Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
Oh, I think this is pretty harmless. Daniel made a thought-out post, it wasn't the usual omg has mod idea come help plxx you hear about. And to be perfectly honest, I think the mod community /needs/ more teams doing new stuff, to keep the community vitalized. // memzero Gr3ml1n wrote: i'm

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
Gee, I wonder what brilliant individual thought of that one? :D // mem Keeper wrote: Plus you can go to this link to get additional resources... http://steamcommunity.com/groups/hlcoders Has both the steam group and IRC channel in one place. -Original Message- From: Matt

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
Oh, he did. But nobody really helped him promote it ;) // mem Keeper wrote: Kinda makes me wonder why he didn't promote it himself :P -Original Message- From: Adam Maras (memzero) [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 14, 2008 11:24 AM To: Discussion of Half-Life

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
Hey, if I make a post about the Steam community and IRC will you get it stickied? // mem Yahn Bernier wrote: But we're always reading... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Hoffman Sent: Tuesday, October 14, 2008 8:56 AM To:

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
Hop on the IRC if you haven't already! We don't mind recruiters. Soon I'll look into setting something up where people looking for coders can put out an announcement on the Steam group or something. // mem Matthew Dryden wrote: One big problem I have is that it seems damned near impossible to

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
at 8:30 AM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: Oh, he did. But nobody really helped him promote it ;) // mem Keeper wrote: Kinda makes me wonder why he didn't promote it himself :P -Original Message- From: Adam Maras (memzero) [mailto:[EMAIL PROTECTED] Sent: Tuesday

Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer

2008-10-14 Thread Adam Maras (memzero)
irc.gamesurge.net/hlcoders Lech wrote: So, where exactly is this IRC channel located I've read so much about? On Tue, Oct 14, 2008 at 11:17 AM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: Hop on the IRC if you haven't already! We don't mind recruiters. Soon I'll look into setting

Re: [hlcoders] My decals are being 'bordered' by filtering

2008-07-13 Thread Adam Maras (memzero)
Try: http://www.aeroxp.org/board/index.php?showtopic=7216 This appears to be the same problem as outlined in the above link. // Adam Tom Edwards wrote: Dammit, GIMP's behaviour of removing colour information for 100% transparent pixels has come back to haunt me. There's no way I can extend

Re: [hlcoders] SDK Updated and No Longer A Beta

2008-07-09 Thread Adam Maras (memzero)
Someone needs to ban you from the internet. If I had an internet-wide banhammer, I would use it. // Adam Nick wrote: Mike, Can you do something about fixing the multiplayer options menu? Having people like Omega Sergi telling me to copy the file from hl2dm is not a real solution. I know

Re: [hlcoders] beta crash related to FinishClientPutInServer

2008-07-05 Thread Adam Maras (memzero)
We need a little more information about your crash. If you could give us the call stack and the actual error, that would help :) // mem Michael Chang wrote: Hey all Thanks for suggesting that I switch to the new Beta SDK. I just merged my code with the new SDK, an OB HL2MP game. As soon

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Adam Maras (memzero)
I love how at least three people on the list have told you how to fix your problem, yet you still ask... // Adam Maras (memzero) Nick wrote: Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp sdk??? can you check why check why c_team_train_watcher.cpp

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Adam Maras (memzero)
*THERE IS NOTHING BROKEN, THEREFORE, THERE IS NOTHING TO FIX* Am I wrong in saying this? You're trying to say that a panel that *YOU NEED TO CREATE FOR YOUR MOD* is broken because *YOU HAVEN'T CREATED IT YET*. This isn't a bug. It's not a legitimate anything. It's you showing us that you

Re: [hlcoders] Multiplayer Options Menu Still Broken after 8 months of waiting for fix?

