Programming
Subject: Re: [hlcoders] height2ssbump
Wee that was actually another question. On how to make a blend
modulate texture. But hmm..
Kevin Ottalini wrote:
http://forums.tf2maps.net/showthread.php?p=21168
According to that post, Source/ TF2 doesn't like ssbump on blended
displacement
26, 2008 4:52 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] height2ssbump
Wee that was actually another question. On how to make a blend
modulate texture. But hmm..
Kevin Ottalini wrote:
http://forums.tf2maps.net/showthread.php?p=21168
According to that post
of Half-Life Programming
Subject: [hlcoders] height2ssbump
Has anyone got this working? I've tried to use it like I would with
height2normal, but no luck.
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of Half-Life Programming
Subject: [hlcoders] height2ssbump
Has anyone got this working? I've tried to use it like I would with
height2normal, but no luck.
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run it?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake
Breen
Sent: Sunday, August 24, 2008 6:42 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] height2ssbump
Has anyone got this working? I've tried to use
run it?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake
Breen
Sent: Sunday, August 24, 2008 6:42 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] height2ssbump
Has anyone got this working? I've
this is probably easily done in a dedicated tool that could
be written in c# as well.
qUiCkSiLvEr
- Original Message -
From: Jake Breen
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, August 26, 2008 11:36 AM
Subject: Re: [hlcoders] height2ssbump
Ok people
- Original Message -
From: Jake Breen
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, August 26, 2008 11:36 AM
Subject: Re: [hlcoders] height2ssbump
Ok people are obviously not understanding what I'm saying..I mean
actually making
this is probably easily done in a dedicated tool that could
be written in c# as well.
qUiCkSiLvEr
- Original Message -
From: Jake Breen
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, August 26, 2008 11:36 AM
Subject: Re: [hlcoders] height2ssbump
- Original Message -
From: Jake Breen
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, August 26, 2008 2:12 PM
Subject: Re: [hlcoders] height2ssbump
To make it really clear, you use it with...
$blendmodulatetexture
Jake Breen wrote:
I want to cry
, 2008 2:12 PM
Subject: Re: [hlcoders] height2ssbump
To make it really clear, you use it with...
$blendmodulatetexture
Jake Breen wrote:
I want to cry because Kevin is the only person so far that has
understood what I'm saying. I said Blend Texture people not Blend
Material
It should work. What arguments are you giving and what happens when you
run it?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Sunday, August 24, 2008 6:42 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] height2ssbump
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Sunday, August 24, 2008 6:42 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] height2ssbump
Has anyone got this working? I've tried to use it like I would with
height2normal
Of Jake Breen
Sent: Sunday, August 24, 2008 6:42 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] height2ssbump
Has anyone got this working? I've tried to use it like I would with
height2normal, but no luck.
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