That's done with the alpha painting tool on the displacements, in hammer.
-Tony


On Tue, Aug 26, 2008 at 11:28 AM, Jake Breen
<[EMAIL PROTECTED]>wrote:

> I meant the actual texture that determines which texture will show over
> another texture. Like in Day of Defeat: Source
> (materials/ground/snowgrassblendtexture.vtf) or Episode Two
> (materials/nature/webblendtexture.vtf)
> Tobias Kammersgaard wrote:
> > It's actually pretty simple, unless you're talking about some sort of
> > special blend texture I haven't heard about yet.
> >
> > This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything
> more
> > or less explains itself (just ask if it doesn't ;))
> >
> > "WorldVertexTransition"
> > {
> >  "$basetexture" "nature/dirtfloor012a"
> >  "$basetexture2" "nature/dirtfloor006a"
> >
> >  "$detail" "overlays/macro01a"
> >  "$detailscale" .1
> >
> >  "%tooltexture" "nature/blenddirtgrass008a_tooltexture"
> >
> >         "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0
> translate 0
> > 0"
> >         "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10
> translate
> > 0 0"
> >
> >  "%detailtype" "coastline_redgrass01"
> >  "$surfaceprop" "dirt"
> > // "$bumpbasetexture2withbumpmap" "0"
> > // "$bumpmap" "nature/dirtfloor012b_normal"
> >  "%keywords" "coastline"
> > }
> >
> > /ScarT
> >
> > n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
> >
> >
> >> Ok thanks Tony, just a quick question how would one go about making a
> >> blend texture? Did you guys use any special tools because it looks
> >> pretty complicated, and I just can't figure it out..
> >>
> >> Tony "omega" Sergi wrote:
> >>
> >>> he needs us to update the sdk, I had to modify all of the tools for the
> >>>
> >> SDK
> >>
> >>> so that they run. Some still aren't updated.
> >>> -Tony
> >>>
> >>>
> >>> On Mon, Aug 25, 2008 at 12:15 PM, Chris Green <
> [EMAIL PROTECTED]
> >>> wrote:
> >>>
> >>>
> >>>
> >>>> It should work. What arguments are you giving and what happens when
> you
> >>>> run it?
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake
> >>>>
> >> Breen
> >>
> >>>> Sent: Sunday, August 24, 2008 6:42 PM
> >>>> To: Discussion of Half-Life Programming
> >>>> Subject: [hlcoders] height2ssbump
> >>>>
> >>>> Has anyone got this working? I've tried to use it like I would with
> >>>> height2normal, but no luck.
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
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> >>>> please visit:
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> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
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> please visit:
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> >
> >
> >
>
>
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-- 
-Tony
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