2008-06-30 Thread Adam Maras (memzero)
There's no fix because it's not broken. You need to customize the resource file for those options; the errors you get in console are because your mod doesn't have ConVars that match up with the sample controls included in the SDK's default Multiplayer options tab. // Adam Maras (memzero

Re: [hlcoders] Frontiers web is up

2008-06-20 Thread Adam Maras (memzero)
There's nothing wrong with telling us about your mod here, don't worry :) If anyone has a problem with it, they'll have to kick my ass first. // Adam Adam Donovan wrote: well..sorry i never new that:P But its not your usual mod anyway..its to create awarness on a subject that is in no way

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Adam Maras (memzero)
Don't give him any ideas! // Adam Jake Breen wrote: Ah, lovely mike. Hope you don't find any bugs that will format your computer or anything. Because that would (Obviously) suck. Mike Durand wrote: Doing some final testing now. Just a heads-up: you will need to opt in to the SDK

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-09 Thread Adam Maras (memzero)
[17:49] * Now talking in #hlcoders [17:49] * Topic is 'void hlcoders() = 0; // SDK UPDATE TOMORROW OR WEDNESDAY: PARTICLE EDITOR, COMMENTARY EDITOR, AND MATERIALS EDITOR (FROM LATEST OB GAMES UPDATE) WILL BE INCLUDED (THIS FROM THE DESK OF MIKE DURAND)' Awesome news! // Adam Maras (memzero

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-09 Thread Adam Maras (memzero)
shameless plug Also, don't forget that #hlcoders on irc.gamesurge.net is *the place* for real-time SDK discussion! /shameless plug // Adam Cory de La Torre wrote: Hey if you guys have any issues, and to make it easier on Mike too, please list them here

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Adam Maras (memzero)
Could you invite the testers to a private Steam Communities group and hard-code the group ID into the mod instead? Then, simply use the Steam API to check for membership in that group. // Adam Maras (memzero) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Maras (memzero)
I might be able to stick it somewhere stable. Beep me on IRC, we'll collaborate :D // Adam Maras (memzero) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Monday, May 19, 2008 3:02 PM To: Discussion of Half-Life Programming Subject

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Adam Maras (memzero)
Wouldn't it also be fair to say that an SDK like the one provided by Valve is, in itself, something that's generally unheard of at the commercial level? I think we're all darn lucky that Valve lets us extend their engine at all... // Adam Maras (memzero) -Original Message- From: [EMAIL

Re: [hlcoders] Off Topic: Racing in the 2008 Tire Rack One Lap of America

2008-04-30 Thread Adam Maras (memzero)
O_o // Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Wednesday, April 30, 2008 9:37 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Off Topic: Racing in the 2008 Tire Rack One Lap of America Hey guys,

Re: [hlcoders] Advanced SDK, know exploits/crashes?

2008-04-05 Thread Adam Maras (memzero)
I guess that explains Hammer :D // Adam Maras (memzero) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Saturday, April 05, 2008 4:25 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Advanced SDK, know

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Adam Maras (memzero)
This is why we need a newsgroup or something _ // Adam Maras (memzero) Tom Leighton wrote: No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan

Re: [hlcoders] Debugging OB code

2008-03-09 Thread Adam Maras (memzero)
The way I do it is, I run my mod from Steam (just like starting any other game) with Visual Studio open, then I use VS's Attach to Process command, in the Debug (?) menu. A process list will open, you should attach to the only hl2.exe in the list. // Adam Maras (memzero) Andrew Watkins wrote

Re: [hlcoders] Steam not working?

2008-03-04 Thread Adam Maras (memzero)
DOS? No, I'm sure Valve uses Linux or Windows. // Adam Maras Tom Leighton wrote: Righto, thanks Jay. Was it simply a steam outage? Or what? Someone DOSing steam? Jay Stelly wrote: tracert is not failing there it's being rejected. -Original Message- From: [EMAIL PROTECTED]

Re: [hlcoders] New IRC Channel!

2008-02-25 Thread Adam Maras (memzero)
We already have one of those ;-) // Adam Tom Edwards wrote: Surely this should be a Steam Community group? :-p Adam Maras (memzero) wrote: Hello coders! I've taken the time to register a brand new IRC channel on the GameSurge IRC network: #hlcoders . From casual coding chat to deep

Re: [hlcoders] New IRC Channel!

