Ok people are obviously not understanding what I'm saying..I mean actually making the blend textures (Like the examples I gave in my last email...), I know how to apply a blend material.
Tony "omega" Sergi wrote: > That's done with the alpha painting tool on the displacements, in hammer. > -Tony > > > On Tue, Aug 26, 2008 at 11:28 AM, Jake Breen > <[EMAIL PROTECTED]>wrote: > > >> I meant the actual texture that determines which texture will show over >> another texture. Like in Day of Defeat: Source >> (materials/ground/snowgrassblendtexture.vtf) or Episode Two >> (materials/nature/webblendtexture.vtf) >> Tobias Kammersgaard wrote: >> >>> It's actually pretty simple, unless you're talking about some sort of >>> special blend texture I haven't heard about yet. >>> >>> This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything >>> >> more >> >>> or less explains itself (just ask if it doesn't ;)) >>> >>> "WorldVertexTransition" >>> { >>> "$basetexture" "nature/dirtfloor012a" >>> "$basetexture2" "nature/dirtfloor006a" >>> >>> "$detail" "overlays/macro01a" >>> "$detailscale" .1 >>> >>> "%tooltexture" "nature/blenddirtgrass008a_tooltexture" >>> >>> "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 >>> >> translate 0 >> >>> 0" >>> "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 >>> >> translate >> >>> 0 0" >>> >>> "%detailtype" "coastline_redgrass01" >>> "$surfaceprop" "dirt" >>> // "$bumpbasetexture2withbumpmap" "0" >>> // "$bumpmap" "nature/dirtfloor012b_normal" >>> "%keywords" "coastline" >>> } >>> >>> /ScarT >>> >>> n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> Ok thanks Tony, just a quick question how would one go about making a >>>> blend texture? Did you guys use any special tools because it looks >>>> pretty complicated, and I just can't figure it out.. >>>> >>>> Tony "omega" Sergi wrote: >>>> >>>> >>>>> he needs us to update the sdk, I had to modify all of the tools for the >>>>> >>>>> >>>> SDK >>>> >>>> >>>>> so that they run. Some still aren't updated. >>>>> -Tony >>>>> >>>>> >>>>> On Mon, Aug 25, 2008 at 12:15 PM, Chris Green < >>>>> >> [EMAIL PROTECTED] >> >>>>> wrote: >>>>> >>>>> >>>>> >>>>> >>>>>> It should work. What arguments are you giving and what happens when >>>>>> >> you >> >>>>>> run it? >>>>>> >>>>>> >>>>>> -----Original Message----- >>>>>> From: [EMAIL PROTECTED] >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake >>>>>> >>>>>> >>>> Breen >>>> >>>> >>>>>> Sent: Sunday, August 24, 2008 6:42 PM >>>>>> To: Discussion of Half-Life Programming >>>>>> Subject: [hlcoders] height2ssbump >>>>>> >>>>>> Has anyone got this working? I've tried to use it like I would with >>>>>> height2normal, but no luck. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders