Re: [Gimp-developer] Re: optional scaling in the save dialog?

2005-02-20 Thread Adam D. Moss
Joao S. O. Bueno Calligaris wrote: - Initially using X memory duplicate image - now using x * 2 memory. That shouldn't be true. The vast majority of the memory used by the duplicate is tile data which GIMP simply copy-on-write shares between the original and the duplicate. (Unless COW stuff got

Re: [Gimp-developer] optional scaling in the save dialog?

2005-02-20 Thread Sven Neumann
Hi, Gerhard Gauling [EMAIL PROTECTED] writes: I agree with you, but wouldn't it be nice to have once on a day something similar to the file automation dialog in Photoshop? There one can choose for example contact sheet or batch processing. In batch processing one can select an

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Sven Neumann
Hi, Daniel Egger [EMAIL PROTECTED] writes: Hm, there's still no idea floating around how to benchmark. There are very clear ideas on how to do it. Someone just needs to sit down and write the script (or dig out script-fu-bench.scm which is what we used to use a long time ago). I'd rather

[Gimp-developer] ANNOUNCE: gimp-help-2 0.7

2005-02-20 Thread Roman Joost
Hi, we released a new snapshot (0.7) of the user manual, which is mainly a bugfix snapshot. You can download this snapshot from ftp.gimp.org: ftp://ftp.gimp.org/pub/gimp/help/testing/gimp-help-2-0.7.tar.gz There is also a browsable up to date CVS version online on:

[Gimp-developer] Re: Re: optional scaling in the save dialog?

2005-02-20 Thread GSR - FR
Hi, [EMAIL PROTECTED] (2005-02-20 at 0203.45 -0200): Let X bre a Huge Amount of Memory (tm) taken by said image, and Y be A Couple Kilobytes (tm) used by scaled down version Your proccess: - Initially using X memory duplicate image - now using x * 2 memory. I assume there is Copy On Write,

Re: [Gimp-developer] optional scaling in the save dialog?

2005-02-20 Thread David Hodson
Sven Neumann wrote: Gerhard Gauling [EMAIL PROTECTED] writes: In batch processing one can select an action (i.e. gimp-script), a folder for loading the files for processing and one for saving them, and in which kind the naming is to be managed, and so on. [...] I think this is

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Daniel Egger
On 20.02.2005, at 14:09, Sven Neumann wrote: There are very clear ideas on how to do it. Hm, must have missed that... Someone just needs to sit down and write the script (or dig out script-fu-bench.scm which is what we used to use a long time ago). You'd still do me a favor if you would try

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Kevin Cozens
Sven Neumann wrote: Daniel Egger [EMAIL PROTECTED] writes: Hm, there's still no idea floating around how to benchmark. There are very clear ideas on how to do it. Someone just needs to sit down and write the script (or dig out script-fu-bench.scm which is what we used to use a long time

[Gimp-developer] Builds with SRCDIR != OBJDIR broken

2005-02-20 Thread Daniel Egger
Hija, while building GIMP for the threading test I noticed that builds where the source dir is not the object directory are slightly broken; in particular the intlfoo magic in the tips directory doesn't take the SRCDIR into account and thus failes badly and the following (generated) files are

Re: [Gimp-developer] Re: Re: optional scaling in the save dialog?

2005-02-20 Thread Joao S. O. Bueno Calligaris
That is great. I did not know that the GIMP could reuse tiles from one image to another. Actually, I didi not tought this was done even from a layer to another - that explains why adding new layers to large images goes so smoothly. I am more than happy. How does this memory usega behave

Re: [Gimp-developer] Builds with SRCDIR != OBJDIR broken

2005-02-20 Thread Sven Neumann
Hi, Daniel Egger [EMAIL PROTECTED] writes: while building GIMP for the threading test I noticed that builds where the source dir is not the object directory are slightly broken; in particular the intlfoo magic in the tips directory doesn't take the SRCDIR into account and thus failes badly

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Daniel Egger
On 20.02.2005, at 14:09, Sven Neumann wrote: You'd still do me a favor if you would try current CVS and told me whether it feels faster or not. It's slower, measurable and reproducible slower. As a benchmark I used a gradient fill in a 3000x3000px (68.8M) image. I get consistently times of 8s for

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Sven Neumann
Hi, Daniel Egger [EMAIL PROTECTED] writes: It's slower, measurable and reproducible slower. As a benchmark I used a gradient fill in a 3000x3000px (68.8M) image. I get consistently times of 8s for 1 thread and between 9.2s and 9.6s for 2 threads. With a running application, after a restart

Re: [Gimp-developer] Builds with SRCDIR != OBJDIR broken

2005-02-20 Thread Daniel Egger
On 20.02.2005, at 19:29, Sven Neumann wrote: Anyone here who can fix that with some Makefile-fu? Why do you think those files would be looked for in $(srcdir)? Because the compiler complained that it couldn't find the files in $(srcdir), so what I did was copying them over one-by-one from the

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Daniel Egger
On 20.02.2005, at 21:55, Sven Neumann wrote: As a benchmark I used a gradient fill in a 3000x3000px (68.8M) image. I get consistently times of 8s for 1 thread and between 9.2s and 9.6s for 2 threads. With a running application, after a restart -- doesn't matter. What is strange though, is that it

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Sven Neumann
Hi, Daniel Egger [EMAIL PROTECTED] writes: What is strange though, is that it only seems two use one CPU for both threads; maybe a stupid gthread implementation? Since gthread is just a very thin wrapper around pthreads, that would mean that it's a stupid pthread implementation. To me this

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread pcg
On Sun, Feb 20, 2005 at 10:55:18PM +0100, Sven Neumann [EMAIL PROTECTED] wrote: mean that it's a stupid pthread implementation. To me this looks like the kernel believes that it would be better to keep the threads local than to move one to the other CPU. Linux will not keep two threads

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Daniel Egger
On 20.02.2005, at 22:55, Sven Neumann wrote: Since gthread is just a very thin wrapper around pthreads, that would mean that it's a stupid pthread implementation. To me this looks like the kernel believes that it would be better to keep the threads local than to move one to the other CPU. I wonder

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Daniel Egger
On 20.02.2005, at 23:47, [EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote: Linux will not keep two threads running on a single cpu if both are ready and nothing else is running, regardless of locality etc., as the kernel lacks the tools to effectively decide wether threads should stay on a cpu or

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Adam D. Moss
Daniel Egger wrote: I can force it to use both CPUs now, but even with 200% utilization it is 2s slower to run this stupid ubenchmark than on 1 CPU without threads. Just a vague guess, but the multiprocessor GIMP pixel work scheduler might* farm alternating tiles to alternating CPUs. These are

RE: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread David Bonnell
It sounds like the granularity of parallelism is too fine. That is, each task is too short and the overhead of task dispatching (your task queue processing, the kernels thread context switching, any IPC required, etc.) is longer then the duration of a single task. I hit the same problem a decade

Re: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread Sven Neumann
Hi, David Bonnell [EMAIL PROTECTED] writes: It sounds like the granularity of parallelism is too fine. That is, each task is too short and the overhead of task dispatching (your task queue processing, the kernels thread context switching, any IPC required, etc.) is longer then the duration

RE: [Gimp-developer] GIMP and multiple processors

2005-02-20 Thread David Bonnell
Thanks for the clarification. If each thread obtains an (exclusive) lock on the pixel region then the tasks will effectively be serialized and overall execution time will increase compared to a non-threaded implementation due to the threading overheads. (Queue manipulation, thread creation and