2008-02-25 Thread Adam Maras (memzero)
. // Adam Maras (memzero) Tony omega Sergi wrote: -- [ Picked text/plain from multipart/alternative ] I think the reason that he did it is simply a matter of.. there is no one ever in the community chat, yet the irc channel already has had 10 people minimum there all the time. On Mon, Feb 25, 2008

[hlcoders] New IRC Channel!

2008-02-24 Thread Adam Maras (memzero)
Hello coders! I've taken the time to register a brand new IRC channel on the GameSurge IRC network: #hlcoders . From casual coding chat to deep developer discussion, #hlcoders is the right place for you. Visit us: irc://irc.gamesurge.net/hlcoders // Adam Maras (memzero

Re: [hlcoders] New IRC Channel!

2008-02-24 Thread Adam Maras (memzero)
Me. // Adam Maras (memzero) Tom Leighton wrote: Who gets Op? Nick wrote: If I ever want to whine about the latest sdk still being in beta, I will join you. Yy! On Sun, Feb 24, 2008 at 5:32 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: Hello coders! I've taken the time to register

Re: [hlcoders] Portal

2008-02-03 Thread Adam Maras (memzero)
I believe it was announced that the /technology to create portals/ would be included with the SDK, but not the Portal code itself. // Adam Maras (memzero) Tony omega Sergi wrote: -- [ Picked text/plain from multipart/alternative ] who the hell said they were releasing the portal source code

Re: [hlcoders] Portal

2008-02-02 Thread Adam Maras (memzero)
I could see some interesting potential with Dystopia (specifically in cyberspace) with Portal technology... :) // Adam Maras (memzero) Jeffrey botman Broome wrote: Ryan Sheffer wrote: -- [ Picked text/plain from multipart/alternative ] Having the code to add the portal gun would be great

Re: [hlcoders] Panels not playing nice.

2008-01-30 Thread Adam Maras (memzero)
Try making them virtual functions. // Adam Maras (memzero) Mark Chandler wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey guys got this problem that shouldn't be atm. Ok I made a new vgui class based from the vgui::panel class

Re: [hlcoders] RE: [hlcoders] Too many verts for a dynamic buffer (2679124576) Tell a programmer to up VERTEX_BUFFER_SIZE.

2008-01-30 Thread Adam Maras (memzero)
models and attach them at runtime? // Adam Maras (memzero) Ben Mears wrote: -- [ Picked text/plain from multipart/alternative ] Well, it's a pretty detailed model with a lot of armor and accessories. I'm happy with the model at about 11,000 polys but when I bring it down to around 5,000 to make

Re: [hlcoders] SteamWorks we should get a piece of that pie ;)

2008-01-29 Thread Adam Maras (memzero)
Want. // Adam Maras (memzero) Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] http://www.steampowered.com/steamworks/ Are mod authors ever going to be able to get in on this action? Some of the features look mighty tasty. -- - Benjamin Davison

Re: [hlcoders] Debug crash

2008-01-27 Thread Adam Maras (memzero)
Looks like the engine is trying to call a null function pointer somewhere. You'll have to get Valve's help on this one! // Adam Maras (memzero) Emiel Regis wrote: Hi, I'm using the non-beta version of SDK and Source SDK Base as engine. I noticed this debug crash a while ago, reinstalled

Re: [hlcoders] Re: New update.

2008-01-25 Thread Adam Maras (memzero)
When can we look forward to another source code push? // Adam Maras (memzero) Mike Durand wrote: Hi Maarten- These are good questions: 1) We have made it so that anyone who has the rights to the old Source SDK Base (215) will get the new one (218). This means that users who do not own any

Re: [hlcoders] New update.

