[hlcoders] Pay to play response from Gabe Newell. (?)

2003-09-03 Thread mod man
Link here: http://halflife2.homelan.com/forums/showthread.php?threadid=5867 There are suggestions that it's a fake. But the poster insists it's real. Not sure what to think myself. It looks plausible. ___ To unsubscribe, edit your list preferences, or

[hlcoders] Pay to play response from Gabe Newell. (?)

2003-09-03 Thread mod man
I wonder if the extras in the Collector's Edition is the SDK tools. Hmmm, could be. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread mod man
. --- Personally, I would place a monthly subscription fee in the same catagory as pay-as-you-play. The only real difference is the billing method. Regarding recuring revenue, the mod community provided recuring revenue to Valve through a seemingly endless variety of mods which helped keep player

Re: [hlcoders] About outlook (NOT half-life related)

2003-08-23 Thread MoD
Yes, it might create some, god forbid, traffic! These kinda posts help me make sure im still subscribed... -- MoD - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 23, 2003 11:03 AM Subject: Re: [hlcoders] About outlook

Re: [hlcoders] Map Overviews

2003-08-16 Thread MoD
http://www.slipgate.de/hltv/hltv_FAQ_coders.html By martin otten, the HLTV guy. -- MoD. - Original Message - From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 16, 2003 4:04 AM Subject: Re: [hlcoders] Map Overviews all I need is overviews like

Re: [hlcoders] new in the list

2003-08-15 Thread MoD
Welcome! It should not be too hard, considering half-life is quake code : GL, hope you come up with something cool. -- MoD. - Original Message - From: Tei [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 6:06 PM Subject: [hlcoders] new in the list Hi! I

Re: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?]

2003-07-03 Thread MoD
Does the pending update also introduce the same features that arrived with dod1.0, such as console not closing on server join, inabillity to say the charachter ;, and removing of the viewdemo command? -- MoD, Often @ your service. - Original Message - From: Chris Bokitch

Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread MoD
it... -- MoD. - Original Message - From: Phil [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 22, 2003 11:37 AM Subject: RE: [hlcoders] black screen when I start a server with my mod. At some resolutions, you will see a large square in the top-left corner instead

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread MoD
erm... Valve, will be there support for coop? :) I've been burned once, but i'll do it again. Valve people said in some interview (which I can't track down and find) that co-op mode will not be along side the game, but they alredy got mod teams working on it. Feel free to e-mail somebody up

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread MoD
I think it was more 'we invite mod teams to add coop' instead of 'we have mod teams working on it' -Beef Until I manage to find the interview take evrything I say with a ton of salt. -- MoD ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Valve MOD Expo 2003?

2003-06-11 Thread MoD
So how about it Valve, are there any plans for a MOD Expo in 2003 (or are you guys just too busy working on Half-Life2)? Jeffrey botman Broome Now you got a job you don't keep up with the news botman? It was stated that HL2 modding information will be given at the annual mod expo, which

Re: [hlcoders] Valve MOD Expo 2003?

2003-06-11 Thread MoD
Where did you see something about a Valve MOD Expo for 2003? Jeffrey botman Broome I'm still digging up proof for my former statement, but while looking fo rit i bumped into the news post you quoted, allow me to quote teh full thing: Erik Johnson on HL2 Rumors 5/20/2003 14:30 PST | Half-Life

Re: [hlcoders] Valve MOD Expo 2003?

2003-06-11 Thread MoD
Ah, homelan to the rescue! HomeLAN - Speaking of mod makers, how much renewed support will Valve give for Half-Life 2 mods and are there plans for a Half-Life 2 mod event to teach mod makers the tools, like Epic has done for Unreal Tournament 2003? Gabe Newell - This year's MOD expo will be more

Re: [hlcoders] Valve MOD Expo 2003?

2003-06-11 Thread MoD
Thanks for the info, MoD. Jeffrey botman Broome You're welcome. I won't be a prick and say all I posted came from links you posted O_o -- MoD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread MoD
No, the C++ specification is such that it always evaluates conditions in a lazy manner from left to right. Persuter How about, try it his way, and if it works, curse the specification? -- MoD. ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-27 Thread MoD
that gives me a) relief, no more silly discussion. b) confusion, how will they makej it easier for modders, documentation, perhaps? : c) hope, valve ppl still read our mumblings : -- MoD, Always @ your service. - Original Message - From: Erik Johnson [EMAIL PROTECTED

Re: [hlcoders] Mods on CD?

2003-05-27 Thread MoD
form, solely to develop a Mod; and (b) reproduce, distribute and license the Mod in object code form, solely to licensed end users of Half-Life, _without_charge_. Apparently not. -- MoD, Often @ your service. - Original Message - From: Jeff Katz [EMAIL PROTECTED

Re: [hlcoders] HLTV Scoreboard

2003-03-17 Thread MoD
I think that might have something to do with the way HLTV P. registers itself as a player. If you find a solution though, make sure VALVe gets it into 1.1.1.1. : -- MoD Always your service - Original Message - From: Mazor [EMAIL PROTECTED] To: [EMAIL PROTECTED

Re: [hlcoders] Trigger on level start

2003-02-05 Thread MoD
at the moment the player has interaction with the map? Thanks Jon 'DesPlesda' Manning Maybe you can hook it on the info_player_start or whatever entity you are using to give the player an initial view? I hope your initial pov isnt in 0 0 0 : -- MoD Often @ your service

Re: [hlcoders] Engine enhacements been added in next HL patch?

2003-01-03 Thread MoD
- Original Message - From: Chris 'Tal-N' Blane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 03, 2003 4:12 PM Subject: [hlcoders] Engine enhacements been added in next HL patch? One of my dev team somehow got word that the next HL patch might include some if not all of

Re: [hlcoders] Re: External Access

2002-12-19 Thread MoD
Thought of making it a server launcher? Or hooking it through ASE/GSA/GS3D? Would be easier :| -- MoD, Always @ your service. - Original Message - From: Predatory Kangaroo [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 19, 2002 4:52 AM Subject

Re: [hlcoders] External Access

2002-12-18 Thread MoD
What exactly do you mean... I think he means checking client computers' connectivity, as in lets say, computer one is running TFC, connect to IGL - TFC SERVER, etc. etc. I don't think it'll be easy information to get from the outside... -- MoD, Always @ your service

[hlcoders] Jump-hacking ricochet

2002-12-07 Thread MoD
the longjump module in jump(). It's not working, and i can't figure out why. The client has space bound to +jump, has all the code for jumping intact, etc. etc. Help me out with this guys, and try not to laugh at me *too* hard :) -- MoD, Always @ your service

Re: [hlcoders] Jump-hacking ricochet

2002-12-07 Thread MoD
ROFL, I mixed up the */ and /*... That's not it guys, I added them over the uncommented part. -- MoD, Always @ your service. */ if (pev-button IN_JUMP) { // If on a ladder, jump off the ladder // else Jump Jump(); } // If trying to duck, already ducked

Re: [hlcoders] Jump-hacking ricochet

2002-12-07 Thread MoD
Oh, ok :\ This means I cant have me a Jump-Ricochet server side mod, eh? no big deal. Thanks for the help, I appreciate it. -- MoD, Always @ your service. - Original Message - From: Starbreaker [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 07

Re: [hlcoders] Question about decreasing clipping rectangle

2002-10-24 Thread MoD
* -- MoD, Always your service. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders