Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Hayden Presley
, 2011 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 17 thoughts Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchant

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots of stuff. Beli

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
ssage - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 11:43 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, MOTA has a strength variable. Current Strength: g As you swing a weapon your strength decreases. It also is reduced wh

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchanted it has a special ability that multiplies the damage done to certain monsters in the

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
Hi Thomas, If a sword can be used 20 times before your strength runs out and causes a maximum of 10 hit points per hit, then the maximum damage would be 200 hit points. But if a dagger could be used 100 times and inflicted 4 hit points per hit, then the maximum damage could be 400 hit points. I

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
HI Dark, Yeah, I see your point, but like I said let's get the game done first, and work out all these other details of what goes where and weather it should or should not be unlockable. For example, in the new release, beta 18, I'm adding more items to the game. Two of these is a bronze shield a

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots of stuff. Believe it or not the game is very stat based.

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil, Actually, the game already works this way. The sword uses more strength than a dagger. I'm not quite sure of the units off the top of my head, but I think a sword takes 5 units of strength and a dagger uses only 1. In that way a dagger is a better weapon if you are conserving strength, b

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
dark" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 6:31 PM Subject: Re: [Audyssey] mota 17 thoughts Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
melee weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 11:24 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, Thomas

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
ou an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 6:07 PM Subject: Re: [Audyssey] mota 17 th

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into le

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark, All I can say is we will see. Part of the problem is here that the game isn't completed. Oh, I have notes illistrating my ideas for various aspects of each game level they aren't set in stone, and are subject to change in development. I'm kind of like a writer who just writes not knowing

Re: [Audyssey] mota 17 thoughts

2011-02-07 Thread shaun everiss
I'd like both finding weapons could really rock. At 11:38 a.m. 8/02/2011, you wrote: Hi Tom. The weapons business related to difficulty levels is true, however it seems rather a shame to miss the chance of discovering weapons simply for this reason. how about keeping unlockable weapons, but

Re: [Audyssey] mota 17 thoughts

2011-02-07 Thread dark
Hi Tom. The weapons business related to difficulty levels is true, however it seems rather a shame to miss the chance of discovering weapons simply for this reason. how about keeping unlockable weapons, but changing the weapons angela starts with on different difficulty levels with respect t

Re: [Audyssey] mota 17 thoughts

2011-02-07 Thread Thomas Ward
Hi Dark, Dark wrote: I've finally got to try this one, and I deffinately like, especially the larger level layout and the fact you actually need to use your brain, also the increase in enemies was very nice to see. My reply: Glad you like it. Beta 17 was basically a testbed of someof the ideas