[hlcoders] new sdk soon?

2005-06-03 Thread Heritage
I see DM had some fixes done to it.. barrels explode bug fixed, hitboxes corrected, 16bit scoreboard opposed to 8, power meter bug with water.. are these going to availible in a new sdk soon? ___ To unsubscribe, edit your list preferences, or view the

[hlcoders] My entity is not being preserved through level changes...

2005-06-01 Thread Heritage
I have an some entities that I create in code that I do not want to be deleted when a level changes. Do I need to set up a class name exclusion somewhere? I don't see anything uniqe in CBasePlayer and i know that has to be somewhat preserved from level to level. This entity is not part of a level

Re: [hlcoders] My entity is not being preserved through level changes...

2005-06-01 Thread Heritage
it re creates its self, with the recoreded value, i dont know what it is, but take a hint from the ammo class, and see how they get kept over level changes --- Heritage [EMAIL PROTECTED] wrote: I have an some entities that I create in code that I do not want to be deleted when a level

[hlcoders] networked entity question

2005-05-10 Thread Heritage
Id like to build a networked entity class for my voting structure in my mod. however, one thing is bugging me. I have a global pointer to my main voting entity and i want a corresponding client side counterpart. But i only create this entity once during the lifetime of a server. It has to live

Re: Re[2]: [hlcoders] shareware?

2005-05-10 Thread Heritage
all i ask is implement drag and drop for extracting and packing files. Unless you have done so On 5/9/05, Vyacheslav Dzhura [EMAIL PROTECTED] wrote: Hello tei, Monday, May 9, 2005, 4:50:08 PM, you wrote: t note to self: Never run on bankrupt tryiing to get money from shareware t *tools*,

Re: [hlcoders] networked entity question

2005-05-10 Thread Heritage
resource for a good example of this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Tuesday, May 10, 2005 7:20 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] networked entity question Id like to build a networked entity class

Re: [hlcoders] vgui event question?

2005-05-04 Thread Heritage
combo box selection changes (in particular CSpectatorMenu::OnTextChanged() ). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Tuesday, May 03, 2005 10:04 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] vgui event

Re: [hlcoders] vgui event question?

2005-05-03 Thread Heritage
But you still have to overwrite a vgui panel or frame or something. in order to get at OnCommand.. in C#, i can just add listeners, and in hl1, i was able to do similar things. I don't want nor need to make another vgui class. I just want a custom listener. On 5/3/05, Heritage [EMAIL

Re: [hlcoders] vgui event question?

2005-05-03 Thread Heritage
then forget it that makes no sense. How do i add an action listener thing like in hl1? On 5/3/05, Heritage [EMAIL PROTECTED] wrote: But you still have to overwrite a vgui panel or frame or something. in order to get at OnCommand.. in C#, i can just add listeners, and in hl1, i was able to do

Re: [hlcoders] vgui event question?

2005-05-03 Thread Heritage
used to receive events. anyway.. I'll stop my spamming now. sorry. On 5/3/05, Heritage [EMAIL PROTECTED] wrote: If i have a button, on a panel or frame, and i click it, then that panel has to be a pseudo panel that I made up like my_ panel which is derived from panel and then I override

Re: [hlcoders] vgui event question?

2005-05-03 Thread Heritage
] As long as you understand because I think you've lost me. :p On 5/4/05, Heritage [EMAIL PROTECTED] wrote: The only thing I can see of doing is making a few panels that are specifically for events for each vgui menu I make, and then adding this my_button_or_checkbox_orwhatever

[hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Heritage
I could not find any examples in the code, I just need the name of the control and maybe an example of adding tab pages to it. thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Heritage
tabs to the strip, all you would need to do is handle a click event to change the background of a button (to make it look selected) and then update a member var to store which one is selected, this should be very simple to do. -Original Message- From: Heritage [mailto:[EMAIL PROTECTED

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Heritage
PropertySheet Doest seem to like it, I have tried a bunch of different header files #include prsht.h #include vgui_controls/PropertySheet.h doest seem to work which headers does this control require? On 4/29/05, Heritage [EMAIL PROTECTED] wrote: thx guys, that was quick On 4/29/05, Alfred

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Heritage
oh nm, i got it, i guess i needed the cpp file too #include D:\\src\\vgui2\\controls\\PropertySheet.cpp you need to define everyhting in the headers plz! or maybe im an idiot, either way! g... On 4/29/05, Heritage [EMAIL PROTECTED] wrote: PropertySheet Doest seem to like it, I have

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Heritage
Ok, got everything working! This is a lot eaiser than hl1! One more quick question as i am now beginning my vgui development. the keyword new is overloaded correct? In other words, I dont need to call delete for vgui controls like frames panels and whatever? On 4/29/05, Heritage [EMAIL PROTECTED

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Heritage
Thanks Alfred, I figured it was like that but thought I should ask before I call new 1000 times a in row, lol. On 4/29/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Have a look at memoverride.cpp, we use that file along with code in tier0.dll to manage (and track) our own heap allocations (and

Re: [hlcoders] IsDead() is Alive() bug? hl2mp sdk

2005-04-21 Thread Heritage
When a player is not in your view, you dont receive any info from that client such as origin, or view angles(check out CBasePlayer::ShouldTransmit); however, I was under the impression that deadflag was inside another networked class that would always transmit regardless of location, either that

[hlcoders] Spectator Eye mode... close, but not quite

2005-04-10 Thread Heritage
It would appear that m_angEyeAngles is a networked vector that should work, however, I was not able to get any value out of it ont he client side, it was always 0,0,0 for the player entities client side. It other words, a clients representation of all the other players. I edited The ShouldTransmit