2008-01-24 Thread Adam Maras (memzero)
Mike, when can we expect to see the new Source SDK *Base* out? // Adam Maras (memzero) Mike Durand wrote: Yes, it is fixed and will be part of the release. Be warned that the more detailed preview mode (3D Ray-traced Lighting Preview) can take a long time on complex maps. But if you're

Re: [hlcoders] New update.

2008-01-24 Thread Adam Maras (memzero)
This game is currently unavailable. Please try again at another time. I had assumed I was getting this message on an Orange Box test mod because the Source SDK Base was unavailable. // Adam Maras (memzero) Mike Durand wrote: It's actually out right now, but doesn't show up in the Tools menu

Re: [hlcoders] New update.

2008-01-24 Thread Adam Maras (memzero)
. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras (memzero) Sent: Thursday, January 24, 2008 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. Mike, when can we expect to see the new Source SDK *Base* out

Re: [hlcoders] winerror.h missing from EP2 code?

2008-01-24 Thread Adam Maras (memzero)
Windows SDK is for building Vista-applications (though you can still build for 2003/XP and prior, if I remember correctly.) The Source SDK works flawlessly on the Platform SDK, so I would recommend that. // Adam Maras (memzero) Jed wrote: Aren't we supposed to be using the Windows SDK now? I

Re: [hlcoders] New update.

2008-01-24 Thread Adam Maras (memzero)
We should all get on the hlcoders Steam Group Chat to discuss the beta release :) // Adam Maras (memzero) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] New update.

2008-01-24 Thread Adam Maras (memzero)
http://steamcommunity.com/groups/hlcoders/ // Adam Jake Breen wrote: Got a link for that? Adam Maras (memzero) wrote: We should all get on the hlcoders Steam Group Chat to discuss the beta release :) // Adam Maras (memzero) ___ To unsubscribe

Re: [hlcoders] New update.

2008-01-23 Thread Adam Maras (memzero)
I was hoping it would be out by the time I got back from work, but no :( // Adam Maras (memzero) Jake Breen wrote: Guess we're either not getting it or midnight launch? Benjamin Bunse wrote: Finally the update :) There is no cake! -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED

Re: [hlcoders] New update.

2008-01-23 Thread Adam Maras (memzero)
Best news I could hope to hear. Will it be available as a participable beta in the Steam Settings dialog? // Adam Maras (memzero) Mike Durand wrote: I'm finishing up the release notes now after spending the day fixing some issues. It will be available later this evening. I'll update you

Re: [hlcoders] New update.

2008-01-23 Thread Adam Maras (memzero)
update you when it goes live. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras (memzero) Sent: Wednesday, January 23, 2008 5:16 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. I was hoping it would be out

[hlcoders] Vector math is simply beyond me.

2008-01-21 Thread Adam Maras (memzero)
? // Adam Maras (memzero) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Souce Control

2008-01-21 Thread Adam Maras (memzero)
We're on SVN as well. Also, we use rsync to get content out to testers. // Adam Maras (memzero) Mulchman wrote: 1) SVN (because it's free) 2) Hosted on a buddy of someone on the team who can host stuff for free That's typically how it works for a mod team. -Original Message- From

Re: [hlcoders] Steam account phishing

2008-01-18 Thread Adam Maras (memzero)
Nice! Slightly off-topic, but have you joined the hlcoders Steam group yet? :D // Adam Garry Newman wrote: Valve don't have much faith in my intelligence.. it's a good job I'm pretty. On Jan 18, 2008 6:41 PM, Stephen Swires [EMAIL PROTECTED] wrote: This is a multi-part message in MIME

Re: [hlcoders] Steam account phishing

2008-01-18 Thread Adam Maras (memzero)
I think you should take a look at who sent the message you just replied to ;) // Adam Maras (memzero) Alfred Reynolds wrote: You are going to want to change your password right away. Right now the only place you should ever enter your Steam password is the Steam Client and the Steam

Re: [hlcoders] New update.

2008-01-15 Thread Adam Maras (memzero)
Launchers, why not simply combine the games in one single list box? I suggest this from a user experience and end user simplicity standpoint... having one list with all the games, just like it used to be, will cause less questions to be asked by people who are new to the SDK. // Adam Maras (memzero

Re: [hlcoders] Any Source 2007 code update?

