I agree that - besides the other things i mentioned before (cheat coders etc.) - the
physics code is the most interesting part of Half-Life 2. It is a rather new concept
and it is the merged brain power of Valve and the *coughavocough* team that made the
physics system in the first place.
Now
Someone said to me that the Havok engine *isn't* actually in the leaked
source... only the links into it I have yet to confirm this and will
tell you when / if I do.
- Original Message -
From: Marco Leise [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 04, 2003 12:40
Hi folks,
a question: will valve port HL2 to Linux? If they made a dedicated server
for Linux, the engine has to compile. And then it's only a small
step to port the whole application. They only need to implement
the windowing system stuff, on Linux it would be X11 co.
Now when the source
Will you guys PLEASE stop talking about USING the source for your own
benefits, in ANY way? This is *NOT* the place to be discussing this,
it's been said before. Do you have ANY sense of tact???
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hello tom,
t Hi folks,
t a question: will valve port HL2 to Linux? If they made a dedicated server
t for Linux, the engine has to compile. And then it's only a small
t step to port the whole application.
Posible? maybe.
A good thing? maybe not.
Small market? Not all Linux user will want to use
Not sure if this has been mentioned, but what if you release a demo, one
multimap, the e3 demo perhaps? that way its all technology that has been
seen, and you can begin to see what kind of cheats, hacks and other things
that come out, to sort of get a perspective of what the hacking community
can
tei wrote:
Hello tom,
t Hi folks,
t a question: will valve port HL2 to Linux? If they made a dedicated server
t for Linux, the engine has to compile. And then it's only a small
t step to port the whole application.
Posible? maybe.
A good thing? maybe not.
Small market?
I heard something that
Then again, hindsight really is 20/20 - you wouldn't be having this
problem if you used linux as your corporate desktop :)
But under Linux there is no 'Visual Studio', and someone who comes
from the win32 world doesn't want to miss this tool, although i think
vi/emacs make is better than anything
I suggest not to use these binarys, and still ask Valve to do a real
binary for platform X (X= Linux, Mac, ... ), at least for
singleplayer.
t How ask? Everytime I sent them an email, I don't get any answer.
t Perhaps they aren't interested in it? Maybe.
t tom
Maybe, but read about the people
botman wrote:
How ask? Everytime I sent them an email, I don't get any answer.
Perhaps they aren't interested in it? Maybe.
Valve has pretty much shutdown their network until they get things sorted
out and secured again...
http://www.shacknews.com/onearticle.x/28641
...I assume this includes
Hello tom,
Then again, hindsight really is 20/20 - you wouldn't be having this
problem if you used linux as your corporate desktop :)
t But under Linux there is no 'Visual Studio', and someone who comes
t from the win32 world doesn't want to miss this tool, although i think
t vi/emacs make is
Stan Bubrouski wrote:
tom wrote:
Hi folks,
a question: will valve port HL2 to Linux? If they made a dedicated
server
for Linux, the engine has to compile. And then it's only a small
step to port the whole application. They only need to implement
Not true by any means. It would be
Tom,
There are about as many Integrated Development Environments (IDEs)
for Linux as there are for Win-Blows.
Metroworx Codewarrior for Linux is a commercial IDE that equals or exceeds
Micro$haft Visual Studio in functionality and ease-of-use.
(
Dear god, directx does not internally use opengl.
This discussion is bloody retarded, you're not a coder, you've admitted
it. Can you just DROP it?
I'm sick of getting this crap in my email.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Gee I sure hope you didn't just post illegal HL2 source code a public list
run by valve..
Regards,
-- Bulk
Site Manager
http://www.thewavelength.net
-Original Message-
From: tom [mailto:[EMAIL PROTECTED]
Sent: 04 October 2003 20:15
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Porting
The problem with releasing a demo is that you would then have the source AND
assets out in the world, which far from solving the problem could well make
it worse as now insted of code which you can compile and look at you can
suddenly run, insert break points etc and learn a LOT more about how it
I'm all for discussing in theory about the source... but I wouldn't go
around posting that you have the source and give examples on an official
valve list... just is not smart. I am aware a few hundred thousand people
have it (if not more!) but still wouldn't do it. :)
Also grep is a wonderful
The way I see it, the cat is out of the bag. Valve has to start
thinking how its going to go about doing damage control. Someone
mentioned Valve hunting down and prosectuing those who have admitted
publicly they have the source. I think that would make this whole thing
more sureal than it
tom wrote:
Really? Look at this:
I think you are inteligent enough to find out what grep does, it's a
nice tool.
I've been using UNIX for 9 years, I think I know better than
you. Oh and way to post copyrighted material right to Valve's
own mailing list. Not a very bright boy are you?
