Re: [Audyssey] interactive fiction test game

2010-11-15 Thread Thomas Ward
Hi, Well, for what it is worth you certainly are on the right track. For example, the "examine" command could include so much more than a visual description. As you pointed out an author could include weight, texture, sound, smell, etc to give it more meaning to someone who is blind. For example,

Re: [Audyssey] interactive fiction test game

2010-11-15 Thread Jim Kitchen
Hi Phil, Yep, and my apartment door is about 30 steps from the laundry room. Better to count than tapping the walls of my neighbors the whole way down the hall. BFN Jim Not everything that counts can be counted, and not everything that can be counted counts - Albert Einstein j...@kitch

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Hayden Presley
, November 14, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] interactive fiction test game Hi Thomas, I do have one objection to your disliking the description that the room was 7 feet away. This is a valid description in many games. Sighted games do not need to describe the

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi Phil, I think you missed the point. It didn't say 7 feet away. It said 7 steps away which is a big difference. If it said 7 feet away, as a general description of distance, etc I would have been okay with that. In any case this is an interactive fiction type game where distances don't matter m

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Phil Vlasak
Hi Thomas, I do have one objection to your disliking the description that the room was 7 feet away. This is a valid description in many games. Sighted games do not need to describe the distance to things as you can see them and as you get closer you can then judge when you will reach them by how

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi, Glad I could help. The over all point I wanted to make was simply don't be afraid to use common terminology to describe things in the game or to use as commands. Most of us wouldn't be offended by terms like look, see, watch, etc because we often use them to fit in with mainstream society anyw

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread neophyte
Hey Thomas, Great, I'm glad the babble is down. Thanks for taking the time to explain why messing with the "look" command is a bad idea. I know any attempt by a sighted person to understand blindness is fraught with problems, so thanks for not biting my head off and explaining it all to me in su

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread dark
These days, I've actually taken to asking people and making them think. When someone inevitably starts up with "I don't want to offend you" followed by a site question, I ask people why they think I might be offended, and whether they'd considdered the fact that if I did find things like

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread dark
I agree with Tom on all counts here, the "you command?" was perfect on the prompt. Look is easier to type. It might be fun however to have specific other responses to other sensory commands, eg, look is a general, but feel, listen give you other specific information, - actually that might

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Ben
Exactly! Good vocab point there. Had to explain that hundreds of times to people who just don't get it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi, Okay, thanks to Phils' link I have just tried the test game. Naturally I have a few comments about it. First, good job on cutting down the extra babble. I really appreciated the fact that the test game cut out all the extra stuff like moves and such and only told you exactly what you want to

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Jacob Kruger
Ok, could now try it out, but in winfrotz 1.16, while it will tell me to use the perceive command, instead of look, it then tells me it doesn't recognise the command, and the only thing/object it will in fact let me examine is self...? The "Your command?" prompt does seem to work nicely though