2008-01-14 Thread Adam Maras (memzero)
For goodness' sake, guys... it'll be out when it's ready. Give poor Mike and his team a chance. // Adam Maras (memzero) Nick wrote: It has been 4 months since September and still no code updates ? On Jan 14, 2008 3:52 PM, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] Animated Decals on Models

2008-01-12 Thread Adam Maras (memzero)
Wasn't us. // Adam Maras (memzero) Adam amckern McKern wrote: Could also be Dystopia? http://www.dystopia-game.com/ Adam --- Chris Janes [EMAIL PROTECTED] wrote: I think the mod you're talking about was Caliber - last I knew the coder that did the shield stuff had moved on (Imperio59

Re: [hlcoders] Animated Decals on Models

2008-01-12 Thread Adam Maras (memzero)
Hmm, I'll have to look into that. If that's stashed somewhere, I wouldn't mind having a look at it either :D // Adam Maras (memzero) Adam amckern McKern wrote: Hm, i thought Teddy did it with the refraction shader when he showed it off at Free Play in 2005 (About 8 weeks before it went

[hlcoders] hlcoders Steam Group

2008-01-08 Thread Adam Maras (memzero)
http://steamcommunity.com/groups/hlcoders This was brought on by a forum post about there not being a group for modders on Steam. As far as I can tell, I haven't found another group, so join away :) // Adam Maras (memzero) ___ To unsubscribe, edit

Re: [hlcoders] hlcoders Steam Group

2008-01-08 Thread Adam Maras (memzero)
Mine has a shiny logo :D // Adam Tom Leighton wrote: http://steamcommunity.com/groups/HL2EngineCoders Did have one, albeit that one's dead and not really got a good name :P Adam Maras (memzero) wrote: http://steamcommunity.com/groups/hlcoders This was brought on by a forum post about

Re: [hlcoders] Re: hlcoders digest, Vol 1 #3521 - 2 msgs

2008-01-05 Thread Adam Maras (memzero)
Huh... everyone I talked to said that didn't work at all. I'll look into it further. // Adam Maras (memzero) Troy Thompson wrote: @memzero: I followed the instructions at http://developer.valvesoftware.com/wiki/Compiling_Under_Visual_Studio_2008 That seemed to work just fine. - Tr0y

Re: [hlcoders] Compiling on Visual Studio 2008

2008-01-05 Thread Adam Maras (memzero)
Indeed. // Adam Maras (memzero) Ondřej Hošek wrote: ... because Valve is trying to override malloc et al? ~~ Ondra On 05.01.08 23:23 Uhr, Adam Maras (memzero) wrote: Tons of Symbol already defined errors. Ondřej Hošek wrote: What sort of linker errors? ~~ Ondra On 05.01.08 23:08 Uhr

Re: [hlcoders] Compiling on Visual Studio 2008

2008-01-05 Thread Adam Maras (memzero)
Tons of Symbol already defined errors. Ondřej Hošek wrote: What sort of linker errors? ~~ Ondra On 05.01.08 23:08 Uhr, Adam Buckland wrote: -- [ Picked text/plain from multipart/alternative ] That wiki tut doesn't work for VS2008 pro Throws out a billion linker errors :( --

Re: [hlcoders] Compiling on Visual Studio 2008

2008-01-05 Thread Adam Maras (memzero)
to override malloc et al? ~~ Ondra On 05.01.08 23:23 Uhr, Adam Maras (memzero) wrote: Tons of Symbol already defined errors. Ondřej Hošek wrote: What sort of linker errors? ~~ Ondra On 05.01.08 23:08 Uhr, Adam Buckland wrote: -- [ Picked text/plain from multipart/alternative ] That wiki tut doesn't