[hlcoders] spectator eye mode problem AddToFullPack (not related)

2005-04-05 Thread Heritage
First question: Everything in EYE mode spectator seems to be working except the view angle is not updating. I think it just sits at 0,0,0. But I can see the weapon and weapon animations just fine and the camera tracks the players movement too. I believe the view angle along with the other eye mode

Re: [hlcoders] spectator eye mode problem AddToFullPack (not related)

2005-04-05 Thread Heritage
CBasePlayer::ShouldTransmit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Tuesday, April 05, 2005 6:36 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] spectator eye mode problem AddToFullPack (not related) First question

Re: [hlcoders] spectator eye mode problem AddToFullPack (not related)

2005-04-05 Thread Heritage
I am using the multiplayer sdk. It looks like m_angEyeAngles, like v_angle is also zero Here was my new code in EyeAngles( if ( !pMoveParent ) { #ifdef CLIENT_DLL C_HL2MP_Player *pPlayer = dynamic_cast C_HL2MP_Player* ( this ); if(pPlayer-IsObserver()) // UNDONE: check for eye mode too

Re: [hlcoders] Third Party Mod crashes while starting a server

2005-04-05 Thread Heritage
After a steam update, you have to run your mod thu steam at least once, then you can go back to running it via batch file or debugger in visual studio for example. For some reaon there are dll errors if you don't. Just openup steam games menu and double click your game. All should be well after

Re: [hlcoders] Respawn Bug fix

2005-04-05 Thread Heritage
Thanks for the heads up. On Apr 5, 2005 6:30 PM, Matt Boone [EMAIL PROTECTED] wrote: I've seen this particular bug in a few mods now, thought I would send out a snippet for you guys until it can be sent out in the next SDK update. The problem shows up as players not respawning properly,

Re: [hlcoders] Anyone want to start a What to do while compiling hl2 list?

2005-03-22 Thread Heritage
I have a test map that loads a bit faster than the regualr maps and has everything right at my finger tips. On Tue, 22 Mar 2005 15:43:18 +0100, tei [EMAIL PROTECTED] wrote: I have a question: How people debug his mods? - With a Zoo map? - Help by some beta tester guys? - Its the debuggint

Re: [hlcoders] Changing the scoreboard color?

2005-03-22 Thread Heritage
). On Mon, 21 Mar 2005 12:35:57 -0800, Heritage [EMAIL PROTECTED] wrote: For the life of me, I can not change the yellow header text for the scoreboard. The row that says the server name then the score, frags ping.. etc

[hlcoders] Need help with custom fonts please

2005-03-22 Thread Heritage
So I made my own font, put it my mod's resource folder, edited ClientScheme.res and nothing works. I'm having lots of trouble with the redundant unnecessary scripting stuff. Here is my virtual font I scripted HudText { 1 { name newfont

Re: [hlcoders] Changing the scoreboard color?

2005-03-22 Thread Heritage
)); if (pServerName) { pServerName-SetFgColor( Color(0, 255, 0, 255) ); } On Tue, 22 Mar 2005 09:08:08 -0800, Heritage [EMAIL PROTECTED] wrote: Yes, and thank you; however, I did release it was in the .res files, but what I meant to say was, I want to be able to control

Re: [hlcoders] Need help with custom fonts please

2005-03-22 Thread Heritage
newfont is the actual name of the font, which is possibly different from the font's filename. Also remove the space from the newfont entry. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Tuesday, March 22, 2005 3:35 PM To: hlcoders

[hlcoders] Showing sprites on the hud?

2005-03-21 Thread Heritage
How do I draw sprites in a vgui panel in hl2? Do I have to do this vmt thing. It seems very complex. All I want is a sprite with additive transparency and then I'll add my own color ontop of it in the game. ___ To unsubscribe, edit your list

[hlcoders] Changing the scoreboard color?

2005-03-21 Thread Heritage
For the life of me, I can not change the yellow header text for the scoreboard. The row that says the server name then the score, frags ping.. etc.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] improper vgui behavior

2005-03-17 Thread Heritage
and them not disappearing, they shouldn't be doing that. Try dropping a breakpoint in the SetVisible function for your panel and see if its being called from somewhere else? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Wednesday, March

[hlcoders] improper vgui behavior

2005-03-16 Thread Heritage
I had many problems with the hl1 vgui where fonts and schemes seems ignore all changes I made to them. As it turned out, much of it was hardcoded. HL2 seems more robust, but im having a hard time understanding how it works? Im trying to make a new hudelement. So far I have my gui working and

[hlcoders] Anyone want to start a What to do while compiling hl2 list?

2005-03-15 Thread Heritage
Watch your favorite recorded TV show on TIVO Clean up the house Go shopping for awhile.. You know.. Anything to take up 30 or 40 minutes of time! /end sarcasm. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] I need to use SetClientKeyValue

2005-03-15 Thread Heritage
Uhm looks like its in the code a few times, but commented out, There is no declaration for this inside eiface.h where the rest of the related engine calls are like: virtual const char *GetClientConVarValue( int clientIndex, const char *name ) = 0; I tried adding it in: virtual void

Re: [hlcoders] I need to use SetClientKeyValue

2005-03-15 Thread Heritage
redundant system to prevent the client's from changing certain things. thx for your input On Tue, 15 Mar 2005 18:27:32 -0600, jeff broome [EMAIL PROTECTED] wrote: On Tue, 15 Mar 2005 16:14:57 -0800, Heritage [EMAIL PROTECTED] wrote: Uhm looks like its in the code a few times, but commented out