SNIP Tom
Hello Stan,
Hi folks,
a question: will valve port HL2 to Linux? If they made a dedicated server
for Linux, the engine has to compile. And then it's only a small
step to port the whole application. They only need to implement
SB Not true by any means. It would be extremely difficult to
SB
You CAN report it to the ISP but the ISP doesn't have to do anything about
it because your not the owner of that IP and unlike the RIAA you don't have
the power of the owner (given the power to control IP etc) so you can
complain all you want but I doubt anything will happen.
Also reporting him
Stan Bubrouski wrote:
tom wrote:
Really? Look at this:
I think you are inteligent enough to find out what grep does, it's a
nice tool.
I've been using UNIX for 9 years, I think I know better than
you. Oh and way to post copyrighted material right to Valve's
own mailing list. Not a very
What the fuck are you talking about? I didn't say I was reporting anyone.
Hows about you learn to read?
Regards,
-- Bulk
Site Manager
http://www.thewavelength.net
-Original Message-
From: Manip [mailto:[EMAIL PROTECTED]
Sent: 04 October 2003 19:02
To: [EMAIL PROTECTED]
Subject: Re:
illogic wrote:
What im wondering is what the coders will do with the source, ie coders like
cheating death, other programs like that that help battle cheating, what
does this mean for them?
It possibly means that they are out of a job as now cheat coders may
have the means to create cheats
Ignore my last email, I got your one before the one you actually replied too
and I didn't look at what you had replied to properly.
Regards,
-- Bulk
Site Manager
http://www.thewavelength.net
-Original Message-
From: Manip [mailto:[EMAIL PROTECTED]
Sent: 04 October 2003 19:02
To: [EMAIL
Manip wrote:
But nowhere in his post was VPN mentioned so right now this is speculation.
It is all speculation. But apparently some people have nothing better to
do with their time than speculate about this and that and how some prick
shafted Valve.
I would like to hear you explain the
My god stop this HL2 code leak discussion already...
It's wrong and pointless.
-Slash
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To unsubscribe, edit your list
What this means for us is an uphill battle against cheat coders who have
copies of the source and can use it. Most cheats break plenty of laws as
it is and cheat makers will care little if they break a few more.
Anti-Cheat coders on the other hand cannot touch the code for obvious
reasons, we are
My god stop this HL2 code leak discussion already...
It's wrong and pointless.
Nah, let's continue to post random nonsense crap on this list since it's
already gone to hell anyway! :)
My cat's breath smells like catfood.
Windows will ALWAYS be better than Linux and nobody can post anything
I agree with illogic insofar that it would be very useful if 3rd-party
AC developers were provided with slightly more detailed information than
what is available in the SDK.
Just a minor point, but how do you know? Unless you have a copy of an SDK
(in which case you'll correct everything i
I absotively LOVE IT when that happens!
I also love it when you fix one bug, and find 2 more that were hidden
BECAUSE of the one you fixed, and it ends up becoming a really really
really long day trying to fix it :X!
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Phantom
Sent: 04 October 2003 21:32
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?
I agree with illogic insofar that it would be very useful if
3rd-party
AC
Whats even better is when you test the code to destruction in a test app but
in the process of having to change a couple of varible for moving it into
production code you miss ONE string, for which the new value is very much
like the old, which throws everything out of the window and causes you
You compare code to cars?!? Well, then please make me a 1$ copy of the latest Mercedes
and hand it over to me so I can check for security issues to help the company. Money?
No its ok, I just don't want that your cars get broken into.
Well, if I were the car company and I was sure they wouldn't
After reading that forum post it seems you have worked out the format of
defining fonts in the trackerscheme.res. You need to edit
ClientScheme.res and put it in the ns\resource folder and then the
engine will use it.
- Alfred
Charlie Cleveland wrote:
This is a multi-part message in MIME format.
coders with good morals will do nothing with the code even if it means
giving the cheat devs a head start.
(sorry, valve :/) I still think this is too conservative. Valve can't always be
there with a HL update when a new cheat appears. So these independent developers like
UnitedAdmins are needed
Hello Marco,
ML (sorry, valve :/) I still think this is too conservative. Valve can't always be
there with a HL update when a new cheat appears. So these independent developers like
UnitedAdmins are needed and
ML they really do a great job and have good morals. They harm absolutly noone when
Bad example, the license says we're allowed to do that.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: October 4, 2003 11:06 PM
To: [EMAIL PROTECTED]
Subject: Re[2]: [hlcoders] RE: RELEASE HL2 ASAP TO
the end doesnt justify the means.
- Original Message -
From: tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 04, 2003 10:05 PM
Subject: Re[2]: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?
Heee Spain people say el fin no justifica los medios, I font
yeah that is a bad example, but the overall point of his post was even
though using the source may bring about good things, you still shouldnt use
it.. at least that's what i got from it..
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday,
Ha, I love that. You spend hours trying to fix a bug. You put like 100
lines of debug code before you find a glaring typo!! You fix the typo
and the bug is still there.
On Sun, 2003-10-05 at 04:44, Daniel Koppes wrote:
Oh no, even better, you spend HOURS trying to fix a problem, only to
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