[hlcoders] Compiling on Visual Studio 2008

2008-01-04 Thread Adam Maras (memzero)
the tutorial and taking the screenshots with Visual C++ 2008 Express Edition, not full-blown Visual Studio 2008. I would appreciate the assistance, it should help me get this churned out and refined a little faster. Thanks! // Adam Maras (memzero

Re: [hlcoders] Steam account phishing

2007-12-31 Thread Adam Maras (memzero)
Maybe one of those Steam update notifications is in order (the ones that talk about new games and releases and stuff) with a big ol' reminder about Valve's policy. Jeremy wrote: -- [ Picked text/plain from multipart/alternative ] I realize this isn't technically the proper place to post this,

[hlcoders] Documenting the Orange Box SDK Source Code when it comes out

2007-12-28 Thread Adam Maras (memzero)
people interested in Source modding, since there's more documentation around. I'll say this-- the Source source scares me a little bit! Probably just because I don't have enough docs on it. Anyone interested? // Adam Maras (memzero) ___ To unsubscribe

Re: [hlcoders] Documenting the Orange Box SDK Source Code when it comes out

2007-12-28 Thread Adam Maras (memzero)
I was personally thinking something a little more handmade, but that's a good start! I need to take a better look at Doxygen to say for sure, though. // Adam Maras (memzero) Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Interesting idea! A Doxygen setup

Re: [hlcoders] Documenting the Orange Box SDK Source Code when it comes out

2007-12-28 Thread Adam Maras (memzero)
That's another reason a manual writeup might be a good idea. We don't have to post the source tree, just class definitions and such. // Adam Maras (memzero) Jed wrote: Theres already a hundred odd sites with Doxygen dumps of the HL2 SDK. That said, putting the code through Doxygen not only

Re: [hlcoders] Documenting the Orange Box SDK Source Code when it comes out

2007-12-28 Thread Adam Maras (memzero)
to find changed. // Adam Maras (memzero) Garry Newman wrote: I don't think that much has changed internally to warrant this burst of action. It's just really the same code, cleaned up, with new/changed bits. A conversion guide would probably be good though. Although I think there's only really

Re: [hlcoders] Documenting the Orange Box SDK Source Code when it comes out

2007-12-28 Thread Adam Maras (memzero)
My thinking is that we'll have more people interested in modding if they see that the Orange Box SDK is out and has decent documentation. // Adam Maras (memzero) Paul Peloski wrote: -- [ Picked text/plain from multipart/alternative ] I'd help in a community effort to clean up and document

Re: [hlcoders] Documenting the Orange Box SDK Source Code when it comes out

2007-12-28 Thread Adam Maras (memzero)
(Off-topic- I don't know what mail client you use, but it totally just ate the quoted previous messages!) // Adam Maras (memzero) Mark Wisecarver wrote: -- [ Picked text/plain from multipart/alternative ] Yup, make it more like Coding 4 Fun. Starter Kits for the Msft DNA coders are kicking

Re: [hlcoders] The rib bone's connected to?

2007-12-27 Thread Adam Maras (memzero)
Not automatically, at least. // Adam Maras (memzero) Tom Leighton wrote: Like class diagrams in VC# ? That would be cool, but i don't think you can do that in C++ Projects :S Minh wrote: -- [ Picked text/plain from multipart/alternative ] yea, sometimes when im coding so hard, I lose

Re: [hlcoders] Orange box SDK - interfaces

2007-12-26 Thread Adam Maras (memzero)
I have a feeling that will all come with the Orange Box SDK source code. // Adam Maras (memzero) Sebastian 'Darth.Hunter' Kreutz wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello folks! I haven't followed recent discussion

[hlcoders] New Wiki Article Using the Source SDK with Episode 1-Engine Games

2007-12-26 Thread Adam Maras (memzero)
by the end of my winter break. // Adam Maras (memzero) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] New Wiki Article Using the Source SDK with Episode 1-Engine Games

