Re: [hlcoders] Anyone using an SSD Drive for compiling?

2008-12-08 Thread Haza
USB keys are not the same as a SSD drive. The NAND flash in them is usually cheap poor quality, and slow(Like worse than a HDD + the speed limitations of the USB bus). Your best way to a cheap solution, would be to get a Compact Flash card and a CF to IDE adapter. Have a look here for any

[hlcoders] Trouble moving a func_brush entity

2008-12-08 Thread Andrew Jones
I'm having some trouble moving a func_brush entity I created in hammer. I'm trying to start the entity moving in an upward direction at the start of the game, but SetAbsVelocity doesn't seem to do anything. The desired behavior is that a lava graphic and it's child trigger will start moving upward

[hlcoders] CWeaponOldManHarpoon

2008-12-08 Thread Gustavo Ramos Lira
Hi, So I've started a new mod project and when I started the game in debug mode I got 3 errors: The client was missing 1)CWeaponHopwire(or something like that) class; 2)Some class to do with hl2 survival and 3)CWeaponOldManHarpoon class. I managed to fix the first two by digging up the files

Re: [hlcoders] CWeaponOldManHarpoon

2008-12-08 Thread Jonas 'Sortie' Termansen
Hey Gustavo. Simply delete the server-side file (or exclude it from the project) and rebuild. You will most likely not need it in your mod. - Original Message - From: Gustavo Ramos Lira [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, December 08, 2008 7:36 PM

[hlcoders] Expanding trigger (from a newbie)

2008-12-08 Thread nemus
I am creating a king of hill game called lava in which players are pushed off of platforms into a pit of so called LAVA I have a lavaTrigger that marks the players out. What I would like to do is have the lava trigger grow and expand to cover the entire map over a period of time. (to eliminate

Re: [hlcoders] CWeaponOldManHarpoon

2008-12-08 Thread Gustavo Ramos Lira
Hello Jonas I feel like an idiot now :P I thought of that earlier but was afraid I'd break something. So, thank you very much. Cheers! Gustavo Jonas 'Sortie' Termansen escreveu: Hey Gustavo. Simply delete the server-side file (or exclude it from the project) and rebuild. You will most

[hlcoders] Source RCON packet splitting confusion

2008-12-08 Thread Sebastian Staudt
I have Ruby code able to receive really long RCON responses from Source servers. This works (even for cvarlist = 43 packets) almost flawlessly. But cvarlist (and maybe other requests) fails in around 1 of 4 tries. The problem is that the packet size of the split packets is wrong. It doesn't show

Re: [hlcoders] Trouble moving a func_brush entity

2008-12-08 Thread Jorge Rodriguez
A func_brush is the proper entity to use, but instead of moving it upwards in your code, I think a better route is to set it on a path in Hammer and have it move upwards according to the track. Here's some info on how to get that going: http://developer.valvesoftware.com/wiki/Path_track --

Re: [hlcoders] Trouble moving a func_brush entity

2008-12-08 Thread Andrew Jones
I'm not in a position to test this out, but it seems promising. Do you happen to know of somewhere I could look at a reference implementation that shows how to start an entity moving along the track in code? On Mon, Dec 8, 2008 at 12:07 PM, Jorge Rodriguez [EMAIL PROTECTED] wrote: A func_brush

Re: [hlcoders] Expanding trigger (from a newbie)

2008-12-08 Thread Jay Stelly
I can't think of a way to do this if the trigger is a brush. If you use a bounding box (SOLID_BBOX) you should be able to change the trigger's bounds and just call TriggerMoved(). Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL

Re: [hlcoders] Expanding trigger (from a newbie)

2008-12-08 Thread Stetson Tremblay
that would eb socved in hammer via an entity named PATH TRAIN From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Date: Mon, 8 Dec 2008 11:45:14 -0800 Subject: Re: [hlcoders] Expanding trigger (from a newbie) I can't think of a way to do this if the trigger is a brush. If you use a

Re: [hlcoders] Trouble moving a func_brush entity

2008-12-08 Thread Jorge Rodriguez
No sorry I'm a coder not a mapper. Someone around here might know. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Trouble moving a func_brush entity

2008-12-08 Thread Steve Henderson
You might be fighting the physics engine..try changing the move type ala: entity-SetMoveType( MOVETYPE_NONE ); The parameter can be one of many -- you can find them throughout the code. In VStudio, Go to edit, find in files, select entire solution and type MOVETYPE.. Steve On Mon, Dec 8,

[hlcoders] Push Gun

2008-12-08 Thread nemus
I would like to create a weapon that when fired pushes the other player backwards how would I go about applying a force to a player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Trouble moving a func_brush entity

2008-12-08 Thread Steve Henderson
You might try using the func_train entity (its a bit of a misnomer -- not necessarily a choo choo train): A func_train is a brush-based entity that you can get to move around in some interesting ways. http://ameba.lpt.fi/~koukka/Hammer/Tutoriaalit/Func_train.html (includes example map) More

Re: [hlcoders] Push Gun

2008-12-08 Thread Maarten De Meyer
If by push you mean blown back in a single blow, VelocityPunch? I would like to create a weapon that when fired pushes the other player backwards how would I go about applying a force to a player? ___ To unsubscribe, edit your list