact that if I did find things like
I agree with Tom on all counts here, the "you command?" was perfect on the
prompt.
Look is easier to type.
It might be fun however to have specific other responses to other sensory
commands, eg, look is a general, but feel, listen give you other specific
information, - actually that might
Exactly! Good vocab point there. Had to explain that hundreds of times to
people who just don't get it.
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Hi,
Okay, thanks to Phils' link I have just tried the test game. Naturally
I have a few comments about it.
First, good job on cutting down the extra babble. I really appreciated
the fact that the test game cut out all the extra stuff like moves and
such and only told you exactly what you want to
Ok, could now try it out, but in winfrotz 1.16, while it will tell me to use
the perceive command, instead of look, it then tells me it doesn't recognise
the command, and the only thing/object it will in fact let me examine is
self...?
The "Your command?" prompt does seem to work nicely though
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