2007-12-26 Thread Adam Maras (memzero)
Thanks! I appreciate your kind words. If you want to tweak the layout, by all means, hit it! // Adam Maras (memzero) Ondřej Hošek wrote: Dear Dystopia Programmer Who Is Neither Teddy Nor Epicar And Whom I Therefore Do Not Know Yet, Your article = the win. Might need some layout changes

Re: [hlcoders] Hooking console output

2007-12-01 Thread Adam Maras (memzero)
I hadn't even though about that! Though... if the system (or another program) starts toying with output handles, wouldn't that trigger VAC? Something seems awry about that. // Adam Maras (memzero) Tom Leighton wrote: I might be wrong, but i've noticed in the debugger you get all console

[hlcoders] Hooking console output

2007-11-30 Thread Adam Maras (memzero)
Short of rewriting Msg(...) and related functions, is there a way I can catch all console messages? I searched around for this and struck out. // Adam Maras (memzero) ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Hooking console output

2007-11-30 Thread Adam Maras (memzero)
Yes, developer 2 would give me everything parsed in the console. But, if I remember correctly, that ConCommand/ConVar is buried in the engine code where I can't get to it? // Adam Maras (memzero) Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Developer 2 would

Re: [hlcoders] Any Source 2007 code update?

2007-11-26 Thread Adam Maras (memzero)
Is this statement in jest (ala the Valve Time wiki entry) or do you know something we don't? // Adam Maras (memzero) Ryan Sheffer wrote: Don't expect it this year, maybe January. On Nov 26, 2007 4:18 PM, Jeremy D [EMAIL PROTECTED] wrote: This is Valve we're talking about. They don't

[hlcoders] Compiling with Visual C++ 2008 Express Edition

2007-11-24 Thread Adam Maras (memzero)
, they didn't show up in Visual Studio 2005, so I'm a little confused at the moment. Can someone who's got this working on Visual C++ 2008 Express Edition or Visual Studio 2008 help me out? // Adam Maras (memzero) ___ To unsubscribe, edit your list

Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition

2007-11-24 Thread Adam Maras (memzero)
Tried that, got 4084 errors. All unresolved symbol errors. // Adam Maras (memzero) Tom Leighton wrote: In the Linker properties Input Ignore Specific Library put LIBC,LIBCD,LIBCMTD That works for me :) Adam Maras (memzero) wrote: I'm getting a crapload of LNK2005 errors under Visual C

Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition

2007-11-24 Thread Adam Maras (memzero)
Well. I used the settings Tom provided me, and here's the results: Release builds flawlessly. Debug, however, is still choking. // Adam Maras (memzero) Ondřej Hošek wrote: The output of cl /? on my machine says the opposite. ~~ Ondra On 24.11.07 21:28 Uhr, Tom Leighton wrote: Are you

Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition

2007-11-24 Thread Adam Maras (memzero)
I've got more errors than just those functions... it looks it's a bunch of the _Crt and *_dbg functions in memoverride.cpp. I can't simply undefine them, or the game won't start. // Adam Maras (memzero) Jorge Rodriguez wrote: -- [ Picked text/plain from multipart/alternative ] I remember

Re: [hlcoders] Compiling with Visual C++ 2008 Express Edition

2007-11-24 Thread Adam Maras (memzero)
*sigh* Well, hopefully Mike Durand reads this and makes sure it isn't an issue in the new version of the source code (hint hint!) // Adam Maras (memzero) Ondřej Hošek wrote: http://scottbilas.blogspot.com/2007/10/figuring-out-how-to-override-malloc-and.html I guess this pretty much

Re: [hlcoders] Proper mod versioning?

2007-11-21 Thread Adam Maras (memzero)
It wasn't on the Source engine a long time ago. It also wasn't owned by VALVe a long time ago. // Adam Maras (memzero) Kori wrote: It was along time ago. - Original Message - From: Nick [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, November 21, 2007 7:14 PM

Re: [hlcoders] Team Fortress 2 Critical Hits

2007-11-20 Thread Adam Maras (memzero)
As much as I support your idea, we have to remember that VALVe wouldn't just code such things out for the heck of it. I'm sure there's a perfectly logical reason why the Cvars were removed and the gameplay was changed. Rogerio Morais wrote: -- [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] Proper mod versioning?

