Link here:
http://halflife2.homelan.com/forums/showthread.php?threadid=5867
There are suggestions that it's a fake. But the poster insists it's
real. Not sure what to think myself. It looks plausible.
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I wonder if the extras in the Collector's Edition is the SDK tools.
Hmmm, could be.
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---
Personally, I would place a monthly subscription fee in the same
catagory as pay-as-you-play. The only real difference is the billing method.
Regarding recuring revenue, the mod community provided recuring revenue
to Valve through a seemingly endless variety of mods which helped keep
player
Yes, it might create some, god forbid, traffic!
These kinda posts help me make sure im still subscribed...
--
MoD
- Original Message -
From: Steven Van Ingelgem [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, August 23, 2003 11:03 AM
Subject: Re: [hlcoders] About outlook
http://www.slipgate.de/hltv/hltv_FAQ_coders.html By martin otten, the
HLTV guy.
--
MoD.
- Original Message -
From: Brian A. Stumm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, August 16, 2003 4:04 AM
Subject: Re: [hlcoders] Map Overviews
all I need is overviews like
Welcome!
It should not be too hard, considering half-life is quake code :
GL, hope you come up with something cool.
--
MoD.
- Original Message -
From: Tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 15, 2003 6:06 PM
Subject: [hlcoders] new in the list
Hi!
I
Does the pending update also introduce the same features that arrived
with dod1.0, such as console not closing on server join, inabillity to
say the charachter ;, and removing of the viewdemo command?
--
MoD,
Often @ your service.
- Original Message -
From: Chris Bokitch
it...
--
MoD.
- Original Message -
From: Phil [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 22, 2003 11:37 AM
Subject: RE: [hlcoders] black screen when I start a server with my mod.
At some resolutions, you will see a large square in the top-left
corner
instead
erm... Valve, will be there support for coop? :)
I've been burned once, but i'll do it again.
Valve people said in some interview (which I can't track down and find)
that co-op mode will not be along side the game, but they alredy got mod
teams working on it.
Feel free to e-mail somebody up
I think it was more 'we invite mod teams to add coop' instead of 'we
have
mod teams working on it'
-Beef
Until I manage to find the interview take evrything I say with a ton of
salt.
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MoD
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So how about it Valve, are there any plans for a MOD Expo in 2003 (or
are
you guys just too busy working on Half-Life2)?
Jeffrey botman Broome
Now you got a job you don't keep up with the news botman?
It was stated that HL2 modding information will be given at the annual
mod expo, which
Where did you see something about a Valve MOD Expo for 2003?
Jeffrey botman Broome
I'm still digging up proof for my former statement, but while looking fo
rit i bumped into the news post you quoted, allow me to quote teh full
thing:
Erik Johnson on HL2 Rumors
5/20/2003 14:30 PST | Half-Life
Ah, homelan to the rescue!
HomeLAN - Speaking of mod makers, how much renewed support will Valve
give for Half-Life 2 mods and are there plans for a Half-Life 2 mod
event to teach mod makers the tools, like Epic has done for Unreal
Tournament 2003?
Gabe Newell - This year's MOD expo will be more
Thanks for the info, MoD.
Jeffrey botman Broome
You're welcome.
I won't be a prick and say all I posted came from links you posted O_o
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MoD.
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No, the C++ specification is such that it always evaluates conditions
in a
lazy manner from left to right.
Persuter
How about, try it his way, and if it works, curse the specification?
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MoD.
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that gives me
a) relief, no more silly discussion.
b) confusion, how will they makej it easier for modders, documentation,
perhaps? :
c) hope, valve ppl still read our mumblings :
--
MoD,
Always @ your service.
- Original Message -
From: Erik Johnson [EMAIL PROTECTED
form, solely to develop
a Mod; and
(b) reproduce, distribute and license the Mod in object code form, solely to
licensed end users of Half-Life, _without_charge_.
Apparently not.
--
MoD,
Often @ your service.
- Original Message -
From: Jeff Katz [EMAIL PROTECTED
I think that might have something to do with the way HLTV P. registers
itself as a player.
If you find a solution though, make sure VALVe gets it into 1.1.1.1. :
--
MoD
Always your service
- Original Message -
From: Mazor [EMAIL PROTECTED]
To: [EMAIL PROTECTED
at the moment the
player has interaction with the map?
Thanks
Jon 'DesPlesda' Manning
Maybe you can hook it on the info_player_start or whatever entity you are
using to give the player an initial view?
I hope your initial pov isnt in 0 0 0 :
--
MoD
Often @ your service
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 03, 2003 4:12 PM
Subject: [hlcoders] Engine enhacements been added in next HL patch?
One of my dev team somehow got word that the next HL patch might include
some if not all of
Thought of making it a server launcher?
Or hooking it through ASE/GSA/GS3D?
Would be easier :|
--
MoD,
Always @ your service.
- Original Message -
From: Predatory Kangaroo [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 19, 2002 4:52 AM
Subject
What exactly do you mean...
I think he means checking client computers' connectivity, as in lets say,
computer one is running TFC, connect to IGL - TFC SERVER, etc. etc.
I don't think it'll be easy information to get from the outside...
--
MoD,
Always @ your service
the longjump module in jump().
It's not working, and i can't figure out why. The client has space bound to
+jump, has all the code for jumping intact, etc. etc.
Help me out with this guys, and try not to laugh at me *too* hard :)
--
MoD,
Always @ your service
ROFL, I mixed up the */ and /*...
That's not it guys, I added them over the uncommented part.
--
MoD,
Always @ your service.
*/
if (pev-button IN_JUMP)
{
// If on a ladder, jump off the ladder
// else Jump
Jump();
}
// If trying to duck, already ducked
Oh, ok :\
This means I cant have me a Jump-Ricochet server side mod, eh?
no big deal.
Thanks for the help, I appreciate it.
--
MoD,
Always @ your service.
- Original Message -
From: Starbreaker [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 07
*
--
MoD,
Always your service.
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