Ok people are obviously not understanding what I'm saying..I mean 
actually making the blend textures (Like the examples I gave in my last 
email...), I know how to apply a blend material.

Tony "omega" Sergi wrote:
> That's done with the alpha painting tool on the displacements, in hammer.
> -Tony
>
>
> On Tue, Aug 26, 2008 at 11:28 AM, Jake Breen
> <[EMAIL PROTECTED]>wrote:
>
>   
>> I meant the actual texture that determines which texture will show over
>> another texture. Like in Day of Defeat: Source
>> (materials/ground/snowgrassblendtexture.vtf) or Episode Two
>> (materials/nature/webblendtexture.vtf)
>> Tobias Kammersgaard wrote:
>>     
>>> It's actually pretty simple, unless you're talking about some sort of
>>> special blend texture I haven't heard about yet.
>>>
>>> This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything
>>>       
>> more
>>     
>>> or less explains itself (just ask if it doesn't ;))
>>>
>>> "WorldVertexTransition"
>>> {
>>>  "$basetexture" "nature/dirtfloor012a"
>>>  "$basetexture2" "nature/dirtfloor006a"
>>>
>>>  "$detail" "overlays/macro01a"
>>>  "$detailscale" .1
>>>
>>>  "%tooltexture" "nature/blenddirtgrass008a_tooltexture"
>>>
>>>         "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0
>>>       
>> translate 0
>>     
>>> 0"
>>>         "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10
>>>       
>> translate
>>     
>>> 0 0"
>>>
>>>  "%detailtype" "coastline_redgrass01"
>>>  "$surfaceprop" "dirt"
>>> // "$bumpbasetexture2withbumpmap" "0"
>>> // "$bumpmap" "nature/dirtfloor012b_normal"
>>>  "%keywords" "coastline"
>>> }
>>>
>>> /ScarT
>>>
>>> n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>       
>>>> Ok thanks Tony, just a quick question how would one go about making a
>>>> blend texture? Did you guys use any special tools because it looks
>>>> pretty complicated, and I just can't figure it out..
>>>>
>>>> Tony "omega" Sergi wrote:
>>>>
>>>>         
>>>>> he needs us to update the sdk, I had to modify all of the tools for the
>>>>>
>>>>>           
>>>> SDK
>>>>
>>>>         
>>>>> so that they run. Some still aren't updated.
>>>>> -Tony
>>>>>
>>>>>
>>>>> On Mon, Aug 25, 2008 at 12:15 PM, Chris Green <
>>>>>           
>> [EMAIL PROTECTED]
>>     
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> It should work. What arguments are you giving and what happens when
>>>>>>             
>> you
>>     
>>>>>> run it?
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake
>>>>>>
>>>>>>             
>>>> Breen
>>>>
>>>>         
>>>>>> Sent: Sunday, August 24, 2008 6:42 PM
>>>>>> To: Discussion of Half-Life Programming
>>>>>> Subject: [hlcoders] height2ssbump
>>>>>>
>>>>>> Has anyone got this working? I've tried to use it like I would with
>>>>>> height2normal, but no luck.
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>           
>>>> _______________________________________________
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>>>>
>>>>
>>>>         
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>>     
>
>
>   


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