2007-11-17 Thread Adam Maras (memzero)
Garry's Mod beta (somehow) has [BETA] preceding the Game column contents in the server, if I'm correct. Perhaps you could put the version in that data field so that people can look specifically for servers of their version. // Adam Maras (memzero) [EMAIL PROTECTED] wrote: For what it's worth

Re: [hlcoders] Proper mod versioning?

2007-11-17 Thread Adam Maras (memzero)
on connect? // Adam Maras (memzero) [EMAIL PROTECTED] wrote: Well, you can always put the version number in the name of the server, which may be what he's doing? Really though what you want, per previous discussions, is a way to alert users to the existence of a new version when they try to connect

Re: [hlcoders] Linux Compile Going Wrong

2007-11-13 Thread Adam Maras (memzero)
Are you sure you've got _all_ your files? // Adam Maras (memzero) David van der Staak wrote: -- [ Picked text/plain from multipart/alternative ] Okay, i'm here again. I figured out what the problem was with the first one, as i was just missing a bunch of files. Right now i've got

Re: [hlcoders] Orane box source code

2007-11-12 Thread Adam Maras (memzero)
Oh, be nice :P Adam Maras (memzero) Ryan Sheffer wrote: future update indeed, ill probably be in an old folks home by the time its released. ;) On Nov 12, 2007 4:16 AM, Andrew Ritchie [EMAIL PROTECTED] wrote: Safely in the hands of Mike Durand, it hasn't been released yet

Re: [hlcoders] Scratch Vrs HL2DM SDK

2007-11-11 Thread Adam Maras (memzero)
Any guess on whether the Ep2 SDK will give us the same options for mod creation? Ryan Sheffer wrote: It depends what you are doing. The scratch is good if you want to write your own game rules, the HL2MP is good if you want some groundwork already done for you. Both start off which player

Re: [hlcoders] Cinematic Physics?

2007-11-11 Thread Adam Maras (memzero)
Somehow it sounds like if the specifications were that easy to work with, Valve would have already released something for us. //Adam Maras (memzero) Jorge Rodriguez wrote: -- [ Picked text/plain from multipart/alternative ] Perhaps if Valve made available some documentation and examples

Re: [hlcoders] Mod not showing up in the Steam-Servers-Internet-Game selector

2007-11-11 Thread Adam Maras (memzero)
You can use the SDK Base SteamAppId but mount the HL2DM content in your mod. [EMAIL PROTECTED] wrote: As far as I know, you should be basing your current mods off the Source SDK base (215), not HL2DM (320). Try changing the value next to SteamAppId. ~~ Ondra I need some of the HL2DM

[hlcoders] Adding extra model on player's head

2007-11-11 Thread Adam Maras (memzero)
? // Adam Maras (memzero) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Error on compile on linux

2007-11-10 Thread Adam Maras (memzero)
Stupid simple question, but what version of GCC are you using? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Saturday, November 10, 2007 7:16 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Error on compile on

RE: [hlcoders] RE: Collision Model never compile correctly

2007-11-06 Thread Adam Maras (memzero)
I use it a lot! It's always my first reference for everything. Of course, I didn't mind registering. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, November 06, 2007 3:57 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders]

RE: [hlcoders] RE: Collision Model never compile correctly

2007-11-06 Thread Adam Maras (memzero)
The difference is that Wikipedia has millions of people and dozens of bots patrolling the pages. Valve doesn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, November 06, 2007 4:03 PM To: hlcoders@list.valvesoftware.com Subject: Re:

RE: [hlcoders] SDK Update Available Tomorrow Morning

2007-11-06 Thread Adam Maras (memzero)
Pardon my prodding, but do you have any idea of what the date of that subsequent release would be? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, November 06, 2007 9:01 PM To: hlcoders@list.valvesoftware.com Subject: RE: